PDA

View Full Version : My 3.5 alternate universe wish list



Particle_Man
2012-04-04, 08:05 PM
This is the alternate universe where 3.5 kept going (i.e. Wotc kept producing 3.5 materials), btw.

Lessee, I would want:

1) A new version of Tome of Magic with fixes to the Shadowcaster and Truenamer.
2) Errata for all the books (including real errata for the Tome of Battle instead of the copy/paste debacle).
3) More additions to the SRD. Actually they could do that in this universe.
4) A book on the fey.

That is just off the top of my head. I may add more later. What would you guys want in this alternate universe where 3.5 kept being produced by Wotc?

NOhara24
2012-04-04, 08:12 PM
This is the alternate universe where 3.5 kept going (i.e. Wotc kept producing 3.5 materials), btw.

Lessee, I would want:

1) A new version of Tome of Magic with fixes to the Shadowcaster and Truenamer.
2) Errata for all the books (including real errata for the Tome of Battle instead of the copy/paste debacle).
3) More additions to the SRD. Actually they could do that in this universe.
4) A book on the fey.

That is just off the top of my head. I may add more later. What would you guys want in this alternate universe where 3.5 kept being produced by Wotc?

I'm pretty happy with how 3.5 turned out, to be honest. Yes, there are some glaring "WTF" sections, but I'm happy with it. The most dedicated have filled in holes where actual errata should be (Tome of Magic/Battle.) as well as fixed the classes that needed it.

Kuulvheysoon
2012-04-04, 09:11 PM
Actually, Ari Marmell, the creator of the Shadowcaster, posted a list of fixes that he'd incorporate into the class to make it more playable (including bonus mystery uses!)

Bronk
2012-04-05, 07:14 AM
I would love a 3.5 book of the fey too! The campaign I'm currently running is fey centric and it would be much easier than pulling bits and pieces from 20 books. It would be nice to have a RAW clarification about what they do on their off time, where they go in the winter, how long each race lives, and so on...

willpell
2012-04-05, 08:25 AM
Complete Incarnate. A Deities sourcebook more comprehensive than Complete Divine. And Books of Adverbial Noun for the Law and Chaos alignments. Also a Races book devoted to lizardmen.

As even more of a fantasy, I'd like to see the line relaunched with one of two publishing models - a book for each class, or a book for each level (or at least a tier of 5 or so levels), either way containing everything you need and nothing you don't. I'm sick of building a Cleric and having to comb through a list of spells where half of them are exclusive to Wizards, or having to scroll past all the metamagic feats when I'm building a Fighter. And the game really, really needs some extra help being interesting at levels 1 thru 5 or so; a companion with DM advice and interesting challenges for PCs at this level would be invaluable.

EDIT - Oh, and Savage Species really needs an update; in particular I'd like to see "Races of the X"-style in-depth fluff about the lifestyles of goblinoids, centaurs, Githyanki, and so forth.

Salanmander
2012-04-05, 10:29 AM
And Books of Adverbial Noun for the Law and Chaos alignments.


Okay, I just have to say that the book of adverbial noun book for Law would /have/ to be "The book of Great Justice!" Exclamation point included.

Anyway, more on topic, I would like a roughly tier 3 specialist mage (like beguiler) for every school of magic. They would all need to have abilities that make them stand apart from a straight wizard (which beguiler has, and warmage doesn't really. Maybe the warmage could get lots of nifty chaining, shaping, and combining type abilities.).

Morph Bark
2012-04-05, 10:53 AM
I would want the Magic Item and Spell Compendiums to be all-inclusive. Perhaps also a Power Compendium.

willpell
2012-04-06, 09:28 AM
Okay, I just have to say that the book of adverbial noun book for Law would /have/ to be "The book of Great Justice!" Exclamation point included.

