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View Full Version : White Raven Tactics and PrC Initiator Levels



Keylac
2012-04-07, 07:38 AM
My roommate and I were discussing Initiator classes (he wants to play one in the campaign I'm starting next week) when we got to discussing White Raven Tactics. This also led to a secondary discussion about PrC's and how they apply to Initiator levels.

1) With White Raven Tactics, we realized that, hypothetically with an Anything 6/Warblade 1/Crusader 1/ Master of Nine 4/Anything 8, you could create a god. The theory goes like this: First, anytime you gain a Martial Maneuver from Master of Nine, you apply it to Warblade (except once). Second, you apply the Extra Readied Maneuvers to Crusader, also giving him Extra Granted Maneuvers. You use the only extra maneuver the Crusader gets to pick up White Raven Tactics.

(FYI, the book specifically says you choose which initiator class (if you have more then one) that you apply extra maneuvers to, and which class you apply readied maneuvers to.)

You now, as a Crusader, know 6 maneuvers, and are granted 6 maneuvers at the start of each turn. So every turn, you get them all back. You then use White Raven Tactics on yourself each turn, which then comes back when you go again, which you then use...

Hypothetically, you could take an infinite number of turns each round. Note, we realized this depends upon the ruling that you count as an "Ally" for White Raven Tactics. Then again, if that didn't work, it would just take two different guys doing this to each other.

So.... are we completely screwy here? After making this, we came up with a bunch of ideas on how to be more powerful when you take those turns, but honestly, we didn't think it really mattered much. If you can survive the one turn the bad guy has, you can spend infinity killing him with a toothpick.

On a side note, I told him if he tried this, Chuck E. Cheese, High Cleric of Pun Pun, would visit his wrath upon him.

2) One of the ways we thought to make him more powerful was to use a single level of each Initiator Class (Crusader, Swordsage, Warblade) before going into 12 levels of Initiator PrC's. The PrC's add their full level to that of you're initiator class when determining you're total initiator level, and thus, the highest level maneuvers you can choose.

What it doesn't say is that it only adds it to one class. So hypothetically, if you were to get 1 level of each, then switch to a PrC as soon as possible (level 6 seems to be the earliest) then you would be a level 1 (the class itself) + 15 (the PrC's) + 2 (1/2 the other class levels) = level 18 Initiator in all three classes, and therefore have level 9 maneuvers (assuming you could pick them up) in all three classes.

Is that right? It wouldn't necessarily be that awesome, since chances are any one of those classes has all the level 9 maneuvers you want, but it is something we wondered about.

(BTW, I'm sorry about being so verbose. It's really early here and I tend to get loquacious when I'm tired)

- Key

kardar233
2012-04-07, 07:52 AM
Yes, you can have the same number of Granted Maneuvers as Maneuvers Known, and it works just like you think it does. It's a build called the Idiot Crusader, and I think Keld Denar is the specialist on it here.

Outside of its "infinite-turns-in-a-round" shtick, it works fine in normal games when you don't want to have to worry about refresh methods and want to just have all your options open all the time.

Frog Dragon
2012-04-07, 07:56 AM
You basically described the Idiot Crusader and added White Raven Tactics cheese.

As far as I can see, this would work, especially given that CustServ ruling that WRT can apply to yourself. CustServ answers are generally absolute inanity though, so they're really not given much stock.

Edit: Cursed Swordsages...

kardar233
2012-04-07, 08:03 AM
Considering the topic, I believe you mean "Cursed Masters of Nine"....

Eisenfavl
2012-04-07, 08:30 AM
Both of these are right and thoroughly well known tricks. The classic build is Swordsage 1/Warblade 1/Crusader 1/Stuff which isn't crusader/First TOB PRC possible/Master of Nine/Back to PRC's, to maximise IL and try to get ninth level manoeuvres on the crusader.

Also Chuck E Cheese both A. Isn't a cleric and B. Was murdered by Errata.
I'd suggest the Twice betrayer, whom infinite actions cannot defeat, or Chicken Joe, who is basically the twice betrayer with an aleph null number of chickens he can make at any time, which immediately give him strength, health, and turn into zombies. TO boards have plenty of things to fill in the gaps.

Darrin
2012-04-07, 02:21 PM
As far as I can see, this would work, especially given that CustServ ruling that WRT can apply to yourself.


Actually, CustServ said that you could NOT apply WRT to yourself. This was directly contradicting the PHB glossary, which defines an "ally" to include yourself ("in most cases"). By strict RAW, yes, WRT can be used on yourself.

However, even the Unofficial ToB Errata Project (http://www.minmaxboards.com/index.php?topic=335.0) decided this was too much... they even restrict it to once per encounter, a much more severe nerf. (Which I don't necessarily agree with, but... feh, diff'rent strokes.)



CustServ answers are generally absolute inanity though, so they're really not given much stock.


No argument there.

Big Fau
2012-04-07, 03:07 PM
However, even the Unofficial ToB Errata Project (http://www.minmaxboards.com/index.php?topic=335.0) decided this was too much... they even restrict it to once per encounter, a much more severe nerf. (Which I don't necessarily agree with, but... feh, diff'rent strokes.)

IIRC, their reasoning for this was related to the Crown of White Ravens and other effects that can grant the maneuver. The crown especially allows people to give WRT to casters without them needing to waste feats or levels (through multiple crowns combined into a single item, or the Heroics spell to get Martial Study).

Letting casters have another Celerity is bad enough, but letting them have one with no drawbacks is worse, and one that can be used every 5 minutes is obscene.