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View Full Version : A Complete List of 3.5 3rd Party Base Classes (over 400!)



Empedocles
2012-04-04, 12:32 PM
Complete List of 3.5 3rd Party Classes:
{table=head] CLASS |BOOK |TIER |ROLE |NOTES
Devoted Psion |DSP-SRD |2 |Caster |Psion ACF - Specialist
Enlightened Monk |DSP-SRD |5 |Melee |Monk ACF; doesn't change much
Formbound Spiritist |DSP-SRD |2 |Caster |Psionic Druid (Summoning Focus)
Formbound Surger |DSP-SRD |2 |Caster |Psionic Druid (Animal Companion+Wild Surge)
Halo Knight |DSP-SRD |5 |Melee (Buffer) |Kensai as a base class with minor numeric buffs
Marksman |DSP-SRD |3 |Gish (Archery) |Psionic character with archery focus
Psychic Ranger |DSP-SRD |3 |Gish (Skills) |Very low optimization floor
Society Mind |DSP-SRD |2 |Caster |Primarily buff/debuffs
Thoughtsinger |DSP-SRD |3 |Buffer |Psionic Bard
Worldthought Medic |DSP-SRD |2 |Caster |Focused buffing
Augur |DSP-SRD |3 |Caster (NPC) |Slow-progress manifesting
Eldritch Weaver |Advanced Players Manual|2 |Caster |Alternate Wizard; lacks splat support
Evangelist |Advanced Players Manual|3 |Buffer |Divine Bard-type
Scout |Advanced Players Manual|4 |Skillmonkey |Alter Self: the base class
Spellmaster |Advanced Players Manual|1 |Caster |Blue Mage; skill-based casting
Thanemage |Advanced Players Manual|4 |Gish |SotAO-type
Warpriest |Advanced Players Manual|3 |Gish (Divine) |Nerfed melee Cleric
Psychic |Advanced Players Manual|4 |Skillmonkey |Fighter-style class design for APM's alternate psionic system
Akashic |Arcana Evolved |5 |Skillmonkey |Knowledge Emphasis
Champion |Arcana Evolved |5 |Melee |Paladin variant with ideal-dependent abilities (not always good)
Greenbound |Arcana Evolved |2 |Caster |Healing Focus
Mage Blade |Arcana Evolved |3 |Gish |Bog-standard gish
Magister |Arcana Evolved |2 |Caster |Wizard analog; limited spell list
Oathsworn |Arcana Evolved |5 |Melee |Monk analog; ritual progression, but too late
Ritual Warrior |Arcana Evolved |4 |Melee |ToB-type with more limited options
Runethane |Arcana Evolved |2 |Caster |Bog-standard AE caster, but with traps
Totem Warrior |Arcana Evolved |4 |Melee |Animal Lord as a base class
Unfettered |Arcana Evolved |5 |Melee |Another crappy Swashbuckler
Warmain |Arcana Evolved |6 |Melee |Fighter, with preselected crappy feats
Witch |Arcana Evolved |3 |Caster |Strongly encourages gishing
Runeblade|Experimental Might |3 |Melee |More of a Summoner in practice
Empyrean Monk |Secrets of Pact Magic |3 |Melee |Monk/Binder-type
Foe Hunter |Secrets of Pact Magic |3 |Skillmonkey |Ranger/Assassin/Binder-type
Occult Priest |Secrets of Pact Magic |2 |Caster |Divine Crusader/Binder-type
Pact Warrior |Secrets of Pact Magic |3 |Melee |Slow bind progression
Soul Weaver |Secrets of Pact Magic |1 |Caster |Wizard/Binder; turns spells into Su abilities
Psionic Soul Weaver |Secrets of Pact Magic |2 |Caster |Psion/Binder; limited powers known
Spirit Binder |Secrets of Pact Magic |2 |Caster |ToM Binder-analog
Unbound Witch |Secrets of Pact Magic |2 |Caster |Wilder/Geomancer/Binder-type
Warbinder |Secrets of Pact Magic |3 |Buffer |Shares/transfers Granted abilities among allies
Exorcist |Villains of Pact Magic |3 |Caster |Beguiler-styled casting from Exorcism-themed list (w/ domains)
Muse |Villains of Pact Magic |2 |Caster |Sorcerer/Binder; severely limited spell access; lots of randomness
Ravaged Soul |Villains of Pact Magic |3 |Melee |Angsty Doctor Who fanfic: the base class
Templar |Villains of Pact Magic |3 |Melee |SLAs make Shadowcaster look like marathon runner
Gladiator |Eternal Rome (MV) |5 |Melee |Another crappy fighter variant, but at least it has flavor
Charioteer |Trojan War (MV) |6 |Melee |Crappy fighter with a chariot. If you're ridiculously creative it doesn't suck too much.
Dedicated Warrior |Trojan War (MV) |6 |Melee |Self-buffing fighter with divine theme (no casting though).
Magician |Trojan War (MV) |2 |Caster |core wizard with a hacked spell list
Priest |Trojan War (MV) |2 |Caster |skill-based spell failure, way too many high-level slots
Godi |Frost & Fur |2 |Caster |Tweaked Cleric
Vitki |Frost & Fur |3 |Buffer |Crummy War Weaver in a can
Voela |Frost & Fur |3 |Caster |Good effects, LOOONG casting time; situationally spans T2 to T5
Angakoq |Frost & Fur |2 |Caster |Ghostish druid
Cossack |Frost & Fur |6 |Melee |High skill fighter with horse-related abilities.
Koldun |Frost & Fur |2 |Caster |Limited spell list, but Polymorph/Planar Binding emphases
Volkov |Frost & Fur |2 |Caster |Cleric/Druid-type
Courtier |Rokugan CS |5 |Skillmonkey |Built for Diplomancy w/ Built-in Leadership
Ninja |Rokugan CS |5 |Melee |Sneak Attack fighter with numeric boosts (speed, init)
Inkyo |Rokugan CS |6 |Melee |Monk, minus class abilities
Levite Priest|Mythic Vistas: Testament|2|Spellcaster|Re-flavored cleric with a nerfed spell list
Psalmist|Mythic Vistas: Testament|2|Spellcaster (Buffer/Healer)|Another nerfed cleric. Has some neat abilities also.
Khery-Heb|Mythic Vistas: Testament|1|Spellcaster|Wizard with more class features, including scribing divine scrolls. Very broken.
Magus of the Starry Host|Mythic Vistas: Testament|1|Spellcaster|SpellcasterAlternate wizard with reflavoring. A total pain to play since he has to pilgrimage to learn a significant amount of spells.
Qedeshot|Mythic Vistas: Testament|2|Skill monkey/Gish|Sort of a prostitute bard with more spells. Potentially awkward to play...
Spy|Mythic Vistas: Testament|3|Gish, Sneak|Spellcasting rogue/monk.
Agent |Northern Crown |4 |Skillmonkey |Nerfed Rogue
Natural Philosopher |Northern Crown |1 |Caster |Extraordinary casting from a decent list
Raider |Northern Crown |4 |Melee |Barbarian-type with minor buffs, better skills
Rake |Northern Crown |5 |Melee |Swashbuckler-type; really weird save/BA progression
Scout |Northern Crown |5 |Skillmonkey |Noncasting Ranger/Rogue with weird Combat Style feats
Soldier |Northern Crown |5 |Melee |Fighter with more limited feat selection
Witch |Northern Crown |2 |Caster |Really good at buffing other witches.
Holy Champion (Philosophic Warrior) |Player's Guide to Arcanis|5 |Melee (Skilled)|Paladin-type skillmonkey
Holy Champion (Bearer of Woe) |Player's Guide to Arcanis|4 |Melee |Fist of the Forest/Paladin-type; gains bonuses with damage received
Holy Champion (Knight of Twelve Oaks) |Player's Guide to Arcanis|5 |Melee |Paladin-type; spell-sharing with allies
Holy Champion (Beltinian Hospitaler) |Player's Guide to Arcanis|4 |Melee |Paladin-type with improved casting
Holy Champion (Twilight Warrior) |Player's Guide to Arcanis|4 |Melee (Skilled)|Rogue+Shadowdancer+Paladin+Shadow Conjurations; no UMD
Holy Champion (Sentinel of the Blazing Wyrm)|Player's Guide to Arcanis|5|Melee |Paladin-type with weak blast-oriented alterations
Holy Champion (Storm Lord) |Player's Guide to Arcanis|4 |Melee |Paladin-type with, some useful debuff/teleport effects
Holy Champion (Harbinger of the Dawn) |Player's Guide to Arcanis|5 |Melee |Lawful Paladin, eventually with lots of smites
Holy Champion (Fatespinner) |Player's Guide to Arcanis|4 |Melee |Paladin-type; Reroll-oriented class features
Holy Champion (Deathbringer) |Player's Guide to Arcanis|5 |Melee |Evil Paladin-type with debuffing class features
Holy Champion (Holy Judge) |Player's Guide to Arcanis|4 |Melee |Lawful Paladin-type
Holy Champion (Verdant Champion) |Player's Guide to Arcanis|4 |Melee |Paladin-type with druid spells
Holy Champion (Tainted Keeper) |Player's Guide to Arcanis|4 |Melee |Paladin-type focused on Demon hunting; gains abilities of a chosen demon
Holy Champion (Sea Lord) |Player's Guide to Arcanis|3 |Melee (Skilled)|Paladin-type with a slowly-developing mini-shapechange
Patrician |Player's Guide to Arcanis|5 |Skillmonkey |Social skillmonkey with built-in Leadership (not factored in Tier)
Priest |Player's Guide to Arcanis|2 |Caster |Basically a Cleric minus armor, plus minor numeric party buffs
Occisor|Arcanis - Psionics Unbound|4|Gish/Skillmonkey|A rogue-esque soulknife variant that doesn't utterly suck.
Rhi'zen|Arcanis - Psionics Unbound|3|Psionics/Melee|Monk flavored Psychic Warrior.
Swamp Lord of Pit Sseth|Arcanis - Psionics Unbound|1|Spellcaster/Manifester|Weird class that can cast and manifest. Only gets up to 7th level spells........and powers.
Mist Wanderer|Arcanis-Psionics Unbound|3|Manifester/Skillmonkey|A rogue flavored manifester with Psionic Warrior manifesting progression.
Conflagration Knight|Arcanis-Theocracy of Canceri|4|Melee|A paladin with fire.
Nerothian Reaper|Arcanis-Theocracy of Canceri|3|Melee|A necromantic paladin with animating abilities.
Sarishan Knife|Arcanis-Theocracy of Canceri|4|Melee/Sneak|An assassin class with Ranger spellcasting progression.
Beholder Cultist|Complete Guide to Beholders|2|Alt. spellcaster|Uses beholder rays in a manner similar to spells. Essentially a nerfed wizard with different flavor.
Blood Druid|Complete Guide to Drow|1|Spellcaster|Evil wizard alternative
Assassin|Master Class-Assassin's Handbook|4|Gish/Skillmonkey/Sneak|Re-flavored rogue with death strike abilities.
Witch|Master Class-Witch's Handbook|2|Spellcaster|Re-flavored wizard with transmutation focus. Basically an alter self monster. Tier 2 because no conjuration.
Shaman|Master Class-Shaman's Handbook|1|Spellcaster/Buffer|Basically the exact same thing as a cleric, but with more druidic flavor.
Cavalier|Master Class-Cavalier's Handbook|4|Melee|Fighter with progression picked out. More class features so it is more playable then a fighter.
Dark Heart|Dezzavold-Fortress of the Drow|4|Melee|Barbarian with more class features and much darker fluff.
Netherstrider|Dezzavold-Fortress of the Drow|4|Melee|Wild and uncivilized unarmed fighter. Full BAB with Flurry of Blows though!
Yogi|Complete Guide to Rakshasas|3|Gish/Buffer|Complete Guide to Rakshasas|Decent class, like a monk with Bard spellcasting progression.
Assassin |Power Classes: Assassin |5 |Melee |Sneak attack with double damage after study
Gladiator |Power Classes: Gladiator |6 |Melee |Warrior class with ability to perform in combat
Exorcist |Power Classes: Exorcist |1 |Caster |Cleric, plus class features, including lots of Turning
Noble |Power Classes: Noble |5 |Skillmonkey |Diplomancer with built-in Leadership
Knight |Power Classes: Knight |6 |Melee |Chronically ripped off & bossed around as class features?
Artificer |Power Classes: Artificer |2 |Caster |Sorcerer with dirt-cheap Golems; UMD abilities, no UMD skill (???)
Hedge Wizard |Power Classes: Hedge Wizard |2 |Caster |Slow-advancement Wizard gish
Explorer |Power Classes: Explorer |6 |Melee |Having a map: the base class
Pirate |Power Classes: Pirate |5 |Melee |Knowledge monkey, eventually gets Water domain spells as Ex ability
Alchemist |Power Classes: Alchemist |2 |Caster |Item Creation, no-save death poison and Polymorph Any Object at low levels
Cabalist |Power Classes: Cabalist |1 |Caster |Skill-based casting without spell level caps
Fool |Power Classes: Fool |5 |Skillmonkey |Mostly dead levels, compelling dip - mass Antagonise and huge Thrown weapon volley.
Acolyte |Darkness & Dread |3 |Caster |Defensive buffer; 10-level class
Alchemist |Darkness & Dread |3 |Caster |Battlefield Control; 10-level class
Antiquarian |Darkness & Dread |5 |Skillmonkey |Minor UMD abilities; 5-level class
Apprentice |Darkness & Dread |2 |Caster |Wizard-type with limited list, UMD; 10-level class
Artisan |Darkness & Dread |6 |Skillmonkey |Somewhat variable skill list; 5-level class
Beggar |Darkness & Dread |6 |Skillmonkey |Crappy class, decent skills; 5-level class
Engineer |Darkness & Dread |6 |Cannonfodder |Focused on smashing objects; 5-level class
Gambler |Darkness & Dread |5 |Skillmonkey |Metagamey dice manipulation; 5-level class
Grave Robber |Darkness & Dread |6 |Cannonfodder |Ain't afraid of no ghosts; 5-level class
Grifter |Darkness & Dread |5 |Skillmonkey |Diplomancy, Force self-destructive actions; 5-level class
Herbalist |Darkness & Dread |3 |Caster |Buffer/healer; 10-level class
Kennelmaster |Darkness & Dread |6 |Cannonfodder |Handle animal bonuses; 5-level class
Medium |Darkness & Dread |5 |Skillmonkey |Monster-detection+UMD; 5-level class
Merchant |Darkness & Dread |6 |Skillmonkey |Treats markets as twice as wealthy; 5-level class
Minstrel |Darkness & Dread |6 |Skillmonkey |Bard-type, toned down; 5-level class
Physician |Darkness & Dread |6 |Healer |Wisdom-based Lay on Hands x2; 10-level class
Pit Fighter |Darkness & Dread |6 |Melee |Barbarian/Rogue, toned way down; 5-level class
Prospector |Darkness & Dread |5 |Skillmonkey |Trap specialist, reroll features; 5-level class
Sage |Darkness & Dread |5 |Skillmonkey |Variable skill list, big knowledge bonuses; 5-level class
Sewerjack |Darkness & Dread |5 |Melee |Tough defenses, little else; 5-level class
Thief |Darkness & Dread |5 |Skillmonkey |Sneak attack, decent skills; 5-level class
Tracker |Darkness & Dread |5 |Skillmonkey |Utility feats, ranged sneak attack; 10-level class
Veteran |Darkness & Dread |5 |Melee |Fighter, minus hald a feat; 10-level class
Worker |Darkness & Dread |6 |Cannonfodder |Variable skill list, physical ability increases; 5-level class
Alchemist|Swashbuckling Adventures|3|Buffer|Spellcaster who only brews potions and uses elixirs. One of the more balanced spellcasters.
Assassin|Swashbuckling Adventures|4|Sneak|Sneak attack based rogue with assassin-esque re-flavoring.
Courtier|Swashbuckling Adventures|5|Skillmonkey|A socially based character thats worthless if there's any combat happening whatsoever. It does get 10 skill points though...
Highwayman|Swashbuckling Adventures|5|Gish (ranged)|Ranged attacker who uses gunpowder. Medium BAB so not very good.
Inquisitor|Swashbuckling Adventures|3|Gish/Controller|Class with tons of unique abilities. Most are enchantment or control oriented.
Musketeer|Swashbuckling Adventures|5|Melee|Yet another fighter with bad class features instead of feats.
Noble|Swashbuckling Adventures|5|Buffer/Social|A buffer with no spells. Fairly worthless.
Pirate|Swashbuckling Adventures|5|Melee|ANOTHER cruddy fighter variation.
Spy|Swashbuckling Adventures|5|Sneak|Rogue with vaguely different abilities. Does not get UMD, so not recommended at all.
Swashbuckler|Swashbuckling Adventures|4|Melee|A fighter class that actually does a half-decent job with class features.
Wanderer|Swashbuckling Adventures|4|Skillmonkey/Tank|A skillmonkey that is relatively good at avoiding damage.
Witch|Swashbuckling Adventures|2|Caster|A wizard with a bard's spellcasting but a nerfed list and "innate spells," which is like flexible spontaneous spellcasting.
Alchemist|Player's Guide to the Wilderlands|3|Caster/Skillmonkey/Buffer|Versatile class and very useful to have, but not necessarily overpowered. Based around magical elixirs.
Amazon Warrior|Player's Guide to the Wilderlands|4|Melee|A movement oriented fighter that does a halfway decent job of making fighters not suck. Gets an animal companion.
Sage|Player's Guide to the Wilderlands|6|Skillmonkey|An absolutely worthless class based around knowledge skills and learning extra languages. Actually useful for NPC "librarian" types.
Witch|Player's Guide to the Wilderlands|2|Caster|Sorcerer with a slightly nerfed spell list...but not enough to bring it down a Tier.
Arcane Mechanik|Iron Kingdoms-Character Guide|3|Caster|Sort of ridiculously nerfed aritificer flavor wise, but with bard spellcasting progression.
Bodger|Iron Kingdoms-Character Guide|4|Skillmonkey|Variant rogue with mechanical flavor.
Fell Caller|Iron Kingdoms-Character Guide|4|Gish|Sort of an oddball. Primary ability is unleashing shouts with different effects.
Gun Mage|Iron Kingdoms-Character Guide|2|Gish/Caster|A character that uses magic guns and has a bard spellcasting progression. Spell list is very good though.
Disciple|Dawnstar Campaign Setting|1|Caster|A freakishly broken divine caster.
Shaman|Dawnstar Campaign Setting|1|Caster|A broken druid with early elemental shapeshifting and rituals.
Shaper|Dawnstar Campaign Setting|1|Caster|Broken cleric variant with special abilities.
Spirit Adept|Dawnstar Campaign Setting|3|Gish/Melee|A lightly armed fighter who has supernatural enhancements to his abilities. Actually quite well designed.
Elderkin|Player's Guide to Blackmoor|1|Caster|Well flavored but overpowered spellcaster with ties to ancestral spirits.
Idolater|Player's Guide to Blackmoor|1|Caster|Divine spellcaster who draws his magic from idols.
Merchant|Player's Guide to Blackmoor|5|Skillmonkey/Social|A very weak socially oriented class. Possibly good for NPCs.
Arcane Warrior|Blackmoor Campaign Setting|4|Gish/Melee|A melee character with very minor spellcasting built on the Paladin/Ranger chassis.
Noble|Blackmoor Campaign Setting|5|Skillmonkey/Social|A rather useless skillmonkey for social adventures.
Wokan|Blackmoor Campaign Setting|1|Caster|An alternative druid. It, ah, casts arcane spells...but it wildshapes.
Drow Dark Weaver|Encyclopaedia Arcane-Drow Magic|1|Caster/Skillmonkey|A broken spellcaster that has 9th level spells and a medium BAB.
Cunning Man |Mythic Vistas: Medieval Player's Manual|4 |Crafter |Numeric buffing, social skills, UMD
Natural Magician|Mythic Vistas: Medieval Player's Manual|2 |Caster |Learn any Arcane spells; severely limited spell frequency
Theurge |Mythic Vistas: Medieval Player's Manual|2 |Caster |Learn spells from any list, cast at low CL/DC
Priest |Mythic Vistas: Medieval Player's Manual|1 |Caster |Slightly nerfed Cleric; can compel sinners to do penance
Saint |Mythic Vistas: Medieval Player's Manual|4 |Caster |Very specific healing, curses, divinations and misc. miracles
Canonist |Mythic Vistas: Medieval Player's Manual|4 |Skillmonkey |Diplomancer with new ways to break social skills
Scholar |Mythic Vistas: Medieval Player's Manual|6 |Skillmonkey |Specialist in the Philosophical Dispute subsystem (seriously)
Artist |Mythic Vistas: Medieval Player's Manual|6 |Skillmonkey |Specialist in the Art subsystem
Buccaneer |Mythic Vistas: Skull & Bones |6 |Melee |Weak sniper with melee area fear attack at level 11
Sea Dog |Mythic Vistas: Skull & Bones |6 |Melee |Gets pretty good at Profession (Sailor)
Shantyman |Mythic Vistas: Skull & Bones |5 |Buffer |Gets Bard's music, not much else
Bokor |Mythic Vistas: Skull & Bones |3 |Caster |Voodoo Sorcerer-types; damaged by casting; highly limited high-level slots
Hougan |Mythic Vistas: Skull & Bones |3 |Caster |Voodoo Cleric-types; High level spells (7+) may require quests
Noble |Mythic Vistas: SpirosBlaak |5 |Skillmonkey |Social character with Leadership (not factored in tier)
Pirate |Mythic Vistas: SpirosBlaak |4 |Melee |Panic with Demoralize, Charisma to AC; otherwise a crummy fighter rehash
Prophet |Mythic Vistas: SpirosBlaak |2 |Caster |Spontaneous cleric-type
Technologist |Mythic Vistas: SpirosBlaak |3 |Crafter |Build items with low-level spell effects
Adept |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, long casting time, lots of skill points
Charlatan |Masque of the Red Death |3 |Caster |Bard-style casting with skill-based failure mechanic, long casting time
Metaphysician |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, obnoxiously long casting time, lots of skill points
Occultist |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, long casting time
Athlete |Masque of the Red Death |6 |Melee |Fighter-type with a crummier feat list
Explorer/Scout |Masque of the Red Death |5 |Melee |Fighter-type with Ranger skills and class features available
Shootist |Masque of the Red Death |5 |Melee |Fighter-type with preselected feats (workable but bizarre advancements)
Soldier |Masque of the Red Death |5 |Melee |Core fighter with extra skills
Intellectual |Masque of the Red Death |6 |Skillmonkey |Lots of Skill Focus: Knowledge; not a lot else.
Parson |Masque of the Red Death |6 |Cannonfodder |Class features like the cleric's, without the spells (the -4 penalty adds insult to injury)
Physician |Masque of the Red Death |6 |Skillmonkey |10+Int skill points look interesting. Rigid skill lists and no class features do not. (And a Code of Conduct! :p)
Scholar/Scientist|Masque of the Red Death |6 |Skillmonkey |10+Int skill points with no class features and 5 Knowledges as class skills
Mystic |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time
Medium |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time, talks to ghosts
Shaman |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time, Druid's minor class features
Spiritualist |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, obnoxiously long casting time
Sleuth |Masque of the Red Death |6 |Skillmonkey |Detection-based skills, Evasion as single notable class feature
Criminal |Masque of the Red Death |5 |Skillmonkey |Trapfinding, Evasion and slow sneak attack progression
Dandy |Masque of the Red Death |6 |Skillmonkey |10+Int skill points, with a monthly diplomacy bonus.
Journalist |Masque of the Red Death |6 |Skillmonkey |The skill list you'd expect, and a couple bonuses to those checks.
Tradesman |Masque of the Red Death |6 |Skillmonkey |Lots of bonuses to Profession and Craft
Mechanic |Masque of the Red Death |6 |Skillmonkey |A couple bonuses to Craft
Performer |Masque of the Red Death |5 |Skillmonkey |Bardic Music
Assassin |Thieves' World |5 |Melee |Sneak with bonus prereq feats and sneak attack
Godsworn |Thieves' World |3 |Melee |Wisdom-synergy like mad. 9th level casting from limited list, long casting times
Initiate |Thieves' World |3 |Gish |Very limited spontaneous(ish) spells, but wide list choice, 6+Int skills
Mage |Thieves' World |2 |Caster |Intelligence-based Spontaneous caster
Noble |Thieves' World |5 |Skillmonkey |Diplomacy focus, minor buffs/debuffs, Leadership (not factored in Tier)
Priest |Thieves' World |2 |Caster |Spontaneous(ish) Cleric
Ranger |Thieves' World |5 |Skillmonkey |No spells, more combat styles
Savant |Thieves' World |6 |Skillmonkey |Various minor skill bonuses, Skill Mastery at ECL 2
Survivor |Thieves' World |6 |Melee |Either the offensive or defensive Monk traits, and then not all
Witch |Thieves' World |2 |Caster |Spontaneous Charisma-based caster; Druid/Sorcerer-like spell list
Academician |Mythic Vistas: Black Company |5 |Skillmonkey |Gradually customizable skill list, lots of skill bonuses
Berserker |Mythic Vistas: Black Company |4 |Melee |Barbarian with Trapsense swapped for Cleave and Intimidate features
Jack-of-All-Trades|Mythic Vistas: Black Company |4 |Skillmonkey |Customizable skill list, lots of bonus feats, including temporary feat slots
Noble |Mythic Vistas: Black Company |5 |Skillmonkey |Diplomacy focus, minor buffs, Leadership (not factored in Tier)
Scout |Mythic Vistas: Black Company |5 |Skillmonkey |Sniping focus; fighter feats, sudden strike
Thief |Mythic Vistas: Black Company |5 |Skillmonkey |Rogue, minus UMD and ACFs
Weapon Master |Mythic Vistas: Black Company |5 |Melee |Monk-type abilities, bigger numbers, action point-based movement
Zealot |Mythic Vistas: Black Company |5 |Melee |The most times Toughness ever appeared in a base class, but a nice frenzy
Tarot Mage|Arcane Mysteries-Tarot Magic|2|Caster|Uses an alternative casting system based on Tarot cards.
Gunslinger|Forgotten Archetypes-The Gunslinger|5|Gish (ranged)|A fighter with ranged capabilities.
Necromancer|Secret College of Necromancy|1|Caster|A wizard who focuses on necromancy...and can use energy drain as a SLA.
Death Knight|Secret College of Necromancy|4|Melee|An alternative evil paladin with necromantic abilities.
Ancestral Speaker|Corwyl-Village of the Wood Elves|2|Caster|A spontaneous spellcaster who communicates with ancestors. Wood elves only.
Terellian Knight|Corwyl-Village of the Wood Elves|4|Melee|A fighter with his progression already mapped out. However, this one's progression doesn't utterly suck.
Hero|The Complete Guide to Fey|3|Gish|A sort of fey only bard.
Empyrean|The Complete Guide to Fey|1|Caster|A fey only spellcasting class.
Mysterial|The Complete Guide to Fey||Misc.|Essentially you take levels as a fey. Does not function like a normal class.
Ruffian|The Complete Guide to Fey|4|Melee|A huge fey fighter. He's big and he'll run you over.
Velociraptor Warrior|The Complete Guide to Velociraptors|5|Melee|A fighter who trades some feats for d12 HD. Velociraptor only, 10 level class.
Velociraptor Tactician|The Complete Guide to Velociraptors|5|Buffer|A velociraptor only buffer/tactician class that only has 10 levels.
Velociraptor Shaman|The Complete Guide to Velociraptors|5|Buffer|An unusual, velociraptor only 10 level class that uses potions and mixtures.
Shifter|The Complete Guide to Wererats|4|Melee|A bonus feat heavy melee class only for lycanthropes that boosts their natural abilities.
Weaver|The Complete Guide to Wererats|1|Caster|A lycanthropic wizard that's almost literally identical to a transmuter.
Altherian Artificer |Magic of Arcanis |3 |Skillmonkey |Trap/breaking-stuff specialist; robot companion; useful Item creation at levels 13+; Wizard-light spell list at Bard rate
Hedge Mage |Magic of Arcanis |2 |Caster |Spontaneous Wisdom casting counts as Arcane & Divine
Shaman |Magic of Arcanis |2 |Caster |Spontaneous Divine caster manipulates spirits; spell list is mix of Cleric/Druid
Spellblade |Magic of Arcanis |4 |Gish |Standard, if uninspired, gish. 3/4 BA and caps at 4th level spells at level 10.
Suromar |Magic of Arcanis |3 |Gish |Psion-hunter with Bard spell progression. Abilities to block mental effects, deny psionic focus, Improved Evasion for Will, act before Initiative as a capstone
Warder |Magic of Arcanis |3 |Gish |Ranger-like gish; Damage/skill bonuses in favored terrain and Ranger-like bonus feats, Bard-rate casting from defense-based Druid/Sorcerer mashup list
Chronomancer |Magic |1 |Caster |Wizard with additional time-themed spells, rerolls
Elemental Adept |Magic |1 |Caster |Wizard with growing elemental companion and a minor elementally-themed power
Totemist |Magic |2 |Caster |Eccentric spontaneous divine caster with interesting spell list, craft totems for minor metamagic-like effects
Flesh Mage |Magic |2 |Caster |Spontaneous buffer/debuffer ignores SR, Dispels
Mage Smith |Magic |2 |Caster |Constitution-based sorcerer with crafting emphasis, make weapons that deal alternate damage types, Cleric chassis
Arcane Monk |Magic |3 |Gish |Unarmed combat with Strength-based casting from a solid gish list
Adept of the Awakened Eye|Magic |2 |Caster |Mad spontaneous caster ignores SR, Dispels; buff/mass debuff/battlefield control spell list, can burn spell slots/add casting time to ramp up caster level
Number Magician |Magic |1 |Caster |Wizard with extra metamagic, metamagic cost reducers for specified targets, treat dice rolls as natural 20s
Runewright |Magic |2 |Caster |Arcane-like spontaneous Wisdom caster, can add scroll-like enhancements to items/weapons that activate on use; spell list like Wizard, minus summons/morphs
Shadow Mage |Magic |2 |Caster |Arcane-like spontaneous Wisdom caster, Spell failure chance in light, spell list with shadow and manipulation themes (and Divine Favor/Power, apparently)
Tinker |Magic |2 |Caster |Crafter with trapfinding makes inexpensive Robots, prepared spells (limited but versatile selection from Wizard list)
Thaumaturge |Magic |1 |Caster |Wizard with access to all spells, gains domains, cannot use metamagic
Witch |Magic |1 |Caster |Spell-point caster selects spells known from Sorcerer/Druid lists, access to "freeform" impromptu spell effects
Holy Warrior |Book of the Righteous |5 |Melee |3.0 Paladin with a few extra ability options, but its own highly limited spell list
Priest of the Celestial Spheres|Classes of Legend: Priest of the Celestial Spheres |2 |Caster |AD&D-styled Divine Caster whose spells are determined by Sphere selection (more elaborate domain-style thematic groups)
Arcane Healer |Penumbra: Occult Lore |5 |Healer |NPC class prepares healing spells/defensive buffs very slowly
Computer |Penumbra: Occult Lore |5 |Caster |NPC class with UMD, useful skills, Divination SLAs available a couple levels early
Astrologer |Penumbra: Occult Lore |1 |Caster |Prepared caster with modified Wizard list (Improved Conjuration, nerfed Evocation and Illusion); invoking spells needs to be altered to take the spells' normal casting times
Elementalist |Penumbra: Occult Lore |2 |Caster |Elemental Wizard, become Elemental, cast from Elementally-themed spell list
Gleaner |Penumbra: Occult Lore |5 |Caster |Trap spirits of dead characters in items; eventually gain ability to emulate trapped souls' abilities (skills, base attack), spam low-level spell effects
Sympathetic Caster |Penumbra: Occult Lore |1 |Caster |Freeform Spell-point casting, within specified domains (eg. "Animals" or "Transformation")
Basiran Dancer |Player's Guide to the Sovereign Lands (Kalamar) |4 |Gish |Alternate Bard with Two-Weapon Fighting feats and a very limited spell list
Brigand |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Combat Rogue with preselected combat feats replacing skills and unique class features
Gladiator |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Attack of Opportunity and feint specialist; high-DC area fear attack at high levels; morale attack bonus per log10 spectators
Infiltrator |Player's Guide to the Sovereign Lands (Kalamar) |5 |Skillmonkey |Wilderness Rogue, but speed bonus instead of certain skills, special abilities
Shaman |Player's Guide to the Sovereign Lands (Kalamar) |1 |Caster |Alternate Druid; gain bonuses and shapeshifting according to selected totem animal; Druid spell list+domains
Spellsinger |Player's Guide to the Sovereign Lands (Kalamar) |2 |Caster |Primarily arcane spontaneous caster with eclectic spells list, access to Sonic spells from any list. (Sonic spells from divine lists cast as divine)
Watchman |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Spell-less Urban Ranger. Variable bonus feat list and Favored Enemy-type bonuses against criminals
Noble |All for One & One for All |6 |Skillmonkey |Gets party invitations as a class feature
Priest |All for One & One for All |6 |Skillmonkey |Certain 1st level Cleric spells as SLAs up to 3/day; if it sinks 20ish skill points, can get party invitations as class feature
Soldier |All for One & One for All |4 |Melee |Counts as Fighter, but gets extra bonus feats, including leadership, as well as a military division as a class feature
Shaman |Aztecs: Empire of the Dying Sun |4 |Caster |Divine spells up to 7th level from very short list; Mostly cures, plant-tending and Summon Nature's Ally
Nagual |Aztecs: Empire of the Dying Sun |-- |Caster |Spontaneous arcane casting from ANY spell list, force rerolls, large daily skill bonuses, capstone is omnipotence
Noble Knight |I, Mordred: The Fall & Rise of Camelot |5 |Melee |Fighter with 4 feats replaced with Paladin class features
Totem Speaker |Transcendence (Arcana Evolved) |3 |Gish |Geomancer-like base class; Skill points based on Wisdom, 7th level spells at ECL 20
Archer|Sovereign Stone Campaign Setting|5|Gish (ranged)|Ranged fighter with a Medium BAB that makes him very ineffective.
Elemental Mage|Sovereign Stone Campaign Setting|3|Caster|Caster with an alternative, much more balanced elemental system.
Mounted Warrior|Sovereign Stone Campaign Setting|5|Melee|Fighter with pre-determined cavalry feats.
Noble|Sovereign Stone Campaign Setting|5|Support|Yet another class that has social skills and leadership...
Sailor|Sovereign Stone Campaign Setting|4|Melee|A re-flavored rogue with an alternative to sneak attack that is more widely usable.
Stalker|Sovereign Stone Campaign Setting|4|Melee|A mix between a rogue and ranger that's made viable by a full BAB.
Void Mage|Sovereign Stone Campaign Setting|3|Caster|An alternative elemental mage that can sacrifice HP for improved casting.
Martial Artist|Beyond Monks|3|Melee|A monk fix that works (*gasps*).
Abellican Brother|DemonWars Campaign Setting|5|Melee|A monk fix that is almost exactly the same as the original, and doesn't actually fix anything.
Gem Master|DemonWars Campaign Setting|3|Caster|Interesting caster-style class that uses gems to achieve unique effects.
Gem Sorcerer|DemonWars Campaign Setting|3|Caster|A variant on the gem master. Uses gems for unique magical effects.
King's Trooper|DemonWars Campaign Setting|5|Melee|A fighter variant that's re-flavored yet changes almost nothing.
Toul'alfar Woodsman|DemonWars Campaign Setting|4|Melee|A gish style class with focus on one weapon. Interesting, but no versatility whatsoever.
Priest|Good (AEG)|1|Casting|A non-melee cleric.
Adherent|Good (AEG)|1|Casting|A non-melee cleric meant to be the sort of rank and file of the church.
Alchemist|Mercenaries (AEG)|2|Casting|A wizard that prepares his spells as elixirs. Slightly nerfed spell list.
Guardian|Mercenaries (AEG)|3|Gish|A very typical gish class with bard spellcasting progression.
Guerilla|Mercenaries (AEG)|4|Melee|An alternative ranger with some rogue qualities (like a d4 sneak attack).
Hunter|Mercenaries (AEG)|4|Melee|Another ranger/rogue that hunts down specific creatures.
Legionnaire|Mercenaries (AEG)|4|Melee|A melee class with built in leadership and teamwork. Very similar to a fighter.
Mercenary Ranger|Mercenaries (AEG)|4|Melee|A ranger that trades spellcasting for terrain oriented abilities.
Myrmidon|Mercenaries (AEG)|3|Gish|Heavily armored gish with no somatic components in his spells. Bard spellcasting progression.
Nomad|Mercenaries (AEG)|4|Skillmonkey|Flavorful skillmonkey class that has some terrain oriented abilities.
Scout|Mercenaries (AEG)|4|Gish (ranged)|A rogue with ranged abilities and less skills.
Tattoo Mage|Mercenaries (AEG)|3|Caster|A spellcaster with uses tattoos with a nerfed spell list. Debatable Tier 2 but no 9th level spells.
El Fuego Adentro Mage|Swashbuckling Arcana|3|Caster/Blaster|A spellcaster with a ridiculously nerfed spell list.
Porte|Swashbuckling Arcana|3|Caster|A spellcaster focused on teleportation.
Fate Witch|Swashbuckling Arcana|3|Caster|A spellcaster with fate/divination oriented spells.
Zerstorung Mage|Swashbuckling Arcana|3|Caster|A spellcaster focused on destruction/debuffing.
Glamour Mage|Swashbuckling Arcana|3|Caster|An illusion oriented spellcaster.
Laerdom Mage|Swashbuckling Arcana|3|Caster|A laerdom mage uses runes for magical effects and has buffing oriented spells.
Pyeryem Shapeshifter|Swashbuckling Arcana|3|Caster/Self buffer|A pyeryem shapeshifter transforms himself to become a viable melee fighter.
Scrying Sorceress|Swashbuckling Arcana|3|Caster|Uses scrying spells and potions. Very much a utility class.
Male Scrying Sorcerer|Swashbuckling Arcana|3|Misc.|A very hardy class thats abilities are basically focused on self preservation.
Thean Druid|Swashbuckling Arcana|2|Caster|A spirit oriented spellcaster who is quite similar to the wu jen. Draws spells from the druid spell list, but doesn't have wild shape.
Thean Priest|Swashbuckling Arcana|2|Caster|Extremely limited casting from the cleric's spell list.
Arcane Engineer |Path of Magic |1 |Caster |Wizard spinoff that implants magic items in people; wizard spell access
Arsenalist |Path of Magic |1 |Caster |Wizard trades some feats for the ability to make gunpowder/firearms; wizard spell access
Mind Weaver |Path of Magic |2 |Caster |Int-based Sorcerer-type that tries to be a psion (trades XP for components, gradually ignores ASF), use spell-level lower for counterspells
Sun Mage |Path of Magic |2 |Caster |Spontaneous caster with fire spell bonuses in sunlight; requires sunlight to restore spell slots, list of slightly restricted Sorcerer spells plus healing
Chameleon |Path of Shadow |3 |Skillmonkey |Disguise-focus, half-rogue sneak attack, with 6th level Abj/Div/Ench/Ill spells from the wizard list
Con Artist |Path of Shadow |5 |Skillmonkey |Bluff-focus, Fascinate/Suggestion/Inspire competence as a bard
Delver |Path of Shadow |5 |Skillmonkey |Bardic Knowledge, Rogue trapfinding/defenses, combat feats at higher levels
Psychic Thief |Path of Shadow |3 |Skillmonkey |Psionic Rogue (3.0 system, but progression matches PsyWar) - slower Sneak Attack and Trapfinding than Psychic Rogue, faster powers and Uncanny Dodge
Commander |Path of the Sword |5 |Melee |Fighter with half feats, a minor numeric party buff and Leadership (not counted in tier)
Hunter |Path of the Sword |5 |Melee |Bounty hunter-type with extra emphasis on hunting favored enemies
Outdoorsman |Path of the Sword |5 |Melee |Favored Terrain noncasting Ranger-type with extra bonus feats, companion eventually equal to druid's, with magical beast option
Faith Caster |Path of Faith |1 |Caster |Rainbow Warsnake: the base class
Thaumaturge |Path of Faith |1 |Caster |Cleric with the Sorcerer's spells per day chart, no domains or turning, bonus metamagic/item creation feats as a wizard
Devoted Illusionist |School of Illusion |2 |Caster |Strict Illusionist with limited spontaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
Devoted Evoker |School of Evocation |2 |Caster |Strict Evoker with limited spotaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
Knight |Excalibur |5 |Melee |Mounted Combat feats with built-in mount, Leadership (not counted in tier), SR v. opposite alignment
Corsair|Crisis in Freeport|4|Melee|A sort of "dirty fighting" class that has a few naval abilities
Brave|Deadland d20|4|Melee/Buffer|A melee class that can buff allies with war cries. Themed on native american fighters.
Gunslinger|Deadland d20|4|Ranged|A fighter with predetermined feat paths/abilities that make them good with guns. Since guns are excellent weapons in Deadland, this got a tier boost.
Huckster|Deadland d20|2|Caster|A dark spellcaster with skill based casting.
Mad Scientist|Deadland d20|2|Caster|A mechanically themed caster with skill based abilities.
Maverick|Deadland d20|4|Skillmonkey|Basically a re-flavored rogue.
Rowdy|Deadland d20|4|Melee|A tough fighter class based around a sort of "hardiness" theme.
Scout|Deadland d20|4|Sneak|Another re-flavored rogue, with emphasis on combat.
Shaman|Deadland d20|2|Caster|A re-flavored caster with skill based powers. Has spirit related abilities.
Merchant |Black Flags |6 |Skillmonkey |Contacts; Skill points as a class feature, still comes short of Expert
Sailor |Black Flags |5 |Melee |Fighter with several feats replaced with 1/day Curse-themed SLAs
Noble |Black Flags |6 |Skillmonkey |Gets party invites as a class feature
Priest |Black Flags |6 |Skillmonkey |Handful of Level 1 SLAs, up to 3/day; can blow a bunch of skill ranks to get invited to parties
Channeler |Midnight Campaign Setting |2 |Caster |Generic spellcaster in Midnight's Feat-based casting system; very limited spell levels per day
Defender |Midnight Campaign Setting |4 |Melee |Monk variant with added customizability, flexibility, unique options
Wildlander |Midnight Campaign Setting |4 |Melee |Noncasting Ranger variant with added flexibility in mundane effects
Legate |Midnight Campaign Setting |1 |Caster |Evil Cleric with Magic-eating Ghost companion
Chaos Mage |Chaos Magic |1 |Caster |Menu-selection casting with access to genuinely openended effects
Black Heart |Dezzavold - Fortress of the Drow |4 |Melee |Evil fear-inciting rager can temporarily learn dead enemies' abilites by eating their hearts
Netherstrider |Dezzavold - Fortress of the Drow |4 |Melee |Unarmed combatant with focus on underground combat in tight spaces; minor rage and a huge number of unarmed attacks per round
Bisaakir Zaari |Dry Land - Empires of the Dragon Sands |1 |Caster |Elementally themed genie servant, Charisma-based prepared casting from Sorcerer list
Shaman |Dry Land - Empires of the Dragon Sands |2 |Caster |Banishes Outsiders, casts from gradually-increasing number of domains (extremely limited at low levels)
Slave |Dry Land - Empires of the Dragon Sands |6 |Cannonfodder |Commoner with restrictions on cross-classed skill ranks, 5-level class.
Mystic |Tome of Artifacts |3 |Gish |Divine warrior with Monk abilities like Flurry, Evasion and Dimension Step and a versatile spell list
Amazon|Daiblo II - Diablerii|3|Melee/Ranged|A combat class with Amazonian flavor and multiple options for combat, including semi-magical abilities. This class has 25 levels.
Barbarian|Diablo II - Diablerii|3|Melee|A combat class that buffs itself through things that are described flavor wise as shamanistic magic, but function more like special class abilities or feats. This class has 25 levels.
Necromancer|Diablo II - Diablerii|3|Caster|Spontaneous necromantic class with up to 6th level spells.
Paladin|Diablo II - Diablerii|3|Gish|A paladin re flavored as more of combat oriented cleric and special abilities.
Sorceress|Diablo II - Diablerii|3|Caster|A caster with unique special powers and up to 6th level spells.
Mlar|Dungeon Magazine 100|6|Caster|An NPC class, similar to a magewirght in concept, but much, much worse. Has very odd saves and base attack, and is intended for use with githyanki fluff.
Noble |Empire (AEG) |6 |Skillmonkey |Finally a Noble without Leadership (!!!) Otherwise, it's a strangely huge will save on a weak frame.
Enforcer |Guilds (AEG) |6 |Melee |NPC class with a big Intimidate bonus
Barbarian of the Frozen Wastelands |Secrets (AEG) |5 |Melee |Frightful Presence, Strength enhancement, cold resistance
Bard of the Black Crow |Secrets (AEG) |3 |Caster |Debuff bardic music is a step down optimization-wise, but spell as a normal bard.
Seasonal Druid |Secrets (AEG) |1 |Caster |Divine caster with minor seasonal/elemental bonuses. Druid spells.
Breath of the Wind School Monk |Secrets (AEG) |5 |Melee |Monk with saves and feats trades for way too many Flurry attacks and much extra speed.
Charred Chameleon Monk |Secrets (AEG) |5 |Melee |Monk with Bonus feats replaced with half-advancement Sneak attack, scouting bonuses, Hide in Plain Sight (Su)
Fist of Fury Monk |Secrets (AEG) |5 |Melee |Monk without bonus feats, with crappy rage and blasting power.
Jaded Stone School Monk |Secrets (AEG) |5 |Melee |Monk with Hardness, static damage bonus, and a bunch of Toughness feats in place of normal bonus feats and Will save.
Rogue of the Whispering Blades |Secrets (AEG) |3 |Skillmonkey |Rogue with ability damage and combat tricks in place of sneak attack and Trapsense. And Shadowdancer's Hide in Plain Sight as (Ex)
Soldier of Truth|Secrets (AEG) |4 |Melee |Monk, but with UMD, armor, Wis to AC/Ref/attack (multiple iterations of wis), self-revivify, eventually flight (too late for most purposes)
Chaplain |Secrets (AEG) |5 |Support |Heals damage nonmagically. Has Druid/Marshal chassis. Two varieties - one heals limited times per day, one heals limited times per patient per day.
Desert Ranger |Wilds (AEG) |4 |Melee |Customizable 3.0-style Ranger with bonuses specific to deserts
Woodsman |Wilds (AEG) |5 |Melee |Twist on the 3.0 Ranger with an extra feat, small skill bonuses, much weaker spallcasting
Beast Lord |Wilds (AEG) |4 |Melee |Better animal companion than Druid, natural weapons, minor numeric bonuses, strong melee chassis, capstone calls 5xCha HD of animals
Swamp Ranger |Wilds (AEG) |4 |Melee |Customizable 3.0-style Ranger with bonuses specific to swamps
Mountaineer |Wilds (AEG) |5 |Melee |Ignore difficult terrain, climb bonuses, elemental resistances, DR, Fighter feats at half rate, strong chassis
Tundra Ranger |Wilds (AEG) |5 |Melee |Awesome chassis, flexible bonus feats, minor situational bonuses, no spells.
Archer |Iron Heroes |4 |Melee |Ranged damage-dealer with tag-on effects, best at picking off immobile targets
Armiger |Iron Heroes |5 |Melee |Defensive melee, really swingy token mechanic, abilities stack poorly
Berserker |Iron Heroes |4 |Melee |Rager with a variety of rage powers fueled by enemies' attacks
Executioner |Iron Heroes |4 |Melee |Study enemies and gain debuffs against them; gain sneak attack and free tokens to start encounters. Good skills.
Harrier |Iron Heroes |5 |Skillmonkey |Mobile fighter with numeric attack and defense bonuses equal to squares of movement in a round. Gets Dervish dance ability really late.
Hunter |Iron Heroes |4 |Melee |Scouting and support character. Give allies numerical buffs and tokens (if their classes use them). Use combat maneuvers against multiple opponents. Good skills.
Man-at-Arms |Iron Heroes |4 |Melee |Fighter-type class with floating feats, good skills
Thief |Iron Heroes |4 |Skillmonkey |Elevated skill rank cap, sneak attack, various social skill tricks, ****loads of skill points.
Weapon Master |Iron Heroes |5 |Melee |Focus on one weapon's use. Easy to get weapon tokens, difficult to get enough of them to use class abilities. Generally a Warrior with really big numbers.
Arcanist |Iron Heroes |2 |Caster |Skill-based caster with severe limitations, nasty consequences for faiure or overzealousness, but still can access very powerful effects.
Coglayer|Dragonmech Campaign Setting|3|Skillmonkey|A skillmonkey with very versatile steam based powers who builds things.
Steamborg|Dragonmech Campaign Setting|3|Melee|Turns his body into part machine and uses steam powers his own engine creates. Allows for very creative abilities.
Mech Jocket|Dragonmech Campaign Setting|5|Melee|Controls powerful mechs, a kind of massive robot. Pretty much worthless while not in a mech, but if you do get a mech this is a much higher Tier (2 or 3).
Steamborg Mark II|Dragonmech - Steam Warriors|3|Melee|An alternative version of the steamborg. Slightly less versatile, but still very good.
Street Judge|Judge Dredd d20|5|Melee|Almost identical to the fighter, but reflavored for Judge Dredd
Psi Judge|Judge Dredd d20|1|Caster|A psion with fighter melee powers. Pretty broken.
Citizen|Judge Dredd d20|4|Support|A class that basically represents a talented normal person. Power may vary based on backgrounds, which gives lots of choices at character creation but less as the game progresses.
Oji|The Goy|4|Support|A very strange class that supports the party, but who's main ability is counterspelling...
Rojin|The Goy|4|Skillmonkey|A rogue with the ability to counterspell in a manner similar to the oji.
Wudu|The Goy|5|Support|A character whose only real ability is an essentially rabid companion.
Bronco Rider|Dinosaur Planet|5|Melee|Worthless by himself, and about on par with a commoner. However, he gets a dinosaur mount so Tier 5.
Machinist|Dinosaur Planet|5|Support|An artificer without any versatility or good powers whatsoever. Basically just makes slightly better weapons.
Soldier|Dinosaur Planet|5|Melee|A fighter, except futuristic and with less feats.
Spy|Dinosaur Planet|5|Skillmonkey|A rogue without the combat abilities. Very much James Bond when he's being dapper...just not when he's fighting. Actually quite neat and flavorful, if grossly underpowered.
Two-Fister|Dinosaur Planet|5|Melee|A wild monk with less special abilities but higher unarmed damage. Still medium BAB though.
Wild One|Dinosaur Planet|4|Support|A character that gets a lot of dinosaur companions. You have to admit...it's cool.[/table]