Aside from that being a joke, it's also completely wrong because Law isn't just Justice, it's also Injustice. Neutrality (as in Druids) is the complete nonexistence and nonapplicability of such notions, and Chaos is the intentional defiance of them. Creating a code of law classifies some actions as Good and others as Evil based on a series of definitions which arbitrate a concept called Justice, but allow for the existence of its counter-concept. The Lawful Evil are experts in the manipulation of the legal code in order to get away with actions it was intended to forbid, and punish their enemies for deeds that should have been forgiven, and all of this is completely consistent with the abstract ethos of Law, which is no more opposed to Evil than it is to Good.

My tentative title for the Law tome is The Book of the Implicate Order, although it doesn't have quite the same ring to it; The Book of {Timeless/Undying/Irreducible/etc.} Perfection would also be appropriate. I'm having a bit more trouble with the Chaotic equivalent's ideal name, ironically given that it's the one that's constantly writing itself in my head (I self-identify as Chaotic Good IRL). The name I like for it, and plan to use in my campaign for the moment, is The Book of Miraculous Madness. The only problem with that name is that it doesn't fit the nomenclature pattern; you couldn't call the special super-Chaotic feats "Miraculous" feats, but would have to make up a whole new word, and this would make it seem like it didn't match the BOVD and BOXD. (Granted, it's Chaos and you expect it to not fit into a pattern - but then it might fit into the pattern just to defy your expectations. I wonder if this was the logic behind why they screwed Chaos Incarnates in Magic of Incarnum.) A possible alternative title is The Book of Delerious Doggerel, although I don't like that quite as well, mostly because I prefer to use Doggerel as the name of the Chaotic equivalent to Dictum and Blasphemy (which the book refers to as "Word of Chaos"; I find that intolerably boring, and particularly intolerable for the least boring of alignments...whether to rename Holy Word as well is something I flip-flop on a bit).

Omegas
2012-04-06, 10:58 AM
A Wish list could go on and on. There are many thing I love and hate about 3.0 / 3.5. And I have many friend that refuse to play the dumbed down version 4.0

No system is perfect. For all we know the writers may put on a good face to the public while burning the wrong kind of incense behind closed doors. In any case they try to find balance and the thing is no world is balanced.

Organized books would be nice but they are still going to make mistakes. To be honest I would prefer virtual books that where updated as they found mistakes it the system. More an more people are using laptops and e-books.

For example when they where ready for a tome of feats they could take the feats out of the other books making more room for more useful information.

My wish list.

An ever growing / correcting
1 Book of the basic game info
1 monster manual
1 Book of races = You know just add the player races to the Monster Manuals Let us disied what is and is not savage, and call is Species.
1 book of Spells / powers
1 book of Feats
1 book of god and the like
1 book on campaign setting and the plains AKA the DMG
1 book of downloadable grid maps

Trasilor
2012-04-06, 12:06 PM
An ever growing / correcting
1 Book of the basic game info
1 monster manual
1 Book of races = You know just add the player races to the Monster Manuals Let us disied what is and is not savage, and call is Species.
1 book of Spells / powers
1 book of Feats
1 book of god and the like
1 book on campaign setting and the plains AKA the DMG
1 book of downloadable grid maps

I cannot agree more - online "books" that are constantly updated (this would be more like a subscription) . One of my biggest frustrations with the game is never being able to find a consolidated list of anything.

willpell
2012-04-14, 08:44 AM
Thought of another book I want - a guidebook to Giants akin to Draconomicon. Giants are nearly as iconic in fantasy as dragons, and details on their various lifestyles (most especially the Cloud and Storm giants and Titans, all of whom are more mythological than their Hill and Stone cousins and should definitely have some culture) would be a good thing to have.

Also if 3.5 rules were continuing, it'd be really nice to have a proper bestiary and adequate rules for familiars and animal companions. The Monster Manual stats on cat or dog simply don't cut it.

