Red_Dog
2012-04-03, 05:57 AM
Hello all. First things first, if you are in my campaign [you know who you are], stay OUT. Don't spoil cool scenes for yourself ^^
Now...
My players are about to encounter one of the most important characters in the campaign. I think I have mentioned him before in "undead legion" thread. But I digress => The character is a Human Lich with levels of
5 Sorc[PHBII variant]/10 Dracolexi/5 Nightmare Spinner in that order. This is not planned to be a combat encounter, but I do want him fully done for a number of reasons [showcasing or even potential fight?]
Small "description" => He likes and knows how to use illusions. He learned secrets of Power Words from a Dragon and studied under him. He dabbled in necromancy first as a curiosity but with events thickening around him mastered it and finally when everything went down escaped and made himself a Lich in order to be able to exact his vengeance. With this in mind... The help I need is to make an effective yet flavorful list. I have most of its down, but I have spots "left" so to speak. Also doubts about some choices.
So...
First Feats=>
Can have 8 feats=> Skill Knowledge[Oratory] (I can cross class it, but I though should take for flavor?), Still Spell, Split Ray. The rest is negotiable? 5 feats left. I was definitely thinking Heightened spell to uber boost low level save or die on the fly with no issues. Quicken is also awesome on the fly.
================================================>
Now spells...
*(B) means bonus, also see extra on power words at the bottom*
LvL1 => Power Word Sicken(100Hp)(B), Power Word Pain(100Hp), Ray of Enfeeblement, True Strike, Nerveskitter, Residues Tar(or Grease)
=>No room left, but any swaps that should be done?
LvL2=> Phantasmal Assailants(8Wiz&Dex dmg), Arcane Turmoil, Tasha’s Laughter (75ft, Will, 21r), Mirror Image, Command Undead
=>Again no room. Perhaps a swap of sorts? like Command Undead? He creates intelligent undead and usually negotiates with them so they would join
LvL3=>Power Word Distract(150Hp)(B), Suggestion(B), Thunder-Bolt, Slow, Major Image, Mage Armor Greater
=>Again no room. A hard level to swap. I wanted to have at least one dmg spell, hence the old T-Bolt. This is a very tight level.
LvL4=>Power Word Nauseate(150Hp)(B), Dimension Anchor, Animate Dead, Enervation, Assay Spell Resistance
=>Enervation is amazing with slit ray and etc. Animate Dead could go away potentially? As he doesn't use it much at all. Assay stays for obvious reasons. Its just too amazing.
LvL5=>Lesser Gease(B), Arcane Fusion, False Vision, Teleport
=>This is an odd level. Teleport and Fusion are staying. But what can I get instead of False Vision?O_o
LvL6=>Suggestion Mass, Disintegrate, Permanent Image
=>Again suggestion mass is out of place so to speak as a normal suggestion could be heightened. The remaining two are amazing.
LvL7=>Power Words Petrify(100Hp) & Stun(150Hp), Project Image
=>Flavor level with Project Image obviously rockin'. Yes PWs are sub par, but again - Flavor
LvL8=>Greater Arcane Fusion, Create Greater Undead
=>Not much can be on here. One is a nuclear grade shot gun, the other is a key to creating an Army of Shades.
LvL9=>Shades
=>Sweet and simple. Knowing a giant portion of conjuration school is incredible. Plus I can always heighten something into higher levels like this.
================================================>
Power words. First a main question=> They can be cast with Silent Spell can't they?
Second, Dracolexi explains very weirdly about how ou add spells. It is my understanding that you get to do both of these every time you get that class feature=>
=>Knock one PW spell down a level in your list (say Petrify from 8 to 7?)
=>Add a PW spell to spells known.
or if you know a PW spell, instead of second one, you get to
=>knock it down a level and add any spell you could add of that level to the list.
Am I correct? I chose to knock down Petrify, Stun, & Nauseate on every time I had the feature. Than I chose to learn Sicken before lvl8(CL7) and than knock it down to lvl1. By lvl11(CL10) I learned Distract and come lvl11 I knocked it down to lvl3. By lvl14(CL13) I already knocked nauseate once to lvl5 learned it, and come lvl14 I knocked it again down to lvl4
So was I correct in these calcs? ^^
So... it was a long post and I thank you for reading if you did ^^
Hopefully someone has suggestions of stuff I probably missed ^^
Now...
