Empedocles
2012-04-02, 09:34 PM
The Proteus
http://i52.tinypic.com/dq68so.jpg
I can do that.[/center]
Fluff coming :smallwink:
GAME RULE INFORMATION
CLASS NAME's have the following game statistics.
Abilities: Wisdom is the most important ability score, since his "Mimics" are based off them. Otherwise, pretty much everything helps since the Proteus seeks to imitate most classes.
Alignment: Any.
Hit Die: d8.
Starting Age: As cleric.
Starting Gold: As rogue.
Class Skills
ALL skills are class skills for the Proteus.
Skill Points at First Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier
Proteus
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+x|
+x|
+x|
+x|Paths
2nd|
+x|
+x|
+x|
+x|Minor Power
3rd|
+x|
+x|
+x|
+x|Bonus Feat
4th|
+x|
+x|
+x|
+x|Minor Power
5th|
+x|
+x|
+x|
+x|New Path
6th|
+x|
+x|
+x|
+x|Bonus Feat
7th|
+x|
+x|
+x|
+x|Minor Power
8th|
+x|
+x|
+x|
+x|Class Ability
9th|
+x|
+x|
+x|
+x|Bonus Feat
10th|
+x|
+x|
+x|
+x|New Path
11th|
+x|
+x|
+x|
+x|Minor Power
12th|
+x|
+x|
+x|
+x|Bonus Feat
13th|
+x|
+x|
+x|
+x|Minor Power
14th|
+x|
+x|
+x|
+x|Bonus Feat
15th|
+x|
+x|
+x|
+x|New Path
16th|
+x|
+x|
+x|
+x|Minor Power
17th|
+x|
+x|
+x|
+x|Bonus Feat
18th|
+x|
+x|
+x|
+x|Class Ability
19th|
+x|
+x|
+x|
+x|Minor Power
20th|
+x|
+x|
+x|
+x|New Path, Bonus Feat[/table]
Class Features
All of the following are class features of the Proteus.
Weapon and Armor Proficiencies: The Proteus is proficient with simple and martial weapons, light and medium armor, and shields (but not Tower shields).
Paths: The Proteus can select any "power source" from the game. At 1st level, he can use any two of those listed below, and at he gains an additional one at 5th, 10th, 15, and 20th level.
The Paths are as follows: Martial maneuvers, Psionics, Arcane Magic, Divine Magic, Binding, Shadowcasting, Incarnum, and Invocations. A Proteus cannot learn Arcane and Divine magic. If a Proteus selects a specific Path, he gains powers as follows:
Martial Maneuvers: The Proteus can use Martial maneuvers as a warblade of his class level. He can only select powers from 3 different schools (chosen when this Path is selected).
Arcane Magic: The Proteus can learn arcane spells from the Sorcerer/Wizard list as an Adept of his class level. He can only select spells from 3 schools (chosen when Path is selected).
Divine Magic: The Proteus can learn divine spells from the Cleric list as an Adept of his class level.
Binding: The Proteus can bind vestiges as a Binder of 1/2 his class levels (minimum 1). He can bind 2 vestiges at 10th level, and 3 at 20th level. He can suppress a sign (as a Binder) at 5th level.
Incarnum: The Proteus learns to use soulmelds as a Soulborn of his class level. He gains access to Charka Binds as a Soulmeld as well.
Psionic: The Proteus can use psionic powers as a Psychic Warrior of his class level. He cannot learns powers from a specific discipline (e.g. no Astral Construct). Selecting this Path also grants the Proteus Wild Talent as a bonus feat.
Shadowcasting: The Proteus can use mysteries as a shadowcaster of 1/2 his level (minimum 1).
Invocations: The Proteus learns Invocations as a Dragonfire Adept in terms of Invocations known, but draws them from the Warlock list. He can create an Eldritch blast with the following damage progression: 1d6 at 1st level, 2d6 at 5th level, 3d6 at 10th level, 4d6 at 15th level, and 5d6 at 20th level.
Minor Power: A minor power represents a smaller investiture of effort to learn a particular skill. These are similar to Paths but are less definitive of what the Proteus can do.
Soulknife: The Proteus can create a mind blade similar to a soulknife's. It becomes +1 at 5th level, +2 at 10th, +3 at 15th, and +4 at 20th. He can throw the mind blade (as the Throw Mind Blade class feature) at 4th level, shape it at 7th level, free draw it at 9th level, and use bladewind at 18th level.
Wildshape: This ability functions as a druids. It can only be selected at 7th level or higher, and is only usable once per day. The Proteus can use it one additional time per day at 11th, 14th, 17th, and 20th level. He can wildshape into a plant at 20th level, but is otherwise limited to animals. The Proteus cannot use the Natural Spell to cast spells while wildshaping, unless this is by multi-classing as a druid (in which case he can only cast spells from the druid class).
Sneak Attack: This ability functions as the rogue's. The Proteus' damage progresses as a spellthief's. If he wishes, he can learn Sudden Strike instead (same damage progression).
Auras: Gains Auras as a dragon shaman.
Smite: Can Smite Evil, Good, Law, or Chaos (selected when ability is chosen) as a Paladin of his class levels.
Armored Casting: This ability can only be chosen at 7th level. The Proteus can cast arcane spells and use psionics in light armor as a warmage's Armored Casting. This ability does not progress to medium armor.
Steal Spell: The Proteus must possess the Sneak Attack ability to learn this. It functions as the spellthief's ability, with the same progression.
I'm concerned this is both MAD and, well, broken. So PEACH pleeeeaaaaassssssseeeeeee!!!!!!!!!!