GoatBoy
2012-04-14, 08:54 AM
Some errata for the books that needed it would be nice, but the fact that people still play an edition that has technically been out of print for years goes to show how well-designed it was. 3.5 isn't perfect, and some of its flaws become more obvious when you've played for a while or when you right high levels of character power. But it could have been so much worse.

Anyway, I would have liked to see a "Complete Spellcaster" which contained rules and advice on how to develop homebrew spells. Stuff like, how much damage they should do, levels when certain effects should roughly become available, etc. Another good "creation guide" would be something for monsters, such as what the upper and lower limits for damage, AC, saves, etc... should be for given challenge ratings.

Then again, I don't know if they'd get it right. But even if it's a pipe dream, I would have liked such a resource.

CTrees
2012-04-14, 08:56 AM
Feat Compendium

Expanded spell lists for all of the classes which got no love outside their introductory book.

A massive, massive book or set of books updating the Planescape setting to 3.5, offically. aan entire book just on Sigil, for instance. Also, a Spelljammer book.

Talakeal
2012-04-14, 09:11 AM
Let's see

3.5 updates for some of the early and very broken 3.0 books. Epic level handbook, deities and demigods, savage species, monster manual 2, stronghold builders guidebook. Maybe manual of the planes, and BoVD and BoED definitely need a rewrite despite being near the end of the 3.0 life cycle.

Finishes off the monster type books. Still needed to do Giants, Fey, Oozes, Elementals, Constructs, and Outsiders other than demons and devils.

A few more environment and "races of" books likely would have come along, although I don't see any great need for them other than completeness.

A book on law and chaos might be nice, if they could for once figure out a solid definition of what law / chaos means.

A few more "complete" books so that we could get 3.5 updates to a few more of the prestige classes and tier 3 specialists for the other schools of magic.

Riverdance
2012-04-14, 09:42 AM
Monkey Grip feat somewhere where I can actually find it and figure out what it does!

willpell
2012-04-15, 01:36 AM
3.5 updates for some of the early and very broken 3.0 books. Epic level handbook, deities and demigods, savage species, monster manual 2, stronghold builders guidebook. Maybe manual of the planes, and BoVD and BoED definitely need a rewrite despite being near the end of the 3.0 life cycle.

I don't know what's broken or not, but MM2, BOVD, Savage Species and the Arms and Equipment Guide are all books that I have access to which I really wish were up to date. Note that the BoED was updated to 3.5, though the BoVD apparently was not.


Finishes off the monster type books. Still needed to do Giants, Fey, Oozes, Elementals, Constructs, and Outsiders other than demons and devils.

I don't think a Book of Oozes or Book of Slaad would have added much, really. Fey and Constructs maybe. Elementals only if they could manage to be a bit more interesting than the ones in the MM1.


A book on law and chaos might be nice, if they could for once figure out a solid definition of what law / chaos means.

Which I have done.

Strormer
2012-04-15, 01:54 AM
Oh geeze, alright...
Tome of Fey
Races of War: Guide to Goblinkind
A guidebook to creating and modifying any undead presented in other books, which is to say Libris Mortis, but on crack
A Magic: The Gathering campaign setting sourcebook
A sourcebook for completely aquatic (ie - merfolk) campaigns
A collection of any and all player races
All these among others, a good dedicated book for each individual class would be nice too.

Also, to put in my two cents:
Book of Law: The Infinite Array of Order
Book of Chaos: Cheese and Turnips: The Complete Madman's Guidebook

Ashtagon
2012-04-15, 05:23 AM
Book of Law: The Infinite Array of Order
Book of Chaos: Cheese and Turnips: The Complete Madman's Guidebook

Taking a line from the DMG...

* The Book of Enlightened Discipline (law)
* A Book of Ever-Changing Chaos (chaos)

These should include full write-ups for all the law and chaos outsiders, including modrons, formians, and inevitables (law); and slaadi and githzerai (chaos).

