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View Full Version : How to Diablo 2 characters form 3.0 to 3.5



Dragrun
2012-04-05, 04:13 PM
as title states

Hyudra
2012-04-05, 04:16 PM
This isn't even a question.

You need to elaborate on what you're wanting and/or are about to provide. If you're talking about some pre-existing 3.0 Diablo 2 classes, you need to link to that material so people can offer suggestions.

Dragrun
2012-04-05, 04:19 PM
ah **** i mis-said my question

i meant to ask how would people change the Diablo 2 classes in 3.0 to 3.5?

Dragrun
2012-04-05, 04:21 PM
also im not near my books in like 2 hours i can get them

TechnOkami
2012-04-05, 04:30 PM
What I believe he's trying to say in more eloquent language and detailed information is that there are books for Diablo for D&D 3.0, and he would very much appreciate it if he could have them updated for the use of 3.5. Does that about sum it up?

Hawk7915
2012-04-05, 04:31 PM
I'll take a stab at it while this thread awaits being moved/clarified...

Barbarian -> He's pretty much just a Warblade (Tome of Battle). Refluff some white raven stuff for his shouts.

Paladin -> He's pretty much just a Crusader (Tome of Battle).

Assassin -> She's basically just a Swordsage (Tome of Battle), you can even feel less icky about Desert Wind and Shadow Hand stuff by calling it her "traps" :smalltongue:

Druid -> Pretty much the Druid. Summon a bear while having a pet bear and then turn into a bear, and then turn into a human and use hurricanes/fireballs to blow stuff up.

Necromancer -> Getting trickier but I see absolutely no reason why the Dread Necromancer class (Heroes of Horror) won't fit. Lacks a bit in terms of ranged combat viability I think, but largely a good representation of the class in terms of summoning undead and channeling dark energy. You could always refluff his spell list to give him some more acid/poison/magic spells...or you could make him a Focused Specialist Necromancer Wizard who dumped Alteration, Illusion, and...hm, probably Enchantment or Transmutation.

Sorceress -> She's a Warmage (Complete Arcane), but warmages suck. I'd consider just letting her be a Sorcerer, maybe homebrewing it so that she's a sorcerer with no enchantment/illusion/necromancy spells but makes up for it by getting some of the Warmage class features like Int to spell damage. I'd let her keep Abjuration (Shield, Resist Elements, Dispel Magic), Conjuration (Teleportation spells), and Transmutation (weapon enchantments amongst other things) for her, since she does get a few tricks from those schools in the game (Blink, Energy Shield, Hydra, Enchantment)


Note: The big thing for these two is that they use Vancian casting and not mana. The Spell Point (http://www.d20srd.org/srd/variant/magic/spellPoints.htm) system can alleviate that but is also hideously broken and untested. Your mileage may vary.

Amazon -> Here's the big dilemma, as D&D 3.5 just is not kind to ranged combat characters. The Scout (Complete Adventurer) is appropriate in terms of tactics but would be woefully behind these other six in terms of power. Your best bet might be to take a Scout, strip out his bonus feats, and then give it access to some martial stuff from Tome of Battle, including homebrew disciplines like http://www.giantitp.com/forums/showthread.php?t=193295 this one.

hamishspence
2012-04-05, 04:33 PM
DC scaling tends to be rather odd in Diablo II: Diablerie (the main 3.0 D2 player sourcebook)- often scaling at 1/3 the character level. Maybe this might need to be changed.

Diablerie also ignores the general rule that characters never get more than 4 attacks with a full attack.

Amazon: Valkyrie would need DR/magic rather than DR/+1. Possibly higher- 5 is rather low considering what level the amazon is when they get it.

Paladin: various "partial action" abilities would become "swift action".