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View Full Version : (PF PEACH) New gun rules and a reworked Fighter



Roxxy
2012-04-11, 10:47 AM
I have a set of gun rules for campaigns where guns have become the primary weapons and balance between them and other weapons is no longer a concern (link (https://docs.google.com/document/d/15Q1bdslox1xiTgid7d5aZ1jY2D-vFXlgn2oCqYjhRhs/edit)). One thing these rules do is make the Fighter's armor abilities worthless and weapon abilities less valuable. I also believe that they make the Gunslinger redundant flavor-wise. As I result, I merged the Fighter and Gunslinger together and added a couple of my own ideas of what I want Fighters to be in my homebrew campaign setting, creating this (https://docs.google.com/document/d/1thLs3y-i67bHzeJCJUr_afBpAFWHeKTyLGqCfjn8GjY/edit#). I would appreciate opinions, questions, and critique of both the firearm rules and the version of the Fighter I plan on using.