Over on enworld, this thread (http://www.enworld.org/forum/d-d-legacy-discussion/188198-explicatae-incompositae-being-bestairy-sometime-lords-chaos.html) has some nice homebrew slaad lords.

willpell
2012-04-15, 07:34 AM
Taking a line from the DMG...
These should include full write-ups for all the law and chaos outsiders, including modrons, formians, and inevitables (law); and slaadi and githzerai (chaos)

Githzerai are not especially chaotic; many of them are monks. They reside in Limbo specifically because it's a hostile environment against which to test themselves - not especially chaotic behavior.

I would like to see writeups of the modrons and slaads, but only if they could be a little more intelligently written now than they have been in the canon previously. As written, they're kinda...well, dumb. Adequate for monsters you can kill, but not very impressive for the incarnations of a cosmic principle.

EccentricCircle
2012-04-15, 07:59 AM
Junglescape.
Races of the Goblin

Ashtagon
2012-04-15, 08:38 AM
Githzerai are not especially chaotic; many of them are monks. They reside in Limbo specifically because it's a hostile environment against which to test themselves - not especially chaotic behavior.

I would like to see writeups of the modrons and slaads, but only if they could be a little more intelligently written now than they have been in the canon previously. As written, they're kinda...well, dumb. Adequate for monsters you can kill, but not very impressive for the incarnations of a cosmic principle.

True - the gith aren't chaotic. However, they are a presence in Limbo. As such, they do deserve a write-up in a book about the chaos planes and chaos.

Talakeal
2012-04-15, 08:40 AM
I don't know what's broken or not, but MM2, BOVD, Savage Species and the Arms and Equipment Guide are all books that I have access to which I really wish were up to date. Note that the BoED was updated to 3.5, though the BoVD apparently was not.



I don't think a Book of Oozes or Book of Slaad would have added much, really. Fey and Constructs maybe. Elementals only if they could manage to be a bit more interesting than the ones in the MM1.



Which I have done.

Book of Giants and Fey would be awesome, but I agree oozes and constructs would probably suck unless done well. Elementals could be really awesome or really lame, depending on how much detail they give to the elemental planes and explaining what elementals actually do. A book of slaad would probably suck, unless the whole thing was narrated by Xanxost, but you could include a chapter on Sladd in a larger book on Neutral or Chaotic outsiders.

Morph Bark
2012-04-15, 04:31 PM
A book on Elementals could certainly work if it would be combined with some stuff on the Outsiders from the Inner Planes, like Genies, Efreeti, Marids and Mao and the Mephits.

Talakeal
2012-04-15, 04:35 PM
A book on Elementals could certainly work if it would be combined with some stuff on the Outsiders from the Inner Planes, like Genies, Efreeti, Marids and Mao and the Mephits.

Yeah, that's exactly what I was thinking. There hasn't ever really been a guide to the elemental planes themselves either, even in 2.E they only had a few brief sections in the guide to the inner planes, and there is a lot of potential there I think.

gomipile
2012-04-15, 06:10 PM
Aside from that being a joke, it's also completely wrong because Law isn't just Justice, it's also Injustice. Neutrality (as in Druids) is the complete nonexistence and nonapplicability of such notions, and Chaos is the intentional defiance of them. Creating a code of law classifies some actions as Good and others as Evil based on a series of definitions which arbitrate a concept called Justice, but allow for the existence of its counter-concept. The Lawful Evil are experts in the manipulation of the legal code in order to get away with actions it was intended to forbid, and punish their enemies for deeds that should have been forgiven, and all of this is completely consistent with the abstract ethos of Law, which is no more opposed to Evil than it is to Good.

