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View Full Version : Golem troubles: giving them feats



Arakune
2012-04-09, 02:51 AM
Exactly what it says on the thin.

Suppose my wizard crafts a golem, what steps I need to take in order to give the golem some feats?

Alternatively, is there any way for me to "awaken" the golem in order to give it class levels at some point?

DeusMortuusEst
2012-04-09, 04:14 AM
The incarnate construct template from Savage Species allows your golem to take feats, but it won't be a construct any longer...

Gorgondantess
2012-04-09, 04:24 AM
The Force Golem, from MM V, is intelligent and thus is able to take feats.

GoatBoy
2012-04-09, 05:12 AM
Spell Compenium has awaken construct, but it requires a human brain, costs 5,000 XP, and is a level 9 spell. Not an easily available solution, but it gives a construct the prerequisite intelligence it needs to take feats, and feasibly, class levels.

Runestar
2012-04-09, 07:52 AM
Note that awaken construct cannot be cast on golems though, due to their innate spell immunity, as said spell is sr: yes. :smalltongue:

Acanous
2012-04-09, 08:14 AM
Creatures with resistance or immunity can deactivate or lower it as a standard action. You have to order the golem to do so before you can awaken it :p

Snowbluff
2012-04-09, 09:30 AM
Creatures with resistance or immunity can deactivate or lower it as a standard action. You have to order the golem to do so before you can awaken it :p

Shhh... Are you trying to cause a robot uprising! It's bad enough you're teaching the misinformed but you are giving the golems a means to take over!:smalleek:

Runestar
2012-04-09, 09:35 AM
Creatures with resistance or immunity can deactivate or lower it as a standard action. You have to order the golem to do so before you can awaken it :p

Spell resistance, yes, but spell immunity? How can you lower what is essentially infinite sr? :smallconfused:

Greymane
2012-04-09, 10:13 AM
Spell resistance, yes, but spell immunity? How can you lower what is essentially infinite sr? :smallconfused:

I'm away from books at the moment, but... the same way one lowers SR x?

Flickerdart
2012-04-09, 10:34 AM
There is a feat named Rudimentary Intelligence in Dragon 327. Its prerequisites are CL12 and Craft Construct, and it allows you to give any golem you craft an Intelligence score equal to 1/2 your CL for +8000gp to its construction cost.

Kuulvheysoon
2012-04-09, 10:46 AM
Soulfused Construct (MoI) is a template that can be added to any golem, and it gives them an intelligence of 3... which makes them eligible to take feats.

Siosilvar
2012-04-09, 10:52 AM
I'm away from books at the moment, but... the same way one lowers SR x?

This, exactly. "[Spell immunity] works exactly like spell resistance, except that it cannot be overcome." That includes the lowering clause on spell resistance, even if it doesn't make any sense.

Cieyrin
2012-04-09, 11:00 AM
Note that awaken construct cannot be cast on golems though, due to their innate spell immunity, as said spell is sr: yes. :smalltongue:

You could actually cast that on a Stone Golem, you just have to Stone to Flesh it first to deactivate its Magic Immunity. :smallwink:

Kuulvheysoon
2012-04-09, 11:10 AM
You could actually cast that on a Stone Golem, you just have to Stone to Flesh it first to deactivate its Magic Immunity. :smallwink:

But.... Stone to Flesh is SR: Yes.

But in the description, it mentions turning a stone golem into a flesh golem.

Seriously, Wizards?

Flickerdart
2012-04-09, 11:25 AM
The first stone to flesh spell cast on a Stone Golem removes its magic immunity for the round, which allows the second stone to flesh to transform it. Makes perfect sense.

Cieyrin
2012-04-09, 11:50 AM
But.... Stone to Flesh is SR: Yes.

But in the description, it mentions turning a stone golem into a flesh golem.

Seriously, Wizards?

That's covered by the specific clause in the Stone Golem's Magic Immunity description. It's a specific exception and weakness that overrides the general rule. You only need 1 casting to allow Awaken Construct to take effect, as long as you cast it in the window of opportunity that's provided.

Here, read the text:


Golems have immunity to most magical and supernatural effects, except when otherwise noted.


A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.

See? No conflict with the rules there.