Empedocles
2012-04-04, 04:09 PM
Earlier today, I received a request to make an orc/zshar hybrid race from EdroGrimshell. The zshar is a unique, crafting race that you should look at here (http://www.giantitp.com/forums/showthread.php?t=193627) if you haven't seen it before, before reading about the demirci.
The Demirci
http://i.imgur.com/CZ2Cc.jpg
"The demirci. Strange race, them. Cautious, but calculating, and the best damn warriors and craftsmen you'll ever find!" -a dwarf traveler describing his interactions with a pair of demirci mercenaries.
The demirci are a hybrid race born from war. Orcs are not known for their ingenuity, so when wartime comes it is the slaves who must design and create their weapons. And there are no better crafter then the zshar. So the orcs kidnap the zshar when war comes, enslave them, and from these slaves and their orc masters the demirci are born.
Personality: The demirci are a patient race who spend more time observing the world around them then interacting with it. When they do interact with it, they are meticulous and seem to approach it as an unfriendly puzzle. Many describe them as cautious and calculating. When called to battle demirci unleash more of their orcish ancestry, snarling and barking savagely.
Physical Description: Demirci favor their zshar ancestry, for although they are less reptilian in appearance they retain the elegance and unusual skin colors of those ancestors. However, they are built more like orcs, intimidating to say the least, and some retain slight stubs where orcs have tusks.
Relations: Orcs view the demirci as good for nothing more than making them shiny new weapons, and even when the a demirci hasn't been enslaved by an orc the relationship between the two races is strained to say the least. Other races, although suspicious due to the demirci's orc ancestry, usually find themselves willing to try and get along with the mysterious species.
Alignment: Most demirci are neutral, either living enslaved by orcs or being simple warriors. Both good and evil demirci are rare, and those demirci that are evil often massacre orcs and are therefore not hated as much as they really should be.
Demirci Lands: The demirci have no lands to call their own. Many grow up enslaved by orcs, and those that don't are lonely wanderers. Few have the "seeking for a homeland" mentality though, and many of the wanderers are truly content.
Adventurers: Demirci usually adventure because as wanderers, they see nothing better to do. Few do it for riches, as their crafting skills can bring them that readily enough, but the few good demirci there are will sometimes try and liberate their fellows from orc enslavement.
Demirci Racial Traits
+2 Constitution, -2 Wisdom. Demirci are a remarkably hardy race especially from their time in the forges (much like dwarves) and from their history of enslavement, but their detached personalities cause them to often be rather unaware.
Medium. As medium creatures, demirci have no special bonuses or penalties based on size.
Base land speed 30 feet.
+2 racial bonus on all Craft checks
I Made That: A demirci can select any one weapon at 1st level. He is automatically proficient with it, and he gets an additional +2 racial bonus on Craft checks made to make a weapon of the same type.
Weapon/Armor Intricacies: A demirci gains a +1 bonus on attack rolls with weapons he crafts, and the Max dexterity bonus for armor he crafts is increased by one.
Naturally Psionic: Though few demirci realize their potential, the race as a whole has inherited the zshar's psionic proficiency. Demirci gain one bonus power point every level.
Automatic Languages: Common, Orc. Bonus Languages: Draconic, Dwarven, Goblin, Undercommon.
Favored Class: Psychic warrior.
New Racial Feats
Internal Alchemy
Prerequisites: Demirci.
Benefits: The demirci grows more fully into his zshar heritage. He gains the internal alchemy ability as a zshar would.
Special: Taking this feat allows the demirci to take any feat with "zshar" as a prerequisite.
Nuances of the Maker
Prerequisites: Demirci, Craft (weaponsmithing and/or armorsmithing) 4 ranks.
Benefits: The bonus to attack rolls a demirci receives from the Weapon/Armor Intricacies racial ability is increased by one, and the increased maximum dexterity bonus is also increased by one.
The Demirci
http://i.imgur.com/CZ2Cc.jpg
"The demirci. Strange race, them. Cautious, but calculating, and the best damn warriors and craftsmen you'll ever find!" -a dwarf traveler describing his interactions with a pair of demirci mercenaries.
The demirci are a hybrid race born from war. Orcs are not known for their ingenuity, so when wartime comes it is the slaves who must design and create their weapons. And there are no better crafter then the zshar. So the orcs kidnap the zshar when war comes, enslave them, and from these slaves and their orc masters the demirci are born.
Personality: The demirci are a patient race who spend more time observing the world around them then interacting with it. When they do interact with it, they are meticulous and seem to approach it as an unfriendly puzzle. Many describe them as cautious and calculating. When called to battle demirci unleash more of their orcish ancestry, snarling and barking savagely.
Physical Description: Demirci favor their zshar ancestry, for although they are less reptilian in appearance they retain the elegance and unusual skin colors of those ancestors. However, they are built more like orcs, intimidating to say the least, and some retain slight stubs where orcs have tusks.
Relations: Orcs view the demirci as good for nothing more than making them shiny new weapons, and even when the a demirci hasn't been enslaved by an orc the relationship between the two races is strained to say the least. Other races, although suspicious due to the demirci's orc ancestry, usually find themselves willing to try and get along with the mysterious species.
Alignment: Most demirci are neutral, either living enslaved by orcs or being simple warriors. Both good and evil demirci are rare, and those demirci that are evil often massacre orcs and are therefore not hated as much as they really should be.
Demirci Lands: The demirci have no lands to call their own. Many grow up enslaved by orcs, and those that don't are lonely wanderers. Few have the "seeking for a homeland" mentality though, and many of the wanderers are truly content.
Adventurers: Demirci usually adventure because as wanderers, they see nothing better to do. Few do it for riches, as their crafting skills can bring them that readily enough, but the few good demirci there are will sometimes try and liberate their fellows from orc enslavement.
Demirci Racial Traits
+2 Constitution, -2 Wisdom. Demirci are a remarkably hardy race especially from their time in the forges (much like dwarves) and from their history of enslavement, but their detached personalities cause them to often be rather unaware.
Medium. As medium creatures, demirci have no special bonuses or penalties based on size.
Base land speed 30 feet.
+2 racial bonus on all Craft checks
I Made That: A demirci can select any one weapon at 1st level. He is automatically proficient with it, and he gets an additional +2 racial bonus on Craft checks made to make a weapon of the same type.
Weapon/Armor Intricacies: A demirci gains a +1 bonus on attack rolls with weapons he crafts, and the Max dexterity bonus for armor he crafts is increased by one.
Naturally Psionic: Though few demirci realize their potential, the race as a whole has inherited the zshar's psionic proficiency. Demirci gain one bonus power point every level.
Automatic Languages: Common, Orc. Bonus Languages: Draconic, Dwarven, Goblin, Undercommon.
Favored Class: Psychic warrior.
New Racial Feats
Internal Alchemy
Prerequisites: Demirci.
Benefits: The demirci grows more fully into his zshar heritage. He gains the internal alchemy ability as a zshar would.
Special: Taking this feat allows the demirci to take any feat with "zshar" as a prerequisite.
Nuances of the Maker
Prerequisites: Demirci, Craft (weaponsmithing and/or armorsmithing) 4 ranks.
Benefits: The bonus to attack rolls a demirci receives from the Weapon/Armor Intricacies racial ability is increased by one, and the increased maximum dexterity bonus is also increased by one.