My tentative title for the Law tome is The Book of the Implicate Order, although it doesn't have quite the same ring to it; The Book of {Timeless/Undying/Irreducible/etc.} Perfection would also be appropriate. I'm having a bit more trouble with the Chaotic equivalent's ideal name, ironically given that it's the one that's constantly writing itself in my head (I self-identify as Chaotic Good IRL). The name I like for it, and plan to use in my campaign for the moment, is The Book of Miraculous Madness. The only problem with that name is that it doesn't fit the nomenclature pattern; you couldn't call the special super-Chaotic feats "Miraculous" feats, but would have to make up a whole new word, and this would make it seem like it didn't match the BOVD and BOXD. (Granted, it's Chaos and you expect it to not fit into a pattern - but then it might fit into the pattern just to defy your expectations. I wonder if this was the logic behind why they screwed Chaos Incarnates in Magic of Incarnum.) A possible alternative title is The Book of Delerious Doggerel, although I don't like that quite as well, mostly because I prefer to use Doggerel as the name of the Chaotic equivalent to Dictum and Blasphemy (which the book refers to as "Word of Chaos"; I find that intolerably boring, and particularly intolerable for the least boring of alignments...whether to rename Holy Word as well is something I flip-flop on a bit).

The Book of Anarchic Activities and The Book of Organized Ledgers :tongue:

FMArthur
2012-04-15, 07:15 PM
The Book of Anarchic Activities and The Book of Organized Ledgers :tongue:

You mean the PHB and DMG?

gomipile
2012-04-15, 07:40 PM
You mean the PHB and DMG?

Perhaps you're thinking of second edition?

TypoNinja
2012-04-15, 11:17 PM
I'd love some epic level content that worked.

Better rules, modules, PRC's, updated feats, ect. Though I'm pretty sure epic magic is unsalvageable.

I'm of the opinion that expanded epic rules and settings would have sold a hell of alot better than 4th did.

Empedocles
2012-04-15, 11:30 PM
WOW I have a lot...and I really, really wish 3.5 had continued :smalleek:

More ToB stuff, both classes and disciplines.
Tome of Magic fixes (I know these are already out there partially, but they could use some more work) and expansion (so, more classes that make use of each mechanic)
A fix for the following classes: Sohei, Mountebank, and Soulknife.
A Complete Incarnum book
Expanded options for the eidolon class, since IMO it's actually some of WotC's best work (I'm actually in the process of writing a handbook for them here. (http://www.giantitp.com/forums/showthread.php?t=239930))
A Dark Sun and Planescape campaign setting.
Further expansion for the Dragonlance campaign setting.
More base classes, less PrCs, but that's a personal issue I have with 3.5 lol.
Maybe a better gish class? Duskblade and hexblade aren't too great as far as attaining that goes.

willpell
2012-04-16, 12:40 AM
Yeah, that's exactly what I was thinking. There hasn't ever really been a guide to the elemental planes themselves either, even in 2.E they only had a few brief sections in the guide to the inner planes, and there is a lot of potential there I think.

I homebrewed awesome alternate takes on the four elemental planes (well, three of them are homebrew and one is pretty much lifted from a Larry Niven book), but they're a little too far-out to become canonical even IMO.

Ashtagon
2012-04-16, 01:13 AM
I homebrewed awesome alternate takes on the four elemental planes (well, three of them are homebrew and one is pretty much lifted from a Larry Niven book), but they're a little too far-out to become canonical even IMO.

Maybe it's just me, but I get the distinct feeling that 1e had better material on the elemental planes than 3e did.

Calanon
2012-04-16, 01:49 AM
Maybe it's just me, but I get the distinct feeling that 1e had better material on the elemental planes than 3e did.

Oh definately but in 3.5 I just find it easier to merge the minor traits of 2 planes and creating a Quasi-Elemental plane from that (Ex. Minor Fire + Minor Negative = Elemental Plane of Ash)

I use this (http://en.wikipedia.org/wiki/Inner_Plane) as a source for making elemental planes :smallbiggrin:

I would like for them to make a 3.5 version of "Netheril: Empire of Magic" :smallredface:

Ashtagon
2012-04-16, 02:18 AM
Oh definately but in 3.5 I just find it easier to merge the minor traits of 2 planes and creating a Quasi-Elemental plane from that (Ex. Minor Fire + Minor Negative = Elemental Plane of Ash)

I use this (http://en.wikipedia.org/wiki/Inner_Plane) as a source for making elemental planes :smallbiggrin:

I would like for them to make a 3.5 version of "Netheril: Empire of Magic" :smallredface:

Oh yes, 3.x makes it easier to define what a plane does to you. But it was very bad at giving reasons why you might want to go there in the first place. The 1e fluff actually made them places to visit.