FearlessGnome
2012-04-04, 12:37 PM
While I'm sure a lot of time went into listing all of these classes, without any idea of what they do, for a lot of people they will just be words meaning nothing listed under the names of books they have never heard of.

Empedocles
2012-04-04, 12:38 PM
While I'm sure a lot of time went into listing all of these classes, without any idea of what they do, for a lot of people they will just be words meaning nothing listed under the names of books they have never heard of.

I plan on gradually adding in descriptions :smallwink: Just...over 400 descriptions seemed like a lot to do at once (I already had the list on my computer).

EDIT: My first step will be to highlight the classes I think are particularly good though.

FearlessGnome
2012-04-04, 12:43 PM
I plan on gradually adding in descriptions :smallwink: Just...over 400 descriptions seemed like a lot to do at once (I already had the list on my computer).

EDIT: My first step will be to highlight the classes I think are particularly good though.

If such descriptions were added, the thread would suddenly become a much more useful resource. I think a lot of people would like a thread where they could go to get a quick summary of obscure classes, whether they are looking for something particular or just looking for inspiration.

Empedocles
2012-04-04, 12:47 PM
If such descriptions were added, the thread would suddenly become a much more useful resource. I think a lot of people would like a thread where they could go to get a quick summary of obscure classes, whether they are looking for something particular or just looking for inspiration.

That's what I'm hoping for with this thread :smallsmile: As it is, I recognize that it's, uh, pretty much useless. I'm going through and putting up descriptions for classes I can remember off the top of my head now. Hopefully I'll be done in a month or so.

Tokuhara
2012-04-04, 12:50 PM
Holy Bleepity Bleep Bleep! You are my hero. I adore obscure classes. They make my DMs scream in nerd rage as they accuse some of these classes as "Overpowered," including the rare melee class that was balanced off of Wizard...

Chronos
2012-04-04, 12:53 PM
It'd also be helpful to nest some more spoilers for particular categories (everything from a particular publisher, for instance). In particular, the official WotC-endorsed ones should be separated out.

As it is, it's not even clear what the order of them is.

Empedocles
2012-04-04, 12:53 PM
Holy Bleepity Bleep Bleep! You are my hero. I adore obscure classes. They make my DMs scream in nerd rage as they accuse some of these classes as "Overpowered," including the rare melee class that was balanced off of Wizard...

Haha thanks! I'm also a HUGE fan of obscure classes... hence the obsessive list :smallbiggrin:

The-Mage-King
2012-04-04, 12:55 PM
Hm. Maybe we could add rough tier estimates?


I know that Chaos Mage, for one, is at LEAST Tier 2. Probably about T1.


Let's get started. :smallbiggrin:





Also, toss on the DSP (http://dsp-d20-srd.wikidot.com/psionic-classes) stuff. Because DSP.

Suddo
2012-04-04, 12:56 PM
It'd also be helpful to nest some more spoilers for particular categories (everything from a particular publisher, for instance). In particular, the official WotC-endorsed ones should be separated out.
I have to second this.

Also you should list what your favorite 3rd Party books are. I was thinking about grabbing some but some just look terrible.

Grinner
2012-04-04, 12:59 PM
While it's good to see many of the larger names in third party material recognized, this list seems...incomplete.

Where's the Dreamscarred Press's psionic classes (http://dsp-d20-srd.wikidot.com/)? Or Radiance House's binder classes?

Empedocles
2012-04-04, 01:06 PM
While it's good to see many of the larger names in third party material recognized, this list seems...incomplete.

Where's the Dreamscarred Press's psionic classes (http://dsp-d20-srd.wikidot.com/)? Or Radiance House's binder classes?

Secrets of Pact Magic should be on there. I put them on, but I have 5 or so copies of this list on my computer...I might have actually put a (slightly :smallwink:) incomplete one up.

However, I was unaware of Dreamscarred Press's...existence. Thanks for showing me! I'll add them in a minute.

Psyren
2012-04-04, 01:11 PM
Since you're including 3rd-party, and NPC classes, Dreamscarred Press made a psionic Adept-like class called the Augur. (http://dsp-d20-srd.wikidot.com/augur)

There's a number of other classes on that wiki as well, coming from their other published d20 works like Untapped Potential, the Mind Divine, High Psionics etc, such as the Society Mind, Marksman and Thoughtsinger. See here. (http://dsp-d20-srd.wikidot.com/base-classes)

EDIT: Cursed ninjas!

Grinner
2012-04-04, 01:13 PM
However, I was unaware of Dreamscarred Press's...existence. Thanks for showing me! I'll add them in a minute.

No problem...I'll let you know if I remember any others.

Empedocles
2012-04-04, 01:14 PM
Hm. Maybe we could add rough tier estimates?


I know that Chaos Mage, for one, is at LEAST Tier 2. Probably about T1.


Let's get started. :smallbiggrin:





Also, toss on the DSP (http://dsp-d20-srd.wikidot.com/psionic-classes) stuff. Because DSP.

Tiers would be good. And I'm adding the DSP stuff now (I'd never seen that particular resource before).


It'd also be helpful to nest some more spoilers for particular categories (everything from a particular publisher, for instance). In particular, the official WotC-endorsed ones should be separated out.

As it is, it's not even clear what the order of them is.

Yeah I know. A lot of formatting an organization has to happen. The thing is, this was originally my own personal resource I'd use for inspiration when homebrewing or writing adventures, so I never needed it to be that organized :smallconfused:

I'll separate WotC ones out soon also.

mattie_p
2012-04-04, 02:08 PM
Umm, under the player's handbook there should be 11 base classes. You left out monk. Was that deliberate?

And I second that you differentiate between official WOTC and 3rd-party publishers, as not all DMs permit 3rd party. Also, versioning would be nice - isn't Oriental Adventures 3.0?

Great work so far, though.

Grinner
2012-04-04, 02:12 PM
Have you also included Villains of Pact Magic?

Empedocles
2012-04-04, 02:14 PM
Umm, under the player's handbook there should be 11 base classes. You left out monk. Was that deliberate?

And I second that you differentiate between official WOTC and 3rd-party publishers, as not all DMs permit 3rd party. Also, versioning would be nice - isn't Oriental Adventures 3.0?

Great work so far, though.

The monk was deliberate when I made this list for myself. I did mean to add it in when I put the list online though though thanks for reminding me!


Have you also included Villains of Pact Magic?

I did :smallsmile:

killem2
2012-04-04, 03:08 PM
That's what I'm hoping for with this thread :smallsmile: As it is, I recognize that it's, uh, pretty much useless. I'm going through and putting up descriptions for classes I can remember off the top of my head now. Hopefully I'll be done in a month or so.

I can help. You want me to pick a section and make summaries i can do that. I'm not sure if we can go further than that. (copyrights yada yada)

Empedocles
2012-04-04, 03:44 PM
I can help. You want me to pick a section and make summaries i can do that. I'm not sure if we can go further than that. (copyrights yada yada)

It'd be great if you could help :smallsmile:

Yeah. I think that we should limit the classes descriptions to a few key categories:

Tier
Role (spellcaster, skill monkey, gish, etc.)
VERY broad overview of the flavor. Give closest PHB or official PrC approximation.
Give the most important details (e.g. the Theurge from Mythic Vistas: Medieval Player's Handbook uses more ritualistic details).
If racial or alignment restrictions exist, specify them.

So for example, I'm thinking a description could look like this.

Corwyl, Village of the Wood Elves (Green Ronin Publishing)
The Cerellian Knight
Low Tier 4 melee fighter, similar to ranger with the ability to boost his strength in a manner similar to a barbarian. Good only.

Randomguy
2012-04-04, 04:39 PM
You should probably list third party classes and official classes separately, since many DM's don't allow third party classes and some books are so obscure that it's hard to tell at first glance whether they're one or the other.

Empedocles
2012-04-04, 04:53 PM
On it now :smallbiggrin::smallbiggrin::smallbiggrin:

EDIT: Finished, although all of the monster classes and racial paragon classes are still under the 3rd party publisher list. I'll fix that in a few.

gorfnab
2012-04-04, 05:06 PM
On it now :smallbiggrin::smallbiggrin::smallbiggrin:

EDIT: Finished, although all of the monster classes and racial paragon classes are still under the 3rd party publisher list. I'll fix that in a few.
Don't forget the 2 Eberron classes listed there as well.

Dragonlance Races of Ansalon has the Nightstalker base class.

Giegue
2012-04-04, 06:01 PM
Just a word of warning; the secret collage of Necromancy's Necromancer class is broken. Like infamously broken. So much in fact that you should probably put up a warning telling people it's just that broken. It gets 9th level spells BEFORE A WIZARD, and gets Energy Drain(a 9th level spell) as an SLA before it gets 9th level spells. I just thought I'd let you know.

FearlessGnome
2012-04-04, 06:16 PM
Just a word of warning; the secret collage of Necromancy's Necromancer class is broken. Like infamously broken. So much in fact that you should probably put up a warning telling people it's just that broken. It gets 9th level spells BEFORE A WIZARD, and gets Energy Drain(a 9th level spell) as an SLA before it gets 9th level spells. I just thought I'd let you know.

While it gets spells quicker, and more of them, they are quite limited. I'd pick wizard casting over Necromancer any day of the week.
Energy Drain once per day is... less than impressive. An Ur-Priest can prepare it at level 14, and a wizard can just do Split Ray on an Enervation and get the same results. As ninth level spells go, Energy Drain is not that impressive.

Giegue
2012-04-04, 07:04 PM
I suppose your right, and the class is very flavorful compared to other necromancers I've seen so it gets a pass I suppose. However, Encyclopedia Arcana: Necromancy Beyond the Grave is still my all time 3rd party supplement dealing with necromancy. That and hollowfaust. I have a massive collection of 3rd party necromancy-related books since Necromancy and Enchantment are my favorite magic schools in the entire game. The Necromancer from Secret Collage is still a unique class, and has some very, very nice and flavorful exclusive spells. It's a nice alternative to the Dread Necro for those who want an arcane necromancer who is not as fail at making undead at the wizard, though the Dread Necro is still an awesome class. I've played a secrect collage necromancer before, with the intent to "ballance" it after I played it, needless to say it was a fun class. A good necromancer to boot. The lack of awaken undead saddened me, though.

Empedocles
2012-04-04, 07:22 PM
Don't forget the 2 Eberron classes listed there as well.

Dragonlance Races of Ansalon has the Nightstalker base class.

Nightstalker is already up there, I just forgot to move it to the WotC approved list (it's listed under 3rd party supplements right now)


I suppose your right, and the class is very flavorful compared to other necromancers I've seen so it gets a pass I suppose. However, Encyclopedia Arcana: Necromancy Beyond the Grave is still my all time 3rd party supplement dealing with necromancy. That and hollowfaust. I have a massive collection of 3rd party necromancy-related books since Necromancy and Enchantment are my favorite magic schools in the entire game. The Necromancer from Secret Collage is still a unique class, and has some very, very nice and flavorful exclusive spells. It's a nice alternative to the Dread Necro for those who want an arcane necromancer who is not as fail at making undead at the wizard, though the Dread Necro is still an awesome class. I've played a secrect collage necromancer before, with the intent to "ballance" it after I played it, needless to say it was a fun class. A good necromancer to boot. The lack of awaken undead saddened me, though.

I'll list it as Tier 1, which is pretty much saying it's broken.

The-Mage-King
2012-04-04, 07:28 PM
Hm. I see a way to make it better organized...



Organize it into a table in a word processor with a search and replace function, then proceed to fill in the table appropriately.


Then copy, paste here, copy the pasted thing to a second document, and use the replace to fix the table. Tada! Organized, and sortable by source, tier, name, or type!

When you need to update parts, just fill in the original table more, copy/paste/copy, replace, and continue.

Empedocles
2012-04-04, 07:31 PM
Hm. I see a way to make it better organized...



Organize it into a table in a word processor with a search and replace function, then proceed to fill in the table appropriately.


Then copy, paste here, copy the pasted thing to a second document, and use the replace to fix the table. Tada! Organized, and sortable by source, tier, name, or type!

When you need to update parts, just fill in the original table more, copy/paste/copy, replace, and continue.

Uh...

How? Like a spreadsheet organizer? Because when you say "word processor" I think Microsoft Word (which is what I use) but I don't know how to do that on word...

OracleofSilence
2012-04-04, 07:34 PM
The Eberron Players Guide, Savage Species, and Unearthed Arcana are all WOTC, aside from that, it looks good.

Empedocles
2012-04-04, 07:39 PM
Alright, I've decided on how I'm going to (eventually) organize this. I'll have classes organized by publisher and classes organized by "role" (spellcaster, gish, fighter, etc.). Each class will have a spoiler that has a description that includes approximate Tier and a brief description.

Sound good?

The-Mage-King
2012-04-04, 07:40 PM
Uh...

How? Like a spreadsheet organizer? Because when you say "word processor" I think Microsoft Word (which is what I use) but I don't know how to do that on word...

Alright. Word has an option to make a table in the "Insert" tab. You can add as much as you want, OR make it from a list, like the one you have.

...


Tell you what. I'll throw together a table, and post it in a couple of hours. If you PM me your email, I can send you a copy of the word doc I'll be using for creating the base table. Sound good?

Empedocles
2012-04-04, 08:00 PM
Alright. Word has an option to make a table in the "Insert" tab. You can add as much as you want, OR make it from a list, like the one you have.

...


Tell you what. I'll throw together a table, and post it in a couple of hours. If you PM me your email, I can send you a copy of the word doc I'll be using for creating the base table. Sound good?

I know how to make a table. I thought you were saying make a search function to people could type something in to a bar and find anything it the table. I can put it in a table if that's all you were saying.

Particle_Man
2012-04-04, 08:08 PM
As long as your are doing this Herculean Labour, wanna do prestige classes too? :smallsmile:

Empedocles
2012-04-04, 08:11 PM
As long as your are doing this Herculean Labour, wanna do prestige classes too? :smallsmile:

Uh...............no. Sorry :smallfrown: I have a very strong, slightly irrational dislike of PrCs. It'd be cool if someone put that together, but it's not going to be me. Sorry, I just don't care enough about them.

Particle_Man
2012-04-04, 08:30 PM
No worries. Compiling the Base Classes is a fine task in and of itself.

Hey wanna do all the playable races? :smallsmile:

Empedocles
2012-04-04, 08:35 PM
No worries. Compiling the Base Classes is a fine task in and of itself.

Hey wanna do all the playable races? :smallsmile:

I'd be interested in doing all LA 0 and LA 1 races when this is finished :smallsmile:

The-Mage-King
2012-04-04, 08:50 PM
I know how to make a table. I thought you were saying make a search function to people could type something in to a bar and find anything it the table. I can put it in a table if that's all you were saying.

Well, it's the whole "make table, then copy-paste to get it to look right on the forum" thing.


See, when a table from Word is copied to the forum, it... Well, gets some spaces to either side of the cell. What's inside these quotes " ". Note the size.

Control+H lets you search a Word doc for something and replace it. That's what I was suggesting be done- create table in Word, copy to here, copy the copy to another Word doc, and replace those things between data with |s.


...

Here, have the WotC sanctioned base classes, including the ECS and Dragon Comp stuff that you missed.



Key:
EPH- Expanded Psionics Handbook
C Psi- Complete Psionics
C Arc- Complete Arcane
C Div- Complete Divine
C War- Complete Warrior
C Adv- Complete Adventurer
Dungeon- Dungeonscape
[Name] CS- [Name] Campaign Setting
PHB- Player's Handbook
PHB2- Player's Handbook 2
DMG- Dungeon Master's Guide
OA- Oriental Adventures
ToB- Tome of Battle
ToM- Tome of Magic
MoI- Magic of Incarnum
HoH- Heroes of Horror
DC- Dragon Compendium Vol 1. No, there isn't a Vol 2.




{table=head]Class name|Book|Tier|Role|Notes
Marshal |Mini's Handbook|||
Healer|Mini's Handbook|||
Psion|EPH|||
Psychic Warrior|EPH|||
Wilder|EPH|||
Soulknife|EPH|||
Lurk|C Psi|||
Divine Mind|C Psi|||
Ardent|C Psi|||
Erudite|C Psi|||
Warmage|C Arc|||
Wu Jen|C Arc|||
Warlock|C Arc|||
Favored Soul |C Div|||
Spirit Shaman|C Div|||
Shugenja|C Div|||
Samurai|C War|||
Hexblade|C War|||
Swashbuckler|C War|||
Spellthief|C Adv|||
Scout|C Adv|||
Ninja|C Adv|||
Factotum|Dungeon|||
Mystic |Dragonlance CS|||
Noble|Dragonlance CS|||
Nightstalker|RoAnsalon|||
Mariner|Age of Mortals|||
Master|War of the Lance|||
Adept|DMG|||
Aristocrat|DMG|||
Commoner|DMG|||
Warrior|DMG|||
Expert|DMG|||
Witch|DMG|||
Bard|PHB|||
Barbarian|PHB|||
Druid|PHB|||
Cleric|PHB|||
Sorcerer|PHB|||
Wizard|PHB|||
Fighter|PHB|||
Ranger|PHB|||
Paladin|PHB|||
Rogue|PHB|||
Monk|PHB|||
Incarnate|MoI|||
Soulborn|MoI|||
Totemist|MoI|||
Binder|ToM|||
Shadowcaster|ToM|||
Truenamer|ToM|||
Eidolon|Ghostwalk|||
Eidoloncer|Ghostwalk|||
Knight|PHB2|||
Beguiler|PHB2|||
Dragon Shaman|PHB2|||
Duskblade|PHB2|||
Dragonfire Adept|Dragon Magic|||
Shaman|OA|||
Sohei|OA|||
Samurai|OA|||
Wu Jen|OA|||
Shugenja|OA|||
Crusader|ToB|||
Swordsage|ToB|||
Warblade|ToB|||
Archivist|HoH|||
Dread Necromancer|HoH|||
Sha’ir|DC|||
Battle Dancer|DC|||
Jester|DC|||
Mountebank|DC|||
Savant|DC|||
Urban Druid|DC|||
Artificer|Eberron CS|||
Magewright|Eberron CS|||[/table]

Empedocles
2012-04-04, 08:57 PM
Well, it's the whole "make table, then copy-paste to get it to look right on the forum" thing.


See, when a table from Word is copied to the forum, it... Well, gets some spaces to either side of the cell. What's inside these quotes " ". Note the size.

Control+H lets you search a Word doc for something and replace it. That's what I was suggesting be done- create table in Word, copy to here, copy the copy to another Word doc, and replace those things between data with |s.


...

Here, have the WotC sanctioned base classes, including the ECS and Dragon Comp stuff that you missed.



Key:
EPH- Expanded Psionics Handbook
C Psi- Complete Psionics
C Arc- Complete Arcane
C Div- Complete Divine
C War- Complete Warrior
C Adv- Complete Adventurer
Dungeon- Dungeonscape
[Name] CS- [Name] Campaign Setting
PHB- Player's Handbook
PHB2- Player's Handbook 2
DMG- Dungeon Master's Guide
OA- Oriental Adventures
ToB- Tome of Battle
ToM- Tome of Magic
MoI- Magic of Incarnum
HoH- Heroes of Horror
DC- Dragon Compendium Vol 1. No, there isn't a Vol 2.




{table=head]Class name|Book|Tier|Role|Notes
Marshal |Mini's Handbook|||
Healer|Mini's Handbook|||
Psion|EPH|||
Psychic Warrior|EPH|||
Wilder|EPH|||
Soulknife|EPH|||
Lurk|C Psi|||
Divine Mind|C Psi|||
Ardent|C Psi|||
Erudite|C Psi|||
Warmage|C Arc|||
Wu Jen|C Arc|||
Warlock|C Arc|||
Favored Soul |C Div|||
Spirit Shaman|C Div|||
Shugenja|C Div|||
Samurai|C War|||
Hexblade|C War|||
Swashbuckler|C War|||
Spellthief|C Adv|||
Scout|C Adv|||
Ninja|C Adv|||
Factotum|Dungeon|||
Mystic |Dragonlance CS|||
Noble|Dragonlance CS|||
Nightstalker|RoAnsalon|||
Mariner|Age of Mortals|||
Master|War of the Lance|||
Adept|DMG|||
Aristocrat|DMG|||
Commoner|DMG|||
Warrior|DMG|||
Expert|DMG|||
Witch|DMG|||
Bard|PHB|||
Barbarian|PHB|||
Druid|PHB|||
Cleric|PHB|||
Sorcerer|PHB|||
Wizard|PHB|||
Fighter|PHB|||
Ranger|PHB|||
Paladin|PHB|||
Rogue|PHB|||
Monk|PHB|||
Incarnate|MoI|||
Soulborn|MoI|||
Totemist|MoI|||
Binder|ToM|||
Shadowcaster|ToM|||
Truenamer|ToM|||
Eidolon|Ghostwalk|||
Eidoloncer|Ghostwalk|||
Knight|PHB2|||
Beguiler|PHB2|||
Dragon Shaman|PHB2|||
Duskblade|PHB2|||
Dragonfire Adept|Dragon Magic|||
Shaman|OA|||
Sohei|OA|||
Samurai|OA|||
Wu Jen|OA|||
Shugenja|OA|||
Crusader|ToB|||
Swordsage|ToB|||
Warblade|ToB|||
Archivist|HoH|||
Dread Necromancer|HoH|||
Sha’ir|DC|||
Battle Dancer|DC|||
Jester|DC|||
Mountebank|DC|||
Savant|DC|||
Urban Druid|DC|||
Artificer|Eberron CS|||
Magewright|Eberron CS|||[/table]


Whoa.

Thanks! If I could get a couple people to help me...everyone could do about 50 classes in a table. Then I'll put them all together (and probably open a new thread with a nice, fancy new table at the top of the page).

The-Mage-King
2012-04-04, 08:59 PM
Whoa.

Thanks! If I could get a couple people to help me...everyone could do about 50 classes in a table. Then I'll put them all together (and probably open a new thread with a nice, fancy new table at the top of the page).

Heh. That one still needs the tiers, roles, and notes filled in. I'm gonna need some time going through the tier system for that.

Empedocles
2012-04-04, 09:17 PM
{table=head]Class name|Book|Tier|Role|Notes
Marshal |Mini's Handbook|4||
Healer|Mini's Handbook|5||
Psion|EPH|2||
Psychic Warrior|EPH|3||
Wilder|EPH|2||
Soulknife|EPH|5||
Lurk|C Psi|4||
Divine Mind|C Psi|||
Ardent|C Psi|2||
Erudite|C Psi|2||
Warmage|C Arc|4||
Wu Jen|C Arc|1||
Warlock|C Arc|3||
Favored Soul |C Div|2||
Spirit Shaman|C Div|3||
Shugenja|C Div|4||
Samurai|C War|6||
Hexblade|C War|4||
Swashbuckler|C War|5||
Spellthief|C Adv|5||
Scout|C Adv|5||
Ninja|C Adv|5||
Factotum|Dungeon|3||
Mystic |Dragonlance CS|3||
Noble|Dragonlance CS|4||
Nightstalker|RoAnsalon|||
Mariner|Age of Mortals|4||
Master|War of the Lance|5||
Adept|DMG|||
Aristocrat|DMG|||
Commoner|DMG|||
Warrior|DMG|||
Expert|DMG|||
Witch|DMG|||
Bard|PHB|3||
Barbarian|PHB|4||
Druid|PHB|1||
Cleric|PHB|1||
Sorcerer|PHB|2||
Wizard|PHB|1||
Fighter|PHB|5||
Ranger|PHB|||
Paladin|PHB|||
Rogue|PHB|||
Monk|PHB|||
Incarnate|MoI|||
Soulborn|MoI|||
Totemist|MoI|||
Binder|ToM|3||
Shadowcaster|ToM|3||
Truenamer|ToM|(completely and utterly broken)||
Eidolon|Ghostwalk|3||
Eidoloncer|Ghostwalk|2||
Knight|PHB2|4||
Beguiler|PHB2|3||
Dragon Shaman|PHB2|4||
Duskblade|PHB2|4||
Dragonfire Adept|Dragon Magic|3||
Shaman|OA|2||
Sohei|OA|4||
Samurai|OA|4||
Wu Jen|OA|1||
Shugenja|OA|||
Crusader|ToB|||
Swordsage|ToB|||
Warblade|ToB|||
Archivist|HoH|||
Dread Necromancer|HoH|||
Sha’ir|DC|(broken)||
Battle Dancer|DC|4||
Jester|DC|3||
Mountebank|DC|3||
Savant|DC|3||
Urban Druid|DC|||
Artificer|Eberron CS|||
Magewright|Eberron CS|||[/table]


Did approximate Tiers...not sure if they're all right though :smallconfused:

The-Mage-King
2012-04-04, 09:32 PM
Did approximate Tiers...not sure if they're all right though :smallconfused:

A few aren't. Like Warmage.


Read here (http://www.minmaxboards.com/index.php?topic=658.0). That's the most recent posting, and it should help figure these out for some.

killem2
2012-04-04, 10:16 PM
It'd be great if you could help :smallsmile:



I'll admit I'm not great with the tier business, here is an example of what I was thinking:

GREENBOND
“I sing through the land, and the land sings through me.”
The greenbond is a mage who deals with nature. He speaks
the language of the leaves, of a babbling brook, or the stony
heartrock of a mountain. He remains in tune with the health of
the land around him. The greenbond is an animist who deals
with the spirits animate within all things—trees, rocks, rivers,
ponds, and even the air around him.


What ever you think though.

Empedocles
2012-04-04, 10:23 PM
I'll admit I'm not great with the tier business, here is an example of what I was thinking:

GREENBOND
“I sing through the land, and the land sings through me.”
The greenbond is a mage who deals with nature. He speaks
the language of the leaves, of a babbling brook, or the stony
heartrock of a mountain. He remains in tune with the health of
the land around him. The greenbond is an animist who deals
with the spirits animate within all things—trees, rocks, rivers,
ponds, and even the air around him.


What ever you think though.

So basically try to convey the flavor of the class in a few sentences? That's a great idea :smallsmile:

Zeuy
2012-04-04, 11:20 PM
On the DSP wiki, there is also the nexus (http://dsp-d20-srd.wikidot.com/nexus) class (full rules in the process of being put up).

The-Mage-King
2012-04-04, 11:23 PM
{table=head]Class name|Book|Tier|Role|Notes
Marshal |Mini's Handbook|4||
Healer|Mini's Handbook|5||
Psion|EPH|2||
Psychic Warrior|EPH|3||
Wilder|EPH|3||
Soulknife|EPH|5||
Lurk|C Psi|5||
Divine Mind|C Psi|6||
Ardent|C Psi|3||
Erudite|C Psi|2||
Warmage|C Arc|4||
Wu Jen|C Arc|2||
Warlock|C Arc|4||
Favored Soul |C Div|2||
Spirit Shaman|C Div|2||
Shugenja|C Div|3||
Samurai|C War|6||
Hexblade|C War|4||
Swashbuckler|C War|5||
Spellthief|C Adv|5||
Scout|C Adv|5||
Ninja|C Adv|5||
Factotum|Dungeon|3||
Mystic |Dragonlance CS|2||
Noble|Dragonlance CS|4||
Nightstalker|RoAnsalon|4||
Mariner|Age of Mortals|5||
Master|War of the Lance|4||
Adept|DMG|4||
Aristocrat|DMG|6||
Commoner|DMG|6||
Warrior|DMG|6||
Expert|DMG|5||
Witch|DMG|2||
Bard|PHB|3||
Barbarian|PHB|4||
Druid|PHB|1||
Cleric|PHB|1||
Sorcerer|PHB|2||
Wizard|PHB|1||
Fighter|PHB|5||
Ranger|PHB|4||
Paladin|PHB|5||
Rogue|PHB|4||
Monk|PHB|5||
Incarnate|MoI|3||
Soulborn|MoI|5||
Totemist|MoI|3||
Binder|ToM|3||
Shadowcaster|ToM|||
Truenamer|ToM|N/A||
Eidolon|Ghostwalk|5||
Eidoloncer|Ghostwalk|2||
Knight|PHB2|4||
Beguiler|PHB2|3||
Dragon Shaman|PHB2|4||
Duskblade|PHB2|4||
Dragonfire Adept|Dragon Magic|3||
Shaman|OA|2||
Sohei|OA|4||
Samurai|OA|4||
Wu Jen|OA|2||
Shugenja|OA|||
Crusader|ToB|3||
Swordsage|ToB|3||
Warblade|ToB|3||
Archivist|HoH|1||
Dread Necromancer|HoH|3||
Sha’ir|DC|2||
Battle Dancer|DC|5||
Jester|DC|4||
Mountebank|DC|||
Savant|DC|3||
Urban Druid|DC|2||
Artificer|Eberron CS|1||
Magewright|Eberron CS|5||[/table]


Added some tier stuff. And by some, I mean "The rest".


Also, better list (http://brilliantgameologists.com/boards/index.php?topic=11714.0).

Empedocles
2012-04-04, 11:30 PM
{table=head]Class name|Book|Tier|Role|Notes
Marshal |Mini's Handbook|4||
Healer|Mini's Handbook|5||
Psion|EPH|2||
Psychic Warrior|EPH|3||
Wilder|EPH|3||
Soulknife|EPH|5||
Lurk|C Psi|5||
Divine Mind|C Psi|6||
Ardent|C Psi|3||
Erudite|C Psi|2||
Warmage|C Arc|4||
Wu Jen|C Arc|2||
Warlock|C Arc|4||
Favored Soul |C Div|2||
Spirit Shaman|C Div|2||
Shugenja|C Div|3||
Samurai|C War|6||
Hexblade|C War|4||
Swashbuckler|C War|5||
Spellthief|C Adv|5||
Scout|C Adv|5||
Ninja|C Adv|5||
Factotum|Dungeon|3||
Mystic |Dragonlance CS|2||
Noble|Dragonlance CS|4||
Nightstalker|RoAnsalon|4||
Mariner|Age of Mortals|5||
Master|War of the Lance|4||
Adept|DMG|4||
Aristocrat|DMG|6||
Commoner|DMG|6||
Warrior|DMG|6||
Expert|DMG|5||
Witch|DMG|2||
Bard|PHB|3||
Barbarian|PHB|4||
Druid|PHB|1||
Cleric|PHB|1||
Sorcerer|PHB|2||
Wizard|PHB|1||
Fighter|PHB|5||
Ranger|PHB|4||
Paladin|PHB|5||
Rogue|PHB|4||
Monk|PHB|5||
Incarnate|MoI|3||
Soulborn|MoI|5||
Totemist|MoI|3||
Binder|ToM|3||
Shadowcaster|ToM|||
Truenamer|ToM|N/A||
Eidolon|Ghostwalk|5||
Eidoloncer|Ghostwalk|2||
Knight|PHB2|4||
Beguiler|PHB2|3||
Dragon Shaman|PHB2|4||
Duskblade|PHB2|4||
Dragonfire Adept|Dragon Magic|3||
Shaman|OA|2||
Sohei|OA|4||
Samurai|OA|4||
Wu Jen|OA|2||
Shugenja|OA|||
Crusader|ToB|3||
Swordsage|ToB|3||
Warblade|ToB|3||
Archivist|HoH|1||
Dread Necromancer|HoH|3||
Sha’ir|DC|2||
Battle Dancer|DC|5||
Jester|DC|4||
Mountebank|DC|||
Savant|DC|3||
Urban Druid|DC|2||
Artificer|Eberron CS|1||
Magewright|Eberron CS|5||[/table]


Added some tier stuff. And by some, I mean "The rest".


