CoffeeIncluded
2012-04-02, 11:30 AM
I submitted a character on the pbp board: a cloudcuckoolander rogue (very appropriately nicknamed Nuts in her backstory) who's enamored with ropes and snares and mechanical devices and traps. She's supposed to be really good at dismantling traps, and equally good at setting them, and is extremely intuitive when it comes to mechanical devices. For example, in combat she might build a snare and strangle an opponent in it, or get an enemy caught in copper wire and tell the party wizard to electrify it, or build some incredibly elaborate trap.
My question is: what skill check should she use to make these traps? Obviously she'd use a Use Rope check for any rope-based trap like a snare, but what about more complex stuff? Should I use a Disable Device check, a Craft (Trap/Mechanical device) check, a Knowledge (Trap/Mechanical device) check, or something else?
My question is: what skill check should she use to make these traps? Obviously she'd use a Use Rope check for any rope-based trap like a snare, but what about more complex stuff? Should I use a Disable Device check, a Craft (Trap/Mechanical device) check, a Knowledge (Trap/Mechanical device) check, or something else?