kpenguin
2012-03-31, 01:18 AM
Heya folks. I'm preparing a little siege against a small walled outpost my (by then level seven) PC's have to defend. Their enemy is a group of tribalistic wereboars and I was thinking of using a trio or quartet of redspawn firebelchers (refluffed as giant fire or acid breathing hogs) to be used by the tribe as siege weapons.
Then I looked at the range of their belching. 60 ft., which is faairly short range. Short enough to reach in a charge by most medium sized things and definitely short enough to shoot with arrows from a wall.
What I want is the fire or acid breathing hogs to be able to be a threat to the walls from a distance, forcing the PC's to try to sneak past the wereboars in front of them (possibly with the militia keeping the wereboars occupied) and take the hogs out before the section of wall is destroyed and the wereboars can charge in.
I thought, perhaps, to increase the range of the belch blast to be more like a fireball spell, which hits targets from 400 + 40 ft/level (so, probably around ~640 feet here). Do you think this is a fair adjustment? Would the CR be significantly increased by this increase in range?
Then I looked at the range of their belching. 60 ft., which is faairly short range. Short enough to reach in a charge by most medium sized things and definitely short enough to shoot with arrows from a wall.
What I want is the fire or acid breathing hogs to be able to be a threat to the walls from a distance, forcing the PC's to try to sneak past the wereboars in front of them (possibly with the militia keeping the wereboars occupied) and take the hogs out before the section of wall is destroyed and the wereboars can charge in.
I thought, perhaps, to increase the range of the belch blast to be more like a fireball spell, which hits targets from 400 + 40 ft/level (so, probably around ~640 feet here). Do you think this is a fair adjustment? Would the CR be significantly increased by this increase in range?