Also, better list (http://brilliantgameologists.com/boards/index.php?topic=11714.0).

I'd say mountebank is tier 4. Also, that list looks very similar to what we're going for except we're doing it with significantly over 400 classes.... and we're adding in descriptions. What have I gotten myself into??

The-Mage-King
2012-04-04, 11:44 PM
I'd say mountebank is tier 4. Also, that list looks very similar to what we're going for except we're doing it with significantly over 400 classes.... and we're adding in descriptions. What have I gotten myself into??

Hell.

Absolute Hell.

:smalltongue:

Empedocles
2012-04-04, 11:45 PM
Hell.

Absolute Hell.

:smalltongue:

Can't decide if I'm leaning towards :miko: or :xykon: .... ah well.

Randomguy
2012-04-05, 12:25 AM
{table=head]Class name|Book|Tier|Role|Notes
Marshal |Mini's Handbook|4||
Healer|Mini's Handbook|5|Healbot|
Psion|EPH|2|Caster|
Psychic Warrior|EPH|3|Gish|
Wilder|EPH|3|Caster|
Soulknife|EPH|5||
Lurk|C Psi|5|Sneak|
Divine Mind|C Psi|6||
Ardent|C Psi|3||
Erudite|C Psi|2|Caster|
Warmage|C Arc|4|Blaster|
Wu Jen|C Arc|2|Caster|
Warlock|C Arc|4|Caster|
Favored Soul |C Div|2|Caster|
Spirit Shaman|C Div|2|Caster|
Shugenja|C Div|3|Caster|
Samurai|C War|6|Melee|
Hexblade|C War|4|Melee|
Swashbuckler|C War|5|Melee|
Spellthief|C Adv|5|Skill gish|
Scout|C Adv|5|skill monkey|
Ninja|C Adv|5|skill monkey|
Factotum|Dungeon|3|skill monkey|
Mystic |Dragonlance CS|2||
Noble|Dragonlance CS|4||
Nightstalker|RoAnsalon|4||
Mariner|Age of Mortals|5||
Master|War of the Lance|4||
Adept|DMG|4|Caster|
Aristocrat|DMG|6||
Commoner|DMG|6|Canon fodder|
Warrior|DMG|6|Melee|
Expert|DMG|5|Skill monkey|
Witch|DMG|2|Caster|
Bard|PHB|3|Skill gish|
Barbarian|PHB|4|Melee|
Druid|PHB|1|Caster|
Cleric|PHB|1|Caster|
Sorcerer|PHB|2|Caster|
Wizard|PHB|1|Caster|
Fighter|PHB|5|Melee|
Ranger|PHB|4|Melee|
Paladin|PHB|5|Melee|
Rogue|PHB|4|Skill monkey|
Psychic Rogue|Online (http://www.wizards.com/default.asp?x=dnd/psm/20040723b)|3|Skill gish|
Monk|PHB|5|Melee|
Incarnate|MoI|3||
Soulborn|MoI|5||
Totemist|MoI|3||
Binder|ToM|3||
Shadowcaster|ToM|4|Caster|
Truenamer|ToM|N/A|Caster|
Eidolon|Ghostwalk|5||
Eidoloncer|Ghostwalk|2||
Knight|PHB2|4|Melee|
Beguiler|PHB2|3|Caster/skillmonkey|
Dragon Shaman|PHB2|4||
Duskblade|PHB2|3|Gish|
Dragonfire Adept|Dragon Magic|3|Caster|
Shaman|OA|2|Caster|
Sohei|OA|4||
Samurai|OA|4|Melee|
Wu Jen|OA|2|Caster|
Shugenja|OA||Caster|
Crusader|ToB|3|Melee|
Swordsage|ToB|3|Melee/skillmonkey|
Warblade|ToB|3|Melee|
Archivist|HoH|1|Caster|
Dread Necromancer|HoH|3|Caster|
Sha’ir|DC|2||
Battle Dancer|DC|5||
Jester|DC|4||
Mountebank|DC|||
Savant|DC|3||
Urban Druid|DC|2||
Artificer|Eberron CS|1|Crafter|
Magewright|Eberron CS|5||[/table]


I participated!

I added a tier to shadowcasters (they're tier 4), changed duskblade's tier (they're low tier 3, not tier 4), added the psychic rogue class from online (I think it goes in this table) and a few roles.

I'm wondering whether I should have counted the cleric and druid as gishes, since they get decent melee capability.

What role would Binder be? Caster? Gish?

The-Mage-King
2012-04-05, 12:34 AM
Utility. They get changable stuff, so...

Empedocles
2012-04-05, 12:53 AM
Utility. They get changable stuff, so...

Agreed. Utility role :smallsmile:

killem2
2012-04-05, 09:06 AM
Actually, since I have access to a lot of what you have listed here, what are the rules when it comes to this d20/srd/ogl whatever business in regards to posting it out right here?

What are the limitations?

Empedocles
2012-04-05, 11:10 AM
Actually, since I have access to a lot of what you have listed here, what are the rules when it comes to this d20/srd/ogl whatever business in regards to posting it out right here?

What are the limitations?

Basically, it's the flavor we have to be careful about overdoing. Most crunch is published under the OGL, but all images and fluff is considered closed game content. Despite this, it's probably unwise to actually give any specific crunchy stuff (like you can say the greenbond is a spellcaster who speaks with nature, but don't say it has a low BAB progression).

eggs
2012-04-05, 03:30 PM
Cool project. Really, really ambitious.

I'm not really sifting through the list for omissions, but two that stood out were Frost & Fur and Rokugan Campaign setting, which have a few more classes.
Just a quick rundown and Tier rundown, in case that's going in here:

F&F:
Godi - Like a cleric with an extra domain, extra skills, no turning and a crappier spell list. T2.
Vitki - Full-casting buffer with severely limited spell list and few powerful high-level effects, but a breakable casting mechanic. T3.
Voela - Nerfed Druid with decent spell list, but a terrible casting mechanic. From T2 to T5, depending on circumstances. Let's say T3.
Angakoq - Ghost-themed Druid-type. T2.
Cossack - Mundane mounted combat. T6.
Koldun - Evil Charisma-based Wizard. Very limited, but very powerful spells. T2, but with a lot of potential to suck.
Volkhov - Divine caster with powerful spell list, Druid framework. T2.

RCS:
[Samurai/Shugenja reprinted from Oriental Adventures]
Courtier - Social skillmonkey designed for Diplomancy with built-in Leadership (but Fighter/Samurai cohorts only). Without abusing Diplomacy too hard, probably T5.
Ninja - Funky combat-focused Rogue. T5.
Inkyo - Monk, minus the class abilities. T6.

There's also Kobold Paragon (http://www.wizards.com/default.asp?x=dnd/we/20060127a), if you're trying to account for all of those.

Complete Guide to Velociraptors
:smalleek:
HOW AM I NOT CLAWING THROUGH THIS BOOK RIGHT NOW?

Empedocles
2012-04-05, 03:55 PM
Cool project. Really, really ambitious.

I'm not really sifting through the list for omissions, but two that stood out were Frost & Fur and Rokugan Campaign setting, which have a few more classes.
Just a quick rundown and Tier rundown, in case that's going in here:

F&F:
Godi - Like a cleric with an extra domain, extra skills, no turning and a crappier spell list. T2.
Vitki - Full-casting buffer with severely limited spell list and few powerful high-level effects, but a breakable casting mechanic. T3.
Voela - Nerfed Druid with decent spell list, but a terrible casting mechanic. From T2 to T5, depending on circumstances. Let's say T3.
Angakoq - Ghost-themed Druid-type. T2.
Cossack - Mundane mounted combat. T6.
Koldun - Evil Charisma-based Wizard. Very limited, but very powerful spells. T2, but with a lot of potential to suck.
Volkhov - Divine caster with powerful spell list, Druid framework. T2.

RCS:
[Samurai/Shugenja reprinted from Oriental Adventures]
Courtier - Social skillmonkey designed for Diplomancy with built-in Leadership (but Fighter/Samurai cohorts only). Without abusing Diplomacy too hard, probably T5.
Ninja - Funky combat-focused Rogue. T5.
Inkyo - Monk, minus the class abilities. T6.

There's also Kobold Paragon (http://www.wizards.com/default.asp?x=dnd/we/20060127a), if you're trying to account for all of those.

:smalleek:
HOW AM I NOT CLAWING THROUGH THIS BOOK RIGHT NOW?

Whoa. Thanks! Surprised I missed that much. Also, if anyone has the Sovereign Stone Campaign Setting, I know that it has a couple of base classes. I can probably find them online but I have no idea what Tier or such they would be...

Empedocles
2012-04-05, 04:07 PM
Added frost and fur, adding Rokugan Setting in a minute. Need to recount the number of classes, and would like to have the number of official WotC classes, number of monster classes, paragon classes, and 3rd party publisher's classes.

Empedocles
2012-04-05, 08:00 PM
Officially recruiting helpers for tabling this now...

Empedocles
2012-04-06, 10:49 AM
Bummmmmpppppppppppp

Suddo
2012-04-06, 04:08 PM
{table=head]Class name|Book|Tier|Role|Notes
Marshal |Mini's Handbook|4||
Healer|Mini's Handbook|5|Healbot|
Psion|EPH|2|Caster|
Psychic Warrior|EPH|3|Gish|
Wilder|EPH|3|Caster|
Soulknife|EPH|5||
Lurk|C Psi|5|Sneak|
Divine Mind|C Psi|6||
Ardent|C Psi|3||
Erudite|C Psi|2|Caster|Tier 1 with StP ACF (http://www.wizards.com/default.asp?x=dnd/psm/20070629a)
Warmage|C Arc|4|Blaster|
Wu Jen|C Arc|2|Caster|Unlike wizard it's spell list is lacking
Warlock|C Arc|4|Caster|
Favored Soul |C Div|2|Caster|
Spirit Shaman|C Div|2|Caster|
Shugenja|C Div|3|Caster|
Samurai|C War|6|Melee|
Hexblade|C War|4|Melee|
Swashbuckler|C War|5|Melee|
Spellthief|C Adv|5|Skill gish|
Scout|C Adv|5|skill monkey|
Ninja|C Adv|5|skill monkey|
Factotum|Dungeon|3|skill monkey|
Mystic |Dragonlance CS|2||
Noble|Dragonlance CS|4||
Nightstalker|RoAnsalon|4||
Mariner|Age of Mortals|5||
Master|War of the Lance|4||
Adept|DMG|4|Caster|
Aristocrat|DMG|6||
Commoner|DMG|6|Canon fodder|
Warrior|DMG|6|Melee|
Expert|DMG|5|Skill monkey|
Witch|DMG|2|Caster|
Bard|PHB|3|Skill gish|
Barbarian|PHB|4|Melee|
Druid|PHB|1|Caster|
Cleric|PHB|1|Caster|
Sorcerer|PHB|2|Caster|
Wizard|PHB|1|Caster|
Fighter|PHB|5|Melee|
Ranger|PHB|4|Melee|Tier 3 with Wildshape Varient (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm)
Paladin|PHB|5|Melee|
Rogue|PHB|4|Skill monkey|
Psychic Rogue|Online (http://www.wizards.com/default.asp?x=dnd/psm/20040723b)|3|Skill gish|
Monk|PHB|5|Melee|
Incarnate|MoI|3|Skill Monkey, Caster-ish|
Soulborn|MoI|5|Melee|
Totemist|MoI|3|Melee / Skill Monkey|
Binder|ToM|3||Tier 2 with Online Vestiges (http://www.giantitp.com/forums/showpost.php?p=9589080&postcount=6) (copy of original)
Shadowcaster|ToM|4|Caster|
Truenamer|ToM|N/A|Caster|
Eidolon|Ghostwalk|5||
Eidoloncer|Ghostwalk|2||
Knight|PHB2|4|Melee|
Beguiler|PHB2|3|Caster/skillmonkey|
Dragon Shaman|PHB2|4||
Duskblade|PHB2|3|Gish|
Dragonfire Adept|Dragon Magic|3|Caster|
Shaman|OA|2|Caster|
Sohei|OA|4||
Samurai|OA|4|Melee|
Wu Jen|OA|2|Caster|
Shugenja|OA||Caster|
Crusader|ToB|3|Melee|
Swordsage|ToB|3|Melee/skillmonkey|
Warblade|ToB|3|Melee|
Archivist|HoH|1|Caster|
Dread Necromancer|HoH|3|Caster|
Sha’ir|DC|2||
Battle Dancer|DC|5||
Jester|DC|4||
Mountebank|DC|||
Savant|DC|3||
Urban Druid|DC|2||
Artificer|Eberron CS|1|Crafter|
Magewright|Eberron CS|5||[/table]



My little contribution.

I personally would be fine with just Name|Book|Approximate Tier|Approximate Role|Any note on why they are in the tier, what type of system they use (Psionic, Arcane, Divine...).
I personally will only care about things that are Tier 4 and higher and will read over everything I would allow before allowing it, as the DM, so just a quick Tier number would be good enough.

eggs
2012-04-06, 05:38 PM
If we're doing the Class/Book/Tier/Role/Notes tables, I could go through the materials I'm familiar with tomorrow (probably Pact Magic classes, DSP srd, Arcana Evolved, Advanced Player's Manual; maybe a couple Mythic Vistas), but that's about all I can say from firsthand experience/observation (unless we're also going PF, but just seems like too much).

@OP Do you have access to all the materials listed, or is finding someone who does going to be a part of the indexing?

Empedocles
2012-04-06, 06:43 PM
If we're doing the Class/Book/Tier/Role/Notes tables, I could go through the materials I'm familiar with tomorrow (probably Pact Magic classes, DSP srd, Arcana Evolved, Advanced Player's Manual; maybe a couple Mythic Vistas), but that's about all I can say from firsthand experience/observation (unless we're also going PF, but just seems like too much).

@OP Do you have access to all the materials listed, or is finding someone who does going to be a part of the indexing?

I have access to them all with the exception of the Sovereign Stone Campaign Setting, which I believe contains about 6 base classes.

Randomguy
2012-04-07, 06:17 PM
My little contribution.

I personally would be fine with just Name|Book|Approximate Tier|Approximate Role|Any note on why they are in the tier, what type of system they use (Psionic, Arcane, Divine...).
I personally will only care about things that are Tier 4 and higher and will read over everything I would allow before allowing it, as the DM, so just a quick Tier number would be good enough.

Would you mind removing the quote tags from the new list? If you quote a post with a quote in it, the quotes in the post aren't shown, to avoid a tunnel of quotes, meaning that people can't add on to your new, modified table, so they'd need to add them on manually.

eggs
2012-04-07, 06:30 PM
Okay.
Here's what I have at hand (except Testament, but I'm burning out).

I'm ignoring Paragon classes because they work more like Prestige classes, and rarely have any meaningfully distinguishing characteristics. If anyone feels they should be included, feel free to toss them in.

I included a couple class variants that have huge alterations of play performance (Psychic Ranger, Psionic Soul Weaver, maybe something else) and that have different names (which might *sound* like big changes, until they're examined.
{table=head] CLASS |BOOK |TIER |ROLE |NOTES
Devoted Psion |DSP-SRD |2 |Caster |Psion ACF - Specialist
Enlightened Monk |DSP-SRD |5 |Melee |Monk ACF; doesn't change much
Formbound Spiritist |DSP-SRD |2 |Caster |Psionic Druid (Summoning Focus)
Formbound Surger |DSP-SRD |2 |Caster |Psionic Druid (Animal Companion+Wild Surge)
Halo Knight |DSP-SRD |5 |Melee (Buffer) |Kensai as a base class with minor numeric buffs
Marksman |DSP-SRD |3 |Gish (Archery) |
Psychic Ranger |DSP-SRD |3 |Gish (Skills) |Very low optimization floor
Society Mind |DSP-SRD |2 |Caster |Primarily buff/debuffs
Thoughtsinger |DSP-SRD |3 |Buffer |Psionic Bard
Worldthought Medic |DSP-SRD |2 |Caster |Focused buffing
Augur |DSP-SRD |3 |Caster (NPC) |Slow-progress manifesting
Eldritch Weaver |Advanced Players Manual|2 |Caster |Alternate Wizard; lacks splat support
Evangelist |Advanced Players Manual|3 |Buffer |Divine Bard-type
Scout |Advanced Players Manual|4 |Skillmonkey |Alter Self: the base class
Spellmaster |Advanced Players Manual|1 |Caster |Blue Mage; skill-based casting
Thanemage |Advanced Players Manual|4 |Gish |SotAO-type
Warpriest |Advanced Players Manual|3 |Gish (Divine) |Nerfed melee Cleric
Psychic |Advanced Players Manual|4 |Skillmonkey |Fighter-style class design for APM's alternate psionic system
Akashic |Arcana Evolved |5 |Skillmonkey |Knowledge Emphasis
Champion |Arcana Evolved |5 |Melee |
Greenbound |Arcana Evolved |2 |Caster |Healing Focus
Mage Blade |Arcana Evolved |3 |Gish |Bog-standard gish
Magister |Arcana Evolved |2 |Caster |Wizard analog; limited spell list
Oathsworn |Arcana Evolved |5 |Melee |Monk analog; ritual progression, but too late
Ritual Warrior |Arcana Evolved |4 |Melee |ToB-type with more limited options
Runethane |Arcana Evolved |2 |Caster |Bog-standard AE caster, but with traps
Totem Warrior |Arcana Evolved |4 |Melee |Animal Lord as a base class
Unfettered |Arcana Evolved |5 |Melee |Another crappy Swashbuckler
Warmain |Arcana Evolved |6 |Melee |Fighter, with preselected crappy feats
Witch |Arcana Evolved |3 |Caster |Strongly encourages gishing
Runeblade|Experimental Might |3 |Melee |More of a Summoner in practice
Empyrean Monk |Secrets of Pact Magic |3 |Melee |Monk/Binder-type
Foe Hunter |Secrets of Pact Magic |3 |Skillmonkey |Ranger/Assassin/Binder-type
Occult Priest |Secrets of Pact Magic |2 |Caster |Divine Crusader/Binder-type
Pact Warrior |Secrets of Pact Magic |3 |Melee |Slow bind progression
Soul Weaver |Secrets of Pact Magic |1 |Caster |Wizard/Binder; turns spells into Su abilities
Psionic Soul Weaver |Secrets of Pact Magic |2 |Caster |Psion/Binder; limited powers known
Spirit Binder |Secrets of Pact Magic |2 |Caster |ToM Binder-analog
Unbound Witch |Secrets of Pact Magic |2 |Caster |Wilder/Geomancer/Binder-type
Warbinder |Secrets of Pact Magic |3 |Buffer |Shares/transfers Granted abilities among allies
Exorcist |Villains of Pact Magic |3 |Caster |Beguiler-styled casting from Exorcism-themed list (w/ domains)
Muse |Villains of Pact Magic |2 |Caster |Sorcerer/Binder; severely limited spell access; lots of randomness
Ravaged Soul |Villains of Pact Magic |3 |Melee |Angsty Doctor Who fanfic: the base class
Templar |Villains of Pact Magic |3 |Melee |SLAs make Shadowcaster look like marathon runner
Gladiator |Eternal Rome (MV) |5 |Melee |
Charioteer |Trojan War (MV) |6 |Melee |
Dedicated Warrior |Trojan War (MV) |6 |Melee |
Magician |Trojan War (MV) |2 |Caster |core wizard with a hacked spell list
Priest |Trojan War (MV) |2 |Caster |skill-based spell failure, way too many high-level slots
Godi |Frost & Fur |2 |Caster |Tweaked Cleric
Vitki |Frost & Fur |3 |Buffer |Crummy War Weaver in a can
Voela |Frost & Fur |3 |Caster |Good effects, LOOONG casting time; situationally spans T2 to T5
Angakoq |Frost & Fur |2 |Caster |Ghostish druid
Cossack |Frost & Fur |6 |Melee |
Koldun |Frost & Fur |2 |Caster |Limited spell list, but Polymorph/Planar Binding emphases
Volkov |Frost & Fur |2 |Caster |Cleric/Druid-type
Courtier |Rokugan CS |5 |Skillmonkey |Built for Diplomancy w/ Built-in Leadership
Ninja |Rokugan CS |5 |Melee |Sneak Attack fighter with numeric boosts (speed, init)
Inkyo |Rokugan CS |6 |Melee |Monk, minus class abilities
[/table]

Empedocles
2012-04-07, 08:58 PM
Added the description, will put up a list that is more inclusive tomorrow. Thanks for making it eggs :smallbiggrin:

{table=head] CLASS |BOOK |TIER |ROLE |NOTES
Devoted Psion |DSP-SRD |2 |Caster |Psion ACF - Specialist
Enlightened Monk |DSP-SRD |5 |Melee |Monk ACF; doesn't change much
Formbound Spiritist |DSP-SRD |2 |Caster |Psionic Druid (Summoning Focus)
Formbound Surger |DSP-SRD |2 |Caster |Psionic Druid (Animal Companion+Wild Surge)
Halo Knight |DSP-SRD |5 |Melee (Buffer) |Kensai as a base class with minor numeric buffs
Marksman |DSP-SRD |3 |Gish (Archery) |Psionic character with archery focus
Psychic Ranger |DSP-SRD |3 |Gish (Skills) |Very low optimization floor
Society Mind |DSP-SRD |2 |Caster |Primarily buff/debuffs
Thoughtsinger |DSP-SRD |3 |Buffer |Psionic Bard
Worldthought Medic |DSP-SRD |2 |Caster |Focused buffing
Augur |DSP-SRD |3 |Caster (NPC) |Slow-progress manifesting
Eldritch Weaver |Advanced Players Manual|2 |Caster |Alternate Wizard; lacks splat support
Evangelist |Advanced Players Manual|3 |Buffer |Divine Bard-type
Scout |Advanced Players Manual|4 |Skillmonkey |Alter Self: the base class
Spellmaster |Advanced Players Manual|1 |Caster |Blue Mage; skill-based casting
Thanemage |Advanced Players Manual|4 |Gish |SotAO-type
Warpriest |Advanced Players Manual|3 |Gish (Divine) |Nerfed melee Cleric
Psychic |Advanced Players Manual|4 |Skillmonkey |Fighter-style class design for APM's alternate psionic system
Akashic |Arcana Evolved |5 |Skillmonkey |Knowledge Emphasis
Champion |Arcana Evolved |5 |Melee |Paladin variant with ideal-dependent abilities (not always good)
Greenbound |Arcana Evolved |2 |Caster |Healing Focus
Mage Blade |Arcana Evolved |3 |Gish |Bog-standard gish
Magister |Arcana Evolved |2 |Caster |Wizard analog; limited spell list
Oathsworn |Arcana Evolved |5 |Melee |Monk analog; ritual progression, but too late
Ritual Warrior |Arcana Evolved |4 |Melee |ToB-type with more limited options
Runethane |Arcana Evolved |2 |Caster |Bog-standard AE caster, but with traps
Totem Warrior |Arcana Evolved |4 |Melee |Animal Lord as a base class
Unfettered |Arcana Evolved |5 |Melee |Another crappy Swashbuckler
Warmain |Arcana Evolved |6 |Melee |Fighter, with preselected crappy feats
Witch |Arcana Evolved |3 |Caster |Strongly encourages gishing
Runeblade|Experimental Might |3 |Melee |More of a Summoner in practice
Empyrean Monk |Secrets of Pact Magic |3 |Melee |Monk/Binder-type
Foe Hunter |Secrets of Pact Magic |3 |Skillmonkey |Ranger/Assassin/Binder-type
Occult Priest |Secrets of Pact Magic |2 |Caster |Divine Crusader/Binder-type
Pact Warrior |Secrets of Pact Magic |3 |Melee |Slow bind progression
Soul Weaver |Secrets of Pact Magic |1 |Caster |Wizard/Binder; turns spells into Su abilities
Psionic Soul Weaver |Secrets of Pact Magic |2 |Caster |Psion/Binder; limited powers known
Spirit Binder |Secrets of Pact Magic |2 |Caster |ToM Binder-analog
Unbound Witch |Secrets of Pact Magic |2 |Caster |Wilder/Geomancer/Binder-type
Warbinder |Secrets of Pact Magic |3 |Buffer |Shares/transfers Granted abilities among allies
Exorcist |Villains of Pact Magic |3 |Caster |Beguiler-styled casting from Exorcism-themed list (w/ domains)
Muse |Villains of Pact Magic |2 |Caster |Sorcerer/Binder; severely limited spell access; lots of randomness
Ravaged Soul |Villains of Pact Magic |3 |Melee |Angsty Doctor Who fanfic: the base class
Templar |Villains of Pact Magic |3 |Melee |SLAs make Shadowcaster look like marathon runner
Gladiator |Eternal Rome (MV) |5 |Melee |Another crappy fighter variant, but at least it has flavor
Charioteer |Trojan War (MV) |6 |Melee |Crappy fighter with a chariot. If you're ridiculously creative it doesn't suck too much.
Dedicated Warrior |Trojan War (MV) |6 |Melee |Self-buffing fighter with divine theme (no casting though).
Magician |Trojan War (MV) |2 |Caster |core wizard with a hacked spell list
Priest |Trojan War (MV) |2 |Caster |skill-based spell failure, way too many high-level slots
Godi |Frost & Fur |2 |Caster |Tweaked Cleric
Vitki |Frost & Fur |3 |Buffer |Crummy War Weaver in a can
Voela |Frost & Fur |3 |Caster |Good effects, LOOONG casting time; situationally spans T2 to T5
Angakoq |Frost & Fur |2 |Caster |Ghostish druid
Cossack |Frost & Fur |6 |Melee |High skill fighter with horse-related abilities.
Koldun |Frost & Fur |2 |Caster |Limited spell list, but Polymorph/Planar Binding emphases
Volkov |Frost & Fur |2 |Caster |Cleric/Druid-type
Courtier |Rokugan CS |5 |Skillmonkey |Built for Diplomancy w/ Built-in Leadership
Ninja |Rokugan CS |5 |Melee |Sneak Attack fighter with numeric boosts (speed, init)
Inkyo |Rokugan CS |6 |Melee |Monk, minus class abilities
Levite Priest|Mythic Vistas: Testament|2|Spellcaster|Re-flavored cleric with a nerfed spell list
Psalmist|Mythic Vistas: Testament|2|Spellcaster (Buffer/Healer)|Another nerfed cleric. Has some neat abilities also.
Khery-Heb|Mythic Vistas: Testament|1|Spellcaster|Wizard with more class features, including scribing divine scrolls. Very broken.
Magus of the Starry Host|Mythic Vistas: Testament|1|Spellcaster|SpellcasterAlternate wizard with reflavoring. A total pain to play since he has to pilgrimage to learn a significant amount of spells.
Qedeshot|Mythic Vistas: Testament|2|Skill monkey/Gish|Sort of a prostitute bard with more spells. Potentially awkward to play...
Spy|Mythic Vistas: Testament|3|Gish, Sneak|Spellcasting rogue/monk.

[/table]

shadow_archmagi
2012-04-07, 09:59 PM
Note that there's also an Exorcist: Power Class which is, as far as I can tell, a cleric which gets slightly fewer spells but has bonus turn attempts and nifty things it can do with those turn attempts.

Empedocles
2012-04-07, 10:06 PM
Note that there's also an Exorcist: Power Class which is, as far as I can tell, a cleric which gets slightly fewer spells but has bonus turn attempts and nifty things it can do with those turn attempts.

The exorcist is included on the 1st page, which is the complete list. The one above still leaves out quite a bit.

Empedocles
2012-04-07, 10:38 PM
Added in Testament. Some tiers are iffy though.

eggs
2012-04-08, 02:25 AM
I browsed a couple other books to get through some more of the bigger chunks. I didn't realize how many Paladin-clones Arcanis had. :smalleek: A couple look kind of fun, though (Twilight Warrior especially)

{table=head] CLASS |BOOK |TIER |ROLE |NOTES
Agent |Northern Crown |4 |Skillmonkey |Nerfed Rogue
Natural Philosopher |Northern Crown |1 |Caster |Extraordinary casting from a decent list
Raider |Northern Crown |4 |Melee |Barbarian-type with minor buffs, better skills
Rake |Northern Crown |5 |Melee |Swashbuckler-type; really weird save/BA progression
Scout |Northern Crown |5 |Skillmonkey |Noncasting Ranger/Rogue with weird Combat Style feats
Soldier |Northern Crown |5 |Melee |Fighter with more limited feat selection
Witch |Northern Crown |2 |Caster |Really good at buffing other witches.
Holy Champion (Philosophic Warrior) |Player's Guide to Arcanis|5 |Melee (Skilled)|Paladin-type skillmonkey
Holy Champion (Bearer of Woe) |Player's Guide to Arcanis|4 |Melee |Fist of the Forest/Paladin-type; gains bonuses with damage received
Holy Champion (Knight of Twelve Oaks) |Player's Guide to Arcanis|5 |Melee |Paladin-type; spell-sharing with allies
Holy Champion (Beltinian Hospitaler) |Player's Guide to Arcanis|4 |Melee |Paladin-type with improved casting
Holy Champion (Twilight Warrior) |Player's Guide to Arcanis|4 |Melee (Skilled)|Rogue+Shadowdancer+Paladin+Shadow Conjurations; no UMD
Holy Champion (Sentinel of the Blazing Wyrm)|Player's Guide to Arcanis|5|Melee |Paladin-type with weak blast-oriented alterations
Holy Champion (Storm Lord) |Player's Guide to Arcanis|4 |Melee |Paladin-type with, some useful debuff/teleport effects
Holy Champion (Harbinger of the Dawn) |Player's Guide to Arcanis|5 |Melee |Lawful Paladin, eventually with lots of smites
Holy Champion (Fatespinner) |Player's Guide to Arcanis|4 |Melee |Paladin-type; Reroll-oriented class features
Holy Champion (Deathbringer) |Player's Guide to Arcanis|5 |Melee |Evil Paladin-type with debuffing class features
Holy Champion (Holy Judge) |Player's Guide to Arcanis|4 |Melee |Lawful Paladin-type
Holy Champion (Verdant Champion) |Player's Guide to Arcanis|4 |Melee |Paladin-type with druid spells
Holy Champion (Tainted Keeper) |Player's Guide to Arcanis|4 |Melee |Paladin-type focused on Demon hunting; gains abilities of a chosen demon
Holy Champion (Sea Lord) |Player's Guide to Arcanis|3 |Melee (Skilled)|Paladin-type with a slowly-developing mini-shapechange
Patrician |Player's Guide to Arcanis|5 |Skillmonkey |Social skillmonkey with built-in Leadership (not factored in Tier)
Priest |Player's Guide to Arcanis|2 |Caster |Basically a Cleric minus armor, plus minor numeric party buffs[/table]
EDIT: Spoilered

Empedocles
2012-04-08, 11:41 AM
I personally really like Arcanis' Paladin clones. They're relatively high powered for melee and quite flavorful. Arcanis has a couple other classes from Campaign supplements, which I put below.

{table=head] CLASS |BOOK |TIER |ROLE |NOTES
Occisor|Arcanis - Psionics Unbound|4|Gish/Skillmonkey|A rogue-esque soulknife variant that doesn't utterly suck.
Rhi'zen|Arcanis - Psionics Unbound|3|Psionics/Melee|Monk flavored Psychic Warrior.
Swamp Lord of Pit Sseth|Arcanis - Psionics Unbound|1|Spellcaster/Manifester|Weird class that can cast and manifest. Only gets up to 7th level spells........and powers.
Mist Wanderer|Arcanis-Psionics Unbound|3|Manifester/Skillmonkey|A rogue flavored manifester with Psionic Warrior manifesting progression.
Conflagration Knight|Arcanis-Theocracy of Canceri|4|Melee|A paladin with fire.
Nerothian Reaper|Arcanis-Theocracy of Canceri|3|Melee|A necromantic paladin with animating abilities.
Sarishan Knife|Arcanis-Theocracy of Canceri|4|Melee/Sneak|An assassin class with Ranger spellcasting progression.[/table]

Bam. Also, I'm getting Sovereign Stone in a week or so (ordered it via Amazon) which should complete the initial list of base classes.

Empedocles
2012-04-08, 11:43 AM
{table=head] CLASS |BOOK |TIER |ROLE |NOTES
Devoted Psion |DSP-SRD |2 |Caster |Psion ACF - Specialist
Enlightened Monk |DSP-SRD |5 |Melee |Monk ACF; doesn't change much
Formbound Spiritist |DSP-SRD |2 |Caster |Psionic Druid (Summoning Focus)
Formbound Surger |DSP-SRD |2 |Caster |Psionic Druid (Animal Companion+Wild Surge)
Halo Knight |DSP-SRD |5 |Melee (Buffer) |Kensai as a base class with minor numeric buffs
Marksman |DSP-SRD |3 |Gish (Archery) |Psionic character with archery focus
Psychic Ranger |DSP-SRD |3 |Gish (Skills) |Very low optimization floor
Society Mind |DSP-SRD |2 |Caster |Primarily buff/debuffs
Thoughtsinger |DSP-SRD |3 |Buffer |Psionic Bard
Worldthought Medic |DSP-SRD |2 |Caster |Focused buffing
Augur |DSP-SRD |3 |Caster (NPC) |Slow-progress manifesting
Eldritch Weaver |Advanced Players Manual|2 |Caster |Alternate Wizard; lacks splat support
Evangelist |Advanced Players Manual|3 |Buffer |Divine Bard-type
Scout |Advanced Players Manual|4 |Skillmonkey |Alter Self: the base class
Spellmaster |Advanced Players Manual|1 |Caster |Blue Mage; skill-based casting
Thanemage |Advanced Players Manual|4 |Gish |SotAO-type
Warpriest |Advanced Players Manual|3 |Gish (Divine) |Nerfed melee Cleric
Psychic |Advanced Players Manual|4 |Skillmonkey |Fighter-style class design for APM's alternate psionic system
Akashic |Arcana Evolved |5 |Skillmonkey |Knowledge Emphasis
Champion |Arcana Evolved |5 |Melee |Paladin variant with ideal-dependent abilities (not always good)
Greenbound |Arcana Evolved |2 |Caster |Healing Focus
Mage Blade |Arcana Evolved |3 |Gish |Bog-standard gish
Magister |Arcana Evolved |2 |Caster |Wizard analog; limited spell list
Oathsworn |Arcana Evolved |5 |Melee |Monk analog; ritual progression, but too late
Ritual Warrior |Arcana Evolved |4 |Melee |ToB-type with more limited options
Runethane |Arcana Evolved |2 |Caster |Bog-standard AE caster, but with traps
Totem Warrior |Arcana Evolved |4 |Melee |Animal Lord as a base class
Unfettered |Arcana Evolved |5 |Melee |Another crappy Swashbuckler
Warmain |Arcana Evolved |6 |Melee |Fighter, with preselected crappy feats
Witch |Arcana Evolved |3 |Caster |Strongly encourages gishing
Runeblade|Experimental Might |3 |Melee |More of a Summoner in practice
Empyrean Monk |Secrets of Pact Magic |3 |Melee |Monk/Binder-type
Foe Hunter |Secrets of Pact Magic |3 |Skillmonkey |Ranger/Assassin/Binder-type
Occult Priest |Secrets of Pact Magic |2 |Caster |Divine Crusader/Binder-type
Pact Warrior |Secrets of Pact Magic |3 |Melee |Slow bind progression
Soul Weaver |Secrets of Pact Magic |1 |Caster |Wizard/Binder; turns spells into Su abilities
Psionic Soul Weaver |Secrets of Pact Magic |2 |Caster |Psion/Binder; limited powers known
Spirit Binder |Secrets of Pact Magic |2 |Caster |ToM Binder-analog
Unbound Witch |Secrets of Pact Magic |2 |Caster |Wilder/Geomancer/Binder-type
Warbinder |Secrets of Pact Magic |3 |Buffer |Shares/transfers Granted abilities among allies
Exorcist |Villains of Pact Magic |3 |Caster |Beguiler-styled casting from Exorcism-themed list (w/ domains)
Muse |Villains of Pact Magic |2 |Caster |Sorcerer/Binder; severely limited spell access; lots of randomness
Ravaged Soul |Villains of Pact Magic |3 |Melee |Angsty Doctor Who fanfic: the base class
Templar |Villains of Pact Magic |3 |Melee |SLAs make Shadowcaster look like marathon runner
Gladiator |Eternal Rome (MV) |5 |Melee |Another crappy fighter variant, but at least it has flavor
Charioteer |Trojan War (MV) |6 |Melee |Crappy fighter with a chariot. If you're ridiculously creative it doesn't suck too much.
Dedicated Warrior |Trojan War (MV) |6 |Melee |Self-buffing fighter with divine theme (no casting though).
Magician |Trojan War (MV) |2 |Caster |core wizard with a hacked spell list
Priest |Trojan War (MV) |2 |Caster |skill-based spell failure, way too many high-level slots
Godi |Frost & Fur |2 |Caster |Tweaked Cleric
Vitki |Frost & Fur |3 |Buffer |Crummy War Weaver in a can
Voela |Frost & Fur |3 |Caster |Good effects, LOOONG casting time; situationally spans T2 to T5
Angakoq |Frost & Fur |2 |Caster |Ghostish druid
Cossack |Frost & Fur |6 |Melee |High skill fighter with horse-related abilities.
Koldun |Frost & Fur |2 |Caster |Limited spell list, but Polymorph/Planar Binding emphases
Volkov |Frost & Fur |2 |Caster |Cleric/Druid-type
Courtier |Rokugan CS |5 |Skillmonkey |Built for Diplomancy w/ Built-in Leadership
Ninja |Rokugan CS |5 |Melee |Sneak Attack fighter with numeric boosts (speed, init)
Inkyo |Rokugan CS |6 |Melee |Monk, minus class abilities
Levite Priest|Mythic Vistas: Testament|2|Spellcaster|Re-flavored cleric with a nerfed spell list
Psalmist|Mythic Vistas: Testament|2|Spellcaster (Buffer/Healer)|Another nerfed cleric. Has some neat abilities also.
Khery-Heb|Mythic Vistas: Testament|1|Spellcaster|Wizard with more class features, including scribing divine scrolls. Very broken.
Magus of the Starry Host|Mythic Vistas: Testament|1|Spellcaster|SpellcasterAlternate wizard with reflavoring. A total pain to play since he has to pilgrimage to learn a significant amount of spells.
Qedeshot|Mythic Vistas: Testament|2|Skill monkey/Gish|Sort of a prostitute bard with more spells. Potentially awkward to play...
Spy|Mythic Vistas: Testament|3|Gish, Sneak|Spellcasting rogue/monk.
Agent |Northern Crown |4 |Skillmonkey |Nerfed Rogue
Natural Philosopher |Northern Crown |1 |Caster |Extraordinary casting from a decent list
Raider |Northern Crown |4 |Melee |Barbarian-type with minor buffs, better skills
Rake |Northern Crown |5 |Melee |Swashbuckler-type; really weird save/BA progression
Scout |Northern Crown |5 |Skillmonkey |Noncasting Ranger/Rogue with weird Combat Style feats
Soldier |Northern Crown |5 |Melee |Fighter with more limited feat selection
Witch |Northern Crown |2 |Caster |Really good at buffing other witches.
Holy Champion (Philosophic Warrior) |Player's Guide to Arcanis|5 |Melee (Skilled)|Paladin-type skillmonkey
Holy Champion (Bearer of Woe) |Player's Guide to Arcanis|4 |Melee |Fist of the Forest/Paladin-type; gains bonuses with damage received
Holy Champion (Knight of Twelve Oaks) |Player's Guide to Arcanis|5 |Melee |Paladin-type; spell-sharing with allies
Holy Champion (Beltinian Hospitaler) |Player's Guide to Arcanis|4 |Melee |Paladin-type with improved casting
Holy Champion (Twilight Warrior) |Player's Guide to Arcanis|4 |Melee (Skilled)|Rogue+Shadowdancer+Paladin+Shadow Conjurations; no UMD
Holy Champion (Sentinel of the Blazing Wyrm)|Player's Guide to Arcanis|5|Melee |Paladin-type with weak blast-oriented alterations
Holy Champion (Storm Lord) |Player's Guide to Arcanis|4 |Melee |Paladin-type with, some useful debuff/teleport effects
Holy Champion (Harbinger of the Dawn) |Player's Guide to Arcanis|5 |Melee |Lawful Paladin, eventually with lots of smites
Holy Champion (Fatespinner) |Player's Guide to Arcanis|4 |Melee |Paladin-type; Reroll-oriented class features
Holy Champion (Deathbringer) |Player's Guide to Arcanis|5 |Melee |Evil Paladin-type with debuffing class features
Holy Champion (Holy Judge) |Player's Guide to Arcanis|4 |Melee |Lawful Paladin-type
Holy Champion (Verdant Champion) |Player's Guide to Arcanis|4 |Melee |Paladin-type with druid spells
Holy Champion (Tainted Keeper) |Player's Guide to Arcanis|4 |Melee |Paladin-type focused on Demon hunting; gains abilities of a chosen demon
Holy Champion (Sea Lord) |Player's Guide to Arcanis|3 |Melee (Skilled)|Paladin-type with a slowly-developing mini-shapechange
Patrician |Player's Guide to Arcanis|5 |Skillmonkey |Social skillmonkey with built-in Leadership (not factored in Tier)
Priest |Player's Guide to Arcanis|2 |Caster |Basically a Cleric minus armor, plus minor numeric party buffs
Occisor|Arcanis - Psionics Unbound|4|Gish/Skillmonkey|A rogue-esque soulknife variant that doesn't utterly suck.
Rhi'zen|Arcanis - Psionics Unbound|3|Psionics/Melee|Monk flavored Psychic Warrior.
Swamp Lord of Pit Sseth|Arcanis - Psionics Unbound|1|Spellcaster/Manifester|Weird class that can cast and manifest. Only gets up to 7th level spells........and powers.
Mist Wanderer|Arcanis-Psionics Unbound|3|Manifester/Skillmonkey|A rogue flavored manifester with Psionic Warrior manifesting progression.
Conflagration Knight|Arcanis-Theocracy of Canceri|4|Melee|A paladin with fire.
Nerothian Reaper|Arcanis-Theocracy of Canceri|3|Melee|A necromantic paladin with animating abilities.
Sarishan Knife|Arcanis-Theocracy of Canceri|4|Melee/Sneak|An assassin class with Ranger spellcasting progression.
Beholder Cultist|Complete Guide to Beholders|2|Alt. spellcaster|Uses beholder rays in a manner similar to spells. Essentially a nerfed wizard with different flavor.
Blood Druid|Complete Guide to Drow|1|Spellcaster|Evil wizard alternative
Assassin|Master Class-Assassin's Handbook|4|Gish/Skillmonkey/Sneak|Re-flavored rogue with death strike abilities.
Witch|Master Class-Witch's Handbook|2|Spellcaster|Re-flavored wizard with transmutation focus. Basically an alter self monster. Tier 2 because no conjuration.
Shaman|Master Class-Shaman's Handbook|1|Spellcaster/Buffer|Basically the exact same thing as a cleric, but with more druidic flavor.
Cavalier|Master Class-Cavalier's Handbook|4|Melee|Fighter with progression picked out. More class features so it is more playable then a fighter.
Dark Heart|Dezzavold-Fortress of the Drow|4|Melee|Barbarian with more class features and much darker fluff.
Netherstrider|Dezzavold-Fortress of the Drow|4|Melee|Wild and uncivilized unarmed fighter. Full BAB with Flurry of Blows though!
Yogi|Complete Guide to Rakshasas|3|Gish/Buffer|Complete Guide to Rakshasas|Decent class, like a monk with Bard spellcasting progression.




