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StalkofWheat
2012-04-10, 11:19 PM
Hi every peoples.
So, my game group is running a one shot campaign this week, and I've been on an Earthbound kick lately, so I was thinking of making a character in a similar style, using baseball bats as weapons and such. The only problem is that I'm still pretty new to D&D and don't really have a clue on what would be appropriate for such a build. So any help would be greatly appreciated. We're rolling level 10 characters for the game.
Thanks for any help!

herrhauptmann
2012-04-10, 11:46 PM
Earthbound is a TV show, right?

What rules does your table use?
Any house rules?
How much optimization is allowed?

Baseball bats are probably closest to clubs I think. I can't think of anything that really supports that.
But, if you go light maces it might work. With light maces, you can take the feat thundermaces, which allows you to take an extra attack each time you roll a crit threat.
Next step is to boost your crit range.
People usually do that with aptitude kukris, allowing a high crit range weapon to work in place of the light mace for purpose your feats. But since you want to use the maces, that trick won't work for you.
Also, even if you manage to get a crit range of 10-20, rolling a 10 on the d20 doesn't grant you an extra attack if that roll is not high enough to score a hit.
People will start arguing about whether you've truly attained an infinite attack sequence. Ignore them. It doesn't have to be infinite. Just has to be high enough, without the DM hitting you with a book.

But all that's for two weapon fighting.
If you want a 2handed weapon, power attack is your bread and butter.
Leap attack (not spring) makes your power attack even better.
Shock trooper and/or combat brute make it even more awesome. As a level 10 human fighter, you should have enough feats to do all 3 of those. But paperwork will make the character a little annoying in actual combat.


In both of those, remember that in D&D, if you double something, then double again, it's actually a triple. Not a quadruple. (Double and triple is a quadruple, not a quin or sextuple)

herrhauptmann
2012-04-10, 11:48 PM
Oh yeah, and weapon focus and specialization are traps.
Only take them as prereqs.

tyckspoon
2012-04-10, 11:50 PM
I'd probably do something like a Psychic Warrior (Expanded Psionics Handbook) wielding a (greatclub/morningstar/heavy mace, as best fits your image) with the Three Mountains weapon style feat (Complete Warrior.)

GoatBoy
2012-04-10, 11:59 PM
Ness was a powerful caster but also a heavy hitter in melee. You can't dominate both, but a psychic warrior maintains a balance between the two. A greatclub probably makes the best substitute for a baseball bat.

Or you could find something with a bigger critical threat range, for more critical hits... I mean, "SMAAAASH!!"

If you want a more accurate portrayal of all of Ness's powers, you could just go straight psion, but your melee weapon wouldn't be much more than a decoration unless you pick your powers very carefully. I'd stick with psychic warrior.

And don't forget to call your mom.

eggs
2012-04-11, 12:38 AM
Disclaimer: All I know about Earthbound comes from Smash Bros and the phrase "Zombie Paper."

Wilder with Energy Stun, Telekinetic Thrust, Energy Blast and a Club is a "PK: Fire!"-spamming, self-hurling, bat-swinging, stage-exploder who doesn't suck at the whole blasting thing.

Hand_of_Vecna
2012-04-11, 12:45 AM
"Kevin felt homesick and thought about eating a ****."

Ya Psywarrior is the only way to go, unless your playing at a highish level then you could be a Psion/Illithid Slayer.

Zaq
2012-04-11, 01:17 AM
Ya Psywarrior is the only way to go, unless your playing at a highish level then you could be a Psion/Illithid Slayer.

And by PsyWar, you mean Ardent, right? That gives you medium BAB, heavy armor, decent fightin'-man powers if you choose them right, decent healing, and enough PP that you can actually use them. (Yes, I know that in Earthbound, PP were a precious resource to be carefully hoarded, but that doesn't make the PsyWar's meager PP a selling point.)

DeathOfAMailman
2012-04-11, 02:05 PM
I'll second PsyWar over Ardent, because of the sexy, sexy bonus feats. A link to the PsyWar's SRD page for you. (http://www.d20srd.org/srd/psionic/classes/psychicWarrior.htm) I'd recommend the Soulbound Weapon (http://www.wizards.com/default.asp?x=dnd/psm/20070214a) Alternate Class Feature (scroll down) if you're starting at a mid-high level, because of the Hammerspace-ness of weapons in the Mother series.

Because of the way psionics work, you can blast with augmented low-level powers, and your higher-level powers can be used for cooler stuff. Here are some of my suggestions for powers as a 10th level character.


4th Level suggestions: Steadfast Perception (http://www.d20srd.org/srd/psionic/powers/steadfastPerception.htm) is practically True Seeing + goodies, so that would be my #1 pick for your only 4th level power. Dimension Door and Freedom of Movement are also nice, but they can be cast by normal casters, and are less psi-like.

3rd Level suggestions: You have three of these, I would pick Mental Barrier (http://www.d20srd.org/srd/psionic/powers/mentalBarrier.htm), Empathetic Feedback (http://www.d20srd.org/srd/psionic/powers/empathicFeedback.htm) and Greater Concealing Amorpha (http://www.d20srd.org/srd/psionic/powers/concealingAmorphaGreater.htm). Other good choices are Vampiric Blade (http://www.d20srd.org/srd/psionic/powers/vampiricBlade.htm) and Hostile Empathetic Transfer (http://www.d20srd.org/srd/psionic/powers/empathicTransferHostile.htm), but I'm not sure if those are Earthbound-y.

2nd Level suggestions: Again, you've got three, I'd go for Psionic Lion's Charge (http://www.d20srd.org/srd/psionic/powers/psionicLionsCharge.htm) (full attack at the end of a charge, very powerful), Body Adjustment (http://www.d20srd.org/srd/psionic/powers/bodyAdjustment.htm) (Healing Magic) and Empathetic Transfer (http://www.d20srd.org/srd/psionic/powers/empathicTransfer.htm) (Heal others, kinda).

1st Level suggestions: Three once more, I'd go for Expansion (http://www.d20srd.org/srd/psionic/powers/expansion.htm) (bigger is better!), Call Weaponry (http://www.d20srd.org/srd/psionic/powers/callWeaponry.htm) (only if you take the ACF I suggested; it makes this much better) and Force Screen (http://www.d20srd.org/srd/psionic/powers/forceScreen.htm) (tons of extra AC for a rather long time? Yes, please!)

Then, take the Expanded Knowledge feat thrice, to grab the Energy Burst (3rd level: PK Flash!) (http://www.d20srd.org/srd/psionic/powers/energyBurst.htm), Energy Missile (http://www.d20srd.org/srd/psionic/powers/energyMissile.htm)(3rd level: PK Thunder!) and Energy Push (http://www.d20srd.org/srd/psionic/powers/energyPush.htm)(2nd level: PK Fire!) powers.

The rest of your feats will be combat-related feats. I hope I haven't been ninja'd.