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Ernir
2012-04-09, 09:46 PM
We are playing Diablo 2 using D&D 3.5 rules.

Quests:
The Den of Evil (http://www.giantitp.com/forums/showthread.php?p=8432337#post8432337).
The Sisters' Burial Grounds (http://www.giantitp.com/forums/showthread.php?p=8864146#post8864146)
The Search for Cain (http://www.giantitp.com/forums/showthread.php?p=9722116)
The Forgotten Tower (http://www.giantitp.com/forums/showthread.php?t=193499)
The Tools of the Trade (http://www.giantitp.com/forums/showthread.php?p=11621395#post11621395)
Sisters to the Slaughter (http://www.giantitp.com/forums/showthread.php?t=246564) (Current)

The first OoC thread (http://www.giantitp.com/forums/showthread.php?t=151440).
The last OoC thread (http://www.giantitp.com/forums/showthread.php?t=183325).

Our players:
{table=head]Player|Character|Class|XP
PeterPaulRubens|Paavo (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=62368)|Fighter Incarnate (http://www.giantitp.com/forums/showthread.php?t=153656)|63161
Tavar|Gerrin (http://www.coyotecode.net/profiler/view.php?id=7486)|Truenamer (http://www.giantitp.com/forums/showthread.php?t=90961)/Ardent/Astral Namemaker (http://www.giantitp.com/forums/showpost.php?p=4915327&postcount=8)|57164
Koury|Corretha (http://www.myth-weavers.com/sheetview.php?sheetid=240049)|Wizard/Metaphysical Spellshaper/Incantatrix|54758
sonofzeal|Ryuu (http://www.myth-weavers.com/sheetview.php?sheetid=404284)|Dragonfire Adept|53487
Jarian|Edmond (http://www.myth-weavers.com/sheetview.php?sheetid=409861)|Barbarian/Bard/Maven of the Strings (http://www.giantitp.com/forums/showpost.php?p=9752867&postcount=9)|47148
hazzardevil|Biscuit (http://www.dndsheets.net/view.php?id=39121)|Swordsage/War Mind (http://www.giantitp.com/forums/showthread.php?t=177574)|47153
[/table]

Inactive:
{table=head]Player|Character|Class
Ishcumbeebeeda|Dashnagir (http://www.myth-weavers.com/sheetview.php?sheetid=233899)|Binder
DragoonWraith|Nirvana (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=37205)|Swordsage/Monk
Critical|Sonya (http://www.myth-weavers.com/sheetview.php?sheetid=273456)|Desert Swordsage (http://www.giantitp.com/forums/showthread.php?p=8887683#post8887683)/Viz-Jaq'taar (http://wiki.faxcelestis.net/index.php?title=Viz-Jaq'taar)
Tyrael|Garrus (http://www.myth-weavers.com/sheetview.php?sheetid=252544)|Targetteer Fighter
Jarian|Evelynn (http://www.myth-weavers.com/sheetview.php?sheetid=271671)|Ninja (http://www.giantitp.com/forums/showthread.php?t=127673)/Widowmaker (http://www.giantitp.com/forums/showpost.php?p=9752867&postcount=4)
Derjuin|Gerwar (http://www.myth-weavers.com/sheetview.php?sheetid=266457)|Bard/Fighter/Warblade
Koury|Wirt (http://www.myth-weavers.com/sheetview.php?sheetid=277835)|Factotum
Circle of Life|Isen (http://www.myth-weavers.com/sheetview.php?sheetid=320074)|TGO Paladin (http://www.giantitp.com/forums/showthread.php?t=193554)
senrath|Johnathan (http://www.myth-weavers.com/sheetview.php?sheetid=339860)|Barbarian/Fighter/Crusader|45384
Rausdower|Sern (http://www.myth-weavers.com/sheetview.php?sheetid=390272)|Ranger/Stalker of Kharash|44929
Diarmuid|Fjodin (http://www.dndsheets.net/view.php?id=33695)|Crusader|50497
[/table]

The 16 questions from the last recruitment thread, reposted for future reference: 1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
D&D 3.5
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
The Diablo 2 setting and storyline.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
1-3 additional players. I may contact those who didn't make the cut now if/when we get more dropouts.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
Here at the GitP forums.
5. What is the characters' starting status (i.e. experience level)?
Character level 9th, precisely.
6. How much gold or other starting funds will the characters begin with?
WBL for ECL 9. Update: But you may not spend more than 10k on any single magic item. This is a quest-related restriction, which should be loosened soonTM.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want?
Indeed I do. Entrants will become members of a preexisting party, which should be kept in mind for purposes of avoiding role overlap. Currently, we have:
A TGO Healer (http://www.giantitp.com/forums/showthread.php?t=90961). She heals, and does it well.
A Kellus Truenamer (http://www.giantitp.com/forums/showthread.php?t=90961). General buffer, occasional summoner and toolbox.
A blaster Wizard who pulls out day-saving spells as a side habit.
Frontline-types should be the obvious additions, but don't feel completely restrained.
However, as this is about as pure a hack and slash as it gets, characters that focus on diplomacy, stealth, or other such areas may find themselves out of place.
Emulating the D2 classes is not necessary, but encouraged for reasons of fun and nostalgia.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
The setting consists of humans only. We can work out the refluffing of other medium-sized, LA +0, humanoid-shaped if there is a particular racial feature you are after.
9. By what method should Players generate their attributes/ability scores and Hit Points?
32 point buy, max HP for your HD at all levels. (The max HP rule does not apply to non-players. The players are substantially tougher than others in the world.)
10. Does your game use alignment? What are your restrictions, if so?
Write down an alignment for the purposes of how stuff like Holy Word affects you. Otherwise, hardly important.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Multiclassing is allowed and does not incur XP penalties. Fractional base bonuses (from Unearthed Arcana) are in use, the initial +2 for taking a class with a good save only counted once.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
I will roll Spot checks, Listen checks and such things that may have to be secret, as well as rolls of the "everyone roll initiative and a fort save" type to save time. Everything else, you do, including if you want to actively spot or somesuch.
We use the forum roller, either in the OoC thread, or in spoilers in the IC thread, as more appropriate.
13. Are there any homebrewed or optional/variant rules that your Players should know about?
Several, including those we have accumulated during the last two years.
Death is not permanent, you are revived in town if you die. Death, however, causes you to lose 50% of the XP you have gathered towards your next level-up. It will take a few minutes to run back to your teammates (unless they pop open a Town Portal), which means you will probably miss the rest of the encounter. There is no plausible explanation for this. You will be expected to keep track of your carrying capacity. Gold, however, is weightless. Teleportation spells and effect with a range longer than your line of sight are banned. All intelligent creatures know the human tongue. Treasure is relatively random. Traits are allowed. The feat gaining progression is sped up, so you gain a feat at every odd-numbered level (level 1, 3, 5, 7, 9, etc.). In turn, Flaws are not allowed. Energy Drain does not threaten you with level loss. If you fail your save to remove a negative level that would normally threaten to turn into permanent level loss, the negative level has its duration changed to "permanent" instead. Incorporeality is changed. See this post. (http://www.giantitp.com/forums/showpost.php?p=9678787&postcount=1095)
Mobs (DMG2) are used to represent masses of creatures, with the changes outlined in this post. (http://www.giantitp.com/forums/showpost.php?p=10393871&postcount=209)
Rather than using the values given on the Factotum class table, Factotums have a number of IP equal to (Factotum Level/2) + (Int Mod/2). For the price of a feat, levels in any one class (or PrC) stack with your Factotum level for the purposes of calculating your number of IP. Font of Inspiration is not allowed.
Players can take two feats to change the casting stat of a class. One feat for bonus spells and minimum casting stat, another for save DCs and minimum casting stat. You can take one, can take both, either would get you the minimum casting stat required to cast spells of a certain level.
The skills Spellcraft and Psicraft are merged into one skill, Spellcraft. The skills Use Magic Device and Use Psionic Device are merged into one skill, Use Magic Device. Any class that has one of the merged skills on its class skill list has the combined skill (for example, Psions have the new Spellcraft on their class skill list).
Mobility allows you to tumble at full speed without penalty.
Spring Attack allows you to take a standard action in the middle of the move, rather than just an attack (similar to flyby attack).
Group initiative is used. Initiative is rolled for all combatants, the side with the highest average begins. Characters act in the order in which they desire (which usually means ASAP!).
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
No, it is not required. You are for some reason in a place called the Rogue Encampment. You have heard a band of heroes is planning to reclaim the fallen Rogue Monastery from the demonic invasion, and you are eager to join.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
It wouldn't be Diablo 2 if it wasn't 99% hack & slash.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
All WotC D&D 3.5 material is available, including Dragon Magazine. However, I do not have access to every book or magazine out there, so you may have to find a way to show it to me if I don't have it.
Homebrew is allowed as well. But. I ask you to not submit multiple character-incompatible bits of homebrew at a time (such as, say, two base classes you haven't decided which one you'd rather want) for review. In other words, decide what bits of homebrew you really want, and I will give that brew serious consideration.
When it comes to homebrew, I tend to like class fixes and proper presentation. I tend to be irritated by sloppy wording.
Some additional ones, because just 16 aren't enough: This sounds cool, but I have never played Diablo 2. Can I join?
If you actually want to, sure! :smalltongue:
Are we going to be following the Diablo 2 storyline?
For the most part, yes. I have thrown out the quests from the game, and the players have tackled them. If you want to go somewhere else, skip quests, or kill a critical NPC, I'm not going to stop you, but so far, the pre-existing players have not shown a lot of initiative when it comes to that. :smalltongue:
What is the power level of this game?
We have two competent Tier 3ish characters, and one reined-in Tier 1 character. Whatever your character does, it should be competent when it comes to doing it.
Do you intend to go through the entire Diablo 2 storyline?
Yes.
Realize this when you apply. We're in it for the long haul.
How often do you expect us to post?
"Daily" when in combat, which is most of the time.
By "daily", I mean that if we have been waiting on your turn for 24 hours, I reserve the right to put your character on autopilot to finish the round. Which A) I don't like doing, B) is boring for everyone, and C) deprives you of good-attendance bonus XP I hand out at the end of encounters. :smallamused:

Unique items you have found:
Scrolls of Town Portal (http://www.giantitp.com/forums/showpost.php?p=8478705&postcount=130)
Deathspade (http://www.giantitp.com/forums/showpost.php?p=10315491&postcount=139)
Bloodrise, Ral rune (http://www.giantitp.com/forums/showpost.php?p=11564395&postcount=691)
Angelic Mantle, Tir rune (http://www.giantitp.com/forums/showthread.php?p=12686535#post12686535)
Cathan's Sigil (http://www.giantitp.com/forums/showpost.php?p=13349680&postcount=317)


Now, feel free to pick a color you will use for your IC speech, say "yay, I got in!" (for the new guys), "hi, welcome" (for the old guys), and all that stuff.
I reserve blue for NPCs.

NOTE!
There is a specific format I am going to request you use on your posts in the IC thread. It is simple, and as follows:

First:
Your character's name.

Second:
A description of what you are doing, as flavourful (or not) as you want it to be.

Third:
A mechanical description of what you are doing.

peterpaulrubens
2012-04-09, 10:11 PM
In before GFrazier!

Mariah will be playing The Most Interesting Healer in the World. "I don't always speak, but when I do, it's in Bold Navy."

Tavar
2012-04-09, 11:03 PM
Gerrin reporting for duty. Note that my sheet suffered a partial wipe. I currently have no earthly idea how much gold I had, or what recitations I had. Considering that they look to be lost, I filled in new recitations, and I think there's at least one post in the old thread that had how much gold I have.

Oh, also lost my languages.


Edit: found my gold value.

sonofzeal
2012-04-10, 05:17 AM
I suppose Tatsuhiro will go for a rather pretentious purple. Between you and me, I don't even think that's his real name, he just thinks it sounds exotic. I'd call him a poser, but he really does have a lot of draconic blood in his veins, and he really is good at the few things he does, so I suppose he gets a pass.


