Laki
2012-04-07, 02:32 PM
Hello! I've been reading OOTs for quite awhile, but have never really had the opportunity to actually play tabletop D&D until pretty recently (lots of cRPG experience though). Our DM is incredible and utilizes his own system (and universe) which is loosely based around 3.5 with a totally different magic system and fewer hard set restrictions. Anyhow, his departure from canon got me thinking about the type of system I would run if given full rein. I was hoping some of you with more experience than me might be able to point me towards a tabletop system that meshes with what I have in mind. I don't want to reinvent the wheel, after all, if someone else has already put in the work to flesh something similar out.
How I'd envision my perfect gaming environment:
(Mostly) hard set HP. I really dislike the die roll upon level up system. In fact, I dislike the whole leveling system to be honest. It's so inorganic. Rather, I'd prefer you gain RP points at the DM's discretion that can be used towards purchasing up your various attributes, skills, abilities etc. (as long as it can be justified in-game: you probably won't gain much foraging knowledge if all you did in a campaign was hack through a haunted castle and murder a lich). For this to work, I imagine attributes and skills ought to be out of a hundred, with a complimentary hundred die rolling system (we have several of those handy, so that's no barrier).
I could probably piece together something on my own, but if anyone knows of anything similar in scope and vision to this it would be super useful, as balancing out the point costs for various skills and attributes as well as hammering out game mechanics would be extremely beneficial.
Thanks!
How I'd envision my perfect gaming environment:
(Mostly) hard set HP. I really dislike the die roll upon level up system. In fact, I dislike the whole leveling system to be honest. It's so inorganic. Rather, I'd prefer you gain RP points at the DM's discretion that can be used towards purchasing up your various attributes, skills, abilities etc. (as long as it can be justified in-game: you probably won't gain much foraging knowledge if all you did in a campaign was hack through a haunted castle and murder a lich). For this to work, I imagine attributes and skills ought to be out of a hundred, with a complimentary hundred die rolling system (we have several of those handy, so that's no barrier).
I could probably piece together something on my own, but if anyone knows of anything similar in scope and vision to this it would be super useful, as balancing out the point costs for various skills and attributes as well as hammering out game mechanics would be extremely beneficial.
Thanks!