[/table]


Okay, put all the tables so far together.

Empedocles
2012-04-08, 12:29 PM
Added in Master Classes (except Avatar's handbook. I don't have that one) and a few classes from racial supplements.

Empedocles
2012-04-08, 06:32 PM
Put the table on the 1st page also. Anyone willing to do the Power Classes?

eggs
2012-04-08, 08:52 PM
This is getting me to look at a lot of classes I wouldn't otherwise. The Yogi and the Swamplord are pretty cool.

And looking over the Blood Druid's summoning, that is crazy. :smalleek:


Put the table on the 1st page also. Anyone willing to do the Power Classes?
Sure! I was just working on those. :smallsmile:

Also Darkness & Dread's monster-fodder classes:

{table=head] CLASS |BOOK |TIER |ROLE |NOTES
Assassin |Power Classes: Assassin |5 |Melee |Sneak attack with double damage after study
Gladiator |Power Classes: Gladiator |6 |Melee |Warrior class with ability to perform in combat
Exorcist |Power Classes: Exorcist |1 |Caster |Cleric, plus class features, including lots of Turning
Noble |Power Classes: Noble |5 |Skillmonkey |Diplomancer with built-in Leadership
Knight |Power Classes: Knight |6 |Melee |Chronically ripped off & bossed around as class features?
Artificer |Power Classes: Artificer |2 |Caster |Sorcerer with dirt-cheap Golems; UMD abilities, no UMD skill (???)
Hedge Wizard |Power Classes: Hedge Wizard |2 |Caster |Slow-advancement Wizard gish
Explorer |Power Classes: Explorer |6 |Melee |Having a map: the base class
Pirate |Power Classes: Pirate |5 |Melee |Knowledge monkey, eventually gets Water domain spells as Ex ability
Alchemist |Power Classes: Alchemist |2 |Caster |Item Creation, no-save death poison and Polymorph Any Object at low levels
Cabalist |Power Classes: Cabalist |1 |Caster |Skill-based casting without spell level caps
Fool |Power Classes: Fool |5 |Skillmonkey |Mostly dead levels, compelling dip - mass Antagonise and huge Thrown weapon volley.
Acolyte |Darkness & Dread |3 |Caster |Defensive buffer; 10-level class
Alchemist |Darkness & Dread |3 |Caster |Battlefield Control; 10-level class
Antiquarian |Darkness & Dread |5 |Skillmonkey |Minor UMD abilities; 5-level class
Apprentice |Darkness & Dread |2 |Caster |Wizard-type with limited list, UMD; 10-level class
Artisan |Darkness & Dread |6 |Skillmonkey |Somewhat variable skill list; 5-level class
Beggar |Darkness & Dread |6 |Skillmonkey |Crappy class, decent skills; 5-level class
Engineer |Darkness & Dread |6 |Cannonfodder |Focused on smashing objects; 5-level class
Gambler |Darkness & Dread |5 |Skillmonkey |Metagamey dice manipulation; 5-level class
Grave Robber |Darkness & Dread |6 |Cannonfodder |Ain't afraid of no ghosts; 5-level class
Grifter |Darkness & Dread |5 |Skillmonkey |Diplomancy, Force self-destructive actions; 5-level class
Herbalist |Darkness & Dread |3 |Caster |Buffer/healer; 10-level class
Kennelmaster |Darkness & Dread |6 |Cannonfodder |Handle animal bonuses; 5-level class
Medium |Darkness & Dread |5 |Skillmonkey |Monster-detection+UMD; 5-level class
Merchant |Darkness & Dread |6 |Skillmonkey |Treats markets as twice as wealthy; 5-level class
Minstrel |Darkness & Dread |6 |Skillmonkey |Bard-type, toned down; 5-level class
Physician |Darkness & Dread |6 |Healer |Wisdom-based Lay on Hands x2; 10-level class
Pit Fighter |Darkness & Dread |6 |Melee |Barbarian/Rogue, toned way down; 5-level class
Prospector |Darkness & Dread |5 |Skillmonkey |Trap specialist, reroll features; 5-level class
Sage |Darkness & Dread |5 |Skillmonkey |Variable skill list, big knowledge bonuses; 5-level class
Sewerjack |Darkness & Dread |5 |Melee |Tough defenses, little else; 5-level class
Thief |Darkness & Dread |5 |Skillmonkey |Sneak attack, decent skills; 5-level class
Tracker |Darkness & Dread |5 |Skillmonkey |Utility feats, ranged sneak attack; 10-level class
Veteran |Darkness & Dread |5 |Melee |Fighter, minus hald a feat; 10-level class
Worker |Darkness & Dread |6 |Cannonfodder |Variable skill list, physical ability increases; 5-level class
[/table]


After leafing though Dragonmech and Chaos Mage, I think I'm going to avoid the weird systems until I have a chance to play with them. I'll look at the Mythic Vistas next.

Empedocles
2012-04-08, 09:49 PM
Most mythic vistas are done, except Medieval Player's Handbook and (should we include this?) Red Star. My next step is going to be to add the Legends & Lairs "Path of X" supplements, the WoW Campaign Setting for d20, and do Nyambe - African Adventures' alternative classes.

As for the yogi, I've actually played one - a yaksha elf yogi 3. It got slaughtered when the party attacked an aurak draconian way earlier when they were supposed to (they tried to immobilize it with web and then set the web on fire...but the aurak could teleport. 4 out of 6 of the players died, and that's because I was nice and didn't use my breath weapon at the end) but pre-death it was a very fun class to play.

EDIT: I can do Dragonmech. I've run two separate campaigns with it actually, and Chaos Mage is pretty easy: straight up Tier 1. It's ridiculously powerful.

Empedocles
2012-04-08, 10:34 PM
Okay, added in Blackmoor, Swashbuckling Adventures, Wilderlands of High Fantasy, and Iron Kingdoms.

eggs
2012-04-09, 01:56 AM
There's something weird going on with the tables' sort function. It looks like it's clustering our entries separately, probably due to spacing. Not anything to worry about now, but once this is done, it'd be really handy to be able to sort by Role and Tier.

Anyway, here are the MVs, before I have to step out into anything new:
{table=head]CLASS |BOOK |TIER |ROLE |NOTES
Cunning Man |Mythic Vistas: Midieval Player's Manual|4 |Crafter |Numeric buffing, social skills, UMD
Natural Magician|Mythic Vistas: Midieval Player's Manual|2 |Caster |Learn any Arcane spells; severely limited spell frequency
Theurge |Mythic Vistas: Midieval Player's Manual|2 |Caster |Learn spells from any list, cast at low CL/DC
Priest |Mythic Vistas: Midieval Player's Manual|1 |Caster |Slightly nerfed Cleric; can compel sinners to do penance
Saint |Mythic Vistas: Midieval Player's Manual|4 |Caster |Very specific healing, curses, divinations and misc. miracles
Canonist |Mythic Vistas: Midieval Player's Manual|4 |Skillmonkey |Diplomancer with new ways to break social skills
Scholar |Mythic Vistas: Midieval Player's Manual|6 |Skillmonkey |Specialist in the Philosphical Dispute subsystem (seriously)
Artist |Mythic Vistas: Midieval Player's Manual|6 |Skillmonkey |Specialist in the Art subsustem
Buccaneer |Mythic Vistas: Skull & Bones |6 |Melee |Weak sniper with melee area fear attack at level 11
Sea Dog |Mythic Vistas: Skull & Bones |6 |Melee |Gets pretty good at Profession (Sailor)
Shantyman |Mythic Vistas: Skull & Bones |5 |Buffer |Gets Bard's music, not much else
Bokor |Mythic Vistas: Skull & Bones |3 |Caster |Voodoo Sorcerer-types; damaged by casting; highly limited high-level slots
Hougan |Mythic Vistas: Skull & Bones |3 |Caster |Voodoo Cleric-types; High level spells (7+) may require quests
Noble |Mythic Vistas: SpirosBlaak |5 |Skillmonkey |Social character with Leadership (not factored in tier)
Pirate |Mythic Vistas: SpirosBlaak |4 |Melee |Panic with Demoralize, Charisma to AC; otherwise a crummy fighter rehash
Prophet |Mythic Vistas: SpirosBlaak |2 |Caster |Spontaneous cleric-type
Technologist |Mythic Vistas: SpirosBlaak |3 |Crafter |Build items with low-level spell effects
Adept |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, long casting time, lots of skill points
Charlatan |Masque of the Red Death |3 |Caster |Bard-style casting with skill-based failure mechanic, long casting time
Metaphysician |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, obnoxiously long casting time, lots of skill points
Occultist |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, long casting time
Athlete |Masque of the Red Death |6 |Melee |Fighter-type with a crummier feat list
Explorer/Scout |Masque of the Red Death |5 |Melee |Fighter-type with Ranger skills and class features available
Shootist |Masque of the Red Death |5 |Melee |Fighter-type with preselected feats (workable but bizarre advancements)
Soldier |Masque of the Red Death |5 |Melee |Core fighter with extra skills
Intellectual |Masque of the Red Death |6 |Skillmonkey |Lots of Skill Focus: Knowledge; not a lot else.
Parson |Masque of the Red Death |6 |Cannonfodder |Class features like the cleric's, without the spells (the -4 penalty adds insult to injury)
Physician |Masque of the Red Death |6 |Skillmonkey |10+Int skill points look interesting. Rigid skill lists and no class features do not. (And a Code of Conduct! :p)
Scholar/Scientist|Masque of the Red Death |6 |Skillmonkey |10+Int skill points with no class features and 5 Knowledges as class skills
Mystic |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time
Medium |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time, talks to ghosts
Shaman |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time, Druid's minor class features
Spiritualist |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, obnoxiously long casting time
Sleuth |Masque of the Red Death |6 |Skillmonkey |Detection-based skills, Evasion as single notable class feature
Criminal |Masque of the Red Death |5 |Skillmonkey |Trapfinding, Evasion and slow sneak attack progression
Dandy |Masque of the Red Death |6 |Skillmonkey |10+Int skill points, with a monthly diplomacy bonus.
Journalist |Masque of the Red Death |6 |Skillmonkey |The skill list you'd expect, and a couple bonuses to those checks.
Tradesman |Masque of the Red Death |6 |Skillmonkey |Lots of bonuses to Profession and Craft
Mechanic |Masque of the Red Death |6 |Skillmonkey |A couple bonuses to Craft
Performer |Masque of the Red Death |5 |Skillmonkey |Bardic Music
Assassin |Thieves' World |5 |Melee |Sneak with bonus prereq feats and sneak attack
Godsworn |Thieves' World |3 |Melee |Wisdom-synergy like mad. 9th level casting from limited list, long casting times
Initiate |Thieves' World |3 |Gish |Very limited spontaneous(ish) spells, but wide list choice, 6+Int skills
Mage |Thieves' World |2 |Caster |Intelligence-based Spontaneous caster
Noble |Thieves' World |5 |Skillmonkey |Diplomacy focus, minor buffs/debuffs, Leadership (not factored in Tier)
Priest |Thieves' World |2 |Caster |Spontaneous(ish) Cleric
Ranger |Thieves' World |5 |Skillmonkey |No spells, more combat styles
Savant |Thieves' World |6 |Skillmonkey |Various minor skill bonuses, Skill Mastery at ECL 2
Survivor |Thieves' World |6 |Melee |Either the offensive or defensive Monk traits, and then not all
Witch |Thieves' World |2 |Caster |Spontaneous Charisma-based caster; Druid/Sorcerer-like spell list
Academician |Mythic Vistas: Black Company |5 |Skillmonkey |Gradually customizable skill list, lots of skill bonuses
Berserker |Mythic Vistas: Black Company |4 |Melee |Barbarian with Trapsense swapped for Cleave and Intimidate features
Jack-of-All-Trades|Mythic Vistas: Black Company |4 |Skillmonkey |Customizable skill list, lots of bonus feats, including temporary feat slots
Noble |Mythic Vistas: Black Company |5 |Skillmonkey |Diplomacy focus, minor buffs, Leadership (not factored in Tier)
Scout |Mythic Vistas: Black Company |5 |Skillmonkey |Sniping focus; fighter feats, sudden strike
Thief |Mythic Vistas: Black Company |5 |Skillmonkey |Rogue, minus UMD and ACFs
Weapon Master |Mythic Vistas: Black Company |5 |Melee |Monk-type abilities, bigger numbers, action point-based movement
Zealot |Mythic Vistas: Black Company |5 |Melee |The most times Toughness ever appeared in a base class, but a nice frenzy
[/table]

I'm starting to wonder if there are any D&D writers who didn't sit down and say "let's write a class about social skills and give it a bunch of rubbish powers, but tag Leadership on, just to play it safe." :smalltongue:

EDIT:
Missed Black Company. I'll get that, Thieves World and Masque of the Red Death next.

EDIT2:
Added to this post's chart. And seriously. Two more Diplomacy+Leadershippers.

Empedocles
2012-04-09, 04:56 AM
I'm starting to wonder if there are any D&D writers who didn't sit down and say "let's write a class about social skills and give it a bunch of rubbish powers, but tag Leadership on, just to play it safe." :smalltongue:

EDIT:
Missed Black Company. I'll get that, Thieves World and Masque of the Red Death next.

EDIT2:
Added to this post's chart. And seriously. Two more Diplomacy+Leadershippers.

Yeah...whenever I got to one of those I called it a "Social/skillmonkey" role. I just...can't imagine why anyone thought a class thats main feature was leadership would help anyone...

In other news, I ran into a problem while Tiering the mech pilot. As a class by itself the mech pilot has next to no abilities...except for when he's in a mech, at which point he's like upper Tier 2. I think I'm going to go through and find WBL and an average mech that corresponds to that wealth, and assume that's the mech the mech pilot has....

EDIT: Not sure why the tables aren't letting us reorganize :smallfrown:

EDIT #2: Put the above list onto the main table. Still need to do Warcraft, Thieve's World, Dragonstar, Dragonmech, Path of X, some Encyclopaedia Arcane classes, and Avalance Press (:smallmad:)...should Iron Heroes be included?

EDIT #3: put in some minor classes from random supplements. Discovered that the complete guide to wererats has some base classes....

Empedocles
2012-04-09, 03:45 PM
Anyone know any classes that aren't on the table and I haven't already mentioned?

Sdonourg
2012-04-09, 08:30 PM
There is a Bio-Psion class in Dragonstar - Player's Companion and some classes in Elements of Magic book series.

Empedocles
2012-04-09, 09:17 PM
There is a Bio-Psion class in Dragonstar - Player's Companion and some classes in Elements of Magic book series.

Thanks :smallsmile: Putting them in now. Any idea what Tier the alternate mage classes from Elements of Magic are?

eggs
2012-04-10, 02:00 AM
Tossing in a couple more.

{table=head]CLASS |BOOK |TIER |ROLE |NOTES
Gamba Fighter |Nyambe: African Adventures |5 |Melee |Fighter with half feats, Barbarian traits like speed, skills, DR
Mchawi Wizard |Nyambe: African Adventures |1 |Caster |Wizard spell list, Necromancy specialization, Reincarnates after dying
Nanala Rogue |Nyambe: African Adventures |4 |Skillmonkey |Rogue with Bonus feats, flexibly-ordered class features
N'anga Cleric |Nyambe: African Adventures |1 |Caster |Influenced by spirit after spellcasting (as Binder's RP), choose between Druid/Cleric spells, choose between shapeshifting, turning and plant immunities
Sei Sorcerer |Nyambe: African Adventures |2 |Caster |Sorcerer casting, a couple spells-known taxes, gain dragon-modeled abilities (DCs need fixing)
Animal Lord |Sorcery & Steam |4 |Melee |Barbarian-type with skill-based Rage-type. Can get Pounce or Trip (as wolf) at level 1
Artificer |Sorcery & Steam |5 |Skillmonkey |Builds inexpensive nonmagical items, large bonuses to disable device
Musketeer |Sorcery & Steam |5 |Melee |Feats from a relevant list, mobility skills
Thaumaturgist |Book of Fiends |1 |Caster |Cleric casting with familiar, daily free action summons and random deformations
Nomad |Nile Empire |6 |Melee |Gain AC and Attack bonuses with each attack per round
Scribe |Nile Empire |6 |Skillmonkey |Has Contacts, a weird mix of unarmed combat feats and a framework that can't use them
Trader |Nile Empire |6 |Skillmonkey |Bonus skill points as a class feature; still comes up shy of 6+Int skill classes
Arcane Mekanic |Iron Kingdoms |3 |Crafter |Builds/uses steampunk components of IK, Bard-rate prepared spells from Wizard list
Bodger |Iron Kingdoms |5 |Skillmonkey |Craft-focus; all about quick-and-dirty toolmaking and repairs
Fell Caller |Iron Kingdoms |4 |Buffer |Bardic Music, plus a variety of offensive mind-effects (Area fear and confusion, blasting)
Gun Mage |Iron Kingdoms |3 |Gish |Delivers spells with bullets, built-in Arcane Strike
[/table]

I think Iron Kingdoms is at least as good a fit as a bunch of things on the list - it doesn't even change the casting mechanics in ways like Arcana Evolved or Thieves' World. I only know the core book classes, though. I tossed those in, and will see if I can track down any more (if there are any more) later on.

Sdonourg
2012-04-10, 02:43 AM
Thanks :smallsmile: Putting them in now. Any idea what Tier the alternate mage classes from Elements of Magic are?

Sadly, no. I have almost no sense of balance, so I wanted to hear other people's opinions :smallsmile:.

eggs
2012-04-10, 12:00 PM
There are Magic of Arcanis's base classes.

AEG's Magic has a bunch of extra mages. Most are essentially Sorcerer/Wizard variants, but there are some neat things like a Monk-type with Strength-based spells.

I can get both of those. I'm starting to dig this Arcanis setting (never noticed it before).

Empedocles
2012-04-10, 12:47 PM
There are Magic of Arcanis's base classes.

AEG's Magic has a bunch of extra mages. Most are essentially Sorcerer/Wizard variants, but there are some neat things like a Monk-type with Strength-based spells.

I can get both of those. I'm starting to dig this Arcanis setting (never noticed it before).

Yeah..i hadn't looked at it much before but it's pretty sick. And I have big plans for those holy warrior guys :smallwink:

eggs
2012-04-10, 04:00 PM
If we're going comprehensive, I know Lion's Den Press has a few not listed here:
Psionic Knight, Cavalier, Assassin, Fiendblade, Witch and Priest of the Celestial Spheres. I've only read the last one.
{table=head]CLASS |SOURCE |TIER |ROLE |NOTES
Altherian Artificer |Magic of Arcanis |3 |Skillmonkey |Trap/breaking-stuff specialist; robot companion; useful Item creation at levels 13+; Wizard-light spell list at Bard rate
Hedge Mage |Magic of Arcanis |2 |Caster |Spontaneous Wisdom casting counts as Arcane & Divine
Shaman |Magic of Arcanis |2 |Caster |Spontaneous Divine caster manipulates spirits; spell list is mix of Cleric/Druid
Spellblade |Magic of Arcanis |4 |Gish |Standard, if uninspired, gish. 3/4 BA and caps at 4th level spells at level 10.
Suromar |Magic of Arcanis |3 |Gish |Psion-hunter with Bard spell progression. Abilities to block mental effects, deny psionic focus, Improved Evasion for Will, act before Initiative as a capstone
Warder |Magic of Arcanis |3 |Gish |Ranger-like gish; Damage/skill bonuses in favored terrain and Ranger-like bonus feats, Bard-rate casting from defensive Druid/Sorcerer mashup spell list
Chronomancer |Magic (AEG) |1 |Caster |Wizard with additional time-themed spells, rerolls
Elemental Adept |Magic (AEG) |1 |Caster |Wizard with growing elemental companion and a minor elementally-themed power
Totemist |Magic (AEG) |2 |Caster |Eccentric spontaneous divine caster with interesting spell list, craft totems for minor metamagic-like effects
Flesh Mage |Magic (AEG) |2 |Caster |Spontaneous buffer/debuffer ignores SR, Dispels
Mage Smith |Magic (AEG) |2 |Caster |Constitution-based sorcerer with crafting emphasis, make weapons that deal alternate damage types, Cleric chassis
Arcane Monk |Magic (AEG) |3 |Gish |Unarmed combat with Strength-based casting from a solid gish list
Adept of the Awakened Eye|Magic (AEG) |2 |Caster |Madness-themed spontaneous caster ignores SR, Dispels; buff/mass debuff/battlefield control spell list, can burn spell slots/add casting time to ramp up caster level
Number Magician |Magic (AEG) |1 |Caster |Wizard with extra metamagic, metamagic cost reducers for specified targets, treat dice rolls as natural 20s
Runewright |Magic (AEG) |2 |Caster |Arcane-like spontaneous Wisdom caster, can add scroll-like enhancements to items/weapons that activate on use; spell list like Wizard, minus the summons/morphs
Shadow Mage |Magic (AEG) |2 |Caster |Arcane-like spontaneous Wisdom caster, Spell failure chance in light, spell list with shadow and manipulation themes (which apparently include Divine Favor/Power)
Tinker |Magic (AEG) |2 |Caster |Crafter with trapfinding makes inexpensive Robots, prepared spells (limited but versatile selection from Wizard list)
Thaumaturge |Magic (AEG) |1 |Caster |Wizard with access to ALL spells, gains domains, cannot use metamagic
Witch |Magic (AEG) |1 |Caster |Spell-point caster selects spells known from Sorcerer/Druid lists, access to free-form impromptu spell effects
Holy Warrior |Book of the Righteous |5 |Melee |3.0 Paladin with a few extra ability options, but its own highly limited spell list
Priest of the Celestial Spheres|Classes of Legend: Priest of the Celestial Spheres |2 |Caster |AD&D-styled Divine Caster whose spells are determined by Sphere selection (more elaborate domain-style thematic groups)
Arcane Healer |Penumbra: Occult Lore |5 |Healer |NPC class prepares healing spells/defensive buffs very slowly
Computer |Penumbra: Occult Lore |5 |Caster |NPC class with UMD, useful skills, Divination SLAs available a couple levels early
Astrologer |Penumbra: Occult Lore |1 |Caster |Prepared caster with modified Wizard list (Improved Conjuration, nerfed Evocation and Illusion); invoking spells needs to be altered to take the spells' normal casting times
Elementalist |Penumbra: Occult Lore |2 |Caster |Elemental Wizard, become Elemental, cast from Elementally-themed spell list
Gleaner |Penumbra: Occult Lore |5 |Caster |Trap spirits of dead characters in items; eventually gain ability to emulate trapped souls' abilities (skills, base attack), spam low-level spell effects
Sympathetic Caster |Penumbra: Occult Lore |1 |Caster |Freeform Spell-point casting, within specified domains (eg. "Animals" or "Transformation")
[/table]
It's a shame most of Magic is horribly imbalanced; the Arcane Monk (http://www.purpleduckgames.com/arcane-monk) and Runewright are pretty cool.

Empedocles
2012-04-10, 08:11 PM
If we're going comprehensive, I know Lion's Den Press has a few not listed here:
Psionic Knight, Cavalier, Assassin, Fiendblade, Witch and Priest of the Celestial Spheres. I've only read the last one.
{table=head]CLASS |SOURCE |TIER |ROLE |NOTES
Altherian Artificer |Magic of Arcanis |3 |Skillmonkey |Trap/breaking-stuff specialist; robot companion; useful Item creation at levels 13+; Wizard-light spell list at Bard rate
Hedge Mage |Magic of Arcanis |2 |Caster |Spontaneous Wisdom casting counts as Arcane & Divine
Shaman |Magic of Arcanis |2 |Caster |Spontaneous Divine caster manipulates spirits; spell list is mix of Cleric/Druid
Spellblade |Magic of Arcanis |4 |Gish |Standard, if uninspired, gish. 3/4 BA and caps at 4th level spells at level 10.
Suromar |Magic of Arcanis |3 |Gish |Psion-hunter with Bard spell progression. Abilities to block mental effects, deny psionic focus, Improved Evasion for Will, act before Initiative as a capstone
Warder |Magic of Arcanis |3 |Gish |Ranger-like gish; Damage/skill bonuses in favored terrain and Ranger-like bonus feats, Bard-rate casting from defense-based Druid/Sorcerer mashup list
Chronomancer |Magic (AEG) |1 |Caster |Wizard with additional time-themed spells, rerolls
Elemental Adept |Magic (AEG) |1 |Caster |Wizard with growing elemental companion and a minor elementally-themed power
Totemist |Magic (AEG) |2 |Caster |Eccentric spontaneous divine caster with interesting spell list, craft totems for minor metamagic-like effects
Flesh Mage |Magic (AEG) |2 |Caster |Spontaneous buffer/debuffer ignores SR, Dispels
Mage Smith |Magic (AEG) |2 |Caster |Constitution-based sorcerer with crafting emphasis, make weapons that deal alternate damage types, Cleric chassis
Arcane Monk |Magic (AEG) |3 |Gish |Unarmed combat with Strength-based casting from a solid gish list
Adept of the Awakened Eye|Magic (AEG) |2 |Caster |Mad spontaneous caster ignores SR, Dispels; buff/mass debuff/battlefield control spell list, can burn spell slots/add casting time to ramp up caster level
Number Magician |Magic (AEG) |1 |Caster |Wizard with extra metamagic, metamagic cost reducers for specified targets, treat dice rolls as natural 20s
Runewright |Magic (AEG) |2 |Caster |Arcane-like spontaneous Wisdom caster, can add scroll-like enhancements to items/weapons that activate on use; spell list like Wizard, minus summons/morphs
Shadow Mage |Magic (AEG) |2 |Caster |Arcane-like spontaneous Wisdom caster, Spell failure chance in light, spell list with shadow and manipulation themes (and Divine Favor/Power, apparently)
Tinker |Magic (AEG) |2 |Caster |Crafter with trapfinding makes inexpensive Robots, prepared spells (limited but versatile selection from Wizard list)
Thaumaturge |Magic (AEG) |1 |Caster |Wizard with access to all spells, gains domains, cannot use metamagic
Witch |Magic (AEG) |1 |Caster |Spell-point caster selects spells known from Sorcerer/Druid lists, access to "freeform" impromptu spell effects
Holy Warrior |Book of the Righteous |5 |Melee |3.0 Paladin with a few extra ability options, but its own highly limited spell list
Priest of the Celestial Spheres|Classes of Legend: Priest of the Celestial Spheres |2 |Caster |AD&D-styled Divine Caster whose spells are determined by Sphere selection (more elaborate domain-style thematic groups)
Arcane Healer |Penumbra: Occult Lore |5 |Healer |NPC class prepares healing spells/defensive buffs very slowly
Computer |Penumbra: Occult Lore |5 |Caster |NPC class with UMD, useful skills, Divination SLAs available a couple levels early
Astrologer |Penumbra: Occult Lore |1 |Caster |Prepared caster with modified Wizard list (Improved Conjuration, nerfed Evocation and Illusion); invoking spells needs to be altered to take the spells' normal casting times
Elementalist |Penumbra: Occult Lore |2 |Caster |Elemental Wizard, become Elemental, cast from Elementally-themed spell list
Gleaner |Penumbra: Occult Lore |5 |Caster |Trap spirits of dead characters in items; eventually gain ability to emulate trapped souls' abilities (skills, base attack), spam low-level spell effects
Sympathetic Caster |Penumbra: Occult Lore |1 |Caster |Freeform Spell-point casting, within specified domains (eg. "Animals" or "Transformation")
[/table]
It's a shame most of Magic is horribly imbalanced; the Arcane Monk (http://www.purpleduckgames.com/arcane-monk) and Runewright are pretty cool.

I like the Flesh Mage too as a sort of buffer wizard, and the arcane monk is cool especially since it's actually balanced.

I found a few articles on the Lion's Den Press classes but no downloads

...not that I would ever use 4shared to download books because that would be unethical.

hydraa
2012-04-10, 10:55 PM
I did not see the kingdom of kalamar Players guide (kenzer and co) classes
Basarian Dancer
Brigand
Gladiator
Infiltrator
Shaman
Spellsinger

The book describes them as "variant" classes per DMG but they are full classes

eggs
2012-04-11, 12:26 AM
I found a few articles on the Lion's Den Press classes but no downloads

...not that I would ever use 4shared to download books because that would be unethical.
That would be the worst thing.

I did not see the kingdom of kalamar Players guide (kenzer and co) classes
Good catch!
{table=head]CLASS |SOURCE |TIER |ROLE |NOTES
Basiran Dancer |Player's Guide to the Sovereign Lands (Kalamar) |4 |Gish |Alternate Bard with Two-Weapon Fighting feats and a very limited spell list
Brigand |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Combat Rogue with preselected combat feats replacing skills and unique class features
Gladiator |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Attack of Opportunity and feint specialist; high-DC area fear attack at high levels; morale attack bonus per log10 spectators
Infiltrator |Player's Guide to the Sovereign Lands (Kalamar) |5 |Skillmonkey |Wilderness Rogue, but speed bonus instead of certain skills, special abilities
Shaman |Player's Guide to the Sovereign Lands (Kalamar) |1 |Caster |Alternate Druid; gain bonuses and shapeshifting according to selected totem animal; Druid spell list+domains
Spellsinger |Player's Guide to the Sovereign Lands (Kalamar) |2 |Caster |Primarily arcane spontaneous caster with eclectic spells list, access to Sonic spells from any list. (Sonic spells from divine lists cast as divine)
Watchman |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Spell-less Urban Ranger. Variable bonus feat list and Favored Enemy-type bonuses against criminals
Noble |All for One & One for All |6 |Skillmonkey |Gets party invitations as a class feature
Priest |All for One & One for All |6 |Skillmonkey |Certain 1st level Cleric spells as SLAs up to 3/day; if it sinks 20ish skill points, can get party invitations as class feature
Soldier |All for One & One for All |4 |Melee |Counts as Fighter, but gets extra bonus feats, including leadership, as well as a military division as a class feature
Shaman |Aztecs: Empire of the Dying Sun |4 |Caster |Divine spells up to 7th level from very short list; Mostly cures, plant-tending and Summon Nature's Ally
Nagual |Aztecs: Empire of the Dying Sun |-- |Caster |Spontaneous arcane casting from ANY spell list, force rerolls, large daily skill bonuses, capstone is omnipotence
Noble Knight |I, Mordred: The Fall & Rise of Camelot |5 |Melee |Fighter with 4 feats replaced with Paladin class features
Totem Speaker |Transcendence (Arcana Evolved) |3 |Gish |Geomancer-like base class; Skill points based on Wisdom, 7th level spells at ECL 20
[/table]

Dear Avalanche Press,

What is wrong with you? :smallannoyed:

XOXO
-eggs

Empedocles
2012-04-11, 04:11 PM
That would be the worst thing.

Good catch!
{table=head]CLASS |SOURCE |TIER |ROLE |NOTES
Basiran Dancer |Player's Guide to the Sovereign Lands (Kalamar) |4 |Gish |Alternate Bard with Two-Weapon Fighting feats and a very limited spell list
Brigand |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Combat Rogue with preselected combat feats replacing skills and unique class features
Gladiator |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Attack of Opportunity and feint specialist; high-DC area fear attack at high levels; morale attack bonus per log10 spectators
Infiltrator |Player's Guide to the Sovereign Lands (Kalamar) |5 |Skillmonkey |Wilderness Rogue, but speed bonus instead of certain skills, special abilities
Shaman |Player's Guide to the Sovereign Lands (Kalamar) |1 |Caster |Alternate Druid; gain bonuses and shapeshifting according to selected totem animal; Druid spell list+domains
Spellsinger |Player's Guide to the Sovereign Lands (Kalamar) |2 |Caster |Primarily arcane spontaneous caster with eclectic spells list, access to Sonic spells from any list. (Sonic spells from divine lists cast as divine)
Watchman |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Spell-less Urban Ranger. Variable bonus feat list and Favored Enemy-type bonuses against criminals
Noble |All for One & One for All |6 |Skillmonkey |Gets party invitations as a class feature
Priest |All for One & One for All |6 |Skillmonkey |Certain 1st level Cleric spells as SLAs up to 3/day; if it sinks 20ish skill points, can get party invitations as class feature
Soldier |All for One & One for All |4 |Melee |Counts as Fighter, but gets extra bonus feats, including leadership, as well as a military division as a class feature
Shaman |Aztecs: Empire of the Dying Sun |4 |Caster |Divine spells up to 7th level from very short list; Mostly cures, plant-tending and Summon Nature's Ally
Nagual |Aztecs: Empire of the Dying Sun |-- |Caster |Spontaneous arcane casting from ANY spell list, force rerolls, large daily skill bonuses, capstone is omnipotence
Noble Knight |I, Mordred: The Fall & Rise of Camelot |5 |Melee |Fighter with 4 feats replaced with Paladin class features
Totem Speaker |Transcendence (Arcana Evolved) |3 |Gish |Geomancer-like base class; Skill points based on Wisdom, 7th level spells at ECL 20
[/table]

Dear Avalanche Press,

What is wrong with you? :smallannoyed:

XOXO
-eggs

I find it hard to believe Avalanche Press creates work of such...abysmal quality..................

On another note, Arcana Unearthed got it right I think, and I now have access to Sovereign Stone :smallbiggrin:

Empedocles
2012-04-11, 06:53 PM
Sovereign Stone addd. And I am IMPRESSED at their spellcasting system.

Set
2012-04-11, 07:32 PM
Green Ronin stuff;

The Eternal Rome supplement has a base class called the Gladiator, not the Charioteer.

Green Ronin also has base class books for;
Assassin, Cavalier, Noble, Shaman, Psychic, Unholy Warrior and Witch.

Also the Holy Warrior from the Book of Righteous Might.

Crisis in Freeport has the Corsair.

The Cultist NPC class can be found in Freeport: City of Adventure or the Freeport Trilogy.

The Dragon Compendium has the Battle Dancer, the Death Master, the Jester, the Mountebank, the Savant, the Sha'ir and the Urban Druid.

Empedocles
2012-04-11, 09:05 PM
Green Ronin stuff;

The Eternal Rome supplement has a base class called the Gladiator, not the Charioteer.

Green Ronin also has base class books for;
Assassin, Cavalier, Noble, Shaman, Psychic, Unholy Warrior and Witch.

Also the Holy Warrior from the Book of Righteous Might.

Crisis in Freeport has the Corsair.

The Cultist NPC class can be found in Freeport: City of Adventure or the Freeport Trilogy.

The Dragon Compendium has the Battle Dancer, the Death Master, the Jester, the Mountebank, the Savant, the Sha'ir and the Urban Druid.

All of those except the corsair are in the comprehensive list I believe, but they might have been left out since the list I posted (not the table) is not my most complete. Thanks for the charioteer catch :smallbiggrin:

Empedocles
2012-04-11, 10:58 PM
Added a bunch of Alderac Entertainment's classes and some other obscure stuff. Been hunting like a mad man for classes! :smallamused:

Empedocles
2012-04-11, 11:20 PM
Added in Swashbuckling Arcana. EXCELLENT supplement! Plans to use it in the future :smallwink:

eggs
2012-04-11, 11:35 PM
I'm just trying to go down the list in order now. So here are the Path of Xs:

{table=head]CLASS |SOURCE |TIER |ROLE |NOTES
Arcane Engineer |Path of Magic |1 |Caster |Wizard spinoff that implants magic items in people; wizard spell access
Arsenalist |Path of Magic |1 |Caster |Wizard trades some feats for the ability to make gunpowder/firearms; wizard spell access
Mind Weaver |Path of Magic |2 |Caster |Int-based Sorcerer-type that tries to be a psion (trades XP for components, gradually ignores ASF), use spell-level lower for counterspells
Sun Mage |Path of Magic |2 |Caster |Spontaneous caster with fire spell bonuses in sunlight; requires sunlight to restore spell slots, list of slightly restricted Sorcerer spells plus healing
Chameleon |Path of Shadow |3 |Skillmonkey |Disguise-focus, half-rogue sneak attack, with 6th level Abj/Div/Ench/Ill spells from the wizard list
Con Artist |Path of Shadow |5 |Skillmonkey |Bluff-focus, Fascinate/Suggestion/Inspire competence as a bard
Delver |Path of Shadow |5 |Skillmonkey |Bardic Knowledge, Rogue trapfinding/defenses, combat feats at higher levels
Psychic Thief |Path of Shadow |3 |Skillmonkey |Psionic Rogue (3.0 system, but progression matches PsyWar) - slower Sneak Attack and Trapfinding than Psychic Rogue, faster powers and Uncanny Dodge
Commander |Path of the Sword |5 |Melee |Fighter with half feats, a minor numeric party buff and Leadership (not counted in tier)
Hunter |Path of the Sword |5 |Melee |Bounty hunter-type with extra emphasis on hunting favored enemies
Outdoorsman |Path of the Sword |5 |Melee |Favored Terrain noncasting Ranger-type with extra bonus feats, companion eventually equal to druid's, with magical beast option
Faith Caster |Path of Faith |1 |Caster |Rainbow Warsnake: the base class
Thaumaturge |Path of Faith |1 |Caster |Cleric with the Sorcerer's spells per day chart, no domains or turning, bonus metamagic/item creation feats as a wizard
Devoted Illusionist |School of Illusion |2 |Caster |Strict Illusionist with limited spontaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
Devoted Evoker |School of Evocation |2 |Caster |Strict Evoker with limited spotaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
Knight |Excalibur |5 |Melee |Mounted Combat feats with built-in mount, Leadership (not counted in tier), SR v. opposite alignment[/table]

Devoted Illusionist is the only thing here that's especially interesting.
And Mind Weaver, because after seeing so many spell point or arcane-fluffed psionics homebrews, it's a bit of a trip to see that someone, sometime, wanted it to go the other way.