I was about to ask how we were going to be introduced, but I just checked the IC thread. Expect a post there shortly. ;)

Rausdower
2012-04-10, 07:08 AM
Sweet! You the man, Ern.

Sern's dialogue will be in Turquoise.

Edit: Let's go for a less eye-straining Olive Green.

Diarmuid
2012-04-10, 07:31 AM
Glad to be here.

Fjodin's a real salt of the earth type dwarf, so I'll go with Bold Grey.



Edit - I didnt think you'd be taking three of us in from the recruitment thread and had somewhat tailored my Stances to only having 3 castery types with me. Would you mind if I swapped them out for Martial Spirit and Leading the Charge?

Also, does the fractional BAB/Save thing apply to PrC's? Might be easier to simply ask someone to double check my Saves (pretty sure I'm OK on BAB) to see if I have them correct.

Edit 2 - Any thoughts on what the best way to represent the random generation of my granted manuevers might be? I'll make sure I put something in my future posts listing which of my maneuvers are currently "readied".

Koury
2012-04-10, 11:02 AM
Edit 2 - Any thoughts on what the best way to represent the random generation of my granted manuevers might be? I'll make sure I put something in my future posts listing which of my maneuvers are currently "readied".

Roll in OOC 1d5, 1d4, 1d3, etc. Numbers correspond to readied manuvers from top down on your sheet?

Diarmuid
2012-04-10, 11:55 AM
I dont know why rolling descending sized dice didnt occur to me. It's exactly what I was trying to figure out how to do and was just failing.

Good call Koury, thanks.

Koury
2012-04-10, 01:08 PM
Just for the record, if anyone wants any spells cast on them, feel free to buy the scrolls. Assuming we're not in combat, I can cast anything you have for me to cast whenever you want it. Enlarge Person scroll is only 25GP, for example.

Will any of you be wanting GMW?

peterpaulrubens
2012-04-10, 01:54 PM
I'm going to assume we're resting and reset Mariah's spells per day.

Diarmuid
2012-04-10, 02:03 PM
Problem with 25gp scrolls is the CL1 for durations and whatnot. GMW would be very nice, but I spent almost all of my WBL for char gen so I'd only be able to afford 1 of those atm.

Is there any limit beyond the 10k per item limit on what can be purchased at the encampment? Is it limited to only DMG, or are other sources like MiC "stocked"?

Edit - I may pick up some Oil of Bless Weapon if those are available. Damage output isnt high enough to be able to ignore DR at this point, but that's one of the hurdles with being more defensively minded.

Koury
2012-04-10, 03:44 PM
Oh, yeah, I didn't mean scrolls for GMW. I can replenish a third level slot for 5000 gp. So if two people want a GMW I can do that for 2,500 gp (5k split between the two who want it). Or if three want it, I can do that for 3,333 each.

Also, I know you guys are poor at the moment (so am I), and thats ok because I don't get another 3rd level slot til level 11. Which, conveniently, will give me a CL of 12 for that +3. :smallbiggrin:

Ernir
2012-04-10, 07:05 PM
Some IC response might actually be in order here. Some words were said that don't deserve to be ignored. :smallbiggrin:


Oh, yeah, I didn't mean scrolls for GMW. I can replenish a third level slot for 5000 gp. So if two people want a GMW I can do that for 2,500 gp (5k split between the two who want it). Or if three want it, I can do that for 3,333 each.
Ummh, 3rd level PoPs are 9000GP. :smallconfused:

Have you been buying them for 5000? :smalltongue:

Edit - I didnt think you'd be taking three of us in from the recruitment thread and had somewhat tailored my Stances to only having 3 castery types with me. Would you mind if I swapped them out for Martial Spirit and Leading the Charge?
Go right ahead. Some synchronization with the other members is to be expected.

Also, does the fractional BAB/Save thing apply to PrC's? Might be easier to simply ask someone to double check my Saves (pretty sure I'm OK on BAB) to see if I have them correct.
Yes, it applies to all hit dice.

I double-checked, and this is how the base saves should be on Fjodin:

Fort = floor(2 + 9*0.5) = 6
Ref = floor(2 + 4*0.5+5*(1/3)) =5
Will = floor(2 + 5*0.5+4*(1/3)) = 5


I'm going to assume we're resting and reset Mariah's spells per day.
Okaydokey.

Is there any limit beyond the 10k per item limit on what can be purchased at the encampment? Is it limited to only DMG, or are other sources like MiC "stocked"?
It's all stocked at Charsi's MagiMart Emporium. You know, provided you're not going shopping for Candles of Invocation or something...

Koury
2012-04-10, 07:15 PM
Ummh, 3rd level PoPs are 9000GP. :smallconfused:

Have you been buying them for 5000? :smalltongue:

Oh, no, I know PoP 3's are 9k. But a Circlet of Mages will do the same thing for 5k. MIC.

Rausdower
2012-04-10, 09:55 PM
Hey Tavar, Kharash is my god's name, or rather demigod...holy warrior guy that I fight in the name of. My character's name is Sern.

Koury
2012-04-11, 07:12 PM
Ernir, any chance (and if so, what would the price be) of an item granting Metamagic School Focus (Conjuration)?

Tavar
2012-04-11, 09:26 PM
You know, Gerrin actually has quite a few knowlege skills. Let's see what he knows about those flying things:
[roll0]
Arcana, Dungeneering, Planes:+20
Nature:+19
Psionics:+16

Ernir
2012-04-11, 11:12 PM
So, shall I assume everyone has done the desired modifications, level-ups, and is and ready to leap back through the WP?

There seems to be a planning discrepancy - PPR has expressed a desire to wait, Corretha's latest IC post indicates that she's getting ready to leave ASAP.

If there aren't any outstanding issues tomorrow, I'll have you continue.

Cain's Knowledge roll: [roll0]




Ernir, any chance (and if so, what would the price be) of an item granting Metamagic School Focus (Conjuration)?

No, there isn't a chance. :smalltongue:

Koury
2012-04-11, 11:53 PM
There seems to be a planning discrepancy - PPR has expressed a desire to wait, Corretha's latest IC post indicates that she's getting ready to leave ASAP.

Sorry if my post wasn't clear, but I fully intended to (and have already udated my sheet as if we) have rested.:smalleek:


No, there isn't a chance. :smalltongue:

I might have thought as much, but figured it was worth the asking. :smallbiggrin:

Diarmuid
2012-04-12, 09:32 AM
I updated my sheet with the new stances.

Diarmuid
2012-04-12, 02:30 PM
Spellcraft rolls for Fjodyn:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]

Ernir
2012-04-12, 05:01 PM
Initiative:

Corretha: [roll0]
Gerrin: [roll1]
Fjodin: [roll2]
Mariah: [roll3]
Ryuu: [roll4][roll5]
Sern: [roll6]

Enemies:
[roll7]
[roll]4d20+16[/roll


Sorry if my post wasn't clear, but I fully intended to (and have already udated my sheet as if we) have rested.:smalleek:

Ah, I misunderstood, then.

Ernir
2012-04-12, 05:05 PM
Fix'd roll:
[roll0]

I assume at least one of you has the Shield Other ring. You can also have cast whatever buffs you may want before stepping through.

There was no problem procuring the arrows.

Oooff we go!

Tavar
2012-04-12, 05:58 PM
Just to be clear, are any of the enemies wearing metal/mostly metal armor?

Diarmuid
2012-04-12, 06:05 PM
Probly a stupid question I should know the answer to...what are the darker squares?

Ernir
2012-04-12, 06:06 PM
Just to be clear, are any of the enemies wearing metal/mostly metal armor?

The leader is. The archers might be, but it's difficult to tell at this distance.

Diarmuid
2012-04-12, 06:12 PM
Another question, should we until our init order to act?

peterpaulrubens
2012-04-12, 06:37 PM
Another question, should we until our init order to act?Nope, it's "our turn". First come first serve unless you have a reason you want to delay behind another party member.




I think I'll be dropping a Wind Wall to shield us from the archers since I don't have any healing to do yet.

Any objections? I think it only really screws over Rausdower, but I'm guessing it's probably worth it. I could put it right through the middle of the mobs which should shield us but still allow Sern to hit them.

Koury
2012-04-12, 06:54 PM
I think I'll be dropping a Wind Wall to shield us from the archers since I don't have any healing to do yet.

Sorry, posted my move as you posted this. Seems we were equally eager to eliminate the archer threat. :smallbiggrin:

sonofzeal
2012-04-12, 07:18 PM
Many apologies for my lack of posts - I wasn't getting updates about posts in the IC thread. I've fixed that now. I'd meant to grant everyone "Endure Elements" before we left, can we assume that happened, or should I wait for some more opportune time after this combat?

Diarmuid
2012-04-12, 07:34 PM
Granted Maneuvers

[roll0]
[roll1]
[roll2]

Diarmuid
2012-04-12, 07:51 PM
Rolling for granted manuevers:

[roll0]
[roll1]
[roll2]

Diarmuid
2012-04-12, 08:04 PM
Odd...I tried making the first post on my phone and it hadnt shown up after like 10 mins so I made another one on the PC.

Sorry bout that.

Ernir
2012-04-12, 08:44 PM
I seem to remember me having incapacitating AoE effects inflict mass negative levels on mobs in the past... reading the rules now, I see no basis for this.

So those mobs that get caught in the AoEs get the full effect. Yum!

CRS mob 1 fortitude: [roll0], on fail nauseated for [roll1] rounds
CRS mob 2 fortitude: [roll2], on fail nauseated for [roll3] rounds
CRS boss fortitude: [roll4]

CRS mob 1 will: [roll5]
CRS mob 2 will: [roll6]
CRS boss will: [roll7]


Many apologies for my lack of posts - I wasn't getting updates about posts in the IC thread. I've fixed that now. I'd meant to grant everyone "Endure Elements" before we left, can we assume that happened, or should I wait for some more opportune time after this combat?
Assume it happened. The characters had plenty of time to buff up.

Odd...I tried making the first post on my phone and it hadnt shown up after like 10 mins so I made another one on the PC.

Sorry bout that.
Don't worry. It happens all the time. This forum collects bugs like a wet popsicle on an anthill...

Ernir
2012-04-12, 08:58 PM
Diarmuid, would you mind rolling that miss chance again, specifying whether you miss on a high number or on a low number? :smalltongue:

I think a multitarget blast should work just like an AoE... so in this case, the secondary mob target would take 150% of the 50% damage that is dealt to it, and 50% of that again on a successful save.

CRS2 mob reflex: [roll0]
CRS boss reflex: [roll1]

Diarmuid
2012-04-12, 09:03 PM
Rerolling miss chance as requested. I was assuming 0-20 was a miss, but happy to have another go at, heh.

[roll0]

Rausdower
2012-04-12, 09:35 PM
I think I'll be dropping a Wind Wall to shield us from the archers since I don't have any healing to do yet.

Any objections? I think it only really screws over Rausdower, but I'm guessing it's probably worth it. I could put it right through the middle of the mobs which should shield us but still allow Sern to hit them.

No issue with that from me. Go for it.

peterpaulrubens
2012-04-12, 11:21 PM
No issue with that from me. Go for it.

Well, I think Koury's cloud nixxed that idea. If the archers want to shoot into that and the melee, let them. :)

Diarmuid
2012-04-13, 05:37 AM
Rolling for granted maneuver.

[roll0]

Tavar
2012-04-13, 09:49 AM
I'm giving Fjodyn a bonus to attack and damage for one round. Not sure if it counts for this round, but if not it should be factored in next one.

Diarmuid
2012-04-13, 09:51 AM
So, it's been a while since I've actually played D2. Are these the same "Rogues" like the people that hang out at our encampment? I assume they've succombed to the dark side, but would there be any impetus on our end to try and "save" them?

Not trying to metagame too much, but we did kinda jump in there pretty fast before I could get some answers to the questions I was posing.

Edit - Thanks Tavar, I'll just account for it next round (unless Enrir thinks it should apply now). Fjodyn's a quick learner tho, and will likely wait next time to see what kind of actions the others take before stepping in. =)

peterpaulrubens
2012-04-13, 10:28 AM
Does the mob template hose Mariah's Aura of Sanctuary again? If so there's no downside to taking the AoO.

