Noctis Vigil
2012-03-31, 03:18 PM
Some feats I made. The titles of the feats are based off of some short stories I wrote (and have created a campaign around); the inspiration for these came from the stories' content. I'm unsure how these balance; my goal was feats that only benefit you when you're alone. I think I succeeded, but I'd still like some PEACH.
In Solitude, Where We Are Least Alone
Benefit: You work best by yourself, feeling at peace in the solitude. Whenever you are alone with no foes, allies or neutral characters within 100 feet of you, you gain an untyped +2 bonus on all die rolls. For the purpose of this feat, "foes, allies or neutral characters" counts as any creature with an Intelligence over 3, any construct, any undead, or any creature with a language. This bonus goes away if you become aware of anyone within 100 feet of you , but returns when you are alone again.
Alone, Where We Are Surrounded
Prerequisites: In Solitude, Where We Are Least Alone
Benefit: Any time you are alone with no allies to back you, you harden your resolve against your foe. When you are alone and outnumbered by the enemy at least two to one with no allies within 100 feet of you, you gain an untyped +2 bonus to all attack rolls (including attack rolls involved in spellcasting), damage rolls (including damage rolls as a result of spellcasting), and AC. This bonus goes away if you become aware of any allies within 100 feet of you , but returns when you are alone again.
In Exile, Where We Are At Peace
Prerequisites: In Solitude, Where We Are Least Alone, Alone, Where We Are Surrounded
Benefit: You know that you must never lose your cool, because you are all you have. Whenever you have no allies within 100 feet of you, you gain an untyped +4 bonus against all fear effects and mind altering or controlling effects. Additionally, you are not flatfooted in a surprise round, and may choose to act in a surprise round against you. If you choose to act in the surprise round, your turn automatically goes last that round, after which you roll initiative as normal for the rest of the encounter. This bonus goes away if you become aware of any allies within 100 feet of you , but returns when you are alone again.
Forsaken, Where We Are Strong
Prerequisite: In Solitude, Where We Are Least Alone, Alone, Where We Are Surrounded, In Exile, Where We Are At Peace
Benefit: Whenever you are forced to fend for yourself, you always keep your chin held high. Any buff effect that you use on yourself when there are no allies within 100 feet of you, be it from a feat, spell, power, item or class ability, is increased by +4, and has its duration doubled. Any effects currently in the doubled portion of their duration immediately end if you become aware of any allies within 100 feet of you, as does the +4 bonus.
In Solitude, Where We Are Least Alone
Benefit: You work best by yourself, feeling at peace in the solitude. Whenever you are alone with no foes, allies or neutral characters within 100 feet of you, you gain an untyped +2 bonus on all die rolls. For the purpose of this feat, "foes, allies or neutral characters" counts as any creature with an Intelligence over 3, any construct, any undead, or any creature with a language. This bonus goes away if you become aware of anyone within 100 feet of you , but returns when you are alone again.
Alone, Where We Are Surrounded
Prerequisites: In Solitude, Where We Are Least Alone
Benefit: Any time you are alone with no allies to back you, you harden your resolve against your foe. When you are alone and outnumbered by the enemy at least two to one with no allies within 100 feet of you, you gain an untyped +2 bonus to all attack rolls (including attack rolls involved in spellcasting), damage rolls (including damage rolls as a result of spellcasting), and AC. This bonus goes away if you become aware of any allies within 100 feet of you , but returns when you are alone again.
In Exile, Where We Are At Peace
Prerequisites: In Solitude, Where We Are Least Alone, Alone, Where We Are Surrounded
Benefit: You know that you must never lose your cool, because you are all you have. Whenever you have no allies within 100 feet of you, you gain an untyped +4 bonus against all fear effects and mind altering or controlling effects. Additionally, you are not flatfooted in a surprise round, and may choose to act in a surprise round against you. If you choose to act in the surprise round, your turn automatically goes last that round, after which you roll initiative as normal for the rest of the encounter. This bonus goes away if you become aware of any allies within 100 feet of you , but returns when you are alone again.
Forsaken, Where We Are Strong
Prerequisite: In Solitude, Where We Are Least Alone, Alone, Where We Are Surrounded, In Exile, Where We Are At Peace
Benefit: Whenever you are forced to fend for yourself, you always keep your chin held high. Any buff effect that you use on yourself when there are no allies within 100 feet of you, be it from a feat, spell, power, item or class ability, is increased by +4, and has its duration doubled. Any effects currently in the doubled portion of their duration immediately end if you become aware of any allies within 100 feet of you, as does the +4 bonus.