My players are about to encounter one of the most important characters in the campaign. I think I have mentioned him before in "undead legion" thread. But I digress => The character is a Human Lich with levels of
5 Sorc[PHBII variant]/10 Dracolexi/5 Nightmare Spinner in that order. This is not planned to be a combat encounter, but I do want him fully done for a number of reasons [showcasing or even potential fight?]
Small "description" => He likes and knows how to use illusions. He learned secrets of Power Words from a Dragon and studied under him. He dabbled in necromancy first as a curiosity but with events thickening around him mastered it and finally when everything went down escaped and made himself a Lich in order to be able to exact his vengeance. With this in mind... The help I need is to make an effective yet flavorful list. I have most of its down, but I have spots "left" so to speak. Also doubts about some choices.
So...
First Feats=>
Can have 8 feats=> Skill Knowledge[Oratory] (I can cross class it, but I though should take for flavor?), Still Spell, Split Ray. The rest is negotiable? 5 feats left. I was definitely thinking Heightened spell to uber boost low level save or die on the fly with no issues. Quicken is also awesome on the fly.
================================================>
Now spells...
*(B) means bonus, also see extra on power words at the bottom*
LvL1 => Power Word Sicken(100Hp)(B), Power Word Pain(100Hp), Ray of Enfeeblement, True Strike, Nerveskitter, Residues Tar(or Grease)
=>No room left, but any swaps that should be done?
LvL2=> Phantasmal Assailants(8Wiz&Dex dmg), Arcane Turmoil, Tasha’s Laughter (75ft, Will, 21r), Mirror Image, Command Undead
=>Again no room. Perhaps a swap of sorts? like Command Undead? He creates intelligent undead and usually negotiates with them so they would join
LvL3=>Power Word Distract(150Hp)(B), Suggestion(B), Thunder-Bolt, Slow, Major Image, Mage Armor Greater
=>Again no room. A hard level to swap. I wanted to have at least one dmg spell, hence the old T-Bolt. This is a very tight level.
LvL4=>Power Word Nauseate(150Hp)(B), Dimension Anchor, Animate Dead, Enervation, Assay Spell Resistance
=>Enervation is amazing with slit ray and etc. Animate Dead could go away potentially? As he doesn't use it much at all. Assay stays for obvious reasons. Its just too amazing.
LvL5=>Lesser Gease(B), Arcane Fusion, False Vision, Teleport
=>This is an odd level. Teleport and Fusion are staying. But what can I get instead of False Vision?O_o
LvL6=>Suggestion Mass, Disintegrate, Permanent Image
=>Again suggestion mass is out of place so to speak as a normal suggestion could be heightened. The remaining two are amazing.
LvL7=>Power Words Petrify(100Hp) & Stun(150Hp), Project Image
=>Flavor level with Project Image obviously rockin'. Yes PWs are sub par, but again - Flavor
LvL8=>Greater Arcane Fusion, Create Greater Undead
=>Not much can be on here. One is a nuclear grade shot gun, the other is a key to creating an Army of Shades.
LvL9=>Shades
=>Sweet and simple. Knowing a giant portion of conjuration school is incredible. Plus I can always heighten something into higher levels like this.
================================================>
Power words. First a main question=> They can be cast with Silent Spell can't they?
Second, Dracolexi explains very weirdly about how ou add spells. It is my understanding that you get to do both of these every time you get that class feature=>
=>Knock one PW spell down a level in your list (say Petrify from 8 to 7?)
=>Add a PW spell to spells known.
or if you know a PW spell, instead of second one, you get to
=>knock it down a level and add any spell you could add of that level to the list.
Am I correct? I chose to knock down Petrify, Stun, & Nauseate on every time I had the feature. Than I chose to learn Sicken before lvl8(CL7) and than knock it down to lvl1. By lvl11(CL10) I learned Distract and come lvl11 I knocked it down to lvl3. By lvl14(CL13) I already knocked nauseate once to lvl5 learned it, and come lvl14 I knocked it again down to lvl4
So was I correct in these calcs? ^^
So... it was a long post and I thank you for reading if you did ^^
Hopefully someone has suggestions of stuff I probably missed ^^