@Diarmuid: these are "Corrupted Rogues", they are beyond salvation. The D2 world is black and white... even the fallen angel Izual gets an immediate no-questions-asked ass-whooping!:smalltongue:

Diarmuid
2012-04-13, 11:10 AM
PPR - I kind of assumed, just wanted to make sure as my character is a fairly devout holy warrior and I wouldnt want to be making any horrificly amoral decisions/actions.

Rausdower
2012-04-13, 12:03 PM
I see that I wasn't moved to E5 on the grid. Was that something I was supposed to do before?

peterpaulrubens
2012-04-14, 02:02 PM
FYI, if you guys missed it in the IC spoilers, you get a +2 to to-hit/damage/saves/skill checks from the Prayer not the normal +1.

Also, if you're wounded for damage points equal to half your HD (i.e if you're hurt for at least 5 HP at our current level) and I heal you, you get to add any excess healing as temp HP.

Oh, and it's a BIG help to me if you can post your current HP in your IC spoilers. That way I can easily see who needs healing.

Ernir
2012-04-14, 02:28 PM
AoO against Tatsuhiro (I see you're using that name :smalltongue:): [roll0] for [roll1] damage + [roll2] fire damage.
Mob 1 reflex against Tatsuhiro's breath: [roll3]
Mob 2 reflex against Tatsuhiro's breath: [roll4]
Boss reflex against Tatsuhiro's breath: [roll5]
Mob 1 reflex against Gerrin's breath: [roll6]
Skeleton Archer 2's reflex against Gerrin's breath: [roll7]
Skeleton Archer 1's will save against Stabilize: [roll8]
Skeleton Archer 2's will save against Stabilize: [roll9]
Skeleton Archer 1's will save against Cure Minor Wounds: [roll10]

I see that I wasn't moved to E5 on the grid. Was that something I was supposed to do before?
Oops. No, I just forgot to move you.

I do that a lot.

Incidentally, that also protects you from the mob damage. It doesn't reach that far. Yet.

Does the mob template hose Mariah's Aura of Sanctuary again? If so there's no downside to taking the AoO.
Hmm, the mob probably shouldn't. This isn't just a semirandom spray of arrows, these are people attacking you personally.

So, will save: [roll11]

these are "Corrupted Rogues", they are beyond salvation. The D2 world is black and white... even the fallen angel Izual gets an immediate no-questions-asked ass-whooping!:smalltongue:
Indeed. They are past redemption.

This is somewhat of a recurring theme in the Diablo universe. If something is touched by Evil, it is lost. No matter how strong you were, once Evil gets a hold of you, you will eventually succumb to it, and there is nothing anyone can do about it except for giving you a righteous smiting.
Creepy as hell. :smalleek:
Literally.

I'm giving Fjodyn a bonus to attack and damage for one round. Not sure if it counts for this round, but if not it should be factored in next one.
Whichever you prefer.

Will assume you want it this round unless you speak fast! :smalltongue:

Tavar
2012-04-14, 02:36 PM
This round would be better: I can give it next round as well easily.

Diarmuid
2012-04-14, 03:08 PM
Agreed, this round would indeed be better.

peterpaulrubens
2012-04-14, 05:13 PM
Doh. Totally forgot that Stabilize wasn't limited to my allies.

Grumble grumble grumble...:smallmad:

Rausdower
2012-04-14, 10:27 PM
Critical Threatened

[roll0]
If successful -
[roll1]
[roll2]

Tavar
2012-04-14, 10:28 PM
Wait, when was the boss hit by fire? Both of the Breath attacks were pointed in the opposite direction...

sonofzeal
2012-04-14, 10:57 PM
He seems to have gotten my breath wrong. I hit all of the CRS1s, and caught some of SA2, but his post here has me hitting CRS1, CRS2, and the boss.

Ernir
2012-04-15, 05:32 AM
Wait, when was the boss hit by fire? Both of the Breath attacks were pointed in the opposite direction...

He seems to have gotten my breath wrong.
I sure seem to have.

Skeleton Archer 2's reflex against Tatsuhiro's breath: [roll0]

*Recalculates lots of damage numbers*

Ernir
2012-04-15, 06:23 AM
SA1 Will save: [roll0]

sonofzeal
2012-04-15, 07:41 AM
I realize the rogue boss is probably going down before it attacks again, but Slow does reduce its defences somewhat and adds some insurance against unexpected survival. Plus this ties up the CRS1's.


How's everyone doing for health, btw? I can't actually see what's getting through on people without checking everyone's AC. Ryuu's doing fine at least. Figures he'd be fine, the smug bastard. :smallbiggrin:

Rausdower
2012-04-15, 07:48 AM
I forgot to factor in an additional one attack bonus from the haste effect on me, don't know if that would have made a difference.

Diarmuid
2012-04-15, 08:26 AM
Raus, you don't seem to be taking into account the +2 hit/dmg from prayer for Sern.

Rausdower
2012-04-15, 08:45 AM
Crap, you're right. The worst part is I read that she did it but still forgot to factor it in.

peterpaulrubens
2012-04-15, 12:15 PM
How's everyone doing for health, btw? I can't actually see what's getting through on people without checking everyone's AC. Ryuu's doing fine at least. Figures he'd be fine, the smug bastard. :smallbiggrin:

Yes. It's REALLY tedious to go through everyone's AC and see how much damage they took.

I'll try to get a post up later but it would save me a lot of time if you guys could post your current HP.

Tavar
2012-04-15, 12:56 PM
Ah, sorry. I'm at 51 hp out of 64. Unless things really go pear-shaped, I should be fine.

peterpaulrubens
2012-04-15, 03:26 PM
Ok, it looked to me like Corretha, Sern, and Mariah took some good chunks of damage, so I went with the MCLW that would heal them and also get SA2.

Diarmuid
2012-04-15, 06:28 PM
How long do the temp HP from bonus healing stay?

peterpaulrubens
2012-04-15, 06:39 PM
1 round per Healer class level, so 10.

Diarmuid
2012-04-16, 08:11 AM
Holy Crap, if you just sat there spamming Mass Cure Lights or something similar, we'd never get hurt.

Tavar
2012-04-16, 08:18 AM
Well, healing is essentially the only thing he can really do, so he does it really, really well.

Even then, it is possible to over whelm him: he has limited spell slots.

Diarmuid
2012-04-16, 08:32 AM
By no means was that meant as any sort of complaint =).

I hadnt really comprehended just how powerful those heals were going to be when I was reading through the Healer fix.

Koury
2012-04-16, 11:00 AM
Is there any sort of cap on her ability to give Temp HP? I was at 43/45 HP, got healed for 65 and am now at 108/45, I believe. :smalltongue:

If I were on the Positive Energy Plane I'd be fighting off exploding right about now. :smalleek:

peterpaulrubens
2012-04-16, 11:38 AM
Well, healing is essentially the only thing he can really do, so he does it really, really well. Indeed. If this wasn't a pure hack'n'slash though, a healer would be underwhelming to play as a primary PC.


Holy Crap, if you just sat there spamming Mass Cure Lights or something similar, we'd never get hurt....

Even then, it is possible to over whelm him: he has limited spell slots.

This.


I hadnt really comprehended just how powerful those heals were going to be when I was reading through the Healer fix.Keep in mind that level 10 is a watershed level for the Healer; that's when you get to add extra dice to your healing spells. One level ago that MCLW would have done 1d8+22 to everyone.

On the other hand, Mariah isn't even particularly optimized because a) the 10K item cap is preventing her stats from being higher and b) I'm a mediocre optimizer at best.


Is there any sort of cap on her ability to give Temp HP? I was at 43/45 HP, got healed for 65 and am now at 108/45, I believe. :smalltongue:
:
As I said before, you have to be injured for a number of HP equal to half your hit dice in order to gain temp HP. So at our level, you need to be hurt for 4 or 5 damage in order to gain the temp HP. If you were at 43 of 45 HP, you now have 45 HP, not 108. I'd thought that Corretha was more injured than that actually. I might have done something different if it was just Sern and Mariah that had a lot of damage.

Diarmuid
2012-04-16, 12:01 PM
Ahh, thanks for the clarification on how the overfill worked. I thought the spell merely had to be higher than your HD in healing for it to store up. Now that you say you actually have to be down a certain amount I think that changes my HP total. Have to go double check.

Edit - Yep, that makes a big difference. When the last spell was cast I still had 15 temporary hitpoints from the Stabilize leftover.

I'll make sure to keep the HP total updated in all future posts to help avoid wasting the healing.

Koury
2012-04-16, 12:44 PM
I've been keeping my sheet HP updated since I came back, but I realize its annoying to open all the sheets all the time.

As far as the current fight goes, Corretha started at 65/45 (Heart of Earth giving the Temp HP).
She takes 30 damage (http://www.giantitp.com/forums/showpost.php?p=13062522&postcount=324). 35/45.
She is healed by 26 (http://www.giantitp.com/forums/showpost.php?p=13068849&postcount=329). Overflow kicks in. 61/45.
Corretha takes 18 damage (http://www.giantitp.com/forums/showpost.php?p=13073434&postcount=332). 43/45.
She is healed by 65 (http://www.giantitp.com/forums/showpost.php?p=13075086&postcount=337). Overflow not triggered. 45/45.

(This was mostly for myself to ensure my HP was correct.)

I'll do a better job of keeping my current HP in my posts as well as updated on my sheet.

Ernir
2012-04-17, 10:24 AM
CRS1 fort save against Tatsuhiro's breath: [roll0]
Boss fort save against Tatsuhiro's breath: [roll1]
SA2 will save against Cure Light Wounds: [roll2]

Ernir
2012-04-17, 10:55 AM
The boss dies on Fjodin's second attack, assuming the last is redirected towards the mob.

SA2 will save [roll0]

EDIT: I have good news and bad news for you.

Good - I'm not going to retroactively apply any of the fire damage I forgot to add to the enemy weapon attacks last round.
Bad - you're going to get lots of it now. :smallbiggrin:

Diarmuid
2012-04-17, 12:52 PM
Funny, I was just going to ask if you had purposefully forgotten about the fire damage or if it was some kind of mechanical thing where it can only effect effect every other round.

So mechanical question of my own. Is there any way to defend against "mob" damage? Does AC have any impact on the damage you take (like wall of thorns for example)? Would miss chance come into play at all?

Tavar
2012-04-17, 01:10 PM
Woops, wrong thread.


Gerrin
Only one arrow manages to pierce Gerrin's protections, but it hits incredibly hard, lodging itself firmly in his chest. Muttering a quick phrase, he manages to protect himself from the ample amounts of fire flying though the air, while at the same time covering one of the archers in flame.


And things go pear shaped. I have 20hp left.

Reversed Word of Combustion on myself. Fire Resistance 20 for 4 rounds, if not a 1(thank god for bonuses targeting myself.)[roll0]

Word of Combustion on SA 1, [roll1] vs DC 30. If successful, [roll2] fire damage, and it is set on fire for 4 rounds.

5ft step to H11

Ernir
2012-04-17, 01:14 PM
I didn't even remember the fire until after started posting this time, and thinking "why did I consider these guys to deal relevant damage, again?". :smallsigh:

No, there isn't much you can do against this mob damage. I've heard it explained as being the accumulated nat-20s of the constituent members, if that helps anything.
That being said, I'm inclined to scrap the damn template and write my own/find a 'brewed substitute. This is creating far too many weird rule interactions lately. :smallsigh:

Tavar
2012-04-17, 01:27 PM
Not sure about the others, but for me the mob isn't the really dangerous part. It's the archers. One arrow hit me, and it took about half of my max health. Four of them were shot at me, and if they had hit...

Man, when did we skip to Hell difficulty?

Diarmuid
2012-04-17, 01:49 PM
Ernir, by no means was that meant as a complaint =). Just checking if there were mechanical ways to bring defensive measures to bear against it is all. Am I correctly understanding that I can move through the mob squares and it wont provoke AoO's? Going from this:


"The mobs deal damage simply by being in your space. Being nauseous (or slowed and forced to move) does not prevent this damage. Your movement is not restricted at this point, nor will it provoke AoOs from the mobs."

