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arkol
2012-04-11, 09:59 AM
Anyone can think of a way for a low level human wizard to be invisible for a lot of hours in 3.5?

The less complex the better.

Being able to attack someone is not necessary, but being able to make at least a move action per round would be great (but not strictly necessary).

Toliudar
2012-04-11, 10:16 AM
I'll ignore the highly situational "steal a ring of invisibility" options.

Swift Invisibility is a 1st level bard spell that lasts for 1 round. If you were to create a custom item that had to be activated every round as a standard action, it would cost you 1,800gp, according to the guidelines. So you'd get at-will invisibility at the cost of a third level feat (Craft Wondrous Item) and using all of your standard actions.

Darrin
2012-04-11, 10:25 AM
Swift Invisibility is a 1st level bard spell that lasts for 1 round. If you were to create a custom item that had to be activated every round as a standard action, it would cost you 1,800gp, according to the guidelines.

3600 GP, actually. 1st level Bard spells require a minimum caster level of 2 (outside of various shenanigans).

Disguise self or obscuring mist + Invisible Spell (Cityscape) might work, but unfortunately that feat tends to divide by cucumber even when you're trying to use it how it was intended, nevermind when you're actually trying to give the DM a headscrew.

Flickerdart
2012-04-11, 10:26 AM
However, this is exactly why the guidelines are ridiculous.

Does it have to be invisibility? Using Alter Self, you can probably fetch a really good Hide modifier.

arkol
2012-04-11, 10:39 AM
Yeah must be invisibility. Thanks for the ideas so far. Any others?

Lapak
2012-04-11, 10:45 AM
However, this is exactly why the guidelines are ridiculous.

Does it have to be invisibility? Using Alter Self, you can probably fetch a really good Hide modifier.Actually, I'd say an item that only keeps you invisible as long as you spend your standard action every round isn't a good example of broken guidelines - that's a pretty harsh action-tax. No double-moves, the vast majority of spells are off-limits, you can't Search or Open Locks; you can't even open a door and move in the same round - going through an unlocked door and closing it behind you would take two rounds minimum and you only get 5-foot steps during them. I don't think I'd object to that costing 3,600 gold. (Assuming you can find a bard with the right item creation feats, anyway.)

Person_Man
2012-04-11, 10:47 AM
Binder 1 with Improved Binder Feat can bind Malphas. In addition to his other abilities, he can cast Invisibility at will once every 5 rounds. Does Binder 1/Wizard 4/Anima Mage X work for you?

hydraa
2012-04-11, 11:17 AM
Have a way to cast at-will blindness should make you techincally invisible and it is a permament duration spell.

Though the affects might not be the same as the other creatures would realized something was wrong.

And the spell is SR:Y and Fort save negated, so the cost would go up to bypass those issues.

nedz
2012-04-11, 01:16 PM
Blindness is a level 2 spell, but its permanent. Cast it on everyone else.

ericgrau
2012-04-11, 01:40 PM
Move down a side passage and cast silent image. Concentrate on it for as long as needed. People merely passing by don't get a save. Achievable at level 1.

Alternatively make an illusion of an existing wall but make it 1 foot thicker so that the room is 1 foot less wide, press against the wall and hide in there. Unless someone is very familiar with the dungeon and goes to take a look he likewise won't get a save.

That's the best part of invisibility: not having people check in the first place. If people start going blind then they'll freak out pretty hard, and you won't be happy with those that passed their save nor those that you haven't had a chance to target yet.

Piggy Knowles
2012-04-11, 02:19 PM
Hmm... A necropolitan could take the Assume Supernatural Ability feat (Savage Species) and Alter Self into a vampire spawn, for an improved version of gaseous form. Not ideal perhaps, but it could be fun. 10 minutes per level, so at level 4 (the minimum you'll need to AS into a vampire spawn), you could extend it via rod for an hour and twenty minutes per casting.

If there's a low HD creature that gets invisibility as a Su ability, that would work too, but I can't think of anything offhand. Will-o-wisp is nice, but their invisibility is Ex.

Jack_Simth
2012-04-11, 07:47 PM
Yeah must be invisibility. Thanks for the ideas so far. Any others?
Hmm... cohort Cleric-3 with the Trickery Domain, Divine Metamagic(Persistent Spell), and enough turn attempts to do it at least once?

Killoren (Races of the Wild) takes Assume Supernatural Ability (Savage Species), casts Alter Self, and turns into a Pixie (Monster Manual) with constant invisibility... although you'll need to get a rather lot of castings to keep it up for hours, as it's only ten minutes/level.

Oh, Rope Trick. It may take a very long time to get anywhere, but Invisibility and an Extended Rope Trick will do the job. Just make sure to also grab a Ring of Sustenance....

Roguenewb
2012-04-11, 08:04 PM
Binder 1 with Improved Binder Feat can bind Malphas. In addition to his other abilities, he can cast Invisibility at will once every 5 rounds. Does Binder 1/Wizard 4/Anima Mage X work for you?

This thing he's said? It's good. Do this.

Sutremaine
2012-04-11, 08:08 PM
Binder 1 with Improved Binder Feat can bind Malphas. In addition to his other abilities, he can cast Invisibility at will once every 5 rounds. Does Binder 1/Wizard 4/Anima Mage X work for you?
You cast Invisibility, it lasts a number of rounds equal to your Binder level, and then when it wears off you have to wait 5 rounds to use it again. This can be reduced to 4 rounds with a couple of feats, but if you can tough it out for 4 rounds you can probably do it for 5. Once you get access to 6th-level vestiges you can bind Chupuclops and retire to the Ethereal Plane while you're waiting for Malphas to recharge, but taking a move, standard, or full-round action returns you to the Material Plane.

Ormur
2012-04-12, 12:20 AM
A third level cleric with the trickery domain could use divine metamagic to persist invisibility but it would suck up pretty much all his feats. With early entry tricks for wizard you could go theurge after that.

Socratov
2012-04-12, 12:42 AM
become a warlock and grab the invisibility invocation.

gooddragon1
2012-04-12, 12:43 AM
Dragonfire Adept or Warlock can take walk unseen at 6th level. It lasts all day and can be used at will on yourself.

It's part of the class features.

Got ninja'd because my internet crapped out on me.