Talakeal
2012-04-16, 08:04 AM
Another book which could have been pretty awesome, also very devices amongst the community, would be a Classes Compendium.

Reprints of all the base classes in the game all in one book (obviously the spell lists and such wouldn't be included) and everything slightly rebalanced. Not enough to go full on everyone is T3 ToB style rebalancing, but enough to say, give the fighter some extra skills and actual class features, and put a few limitations on CoDzilla or Batman, and bring the Samurai back to his OA roots.

willpell
2012-04-16, 08:48 AM
Oh yes, 3.x makes it easier to define what a plane does to you. But it was very bad at giving reasons why you might want to go there in the first place. The 1e fluff actually made them places to visit.

Generally the reason to go to an Outer Plane is some variation of "The +5 McGuffin of Plot Resolution is hidden for safekeeping in a fortress in the depths of INSERT OUTER PLANE HERE, so that only a true hero can reach it alive". The book hardly needed to specify that, since it's gonna be the same in pretty much every campaign, and is the DM's prerogative to detail in a way that makes it seem more interesting than that.

Rejusu
2012-04-16, 10:40 AM
I second that more compendium books would be nice, especially ones for feats, classes, and PrC's. Though frankly I think those might be so large they'd have to be split up into several books, which sort of defeats the point a little.

I'd like additions to the systems that didn't get quite enough love like Incarnum and ToB, a Complete Battle and Complete Incarnum would be good. More psionics too, the game could always use more psionics.

Really though I'd just wish they'd kept the damn books in print. Now I have a full time job and the money to actually buy all these books they no longer want to sell me them. So I'm stuck with the smattering of books I managed to get a hold of before they disappeared from sale. Maybe I'll see if I can pick up some second hand ones off eBay at some point...

TypoNinja
2012-04-16, 11:50 AM
Really though I'd just wish they'd kept the damn books in print. Now I have a full time job and the money to actually buy all these books they no longer want to sell me them. So I'm stuck with the smattering of books I managed to get a hold of before they disappeared from sale. Maybe I'll see if I can pick up some second hand ones off eBay at some point...

I withdraw all previous wishes to echo this one.

willpell
2012-04-17, 08:57 AM
Given that I'm a lot better able to afford secondary market prices, I don't especially echo that wish; keeping the books in print doesn't do a huge lot if they're never putting out any new content. However if they did that (and most ideally if they also cobbled together some way of combining 3E and 4E content so that all the books in print would have relevance), that'd be impressive.

As it is, I figure I'll just stick with 3.5 for now and see what happens when 5E comes out.

willpell
2012-05-01, 10:16 PM
I have new tentative names for the Law and Chaos books:

The Book of Exemplary Precision - features Exemplary feats that only the most Lawful of Lawful characters can earn access to. They aren't necessarily nice things, being devoted to the enforcement of absolute order. Describes in detail three races of Lawful outsiders up to and including their leaders - the justice-enforcing Inevitables, the inscrutable Modrons, and the ruthlessly conquering Formians.

(I should point out that my version of Modrons is heavily modified to make them less "goofy clockwork creatures" and more "bizarre geometric inorganic aliens existing to maintain the cosmic structure and largely incomprehensible to free-willed beings", with their appearance resembling more strangely-shaped versions of the beings from A. Merrit's "The Metal Emperor". Obviously if I were actually writing these books for Wizards I'd probably have to stick closer to the canon, even if I think the canon is lame, but I specialize in finding cool-sounding explanations for things that don't make sense on a first viewing, so I'm sure I could come up with something to slightly enhance the official Modrons even if I couldn't completely redesign them.)