I wish there was a way to get those archers aiming at me. Taking every single arrow into account, only 1 of those attacks would have hit me.

peterpaulrubens
2012-04-17, 03:44 PM
I've heard it explained as being the accumulated nat-20s of the constituent members, if that helps anything.
That being said, I'm inclined to scrap the damn template and write my own/find a 'brewed substitute. This is creating far too many weird rule interactions lately. :smallsigh:I agree. I think the mob template abstracts too much. For example, if the mob does 5d6 because of 5 accumulated nat-20s, then the mob template glosses over that each nat-20 hit would normally have been reduced by Prayer i.e they should have done 5 * (1d6 -2), or 5d6 -10.

I know it's a PITA to have shloads of rolls, and PbP isn't exactly fast.... but I think the template has some room for improvement.


Not sure about the others, but for me the mob isn't the really dangerous part. It's the archers. One arrow hit me, and it took about half of my max health. Four of them were shot at me, and if they had hit...Yup. AC matters. Guess I need to get Mariah a shield...



I wish there was a way to get those archers aiming at me. Taking every single arrow into account, only 1 of those attacks would have hit me.Ehh, you made the tactical decision to engage the boss. I don't think we'd have enjoyed the boss whooping on our squishies either.

Diarmuid
2012-04-17, 03:48 PM
At this point I need to know about the movement thing, so I can make my next move, IE: Can I move through the Mob, and does the movement provoke?

Have a couple different options but some require proximity to target/allies.

Ernir
2012-04-17, 03:59 PM
Holy ****, someone send Corretha back to target practice. :smalleek:

Man, when did we skip to Hell difficulty?
Could be a case of

Fjodin joins the game, Diablo's minions grow stronger.
Sern joins the game, Diablo's minions grow stronger.
Tatsuhiro joins the game, Diablo's minions grow stronger.


At this point I need to know about the movement thing, so I can make my next move, IE: Can I move through the Mob, and does the movement provoke?

Have a couple different options but some require proximity to target/allies.

I can't see any way for the movement to provoke, as the mob doesn't make normal attacks.

But you still can't move through a square occupied by an opponent (http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#movingthroughaSqua re). With exceptions, like come with special attacks. EDIT: Or when the creature is three categories bigger than you are. Go ahead, move through! :smalltongue:

sonofzeal
2012-04-17, 07:22 PM
Mariah: Ryuu Tatsuhiro is at 96/127, so just above 75%. If two or more archers hit next round there might be trouble, but for now he's okay.



(edit) ....I feel stupid now. Not only did I forget that Undead are immune to things that require fort saves, I didn't even realize what the problem was until 15 minutes after I read the post saying they weren't affected!

In the words of the Yellow One.... D'oh!

Diarmuid
2012-04-18, 08:06 AM
Granted Maneuvers

[roll0]
[roll1]
[roll2]

Diarmuid
2012-04-18, 08:36 AM
Critical Threatened

[roll0], [roll1]

Rausdower
2012-04-18, 01:20 PM
Beast rolls - initiated.

Crit one:
[roll0]
[roll1]
[roll2]

Crit two:
[roll3]
[roll4]
[roll5]

Diarmuid
2012-04-18, 01:38 PM
Since we jumped through before it could really be resolved, who would have stepped up and volunteered for the Shield Other ring?

I likely would have cast that before we set out, potentially saving some of the "yikes" moments for one of the casters but we're OK so far, so no harm done.

peterpaulrubens
2012-04-18, 02:00 PM
If Koury doesn't want it for Corretha then I'll take it. Corretha is easily the most squishy, but she's also got Abrupt Jaunt to save her.

The few times that Mariah has been in real trouble have been full-to-dead-in-one-round situations, so distributing half of her damage should help with that a lot.

Ernir
2012-04-18, 02:53 PM
Woah, critshower.

Tatsuhiro is out of range for White Raven Tactics. It's only 10'. Is there something else you want to use that swift action for?

Diarmuid
2012-04-18, 03:11 PM
Too right you are, I knew I was forgetting something there. Thanks.

Left in the IC/Fluff bit as it still applies =).

Ernir
2012-04-18, 06:31 PM
Wtf...

The three damage rolls against Mariah:
[roll0]
[roll1]
[roll2]

The two against Gerrin:
[roll3]
[roll4]
And a crit confirm against him:
[roll5] for [roll6] extra damage.

sonofzeal
2012-04-18, 06:58 PM
Shouldn't the archers against Gerrin take a distance penalty? By my count, D&D reckons the distance as 135 feet. They could have far shot, of course, but it's worth a try... :smallbiggrin:

Diarmuid
2012-04-19, 08:16 AM
Granted Maneuver

[roll0]

peterpaulrubens
2012-04-19, 08:15 PM
Waiting for the current actions to be resolved before taking my turn. I'll definitely be healing Gerrin, just not sure if I can catch a skeleton or two with my spell(s) or not.

Ernir
2012-04-20, 02:40 PM
Reflex against Tatsuhiro's breath: [roll0]

Being on fire (http://www.d20srd.org/srd/environment.htm#catchingOnFire) is a condition separate from the Utterance's damage, by my reading. So [roll1] damage.


Shouldn't the archers against Gerrin take a distance penalty? By my count, D&D reckons the distance as 135 feet. They could have far shot, of course, but it's worth a try... :smallbiggrin:
A few recounts later, you're right. -2 to that archer's attacks.

Rausdower
2012-04-20, 05:23 PM
I will bite a skeleton in anger if this doesn't work.

[roll0]
[roll1]
[roll2]

Ernir
2012-04-21, 05:53 AM
It's not a new round just yet. Still Mariah's turn. :smalltongue:

peterpaulrubens
2012-04-21, 12:52 PM
Ok, sorry for the delay guys. Lots of RL problems in the past few days.

I thought about casting an extra heal on Gerrin, but it seemed better to just take out SA3. With Fjodin guarding Gerrin it seems unlikely they can seriously damage him again, and I always have Close Wounds if things go tits-up for him.

Ernir
2012-04-21, 07:37 PM
Will save: [roll0]

Ernir
2012-04-21, 07:59 PM
XP time!

Gerrin and Mariah receive 1500 + 250 = 1750 XP each.
Corretha, Fjodin, Sern and Tatsuhiro receive 1950 + 250 = 2200 XP each.



You intend to go south in search for the Malus, you say?

There is a decision you have to make about loot. See IC spoiler.

And by all means, finish deciding who has the Shield Other ring. :smalltongue:

Tavar
2012-04-21, 10:49 PM
I say we loot the boss, and leave the rest till after we clear out the place.

peterpaulrubens
2012-04-21, 11:10 PM
Let's just loot everything. We're right next to the WP, we don't need to haul it in our packs. Besides, we have a dwarf now! :smalltongue:

We'll just dump everything south of Cain and call the game "Freefornoobz".

Tavar
2012-04-21, 11:29 PM
But, it's going to take time. Remember what happened the last time we let them regroup? Massive ambush on the Town portal.

Rausdower
2012-04-21, 11:49 PM
Sern shall quickly loot the skeletons' arrows.

And let's just get the good stuff from the boss. It's not (hopefully) going anywhere.

sonofzeal
2012-04-22, 02:51 AM
I'll trust you guys to make the call here.

peterpaulrubens
2012-04-22, 10:11 AM
But, it's going to take time. Remember what happened the last time we let them regroup? Massive ambush on the Town portal.

Ehh, ok.

I suppose we don't need to grub every cracked sash we find.

Let's heal up at Akara though, since the WP is right there. We don't need to all go at once. Mariah is at full HP actually.

sonofzeal
2012-04-22, 10:31 AM
If the WP is right there, we may as well loot everything. The Skeletons were dangerous, but we got most of them and if they bring reinforcements while we loot then it's mobs we won't have to fight later.

Tavar
2012-04-22, 11:08 AM
Note, I'm not saying we won't loot everything. Just that we finish some other stuff first, before the enemy has more time to prepare.

But I'll go with what the party wants.

Koury
2012-04-22, 12:55 PM
Corretha can Detect Magic. Grab anything blue or higher, and anything otherwise of obvious value (half/full plate, mw weapons things like that).

It shouldn't take THAT long to sort for magic gear. 18 seconds for any square with magic gear, 6 for those without. Surely we have a few minutes?

peterpaulrubens
2012-04-23, 10:01 AM
Sounds like a plan. Let's do it.

Diarmuid
2012-04-23, 03:18 PM
Sorry, I posted in IC before I came here to see the discussion.

Also, who is going to get the Shield Other ring? As I said, I only have the 1 pair, but if someone else wants to buy another set, I could cast the spell on more than 1 person.

Multiple Shield Other's might be better than the Resist Energy's due to my low caster level (assuming someone else could cast Resist Energy to better effect than Fjodyn).

I agree that looking for magic is easy enough, and while I agree further with grabbing MW/expensive (full plate) stuff, I dont know how many "people" were in each mob and looking at each item for MW quality is definitely time sensitive.

For my edification, how far into the cathedral have you gotten so far, or is this the first foray into the cathedral, with previous quests happening outside the actual building? Not remembering my D2 story well enough I guess.

I had also asked some questions about the Malus while we were back in town. If someone could fill in the details there it would be greatly appreciated. Doesnt have to be IC if we dont want to clog up the thread.

Diarmuid
2012-04-23, 03:22 PM
Edit - blerg, stupid lag double post.

Tavar
2012-04-23, 03:47 PM
I do not need the ring, and regarding the cathedral we've managed to get into the structure, as well as then getting to the first waypoint. We still have the barracks to go through(for the Malus) as well as the boss fight. Note that that section of the map has apparently been drastically shortened.

Ernir
2012-04-23, 06:03 PM
There were 48 rogues in each group, for a grand total of 96 corrupted rogues. They were armed with scimitars and studded leather armors.


As for the magical loot from the boss and archers (looks like not everyone wants to scoop up the mundanes just yet):
From the boss:
Full plate +1 [825GP]
Large greatsword +1 [1175GP]
Cloak of resistance +2 [2000GP]
Vampire torc. [2500GP] (MIC 144)

From the two archers you nabbed:
4x composite longbows +1, strength modifier +5 [4x1450GP]
So far, the understanding has been that I tell you the stats right away, so you can start planning/dividing, and that you take it back to Cain for real IDing before you start using it


Does this Malus 'ave any special abilities? What're ye lookin for it for?
You have the promise that Charsi (the encampment's blacksmith) will be able to produce more powerful items once the Malus is returned to her.
What other abilities it has, if any, you do not know about.

peterpaulrubens
2012-04-23, 08:19 PM
Mariah will take the Shield Other ring then. I think if she can be protected from OHK's then the rest of the party has a good chance of being protected from everything (Save the cheerleader, save the world!:smalltongue:).

And she can cast Mass Resist Energy if we need it.

Diarmuid
2012-04-23, 09:11 PM
The MRE would seem to be a decent idea if the black fire effect is something that's common with these bad guys.

Mariah is now effected by Shield Other for the next 4 hours. Please make sure to note in your posts how much damage Fjodyn is taking as you know what other effects you have much better than I do with regards to what hits you, what doesnt, and any resistances that might come into play.

peterpaulrubens
2012-04-23, 09:47 PM
The MRE would seem to be a decent idea if the black fire effect is something that's common with these bad guys.
I'd guess it was just a fire-enchanted boss. They're not uncommon.



Mariah is now effected by Shield Other for the next 4 hours. Please make sure to note in your posts how much damage Fjodyn is taking as you know what other effects you have much better than I do with regards to what hits you, what doesnt, and any resistances that might come into play.

Ok, will do.

Rausdower
2012-04-23, 09:54 PM
How many arrows did I happen to pick up from the archers? Also, I refilled my quiver in the brief downtime.

Koury
2012-04-24, 11:53 AM
Before we move on, Corretha recovers all her level one and two spells except her day long buffs.

2/4 PoP 1's remaining, 1/3 PoP 2's remaining.