Empedocles
2012-04-11, 11:51 PM
I'm just trying to go down the list in order now. So here are the Path of Xs:

{table=head]CLASS |SOURCE |TIER |ROLE |NOTES
Arcane Engineer |Path of Magic |1 |Caster |Wizard spinoff that implants magic items in people; wizard spell access
Arsenalist |Path of Magic |1 |Caster |Wizard trades some feats for the ability to make gunpowder/firearms; wizard spell access
Mind Weaver |Path of Magic |2 |Caster |Int-based Sorcerer-type that tries to be a psion (trades XP for components, gradually ignores ASF), use spell-level lower for counterspells
Sun Mage |Path of Magic |2 |Caster |Spontaneous caster with fire spell bonuses in sunlight; requires sunlight to restore spell slots, list of slightly restricted Sorcerer spells plus healing
Chameleon |Path of Shadow |3 |Skillmonkey |Disguise-focus, half-rogue sneak attack, with 6th level Abj/Div/Ench/Ill spells from the wizard list
Con Artist |Path of Shadow |5 |Skillmonkey |Bluff-focus, Fascinate/Suggestion/Inspire competence as a bard
Delver |Path of Shadow |5 |Skillmonkey |Bardic Knowledge, Rogue trapfinding/defenses, combat feats at higher levels
Psychic Thief |Path of Shadow |3 |Skillmonkey |Psionic Rogue (3.0 system, but progression matches PsyWar) - slower Sneak Attack and Trapfinding than Psychic Rogue, faster powers and Uncanny Dodge
Commander |Path of the Sword |5 |Melee |Fighter with half feats, a minor numeric party buff and Leadership (not counted in tier)
Hunter |Path of the Sword |5 |Melee |Bounty hunter-type with extra emphasis on hunting favored enemies
Outdoorsman |Path of the Sword |5 |Melee |Favored Terrain noncasting Ranger-type with extra bonus feats, companion eventually equal to druid's, with magical beast option
Faith Caster |Path of Faith |1 |Caster |Rainbow Warsnake: the base class
Thaumaturge |Path of Faith |1 |Caster |Cleric with the Sorcerer's spells per day chart, no domains or turning, bonus metamagic/item creation feats as a wizard
Devoted Illusionist |School of Illusion |2 |Caster |Strict Illusionist with limited spontaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
Devoted Evoker |School of Evocation |2 |Caster |Strict Evoker with limited spotaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
Knight |Excalibur |5 |Melee |Mounted Combat feats with built-in mount, Leadership (not counted in tier), SR v. opposite alignment[/table]

Devoted Illusionist is the only thing here that's especially interesting.
And Mind Weaver, because after seeing so many spell point or arcane-fluffed psionics homebrews, it's a bit of a trip to see that someone, sometime, wanted it to go the other way.

Put those in the main table and added the corsair. Boring class :smallyuk:

Empedocles
2012-04-13, 07:05 AM
From now on, whenever something is added to the main table I'll be deleting stuff off of the lists since the initial post is now too big (over 5000 characters). I added in the Deadlands classes, and got rid of the monster classes in the list.

Empedocles
2012-04-13, 11:49 PM
Added the Brave from Deadlands, which I left out by accident the 1st time.

eggs
2012-04-14, 01:35 AM
Going a bit further down the list:
{table=head]CLASS |SOURCE |TIER |ROLE |NOTES
Merchant |Black Flags |6 |Skillmonkey |Contacts; Skill points as a class feature, still comes short of Expert
Sailor |Black Flags |5 |Melee |Fighter with several feats replaced with 1/day Curse-themed SLAs
Noble |Black Flags |6 |Skillmonkey |Gets party invites as a class feature
Priest |Black Flags |6 |Skillmonkey |Handful of Level 1 SLAs, up to 3/day; can blow a bunch of skill ranks to get invited to parties
Channeler |Midnight Campaign Setting |2 |Caster |Generic spellcaster in Midnight's Feat-based casting system; very limited spell levels per day
Defender |Midnight Campaign Setting |4 |Melee |Monk variant with added customizability, flexibility, unique options
Wildlander |Midnight Campaign Setting |4 |Melee |Noncasting Ranger variant with added flexibility in mundane effects
Legate |Midnight Campaign Setting |1 |Caster |Evil Cleric with Magic-eating Ghost companion
Chaos Mage |Chaos Magic |1 |Caster |Menu-selection casting with access to genuinely openended effects
Black Heart |Dezzavold - Fortress of the Drow |4 |Melee |Evil fear-inciting rager can temporarily learn dead enemies' abilites by eating their hearts
Netherstrider |Dezzavold - Fortress of the Drow |4 |Melee |Unarmed combatant with focus on underground combat in tight spaces; minor rage and a huge number of unarmed attacks per round
Bisaakir Zaari |Dry Land - Empires of the Dragon Sands |1 |Caster |Elementally themed genie servant, Charisma-based prepared casting from Sorcerer list
Shaman |Dry Land - Empires of the Dragon Sands |2 |Caster |Banishes Outsiders, casts from gradually-increasing number of domains (extremely limited at low levels)
Slave |Dry Land - Empires of the Dragon Sands |6 |Cannonfodder |Commoner with restrictions on cross-classed skill ranks, 5-level class.
Mystic |Tome of Artifacts |3 |Gish |Divine warrior with Monk abilities like Flurry, Evasion and Dimension Step and a versatile spell list
[/table]


Black Flag's Soldier isn't statted out (it just says to look at the Fighter), so I didn't include it.

Midnight's magic made the setting look very clever. I would be shocked if anyone didn't take the spellcasting feats, and taking those plays right into the narrative of Players v. Witchhunting evil empire. I'm a big fan of that sort of tricksy system bribery.

I'm skipping Mechamorphosis, since it really doesn't seem appropriate.

Empedocles
2012-04-14, 01:27 PM
Going a bit further down the list:
{table=head]CLASS |SOURCE |TIER |ROLE |NOTES
Merchant |Black Flags |6 |Skillmonkey |Contacts; Skill points as a class feature, still comes short of Expert
Sailor |Black Flags |5 |Melee |Fighter with several feats replaced with 1/day Curse-themed SLAs
Noble |Black Flags |6 |Skillmonkey |Gets party invites as a class feature
Priest |Black Flags |6 |Skillmonkey |Handful of Level 1 SLAs, up to 3/day; can blow a bunch of skill ranks to get invited to parties
Channeler |Midnight Campaign Setting |2 |Caster |Generic spellcaster in Midnight's Feat-based casting system; very limited spell levels per day
Defender |Midnight Campaign Setting |4 |Melee |Monk variant with added customizability, flexibility, unique options
Wildlander |Midnight Campaign Setting |4 |Melee |Noncasting Ranger variant with added flexibility in mundane effects
Legate |Midnight Campaign Setting |1 |Caster |Evil Cleric with Magic-eating Ghost companion
Chaos Mage |Chaos Magic |1 |Caster |Menu-selection casting with access to genuinely openended effects
Black Heart |Dezzavold - Fortress of the Drow |4 |Melee |Evil fear-inciting rager can temporarily learn dead enemies' abilites by eating their hearts
Netherstrider |Dezzavold - Fortress of the Drow |4 |Melee |Unarmed combatant with focus on underground combat in tight spaces; minor rage and a huge number of unarmed attacks per round
Bisaakir Zaari |Dry Land - Empires of the Dragon Sands |1 |Caster |Elementally themed genie servant, Charisma-based prepared casting from Sorcerer list
Shaman |Dry Land - Empires of the Dragon Sands |2 |Caster |Banishes Outsiders, casts from gradually-increasing number of domains (extremely limited at low levels)
Slave |Dry Land - Empires of the Dragon Sands |6 |Cannonfodder |Commoner with restrictions on cross-classed skill ranks, 5-level class.
Mystic |Tome of Artifacts |3 |Gish |Divine warrior with Monk abilities like Flurry, Evasion and Dimension Step and a versatile spell list
[/table]


Black Flag's Soldier isn't statted out (it just says to look at the Fighter), so I didn't include it.

Midnight's magic made the setting look very clever. I would be shocked if anyone didn't take the spellcasting feats, and taking those plays right into the narrative of Players v. Witchhunting evil empire. I'm a big fan of that sort of tricksy system bribery.

I'm skipping Mechamorphosis, since it really doesn't seem appropriate.

Added these to the table, but now the lists are really messed up...

astrerouge
2012-04-14, 01:34 PM
I don't know if that count but Diablo 2 Diablerie(or hell and back,don't remember which) has all the classes from the game(minus assassin and druid),but they are 25 levels long.Never tested them,only read it once.

Empedocles
2012-04-14, 01:43 PM
I don't know if that count but Diablo 2 Diablerie(or hell and back,don't remember which) has all the classes from the game(minus assassin and druid),but they are 25 levels long.Never tested them,only read it once.

I won't be picky. Thanks for telling me, I'll add it in a few :smallsmile:

Empedocles
2012-04-15, 03:33 PM
Added the Diablo II classes.

Empedocles
2012-04-18, 12:53 AM
Is the table missing anything?

eggs
2012-04-18, 02:21 AM
There were a bunch of books with 1-2 entries at the bottom of the list that I didn't get down to, Game of Thrones, a bunch of Mongoose and AEG stuff, and I'm sure plenty that I don't know.

Also I ran into this (http://www.scribd.com/eagrab/d/36819252-Net-Book-of-Classes-Complete-List-of-Classes) list, which I'm just going to say is daunting (especially if it's just what was out when 3.5 was fresh and new).

Empedocles
2012-04-18, 05:10 PM
There were a bunch of books with 1-2 entries at the bottom of the list that I didn't get down to, Game of Thrones, a bunch of Mongoose and AEG stuff, and I'm sure plenty that I don't know.

Also I ran into this (http://www.scribd.com/eagrab/d/36819252-Net-Book-of-Classes-Complete-List-of-Classes) list, which I'm just going to say is daunting (especially if it's just what was out when 3.5 was fresh and new).

Dear...god. I'll grab the stuff at the bottom of the list...but that netbook is scary!

eggs
2012-04-18, 08:38 PM
I'm not going to have time to enter a whole lot of other stuff in, but I'll probably be browsing the old AEG books.

I formatted/standardized some of the labels, to improve the search function. I also cleaned up some of the things that looked like oversights/mistypes (eg. gish labels on mundane classes, buffer labels on nonbuffers, misleading progression descriptions).

{table=head]CLASS |BOOK |TIER |ROLE |NOTES
Devoted Psion |DSP-SRD |2 |Caster |Specialist Psion (ML bonus on selected discipline, penalty on others)
Enlightened Monk |DSP-SRD |5 |Melee |Monk ACF; adds some PP and cues Monk abilities off PP expenditures. More flexible, but doesn't change much.
Formbound Spiritist |DSP-SRD |2 |Caster |Psionic Druid (Summoning Focus), Spirit Shaman-type power reselection.
Formbound Surger |DSP-SRD |2 |Caster |Psionic Druid (Animal Companion+Wild Surge), Spirit Shaman-type power reselection.
Halo Knight |DSP-SRD |5 |Melee |Kensai as a base class with minor numeric group buffs
Marksman |DSP-SRD |3 |Gish |Psionic archer; full BA, 5-level powers, spam volleys of Staggering ranged touch attacks.
Psychic Ranger |DSP-SRD |3 |Gish |Ranger with full ML, slow PP/ powers known progression from Psychic Warrior list
Society Mind |DSP-SRD |2 |Caster |Primarily buff/debuffs, full manifesting
Thoughtsinger |DSP-SRD |3 |Buffer |Psionic Bard
Worldthought Medic |DSP-SRD |2 |Caster |Focused buffer psion, full manifesting
Augur |DSP-SRD |3 |Caster |Slow-progress manifesting (but full ML), NPC class
Eldritch Weaver |Advanced Players Manual |2 |Caster |Alternate Wizard develops along thematic specializations, a bit of free metamagic; lacks splat support
Evangelist |Advanced Players Manual |3 |Buffer |Divine Bard-type, focused on performances
Scout |Advanced Players Manual |4 |Skillmonkey |Outdoor skillmonkey with generally low-powered class features, but Alter Self
Spellmaster |Advanced Players Manual |1 |Caster |Blue Mage; skill-based casting
Thanemage |Advanced Players Manual |4 |Gish |Sword of the Arcane Order-type gish. Choose class abilities slowly from set ability lists.
Warpriest |Advanced Players Manual |3 |Gish |Divine caster drawing from Cleric spell list, focused on combat buffing and healing.
Psychic |Advanced Players Manual |4 |Skillmonkey |Fighter-style class design for APM's alternate psionic system. Useful effects, but other classes would do it better, if the rules were in place.
Akashic |Arcana Evolved |5 |Skillmonkey |Knowledge Emphasis. A few self-buff and sneak attack ability options, but generally noncombatant
Champion |Arcana Evolved |5 |Melee |Paladin variant with ideal-dependent abilities (not always good)
Greenbound |Arcana Evolved |2 |Caster |Nature spells, Healing Focus
Mage Blade |Arcana Evolved |3 |Gish |Bog-standard gish. Bard-caliber casting, limited spell channeling
Magister |Arcana Evolved |2 |Caster |Wizard analog; limited spell list
Oathsworn |Arcana Evolved |5 |Melee |Monk analog; ritual progression, but too late
Ritual Warrior |Arcana Evolved |4 |Melee |ToB-type with slow advancement, more limited options
Runethane |Arcana Evolved |3 |Caster |Bard-caliber caster with runes (designed to work as traps for enemies, but in practice tend to just be a way to summon as a Standard action).
Totem Warrior |Arcana Evolved |4 |Melee |Animal Lord as a base class – animal companion and minor shapeshifting abilities.
Unfettered |Arcana Evolved |5 |Melee |Another crappy Swashbuckler
Warmain |Arcana Evolved |6 |Melee |Fighter, with preselected crappy feats
Witch |Arcana Evolved |3 |Caster |Bard-caliber spellcasting, abilities based on a chosen thematic specialty. Strongly encourages gishing
Runeblade |Experimental Might |3 |Melee |Runethane with a magic weapon, no spells. Works more like a Summoner in practice
Empyrean Monk |Secrets of Pact Magic |3 |Melee |Monk/Binder-type
Foe Hunter |Secrets of Pact Magic |3 |Skillmonkey |Ranger/Assassin/Binder-type
Occult Priest |Secrets of Pact Magic |2 |Caster |Divine Crusader/Binder-type
Pact Warrior |Secrets of Pact Magic |3 |Melee |Slow bind progression
Soul Weaver |Secrets of Pact Magic |1 |Caster |Wizard/Binder; turns spells into Su abilities
Psionic Soul Weaver |Secrets of Pact Magic |2 |Caster |Psion/Binder; limited powers known
Spirit Binder |Secrets of Pact Magic |2 |Caster |ToM Binder-analog
Unbound Witch |Secrets of Pact Magic |2 |Caster |Wilder/Geomancer/Binder-type
Warbinder |Secrets of Pact Magic |3 |Buffer |Shares/transfers Granted abilities among allies
Exorcist |Villains of Pact Magic |3 |Caster |Beguiler-styled casting from Exorcism-themed list (w/ domains)
Muse |Villains of Pact Magic |2 |Caster |Sorcerer/Binder; severely limited spell access; lots of randomness
Ravaged Soul |Villains of Pact Magic |3 |Melee |Angsty Doctor Who fanfic: the base class
Templar |Villains of Pact Magic |3 |Melee |SLAs make Shadowcaster look like marathon runner
Gladiator |Eternal Rome (MV) |5 |Melee |Another crappy fighter variant, but at least it has flavor
Charioteer |Trojan War (MV) |6 |Melee |Crappy fighter with a chariot. If you're ridiculously creative it doesn't suck too much.
Dedicated Warrior |Trojan War (MV) |6 |Melee |Self-buffing fighter with divine theme (no casting though).
Magician |Trojan War (MV) |2 |Caster |core wizard with a hacked spell list
Priest |Trojan War (MV) |2 |Caster |skill-based spell failure, way too many high-level slots
Godi |Frost & Fur |2 |Caster |Tweaked Cleric
Vitki |Frost & Fur |3 |Buffer |War Weaver-style casting with mostly low-powered/rigid spell effects
Voela |Frost & Fur |3 |Caster |Good effects, LOOONG casting time; situationally spans T2 to T5
Angakoq |Frost & Fur |2 |Caster |Ghostish druid
Cossack |Frost & Fur |6 |Melee |High skill fighter with horse-related abilities.
Koldun |Frost & Fur |2 |Caster |Limited spell list, but Polymorph/Planar Binding emphases
Volkov |Frost & Fur |2 |Caster |Cleric/Druid-type
Courtier |Rokugan CS |5 |Skillmonkey |Built for Diplomancy w/ Built-in Leadership
Ninja |Rokugan CS |5 |Melee |Sneak Attack fighter with numeric boosts (speed, init)
Inkyo |Rokugan CS |6 |Melee |Monk, minus class abilities
Levite Priest |Mythic Vistas: Testament |2 |Caster |Re-flavored cleric with a nerfed spell list
Psalmist |Mythic Vistas: Testament |2 |Caster |Another nerfed cleric. Has some neat abilities also. Buffing/Healing Focus
Khery-Heb |Mythic Vistas: Testament |1 |Caster |Wizard with scroll-using class features.
Magus of the Starry Host |Mythic Vistas: Testament |1 |Caster |SpellcasterAlternate wizard with reflavoring. A total pain to play since he has to pilgrimage to learn a significant amount of spells.
Qedeshot |Mythic Vistas: Testament |3 |Buffer |Sort of a prostitute bard with more spells. Potentially awkward to play...
Spy |Mythic Vistas: Testament |4 |Skillmonkey |Spellcasting rogue/monk.
Agent |Northern Crown |4 |Skillmonkey |Nerfed Rogue
Natural Philosopher |Northern Crown |1 |Caster |Extraordinary casting from a decent list
Raider |Northern Crown |4 |Melee |Barbarian-type with minor buffs, better skills
Rake |Northern Crown |5 |Melee |Swashbuckler-type; really weird save/BA progression
Scout |Northern Crown |5 |Skillmonkey |Noncasting Ranger/Rogue with weird Combat Style feats
Soldier |Northern Crown |5 |Melee |Fighter with more limited feat selection
Witch |Northern Crown |2 |Caster |Really good at buffing other witches.
Holy Champion (Philosophic Warrior) |Player's Guide to Arcanis |5 |Melee |Paladin-type skillmonkey
Holy Champion (Bearer of Woe) |Player's Guide to Arcanis |4 |Melee |Fist of the Forest/Paladin-type; gains bonuses with damage received
Holy Champion (Knight of Twelve Oaks) |Player's Guide to Arcanis |5 |Melee |Paladin-type; spell-sharing with allies
Holy Champion (Beltinian Hospitaler) |Player's Guide to Arcanis |4 |Melee |Paladin-type with improved casting
Holy Champion (Twilight Warrior) |Player's Guide to Arcanis |4 |Melee |Rogue+Shadowdancer+Paladin+Shadow Conjurations; gobs of skill points, no UMD
Holy Champion (Sentinel of the Blazing Wyrm) |Player's Guide to Arcanis |5 |Melee |Paladin-type with weak blast-oriented alterations
Holy Champion (Storm Lord) |Player's Guide to Arcanis |4 |Melee |Paladin-type with, some useful debuff/teleport effects
Holy Champion (Harbinger of the Dawn) |Player's Guide to Arcanis |5 |Melee |Lawful Paladin, eventually with lots of smites
Holy Champion (Fatespinner) |Player's Guide to Arcanis |4 |Melee |Paladin-type; Reroll-oriented class features
Holy Champion (Deathbringer) |Player's Guide to Arcanis |5 |Melee |Evil Paladin-type with debuffing class features
Holy Champion (Holy Judge) |Player's Guide to Arcanis |4 |Melee |Lawful Paladin-type
Holy Champion (Verdant Champion) |Player's Guide to Arcanis |4 |Melee |Paladin-type with druid spells
Holy Champion (Tainted Keeper) |Player's Guide to Arcanis |4 |Melee |Paladin-type focused on Demon hunting; gains abilities of a chosen demon
Holy Champion (Sea Lord) |Player's Guide to Arcanis |3 |Melee |Paladin-type with a slowly-developing mini-shapechange, gobs of skill points
Patrician |Player's Guide to Arcanis |5 |Skillmonkey |Social skillmonkey with built-in Leadership (not factored in Tier)
Priest |Player's Guide to Arcanis |2 |Caster |Basically a Cleric minus armor, plus minor numeric party buffs
Occisor |Arcanis - Psionics Unbound |4 |Skillmonkey |Rogue+Soulknife+Shadowdancer. At will minor creation,
Rhi'zen |Arcanis - Psionics Unbound |4 |Melee |Half-manifesting finesse fighter.
Swamp Lord of Pit Sseth |Arcanis - Psionics Unbound |1 |Caster |Weird class that can cast and manifest. Only gets up to 7th level spells........and powers. (2/3 Caster/Manifester level)
Mist Wanderer |Arcanis-Psionics Unbound |4 |Skillmonkey |Half-manifesting sneak-attackless rogue.
Conflagration Knight |Arcanis-Theocracy of Canceri |4 |Melee |A paladin with fire.
Nerothian Reaper |Arcanis-Theocracy of Canceri |3 |Melee |A necromantic paladin with animating abilities.
Sarishan Knife |Arcanis-Theocracy of Canceri |4 |Melee |An assassin class with Ranger spellcasting progression.
Beholder Cultist |Complete Guide to Beholders |2 |Caster |Uses beholder rays in a manner similar to spells. Essentially a nerfed wizard with different flavor.
Blood Druid |Complete Guide to Drow |1 |Caster |Evil wizard alternative. Ridiculous summoning options (demons with CRs equivalent to those of the caster).
Assassin |Master Class-Assassin's Handbook |4 |Melee |Re-flavored rogue with death strike abilities.
Witch |Master Class-Witch's Handbook |2 |Caster |Re-flavored wizard with transmutation focus. Basically an alter self monster. Tier 2 because no conjuration.
Shaman |Master Class-Shaman's Handbook |1 |Caster |Basically the exact same thing as a cleric, but with more druidic flavor.
Cavalier |Master Class-Cavalier's Handbook |4 |Melee |Fighter with progression picked out. More class features so it is more playable then a fighter.
Dark Heart |Dezzavold-Fortress of the Drow |4 |Melee |Barbarian with more class features and much darker fluff.
Netherstrider |Dezzavold-Fortress of the Drow |4 |Melee |Wild and uncivilized unarmed fighter. Full BAB with Flurry of Blows though!
Yogi |Complete Guide to Rakshasas |3 |Gish |Complete Guide to Rakshasas |Decent class, like a monk with Bard spellcasting progression.
Assassin |Power Classes: Assassin |5 |Melee |Sneak attack with double damage after study
Gladiator |Power Classes: Gladiator |6 |Melee |Warrior class with ability to perform in combat
Exorcist |Power Classes: Exorcist |1 |Caster |Cleric, plus class features, including lots of Turning
Noble |Power Classes: Noble |5 |Skillmonkey |Diplomancer with built-in Leadership
Knight |Power Classes: Knight |6 |Melee |Chronically ripped off & bossed around as class features?
Artificer |Power Classes: Artificer |2 |Caster |Sorcerer with dirt-cheap Golems; UMD abilities, no UMD skill (???)
Hedge Wizard |Power Classes: Hedge Wizard |2 |Caster |Slow-advancement Wizard gish
Explorer |Power Classes: Explorer |6 |Melee |Having a map: the base class
Pirate |Power Classes: Pirate |5 |Melee |Knowledge monkey, eventually gets Water domain spells as Ex ability
Alchemist |Power Classes: Alchemist |2 |Caster |Item Creation, no-save death poison and Polymorph Any Object at low levels
Cabalist |Power Classes: Cabalist |1 |Caster |Skill-based casting without spell level caps
Fool |Power Classes: Fool |5 |Skillmonkey |Mostly dead levels, compelling dip - mass Antagonise and huge Thrown weapon volley.
Acolyte |Darkness & Dread |3 |Caster |Defensive buffer; 10-level class
Alchemist |Darkness & Dread |3 |Caster |Battlefield Control; 10-level class
Antiquarian |Darkness & Dread |5 |Skillmonkey |Minor UMD abilities; 5-level class
Apprentice |Darkness & Dread |2 |Caster |Wizard-type with limited list, UMD; 10-level class
Artisan |Darkness & Dread |6 |Skillmonkey |Somewhat variable skill list; 5-level class
Beggar |Darkness & Dread |6 |Skillmonkey |Crappy class, decent skills; 5-level class
Engineer |Darkness & Dread |6 |Cannonfodder |Focused on smashing objects; 5-level class
Gambler |Darkness & Dread |5 |Skillmonkey |Metagamey dice manipulation; 5-level class
Grave Robber |Darkness & Dread |6 |Cannonfodder |Ain't afraid of no ghosts; 5-level class
Grifter |Darkness & Dread |5 |Skillmonkey |Diplomancy, Force self-destructive actions; 5-level class
Herbalist |Darkness & Dread |3 |Caster |Buffer/healer; 10-level class
Kennelmaster |Darkness & Dread |6 |Cannonfodder |Handle animal bonuses; 5-level class
Medium |Darkness & Dread |5 |Skillmonkey |Monster-detection+UMD; 5-level class
Merchant |Darkness & Dread |6 |Skillmonkey |Treats markets as twice as wealthy; 5-level class
Minstrel |Darkness & Dread |6 |Skillmonkey |Bard-type, toned down; 5-level class
Physician |Darkness & Dread |6 |Healer |Wisdom-based Lay on Hands x2; 10-level class
Pit Fighter |Darkness & Dread |6 |Melee |Barbarian/Rogue, toned way down; 5-level class
Prospector |Darkness & Dread |5 |Skillmonkey |Trap specialist, reroll features; 5-level class
Sage |Darkness & Dread |5 |Skillmonkey |Variable skill list, big knowledge bonuses; 5-level class
Sewerjack |Darkness & Dread |5 |Melee |Tough defenses, little else; 5-level class
Thief |Darkness & Dread |5 |Skillmonkey |Sneak attack, decent skills; 5-level class
Tracker |Darkness & Dread |5 |Skillmonkey |Utility feats, ranged sneak attack; 10-level class
Veteran |Darkness & Dread |5 |Melee |Fighter, minus hald a feat; 10-level class
Worker |Darkness & Dread |6 |Cannonfodder |Variable skill list, physical ability increases; 5-level class
Alchemist |Swashbuckling Adventures |2 |Crafter |Spellcaster who only brews potions and uses elixirs. One of the more balanced spellcasters. Can craft any spell (including 9th level personal spells) into potions.
Assassin |Swashbuckling Adventures |4 |Skillmonkey |Sneak attack based rogue with assassin-esque re-flavoring.
Courtier |Swashbuckling Adventures |5 |Skillmonkey |A socially based character thats worthless if there's any combat happening whatsoever. It does get 10 skill points though...
Highwayman |Swashbuckling Adventures |5 |Melee |Ranged attacker who uses gunpowder. Medium BAB so not very good.
Inquisitor |Swashbuckling Adventures |3 |Melee |Class with tons of unique abilities. Most are enchantment or control oriented.
Musketeer |Swashbuckling Adventures |5 |Melee |Yet another fighter with bad class features instead of feats.
Noble |Swashbuckling Adventures |5 |Skillmonkey |A buffer with no spells. Fairly worthless.
Pirate |Swashbuckling Adventures |5 |Melee |ANOTHER cruddy fighter variation.
Spy |Swashbuckling Adventures |5 |Melee |Sneak Attacker with disguise bonuses, combat abilities focused on moving around without attacking things
Swashbuckler |Swashbuckling Adventures |4 |Melee |A fighter class that actually does a half-decent job with class features.
Wanderer |Swashbuckling Adventures |4 |Skillmonkey |A skillmonkey that is relatively good at avoiding damage.
Witch |Swashbuckling Adventures |2 |Caster |A wizard with a bard's spellcasting but a nerfed list and "innate spells," which is like flexible spontaneous spellcasting.
Alchemist |Player's Guide to the Wilderlands |3 |Caster |Versatile class and very useful to have, but not necessarily overpowered. Based around magical elixirs.
Amazon Warrior |Player's Guide to the Wilderlands |4 |Melee |A movement oriented fighter that does a halfway decent job of making fighters not suck. Gets an animal companion.
Sage |Player's Guide to the Wilderlands |6 |Skillmonkey |An absolutely worthless class based around knowledge skills and learning extra languages. Actually useful for NPC "librarian" types.
Witch |Player's Guide to the Wilderlands |2 |Caster |Sorcerer with a slightly nerfed spell list...but not enough to bring it down a Tier.
Arcane Mechanik |Iron Kingdoms-Character Guide |3 |Caster |Sort of ridiculously nerfed artificer flavor wise, but with bard spellcasting progression.
Bodger |Iron Kingdoms-Character Guide |4 |Skillmonkey |Variant rogue with mechanical flavor.
Fell Caller |Iron Kingdoms-Character Guide |4 |Gish |Sort of an oddball. Primary ability is unleashing shouts with different effects.
Gun Mage |Iron Kingdoms-Character Guide |3 |Gish |A character that uses magic guns and has a bard spellcasting progression. Spell list is very good though.
Disciple |Dawnstar Campaign Setting |1 |Caster |A freakishly broken divine caster.
Shaman |Dawnstar Campaign Setting |1 |Caster |A broken druid with early elemental shapeshifting and rituals.
Shaper |Dawnstar Campaign Setting |1 |Caster |Broken cleric variant with special abilities.
Spirit Adept |Dawnstar Campaign Setting |3 |Melee |A lightly armed fighter who has supernatural enhancements to his abilities. Actually quite well designed.
Elderkin |Player's Guide to Blackmoor |1 |Caster |Well flavored but overpowered spellcaster with ties to ancestral spirits.
Idolater |Player's Guide to Blackmoor |1 |Caster |Divine spellcaster who draws his magic from idols.
Merchant |Player's Guide to Blackmoor |5 |Skillmonkey |A very weak socially oriented class. Possibly good for NPCs.
Arcane Warrior |Blackmoor Campaign Setting |4 |Melee |A melee character with very minor spellcasting built on the Paladin/Ranger chassis.
Noble |Blackmoor Campaign Setting |5 |Skillmonkey |A rather useless skillmonkey for social adventures.
Wokan |Blackmoor Campaign Setting |1 |Caster |An alternative druid. It, ah, casts arcane spells...but it wildshapes.
Drow Dark Weaver |Encyclopaedia Arcane-Drow Magic |1 |Caster |A broken spellcaster that has 9th level spells and a medium BAB.
Cunning Man |Mythic Vistas: Medieval Player's Manual |4 |Crafter |Numeric buffing, social skills, UMD
Natural Magician |Mythic Vistas: Medieval Player's Manual |2 |Caster |Learn any Arcane spells; severely limited spell frequency
Theurge |Mythic Vistas: Medieval Player's Manual |2 |Caster |Learn spells from any list, cast at low CL/DC
Priest |Mythic Vistas: Medieval Player's Manual |1 |Caster |Slightly nerfed Cleric; can compel sinners to do penance
Saint |Mythic Vistas: Medieval Player's Manual |4 |Caster |Very specific healing, curses, divinations and misc. miracles
Canonist |Mythic Vistas: Medieval Player's Manual |4 |Skillmonkey |Diplomancer with new ways to break social skills
Scholar |Mythic Vistas: Medieval Player's Manual |6 |Skillmonkey |Specialist in the Philosphical Dispute subsystem (seriously)
Artist |Mythic Vistas: Medieval Player's Manual |6 |Skillmonkey |Specialist in the Art subsystem
Buccaneer |Mythic Vistas: Skull & Bones |6 |Melee |Weak sniper with melee area fear attack at level 11
Sea Dog |Mythic Vistas: Skull & Bones |6 |Melee |Gets pretty good at Profession (Sailor)
Shantyman |Mythic Vistas: Skull & Bones |5 |Buffer |Gets Bard's music, not much else
Bokor |Mythic Vistas: Skull & Bones |3 |Caster |Voodoo Sorcerer-types; damaged by casting; highly limited high-level slots
Hougan |Mythic Vistas: Skull & Bones |3 |Caster |Voodoo Cleric-types; High level spells (7+) may require quests
Noble |Mythic Vistas: SpirosBlaak |5 |Skillmonkey |Social character with Leadership (not factored in tier)
Pirate |Mythic Vistas: SpirosBlaak |4 |Melee |Panic with Demoralize, Charisma to AC; otherwise a crummy fighter rehash
Prophet |Mythic Vistas: SpirosBlaak |2 |Caster |Spontaneous cleric-type
Technologist |Mythic Vistas: SpirosBlaak |3 |Crafter |Build items with low-level spell effects
Adept |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, long casting time, lots of skill points
Charlatan |Masque of the Red Death |3 |Caster |Bard-style casting with skill-based failure mechanic, long casting time
Metaphysician |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, obnoxiously long casting time, lots of skill points
Occultist |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, long casting time
Athlete |Masque of the Red Death |6 |Melee |Fighter-type with a crummier feat list
Explorer/Scout |Masque of the Red Death |5 |Melee |Fighter-type with Ranger skills and class features available
Shootist |Masque of the Red Death |5 |Melee |Fighter-type with preselected feats (workable but bizarre advancements)
Soldier |Masque of the Red Death |5 |Melee |Core fighter with extra skills
Intellectual |Masque of the Red Death |6 |Skillmonkey |Lots of Skill Focus: Knowledge; not a lot else.
Parson |Masque of the Red Death |6 |Cannonfodder |Class features like the cleric's, without the spells (the -4 penalty adds insult to injury)
Physician |Masque of the Red Death |6 |Skillmonkey |10+Int skill points look interesting. Rigid skill lists and no class features do not. (And a Code of Conduct! :p)
Scholar/Scientist |Masque of the Red Death |6 |Skillmonkey |10+Int skill points with no class features and 5 Knowledges as class skills
Mystic |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time
Medium |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time, talks to ghosts
Shaman |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time, Druid's minor class features
Spiritualist |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, obnoxiously long casting time
Sleuth |Masque of the Red Death |6 |Skillmonkey |Detection-based skills, Evasion as single notable class feature
Criminal |Masque of the Red Death |5 |Skillmonkey |Trapfinding, Evasion and slow sneak attack progression
Dandy |Masque of the Red Death |6 |Skillmonkey |10+Int skill points, with a monthly diplomacy bonus.
Journalist |Masque of the Red Death |6 |Skillmonkey |The skill list you'd expect, and a couple bonuses to those checks.
Tradesman |Masque of the Red Death |6 |Skillmonkey |Lots of bonuses to Profession and Craft
Mechanic |Masque of the Red Death |6 |Skillmonkey |A couple bonuses to Craft
Performer |Masque of the Red Death |5 |Skillmonkey |Bardic Music
Assassin |Thieves' World |5 |Melee |Sneak with bonus prereq feats and sneak attack
Godsworn |Thieves' World |3 |Melee |Wisdom-synergy like mad. 9th level casting from limited list, long casting times
Initiate |Thieves' World |3 |Gish |Very limited spontaneous(ish) spells, but wide list choice, 6+Int skills
Mage |Thieves' World |2 |Caster |Intelligence-based Spontaneous caster
Noble |Thieves' World |5 |Skillmonkey |Diplomacy focus, minor buffs/debuffs, Leadership (not factored in Tier)
Priest |Thieves' World |2 |Caster |Spontaneous(ish) Cleric
Ranger |Thieves' World |5 |Skillmonkey |No spells, more combat styles
Savant |Thieves' World |6 |Skillmonkey |Various minor skill bonuses, Skill Mastery at ECL 2
Survivor |Thieves' World |6 |Melee |Either the offensive or defensive Monk traits, and then not all
Witch |Thieves' World |2 |Caster |Spontaneous Charisma-based caster; Druid/Sorcerer-like spell list
Academician |Mythic Vistas: Black Company |5 |Skillmonkey |Gradually customizable skill list, lots of skill bonuses
Berserker |Mythic Vistas: Black Company |4 |Melee |Barbarian with Trapsense swapped for Cleave and Intimidate features
Jack-of-All-Trades |Mythic Vistas: Black Company |4 |Skillmonkey |Customizable skill list, lots of bonus feats, including temporary feat slots
Noble |Mythic Vistas: Black Company |5 |Skillmonkey |Diplomacy focus, minor buffs, Leadership (not factored in Tier)
Scout |Mythic Vistas: Black Company |5 |Skillmonkey |Sniping focus; fighter feats, sudden strike
Thief |Mythic Vistas: Black Company |5 |Skillmonkey |Rogue, minus UMD and ACFs
Weapon Master |Mythic Vistas: Black Company |5 |Melee |Monk-type abilities, bigger numbers, action point-based movement
Zealot |Mythic Vistas: Black Company |5 |Melee |The most times Toughness ever appeared in a base class, but a nice frenzy
Tarot Mage |Arcane Mysteries-Tarot Magic |2 |Caster |Uses an alternative casting system based on Tarot cards.
Gunslinger |Forgotten Archetypes-The Gunslinger |5 |Melee |A fighter with ranged capabilities.
Necromancer |Secret College of Necromancy |1 |Caster |A wizard who focuses on necromancy...and can use energy drain as a SLA.
Death Knight |Secret College of Necromancy |4 |Melee |An alternative evil paladin with necromantic abilities.
Ancestral Speaker |Corwyl-Village of the Wood Elves |2 |Caster |A spontaneous spellcaster who communicates with ancestors. Wood elves only.
Terellian Knight |Corwyl-Village of the Wood Elves |4 |Melee |A fighter with his progression already mapped out. However, this one's progression doesn't utterly suck.
Hero |The Complete Guide to Fey |3 |Gish |A sort of fey only bard.
Empyrean |The Complete Guide to Fey |1 |Caster |A fey only spellcasting class.
Mysterial |The Complete Guide to Fey | |Misc. |Essentially you take levels as a fey. Does not function like a normal class.
Ruffian |The Complete Guide to Fey |4 |Melee |A huge fey fighter. He's big and he'll run you over.
Velociraptor Warrior |The Complete Guide to Velociraptors |5 |Melee |A fighter who trades some feats for d12 HD. Velociraptor only, 10 level class.
Velociraptor Tactician |The Complete Guide to Velociraptors |5 |Buffer |A velociraptor only buffer/tactician class that only has 10 levels.
Velociraptor Shaman |The Complete Guide to Velociraptors |5 |Buffer |An unusual, velociraptor only 10 level class that uses potions and mixtures.
Shifter |The Complete Guide to Wererats |4 |Melee |A bonus feat heavy melee class only for lycanthropes that boosts their natural abilities.
Weaver |The Complete Guide to Wererats |1 |Caster |A lycanthropic wizard that's almost literally identical to a transmuter.
Altherian Artificer |Magic of Arcanis |3 |Skillmonkey |Trap/breaking-stuff specialist; robot companion; useful Item creation at levels 13+; Wizard-light spell list at Bard rate
Hedge Mage |Magic of Arcanis |2 |Caster |Spontaneous Wisdom casting counts as Arcane & Divine
Shaman |Magic of Arcanis |2 |Caster |Spontaneous Divine caster manipulates spirits; spell list is mix of Cleric/Druid
Spellblade |Magic of Arcanis |4 |Gish |Standard, if uninspired, gish. 3/4 BA and caps at 4th level spells at level 10.
Suromar |Magic of Arcanis |3 |Gish |Psion-hunter with Bard spell progression. Abilities to block mental effects, deny psionic focus, Improved Evasion for Will, act before Initiative as a capstone
Warder |Magic of Arcanis |3 |Gish |Ranger-like gish; Damage/skill bonuses in favored terrain and Ranger-like bonus feats, Bard-rate casting from defense-based Druid/Sorcerer mashup list
Chronomancer |Magic (AEG) |1 |Caster |Wizard with additional time-themed spells, rerolls
Elemental Adept |Magic (AEG) |1 |Caster |Wizard with growing elemental companion and a minor elementally-themed power
Totemist |Magic (AEG) |2 |Caster |Eccentric spontaneous divine caster with interesting spell list, craft totems for minor metamagic-like effects
Flesh Mage |Magic (AEG) |2 |Caster |Spontaneous buffer/debuffer ignores SR, Dispels
Mage Smith |Magic (AEG) |2 |Caster |Constitution-based sorcerer with crafting emphasis, make weapons that deal alternate damage types, Cleric chassis
Arcane Monk |Magic (AEG) |3 |Gish |Unarmed combat with Strength-based casting from a solid gish list
Adept of the Awakened Eye |Magic (AEG) |2 |Caster |Mad spontaneous caster ignores SR, Dispels; buff/mass debuff/battlefield control spell list, can burn spell slots/add casting time to ramp up caster level
Number Magician |Magic (AEG) |1 |Caster |Wizard with extra metamagic, metamagic cost reducers for specified targets, treat dice rolls as natural 20s
Runewright |Magic (AEG) |2 |Caster |Arcane-like spontaneous Wisdom caster, can add scroll-like enhancements to items/weapons that activate on use; spell list like Wizard, minus summons/morphs
Shadow Mage |Magic (AEG) |2 |Caster |Arcane-like spontaneous Wisdom caster, Spell failure chance in light, spell list with shadow and manipulation themes (and Divine Favor/Power, apparently)
Tinker |Magic (AEG) |2 |Caster |Crafter with trapfinding makes inexpensive Robots, prepared spells (limited but versatile selection from Wizard list)
Thaumaturge |Magic (AEG) |1 |Caster |Wizard with access to all spells, gains domains, cannot use metamagic
Witch |Magic (AEG) |1 |Caster |Spell-point caster selects spells known from Sorcerer/Druid lists, access to free-form impromptu spell effects
Holy Warrior |Book of the Righteous |5 |Melee |3.0 Paladin with a few extra ability options, but its own highly limited spell list
Priest of the Celestial Spheres |Classes of Legend: Priest of the Celestial Spheres |2 |Caster |AD&D-styled Divine Caster whose spells are determined by Sphere selection (more elaborate domain-style thematic groups)
Arcane Healer |Penumbra: Occult Lore |5 |Healer |NPC class prepares healing spells/defensive buffs very slowly
Computer |Penumbra: Occult Lore |5 |Caster |NPC class with UMD, useful skills, Divination SLAs available a couple levels early
Astrologer |Penumbra: Occult Lore |1 |Caster |Prepared caster with modified Wizard list (Improved Conjuration, nerfed Evocation and Illusion); invoking spells needs to be altered to take the spells' normal casting times
Elementalist |Penumbra: Occult Lore |2 |Caster |Elemental Wizard, become Elemental, cast from Elementally-themed spell list
Gleaner |Penumbra: Occult Lore |5 |Caster |Trap spirits of dead characters in items; eventually gain ability to emulate trapped souls' abilities (skills, base attack), spam low-level spell effects
Sympathetic Caster |Penumbra: Occult Lore |1 |Caster |Freeform Spell-point casting, within specified domains (eg. "Animals" or "Transformation")
Basiran Dancer |Player's Guide to the Sovereign Lands (Kalamar) |4 |Gish |Alternate Bard with Two-Weapon Fighting feats and a very limited spell list
Brigand |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Combat Rogue with preselected combat feats replacing skills and unique class features
Gladiator |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Attack of Opportunity and feint specialist; high-DC area fear attack at high levels; morale attack bonus per log10 spectators
Infiltrator |Player's Guide to the Sovereign Lands (Kalamar) |5 |Skillmonkey |Wilderness Rogue, but speed bonus instead of certain skills, special abilities
Shaman |Player's Guide to the Sovereign Lands (Kalamar) |1 |Caster |Alternate Druid; gain bonuses and shapeshifting according to selected totem animal; Druid spell list+domains
Spellsinger |Player's Guide to the Sovereign Lands (Kalamar) |2 |Caster |Primarily arcane spontaneous caster with eclectic spells list, access to Sonic spells from any list. (Sonic spells from divine lists cast as divine)
Watchman |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Spell-less Urban Ranger. Variable bonus feat list and Favored Enemy-type bonuses against criminals
Noble |All for One & One for All |6 |Skillmonkey |Gets party invitations as a class feature
Priest |All for One & One for All |6 |Skillmonkey |Certain 1st level Cleric spells as SLAs up to 3/day; if it sinks 20ish skill points, can get party invitations as class feature
Soldier |All for One & One for All |4 |Melee |Counts as Fighter, but gets extra bonus feats, including leadership, as well as a military division as a class feature
Shaman |Aztecs: Empire of the Dying Sun |4 |Caster |Divine spells up to 7th level from very short list; Mostly cures, plant-tending and Summon Nature's Ally
Nagual |Aztecs: Empire of the Dying Sun |1 |Caster |Spontaneous arcane casting from ANY spell list, force rerolls, large daily skill bonuses, capstone is omnipotence; basically unplayably broken.
Noble Knight |I, Mordred: The Fall & Rise of Camelot |5 |Melee |Fighter with 4 feats replaced with Paladin class features
Totem Speaker |Transcendence (Arcana Evolved) |3 |Gish |Geomancer-like base class; Skill points based on Wisdom, 7th level spells at ECL 20
Archer |Sovereign Stone Campaign Setting |5 |Melee |Ranged fighter with a Medium BAB that makes him very ineffective.
Elemental Mage |Sovereign Stone Campaign Setting |3 |Caster |Caster with an alternative, much more balanced elemental system.
Mounted Warrior |Sovereign Stone Campaign Setting |5 |Melee |Fighter with pre-determined cavalry feats.
Noble |Sovereign Stone Campaign Setting |5 |Skillmonkey |Yet another class that has social skills and leadership...
Sailor |Sovereign Stone Campaign Setting |4 |Melee |A re-flavored rogue with an alternative to sneak attack that is more widely usable.
Stalker |Sovereign Stone Campaign Setting |4 |Melee |A mix between a rogue and ranger that's made viable by a full BAB.
Void Mage |Sovereign Stone Campaign Setting |3 |Caster |An alternative elemental mage that can sacrifice HP for improved casting.
Martial Artist |Beyond Monks |3 |Melee |A monk fix that works (*gasps*). [Retains the monk's mobility limitations, loses AC and alternate class features.]
Abellican Brother |DemonWars Campaign Setting |5 |Melee |A monk fix that is almost exactly the same as the original, and doesn't actually fix anything.
Gem Master |DemonWars Campaign Setting |3 |Caster |Interesting caster-style class that uses gems to achieve unique effects.
Gem Sorcerer |DemonWars Campaign Setting |3 |Caster |A variant on the gem master. Uses gems for unique magical effects.
King's Trooper |DemonWars Campaign Setting |5 |Melee |A fighter variant that's re-flavored yet changes almost nothing.
Toul'alfar Woodsman |DemonWars Campaign Setting |4 |Melee |A gish style class with focus on one weapon. Interesting, but no versatility whatsoever.
Priest |Good (AEG) |1 |Caster |A non-melee cleric.
Adherent |Good (AEG) |1 |Caster |A non-melee cleric meant to be the sort of rank and file of the church.
Alchemist |Mercenaries (AEG) |2 |Crafter |A wizard that prepares his spells as elixirs. Slightly nerfed spell list. Elixers do not count as magical effects.
Guardian |Mercenaries (AEG) |3 |Gish |A very typical gish class with bard spellcasting progression.
Guerilla |Mercenaries (AEG) |4 |Melee |An alternative ranger with some rogue qualities (like a d4 sneak attack).
Hunter |Mercenaries (AEG) |4 |Melee |Another ranger/rogue that hunts down specific creatures.
Legionnaire |Mercenaries (AEG) |4 |Melee |A melee class with built in leadership and teamwork. Very similar to a fighter.
Mercenary Ranger |Mercenaries (AEG) |4 |Melee |A ranger that trades spellcasting for terrain oriented abilities.
Myrmidon |Mercenaries (AEG) |3 |Gish |Heavily armored gish with no somatic components in his spells. Bard spellcasting progression.
Nomad |Mercenaries (AEG) |5 |Skillmonkey |Flavorful skillmonkey class that has some terrain oriented abilities.
Scout |Mercenaries (AEG) |4 |Melee |A rogue with ranged abilities and less skills.
Tattoo Mage |Mercenaries (AEG) |3 |Caster |A spellcaster with uses tattoos with a nerfed spell list. Debatable Tier 2 but no 9th level spells. [Very powerful melee - Built-in Persisted self-buffing from all the best core spells.]
El Fuego Adentro Mage |Swashbuckling Arcana |3 |Caster |A blaster spellcaster with a ridiculously nerfed spell list.
Porte |Swashbuckling Arcana |3 |Caster |A spellcaster focused on teleportation.
Fate Witch |Swashbuckling Arcana |3 |Caster |A spellcaster with fate/divination oriented spells.
Zerstorung Mage |Swashbuckling Arcana |3 |Caster |A spellcaster focused on destruction/debuffing.
Glamour Mage |Swashbuckling Arcana |3 |Caster |An illusion oriented spellcaster.
Laerdom Mage |Swashbuckling Arcana |3 |Caster |A laerdom mage uses runes for magical effects and has buffing oriented spells.
Pyeryem Shapeshifter |Swashbuckling Arcana |2 |Gish |A pyeryem shapeshifter transforms himself to become a viable melee fighter. Includes Animal Companion and 9th level spells from both summon lines. NOTE: Shapeshifting is capped by the subject's CR rather than HD.
Scrying Sorceress |Swashbuckling Arcana |3 |Caster |Uses scrying spells and potions. Very much a utility class.
Male Scrying Sorcerer |Swashbuckling Arcana |5 |Melee |A very hardy class thats abilities are basically focused on self preservation.
Thean Druid |Swashbuckling Arcana |2 |Caster |A spirit oriented spellcaster who is quite similar to the wu jen. Draws spells from the druid spell list, but doesn't have wild shape.
Thean Priest |Swashbuckling Arcana |2 |Caster |Extremely limited casting from the cleric's spell list.
Arcane Engineer |Path of Magic |1 |Caster |Wizard spinoff that implants magic items in people; wizard spell access
Arsenalist |Path of Magic |1 |Caster |Wizard trades some feats for the ability to make gunpowder/firearms; wizard spell access
Mind Weaver |Path of Magic |2 |Caster |Int-based Sorcerer-type that tries to be a psion (trades XP for components, gradually ignores ASF), use spell-level lower for counterspells
Sun Mage |Path of Magic |2 |Caster |Spontaneous caster with fire spell bonuses in sunlight; requires sunlight to restore spell slots, list of slightly restricted Sorcerer spells plus healing
Chameleon |Path of Shadow |3 |Skillmonkey |Disguise-focus, half-rogue sneak attack, with 6th level Abj/Div/Ench/Ill spells from the wizard list
Con Artist |Path of Shadow |5 |Skillmonkey |Bluff-focus, Fascinate/Suggestion/Inspire competence as a bard
Delver |Path of Shadow |5 |Skillmonkey |Bardic Knowledge, Rogue trapfinding/defenses, combat feats at higher levels
Psychic Thief |Path of Shadow |3 |Skillmonkey |Psionic Rogue (3.0 system, but progression matches PsyWar) - slower Sneak Attack and Trapfinding than Psychic Rogue, faster powers and Uncanny Dodge
Commander |Path of the Sword |5 |Melee |Fighter with half feats, a minor numeric party buff and Leadership (not counted in tier)
Hunter |Path of the Sword |5 |Melee |Bounty hunter-type with extra emphasis on hunting favored enemies
Outdoorsman |Path of the Sword |5 |Melee |Favored Terrain noncasting Ranger-type with extra bonus feats, companion eventually equal to druid's, with magical beast option
Faith Caster |Path of Faith |1 |Caster |Rainbow Warsnake: the base class
Thaumaturge |Path of Faith |1 |Caster |Cleric with the Sorcerer's spells per day chart, no domains or turning, bonus metamagic/item creation feats as a wizard
Devoted Illusionist |School of Illusion |2 |Caster |Strict Illusionist with limited spontaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
Devoted Evoker |School of Evocation |2 |Caster |Strict Evoker with limited spotaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
Knight |Excalibur |5 |Melee |Mounted Combat feats with built-in mount, Leadership (not counted in tier), SR v. opposite alignment
Corsair |Crisis in Freeport |4 |Melee |A sort of "dirty fighting" class that has a few naval abilities
Brave |Deadland d20 |4 |Melee |A melee class that can buff allies with war cries. Themed on native american fighters.
Gunslinger |Deadland d20 |4 |Melee |A fighter with predetermined feat paths/abilities that make them good with guns. Since guns are excellent weapons in Deadland, this got a tier boost.
Huckster |Deadland d20 |2 |Caster |A dark spellcaster with skill based casting.
Mad Scientist |Deadland d20 |2 |Caster |A mechanically themed caster with skill based abilities.
Maverick |Deadland d20 |4 |Skillmonkey |Basically a re-flavored rogue.
Rowdy |Deadland d20 |4 |Melee |A tough fighter class based around a sort of "hardiness" theme.
Scout |Deadland d20 |4 |Skillmonkey |Another re-flavored rogue, with emphasis on combat.
Shaman |Deadland d20 |2 |Caster |A re-flavored caster with skill based powers. Has spirit related abilities.
Merchant |Black Flags |6 |Skillmonkey |Contacts; Skill points as a class feature, still comes short of Expert
Sailor |Black Flags |5 |Melee |Fighter with several feats replaced with 1/day Curse-themed SLAs
Noble |Black Flags |6 |Skillmonkey |Gets party invites as a class feature
Priest |Black Flags |6 |Skillmonkey |Handful of Level 1 SLAs, up to 3/day; can blow a bunch of skill ranks to get invited to parties
Channeler |Midnight Campaign Setting |2 |Caster |Generic spellcaster in Midnight's Feat-based casting system; very limited spell levels per day
Defender |Midnight Campaign Setting |4 |Melee |Monk variant with added customizability, flexibility, unique options
Wildlander |Midnight Campaign Setting |4 |Melee |Noncasting Ranger variant with added flexibility in mundane effects
Legate |Midnight Campaign Setting |1 |Caster |Evil Cleric with Magic-eating Ghost companion
Chaos Mage |Chaos Magic |1 |Caster |Menu-selection casting with access to genuinely openended effects
Black Heart |Dezzavold - Fortress of the Drow |4 |Melee |Evil fear-inciting rager can temporarily learn dead enemies' abilites by eating their hearts
Netherstrider |Dezzavold - Fortress of the Drow |4 |Melee |Unarmed combatant with focus on underground combat in tight spaces; minor rage and a huge number of unarmed attacks per round
Bisaakir Zaari |Dry Land - Empires of the Dragon Sands |1 |Caster |Elementally themed genie servant, Charisma-based prepared casting from Sorcerer list
Shaman |Dry Land - Empires of the Dragon Sands |2 |Caster |Banishes Outsiders, casts from gradually-increasing number of domains (extremely limited at low levels)
Slave |Dry Land - Empires of the Dragon Sands |6 |Cannonfodder |Commoner with restrictions on cross-classed skill ranks, 5-level class.
Mystic |Tome of Artifacts |3 |Gish |Divine warrior with Monk abilities like Flurry, Evasion and Dimension Step and a versatile spell list
Amazon |Daiblo II - Diablerii |3 |Melee |A combat class with Amazonian flavor and multiple options for combat, including semi-magical abilities. This class has 25 levels.
Barbarian |Diablo II - Diablerii |3 |Melee |A combat class that buffs itself through things that are described flavor wise as shamanistic magic, but function more like special class abilities or feats. This class has 25 levels.
Necromancer |Diablo II - Diablerii |3 |Caster |Spontaneous necromantic class with up to 6th level spells.
Paladin |Diablo II - Diablerii |3 |Gish |A paladin re flavored as more of combat oriented cleric and special abilities.
Sorceress |Diablo II - Diablerii |3 |Caster |A caster with unique special powers and up to 6th level spells.[/table]