NOT the most up to date version of this class...but I can't figure out how to delete a thread!
http://i52.tinypic.com/dq68so.jpg
I can do that.[/center]
Fluff coming :smallwink:
GAME RULE INFORMATION
CLASS NAME's have the following game statistics.
Abilities: Wisdom is the most important ability score, since his "Mimics" are based off them. Otherwise, pretty much everything helps since the Proteus seeks to imitate most classes.
Alignment: Any.
Hit Die: d8.
Starting Age: As cleric.
Starting Gold: As rogue.
Class Skills
ALL skills are class skills for the Proteus.
Skill Points at First Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier
Proteus
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+x|
+x|
+x|
+x|Paths
2nd|
+x|
+x|
+x|
+x|Minor Power
3rd|
+x|
+x|
+x|
+x|Bonus Feat
4th|
+x|
+x|
+x|
+x|Minor Power
5th|
+x|
+x|
+x|
+x|New Path
6th|
+x|
+x|
+x|
+x|Bonus Feat
7th|
+x|
+x|
+x|
+x|Minor Power
8th|
+x|
+x|
+x|
+x|Class Ability
9th|
+x|
+x|
+x|
+x|Bonus Feat
10th|
+x|
+x|
+x|
+x|New Path
11th|
+x|
+x|
+x|
+x|Minor Power
12th|
+x|
+x|
+x|
+x|Bonus Feat
13th|
+x|
+x|
+x|
+x|Minor Power
14th|
+x|
+x|
+x|
+x|Bonus Feat
15th|
+x|
+x|
+x|
+x|New Path
16th|
+x|
+x|
+x|
+x|Minor Power
17th|
+x|
+x|
+x|
+x|Bonus Feat
18th|
+x|
+x|
+x|
+x|Class Ability
19th|
+x|
+x|
+x|
+x|Minor Power
20th|
+x|
+x|
+x|
+x|New Path, Bonus Feat[/table]
Class Features
All of the following are class features of the Proteus.
Weapon and Armor Proficiencies: The Proteus is proficient with simple and martial weapons, light and medium armor, and shields (but not Tower shields).
Paths: The Proteus can select any "power source" from the game. At 1st level, he can use any two of those listed below, and at he gains an additional one at 5th, 10th, 15, and 20th level.
The Paths are as follows: Martial maneuvers, Psionics, Arcane Magic, Divine Magic, Binding, Shadowcasting, Incarnum, and Invocations. A Proteus cannot learn Arcane and Divine magic. If a Proteus selects a specific Path, he gains powers as follows:
Martial Maneuvers: The Proteus can use Martial maneuvers as a warblade of his class level. He can only select powers from 3 different schools (chosen when this Path is selected).
Arcane Magic: The Proteus can learn arcane spells from the Sorcerer/Wizard list as an Adept of his class level. He can only select spells from 3 schools (chosen when Path is selected).
Divine Magic: The Proteus can learn divine spells from the Cleric list as an Adept of his class level.
Binding: The Proteus can bind vestiges as a Binder of 1/2 his class levels (minimum 1). He can bind 2 vestiges at 10th level, and 3 at 20th level. He can suppress a sign (as a Binder) at 5th level.
Incarnum: The Proteus learns to use soulmelds as a Soulborn of his class level. He gains access to Charka Binds as a Soulmeld as well.
Psionic: The Proteus can use psionic powers as a Psychic Warrior of his class level. He cannot learns powers from a specific discipline (e.g. no Astral Construct). Selecting this Path also grants the Proteus Wild Talent as a bonus feat.
Shadowcasting: The Proteus can use mysteries as a shadowcaster of 1/2 his level (minimum 1).
Invocations: The Proteus learns Invocations as a Dragonfire Adept in terms of Invocations known, but draws them from the Warlock list. He can create an Eldritch blast with the following damage progression: 1d6 at 1st level, 2d6 at 5th level, 3d6 at 10th level, 4d6 at 15th level, and 5d6 at 20th level.
Minor Power: A minor power represents a smaller investiture of effort to learn a particular skill. These are similar to Paths but are less definitive of what the Proteus can do.
Soulknife: The Proteus can create a mind blade similar to a soulknife's. It becomes +1 at 5th level, +2 at 10th, +3 at 15th, and +4 at 20th. He can throw the mind blade (as the Throw Mind Blade class feature) at 4th level, shape it at 7th level, free draw it at 9th level, and use bladewind at 18th level.
Wildshape: This ability functions as a druids. It can only be selected at 7th level or higher, and is only usable once per day. The Proteus can use it one additional time per day at 11th, 14th, 17th, and 20th level. He can wildshape into a plant at 20th level, but is otherwise limited to animals. The Proteus cannot use the Natural Spell to cast spells while wildshaping, unless this is by multi-classing as a druid (in which case he can only cast spells from the druid class).
Sneak Attack: This ability functions as the rogue's. The Proteus' damage progresses as a spellthief's. If he wishes, he can learn Sudden Strike instead (same damage progression).
Auras: Gains Auras as a dragon shaman.
Smite: Can Smite Evil, Good, Law, or Chaos (selected when ability is chosen) as a Paladin of his class levels.
Armored Casting: This ability can only be chosen at 7th level. The Proteus can cast arcane spells and use psionics in light armor as a warmage's Armored Casting. This ability does not progress to medium armor.
Steal Spell: The Proteus must possess the Sneak Attack ability to learn this. It functions as the spellthief's ability, with the same progression.
I'm concerned this is both MAD and, well, broken. So PEACH pleeeeaaaaassssssseeeeeee!!!!!!!!!!
NOT the most up to date version of this class...but I can't figure out how to delete a thread!