Ernir
2012-04-24, 08:10 PM
How many arrows did I happen to pick up from the archers? Also, I refilled my quiver in the brief downtime.

I'm on a tablet right now, can give an exact figure once I get back to a real 'puter. But it's ... quite a few.

There is no shortage of windows on the building, but none that haven't been barred.

Werner detects no specific evil scent where he is standing.

Ernir
2012-04-24, 08:12 PM
How many arrows did I happen to pick up from the archers? Also, I refilled my quiver in the brief downtime.

I'm on a tablet right now, can give an exact figure once I get back to a real 'puter. But it's ... quite a few.

There is no shortage of windows on the building, but none that haven't been barred.

Werner detects no specific evil scent where he is standing.

peterpaulrubens
2012-04-25, 09:15 AM
Bah stupid forum isn't sending me notifications.

Do we bother to have Gerrin open a Passwall and let Corretha drop something nasty inside and let them stew for awhile, or should we just go "OH YEAH!!!" and Kool-Aid our way through the door? I'm good either way, but let's pick something and get on with it.

Ernir
2012-04-25, 08:09 PM
Sern found 186 arrows.


let's pick something and get on with it.
^^^

Ernir
2012-04-25, 08:44 PM
Stealth post removal effort...

Tavar
2012-04-25, 09:51 PM
Vote time: in 1 day whichever vote is highest will be the method enacted:

1: Kool-aid man through door.
2:Passwall+BC spell.

I vote number 2.

sonofzeal
2012-04-25, 10:55 PM
I vote #1 if Passwall can be cast spontaneously, and #2 if it's prepped. In the latter case we might as well use it, but in the former we can probably make a better use of our resources. The Kool-Aid maneuver is usually pretty effective in my experience - especially if one person opens the door while everyone else has ready actions to nuke through it.

Tavar
2012-04-25, 11:26 PM
I vote #1 if Passwall can be cast spontaneously, and #2 if it's prepped. In the latter case we might as well use it, but in the former we can probably make a better use of our resources. The Kool-Aid maneuver is usually pretty effective in my experience - especially if one person opens the door while everyone else has ready actions to nuke through it.

The Passwall is at-will.

sonofzeal
2012-04-26, 04:46 AM
The Passwall is at-will.
Hmm.

Only problem is, if they're archers and not alert, then Passwall+stew pretty much guarantees that any survivors will be dumping ready action alpha strikes on us when we do open the door. Of course it's possible they're alert and will do so anyway, but... *shrugs*

Your choice. You know the DM, and the campaign. I might be able to put a 15' cone or 30' line through the Passwall, but that's about it for me.

Koury
2012-04-26, 05:54 AM
I vote open the door

Diarmuid
2012-04-26, 10:56 AM
I vote opening the door.

Edit - Whatever we decide, I'm casting Protection from Evil on myself before whatever plan we use takes form.

peterpaulrubens
2012-04-26, 08:34 PM
The lack of someone presenting a plan as to how to make them stew in hot death tells me we should go with the OH YEAH!!! method.

Tavar
2012-04-26, 10:26 PM
Votes are in: the door should be opened. Diarmuid, as the current party tank, will you do the honors?

Ernir
2012-04-27, 10:21 PM
Err, yeah. I was typing up the encounter, microslept hard enough to bang my head on the keyboard.
Sorry for the delay, I'll get it to you in less than 12 hours. :smallsigh:

:examseason:

peterpaulrubens
2012-04-27, 10:37 PM
Oh noes! Its not that important, get some sleep before posting encounters!

Also, keyboard takes [roll0] damage from headbutt...

Ernir
2012-04-28, 09:56 AM
Enemy initiative:
[roll0]
Your initiative:
Mariah: [roll1]
Gerrin: [roll2]
Corretha: [roll3]
Sern: [roll4]
Tatsuhiro: [roll5], [roll6]
Fjodin: [roll7]

Ernir
2012-04-28, 10:40 AM
Failed the deadline. ;C

One crit confirm against Fjodin:
[roll0] for [roll1] extra fire damage.

Diarmuid
2012-04-28, 01:35 PM
Knew I should have cast resist energy...

Koury
2012-04-28, 02:21 PM
Whats the brown on the map?

Ernir
2012-04-28, 02:58 PM
Whats the brown on the map?

Oh, right. Those are big fat wooden crates. They are cubical, meaning the 10' squares are really 10' cubes, and the 5' squares are really 5' cubes.

Koury
2012-04-28, 04:45 PM
I'm glad I True Strike'd. I'd have not been happy with missing otherwise. Now lets hope my botched Knowledge roll doesn't mess it up. :smalleek:

sonofzeal
2012-04-28, 09:29 PM
Initiative is invisible so you might be already doing this, and it's too late for this fight anyway, but I don't think I ever actually mentioned that my Draconic Aura is giving the whole party +2 initiative, not just me. Might be relevant in the future. :smallredface:

Ernir
2012-04-28, 10:38 PM
Oh, and I forget. Those who take fire damage must succeed on a DC 15 reflex save or catch fire.


I'm glad I True Strike'd. I'd have not been happy with missing otherwise. Now lets hope my botched Knowledge roll doesn't mess it up. :smalleek:

Yeah, about that... Trololo nat 1 for the monsterside.


Initiative is invisible so you might be already doing this, and it's too late for this fight anyway, but I don't think I ever actually mentioned that my Draconic Aura is giving the whole party +2 initiative, not just me. Might be relevant in the future. :smallredface:
Oh.
I didn't factor that in. :smallbiggrin:

The initiative rolls are just a few posts up. It didn't matter with the difference being as big as it was this time, but yes, it's definitely something that can change things.

Koury
2012-04-29, 01:19 AM
I reread the spell Orb of Fire and it just says "creatures struck by the spell take damage and must make a save vs Dazed."

So since the spell would technically strike them (even if its reduced to zero from resistance) they should still have to make the save for Daze.

If I'm right (aka you agree Ernir :smallbiggrin:), then I'll stick with Fire.

Diarmuid
2012-04-29, 06:21 AM
Rolling for Granted Maneuvers

[roll0]
[roll1]
[roll2]

Tavar
2012-04-29, 08:57 AM
Okay, checked my AC and health. I'm down 19hp, bringing me to 45/64. Not too dire yet.

Ernir
2012-04-29, 01:43 PM
They see me rollin'....

Against Corretha's orb:
S2 Fort save vs. Daze: [roll0]
S1 Fort save vs. Daze: [roll1]
S3 Fort save vs. Daze: [roll2]
S4 Fort save vs. Daze: [roll3]
D1 Fort save vs. Daze: [roll4]
D2 Fort save vs. Daze: [roll5]
D3 Fort save vs. Daze: [roll6]
D5 Fort save vs. Daze: [roll7]
D6 Fort save vs. Daze: [roll8]
D7 Fort save vs. Daze: [roll9]
D10 Fort save vs. Daze: [roll10]

S1 Reflex: [roll11]
S3 Reflex: [roll12]
S4 Reflex: [roll13]
D1 Reflex: [roll14]
D2 Reflex: [roll15]
D3 Reflex: [roll16]
D5 Reflex: [roll17]
D6 Reflex: [roll18]
D7 Reflex: [roll19]
D10 Reflex: [roll20]

Against Tatsuhiro's breath:

D11 Reflex: [roll21]
D2 Reflex: [roll22]
S1 Reflex: [roll23] (with cover bonus)

Ernir
2012-04-29, 05:27 PM
Holy hugepost batman.

Please kill some of them fast, there are way too many creatures on this battlefield!

Also, crit confirm against Fjodin: 1d20+14 for [roll0]+5 = 8 extra damage.

Ernir
2012-04-29, 05:30 PM
I said roll! [roll0]

peterpaulrubens
2012-04-29, 06:15 PM
OHHHHHHH (^#*$^@#$, Black Tentacles is gonna be a problem. I think I can only get out of the grapple if a nat-20 gives me auto-success.

Resist tentacle grapple: [roll0]


Edit: fail. Fjodin takes 4 damage from Shield Other.

Ernir
2012-04-29, 08:23 PM
I assume the Haversack magic trumps a grapple?

Yes, it's possible to activate magic items in a grapple.

Rausdower
2012-04-29, 09:47 PM
In the words of Demoman, "FREEDOM!!"

[roll0]

And in the words of Engineer, "Nope."

HP - 55/91

sonofzeal
2012-04-30, 07:08 AM
Grapple: [roll0] target: 18

Diarmuid
2012-04-30, 08:34 AM
I know it's actually benficial for me to be where I am, but I had only intended to step to N10 if D11 fell. Let me know if you need/want me to make a Grapple check or if you want to just roll with it.

Diarmuid
2012-04-30, 08:44 AM
Not sure if this is going to be a double post or not, if so apologies.

I know it's more beneficial having me where I am, but my intentions were only to move to N10 if D11 had fallen. Let me know if you want to move me back and if I need to make grapple checks or if you just want to roll with it as it's transpired.

Waiting to see who's still standing (enemies) before I figure out who gets the business end of the hammer.

Ernir
2012-04-30, 05:56 PM
Roll against Sern: [roll0]

D11 is dead. It's still marked on the map due to *drumroll* resurrection potential. So you can stay at N10. :smalltongue:

I do object to moving through the squares of dazed enemies, but I don't object to just flying above them. You have space and the movement (the doorway is as high as it is wide).
But in what direction are you breathing?

Ernir
2012-04-30, 09:03 PM
Update: My laptop just went on strike.

I didn't lose data (at least nothing important), but updates from school won't be happening until I can get it up and running again. :smallsigh:

Reflex saves:
D7: [roll0]
D10: [roll1]
S2: [roll2]
S3: [roll3]
S4: [roll4]

EDIT: Also, SoZ, how high is Tatsuhiro flying? There's a good 15' ceiling height.

sonofzeal
2012-04-30, 10:49 PM
EDIT: Also, SoZ, how high is Tatsuhiro flying? There's a good 15' ceiling height.
Figures all the Shamans would roll 15 or higher.

As for height... really, that high? In that case, by the ceiling would be best. Might have to move up to M15 to catch everyone, but that's fine.

Diarmuid
2012-05-01, 10:25 AM
Miss Chance vs D3

[roll0]

Edit - I know PPR asked earlier, but could everyone please try to include their HP totals in their IC posts?

Edit2: Sern heals 4 points from Martial Spirit from my two hits this turn.

Ernir
2012-05-01, 08:01 PM
Reflex saves:

D1: [roll0]
D7: [roll1]
D10: [roll2]
S2: [roll3]
S3: [roll4]
S4: [roll5]

Ernir
2012-05-01, 09:00 PM
Edit: Argh! Wrong thread.

Here are the rolls, relevant results summaried in IC thread. D3: Speed-tumble to avoid AoO from Fjodin (DC 15): [roll0]
D5: Climb check to climb crate (DC 20-5 for perpendicular walls): [roll1],[roll2]
D6: Climb check to climb crate (DC 20): [roll3], again if fail: [roll4]
D9: Speed-tumble to avoid AoO from Fjodin (DC 15): [roll5]

S1: Ranged touch attack [roll6] for 1.5*[roll7] untyped damage against Tatsuhiro.
S4: Ranged touch attack [roll8] for 1.5*[roll9] untyped damage against Tatsuhiro.

Ernir
2012-05-01, 09:16 PM
And some more tentacle damage for Mariah: [roll0]
And Sern: [roll1]

Tavar
2012-05-01, 09:26 PM
Slight problem with the map: it says I'm on T9, but I teleported to P9.

Ernir
2012-05-01, 09:33 PM
Slight problem with the map: it says I'm on T9, but I teleported to P9.

Fix't.

Texttext.

peterpaulrubens
2012-05-01, 11:35 PM
Grapple: [roll0]

Actions depending on result.


Edit: that clears it up....

sonofzeal
2012-05-02, 12:50 AM
Thanks for the heal, peterpaulrubens. It was pretty thoroughly needed!

