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View Full Version : Underdark conflict, help creating a stalemate?



Red_Dog
2012-04-07, 08:34 AM
Hello all. As my players embark into the local Underdark, I just wanted to have some input on my current "political situation" down there and making mechanical sense out of it, so it does not feel "static" by DM, yet static due to "equally matched forces, where PCs will take sides and swing the conflict in there favor.

So... factions.

Undead faction lead by a Crazy powerful Lich Sorcerer that does not use his full potential for the fear of "surface Empire" tracking him down using contact other plane and tracking powerful magic.
Rank-n-File are shades[about 400+]. Special troops are scouting ghouls. Lieutenants are Ghosts that hate gods[from Libris Mortis] who's name eludes me.

Illithid "hive" lead by 5 Illithids that escape certain doom. All but one are telepaths with extra 4-5 levels of Psion on top of being an Illithid. One is 1-2 levels short of Psion short which are replaced by Illithid Savant. He ate a brain of a powerful warlock to gain levels. He can become insanely powerful, but he keeps this secret and currently lacks powerful brains to advance.
Rank-n-file are "genetically bread" underfolk w/ insectile template creatures. Weaker than most, but with greater numbers an ability to grow with in a month. They are brain washed AND engineered so they can't physically eat and are bound by sustenance stones that Illithids crank out[no XP, DM fiat, move along]. The only thing Illithids need is "biomass"[any organic matter, dead or alive] to create new soldiers and brains to live.
Also, I was thinking that hive would command 4 Balhannoth that they dominated? I forget, is Int3 gives blanket immunity to mindcontrol? I though one needs to go lower for that.

Drow warlocks lead by one of the two surviving hellfire warlocks of lvl14-16. Regular troops are warlock lvl9[ECL11 due to LA, but not that it matters]. They fled a conflict and "landed in this situation". They are "pressured" by illithids and in turn pressuring the Undead as they believe that Undead have some magical artifacts that warlocks can use to "win" in this underdark stand off. Drow's numbers are slim. around 50+ warlocks and that's it.

A wild card entry => A tribe of troglodytes led by a very young shadow dragon just arrived into the underdark and no one knows about them yet. I am not sure if Lich will catch a wind of this yet [he like shadow magic, but doesn't "travel" much]. But they are essentially swift hunters troglodytes with dark creature template. They are lead by the shadow dragon and his "half dragon favored soul leader" [tribe things the half dragon is an actual leader, but the dragon is the one pulling the strings]. There numbers are close to 150.

So... is this balanced?O_o in terms of, noone should be on top over the course of few years yet. The real conflict just recently began [few month back] as illithds finally run out of biomass[killed all wild life in the region the control] to collect and are attacking drows to push them out.

Keep in mind, that perhaps besides drow, most factions are not "all they can be" in terms of optimization.

P.S. I was thinking of adding crystal trolls to one of the factions. However I am not sure about that. The warlocks with baleful atterence could decimate the poor bastards in few hours...

P.S.2. The area of the underdark is smaller than surface it locates above of. But its split on the zones that factions control and "skirmish caverns" as they are known to factions. As in where its no-mans land and etc. Most of the zones are your closer to real-world caverns. There is an underground river and few "large cavities" a size of a football field. But by enlarge its a complex system of natural tunnels big enough for 1-2 medium creatures.

Otomodachi
2012-04-07, 09:20 AM
Might I suggest some Grimlocks (http://www.d20srd.org/srd/monsters/grimlock.htm) in addition or instead of the troglodytes? Shadow Dragons like dark; magical darkness stops darkvision; grimlocks have blindsight. I'm sure you see where I am going with this. :) Fun encounters, comparable power.

Edit: Oh, and yes, it seems like a reasonably realistic cold-war situation to me. The undead faction makes me nervous, because undead can generally get resources (troops) by expending resources (troops) easiest, but I assume that is part of the lich "not attracting attention".

Frog Dragon
2012-04-07, 09:34 AM
As far as I know, no specific int score grants immunity to mind control. The mindless trait or the undead type do though.

Otomodachi
2012-04-07, 09:39 AM
Mind-affecting requires int 1 or higher to work. (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#descriptor)

Frog Dragon
2012-04-07, 09:41 AM
Well, if you have int 0, you have bigger problems. Namely, a coma.

