Jabberwocky12
2012-04-04, 06:12 PM
Hey guys,
This is my first campaign that I'm DM'ing in about 6 years (4th one total.) I'm looking to make a horror/serious campaign for my players.
Here is what I have so far:
All books are open, but no magazines or anything. All players start out as 4th level, 3k starting gold Gold.
The players are all a part of the church of Heironeous, as like the "X-files" team. They handle all of the weird stuff that the church wants handled on an unofficial basis. This is a good way to handle it because basically I can tie in all classes and alignments as the church looking the other way due to the services provided.
The party lives in a large city that is like Johannesburg/Vegas/Sin city in terms of morality, things bought and sold, and things like that. A good place to put the church members though they don't do anything really about it or muddle over the morality or things. However, a large city like this means supernatural things are bound to happen and leaves a nice place to do some things that are close to home.
Some of the things the party has done in the past to get their reputation (or will be responsible for handling sometime in the campaign, not sure which yet):
-Helping with an exorcism of a city official that stopped a small war/battle
-Killing a priest that was blackmailing a town to force them to worship another deity like Vecna or Hextor.
-Killing some hextor clerics that were working on a plague to spread across a city
-Setting free an archon that was captured by a wizard for dubious reasons
-Blackmailing a duke to stop expansion of his territory because there was thought to be religious artifiacts/locations in that area.
The hook: I was thinking about was getting the group to another city because some officials were acting funny, only to find out a vampire is trying to turn them to stop sending aid to a large island with a settlement of people. This is going to be where the real fun happens: the island.
I was looking to see if anyone had any ideas for some nice quests or things to integrate that you had from other horror campaigns. I was thinking of including a serial killer in the town that liked to torture victims or include a necromancer in a cave outside of town practicing with different otherworldly beings.
Any suggestions would be nice. I'd like to get the players into the idea that stuff is serious here and that things are a little darker. I have too many ideas though and don't really have a central theme with the campaign, though. Any plots, mechanisms, enemies, NPCs, side-quests, etc. that you liked or thought was really nice?
And TBH I'll probably steal a few elements of the horror campaign from Sapphire as well since it fits in well with the island idea that I had.
This is my first campaign that I'm DM'ing in about 6 years (4th one total.) I'm looking to make a horror/serious campaign for my players.
Here is what I have so far:
All books are open, but no magazines or anything. All players start out as 4th level, 3k starting gold Gold.
The players are all a part of the church of Heironeous, as like the "X-files" team. They handle all of the weird stuff that the church wants handled on an unofficial basis. This is a good way to handle it because basically I can tie in all classes and alignments as the church looking the other way due to the services provided.
The party lives in a large city that is like Johannesburg/Vegas/Sin city in terms of morality, things bought and sold, and things like that. A good place to put the church members though they don't do anything really about it or muddle over the morality or things. However, a large city like this means supernatural things are bound to happen and leaves a nice place to do some things that are close to home.
Some of the things the party has done in the past to get their reputation (or will be responsible for handling sometime in the campaign, not sure which yet):
-Helping with an exorcism of a city official that stopped a small war/battle
-Killing a priest that was blackmailing a town to force them to worship another deity like Vecna or Hextor.
-Killing some hextor clerics that were working on a plague to spread across a city
-Setting free an archon that was captured by a wizard for dubious reasons
-Blackmailing a duke to stop expansion of his territory because there was thought to be religious artifiacts/locations in that area.
The hook: I was thinking about was getting the group to another city because some officials were acting funny, only to find out a vampire is trying to turn them to stop sending aid to a large island with a settlement of people. This is going to be where the real fun happens: the island.
I was looking to see if anyone had any ideas for some nice quests or things to integrate that you had from other horror campaigns. I was thinking of including a serial killer in the town that liked to torture victims or include a necromancer in a cave outside of town practicing with different otherworldly beings.
Any suggestions would be nice. I'd like to get the players into the idea that stuff is serious here and that things are a little darker. I have too many ideas though and don't really have a central theme with the campaign, though. Any plots, mechanisms, enemies, NPCs, side-quests, etc. that you liked or thought was really nice?
And TBH I'll probably steal a few elements of the horror campaign from Sapphire as well since it fits in well with the island idea that I had.