Also, I just checked, and my damage rolls for the fight are hovering just below satistical significance for terribleness. One more roll of anything below a 19, and my bad dice luck will be mathematically verifiable. Fingers crossed! :smallbiggrin:

Koury
2012-05-02, 03:56 PM
Damn. Nat 1 wastes what I thought was an otherwise good move. :smallsigh:

Also, anyone have suggestions for raising my ranged attack bonus? My +6 is feeling too low and I'm not sure what to do besides throw down 16k (post hammer retrieval, of course) for more Dex.

sonofzeal
2012-05-02, 06:42 PM
Damn. Nat 1 wastes what I thought was an otherwise good move. :smallsigh:

Also, anyone have suggestions for raising my ranged attack bonus? My +6 is feeling too low and I'm not sure what to do besides throw down 16k (post hammer retrieval, of course) for more Dex.
Warlock’s Scepter costs 8305 and gives +1. Hardly efficient, but at least it's something. If the bonus is based on the enhancement bonus of the mace (seems reasonable), then +2 should be... 18305. Or there's the GMW route.

Ernir
2012-05-02, 08:20 PM
Gerrin's turn reminds me. D12 is on fire: [roll0]

Reflex against Tatsuhiro's breath: [roll1], [roll2]

Immediate action abilities can be used on your turn. In such a case, it consumes that turn's swift action.


Warlock’s Scepter costs 8305 and gives +1. Hardly efficient, but at least it's something. If the bonus is based on the enhancement bonus of the mace (seems reasonable), then +2 should be... 18305. Or there's the GMW route.

The Warlock's Scepter isn't just a +N weapon for RTA's, though. It's a charged item, kind of weird modelling a generic +attack item after it, IMO. :smallconfused:

sonofzeal
2012-05-02, 08:50 PM
The Warlock's Scepter isn't just a +N weapon for RTA's, though. It's a charged item, kind of weird modelling a generic +attack item after it, IMO. :smallconfused:
However, it's the only item I know that specifically boosts RTAs. Fact of the matter is, the pricing would make sense even without that quality. This implies that allowing a weapon to add its enhancement bonus to RTAs should be pretty cheap.

Ernir
2012-05-04, 10:03 AM
Grapple against Sern: [roll0]

Diarmuid
2012-05-04, 01:19 PM
Should we bother with Spellcraft checks to see how they're rezzing their friends, or is this more of a "D2 monster ability" type thing?

Ernir
2012-05-04, 01:39 PM
More damage for Mariah: [roll0]
More damage for Sern: [roll1]

D2's miss chance against Fjodin: [roll2] (misses on a 1). If it hits, crit confirmation roll: [roll3] for [roll4] extra damage.
D6's miss chance against Fjodin: [roll5] (misses on a 1).


However, it's the only item I know that specifically boosts RTAs. Fact of the matter is, the pricing would make sense even without that quality. This implies that allowing a weapon to add its enhancement bonus to RTAs should be pretty cheap.
I don't see the implication that the enhancement bonus to its weapon damage and the profane bonus are values that have anything to do with one another.

But anyway. I think the question of whether you want to have a more powerful Warlock's Scepter crafted should wait for the results of this battle. :smallredface:


Should we bother with Spellcraft checks to see how they're rezzing their friends, or is this more of a "D2 monster ability" type thing?
The shamans have a horribly unfair version of Raise Dead that they can use either at will or very many times per day. It is Close range, only works on fallen-types less powerful than the one who is doing the raising, and brings them back at 1 HP. It is usable as a standard action.

The rest of the group has encountered this ability many times before.

Diarmuid
2012-05-04, 01:45 PM
Cool, I figured as much but wanted to ask anyway.

D6's 27 attack roll should miss Fjodyn altogether with his Prot Evil boosting his AC to 28 vs evil things unless there was some other modifier not included in the roll.

Ernir
2012-05-04, 01:48 PM
Cool, I figured as much but wanted to ask anyway.

D6's 27 attack roll should miss Fjodyn altogether with his Prot Evil boosting his AC to 28 vs evil things unless there was some other modifier not included in the roll.

Right you are, he missed. Must have been looking at the wrong number.

Koury
2012-05-04, 03:06 PM
Holy crap, a (potential) hit. Good timing on it at least. Would have sucked to miss that 5th level spell.

peterpaulrubens
2012-05-04, 09:28 PM
Escape from grapple, actions depending on results: [roll0]


Edit: lulz.


I can't heal you guys if I can't move and you move out of sight. If you want me to heal you, you better show your ass up in that doorway.:smalltongue:


Fjodin takes 3 damage from Shield Other.

sonofzeal
2012-05-04, 10:10 PM
Escape from grapple, actions depending on results: [roll0]
This party is just a boatfull of bad rolling this fight, huh? I finally passed statistical significance on my bad rolling myself. But then, I kind of knew that would be happening anyway, which is why I chose a character it didn't matter much for.

At least we aren't using crit fumble rules. One group I was in was routinely a bigger threat to itself than the enemies were, since the DM treated every nat1 as "you hit an ally, nevermind the ally's AC".

peterpaulrubens
2012-05-04, 10:44 PM
This party is just a boatfull of bad rolling this fight, huh?

Yeah.. we're.... awful. I really hope this means we'll steamroll some fight where everything goes our way.


Insult to injury: check out my damage roll in my last action!

Ernir
2012-05-05, 11:30 PM
Rolling against Sern: [roll0]


At least we aren't using crit fumble rules. One group I was in was routinely a bigger threat to itself than the enemies were, since the DM treated every nat1 as "you hit an ally, nevermind the ally's AC".

Holy crap. Don't come too close to the full attacking Totemist. :smalleek:

Ernir
2012-05-05, 11:49 PM
Reflex saves:

D2: [roll0]
D4: [roll1]
D5: [roll2]
D6: [roll3]
D9: [roll4]

sonofzeal
2012-05-06, 01:43 AM
The shaman's bolt against me didn't seem to get posted. Not that I mind! :D

Ernir
2012-05-06, 06:52 PM
Reflex saves:
D2: [roll0]
D4: [roll1]
D5: [roll2]
D6: [roll3]


The shaman's bolt against me didn't seem to get posted. Not that I mind! :D

Fallen Enterprises sincerely apologizes for the delay in service.

[roll4] for 1.5*[roll5]

Rausdower
2012-05-07, 07:21 AM
I know in terms of the description of the spell, the answer to my question would be "Yes." but in character terms, do the tentacles seem fast enough to snatch me in the middle of a swift action movement?

Ernir
2012-05-07, 07:33 AM
I know in terms of the description of the spell, the answer to my question would be "Yes." but in character terms, do the tentacles seem fast enough to snatch me in the middle of a swift action movement?

Yes, they certainly seem to be.

Diarmuid
2012-05-07, 09:35 AM
Just a quick confirmation, how many of my attacks hit last round? (need to know how much I healed)

Ernir
2012-05-07, 10:22 PM
Just a quick confirmation, how many of my attacks hit last round? (need to know how much I healed)

They all did.

Two hit this round.

Diarmuid
2012-05-08, 07:42 AM
Thanks.....

peterpaulrubens
2012-05-08, 09:46 AM
Bah I had made a mess of my IC post. I thought I'd failed the concentrate but I didn't since my roll didn't include my +14 bonus. Gerrin gets healed after all.

Ernir
2012-05-08, 07:49 PM
More nat-1s?

Grapple against Mariah: [roll0]

peterpaulrubens
2012-05-09, 12:29 AM
Just FYI guys, after this fight I'll be retiring Mariah. Her Tier-4ness is finally getting to me.

It looks to me like we have plenty of ranged artillery but we could use another front-liner, which suits me just fine. I'm a melee player at heart and Mariah was as much as a foray into casting as I need for awhile.

Besides, watching Koury optimize his caster compared to mine sorta left me feeling like the JV team. :smalltongue:

Koury
2012-05-09, 02:01 AM
Besides, watching Koury optimize his caster compared to mine sorta left me feeling like the JV team. :smalltongue:

I certainly never meant to make anyone feel second class. :smalleek:

And Id say you're way more valuable then me to the party. You're heals are literally and figuratively life savers.

But either way, play what makes you happy. :smallbiggrin:

sonofzeal
2012-05-09, 06:32 AM
Just FYI guys, after this fight I'll be retiring Mariah. Her Tier-4ness is finally getting to me.

It looks to me like we have plenty of ranged artillery but we could use another front-liner, which suits me just fine. I'm a melee player at heart and Mariah was as much as a foray into casting as I need for awhile.

Besides, watching Koury optimize his caster compared to mine sorta left me feeling like the JV team. :smalltongue:
What Koury said. Mariah seems like one of the most valuable members of this team so far. Play what you want, of course, but don't feel like you aren't contributing hardcore!

Diarmuid
2012-05-09, 08:09 AM
I'll third the previous sentiments. We would not have survived this combat or the last without Mariah, hands down.

But as the others have said, if you're not enjoying what you're playing then it doesnt make much difference.

We'll just have to adjust our tactics accordingly.

I'll say I certainly feel like I'm underperforming compared to Gerrin, Mariah, and Corretha but having fun so far.

Tavar
2012-05-09, 01:27 PM
Well, this might mean that Ernir doesn't use as many high power enemies.

But, yeah, we're going to need some new sources of healing.

peterpaulrubens
2012-05-09, 06:37 PM
I certainly never meant to make anyone feel second class. :smalleek:
Oh, I didn't mean to imply you'd done anything wrong. It was just a realization of how few times I've played casters and how generally mediocre I am with them. Mariah is exactly the third caster I've played in 3.5 D&D. I played mostly melee and some casters in 1st Edition, skipped 2e and 3.0 entirely, and came back to 3.5 twenty years later. Casting has changed A LOT since then; melee not nearly as much. And as I said, im a melee player at heart. I have ALWAYS believed in the mission statement of the Brotherhood of Busted Knuckles.:smallbiggrin:


What Koury said. Mariah seems like one of the most valuable members of this team so far. Play what you want, of course, but don't feel like you aren't contributing hardcore!It's not at all that I feel like I'm not contributing. Just the opposite actually; I feel like the strongest contribution that Mariah can make is always a healing spell. Several times I've thought of casting some tactical spell like Wind Wall or Obscuring Mist only to finally decide that the best ROI on my spell slot is to let the incoming arrows through and just heal it up after. That has gotten boring after 5 levels of it.


I'll third the previous sentiments. We would not have survived this combat or the last without Mariah, hands down.
Perhaps. But it's a zero-sum game on my player slot. Another character waxing enemies may have meant us taking less damage overall.


I'll say I certainly feel like I'm underperforming compared to Gerrin, Mariah, and Corretha but having fun so far.The good news is you just became the group's primary healer! :smalltongue:


Well, this might mean that Ernir doesn't use as many high power enemies. I wouldn't count on it. I'd say we're going to die some. If you have some extra gold, you may want to boost your defenses a bit.


But, yeah, we're going to need some new sources of healing.Yes.

sonofzeal
2012-05-09, 06:47 PM
It's not at all that I feel like I'm not contributing. Just the opposite actually; I feel like the strongest contribution that Mariah can make is always a healing spell. Several times I've thought of casting some tactical spell like Wind Wall or Obscuring Mist only to finally decide that the best ROI on my spell slot is to let the incoming arrows through and just heal it up after. That has gotten boring after 5 levels of it.
Have you considered "Cloudy Conjuration"? It's intended for Summons and whatnot, but technically Conj {Healing} spells trigger it. This means every time you cast a healing spell, you have the option of laying down some BC/debuff at the same time. That's a nice way to get some tactical flexibility, which is where the sticking point seems to be right now...

peterpaulrubens
2012-05-09, 07:25 PM
Have you considered "Cloudy Conjuration"? It's intended for Summons and whatnot, but technically Conj {Healing} spells trigger it. This means every time you cast a healing spell, you have the option of laying down some BC/debuff at the same time. That's a nice way to get some tactical flexibility, which is where the sticking point seems to be right now...

Thats a nice thought, but I think that trick isn't going to stay fun for long. It'd still be "what am I doing this round? Oh yeah, casting a healing spell!"