gorfnab
2012-04-18, 11:27 PM
Nevermind. Looks like you got the two that I found.

Empedocles
2012-04-19, 07:03 AM
I'm not going to have time to enter a whole lot of other stuff in, but I'll probably be browsing the old AEG books.

I formatted/standardized some of the labels, to improve the search function. I also cleaned up some of the things that looked like oversights/mistypes (eg. gish labels on mundane classes, buffer labels on nonbuffers, misleading progression descriptions).

{table=head]CLASS |BOOK |TIER |ROLE |NOTES
Devoted Psion |DSP-SRD |2 |Caster |Specialist Psion (ML bonus on selected discipline, penalty on others)
Enlightened Monk |DSP-SRD |5 |Melee |Monk ACF; adds some PP and cues Monk abilities off PP expenditures. More flexible, but doesn't change much.
Formbound Spiritist |DSP-SRD |2 |Caster |Psionic Druid (Summoning Focus), Spirit Shaman-type power reselection.
Formbound Surger |DSP-SRD |2 |Caster |Psionic Druid (Animal Companion+Wild Surge), Spirit Shaman-type power reselection.
Halo Knight |DSP-SRD |5 |Melee |Kensai as a base class with minor numeric group buffs
Marksman |DSP-SRD |3 |Gish |Psionic archer; full BA, 5-level powers, spam volleys of Staggering ranged touch attacks.
Psychic Ranger |DSP-SRD |3 |Gish |Ranger with full ML, slow PP/ powers known progression from Psychic Warrior list
Society Mind |DSP-SRD |2 |Caster |Primarily buff/debuffs, full manifesting
Thoughtsinger |DSP-SRD |3 |Buffer |Psionic Bard
Worldthought Medic |DSP-SRD |2 |Caster |Focused buffer psion, full manifesting
Augur |DSP-SRD |3 |Caster |Slow-progress manifesting (but full ML), NPC class
Eldritch Weaver |Advanced Players Manual |2 |Caster |Alternate Wizard develops along thematic specializations, a bit of free metamagic; lacks splat support
Evangelist |Advanced Players Manual |3 |Buffer |Divine Bard-type, focused on performances
Scout |Advanced Players Manual |4 |Skillmonkey |Outdoor skillmonkey with generally low-powered class features, but Alter Self
Spellmaster |Advanced Players Manual |1 |Caster |Blue Mage; skill-based casting
Thanemage |Advanced Players Manual |4 |Gish |Sword of the Arcane Order-type gish. Choose class abilities slowly from set ability lists.
Warpriest |Advanced Players Manual |3 |Gish |Divine caster drawing from Cleric spell list, focused on combat buffing and healing.
Psychic |Advanced Players Manual |4 |Skillmonkey |Fighter-style class design for APM's alternate psionic system. Useful effects, but other classes would do it better, if the rules were in place.
Akashic |Arcana Evolved |5 |Skillmonkey |Knowledge Emphasis. A few self-buff and sneak attack ability options, but generally noncombatant
Champion |Arcana Evolved |5 |Melee |Paladin variant with ideal-dependent abilities (not always good)
Greenbound |Arcana Evolved |2 |Caster |Nature spells, Healing Focus
Mage Blade |Arcana Evolved |3 |Gish |Bog-standard gish. Bard-caliber casting, limited spell channeling
Magister |Arcana Evolved |2 |Caster |Wizard analog; limited spell list
Oathsworn |Arcana Evolved |5 |Melee |Monk analog; ritual progression, but too late
Ritual Warrior |Arcana Evolved |4 |Melee |ToB-type with slow advancement, more limited options
Runethane |Arcana Evolved |3 |Caster |Bard-caliber caster with runes (designed to work as traps for enemies, but in practice tend to just be a way to summon as a Standard action).
Totem Warrior |Arcana Evolved |4 |Melee |Animal Lord as a base class – animal companion and minor shapeshifting abilities.
Unfettered |Arcana Evolved |5 |Melee |Another crappy Swashbuckler
Warmain |Arcana Evolved |6 |Melee |Fighter, with preselected crappy feats
Witch |Arcana Evolved |3 |Caster |Bard-caliber spellcasting, abilities based on a chosen thematic specialty. Strongly encourages gishing
Runeblade |Experimental Might |3 |Melee |Runethane with a magic weapon, no spells. Works more like a Summoner in practice
Empyrean Monk |Secrets of Pact Magic |3 |Melee |Monk/Binder-type
Foe Hunter |Secrets of Pact Magic |3 |Skillmonkey |Ranger/Assassin/Binder-type
Occult Priest |Secrets of Pact Magic |2 |Caster |Divine Crusader/Binder-type
Pact Warrior |Secrets of Pact Magic |3 |Melee |Slow bind progression
Soul Weaver |Secrets of Pact Magic |1 |Caster |Wizard/Binder; turns spells into Su abilities
Psionic Soul Weaver |Secrets of Pact Magic |2 |Caster |Psion/Binder; limited powers known
Spirit Binder |Secrets of Pact Magic |2 |Caster |ToM Binder-analog
Unbound Witch |Secrets of Pact Magic |2 |Caster |Wilder/Geomancer/Binder-type
Warbinder |Secrets of Pact Magic |3 |Buffer |Shares/transfers Granted abilities among allies
Exorcist |Villains of Pact Magic |3 |Caster |Beguiler-styled casting from Exorcism-themed list (w/ domains)
Muse |Villains of Pact Magic |2 |Caster |Sorcerer/Binder; severely limited spell access; lots of randomness
Ravaged Soul |Villains of Pact Magic |3 |Melee |Angsty Doctor Who fanfic: the base class
Templar |Villains of Pact Magic |3 |Melee |SLAs make Shadowcaster look like marathon runner
Gladiator |Eternal Rome (MV) |5 |Melee |Another crappy fighter variant, but at least it has flavor
Charioteer |Trojan War (MV) |6 |Melee |Crappy fighter with a chariot. If you're ridiculously creative it doesn't suck too much.
Dedicated Warrior |Trojan War (MV) |6 |Melee |Self-buffing fighter with divine theme (no casting though).
Magician |Trojan War (MV) |2 |Caster |core wizard with a hacked spell list
Priest |Trojan War (MV) |2 |Caster |skill-based spell failure, way too many high-level slots
Godi |Frost & Fur |2 |Caster |Tweaked Cleric
Vitki |Frost & Fur |3 |Buffer |War Weaver-style casting with mostly low-powered/rigid spell effects
Voela |Frost & Fur |3 |Caster |Good effects, LOOONG casting time; situationally spans T2 to T5
Angakoq |Frost & Fur |2 |Caster |Ghostish druid
Cossack |Frost & Fur |6 |Melee |High skill fighter with horse-related abilities.
Koldun |Frost & Fur |2 |Caster |Limited spell list, but Polymorph/Planar Binding emphases
Volkov |Frost & Fur |2 |Caster |Cleric/Druid-type
Courtier |Rokugan CS |5 |Skillmonkey |Built for Diplomancy w/ Built-in Leadership
Ninja |Rokugan CS |5 |Melee |Sneak Attack fighter with numeric boosts (speed, init)
Inkyo |Rokugan CS |6 |Melee |Monk, minus class abilities
Levite Priest |Mythic Vistas: Testament |2 |Caster |Re-flavored cleric with a nerfed spell list
Psalmist |Mythic Vistas: Testament |2 |Caster |Another nerfed cleric. Has some neat abilities also. Buffing/Healing Focus
Khery-Heb |Mythic Vistas: Testament |1 |Caster |Wizard with scroll-using class features.
Magus of the Starry Host |Mythic Vistas: Testament |1 |Caster |SpellcasterAlternate wizard with reflavoring. A total pain to play since he has to pilgrimage to learn a significant amount of spells.
Qedeshot |Mythic Vistas: Testament |3 |Buffer |Sort of a prostitute bard with more spells. Potentially awkward to play...
Spy |Mythic Vistas: Testament |4 |Skillmonkey |Spellcasting rogue/monk.
Agent |Northern Crown |4 |Skillmonkey |Nerfed Rogue
Natural Philosopher |Northern Crown |1 |Caster |Extraordinary casting from a decent list
Raider |Northern Crown |4 |Melee |Barbarian-type with minor buffs, better skills
Rake |Northern Crown |5 |Melee |Swashbuckler-type; really weird save/BA progression
Scout |Northern Crown |5 |Skillmonkey |Noncasting Ranger/Rogue with weird Combat Style feats
Soldier |Northern Crown |5 |Melee |Fighter with more limited feat selection
Witch |Northern Crown |2 |Caster |Really good at buffing other witches.
Holy Champion (Philosophic Warrior) |Player's Guide to Arcanis |5 |Melee |Paladin-type skillmonkey
Holy Champion (Bearer of Woe) |Player's Guide to Arcanis |4 |Melee |Fist of the Forest/Paladin-type; gains bonuses with damage received
Holy Champion (Knight of Twelve Oaks) |Player's Guide to Arcanis |5 |Melee |Paladin-type; spell-sharing with allies
Holy Champion (Beltinian Hospitaler) |Player's Guide to Arcanis |4 |Melee |Paladin-type with improved casting
Holy Champion (Twilight Warrior) |Player's Guide to Arcanis |4 |Melee |Rogue+Shadowdancer+Paladin+Shadow Conjurations; gobs of skill points, no UMD
Holy Champion (Sentinel of the Blazing Wyrm) |Player's Guide to Arcanis |5 |Melee |Paladin-type with weak blast-oriented alterations
Holy Champion (Storm Lord) |Player's Guide to Arcanis |4 |Melee |Paladin-type with, some useful debuff/teleport effects
Holy Champion (Harbinger of the Dawn) |Player's Guide to Arcanis |5 |Melee |Lawful Paladin, eventually with lots of smites
Holy Champion (Fatespinner) |Player's Guide to Arcanis |4 |Melee |Paladin-type; Reroll-oriented class features
Holy Champion (Deathbringer) |Player's Guide to Arcanis |5 |Melee |Evil Paladin-type with debuffing class features
Holy Champion (Holy Judge) |Player's Guide to Arcanis |4 |Melee |Lawful Paladin-type
Holy Champion (Verdant Champion) |Player's Guide to Arcanis |4 |Melee |Paladin-type with druid spells
Holy Champion (Tainted Keeper) |Player's Guide to Arcanis |4 |Melee |Paladin-type focused on Demon hunting; gains abilities of a chosen demon
Holy Champion (Sea Lord) |Player's Guide to Arcanis |3 |Melee |Paladin-type with a slowly-developing mini-shapechange, gobs of skill points
Patrician |Player's Guide to Arcanis |5 |Skillmonkey |Social skillmonkey with built-in Leadership (not factored in Tier)
Priest |Player's Guide to Arcanis |2 |Caster |Basically a Cleric minus armor, plus minor numeric party buffs
Occisor |Arcanis - Psionics Unbound |4 |Skillmonkey |Rogue+Soulknife+Shadowdancer. At will minor creation,
Rhi'zen |Arcanis - Psionics Unbound |4 |Melee |Half-manifesting finesse fighter.
Swamp Lord of Pit Sseth |Arcanis - Psionics Unbound |1 |Caster |Weird class that can cast and manifest. Only gets up to 7th level spells........and powers. (2/3 Caster/Manifester level)
Mist Wanderer |Arcanis-Psionics Unbound |4 |Skillmonkey |Half-manifesting sneak-attackless rogue.
Conflagration Knight |Arcanis-Theocracy of Canceri |4 |Melee |A paladin with fire.
Nerothian Reaper |Arcanis-Theocracy of Canceri |3 |Melee |A necromantic paladin with animating abilities.
Sarishan Knife |Arcanis-Theocracy of Canceri |4 |Melee |An assassin class with Ranger spellcasting progression.
Beholder Cultist |Complete Guide to Beholders |2 |Caster |Uses beholder rays in a manner similar to spells. Essentially a nerfed wizard with different flavor.
Blood Druid |Complete Guide to Drow |1 |Caster |Evil wizard alternative. Ridiculous summoning options (demons with CRs equivalent to those of the caster).
Assassin |Master Class-Assassin's Handbook |4 |Melee |Re-flavored rogue with death strike abilities.
Witch |Master Class-Witch's Handbook |2 |Caster |Re-flavored wizard with transmutation focus. Basically an alter self monster. Tier 2 because no conjuration.
Shaman |Master Class-Shaman's Handbook |1 |Caster |Basically the exact same thing as a cleric, but with more druidic flavor.
Cavalier |Master Class-Cavalier's Handbook |4 |Melee |Fighter with progression picked out. More class features so it is more playable then a fighter.
Dark Heart |Dezzavold-Fortress of the Drow |4 |Melee |Barbarian with more class features and much darker fluff.
Netherstrider |Dezzavold-Fortress of the Drow |4 |Melee |Wild and uncivilized unarmed fighter. Full BAB with Flurry of Blows though!
Yogi |Complete Guide to Rakshasas |3 |Gish |Complete Guide to Rakshasas |Decent class, like a monk with Bard spellcasting progression.
Assassin |Power Classes: Assassin |5 |Melee |Sneak attack with double damage after study
Gladiator |Power Classes: Gladiator |6 |Melee |Warrior class with ability to perform in combat
Exorcist |Power Classes: Exorcist |1 |Caster |Cleric, plus class features, including lots of Turning
Noble |Power Classes: Noble |5 |Skillmonkey |Diplomancer with built-in Leadership
Knight |Power Classes: Knight |6 |Melee |Chronically ripped off & bossed around as class features?
Artificer |Power Classes: Artificer |2 |Caster |Sorcerer with dirt-cheap Golems; UMD abilities, no UMD skill (???)
Hedge Wizard |Power Classes: Hedge Wizard |2 |Caster |Slow-advancement Wizard gish
Explorer |Power Classes: Explorer |6 |Melee |Having a map: the base class
Pirate |Power Classes: Pirate |5 |Melee |Knowledge monkey, eventually gets Water domain spells as Ex ability
Alchemist |Power Classes: Alchemist |2 |Caster |Item Creation, no-save death poison and Polymorph Any Object at low levels
Cabalist |Power Classes: Cabalist |1 |Caster |Skill-based casting without spell level caps
Fool |Power Classes: Fool |5 |Skillmonkey |Mostly dead levels, compelling dip - mass Antagonise and huge Thrown weapon volley.
Acolyte |Darkness & Dread |3 |Caster |Defensive buffer; 10-level class
Alchemist |Darkness & Dread |3 |Caster |Battlefield Control; 10-level class
Antiquarian |Darkness & Dread |5 |Skillmonkey |Minor UMD abilities; 5-level class
Apprentice |Darkness & Dread |2 |Caster |Wizard-type with limited list, UMD; 10-level class
Artisan |Darkness & Dread |6 |Skillmonkey |Somewhat variable skill list; 5-level class
Beggar |Darkness & Dread |6 |Skillmonkey |Crappy class, decent skills; 5-level class
Engineer |Darkness & Dread |6 |Cannonfodder |Focused on smashing objects; 5-level class
Gambler |Darkness & Dread |5 |Skillmonkey |Metagamey dice manipulation; 5-level class
Grave Robber |Darkness & Dread |6 |Cannonfodder |Ain't afraid of no ghosts; 5-level class
Grifter |Darkness & Dread |5 |Skillmonkey |Diplomancy, Force self-destructive actions; 5-level class
Herbalist |Darkness & Dread |3 |Caster |Buffer/healer; 10-level class
Kennelmaster |Darkness & Dread |6 |Cannonfodder |Handle animal bonuses; 5-level class
Medium |Darkness & Dread |5 |Skillmonkey |Monster-detection+UMD; 5-level class
Merchant |Darkness & Dread |6 |Skillmonkey |Treats markets as twice as wealthy; 5-level class
Minstrel |Darkness & Dread |6 |Skillmonkey |Bard-type, toned down; 5-level class
Physician |Darkness & Dread |6 |Healer |Wisdom-based Lay on Hands x2; 10-level class
Pit Fighter |Darkness & Dread |6 |Melee |Barbarian/Rogue, toned way down; 5-level class
Prospector |Darkness & Dread |5 |Skillmonkey |Trap specialist, reroll features; 5-level class
Sage |Darkness & Dread |5 |Skillmonkey |Variable skill list, big knowledge bonuses; 5-level class
Sewerjack |Darkness & Dread |5 |Melee |Tough defenses, little else; 5-level class
Thief |Darkness & Dread |5 |Skillmonkey |Sneak attack, decent skills; 5-level class
Tracker |Darkness & Dread |5 |Skillmonkey |Utility feats, ranged sneak attack; 10-level class
Veteran |Darkness & Dread |5 |Melee |Fighter, minus hald a feat; 10-level class
Worker |Darkness & Dread |6 |Cannonfodder |Variable skill list, physical ability increases; 5-level class
Alchemist |Swashbuckling Adventures |2 |Crafter |Spellcaster who only brews potions and uses elixirs. One of the more balanced spellcasters. Can craft any spell (including 9th level personal spells) into potions.
Assassin |Swashbuckling Adventures |4 |Skillmonkey |Sneak attack based rogue with assassin-esque re-flavoring.
Courtier |Swashbuckling Adventures |5 |Skillmonkey |A socially based character thats worthless if there's any combat happening whatsoever. It does get 10 skill points though...
Highwayman |Swashbuckling Adventures |5 |Melee |Ranged attacker who uses gunpowder. Medium BAB so not very good.
Inquisitor |Swashbuckling Adventures |3 |Melee |Class with tons of unique abilities. Most are enchantment or control oriented.
Musketeer |Swashbuckling Adventures |5 |Melee |Yet another fighter with bad class features instead of feats.
Noble |Swashbuckling Adventures |5 |Skillmonkey |A buffer with no spells. Fairly worthless.
Pirate |Swashbuckling Adventures |5 |Melee |ANOTHER cruddy fighter variation.
Spy |Swashbuckling Adventures |5 |Melee |Sneak Attacker with disguise bonuses, combat abilities focused on moving around without attacking things
Swashbuckler |Swashbuckling Adventures |4 |Melee |A fighter class that actually does a half-decent job with class features.
Wanderer |Swashbuckling Adventures |4 |Skillmonkey |A skillmonkey that is relatively good at avoiding damage.
Witch |Swashbuckling Adventures |2 |Caster |A wizard with a bard's spellcasting but a nerfed list and "innate spells," which is like flexible spontaneous spellcasting.
Alchemist |Player's Guide to the Wilderlands |3 |Caster |Versatile class and very useful to have, but not necessarily overpowered. Based around magical elixirs.
Amazon Warrior |Player's Guide to the Wilderlands |4 |Melee |A movement oriented fighter that does a halfway decent job of making fighters not suck. Gets an animal companion.
Sage |Player's Guide to the Wilderlands |6 |Skillmonkey |An absolutely worthless class based around knowledge skills and learning extra languages. Actually useful for NPC "librarian" types.
Witch |Player's Guide to the Wilderlands |2 |Caster |Sorcerer with a slightly nerfed spell list...but not enough to bring it down a Tier.
Arcane Mechanik |Iron Kingdoms-Character Guide |3 |Caster |Sort of ridiculously nerfed artificer flavor wise, but with bard spellcasting progression.
Bodger |Iron Kingdoms-Character Guide |4 |Skillmonkey |Variant rogue with mechanical flavor.
Fell Caller |Iron Kingdoms-Character Guide |4 |Gish |Sort of an oddball. Primary ability is unleashing shouts with different effects.
Gun Mage |Iron Kingdoms-Character Guide |3 |Gish |A character that uses magic guns and has a bard spellcasting progression. Spell list is very good though.
Disciple |Dawnstar Campaign Setting |1 |Caster |A freakishly broken divine caster.
Shaman |Dawnstar Campaign Setting |1 |Caster |A broken druid with early elemental shapeshifting and rituals.
Shaper |Dawnstar Campaign Setting |1 |Caster |Broken cleric variant with special abilities.
Spirit Adept |Dawnstar Campaign Setting |3 |Melee |A lightly armed fighter who has supernatural enhancements to his abilities. Actually quite well designed.
Elderkin |Player's Guide to Blackmoor |1 |Caster |Well flavored but overpowered spellcaster with ties to ancestral spirits.
Idolater |Player's Guide to Blackmoor |1 |Caster |Divine spellcaster who draws his magic from idols.
Merchant |Player's Guide to Blackmoor |5 |Skillmonkey |A very weak socially oriented class. Possibly good for NPCs.
Arcane Warrior |Blackmoor Campaign Setting |4 |Melee |A melee character with very minor spellcasting built on the Paladin/Ranger chassis.
Noble |Blackmoor Campaign Setting |5 |Skillmonkey |A rather useless skillmonkey for social adventures.
Wokan |Blackmoor Campaign Setting |1 |Caster |An alternative druid. It, ah, casts arcane spells...but it wildshapes.
Drow Dark Weaver |Encyclopaedia Arcane-Drow Magic |1 |Caster |A broken spellcaster that has 9th level spells and a medium BAB.
Cunning Man |Mythic Vistas: Medieval Player's Manual |4 |Crafter |Numeric buffing, social skills, UMD
Natural Magician |Mythic Vistas: Medieval Player's Manual |2 |Caster |Learn any Arcane spells; severely limited spell frequency
Theurge |Mythic Vistas: Medieval Player's Manual |2 |Caster |Learn spells from any list, cast at low CL/DC
Priest |Mythic Vistas: Medieval Player's Manual |1 |Caster |Slightly nerfed Cleric; can compel sinners to do penance
Saint |Mythic Vistas: Medieval Player's Manual |4 |Caster |Very specific healing, curses, divinations and misc. miracles
Canonist |Mythic Vistas: Medieval Player's Manual |4 |Skillmonkey |Diplomancer with new ways to break social skills
Scholar |Mythic Vistas: Medieval Player's Manual |6 |Skillmonkey |Specialist in the Philosphical Dispute subsystem (seriously)
Artist |Mythic Vistas: Medieval Player's Manual |6 |Skillmonkey |Specialist in the Art subsystem
Buccaneer |Mythic Vistas: Skull & Bones |6 |Melee |Weak sniper with melee area fear attack at level 11
Sea Dog |Mythic Vistas: Skull & Bones |6 |Melee |Gets pretty good at Profession (Sailor)
Shantyman |Mythic Vistas: Skull & Bones |5 |Buffer |Gets Bard's music, not much else
Bokor |Mythic Vistas: Skull & Bones |3 |Caster |Voodoo Sorcerer-types; damaged by casting; highly limited high-level slots
Hougan |Mythic Vistas: Skull & Bones |3 |Caster |Voodoo Cleric-types; High level spells (7+) may require quests
Noble |Mythic Vistas: SpirosBlaak |5 |Skillmonkey |Social character with Leadership (not factored in tier)
Pirate |Mythic Vistas: SpirosBlaak |4 |Melee |Panic with Demoralize, Charisma to AC; otherwise a crummy fighter rehash
Prophet |Mythic Vistas: SpirosBlaak |2 |Caster |Spontaneous cleric-type
Technologist |Mythic Vistas: SpirosBlaak |3 |Crafter |Build items with low-level spell effects
Adept |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, long casting time, lots of skill points
Charlatan |Masque of the Red Death |3 |Caster |Bard-style casting with skill-based failure mechanic, long casting time
Metaphysician |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, obnoxiously long casting time, lots of skill points
Occultist |Masque of the Red Death |2 |Caster |Wizard-type with skill-based failure mechanic, long casting time
Athlete |Masque of the Red Death |6 |Melee |Fighter-type with a crummier feat list
Explorer/Scout |Masque of the Red Death |5 |Melee |Fighter-type with Ranger skills and class features available
Shootist |Masque of the Red Death |5 |Melee |Fighter-type with preselected feats (workable but bizarre advancements)
Soldier |Masque of the Red Death |5 |Melee |Core fighter with extra skills
Intellectual |Masque of the Red Death |6 |Skillmonkey |Lots of Skill Focus: Knowledge; not a lot else.
Parson |Masque of the Red Death |6 |Cannonfodder |Class features like the cleric's, without the spells (the -4 penalty adds insult to injury)
Physician |Masque of the Red Death |6 |Skillmonkey |10+Int skill points look interesting. Rigid skill lists and no class features do not. (And a Code of Conduct! :p)
Scholar/Scientist |Masque of the Red Death |6 |Skillmonkey |10+Int skill points with no class features and 5 Knowledges as class skills
Mystic |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time
Medium |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time, talks to ghosts
Shaman |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, long casting time, Druid's minor class features
Spiritualist |Masque of the Red Death |2 |Caster |Cleric-type with a skill-based failure mechanic, obnoxiously long casting time
Sleuth |Masque of the Red Death |6 |Skillmonkey |Detection-based skills, Evasion as single notable class feature
Criminal |Masque of the Red Death |5 |Skillmonkey |Trapfinding, Evasion and slow sneak attack progression
Dandy |Masque of the Red Death |6 |Skillmonkey |10+Int skill points, with a monthly diplomacy bonus.
Journalist |Masque of the Red Death |6 |Skillmonkey |The skill list you'd expect, and a couple bonuses to those checks.
Tradesman |Masque of the Red Death |6 |Skillmonkey |Lots of bonuses to Profession and Craft
Mechanic |Masque of the Red Death |6 |Skillmonkey |A couple bonuses to Craft
Performer |Masque of the Red Death |5 |Skillmonkey |Bardic Music
Assassin |Thieves' World |5 |Melee |Sneak with bonus prereq feats and sneak attack
Godsworn |Thieves' World |3 |Melee |Wisdom-synergy like mad. 9th level casting from limited list, long casting times
Initiate |Thieves' World |3 |Gish |Very limited spontaneous(ish) spells, but wide list choice, 6+Int skills
Mage |Thieves' World |2 |Caster |Intelligence-based Spontaneous caster
Noble |Thieves' World |5 |Skillmonkey |Diplomacy focus, minor buffs/debuffs, Leadership (not factored in Tier)
Priest |Thieves' World |2 |Caster |Spontaneous(ish) Cleric
Ranger |Thieves' World |5 |Skillmonkey |No spells, more combat styles
Savant |Thieves' World |6 |Skillmonkey |Various minor skill bonuses, Skill Mastery at ECL 2
Survivor |Thieves' World |6 |Melee |Either the offensive or defensive Monk traits, and then not all
Witch |Thieves' World |2 |Caster |Spontaneous Charisma-based caster; Druid/Sorcerer-like spell list
Academician |Mythic Vistas: Black Company |5 |Skillmonkey |Gradually customizable skill list, lots of skill bonuses
Berserker |Mythic Vistas: Black Company |4 |Melee |Barbarian with Trapsense swapped for Cleave and Intimidate features
Jack-of-All-Trades |Mythic Vistas: Black Company |4 |Skillmonkey |Customizable skill list, lots of bonus feats, including temporary feat slots
Noble |Mythic Vistas: Black Company |5 |Skillmonkey |Diplomacy focus, minor buffs, Leadership (not factored in Tier)
Scout |Mythic Vistas: Black Company |5 |Skillmonkey |Sniping focus; fighter feats, sudden strike
Thief |Mythic Vistas: Black Company |5 |Skillmonkey |Rogue, minus UMD and ACFs
Weapon Master |Mythic Vistas: Black Company |5 |Melee |Monk-type abilities, bigger numbers, action point-based movement
Zealot |Mythic Vistas: Black Company |5 |Melee |The most times Toughness ever appeared in a base class, but a nice frenzy
Tarot Mage |Arcane Mysteries-Tarot Magic |2 |Caster |Uses an alternative casting system based on Tarot cards.
Gunslinger |Forgotten Archetypes-The Gunslinger |5 |Melee |A fighter with ranged capabilities.
Necromancer |Secret College of Necromancy |1 |Caster |A wizard who focuses on necromancy...and can use energy drain as a SLA.
Death Knight |Secret College of Necromancy |4 |Melee |An alternative evil paladin with necromantic abilities.
Ancestral Speaker |Corwyl-Village of the Wood Elves |2 |Caster |A spontaneous spellcaster who communicates with ancestors. Wood elves only.
Terellian Knight |Corwyl-Village of the Wood Elves |4 |Melee |A fighter with his progression already mapped out. However, this one's progression doesn't utterly suck.
Hero |The Complete Guide to Fey |3 |Gish |A sort of fey only bard.
Empyrean |The Complete Guide to Fey |1 |Caster |A fey only spellcasting class.
Mysterial |The Complete Guide to Fey | |Misc. |Essentially you take levels as a fey. Does not function like a normal class.
Ruffian |The Complete Guide to Fey |4 |Melee |A huge fey fighter. He's big and he'll run you over.
Velociraptor Warrior |The Complete Guide to Velociraptors |5 |Melee |A fighter who trades some feats for d12 HD. Velociraptor only, 10 level class.
Velociraptor Tactician |The Complete Guide to Velociraptors |5 |Buffer |A velociraptor only buffer/tactician class that only has 10 levels.
Velociraptor Shaman |The Complete Guide to Velociraptors |5 |Buffer |An unusual, velociraptor only 10 level class that uses potions and mixtures.
Shifter |The Complete Guide to Wererats |4 |Melee |A bonus feat heavy melee class only for lycanthropes that boosts their natural abilities.
Weaver |The Complete Guide to Wererats |1 |Caster |A lycanthropic wizard that's almost literally identical to a transmuter.
Altherian Artificer |Magic of Arcanis |3 |Skillmonkey |Trap/breaking-stuff specialist; robot companion; useful Item creation at levels 13+; Wizard-light spell list at Bard rate
Hedge Mage |Magic of Arcanis |2 |Caster |Spontaneous Wisdom casting counts as Arcane & Divine
Shaman |Magic of Arcanis |2 |Caster |Spontaneous Divine caster manipulates spirits; spell list is mix of Cleric/Druid
Spellblade |Magic of Arcanis |4 |Gish |Standard, if uninspired, gish. 3/4 BA and caps at 4th level spells at level 10.
Suromar |Magic of Arcanis |3 |Gish |Psion-hunter with Bard spell progression. Abilities to block mental effects, deny psionic focus, Improved Evasion for Will, act before Initiative as a capstone
Warder |Magic of Arcanis |3 |Gish |Ranger-like gish; Damage/skill bonuses in favored terrain and Ranger-like bonus feats, Bard-rate casting from defense-based Druid/Sorcerer mashup list
Chronomancer |Magic (AEG) |1 |Caster |Wizard with additional time-themed spells, rerolls
Elemental Adept |Magic (AEG) |1 |Caster |Wizard with growing elemental companion and a minor elementally-themed power
Totemist |Magic (AEG) |2 |Caster |Eccentric spontaneous divine caster with interesting spell list, craft totems for minor metamagic-like effects
Flesh Mage |Magic (AEG) |2 |Caster |Spontaneous buffer/debuffer ignores SR, Dispels
Mage Smith |Magic (AEG) |2 |Caster |Constitution-based sorcerer with crafting emphasis, make weapons that deal alternate damage types, Cleric chassis
Arcane Monk |Magic (AEG) |3 |Gish |Unarmed combat with Strength-based casting from a solid gish list
Adept of the Awakened Eye |Magic (AEG) |2 |Caster |Mad spontaneous caster ignores SR, Dispels; buff/mass debuff/battlefield control spell list, can burn spell slots/add casting time to ramp up caster level
Number Magician |Magic (AEG) |1 |Caster |Wizard with extra metamagic, metamagic cost reducers for specified targets, treat dice rolls as natural 20s
Runewright |Magic (AEG) |2 |Caster |Arcane-like spontaneous Wisdom caster, can add scroll-like enhancements to items/weapons that activate on use; spell list like Wizard, minus summons/morphs
Shadow Mage |Magic (AEG) |2 |Caster |Arcane-like spontaneous Wisdom caster, Spell failure chance in light, spell list with shadow and manipulation themes (and Divine Favor/Power, apparently)
Tinker |Magic (AEG) |2 |Caster |Crafter with trapfinding makes inexpensive Robots, prepared spells (limited but versatile selection from Wizard list)
Thaumaturge |Magic (AEG) |1 |Caster |Wizard with access to all spells, gains domains, cannot use metamagic
Witch |Magic (AEG) |1 |Caster |Spell-point caster selects spells known from Sorcerer/Druid lists, access to free-form impromptu spell effects
Holy Warrior |Book of the Righteous |5 |Melee |3.0 Paladin with a few extra ability options, but its own highly limited spell list
Priest of the Celestial Spheres |Classes of Legend: Priest of the Celestial Spheres |2 |Caster |AD&D-styled Divine Caster whose spells are determined by Sphere selection (more elaborate domain-style thematic groups)
Arcane Healer |Penumbra: Occult Lore |5 |Healer |NPC class prepares healing spells/defensive buffs very slowly
Computer |Penumbra: Occult Lore |5 |Caster |NPC class with UMD, useful skills, Divination SLAs available a couple levels early
Astrologer |Penumbra: Occult Lore |1 |Caster |Prepared caster with modified Wizard list (Improved Conjuration, nerfed Evocation and Illusion); invoking spells needs to be altered to take the spells' normal casting times
Elementalist |Penumbra: Occult Lore |2 |Caster |Elemental Wizard, become Elemental, cast from Elementally-themed spell list
Gleaner |Penumbra: Occult Lore |5 |Caster |Trap spirits of dead characters in items; eventually gain ability to emulate trapped souls' abilities (skills, base attack), spam low-level spell effects
Sympathetic Caster |Penumbra: Occult Lore |1 |Caster |Freeform Spell-point casting, within specified domains (eg. "Animals" or "Transformation")
Basiran Dancer |Player's Guide to the Sovereign Lands (Kalamar) |4 |Gish |Alternate Bard with Two-Weapon Fighting feats and a very limited spell list
Brigand |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Combat Rogue with preselected combat feats replacing skills and unique class features
Gladiator |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Attack of Opportunity and feint specialist; high-DC area fear attack at high levels; morale attack bonus per log10 spectators
Infiltrator |Player's Guide to the Sovereign Lands (Kalamar) |5 |Skillmonkey |Wilderness Rogue, but speed bonus instead of certain skills, special abilities
Shaman |Player's Guide to the Sovereign Lands (Kalamar) |1 |Caster |Alternate Druid; gain bonuses and shapeshifting according to selected totem animal; Druid spell list+domains
Spellsinger |Player's Guide to the Sovereign Lands (Kalamar) |2 |Caster |Primarily arcane spontaneous caster with eclectic spells list, access to Sonic spells from any list. (Sonic spells from divine lists cast as divine)
Watchman |Player's Guide to the Sovereign Lands (Kalamar) |5 |Melee |Spell-less Urban Ranger. Variable bonus feat list and Favored Enemy-type bonuses against criminals
Noble |All for One & One for All |6 |Skillmonkey |Gets party invitations as a class feature
Priest |All for One & One for All |6 |Skillmonkey |Certain 1st level Cleric spells as SLAs up to 3/day; if it sinks 20ish skill points, can get party invitations as class feature
Soldier |All for One & One for All |4 |Melee |Counts as Fighter, but gets extra bonus feats, including leadership, as well as a military division as a class feature
Shaman |Aztecs: Empire of the Dying Sun |4 |Caster |Divine spells up to 7th level from very short list; Mostly cures, plant-tending and Summon Nature's Ally
Nagual |Aztecs: Empire of the Dying Sun |1 |Caster |Spontaneous arcane casting from ANY spell list, force rerolls, large daily skill bonuses, capstone is omnipotence; basically unplayably broken.
Noble Knight |I, Mordred: The Fall & Rise of Camelot |5 |Melee |Fighter with 4 feats replaced with Paladin class features
Totem Speaker |Transcendence (Arcana Evolved) |3 |Gish |Geomancer-like base class; Skill points based on Wisdom, 7th level spells at ECL 20
Archer |Sovereign Stone Campaign Setting |5 |Melee |Ranged fighter with a Medium BAB that makes him very ineffective.
Elemental Mage |Sovereign Stone Campaign Setting |3 |Caster |Caster with an alternative, much more balanced elemental system.
Mounted Warrior |Sovereign Stone Campaign Setting |5 |Melee |Fighter with pre-determined cavalry feats.
Noble |Sovereign Stone Campaign Setting |5 |Skillmonkey |Yet another class that has social skills and leadership...
Sailor |Sovereign Stone Campaign Setting |4 |Melee |A re-flavored rogue with an alternative to sneak attack that is more widely usable.
Stalker |Sovereign Stone Campaign Setting |4 |Melee |A mix between a rogue and ranger that's made viable by a full BAB.
Void Mage |Sovereign Stone Campaign Setting |3 |Caster |An alternative elemental mage that can sacrifice HP for improved casting.
Martial Artist |Beyond Monks |3 |Melee |A monk fix that works (*gasps*). [Retains the monk's mobility limitations, loses AC and alternate class features.]
Abellican Brother |DemonWars Campaign Setting |5 |Melee |A monk fix that is almost exactly the same as the original, and doesn't actually fix anything.
Gem Master |DemonWars Campaign Setting |3 |Caster |Interesting caster-style class that uses gems to achieve unique effects.
Gem Sorcerer |DemonWars Campaign Setting |3 |Caster |A variant on the gem master. Uses gems for unique magical effects.
King's Trooper |DemonWars Campaign Setting |5 |Melee |A fighter variant that's re-flavored yet changes almost nothing.
Toul'alfar Woodsman |DemonWars Campaign Setting |4 |Melee |A gish style class with focus on one weapon. Interesting, but no versatility whatsoever.
Priest |Good (AEG) |1 |Caster |A non-melee cleric.
Adherent |Good (AEG) |1 |Caster |A non-melee cleric meant to be the sort of rank and file of the church.
Alchemist |Mercenaries (AEG) |2 |Crafter |A wizard that prepares his spells as elixirs. Slightly nerfed spell list. Elixers do not count as magical effects.
Guardian |Mercenaries (AEG) |3 |Gish |A very typical gish class with bard spellcasting progression.
Guerilla |Mercenaries (AEG) |4 |Melee |An alternative ranger with some rogue qualities (like a d4 sneak attack).
Hunter |Mercenaries (AEG) |4 |Melee |Another ranger/rogue that hunts down specific creatures.
Legionnaire |Mercenaries (AEG) |4 |Melee |A melee class with built in leadership and teamwork. Very similar to a fighter.
Mercenary Ranger |Mercenaries (AEG) |4 |Melee |A ranger that trades spellcasting for terrain oriented abilities.
Myrmidon |Mercenaries (AEG) |3 |Gish |Heavily armored gish with no somatic components in his spells. Bard spellcasting progression.
Nomad |Mercenaries (AEG) |5 |Skillmonkey |Flavorful skillmonkey class that has some terrain oriented abilities.
Scout |Mercenaries (AEG) |4 |Melee |A rogue with ranged abilities and less skills.
Tattoo Mage |Mercenaries (AEG) |3 |Caster |A spellcaster with uses tattoos with a nerfed spell list. Debatable Tier 2 but no 9th level spells. [Very powerful melee - Built-in Persisted self-buffing from all the best core spells.]
El Fuego Adentro Mage |Swashbuckling Arcana |3 |Caster |A blaster spellcaster with a ridiculously nerfed spell list.
Porte |Swashbuckling Arcana |3 |Caster |A spellcaster focused on teleportation.
Fate Witch |Swashbuckling Arcana |3 |Caster |A spellcaster with fate/divination oriented spells.
Zerstorung Mage |Swashbuckling Arcana |3 |Caster |A spellcaster focused on destruction/debuffing.
Glamour Mage |Swashbuckling Arcana |3 |Caster |An illusion oriented spellcaster.
Laerdom Mage |Swashbuckling Arcana |3 |Caster |A laerdom mage uses runes for magical effects and has buffing oriented spells.
Pyeryem Shapeshifter |Swashbuckling Arcana |2 |Gish |A pyeryem shapeshifter transforms himself to become a viable melee fighter. Includes Animal Companion and 9th level spells from both summon lines. NOTE: Shapeshifting is capped by the subject's CR rather than HD.
Scrying Sorceress |Swashbuckling Arcana |3 |Caster |Uses scrying spells and potions. Very much a utility class.
Male Scrying Sorcerer |Swashbuckling Arcana |5 |Melee |A very hardy class thats abilities are basically focused on self preservation.
Thean Druid |Swashbuckling Arcana |2 |Caster |A spirit oriented spellcaster who is quite similar to the wu jen. Draws spells from the druid spell list, but doesn't have wild shape.
Thean Priest |Swashbuckling Arcana |2 |Caster |Extremely limited casting from the cleric's spell list.
Arcane Engineer |Path of Magic |1 |Caster |Wizard spinoff that implants magic items in people; wizard spell access
Arsenalist |Path of Magic |1 |Caster |Wizard trades some feats for the ability to make gunpowder/firearms; wizard spell access
Mind Weaver |Path of Magic |2 |Caster |Int-based Sorcerer-type that tries to be a psion (trades XP for components, gradually ignores ASF), use spell-level lower for counterspells
Sun Mage |Path of Magic |2 |Caster |Spontaneous caster with fire spell bonuses in sunlight; requires sunlight to restore spell slots, list of slightly restricted Sorcerer spells plus healing
Chameleon |Path of Shadow |3 |Skillmonkey |Disguise-focus, half-rogue sneak attack, with 6th level Abj/Div/Ench/Ill spells from the wizard list
Con Artist |Path of Shadow |5 |Skillmonkey |Bluff-focus, Fascinate/Suggestion/Inspire competence as a bard
Delver |Path of Shadow |5 |Skillmonkey |Bardic Knowledge, Rogue trapfinding/defenses, combat feats at higher levels
Psychic Thief |Path of Shadow |3 |Skillmonkey |Psionic Rogue (3.0 system, but progression matches PsyWar) - slower Sneak Attack and Trapfinding than Psychic Rogue, faster powers and Uncanny Dodge
Commander |Path of the Sword |5 |Melee |Fighter with half feats, a minor numeric party buff and Leadership (not counted in tier)
Hunter |Path of the Sword |5 |Melee |Bounty hunter-type with extra emphasis on hunting favored enemies
Outdoorsman |Path of the Sword |5 |Melee |Favored Terrain noncasting Ranger-type with extra bonus feats, companion eventually equal to druid's, with magical beast option
Faith Caster |Path of Faith |1 |Caster |Rainbow Warsnake: the base class
Thaumaturge |Path of Faith |1 |Caster |Cleric with the Sorcerer's spells per day chart, no domains or turning, bonus metamagic/item creation feats as a wizard
Devoted Illusionist |School of Illusion |2 |Caster |Strict Illusionist with limited spontaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
Devoted Evoker |School of Evocation |2 |Caster |Strict Evoker with limited spotaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
Knight |Excalibur |5 |Melee |Mounted Combat feats with built-in mount, Leadership (not counted in tier), SR v. opposite alignment
Corsair |Crisis in Freeport |4 |Melee |A sort of "dirty fighting" class that has a few naval abilities
Brave |Deadland d20 |4 |Melee |A melee class that can buff allies with war cries. Themed on native american fighters.
Gunslinger |Deadland d20 |4 |Melee |A fighter with predetermined feat paths/abilities that make them good with guns. Since guns are excellent weapons in Deadland, this got a tier boost.
Huckster |Deadland d20 |2 |Caster |A dark spellcaster with skill based casting.
Mad Scientist |Deadland d20 |2 |Caster |A mechanically themed caster with skill based abilities.
Maverick |Deadland d20 |4 |Skillmonkey |Basically a re-flavored rogue.
Rowdy |Deadland d20 |4 |Melee |A tough fighter class based around a sort of "hardiness" theme.
Scout |Deadland d20 |4 |Skillmonkey |Another re-flavored rogue, with emphasis on combat.
Shaman |Deadland d20 |2 |Caster |A re-flavored caster with skill based powers. Has spirit related abilities.
Merchant |Black Flags |6 |Skillmonkey |Contacts; Skill points as a class feature, still comes short of Expert
Sailor |Black Flags |5 |Melee |Fighter with several feats replaced with 1/day Curse-themed SLAs
Noble |Black Flags |6 |Skillmonkey |Gets party invites as a class feature
Priest |Black Flags |6 |Skillmonkey |Handful of Level 1 SLAs, up to 3/day; can blow a bunch of skill ranks to get invited to parties
Channeler |Midnight Campaign Setting |2 |Caster |Generic spellcaster in Midnight's Feat-based casting system; very limited spell levels per day
Defender |Midnight Campaign Setting |4 |Melee |Monk variant with added customizability, flexibility, unique options
Wildlander |Midnight Campaign Setting |4 |Melee |Noncasting Ranger variant with added flexibility in mundane effects
Legate |Midnight Campaign Setting |1 |Caster |Evil Cleric with Magic-eating Ghost companion
Chaos Mage |Chaos Magic |1 |Caster |Menu-selection casting with access to genuinely openended effects
Black Heart |Dezzavold - Fortress of the Drow |4 |Melee |Evil fear-inciting rager can temporarily learn dead enemies' abilites by eating their hearts
Netherstrider |Dezzavold - Fortress of the Drow |4 |Melee |Unarmed combatant with focus on underground combat in tight spaces; minor rage and a huge number of unarmed attacks per round
Bisaakir Zaari |Dry Land - Empires of the Dragon Sands |1 |Caster |Elementally themed genie servant, Charisma-based prepared casting from Sorcerer list
Shaman |Dry Land - Empires of the Dragon Sands |2 |Caster |Banishes Outsiders, casts from gradually-increasing number of domains (extremely limited at low levels)
Slave |Dry Land - Empires of the Dragon Sands |6 |Cannonfodder |Commoner with restrictions on cross-classed skill ranks, 5-level class.
Mystic |Tome of Artifacts |3 |Gish |Divine warrior with Monk abilities like Flurry, Evasion and Dimension Step and a versatile spell list
Amazon |Daiblo II - Diablerii |3 |Melee |A combat class with Amazonian flavor and multiple options for combat, including semi-magical abilities. This class has 25 levels.
Barbarian |Diablo II - Diablerii |3 |Melee |A combat class that buffs itself through things that are described flavor wise as shamanistic magic, but function more like special class abilities or feats. This class has 25 levels.
Necromancer |Diablo II - Diablerii |3 |Caster |Spontaneous necromantic class with up to 6th level spells.
Paladin |Diablo II - Diablerii |3 |Gish |A paladin re flavored as more of combat oriented cleric and special abilities.
Sorceress |Diablo II - Diablerii |3 |Caster |A caster with unique special powers and up to 6th level spells.[/table]

