NeoSeraphi
2012-04-08, 08:51 PM
Touch of Frost
Evocation [Cold]
Level: Duskblade 1
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: Instantaneous, See Text
Saving Throw: Fortitude Partial
SR: Yes
With a gentle touch, you draw a creature's warmth from its body, and leave it shivering in pain.
This spell deals 1d6 points of cold damage to the creature you touch (max 5d6). Additionally, the creature you touch must make a Fortitude save or be sickened for 1 round.
Touch of Pain
Necromancy
Level: Duskblade 2
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: 1 round/2 lv
Saving Throw: Fortitude Negates
SR: Yes
A creature touched by this spell must make a Fortitude save or be nauseated for 1 round per 2 caster levels. Creatures that cannot feel pain are immune to this effect.
Greater Shocking Grasp
Evocation [Electricity]
Level: Duskblade 3
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: Instantaneous, See Text
Saving Throw: Reflex Partial
SR: Yes
A creature touched by this spell takes 1d6 points of electricity damage per caster level (max 15d6). Additionally, a creature wearing metal armor who is touched by this spell must make a Reflex save or be entangled for 1 round per level. If you cast this spell against a creature wearing metal armor, you receive a +5 bonus to your melee touch attack to hit the creature.
Corrosive Touch
Evocation [Acid]
Level: Duskblade 3
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: Instantaneous
Saving Throw: Reflex Partial
SR: Yes
A creature touched by this spell takes 1d6 points of acid damage per caster level (max 15d6) and must succeed on a Reflex save or be blinded for 1 round.
Burning Finger
Evocation [Fire]
Level: Duskblade 3
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: Instantaneous, See Text
Saving Throw: Fortitude Partial
SR: Yes
A creature touched by this spell takes 1d6 points of fire damage per caster level (max 15d6) and must make a Fortitude save or be dazed for one round.
Freezing Touch
Evocation [Cold]
Level: Duskblade 3
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: Instantaneous, See Text
Saving Throw: Fortitude Partial
SR: Yes
A creature touched by this spell takes 1d6 points of cold damage per caster level (max 15d6). Additionally, the creature must make a Fortitude save or be slowed, as the spell, for 1 round per caster level.
Elemental Sword
Evocation [Cold]/[Fire]/[Electricity][Acid]
Level: Duskblade 3
Casting Time: 1 standard action
Components: V, S
Range: Touch
Target: One melee weapon touched
Duration: 1 min/level
Saving Throw: None
SR: Yes (Object, Harmless)
You touch the weapon and it begins to leak powerful energy, allowing you to rampage disastrously with elemental fury. When you cast this spell, the touched weapon gains one of the following weapon enchantments, chosen when you cast: flaming burst, shocking burst, frost burst, corrosive burst. Depending on which enchantment you chose, the spell gains the corresponding descriptor (for instance, if you chose to make your weapon a shocking burst weapon, that casting of elemental sword would have the [Electricity] descriptor).
Blade of the Reaper
Evocation [Cold]/[Fire]/[Electricity][Acid]
Level: Duskblade 5
This spell functions like elemental sword, except that additionally, for the duration of the spell, the touched weapon's critical threat range becomes 12-20, and any time you confirm a critical hit with your weapon while the burst effect is active, you may make an Intimidate check to demoralize the creature you hit, with a bonus on the check equal to your caster level. If you succeed, the creature is shaken for the duration of this spell, rather than just 1 round.
To be clear, the touched weapon's threat range is 12-20 for the duration of the spell, regardless of the original threat range, regardless of any ongoing or passive increases to your normal threat range. Improved Critical, keen edge, casting it on a keen weapon, nothing will change the fact that for the duration of this spell, the touched weapon's threat range is 12-20.
What do you guys think? Do you have any suggestions for possible additions?
Evocation [Cold]
Level: Duskblade 1
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: Instantaneous, See Text
Saving Throw: Fortitude Partial
SR: Yes
With a gentle touch, you draw a creature's warmth from its body, and leave it shivering in pain.
This spell deals 1d6 points of cold damage to the creature you touch (max 5d6). Additionally, the creature you touch must make a Fortitude save or be sickened for 1 round.
Touch of Pain
Necromancy
Level: Duskblade 2
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: 1 round/2 lv
Saving Throw: Fortitude Negates
SR: Yes
A creature touched by this spell must make a Fortitude save or be nauseated for 1 round per 2 caster levels. Creatures that cannot feel pain are immune to this effect.
Greater Shocking Grasp
Evocation [Electricity]
Level: Duskblade 3
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: Instantaneous, See Text
Saving Throw: Reflex Partial
SR: Yes
A creature touched by this spell takes 1d6 points of electricity damage per caster level (max 15d6). Additionally, a creature wearing metal armor who is touched by this spell must make a Reflex save or be entangled for 1 round per level. If you cast this spell against a creature wearing metal armor, you receive a +5 bonus to your melee touch attack to hit the creature.
Corrosive Touch
Evocation [Acid]
Level: Duskblade 3
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: Instantaneous
Saving Throw: Reflex Partial
SR: Yes
A creature touched by this spell takes 1d6 points of acid damage per caster level (max 15d6) and must succeed on a Reflex save or be blinded for 1 round.
Burning Finger
Evocation [Fire]
Level: Duskblade 3
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: Instantaneous, See Text
Saving Throw: Fortitude Partial
SR: Yes
A creature touched by this spell takes 1d6 points of fire damage per caster level (max 15d6) and must make a Fortitude save or be dazed for one round.
Freezing Touch
Evocation [Cold]
Level: Duskblade 3
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: Instantaneous, See Text
Saving Throw: Fortitude Partial
SR: Yes
A creature touched by this spell takes 1d6 points of cold damage per caster level (max 15d6). Additionally, the creature must make a Fortitude save or be slowed, as the spell, for 1 round per caster level.
Elemental Sword
Evocation [Cold]/[Fire]/[Electricity][Acid]
Level: Duskblade 3
Casting Time: 1 standard action
Components: V, S
Range: Touch
Target: One melee weapon touched
Duration: 1 min/level
Saving Throw: None
SR: Yes (Object, Harmless)
You touch the weapon and it begins to leak powerful energy, allowing you to rampage disastrously with elemental fury. When you cast this spell, the touched weapon gains one of the following weapon enchantments, chosen when you cast: flaming burst, shocking burst, frost burst, corrosive burst. Depending on which enchantment you chose, the spell gains the corresponding descriptor (for instance, if you chose to make your weapon a shocking burst weapon, that casting of elemental sword would have the [Electricity] descriptor).
Blade of the Reaper
Evocation [Cold]/[Fire]/[Electricity][Acid]
Level: Duskblade 5
This spell functions like elemental sword, except that additionally, for the duration of the spell, the touched weapon's critical threat range becomes 12-20, and any time you confirm a critical hit with your weapon while the burst effect is active, you may make an Intimidate check to demoralize the creature you hit, with a bonus on the check equal to your caster level. If you succeed, the creature is shaken for the duration of this spell, rather than just 1 round.
To be clear, the touched weapon's threat range is 12-20 for the duration of the spell, regardless of the original threat range, regardless of any ongoing or passive increases to your normal threat range. Improved Critical, keen edge, casting it on a keen weapon, nothing will change the fact that for the duration of this spell, the touched weapon's threat range is 12-20.
What do you guys think? Do you have any suggestions for possible additions?