Ernir
2012-05-09, 11:23 PM
Just make sure that whatever you choose, PPR, it won't turn into "I attack again", which is something you really seem to hate. And most melee is like that. =/

As for party balance in general... yes, there are some discrepancies. This is 3.5, after all.
I don't feel like there's anyone who is actually anything close to useless, though. We don't have Davian the noodle-whipping knight next to Uru the God of War right now. :smallsigh:
But still, if some of you feel like you're underperforming, I'm eager to hear suggestions. The more consistent problems have so far been dealt with by character switchouts, which, as PPR is demonstrating, isn't a big deal if you really want to do it.

Well, this might mean that Ernir doesn't use as many high power enemies.
That would be very nice of me.

But, yeah, we're going to need some new sources of healing.
You've been keeping track of the five thousand or so healing potions I've dropped, yes? :smalltongue:

Tavar
2012-05-09, 11:49 PM
J
I don't feel like there's anyone who is actually anything close to useless, though. We don't have Davian the noodle-whipping knight next to Uru the God of War right now. :smallsigh:
Reference to previous characters?

sonofzeal
2012-05-10, 01:11 AM
If peterpaulrubens wants to drop Mariah, then I wouldn't mind being the healer.

Ernir - how do you feel about the "Evangelist" Cleric variant in DM #311? I've always wanted to play one, but it never seems to actually happen.

peterpaulrubens
2012-05-10, 12:59 PM
Just make sure that whatever you choose, PPR, it won't turn into "I attack again", which is something you really seem to hate. And most melee is like that. =/Yeah, my first instinct was to try out the Fighter Incarnate. But, I'm not sure it has enough of not-"I attack again" to be a good candidate.




You've been keeping track of the five thousand or so healing potions I've dropped, yes? :smalltongue:Uhhh... yeaaaaaahhhhhhhhhhhhh.... they're in a pile in town! Promise. :smallcool:


Reference to previous characters?
Yes. At one point I think Uru was responsible for half of the total damage dealt by the party.


If peterpaulrubens wants to drop Mariah, then I wouldn't mind being the healer.

Ernir - how do you feel about the "Evangelist" Cleric variant in DM #311? I've always wanted to play one, but it never seems to actually happen.
Ooof. I hadn't meant to impact the party enough to make someone else change characters. I hope that you're looking to change in favor of playing an Evangelist and not because you think we're not going to do well without a strong healing presence.

Ernir
2012-05-10, 01:11 PM
Oh, New Players. Changing characters means the death penalty!

(A.k.a. a slight XP loss.)


Reference to previous characters?
Yup.

Jarian played Uru (fixed and well-optimized monk), Tyrael played Davian (fixed, but not at all optimized Paladin). The effectiveness difference was kind of absurd for a while.

You were actually there at the time. :smalltongue:

If peterpaulrubens wants to drop Mariah, then I wouldn't mind being the healer.

Ernir - how do you feel about the "Evangelist" Cleric variant in DM #311? I've always wanted to play one, but it never seems to actually happen.
Conventional Forum Wisdom says dedicated healers aren't required. But you do what you want.
This isn't a bad game to try out "that build you always wanted to try out", anyway.

But I don't have DM#311, and the Crystal Keep entry doesn't seem to say the whole story. What is an Evangelist and what does it do? :smalltongue:

Tavar
2012-05-10, 01:28 PM
Actually, if anyone changes, I think it might be me. The class works pretty well, but, well, it is kinda getting samey. Either give Melee +x to attack and damage for one round, buff defense for one round, or once the enemies get low enough start hitting them directly, either with Entropy or Combustion. Summon stuff when he hit the bosses.

Oh, yeah, I remember that now, vaguely. Was I playing the slightly fixed Dragon Shaman at the time?

sonofzeal
2012-05-10, 08:59 PM
Oh, New Players. Changing characters means the death penalty!

(A.k.a. a slight XP loss.)
Noted. And I'm still enjoying Ryuu. But if he kicks the bucket, I think a healer sort will be valuable. Your fights tend to be long, with lots of damage being thrown out, so I suspect a healer is much more important in this campaign than in most.


Conventional Forum Wisdom says dedicated healers aren't required. But you do what you want.
This isn't a bad game to try out "that build you always wanted to try out", anyway.

But I don't have DM#311, and the Crystal Keep entry doesn't seem to say the whole story. What is an Evangelist and what does it do? :smalltongue:
Repost from an earlier thread:

"It's a spontaneous Cleric variant that works much like a Sorcerer (delayed progression and all), except you get more and more domains as you level and every domain's spells get added to your Spells Known. This means that Evangelists get a quite substantial array of spell options for spontaneous casting... and that choice of deity makes a huge difference from Evangelist to Evangelist.

This effectively makes Evangelist a "speciality caster", with the specialty defined by what God you choose."


It's definitely down in power over Cleric, because of the delayed progression, inability to adjust your list, and loss of Turning. It also loses heavy armor proficiency, IIRC. If you want to throw it a bone, especially since I'd likely be going with a sub-optimal curative/healing focus, that might be appreciated. I certainly can't imagine being able to get the healing number Mariah seems to get!

Ernir
2012-05-10, 09:01 PM
ROFL. Anyone here who's actually happy with their character? :smallbiggrin:

And yes, that was Forsaken. Things have changed less than I thought they had. (http://www.giantitp.com/forums/showthread.php?p=8432337#post8432337)

Also, I failed to realize that the game's two year birthday recently passed. :O

Tavar
2012-05-10, 09:24 PM
ROFL. Anyone here who's actually happy with their character? :smallbiggrin:
I'm reasonably happy with him. Just, you know, might want to change. I've had the same character for, what is it, over a year now? Yeah, brought him out March 18th, 2011. That's a pretty good run for a character in this game.

Also, I failed to realize that the game's two year birthday recently passed. :O

Wow, that's pretty impressive.


Does it say anything about me that the game I've been in longest, ever, is pretty much a hack and slash? :smalleek:

Ernir
2012-05-10, 10:11 PM
Roll against Sern: [roll0]

Repost from an earlier thread:

"It's a spontaneous Cleric variant that works much like a Sorcerer (delayed progression and all), except you get more and more domains as you level and every domain's spells get added to your Spells Known. This means that Evangelists get a quite substantial array of spell options for spontaneous casting... and that choice of deity makes a huge difference from Evangelist to Evangelist.

This effectively makes Evangelist a "speciality caster", with the specialty defined by what God you choose."


It's definitely down in power over Cleric, because of the delayed progression, inability to adjust your list, and loss of Turning. It also loses heavy armor proficiency, IIRC. If you want to throw it a bone, especially since I'd likely be going with a sub-optimal curative/healing focus, that might be appreciated. I certainly can't imagine being able to get the healing number Mariah seems to get!
I assume that's a number of spells per day equal to the Sorcerer's number, and a number of spells known equal to the Sorcerer's number, plus Domain spells?

Fair enough.

Don't see it as being in dire need of a bone, though. Should still comfortably stomp all over the Favored Soul, and it's going to be less helpless in the not-cure-spells department pretty much no matter how you spin it.
And the almighty Heal is just around the corner, making other forms of HP repair kind of redundant anyway.

Does it say anything about me that the game I've been in longest, ever, is pretty much a hack and slash? :smalleek:
Don't worry, we won't tell your Serious Roleplaying buddies. :smallbiggrin:

Tavar
2012-05-10, 10:39 PM
And the almighty Heal is just around the corner, making other forms of HP repair kind of redundant anyway.


Heal doesn't make other forms of healing redundant. It simply makes healing worthwhile. I mean, consider that the Re-tooled healer adds a buttload of extras on to the healing, and it was barely able to keep up at times. If we had had a cleric, it wouldn't have been able to keep up.

peterpaulrubens
2012-05-10, 11:28 PM
Don't see it as being in dire need of a bone, though. Should still comfortably stomp all over the Favored Soul, and it's going to be less helpless in the not-cure-spells department pretty much no matter how you spin it.
And the almighty Heal is just around the corner, making other forms of HP repair kind of redundant.
..

Heal doesn't make other forms of healing redundant. It simply makes healing worthwhile. I mean, consider that the Re-tooled healer adds a buttload of extras on to the healing, and it was barely able to keep up at times. If we had had a cleric, it wouldn't have been able to keep up.

I've taken Ernir's advice of having more things to do than "I attack again" as I've pondered what character to make. The idea of playing some kind of bard has caught my eye. A bard with Healing Hymn would make the healing spells of not-specialized healers fairly good; it may be a nice option for us to consider.

Ernir, I looked at the Dirgesinger PrC and while it seems flavorfully awesome, it's kind of craptacular in execution. Any chance that class could be spruced up a bit? I'm specifically thinking of some kind of casting progression and beefing up the capstone ability.

sonofzeal
2012-05-11, 05:50 AM
I assume that's a number of spells per day equal to the Sorcerer's number, and a number of spells known equal to the Sorcerer's number, plus Domain spells?

Fair enough.

Don't see it as being in dire need of a bone, though. Should still comfortably stomp all over the Favored Soul, and it's going to be less helpless in the not-cure-spells department pretty much no matter how you spin it.
And the almighty Heal is just around the corner, making other forms of HP repair kind of redundant anyway.
I don't know about stomping all over Favoured Soul, except fluffwise - the Evangelist is exactly what the Favoured Soul should have been in the first place! But FvS actually get more Spells Known than Sorcerers, and while Evangelists technically get more, the limitation by Domain is pretty significant. FvS also have better saves, proficiencies, and actual class features (even if not very many). That might not mean much stacked up against ClericZilla, but since both FvS and Evangelist lack Turning, neither is likely to go full Zilla mode. I'd put them roughly on par through mid levels, with the Evangelist only pulling ahead past lvl 15 or if you're using Pantheon rules. And it's really only boosting those healing numbers that I was concerned about; there's a few basic methods, but nothing that'd let me keep up with the damage this campaign pours on.

Looking at Evangelist again though, they only seem to get one extra domain by lvl 9. I'll stick with Ryuu (he's fun), and hopefully he'll last at least until we hit lvl 10.

Diarmuid
2012-05-11, 08:12 AM
Waiting to see if Corretha provoked from D9 moving frmo T13 to R9 and if so what the result is/was.

peterpaulrubens
2012-05-11, 09:02 AM
Koury isn't R9 thru the wall? If you can get to Q11, R12 or S13 I have line of sight to you while Gerrin's Passwall is open and I can drop a Close Wounds on you.

Tavar
2012-05-11, 09:30 AM
Huh, looking at the Evangelist it sounds like Person_Soul's Favored Soul (http://www.giantitp.com/forums/showthread.php?t=57097), which is likely what I would be doing.

sonofzeal
2012-05-11, 10:23 AM
Huh, looking at the Evangelist it sounds like Person_Soul's Favored Soul (http://www.giantitp.com/forums/showthread.php?t=57097), which is likely what I would be doing.
...I hadn't seen that, but now I want to play it, instead! It picks up Domains faster (although can't choose non-Domain spells), has a far better chassis, and gains other useful class abilities to boot. Definitely more of an all-rounder than a pure magely sort like the Evangelist is, but that might be more fun to play in this game. Thanks for pointing it out to me!

I'll still stick with Ryuu for the time being though. He's fun, and I'm not one to dump characters unless there's a serious issue. I suspect the lack of healing might be problematic in this particular group, but we can at least try and find out.

Ernir - if we have a partial or total wipe, we just make new characters and keep right on trucking, correct? :smallbiggrin:

Tavar
2012-05-11, 10:31 AM
Ernir - if we have a partial or total wipe, we just make new characters and keep right on trucking, correct? :smallbiggrin:

Actually, if we die we just pop back to town. Making a new character is entirely voluntary.

Koury
2012-05-11, 08:44 PM
Corretha has a 50 ft movement speed, she went around.

I don't know what I might provoke from (not able to look at the map right now to see what you might see) but I auto succeed at both Tumble and Defensive Casting of lvl 2 spells, should either be nessicary.

Rausdower
2012-05-11, 08:52 PM
ROFL. Anyone here who's actually happy with their character?

I still am but might try the homebrew Dragon Shaman class if I get owned too much later on. I could be on a search for the original guy who left or something.