Thanks. I updated the main table with this one. i have a few new classes I need to add, and I'll finish off the list that used to be up tonight.


Nevermind. Looks like you got the two that I found.

Indeed :smallwink:

Empedocles
2012-04-22, 11:38 PM
First edit in awhile: added the Mlar NPC class. Also, going to add Dinosaur World and Deadland d20: To hell and back classes.

Is this proving to be useful for anyone?

TravelLog
2012-04-23, 11:35 AM
God yes. It's insanely helpful for finding classes my PCs don't know backwards and forwards.

danzibr
2012-04-23, 12:15 PM
Amazing. Job well done, sir.

Empedocles
2012-04-23, 08:22 PM
God yes. It's insanely helpful for finding classes my PCs don't know backwards and forwards.

Glad :smallsmile:


Amazing. Job well done, sir.

Appreciate it :smallsmile: Eggs should get most of the credit though :smallwink:

On another note...does anyone know where I could find a supplement called "The Goy..." I've been hunting for it for awhile since it apparently contains some 4-6 base classes. Any help/links is appreciated :smallbiggrin:

eggs
2012-04-23, 11:02 PM
Call it a joint effort. I didn't know half of those were even there until I saw that list. :smallsmile:

On another note...does anyone know where I could find a supplement called "The Goy..." I've been hunting for it for awhile since it apparently contains some 4-6 base classes. Any help/links is appreciated :smallbiggrin:
"The Goy
From Anubium

Prepare for your new lords.

Can you stand toe-to-toe against these warriors of unnatural speed? Are you able to break the will of these indomitable creatures? Will your magic succor you in these darkest times?

No, of course not. You are the slave and they are the masters."


:smalleek:
Seriously.
What.

Empedocles
2012-04-23, 11:14 PM
Call it a joint effort. I didn't know half of those were even there until I saw that list. :smallsmile:

"The Goy
From Anubium

Prepare for your new lords.

Can you stand toe-to-toe against these warriors of unnatural speed? Are you able to break the will of these indomitable creatures? Will your magic succor you in these darkest times?

No, of course not. You are the slave and they are the masters."


:smalleek:
Seriously.
What.

I used the word Anubium in the search and got results :smallbiggrin: This strikes me as...bizarre.

EDIT: the supplement, not the description. I might get it tomorrow since it's only like $3 and would add 4 classes to the ever expanding list :smallwink:

eggs
2012-04-24, 03:42 AM
I just hope it's not what it sounds like.

Anyway, a few more. I hope their formatting fits in:

{table]CLASS |BOOK |TIER |ROLE |NOTES
Noble |Empire (AEG) |6 |Skillmonkey |Finally a Noble without Leadership (!!!) Otherwise, it's a strangely huge will save on a weak frame.
Enforcer |Guilds (AEG) |6 |Melee |NPC class with a big Intimidate bonus
Barbarian of the Frozen Wastelands |Secrets (AEG) |5 |Melee |Frightful Presence, Strength enhancement, cold resistance
Bard of the Black Crow |Secrets (AEG) |3 |Caster |Debuff bardic music is a step down optimization-wise, but spell as a normal bard.
Seasonal Druid |Secrets (AEG) |1 |Caster |Divine caster with minor seasonal/elemental bonuses. Druid spells.
Breath of the Wind School Monk |Secrets (AEG) |5 |Melee |Monk with saves and feats trades for way too many Flurry attacks and much extra speed.
Charred Chameleon Monk |Secrets (AEG) |5 |Melee |Monk with Bonus feats replaced with half-advancement Sneak attack, scouting bonuses, Hide in Plain Sight (Su)
Fist of Fury Monk |Secrets (AEG) |5 |Melee |Monk without bonus feats, with crappy rage and blasting power.
Jaded Stone School Monk |Secrets (AEG) |5 |Melee |Monk with Hardness, static damage bonus, and a bunch of Toughness feats in place of normal bonus feats and Will save.
Rogue of the Whispering Blades |Secrets (AEG) |3 |Skillmonkey |Rogue with ability damage and combat tricks in place of sneak attack and Trapsense. And Shadowdancer's Hide in Plain Sight as (Ex)
Soldier of Truth|Secrets (AEG) |4 |Melee |Monk, but with UMD, armor, Wis to AC/Ref/attack (multiple iterations of wis), self-revivify, eventually flight (too late for most purposes)
Chaplain |Secrets (AEG) |5 |Healer |Heals damage nonmagically. Has Druid/Marshal chassis. Two varieties - one heals limited times per day, one heals limited times per patient per day.
Desert Ranger |Wilds (AEG) |4 |Melee |Customizable 3.0-style Ranger with bonuses specific to deserts
Woodsman |Wilds (AEG) |5 |Melee |Twist on the 3.0 Ranger with an extra feat, small skill bonuses, much weaker spallcasting
Beast Lord |Wilds (AEG) |4 |Melee |Better animal companion than Druid, natural weapons, minor numeric bonuses, strong melee chassis, capstone calls 5xCha HD of animals
Swamp Ranger |Wilds (AEG) |4 |Melee |Customizable 3.0-style Ranger with bonuses specific to swamps
Mountaineer |Wilds (AEG) |5 |Melee |Ignore difficult terrain, climb bonuses, elemental resistances, DR, Fighter feats at half rate, strong chassis
Tundra Ranger |Wilds (AEG) |5 |Melee |Awesome chassis, flexible bonus feats, minor situational bonuses, no spells.
Archer |Iron Heroes |4 |Melee |Ranged damage-dealer with tag-on effects, best at picking off immobile targets
Armiger |Iron Heroes |5 |Melee |Defensive melee, really swingy token mechanic, abilities stack poorly
Berserker |Iron Heroes |4 |Melee |Rager with a variety of rage powers fueled by enemies' attacks
Executioner |Iron Heroes |4 |Melee |Study enemies and gain debuffs against them; gain sneak attack and free tokens to start encounters. Good skills.
Harrier |Iron Heroes |5 |Skillmonkey |Mobile fighter with numeric attack and defense bonuses equal to squares of movement in a round. Gets Dervish dance ability really late.
Hunter |Iron Heroes |4 |Melee |Scouting and support character. Give allies numerical buffs and tokens (if their classes use them). Use combat maneuvers against multiple opponents. Good skills.
Man-at-Arms |Iron Heroes |4 |Melee |Fighter-type class with floating feats, good skills
Thief |Iron Heroes |4 |Skillmonkey |Elevated skill rank cap, sneak attack, various social skill tricks, ****loads of skill points.
Weapon Master |Iron Heroes |5 |Melee |Focus on one weapon's use. Easy to get weapon tokens, difficult to get enough of them to use class abilities. Generally a Warrior with really big numbers.
Arcanist |Iron Heroes |2 |Caster |Skill-based caster with severe limitations, nasty consequences for faiure or overzealousness, but still can access very powerful effects.[/table]

I was on the fence about including the variant classes, but they're mostly more distinct than a lot of the Cleric/Fighter rehashes, so I let them go.
The Ranger ones were probably a stretch

I wanted to play Game of Thrones before adding it, but after the first session, I really don't think it's compatible.
In D&D, all the classes would take adjustment to fit in, and would probably be low tiers 5-6.
It just has very different priorities and game assumptions.

I just noticed that I'd forgotten Iron Heroes.

Surzt and Gurzt
2012-04-24, 08:57 AM
Anyone added dragonmech? Im away from my books at the moment, but they add a few strange-but-fun classes. The ones I remembere were the Steamborg, a versatile cyborg who gradually makes himself more mechanical, and the Gearsmith, a wannabe Artificer.

Empedocles
2012-04-24, 03:51 PM
I just hope it's not what it sounds like.

Anyway, a few more. I hope their formatting fits in:

{table]CLASS |BOOK |TIER |ROLE |NOTES
Noble |Empire (AEG) |6 |Skillmonkey |Finally a Noble without Leadership (!!!) Otherwise, it's a strangely huge will save on a weak frame.
Enforcer |Guilds (AEG) |6 |Melee |NPC class with a big Intimidate bonus
Barbarian of the Frozen Wastelands |Secrets (AEG) |5 |Melee |Frightful Presence, Strength enhancement, cold resistance
Bard of the Black Crow |Secrets (AEG) |3 |Caster |Debuff bardic music is a step down optimization-wise, but spell as a normal bard.
Seasonal Druid |Secrets (AEG) |1 |Caster |Divine caster with minor seasonal/elemental bonuses. Druid spells.
Breath of the Wind School Monk |Secrets (AEG) |5 |Melee |Monk with saves and feats trades for way too many Flurry attacks and much extra speed.
Charred Chameleon Monk |Secrets (AEG) |5 |Melee |Monk with Bonus feats replaced with half-advancement Sneak attack, scouting bonuses, Hide in Plain Sight (Su)
Fist of Fury Monk |Secrets (AEG) |5 |Melee |Monk without bonus feats, with crappy rage and blasting power.
Jaded Stone School Monk |Secrets (AEG) |5 |Melee |Monk with Hardness, static damage bonus, and a bunch of Toughness feats in place of normal bonus feats and Will save.
Rogue of the Whispering Blades |Secrets (AEG) |3 |Skillmonkey |Rogue with ability damage and combat tricks in place of sneak attack and Trapsense. And Shadowdancer's Hide in Plain Sight as (Ex)
Soldier of Truth|Secrets (AEG) |4 |Melee |Monk, but with UMD, armor, Wis to AC/Ref/attack (multiple iterations of wis), self-revivify, eventually flight (too late for most purposes)
Chaplain |Secrets (AEG) |5 |Healer |Heals damage nonmagically. Has Druid/Marshal chassis. Two varieties - one heals limited times per day, one heals limited times per patient per day.
Desert Ranger |Wilds (AEG) |4 |Melee |Customizable 3.0-style Ranger with bonuses specific to deserts
Woodsman |Wilds (AEG) |5 |Melee |Twist on the 3.0 Ranger with an extra feat, small skill bonuses, much weaker spallcasting
Beast Lord |Wilds (AEG) |4 |Melee |Better animal companion than Druid, natural weapons, minor numeric bonuses, strong melee chassis, capstone calls 5xCha HD of animals
Swamp Ranger |Wilds (AEG) |4 |Melee |Customizable 3.0-style Ranger with bonuses specific to swamps
Mountaineer |Wilds (AEG) |5 |Melee |Ignore difficult terrain, climb bonuses, elemental resistances, DR, Fighter feats at half rate, strong chassis
Tundra Ranger |Wilds (AEG) |5 |Melee |Awesome chassis, flexible bonus feats, minor situational bonuses, no spells.
Archer |Iron Heroes |4 |Melee |Ranged damage-dealer with tag-on effects, best at picking off immobile targets
Armiger |Iron Heroes |5 |Melee |Defensive melee, really swingy token mechanic, abilities stack poorly
Berserker |Iron Heroes |4 |Melee |Rager with a variety of rage powers fueled by enemies' attacks
Executioner |Iron Heroes |4 |Melee |Study enemies and gain debuffs against them; gain sneak attack and free tokens to start encounters. Good skills.
Harrier |Iron Heroes |5 |Skillmonkey |Mobile fighter with numeric attack and defense bonuses equal to squares of movement in a round. Gets Dervish dance ability really late.
Hunter |Iron Heroes |4 |Melee |Scouting and support character. Give allies numerical buffs and tokens (if their classes use them). Use combat maneuvers against multiple opponents. Good skills.
Man-at-Arms |Iron Heroes |4 |Melee |Fighter-type class with floating feats, good skills
Thief |Iron Heroes |4 |Skillmonkey |Elevated skill rank cap, sneak attack, various social skill tricks, ****loads of skill points.
Weapon Master |Iron Heroes |5 |Melee |Focus on one weapon's use. Easy to get weapon tokens, difficult to get enough of them to use class abilities. Generally a Warrior with really big numbers.
Arcanist |Iron Heroes |2 |Caster |Skill-based caster with severe limitations, nasty consequences for faiure or overzealousness, but still can access very powerful effects.[/table]

I was on the fence about including the variant classes, but they're mostly more distinct than a lot of the Cleric/Fighter rehashes, so I let them go.
The Ranger ones were probably a stretch

I wanted to play Game of Thrones before adding it, but after the first session, I really don't think it's compatible.
In D&D, all the classes would take adjustment to fit in, and would probably be low tiers 5-6.
It just has very different priorities and game assumptions.

I just noticed that I'd forgotten Iron Heroes.

Added these. Thanks for helping! :smallbiggrin::smallbiggrin::smallbiggrin:


Anyone added dragonmech? Im away from my books at the moment, but they add a few strange-but-fun classes. The ones I remembere were the Steamborg, a versatile cyborg who gradually makes himself more mechanical, and the Gearsmith, a wannabe Artificer.

Just added it, and Judge Dredd.

Empedocles
2012-04-24, 04:34 PM
Got ahold of the Goy supplement. Therefore, 4 new classes to add in later tonight.

Empedocles
2012-04-25, 09:48 PM
Goy has been added. Also, Dinosaur Planet added :smallsmile:

Unfortunately, the search function has stopped working again. It may be necessary to separate it into 2 tables.

Empedocles
2012-05-01, 03:49 PM
Bumping, in the interest of getting more classes.

About to put up To Hell and Back...