The Book of Maddening Marvels - features Maddening feats that only the most Chaotic of Chaotic characters can handle attaining. They aren't necessarily bad, just....bewildering and headache-inducing if taken too seriously. Describes in detail three races of Chaotic outsiders up to and including their leaders - the well-meaning but unstable Fair Folk, the enigmatic Quonsecar, and the horrific Slaadi.

(The Quonsecar are completely homebrew and there doesn't seem to be any way around that, as Wizards has pretty much never offered any alternatives to slaads as the alpha and omega of CN outsiders, even though they clearly lean strongly toward the Evil side of Chaos and thus shouldn't be the only option for what's supposed to be a neutral take on the alignment. Already I'm stretching to include the Fair Folk rather than offering two homebrews, as the Eladrins are clearly supposed to fill the role of archetypal faerie lords. I know of nothing else that's even close and so including a completely original creature, designed to mirror the alternate Modrons I mention above, seems like the only choice. TSR and Wizards just don't seem to have ever though offering an even partially positive take on CN, as much as the Modrons border on being positive as LNs, was worth bothering to do.)

Talakeal
2012-05-02, 06:41 PM
There are other chaotic outsiders. Gehreleths, Asuras, Lilends, Einjerjer. Anything in Pandemonium. They just don't get much attention.

willpell
2012-05-02, 06:48 PM
Asuras and lillends strike me as "just monsters", and don't have much in the way of mythical roots (well, the name Asura does, but the D&D creatures attached to it don't seem to match the myth even a little), and Geherleths are more Evil than Chaotic. I've aready got the Slaads as an "evilish" match for the Formians; the lack is for something which is truly quintessentially Chaotic without being evil-in-all-but-name. I do like the background of the name Einherjar though, if their stats are a decent match they might work for the "goodish" one. What book are they in?

Talakeal
2012-05-02, 07:21 PM
Asuras and lillends strike me as "just monsters", and don't have much in the way of mythical roots (well, the name Asura does, but the D&D creatures attached to it don't seem to match the myth even a little), and Geherleths are more Evil than Chaotic. I've aready got the Slaads as an "evilish" match for the Formians; the lack is for something which is truly quintessentially Chaotic without being evil-in-all-but-name. I do like the background of the name Einherjar though, if their stats are a decent match they might work for the "goodish" one. What book are they in?

I couldn't tell you what third edition book einherjar are in, I know them from Planescape.

When you talk about fey, do you mean the standard prime material fey, the servants of the seelie / unseelie dieties, or the Sidhe from the optional plane of faerie in the MoP?

willpell
2012-05-02, 10:18 PM
When you talk about fey, do you mean the standard prime material fey, the servants of the seelie / unseelie dieties, or the Sidhe from the optional plane of faerie in the MoP?

Not exactly any of these, but leaning toward the seelie and unseelie Sidhe and perhaps related creatures. I'm a White Wolf player, and both Changeling games have a laundry list of faerie archetypes that I consider worthy of exploration; the two games have diametrically inverse interpretations of what the fae are, which are consistent enough with each other that they could be taken as Good and Evil slants on an inherent Chaotic concept, although the lack of a Neutral option is a bit difficult. Perhaps they could be divided among the seasons, with Spring being good, Summer being ultra-CN, Autumn being evil, and Winter being a muted True Neutral-leaning version of CN (though I might flip those seasons around; this set places them in order but doesn't feel right on an individual level).

Ashtagon
2012-05-03, 01:26 AM
3.x sources (the two plane books, specifically) make it clear that einherjar are merely a specific example of petitioner, which are common to all outer planes.

willpell
2012-05-03, 08:57 AM
Ah. Well perhaps Valkyries would work; I don't think I've seen any D&D creature using name, and they definitely read to me as being Good-leaning Chaotic more than actual Good.