Ernir
2012-05-12, 02:42 PM
I'm in a bit of a hurry, but I see a problem with Corretha's last action - T13 still leaves Corretha in the line of fire, making the Jaunt rather pointless. Which again would leave Corretha dead, which isn't what you wanted to do, I presume. (For recaps on immediate actions, see the OOC thread around the last time Corretha died. :smalltongue:
EDIT: See also this thread (http://www.giantitp.com/forums/showthread.php?t=234439).)

There is cover within Jaunt range (X12), but that would make both running outside and returning fire problematic.

Koury
2012-05-12, 07:20 PM
I can't Jaunt after the bolt is launched but before it hits me? I've done at least two other actions in the same space of time (readied actions to cast Baleful Transposition after they shot).

Otherwise, hmm... Jaunt to X12. If Shaman redirects his attack then 5 ft to W11 and take the same action. If he doesn't do anything then I'll assume he's waiting for me and I'll 5 ft to Y11, which should maintain cover. Either way, end turn. As soon as I'm attacked by anyone, Jaunt outside.

Rausdower
2012-05-12, 09:50 PM
Oh wait, just how lit up is this place now? Are the white squares lighted? If they are, Sern might be taking a standard action to comb his hair.

Ernir
2012-05-13, 10:44 PM
Oh, and rolling against Mariah:
Is it a 1? [roll0]

I could be on a search for the original guy who left or something.
Ok.

Hooks for character-switcharoo are cool, by the way. "Diablo's minions grow stronger" isn't funny in the long term. :smalltongue:

I can't Jaunt after the bolt is launched but before it hits me? I've done at least two other actions in the same space of time (readied actions to cast Baleful Transposition after they shot).
Readied actions are a bit better than immediate actions. The triggering action for a readied action continues on after the readied action takes place, this is not specified for immediate actions (precisely the opposite is stated for some immediate actions).

Oh wait, just how lit up is this place now? Are the white squares lighted? If they are, Sern might be taking a standard action to comb his hair.
Yup, the white squares are lighted. The rest is shadowy illumination.

Diarmuid
2012-05-14, 09:30 AM
Sorry, Mother's Day weekend was pretty busy. Post en route.

Rausdower
2012-05-14, 10:00 AM
Anyone know the action required to light up a torch?

Diarmuid
2012-05-14, 10:17 AM
Flint and Steel: Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long.

Then there's the time it takes to get it out of your pack and stow your weapon.

Tavar
2012-05-14, 11:17 AM
I have a hands free torch, so that might help matters.

Ernir
2012-05-14, 12:42 PM
I have a hands free torch, so that might help matters.

Ohhh, right.

*Paints a few more squares light*

Ernir
2012-05-14, 12:48 PM
D10 miss chance: [roll0], misses on a 1.
D9 miss chance: [roll1], misses on a 1.

Koury
2012-05-15, 01:48 AM
I intended on taking the same attack action in the event the shaman redirected his attack (same action meaning cast Chained Lesser Orb of Cold at him for 27 damage.)

I'd like that to resolve before deciding how to use my extra turn (which will likely be on finishing the shaman).

Also, woo D3 (in 12 minutes)! :smallbiggrin:

peterpaulrubens
2012-05-15, 10:26 PM
Also, woo D3 (in 12 minutes)! :smallbiggrin:

I suppose I shouldn't be surprised that D3 has ground a D2 game to a halt....

Koury
2012-05-15, 10:43 PM
D3 has ground D3 to a halt. :smalltongue:

Luckily I brought my computer over to my buddies place so when it goes down a few hours at a time we can, you know, hang out in real life still. :smallbiggrin:

I love what I've played so far though (about 1/3 through Act 2 on Normal).

Ernir
2012-05-15, 10:50 PM
Right, I guess the box does qualify as a target.

Reflex saves:
D8: [roll0]
D9: [roll1]
D10: [roll2]


I suppose I shouldn't be surprised that D3 has ground a D2 game to a halt....

That, a slightly busy couple of days for the DM, and oh-god-the-initiative-mess does the trick, yes.

Ernir
2012-05-16, 04:48 PM
Tavar, is the location you want to move to correct?

Because S4 is outside, far away... and on top of the low wall. :smalltongue:

Tavar
2012-05-16, 04:52 PM
Sorry, should be S13. Don't know what I was thinking.

Ernir
2012-05-16, 11:41 PM
Rolling against Mariah. Is it a 1? [roll0]

Diarmuid
2012-05-17, 10:34 AM
Fixing bad roll

[roll0]

Edit - well, there's no fixing "bad" rolls...1, 5, and 6...ugh.

Rausdower
2012-05-17, 03:28 PM
Edit - well, there's no fixing "bad" rolls...1, 5, and 6...ugh.

I feel your pain...

Ernir
2012-05-17, 07:24 PM
I expected you to have stomped all over this encounter by now.

But by Olidammara, you insist on rolling single digits for everything. :smalleek:

sonofzeal
2012-05-17, 09:21 PM
I expected you to have stomped all over this encounter by now.

But by Olidammara, you insist on rolling single digits for everything. :smalleek:
It's probably me. My infamous dice mojo usually only affects me, but my attempts to minimize it by avoiding rolls might have angered the dice gods.

Ernir
2012-05-20, 11:26 AM
Koury, I'm updating in a few hours. :smalltongue:

Ernir
2012-05-21, 10:51 PM
Reflex saves:

D8: [roll0]
D9: [roll1]
D10: [roll2]

Ernir
2012-05-21, 11:05 PM
Aaand that completes it. Finally. Friggin' monstrously huge encounter! :smalleek:

Loot and XP comes when I wake up. :smalltongue:

peterpaulrubens
2012-05-21, 11:18 PM
Excellent. Tentacles gone just in time for me to do ... nothing.

On a side note, I may be playing Mariah one more encounter since I have yet to decide on a new build.

sonofzeal
2012-05-21, 11:41 PM
Excellent. Tentacles gone just in time for me to do ... nothing.

On a side note, I may be playing Mariah one more encounter since I have yet to decide on a new build.
You might have more fun in a fight that doesn't involved you pinned through most of it.... :smallbiggrin:

Koury
2012-05-22, 01:02 AM
Sorry for the delay guys. It's not been what you may think it is (though I HAVE played some D3). Real Life keeps insisting its more importiant then the internet.

Anyway, should be settled down now. :smallsmile:

Ernir
2012-05-22, 04:21 PM
Sorry for the late post, I was cajoled into participating in a drag show.

XP time!

Gerrin and Mariah receive 2083 + 500 = 2583 XP each.
Corretha receives 2700 + 450 = 3150 XP.
Fjodin, Sern and Tatsuhiro receive 2700 + 500 = 3200 XP. each.

New table:
{table=head]Player|Character|Class|XP
PeterPaulRubens|Mariah (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=42470)|Retooled Healer (http://www.giantitp.com/forums/showthread.php?t=133118)|53356
Tavar|Gerrin (http://www.coyotecode.net/profiler/view.php?id=7486)|Truenamer (http://www.giantitp.com/forums/showthread.php?t=90961)/Ardent/Astral Namemaker (http://www.giantitp.com/forums/showpost.php?p=4915327&postcount=8)|49523
Koury|Corretha (http://www.myth-weavers.com/sheetview.php?sheetid=240049)|Wizard/Metaphysical Spellshaper/Incantatrix|45626
Rausdower|Sern (http://www.dndsheets.net/view.php?id=33735)|Ranger/Stalker of Kharash|41400
sonofzeal|Ryuu (http://www.giantitp.com/forums/showpost.php?p=13027439&postcount=52)|Dragonfire Adept|41400
Diarmuid|Fjodin (http://www.dndsheets.net/view.php?id=33695)|Favored Soul/Crusader/Hammer of "Moradin"|41400
[/table]

sonofzeal
2012-05-22, 06:44 PM
Does any of the Warlock gear work for DFAs too? Probably not by RAW, but DFAs got virtually no item support, so I can always try....

peterpaulrubens
2012-05-22, 11:15 PM
Sorry for the late post, I was cajoled into participating in a drag show.

Pics or it didn't happen. :smallbiggrin:

peterpaulrubens
2012-05-23, 12:27 AM
..


I've taken Ernir's advice of having more things to do than "I attack again" as I've pondered what character to make. The idea of playing some kind of bard has caught my eye. A bard with Healing Hymn would make the healing spells of not-specialized healers fairly good; it may be a nice option for us to consider.

Ernir, I looked at the Dirgesinger PrC and while it seems flavorfully awesome, it's kind of craptacular in execution. Any chance that class could be spruced up a bit? I'm specifically thinking of some kind of casting progression and beefing up the capstone ability.

Ernir, you never answered this.

Also, if anyone has any suggestions as to what a good debuffer-with-some-melee-skills would be, I'm listening. I have yet to find a build that I'm in love with. Several things have caught my eye but haven't stood up to careful analysis.

Also, I'm looking to expand my horizons a bit. I realize that I'm no good with casters, but that probably means I need to play casters more, not less. I'd be open to something like binding or incarnum if anyone has a suggestion.

sonofzeal
2012-05-23, 12:48 AM
Ernir, you never answered this.

Also, if anyone has any suggestions as to what a good debuffer-with-some-melee-skills would be, I'm listening. I have yet to find a build that I'm in love with. Several things have caught my eye but haven't stood up to careful analysis.

Also, I'm looking to expand my horizons a bit. I realize that I'm no good with casters, but that probably means I need to play casters more, not less. I'd be open to something like binding or incarnum if anyone has a suggestion.
I would recommend Hexblade using the creator's fix (http://www.giantitp.com/forums/showpost.php?p=4741774&postcount=2) and the Dark Companion ACF from PHB2, or the Bez-Kismet (http://www.giantitp.com/forums/showthread.php?t=153696) inspired by the above. Note that Bez-Kismet substantially raises the power level; when a player brought it up in a game I was in, I offered to let them take one feature from it - the spells, a particular class feature, Medium armor useage, or something else along those lines. That helped serve as a compromise between the two, and I think that was a good call for my campaign. This campaign is different though, so of course Ernir can make his own judgement. :smalltongue:

You get some spells either way, some melee potential, and the most debuff power you can expect out of a non-caster. Sounds like your thing!

peterpaulrubens
2012-05-23, 09:59 AM
The bez-kismet was actually my first thought. I talked to Ernir about it and he's fine with it.

But.. at second glance, I think it's actual options are less than ideal for me. I think on a round-by-round basis it has much less to do than a martial initiator. At 10th level with a 20 CHA, it would get 4 first level and 2 second level spells and 6 curse attempts. Twelve rounds of not-"I attack again" per day doesn't seem like a lot of variety.

Tavar
2012-05-23, 10:27 AM
The bez-kismet was actually my first thought. I talked to Ernir about it and he's fine with it.

But.. at second glance, I think it's actual options are less than ideal for me. I think on a round-by-round basis it has much less to do than a martial initiator. At 10th level with a 20 CHA, it would get 4 first level and 2 second level spells and 6 curse attempts. Twelve rounds of not-"I attack again" per day doesn't seem like a lot of variety.

You know what would give quite a few options? A truename based character, either using Kellus's or another fix. The Lexeme (http://www.giantitp.com/forums/showthread.php?t=90961) can even boost their Absolute limit.

This allows easier debuffs, and you're already pretty useful at buffing, as well as some damage capabilities.

If you want to be more melee based, the Word Warrior and Gospel Blade PrC's are likely better fits.

sonofzeal
2012-05-23, 06:27 PM
The bez-kismet was actually my first thought. I talked to Ernir about it and he's fine with it.

But.. at second glance, I think it's actual options are less than ideal for me. I think on a round-by-round basis it has much less to do than a martial initiator. At 10th level with a 20 CHA, it would get 4 first level and 2 second level spells and 6 curse attempts. Twelve rounds of not-"I attack again" per day doesn't seem like a lot of variety.
Few things have as much to do round-by-round as an Initiator. But the good thing about Initiators is that they're dip-friendly in both directions. A Bez-Kismet with a few Initiator levels, or an Initiator with a few Bez-Kismet levels, could both be interesting.