spikeof2010
2014-09-21, 05:26 PM
CLASS BOOK TIER ROLE NOTESDevoted Psion DSP-SRD 2 Caster Psion ACF - SpecialistEnlightened Monk DSP-SRD 5 Melee Monk ACF; doesn't change muchFormbound Spiritist DSP-SRD 2 Caster Psionic Druid (Summoning Focus)Formbound Surger DSP-SRD 2 Caster Psionic Druid (Animal Companion+Wild Surge)Halo Knight DSP-SRD 5 Melee (Buffer) Kensai as a base class with minor numeric buffsMarksman DSP-SRD 3 Gish (Archery) Psionic character with archery focusPsychic Ranger DSP-SRD 3 Gish (Skills) Very low optimization floorSociety Mind DSP-SRD 2 Caster Primarily buff/debuffsThoughtsinger DSP-SRD 3 Buffer Psionic BardWorldthought Medic DSP-SRD 2 Caster Focused buffingAugur DSP-SRD 3 Caster (NPC) Slow-progress manifestingEldritch Weaver Advanced Players Manual2 Caster Alternate Wizard; lacks splat supportEvangelist Advanced Players Manual3 Buffer Divine Bard-typeScout Advanced Players Manual4 Skillmonkey Alter Self: the base classSpellmaster Advanced Players Manual1 Caster Blue Mage; skill-based castingThanemage Advanced Players Manual4 Gish SotAO-typeWarpriest Advanced Players Manual3 Gish (Divine) Nerfed melee ClericPsychic Advanced Players Manual4 Skillmonkey Fighter-style class design for APM's alternate psionic systemAkashic Arcana Evolved 5 Skillmonkey Knowledge EmphasisChampion Arcana Evolved 5 Melee Paladin variant with ideal-dependent abilities (not always good)Greenbound Arcana Evolved 2 Caster Healing FocusMage Blade Arcana Evolved 3 Gish Bog-standard gishMagister Arcana Evolved 2 Caster Wizard analog; limited spell listOathsworn Arcana Evolved 5 Melee Monk analog; ritual progression, but too lateRitual Warrior Arcana Evolved 4 Melee ToB-type with more limited optionsRunethane Arcana Evolved 2 Caster Bog-standard AE caster, but with trapsTotem Warrior Arcana Evolved 4 Melee Animal Lord as a base classUnfettered Arcana Evolved 5 Melee Another crappy SwashbucklerWarmain Arcana Evolved 6 Melee Fighter, with preselected crappy featsWitch Arcana Evolved 3 Caster Strongly encourages gishingRunebladeExperimental Might 3 Melee More of a Summoner in practiceEmpyrean Monk Secrets of Pact Magic 3 Melee Monk/Binder-typeFoe Hunter Secrets of Pact Magic 3 Skillmonkey Ranger/Assassin/Binder-typeOccult Priest Secrets of Pact Magic 2 Caster Divine Crusader/Binder-typePact Warrior Secrets of Pact Magic 3 Melee Slow bind progressionSoul Weaver Secrets of Pact Magic 1 Caster Wizard/Binder; turns spells into Su abilitiesPsionic Soul Weaver Secrets of Pact Magic 2 Caster Psion/Binder; limited powers knownSpirit Binder Secrets of Pact Magic 2 Caster ToM Binder-analogUnbound Witch Secrets of Pact Magic 2 Caster Wilder/Geomancer/Binder-typeWarbinder Secrets of Pact Magic 3 Buffer Shares/transfers Granted abilities among alliesExorcist Villains of Pact Magic 3 Caster Beguiler-styled casting from Exorcism-themed list (w/ domains)Muse Villains of Pact Magic 2 Caster Sorcerer/Binder; severely limited spell access; lots of randomnessRavaged Soul Villains of Pact Magic 3 Melee Angsty Doctor Who fanfic: the base classTemplar Villains of Pact Magic 3 Melee SLAs make Shadowcaster look like marathon runnerGladiator Eternal Rome (MV) 5 Melee Another crappy fighter variant, but at least it has flavorCharioteer Trojan War (MV) 6 Melee Crappy fighter with a chariot. If you're ridiculously creative it doesn't suck too much.Dedicated Warrior Trojan War (MV) 6 Melee Self-buffing fighter with divine theme (no casting though).Magician Trojan War (MV) 2 Caster core wizard with a hacked spell listPriest Trojan War (MV) 2 Caster skill-based spell failure, way too many high-level slotsGodi Frost & Fur 2 Caster Tweaked ClericVitki Frost & Fur 3 Buffer Crummy War Weaver in a canVoela Frost & Fur 3 Caster Good effects, LOOONG casting time; situationally spans T2 to T5Angakoq Frost & Fur 2 Caster Ghostish druidCossack Frost & Fur 6 Melee High skill fighter with horse-related abilities.Koldun Frost & Fur 2 Caster Limited spell list, but Polymorph/Planar Binding emphasesVolkov Frost & Fur 2 Caster Cleric/Druid-typeCourtier Rokugan CS 5 Skillmonkey Built for Diplomancy w/ Built-in LeadershipNinja Rokugan CS 5 Melee Sneak Attack fighter with numeric boosts (speed, init)Inkyo Rokugan CS 6 Melee Monk, minus class abilitiesLevite PriestMythic Vistas: Testament2SpellcasterRe-flavored cleric with a nerfed spell listPsalmistMythic Vistas: Testament2Spellcaster (Buffer/Healer)Another nerfed cleric. Has some neat abilities also.Khery-HebMythic Vistas: Testament1SpellcasterWizard with more class features, including scribing divine scrolls. Very broken.Magus of the Starry HostMythic Vistas: Testament1SpellcasterSpellcasterAlternate wizard with reflavoring. A total pain to play since he has to pilgrimage to learn a significant amount of spells.QedeshotMythic Vistas: Testament2Skill monkey/GishSort of a prostitute bard with more spells. Potentially awkward to play...SpyMythic Vistas: Testament3Gish, SneakSpellcasting rogue/monk.Agent Northern Crown 4 Skillmonkey Nerfed RogueNatural Philosopher Northern Crown 1 Caster Extraordinary casting from a decent listRaider Northern Crown 4 Melee Barbarian-type with minor buffs, better skillsRake Northern Crown 5 Melee Swashbuckler-type; really weird save/BA progressionScout Northern Crown 5 Skillmonkey Noncasting Ranger/Rogue with weird Combat Style featsSoldier Northern Crown 5 Melee Fighter with more limited feat selectionWitch Northern Crown 2 Caster Really good at buffing other witches.Holy Champion (Philosophic Warrior) Player's Guide to Arcanis5 Melee (Skilled)Paladin-type skillmonkeyHoly Champion (Bearer of Woe) Player's Guide to Arcanis4 Melee Fist of the Forest/Paladin-type; gains bonuses with damage receivedHoly Champion (Knight of Twelve Oaks) Player's Guide to Arcanis5 Melee Paladin-type; spell-sharing with alliesHoly Champion (Beltinian Hospitaler) Player's Guide to Arcanis4 Melee Paladin-type with improved castingHoly Champion (Twilight Warrior) Player's Guide to Arcanis4 Melee (Skilled)Rogue+Shadowdancer+Paladin+Shadow Conjurations; no UMDHoly Champion (Sentinel of the Blazing Wyrm)Player's Guide to Arcanis5Melee Paladin-type with weak blast-oriented alterationsHoly Champion (Storm Lord) Player's Guide to Arcanis4 Melee Paladin-type with, some useful debuff/teleport effectsHoly Champion (Harbinger of the Dawn) Player's Guide to Arcanis5 Melee Lawful Paladin, eventually with lots of smitesHoly Champion (Fatespinner) Player's Guide to Arcanis4 Melee Paladin-type; Reroll-oriented class featuresHoly Champion (Deathbringer) Player's Guide to Arcanis5 Melee Evil Paladin-type with debuffing class featuresHoly Champion (Holy Judge) Player's Guide to Arcanis4 Melee Lawful Paladin-typeHoly Champion (Verdant Champion) Player's Guide to Arcanis4 Melee Paladin-type with druid spellsHoly Champion (Tainted Keeper) Player's Guide to Arcanis4 Melee Paladin-type focused on Demon hunting; gains abilities of a chosen demonHoly Champion (Sea Lord) Player's Guide to Arcanis3 Melee (Skilled)Paladin-type with a slowly-developing mini-shapechangePatrician Player's Guide to Arcanis5 Skillmonkey Social skillmonkey with built-in Leadership (not factored in Tier)Priest Player's Guide to Arcanis2 Caster Basically a Cleric minus armor, plus minor numeric party buffsOccisorArcanis - Psionics Unbound4Gish/SkillmonkeyA rogue-esque soulknife variant that doesn't utterly suck.Rhi'zenArcanis - Psionics Unbound3Psionics/MeleeMonk flavored Psychic Warrior.Swamp Lord of Pit SsethArcanis - Psionics Unbound1Spellcaster/ManifesterWeird class that can cast and manifest. Only gets up to 7th level spells........and powers.Mist WandererArcanis-Psionics Unbound3Manifester/SkillmonkeyA rogue flavored manifester with Psionic Warrior manifesting progression.Conflagration KnightArcanis-Theocracy of Canceri4MeleeA paladin with fire.Nerothian ReaperArcanis-Theocracy of Canceri3MeleeA necromantic paladin with animating abilities.Sarishan KnifeArcanis-Theocracy of Canceri4Melee/SneakAn assassin class with Ranger spellcasting progression.Beholder CultistComplete Guide to Beholders2Alt. spellcasterUses beholder rays in a manner similar to spells. Essentially a nerfed wizard with different flavor.Blood DruidComplete Guide to Drow1SpellcasterEvil wizard alternativeAssassinMaster Class-Assassin's Handbook4Gish/Skillmonkey/SneakRe-flavored rogue with death strike abilities.WitchMaster Class-Witch's Handbook2SpellcasterRe-flavored wizard with transmutation focus. Basically an alter self monster. Tier 2 because no conjuration.ShamanMaster Class-Shaman's Handbook1Spellcaster/BufferBasically the exact same thing as a cleric, but with more druidic flavor.CavalierMaster Class-Cavalier's Handbook4MeleeFighter with progression picked out. More class features so it is more playable then a fighter.Dark HeartDezzavold-Fortress of the Drow4MeleeBarbarian with more class features and much darker fluff.NetherstriderDezzavold-Fortress of the Drow4MeleeWild and uncivilized unarmed fighter. Full BAB with Flurry of Blows though!YogiComplete Guide to Rakshasas3Gish/BufferComplete Guide to RakshasasDecent class, like a monk with Bard spellcasting progression.Assassin Power Classes: Assassin 5 Melee Sneak attack with double damage after studyGladiator Power Classes: Gladiator 6 Melee Warrior class with ability to perform in combatExorcist Power Classes: Exorcist 1 Caster Cleric, plus class features, including lots of TurningNoble Power Classes: Noble 5 Skillmonkey Diplomancer with built-in LeadershipKnight Power Classes: Knight 6 Melee Chronically ripped off & bossed around as class features?Artificer Power Classes: Artificer 2 Caster Sorcerer with dirt-cheap Golems; UMD abilities, no UMD skill (???)Hedge Wizard Power Classes: Hedge Wizard 2 Caster Slow-advancement Wizard gishExplorer Power Classes: Explorer 6 Melee Having a map: the base classPirate Power Classes: Pirate 5 Melee Knowledge monkey, eventually gets Water domain spells as Ex abilityAlchemist Power Classes: Alchemist 2 Caster Item Creation, no-save death poison and Polymorph Any Object at low levelsCabalist Power Classes: Cabalist 1 Caster Skill-based casting without spell level capsFool Power Classes: Fool 5 Skillmonkey Mostly dead levels, compelling dip - mass Antagonise and huge Thrown weapon volley.Acolyte Darkness & Dread 3 Caster Defensive buffer; 10-level classAlchemist Darkness & Dread 3 Caster Battlefield Control; 10-level classAntiquarian Darkness & Dread 5 Skillmonkey Minor UMD abilities; 5-level classApprentice Darkness & Dread 2 Caster Wizard-type with limited list, UMD; 10-level classArtisan Darkness & Dread 6 Skillmonkey Somewhat variable skill list; 5-level classBeggar Darkness & Dread 6 Skillmonkey Crappy class, decent skills; 5-level classEngineer Darkness & Dread 6 Cannonfodder Focused on smashing objects; 5-level classGambler Darkness & Dread 5 Skillmonkey Metagamey dice manipulation; 5-level classGrave Robber Darkness & Dread 6 Cannonfodder Ain't afraid of no ghosts; 5-level classGrifter Darkness & Dread 5 Skillmonkey Diplomancy, Force self-destructive actions; 5-level classHerbalist Darkness & Dread 3 Caster Buffer/healer; 10-level classKennelmaster Darkness & Dread 6 Cannonfodder Handle animal bonuses; 5-level classMedium Darkness & Dread 5 Skillmonkey Monster-detection+UMD; 5-level classMerchant Darkness & Dread 6 Skillmonkey Treats markets as twice as wealthy; 5-level classMinstrel Darkness & Dread 6 Skillmonkey Bard-type, toned down; 5-level classPhysician Darkness & Dread 6 Healer Wisdom-based Lay on Hands x2; 10-level classPit Fighter Darkness & Dread 6 Melee Barbarian/Rogue, toned way down; 5-level classProspector Darkness & Dread 5 Skillmonkey Trap specialist, reroll features; 5-level classSage Darkness & Dread 5 Skillmonkey Variable skill list, big knowledge bonuses; 5-level classSewerjack Darkness & Dread 5 Melee Tough defenses, little else; 5-level classThief Darkness & Dread 5 Skillmonkey Sneak attack, decent skills; 5-level classTracker Darkness & Dread 5 Skillmonkey Utility feats, ranged sneak attack; 10-level classVeteran Darkness & Dread 5 Melee Fighter, minus hald a feat; 10-level classWorker Darkness & Dread 6 Cannonfodder Variable skill list, physical ability increases; 5-level classAlchemistSwashbuckling Adventures3BufferSpellcaster who only brews potions and uses elixirs. One of the more balanced spellcasters.AssassinSwashbuckling Adventures4SneakSneak attack based rogue with assassin-esque re-flavoring.CourtierSwashbuckling Adventures5SkillmonkeyA socially based character thats worthless if there's any combat happening whatsoever. It does get 10 skill points though...HighwaymanSwashbuckling Adventures5Gish (ranged)Ranged attacker who uses gunpowder. Medium BAB so not very good.InquisitorSwashbuckling Adventures3Gish/ControllerClass with tons of unique abilities. Most are enchantment or control oriented.MusketeerSwashbuckling Adventures5MeleeYet another fighter with bad class features instead of feats.NobleSwashbuckling Adventures5Buffer/SocialA buffer with no spells. Fairly worthless.PirateSwashbuckling Adventures5MeleeANOTHER cruddy fighter variation.SpySwashbuckling Adventures5SneakRogue with vaguely different abilities. Does not get UMD, so not recommended at all.SwashbucklerSwashbuckling Adventures4MeleeA fighter class that actually does a half-decent job with class features.WandererSwashbuckling Adventures4Skillmonkey/TankA skillmonkey that is relatively good at avoiding damage.WitchSwashbuckling Adventures2CasterA wizard with a bard's spellcasting but a nerfed list and "innate spells," which is like flexible spontaneous spellcasting.AlchemistPlayer's Guide to the Wilderlands3Caster/Skillmonkey/BufferVersatile class and very useful to have, but not necessarily overpowered. Based around magical elixirs.Amazon WarriorPlayer's Guide to the Wilderlands4MeleeA movement oriented fighter that does a halfway decent job of making fighters not suck. Gets an animal companion.SagePlayer's Guide to the Wilderlands6SkillmonkeyAn absolutely worthless class based around knowledge skills and learning extra languages. Actually useful for NPC "librarian" types.WitchPlayer's Guide to the Wilderlands2CasterSorcerer with a slightly nerfed spell list...but not enough to bring it down a Tier.Arcane MechanikIron Kingdoms-Character Guide3CasterSort of ridiculously nerfed aritificer flavor wise, but with bard spellcasting progression.BodgerIron Kingdoms-Character Guide4SkillmonkeyVariant rogue with mechanical flavor.Fell CallerIron Kingdoms-Character Guide4GishSort of an oddball. Primary ability is unleashing shouts with different effects.Gun MageIron Kingdoms-Character Guide2Gish/CasterA character that uses magic guns and has a bard spellcasting progression. Spell list is very good though.DiscipleDawnstar Campaign Setting1CasterA freakishly broken divine caster.ShamanDawnstar Campaign Setting1CasterA broken druid with early elemental shapeshifting and rituals.ShaperDawnstar Campaign Setting1CasterBroken cleric variant with special abilities.Spirit AdeptDawnstar Campaign Setting3Gish/MeleeA lightly armed fighter who has supernatural enhancements to his abilities. Actually quite well designed.ElderkinPlayer's Guide to Blackmoor1CasterWell flavored but overpowered spellcaster with ties to ancestral spirits.IdolaterPlayer's Guide to Blackmoor1CasterDivine spellcaster who draws his magic from idols.MerchantPlayer's Guide to Blackmoor5Skillmonkey/SocialA very weak socially oriented class. Possibly good for NPCs.Arcane WarriorBlackmoor Campaign Setting4Gish/MeleeA melee character with very minor spellcasting built on the Paladin/Ranger chassis.NobleBlackmoor Campaign Setting5Skillmonkey/SocialA rather useless skillmonkey for social adventures.WokanBlackmoor Campaign Setting1CasterAn alternative druid. It, ah, casts arcane spells...but it wildshapes.Drow Dark WeaverEncyclopaedia Arcane-Drow Magic1Caster/SkillmonkeyA broken spellcaster that has 9th level spells and a medium BAB.Cunning Man Mythic Vistas: Medieval Player's Manual4 Crafter Numeric buffing, social skills, UMDNatural MagicianMythic Vistas: Medieval Player's Manual2 Caster Learn any Arcane spells; severely limited spell frequencyTheurge Mythic Vistas: Medieval Player's Manual2 Caster Learn spells from any list, cast at low CL/DCPriest Mythic Vistas: Medieval Player's Manual1 Caster Slightly nerfed Cleric; can compel sinners to do penanceSaint Mythic Vistas: Medieval Player's Manual4 Caster Very specific healing, curses, divinations and misc. miraclesCanonist Mythic Vistas: Medieval Player's Manual4 Skillmonkey Diplomancer with new ways to break social skillsScholar Mythic Vistas: Medieval Player's Manual6 Skillmonkey Specialist in the Philosophical Dispute subsystem (seriously)Artist Mythic Vistas: Medieval Player's Manual6 Skillmonkey Specialist in the Art subsystemBuccaneer Mythic Vistas: Skull & Bones 6 Melee Weak sniper with melee area fear attack at level 11Sea Dog Mythic Vistas: Skull & Bones 6 Melee Gets pretty good at Profession (Sailor)Shantyman Mythic Vistas: Skull & Bones 5 Buffer Gets Bard's music, not much elseBokor Mythic Vistas: Skull & Bones 3 Caster Voodoo Sorcerer-types; damaged by casting; highly limited high-level slotsHougan Mythic Vistas: Skull & Bones 3 Caster Voodoo Cleric-types; High level spells (7+) may require questsNoble Mythic Vistas: SpirosBlaak 5 Skillmonkey Social character with Leadership (not factored in tier)Pirate Mythic Vistas: SpirosBlaak 4 Melee Panic with Demoralize, Charisma to AC; otherwise a crummy fighter rehashProphet Mythic Vistas: SpirosBlaak 2 Caster Spontaneous cleric-typeTechnologist Mythic Vistas: SpirosBlaak 3 Crafter Build items with low-level spell effectsAdept Masque of the Red Death 2 Caster Wizard-type with skill-based failure mechanic, long casting time, lots of skill pointsCharlatan Masque of the Red Death 3 Caster Bard-style casting with skill-based failure mechanic, long casting timeMetaphysician Masque of the Red Death 2 Caster Wizard-type with skill-based failure mechanic, obnoxiously long casting time, lots of skill pointsOccultist Masque of the Red Death 2 Caster Wizard-type with skill-based failure mechanic, long casting timeAthlete Masque of the Red Death 6 Melee Fighter-type with a crummier feat listExplorer/Scout Masque of the Red Death 5 Melee Fighter-type with Ranger skills and class features availableShootist Masque of the Red Death 5 Melee Fighter-type with preselected feats (workable but bizarre advancements)Soldier Masque of the Red Death 5 Melee Core fighter with extra skillsIntellectual Masque of the Red Death 6 Skillmonkey Lots of Skill Focus: Knowledge; not a lot else.Parson Masque of the Red Death 6 Cannonfodder Class features like the cleric's, without the spells (the -4 penalty adds insult to injury)Physician Masque of the Red Death 6 Skillmonkey 10+Int skill points look interesting. Rigid skill lists and no class features do not. (And a Code of Conduct! :p)Scholar/ScientistMasque of the Red Death 6 Skillmonkey 10+Int skill points with no class features and 5 Knowledges as class skillsMystic Masque of the Red Death 2 Caster Cleric-type with a skill-based failure mechanic, long casting timeMedium Masque of the Red Death 2 Caster Cleric-type with a skill-based failure mechanic, long casting time, talks to ghostsShaman Masque of the Red Death 2 Caster Cleric-type with a skill-based failure mechanic, long casting time, Druid's minor class featuresSpiritualist Masque of the Red Death 2 Caster Cleric-type with a skill-based failure mechanic, obnoxiously long casting timeSleuth Masque of the Red Death 6 Skillmonkey Detection-based skills, Evasion as single notable class featureCriminal Masque of the Red Death 5 Skillmonkey Trapfinding, Evasion and slow sneak attack progressionDandy Masque of the Red Death 6 Skillmonkey 10+Int skill points, with a monthly diplomacy bonus.Journalist Masque of the Red Death 6 Skillmonkey The skill list you'd expect, and a couple bonuses to those checks.Tradesman Masque of the Red Death 6 Skillmonkey Lots of bonuses to Profession and CraftMechanic Masque of the Red Death 6 Skillmonkey A couple bonuses to CraftPerformer Masque of the Red Death 5 Skillmonkey Bardic MusicAssassin Thieves' World 5 Melee Sneak with bonus prereq feats and sneak attackGodsworn Thieves' World 3 Melee Wisdom-synergy like mad. 9th level casting from limited list, long casting timesInitiate Thieves' World 3 Gish Very limited spontaneous(ish) spells, but wide list choice, 6+Int skillsMage Thieves' World 2 Caster Intelligence-based Spontaneous casterNoble Thieves' World 5 Skillmonkey Diplomacy focus, minor buffs/debuffs, Leadership (not factored in Tier)

Part 1 of the updated table. Pardon me for the two year bump

spikeof2010
2014-09-21, 05:27 PM
CLASS BOOK TIER ROLE NOTESPriest Thieves' World 2 Caster Spontaneous(ish) ClericRanger Thieves' World 5 Skillmonkey No spells, more combat stylesSavant Thieves' World 6 Skillmonkey Various minor skill bonuses, Skill Mastery at ECL 2Survivor Thieves' World 6 Melee Either the offensive or defensive Monk traits, and then not allWitch Thieves' World 2 Caster Spontaneous Charisma-based caster; Druid/Sorcerer-like spell listAcademician Mythic Vistas: Black Company 5 Skillmonkey Gradually customizable skill list, lots of skill bonusesBerserker Mythic Vistas: Black Company 4 Melee Barbarian with Trapsense swapped for Cleave and Intimidate featuresJack-of-All-TradesMythic Vistas: Black Company 4 Skillmonkey Customizable skill list, lots of bonus feats, including temporary feat slotsNoble Mythic Vistas: Black Company 5 Skillmonkey Diplomacy focus, minor buffs, Leadership (not factored in Tier)Scout Mythic Vistas: Black Company 5 Skillmonkey Sniping focus; fighter feats, sudden strikeThief Mythic Vistas: Black Company 5 Skillmonkey Rogue, minus UMD and ACFsWeapon Master Mythic Vistas: Black Company 5 Melee Monk-type abilities, bigger numbers, action point-based movementZealot Mythic Vistas: Black Company 5 Melee The most times Toughness ever appeared in a base class, but a nice frenzyTarot MageArcane Mysteries-Tarot Magic2CasterUses an alternative casting system based on Tarot cards.GunslingerForgotten Archetypes-The Gunslinger5Gish (ranged)A fighter with ranged capabilities.NecromancerSecret College of Necromancy1CasterA wizard who focuses on necromancy...and can use energy drain as a SLA.Death KnightSecret College of Necromancy4MeleeAn alternative evil paladin with necromantic abilities.Ancestral SpeakerCorwyl-Village of the Wood Elves2CasterA spontaneous spellcaster who communicates with ancestors. Wood elves only.Terellian KnightCorwyl-Village of the Wood Elves4MeleeA fighter with his progression already mapped out. However, this one's progression doesn't utterly suck.HeroThe Complete Guide to Fey3GishA sort of fey only bard.EmpyreanThe Complete Guide to Fey1CasterA fey only spellcasting class.MysterialThe Complete Guide to FeyMisc.Essentially you take levels as a fey. Does not function like a normal class.RuffianThe Complete Guide to Fey4MeleeA huge fey fighter. He's big and he'll run you over.Velociraptor WarriorThe Complete Guide to Velociraptors5MeleeA fighter who trades some feats for d12 HD. Velociraptor only, 10 level class.Velociraptor TacticianThe Complete Guide to Velociraptors5BufferA velociraptor only buffer/tactician class that only has 10 levels.Velociraptor ShamanThe Complete Guide to Velociraptors5BufferAn unusual, velociraptor only 10 level class that uses potions and mixtures.ShifterThe Complete Guide to Wererats4MeleeA bonus feat heavy melee class only for lycanthropes that boosts their natural abilities.WeaverThe Complete Guide to Wererats1CasterA lycanthropic wizard that's almost literally identical to a transmuter.Altherian Artificer Magic of Arcanis 3 Skillmonkey Trap/breaking-stuff specialist; robot companion; useful Item creation at levels 13+; Wizard-light spell list at Bard rateHedge Mage Magic of Arcanis 2 Caster Spontaneous Wisdom casting counts as Arcane & DivineShaman Magic of Arcanis 2 Caster Spontaneous Divine caster manipulates spirits; spell list is mix of Cleric/DruidSpellblade Magic of Arcanis 4 Gish Standard, if uninspired, gish. 3/4 BA and caps at 4th level spells at level 10.Suromar Magic of Arcanis 3 Gish Psion-hunter with Bard spell progression. Abilities to block mental effects, deny psionic focus, Improved Evasion for Will, act before Initiative as a capstoneWarder Magic of Arcanis 3 Gish Ranger-like gish; Damage/skill bonuses in favored terrain and Ranger-like bonus feats, Bard-rate casting from defense-based Druid/Sorcerer mashup listChronomancer Magic 1 Caster Wizard with additional time-themed spells, rerollsElemental Adept Magic 1 Caster Wizard with growing elemental companion and a minor elementally-themed powerTotemist Magic 2 Caster Eccentric spontaneous divine caster with interesting spell list, craft totems for minor metamagic-like effectsFlesh Mage Magic 2 Caster Spontaneous buffer/debuffer ignores SR, DispelsMage Smith Magic 2 Caster Constitution-based sorcerer with crafting emphasis, make weapons that deal alternate damage types, Cleric chassisArcane Monk Magic 3 Gish Unarmed combat with Strength-based casting from a solid gish listAdept of the Awakened EyeMagic 2 Caster Mad spontaneous caster ignores SR, Dispels; buff/mass debuff/battlefield control spell list, can burn spell slots/add casting time to ramp up caster levelNumber Magician Magic 1 Caster Wizard with extra metamagic, metamagic cost reducers for specified targets, treat dice rolls as natural 20sRunewright Magic 2 Caster Arcane-like spontaneous Wisdom caster, can add scroll-like enhancements to items/weapons that activate on use; spell list like Wizard, minus summons/morphsShadow Mage Magic 2 Caster Arcane-like spontaneous Wisdom caster, Spell failure chance in light, spell list with shadow and manipulation themes (and Divine Favor/Power, apparently)Tinker Magic 2 Caster Crafter with trapfinding makes inexpensive Robots, prepared spells (limited but versatile selection from Wizard list)Thaumaturge Magic 1 Caster Wizard with access to all spells, gains domains, cannot use metamagicWitch Magic 1 Caster Spell-point caster selects spells known from Sorcerer/Druid lists, access to "freeform" impromptu spell effectsHoly Warrior Book of the Righteous 5 Melee 3.0 Paladin with a few extra ability options, but its own highly limited spell listPriest of the Celestial SpheresClasses of Legend: Priest of the Celestial Spheres 2 Caster AD&D-styled Divine Caster whose spells are determined by Sphere selection (more elaborate domain-style thematic groups)Arcane Healer Penumbra: Occult Lore 5 Healer NPC class prepares healing spells/defensive buffs very slowlyComputer Penumbra: Occult Lore 5 Caster NPC class with UMD, useful skills, Divination SLAs available a couple levels earlyAstrologer Penumbra: Occult Lore 1 Caster Prepared caster with modified Wizard list (Improved Conjuration, nerfed Evocation and Illusion); invoking spells needs to be altered to take the spells' normal casting timesElementalist Penumbra: Occult Lore 2 Caster Elemental Wizard, become Elemental, cast from Elementally-themed spell listGleaner Penumbra: Occult Lore 5 Caster Trap spirits of dead characters in items; eventually gain ability to emulate trapped souls' abilities (skills, base attack), spam low-level spell effectsSympathetic Caster Penumbra: Occult Lore 1 Caster Freeform Spell-point casting, within specified domains (eg. "Animals" or "Transformation")Basiran Dancer Player's Guide to the Sovereign Lands (Kalamar) 4 Gish Alternate Bard with Two-Weapon Fighting feats and a very limited spell listBrigand Player's Guide to the Sovereign Lands (Kalamar) 5 Melee Combat Rogue with preselected combat feats replacing skills and unique class featuresGladiator Player's Guide to the Sovereign Lands (Kalamar) 5 Melee Attack of Opportunity and feint specialist; high-DC area fear attack at high levels; morale attack bonus per log10 spectatorsInfiltrator Player's Guide to the Sovereign Lands (Kalamar) 5 Skillmonkey Wilderness Rogue, but speed bonus instead of certain skills, special abilitiesShaman Player's Guide to the Sovereign Lands (Kalamar) 1 Caster Alternate Druid; gain bonuses and shapeshifting according to selected totem animal; Druid spell list+domainsSpellsinger Player's Guide to the Sovereign Lands (Kalamar) 2 Caster Primarily arcane spontaneous caster with eclectic spells list, access to Sonic spells from any list. (Sonic spells from divine lists cast as divine)Watchman Player's Guide to the Sovereign Lands (Kalamar) 5 Melee Spell-less Urban Ranger. Variable bonus feat list and Favored Enemy-type bonuses against criminalsNoble All for One & One for All 6 Skillmonkey Gets party invitations as a class featurePriest All for One & One for All 6 Skillmonkey Certain 1st level Cleric spells as SLAs up to 3/day; if it sinks 20ish skill points, can get party invitations as class featureSoldier All for One & One for All 4 Melee Counts as Fighter, but gets extra bonus feats, including leadership, as well as a military division as a class featureShaman Aztecs: Empire of the Dying Sun 4 Caster Divine spells up to 7th level from very short list; Mostly cures, plant-tending and Summon Nature's AllyNagual Aztecs: Empire of the Dying Sun -- Caster Spontaneous arcane casting from ANY spell list, force rerolls, large daily skill bonuses, capstone is omnipotenceNoble Knight I, Mordred: The Fall & Rise of Camelot 5 Melee Fighter with 4 feats replaced with Paladin class featuresTotem Speaker Transcendence (Arcana Evolved) 3 Gish Geomancer-like base class; Skill points based on Wisdom, 7th level spells at ECL 20ArcherSovereign Stone Campaign Setting5Gish (ranged)Ranged fighter with a Medium BAB that makes him very ineffective.Elemental MageSovereign Stone Campaign Setting3CasterCaster with an alternative, much more balanced elemental system.Mounted WarriorSovereign Stone Campaign Setting5MeleeFighter with pre-determined cavalry feats.NobleSovereign Stone Campaign Setting5SupportYet another class that has social skills and leadership...SailorSovereign Stone Campaign Setting4MeleeA re-flavored rogue with an alternative to sneak attack that is more widely usable.StalkerSovereign Stone Campaign Setting4MeleeA mix between a rogue and ranger that's made viable by a full BAB.Void MageSovereign Stone Campaign Setting3CasterAn alternative elemental mage that can sacrifice HP for improved casting.Martial ArtistBeyond Monks3MeleeA monk fix that works (*gasps*).Abellican BrotherDemonWars Campaign Setting5MeleeA monk fix that is almost exactly the same as the original, and doesn't actually fix anything.Gem MasterDemonWars Campaign Setting3CasterInteresting caster-style class that uses gems to achieve unique effects.Gem SorcererDemonWars Campaign Setting3CasterA variant on the gem master. Uses gems for unique magical effects.King's TrooperDemonWars Campaign Setting5MeleeA fighter variant that's re-flavored yet changes almost nothing.Toul'alfar WoodsmanDemonWars Campaign Setting4MeleeA gish style class with focus on one weapon. Interesting, but no versatility whatsoever.PriestGood (AEG)1CastingA non-melee cleric.AdherentGood (AEG)1CastingA non-melee cleric meant to be the sort of rank and file of the church.AlchemistMercenaries (AEG)2CastingA wizard that prepares his spells as elixirs. Slightly nerfed spell list.GuardianMercenaries (AEG)3GishA very typical gish class with bard spellcasting progression.GuerillaMercenaries (AEG)4MeleeAn alternative ranger with some rogue qualities (like a d4 sneak attack).HunterMercenaries (AEG)4MeleeAnother ranger/rogue that hunts down specific creatures.LegionnaireMercenaries (AEG)4MeleeA melee class with built in leadership and teamwork. Very similar to a fighter.Mercenary RangerMercenaries (AEG)4MeleeA ranger that trades spellcasting for terrain oriented abilities.MyrmidonMercenaries (AEG)3GishHeavily armored gish with no somatic components in his spells. Bard spellcasting progression.NomadMercenaries (AEG)4SkillmonkeyFlavorful skillmonkey class that has some terrain oriented abilities.ScoutMercenaries (AEG)4Gish (ranged)A rogue with ranged abilities and less skills.Tattoo MageMercenaries (AEG)3CasterA spellcaster with uses tattoos with a nerfed spell list. Debatable Tier 2 but no 9th level spells.El Fuego Adentro MageSwashbuckling Arcana3Caster/BlasterA spellcaster with a ridiculously nerfed spell list.PorteSwashbuckling Arcana3CasterA spellcaster focused on teleportation.Fate WitchSwashbuckling Arcana3CasterA spellcaster with fate/divination oriented spells.Zerstorung MageSwashbuckling Arcana3CasterA spellcaster focused on destruction/debuffing.Glamour MageSwashbuckling Arcana3CasterAn illusion oriented spellcaster.Laerdom MageSwashbuckling Arcana3CasterA laerdom mage uses runes for magical effects and has buffing oriented spells.Pyeryem ShapeshifterSwashbuckling Arcana3Caster/Self bufferA pyeryem shapeshifter transforms himself to become a viable melee fighter.Scrying SorceressSwashbuckling Arcana3CasterUses scrying spells and potions. Very much a utility class.Male Scrying SorcererSwashbuckling Arcana3Misc.A very hardy class thats abilities are basically focused on self preservation.Thean DruidSwashbuckling Arcana2CasterA spirit oriented spellcaster who is quite similar to the wu jen. Draws spells from the druid spell list, but doesn't have wild shape.Thean PriestSwashbuckling Arcana2CasterExtremely limited casting from the cleric's spell list.Arcane Engineer Path of Magic 1 Caster Wizard spinoff that implants magic items in people; wizard spell accessArsenalist Path of Magic 1 Caster Wizard trades some feats for the ability to make gunpowder/firearms; wizard spell accessMind Weaver Path of Magic 2 Caster Int-based Sorcerer-type that tries to be a psion (trades XP for components, gradually ignores ASF), use spell-level lower for counterspellsSun Mage Path of Magic 2 Caster Spontaneous caster with fire spell bonuses in sunlight; requires sunlight to restore spell slots, list of slightly restricted Sorcerer spells plus healingChameleon Path of Shadow 3 Skillmonkey Disguise-focus, half-rogue sneak attack, with 6th level Abj/Div/Ench/Ill spells from the wizard listCon Artist Path of Shadow 5 Skillmonkey Bluff-focus, Fascinate/Suggestion/Inspire competence as a bardDelver Path of Shadow 5 Skillmonkey Bardic Knowledge, Rogue trapfinding/defenses, combat feats at higher levelsPsychic Thief Path of Shadow 3 Skillmonkey Psionic Rogue (3.0 system, but progression matches PsyWar) - slower Sneak Attack and Trapfinding than Psychic Rogue, faster powers and Uncanny DodgeCommander Path of the Sword 5 Melee Fighter with half feats, a minor numeric party buff and Leadership (not counted in tier)Hunter Path of the Sword 5 Melee Bounty hunter-type with extra emphasis on hunting favored enemiesOutdoorsman Path of the Sword 5 Melee Favored Terrain noncasting Ranger-type with extra bonus feats, companion eventually equal to druid's, with magical beast optionFaith Caster Path of Faith 1 Caster Rainbow Warsnake: the base classThaumaturge Path of Faith 1 Caster Cleric with the Sorcerer's spells per day chart, no domains or turning, bonus metamagic/item creation feats as a wizardDevoted Illusionist School of Illusion 2 Caster Strict Illusionist with limited spontaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)Devoted Evoker School of Evocation 2 Caster Strict Evoker with limited spotaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)Knight Excalibur 5 Melee Mounted Combat feats with built-in mount, Leadership (not counted in tier), SR v. opposite alignmentCorsairCrisis in Freeport4MeleeA sort of "dirty fighting" class that has a few naval abilitiesBraveDeadland d204Melee/BufferA melee class that can buff allies with war cries. Themed on native american fighters.GunslingerDeadland d204RangedA fighter with predetermined feat paths/abilities that make them good with guns. Since guns are excellent weapons in Deadland, this got a tier boost.HucksterDeadland d202CasterA dark spellcaster with skill based casting.Mad ScientistDeadland d202CasterA mechanically themed caster with skill based abilities.MaverickDeadland d204SkillmonkeyBasically a re-flavored rogue.RowdyDeadland d204MeleeA tough fighter class based around a sort of "hardiness" theme.ScoutDeadland d204SneakAnother re-flavored rogue, with emphasis on combat.ShamanDeadland d202CasterA re-flavored caster with skill based powers. Has spirit related abilities.Merchant Black Flags 6 Skillmonkey Contacts; Skill points as a class feature, still comes short of ExpertSailor Black Flags 5 Melee Fighter with several feats replaced with 1/day Curse-themed SLAsNoble Black Flags 6 Skillmonkey Gets party invites as a class featurePriest Black Flags 6 Skillmonkey Handful of Level 1 SLAs, up to 3/day; can blow a bunch of skill ranks to get invited to partiesChanneler Midnight Campaign Setting 2 Caster Generic spellcaster in Midnight's Feat-based casting system; very limited spell levels per dayDefender Midnight Campaign Setting 4 Melee Monk variant with added customizability, flexibility, unique optionsWildlander Midnight Campaign Setting 4 Melee Noncasting Ranger variant with added flexibility in mundane effectsLegate Midnight Campaign Setting 1 Caster Evil Cleric with Magic-eating Ghost companionChaos Mage Chaos Magic 1 Caster Menu-selection casting with access to genuinely openended effectsBlack Heart Dezzavold - Fortress of the Drow 4 Melee Evil fear-inciting rager can temporarily learn dead enemies' abilites by eating their heartsNetherstrider Dezzavold - Fortress of the Drow 4 Melee Unarmed combatant with focus on underground combat in tight spaces; minor rage and a huge number of unarmed attacks per roundBisaakir Zaari Dry Land - Empires of the Dragon Sands 1 Caster Elementally themed genie servant, Charisma-based prepared casting from Sorcerer listShaman Dry Land - Empires of the Dragon Sands 2 Caster Banishes Outsiders, casts from gradually-increasing number of domains (extremely limited at low levels)Slave Dry Land - Empires of the Dragon Sands 6 Cannonfodder Commoner with restrictions on cross-classed skill ranks, 5-level class.Mystic Tome of Artifacts 3 Gish Divine warrior with Monk abilities like Flurry, Evasion and Dimension Step and a versatile spell listAmazonDaiblo II - Diablerii3Melee/RangedA combat class with Amazonian flavor and multiple options for combat, including semi-magical abilities. This class has 25 levels.BarbarianDiablo II - Diablerii3MeleeA combat class that buffs itself through things that are described flavor wise as shamanistic magic, but function more like special class abilities or feats. This class has 25 levels.NecromancerDiablo II - Diablerii3CasterSpontaneous necromantic class with up to 6th level spells.PaladinDiablo II - Diablerii3GishA paladin re flavored as more of combat oriented cleric and special abilities.SorceressDiablo II - Diablerii3CasterA caster with unique special powers and up to 6th level spells.MlarDungeon Magazine 1006CasterAn NPC class, similar to a magewirght in concept, but much, much worse. Has very odd saves and base attack, and is intended for use with githyanki fluff.Noble Empire (AEG) 6 Skillmonkey Finally a Noble without Leadership (!!!) Otherwise, it's a strangely huge will save on a weak frame.Enforcer Guilds (AEG) 6 Melee NPC class with a big Intimidate bonusBarbarian of the Frozen Wastelands Secrets (AEG) 5 Melee Frightful Presence, Strength enhancement, cold resistanceBard of the Black Crow Secrets (AEG) 3 Caster Debuff bardic music is a step down optimization-wise, but spell as a normal bard.Seasonal Druid Secrets (AEG) 1 Caster Divine caster with minor seasonal/elemental bonuses. Druid spells.Breath of the Wind School Monk Secrets (AEG) 5 Melee Monk with saves and feats trades for way too many Flurry attacks and much extra speed.Charred Chameleon Monk Secrets (AEG) 5 Melee Monk with Bonus feats replaced with half-advancement Sneak attack, scouting bonuses, Hide in Plain Sight (Su)Fist of Fury Monk Secrets (AEG) 5 Melee Monk without bonus feats, with crappy rage and blasting power.Jaded Stone School Monk Secrets (AEG) 5 Melee Monk with Hardness, static damage bonus, and a bunch of Toughness feats in place of normal bonus feats and Will save.Rogue of the Whispering Blades Secrets (AEG) 3 Skillmonkey Rogue with ability damage and combat tricks in place of sneak attack and Trapsense. And Shadowdancer's Hide in Plain Sight as (Ex)Soldier of TruthSecrets (AEG) 4 Melee Monk, but with UMD, armor, Wis to AC/Ref/attack (multiple iterations of wis), self-revivify, eventually flight (too late for most purposes)Chaplain Secrets (AEG) 5 Support Heals damage nonmagically. Has Druid/Marshal chassis. Two varieties - one heals limited times per day, one heals limited times per patient per day.Desert Ranger Wilds (AEG) 4 Melee Customizable 3.0-style Ranger with bonuses specific to desertsWoodsman Wilds (AEG) 5 Melee Twist on the 3.0 Ranger with an extra feat, small skill bonuses, much weaker spallcastingBeast Lord Wilds (AEG) 4 Melee Better animal companion than Druid, natural weapons, minor numeric bonuses, strong melee chassis, capstone calls 5xCha HD of animalsSwamp Ranger Wilds (AEG) 4 Melee Customizable 3.0-style Ranger with bonuses specific to swampsMountaineer Wilds (AEG) 5 Melee Ignore difficult terrain, climb bonuses, elemental resistances, DR, Fighter feats at half rate, strong chassisTundra Ranger Wilds (AEG) 5 Melee Awesome chassis, flexible bonus feats, minor situational bonuses, no spells.Archer Iron Heroes 4 Melee Ranged damage-dealer with tag-on effects, best at picking off immobile targetsArmiger Iron Heroes 5 Melee Defensive melee, really swingy token mechanic, abilities stack poorlyBerserker Iron Heroes 4 Melee Rager with a variety of rage powers fueled by enemies' attacksExecutioner Iron Heroes 4 Melee Study enemies and gain debuffs against them; gain sneak attack and free tokens to start encounters. Good skills.Harrier Iron Heroes 5 Skillmonkey Mobile fighter with numeric attack and defense bonuses equal to squares of movement in a round. Gets Dervish dance ability really late.Hunter Iron Heroes 4 Melee Scouting and support character. Give allies numerical buffs and tokens (if their classes use them). Use combat maneuvers against multiple opponents. Good skills.Man-at-Arms Iron Heroes 4 Melee Fighter-type class with floating feats, good skillsThief Iron Heroes 4 Skillmonkey Elevated skill rank cap, sneak attack, various social skill tricks, ****loads of skill points.Weapon Master Iron Heroes 5 Melee Focus on one weapon's use. Easy to get weapon tokens, difficult to get enough of them to use class abilities. Generally a Warrior with really big numbers.Arcanist Iron Heroes 2 Caster Skill-based caster with severe limitations, nasty consequences for faiure or overzealousness, but still can access very powerful effects.CoglayerDragonmech Campaign Setting3SkillmonkeyA skillmonkey with very versatile steam based powers who builds things.SteamborgDragonmech Campaign Setting3MeleeTurns his body into part machine and uses steam powers his own engine creates. Allows for very creative abilities.Mech JocketDragonmech Campaign Setting5MeleeControls powerful mechs, a kind of massive robot. Pretty much worthless while not in a mech, but if you do get a mech this is a much higher Tier (2 or 3).Steamborg Mark IIDragonmech - Steam Warriors3MeleeAn alternative version of the steamborg. Slightly less versatile, but still very good.Street JudgeJudge Dredd d205MeleeAlmost identical to the fighter, but reflavored for Judge DreddPsi JudgeJudge Dredd d201CasterA psion with fighter melee powers. Pretty broken.CitizenJudge Dredd d204SupportA class that basically represents a talented normal person. Power may vary based on backgrounds, which gives lots of choices at character creation but less as the game progresses.OjiThe Goy4SupportA very strange class that supports the party, but who's main ability is counterspelling...RojinThe Goy4SkillmonkeyA rogue with the ability to counterspell in a manner similar to the oji.WuduThe Goy5SupportA character whose only real ability is an essentially rabid companion.Bronco RiderDinosaur Planet5MeleeWorthless by himself, and about on par with a commoner. However, he gets a dinosaur mount so Tier 5.MachinistDinosaur Planet5SupportAn artificer without any versatility or good powers whatsoever. Basically just makes slightly better weapons.SoldierDinosaur Planet5MeleeA fighter, except futuristic and with less feats.SpyDinosaur Planet5SkillmonkeyA rogue without the combat abilities. Very much James Bond when he's being dapper...just not when he's fighting. Actually quite neat and flavorful, if grossly underpowered.Two-FisterDinosaur Planet5MeleeA wild monk with less special abilities but higher unarmed damage. Still medium BAB though.Wild OneDinosaur Planet4SupportA character that gets a lot of dinosaur companions. You have to admit...it's cool.

And here's part two.

Psyren
2014-09-21, 11:13 PM
I'd be interested in helping put together a list like this for Pathfinder as well.