Otomodachi
2012-04-07, 09:45 AM
Vermin (http://www.d20srd.org/srd/monsters/giantAnt.htm) and plants (http://www.d20srd.org/srd/monsters/assassinVine.htm) beg to differ. :) That is definitely meant as a gentle ribbing, not an actual diss, cuz in a way it's a semantics issue- plants are immune to mind affecting by TYPE as well, and vermin all have that mindless trait you mentioned. Constructs as well.

Calanon
2012-04-07, 09:57 AM
Well, if you have int 0, you have bigger problems. Namely, a coma.

Not gonna lie, this made me almost die of laughter...
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Frog Dragon
2012-04-07, 09:57 AM
Except that vermin and plants don't have intelligence scores of zero. They have intelligence as nonabilities. :smallamused:

Otomodachi
2012-04-07, 10:07 AM
Except that vermin and plants don't have intelligence scores of zero. They have intelligence as nonabilities. :smallamused:

Not in the entries I linked, they have 0 instead of -. To try to steer back towards useful discussion, heheh, is there any spell that'd drain a monster's intelligence and keep it awake? I.e. touch of idiocy PLUS giving it mindless somehow? Or just granting it one of the types immune to mind-affecting without really changing the monster in any significant way? Such a tool would be a fine thing for turning the tide in a climactic, cinematic doomed battle against the illithids at some point. :) "Ooops, broke your minion, kthnxbi!"

Heheh, I liked the coma jab as well, for the record. :)

EDIT: Is the way the zero is charactered in those entries supposed to denote non-ability? I draw my zeroes like that IRL so I dunno if it's significant or not.

EDIT EDIT: Yeah, I guess it must, I finally realized the 0 was linking me to the section on nonabilities, good spot there, Frog.

EDIT EDIT EDIT: I totally did just that. ;)

Frog Dragon
2012-04-07, 10:13 AM
That is a nonability. I looked it up in the monster manual (same critter). Also, that ability score is a link to the nonabilities special ability description. Apparently the dash does signify a nonability.

Edit: You edit-swordsage'd me there...

Red_Dog
2012-04-07, 10:54 AM
Thx for replies gentlemen ^^

Frog Dragon, thx for clearing mind thingy ^^. It means that Illithid's heavy choice would be quad of Balhannoth. They are very nasty buggers. Dwemer sight lights up the drow like Christmas trees. But on the flip side, drows can focus fire and defend there positions from them.

Otomodachi thx for suggestions ^^

The undead actually can't recruit troops en mass... Zombie/skeletons are meaningless in this campaign as everyone is around lvl8. I allow their creation with cityscape mob template but its still even with HDlimit 40, only 1-2 good sized mobs. Nothing to show off. He instead creates greater undead from killed people[somewhat a house rule that you need a fresh corpse to "re-incarnate a soul". Ghouls kill people, bring their bodies, he conducts the ritual, creates Shades, explains them who's who[oratory performance as class skill wooo! ^^] and they join his army. He does live in THE only Onyx mine around, so onyx is in no shortage ^^.

In fact illithids are the "swarmers". There "gounts" are only HD6(+2LA) but they have a hide mod of over 30 (chameleon+underfolk+ranks+dex) and tactics of "ambush, than deep impact to death with spears". They hunt usually at ratio of 10 to 1. 1 being the enemy's side. Whats better[or worse, depends on who's side one is on ^^] is that if the gaunts die, the other gaunts just drag there bodies back and reprocess them. Its a monthly set back and it takes psychic energy and crystals, but still a extraordinarily powerful asset.

My worries are towards the Lich. He IS a 20 lvl sorc that can chain spell power-words. He in fact already annihilated some 100 years ago the previous occupants of underdark - the Grell. He was leading a whole army and was on the mission. But still. He is a pivotal player in the campaign and I need to make him fun but contained... Its always so freaking hard to do that >_>

Which makes me wonder, how one would set up a "global divination alarm system"? And what could it detect? Using non epic. Having one lvl20 divination specialist wizard master mind it, and about 100 or so divination lvl12 wizards helping him/running the system. I wonder this so I can limit the Lich not thru underdark itself, but thru outside influence.