NeoSeraphi
2012-04-11, 05:00 PM
Half Drow
Type/Subtype: Half-drow are humanoids with the (Elf) subtype.
Size and Speed: Half-drow are Medium creatures. They have no penalties or bonuses associated with size. Half-drow move at a speed of 30 feet.
Racial Bonuses: +2 Int, +2 Cha- Half-drow are as forceful and seductive as their drow parents, and share their natural ingenuity, though they lack the grace of most elves.
Racial Resistance: Half-drow receive a +4 racial bonus to their saving throws against spells and spell-like abilities, as well as a +4 racial bonus to their touch AC against spells. Half-drow are not nearly as resistant to spellcasting as their drow parents, but they are still harder to affect than most creatures.
Vision: Half-drow have darkvision out to 60 feet.
Adaptation: As half-humans, half-drow are naturally more adept at a variety of talents. A half-drow receives 4 additional skill points at 1st level, and 1 extra skill point at each level after that.
Racial Skill Bonuses: Half-drow receive a +2 racial bonus to their Bluff, Intimidate, and Listen checks.
Power of the Shadows: A half-drow is able to cast darkness, as the spell, as a spell-like ability once per day, with a caster level equal to her character level. If the half-drow is at least 10th level, she may instead choose to cast deeper darkness when she uses this ability. (She gets one daily spell-like ability, chosen when she casts as to whether it is darkness or deeper darkness).
Light Sensitivity: Half-drow take a -1 penalty to attack rolls and Spot and Search checks while in broad daylight.
Racial Heritage: A half-drow is considered both a human and a drow for all purposes, including racial feats, racial prestige classes, and magic items. For example, a half-drow could take both the Able Learner feat and the Highborn Drow feat.
Automatic Languages: Common and Undercommon.
Bonus Languages: Any
Favored Class: Any
Level Adjustment: +1
Improved Racial Resilience
Prerequisites: Half-Drow, Base Fort Save +1, Base Will Save +1, Base Reflex Save +1, 6 HD
Benefits: Whenever you succeed a saving throw against a spell or spell-like ability that deals half damage or inflicts a partial effect on a successful save, you instead take no effect. (For example, succeeding a Will save against a harm spell would leave you completely unscathed, rather than taking half damage, while succeeding a Fortitude save against the cloudkill spell would also leave you unscathed, instead of taking one-half of 1d4 points of Constitution damage).
Type/Subtype: Half-drow are humanoids with the (Elf) subtype.
Size and Speed: Half-drow are Medium creatures. They have no penalties or bonuses associated with size. Half-drow move at a speed of 30 feet.
Racial Bonuses: +2 Int, +2 Cha- Half-drow are as forceful and seductive as their drow parents, and share their natural ingenuity, though they lack the grace of most elves.
Racial Resistance: Half-drow receive a +4 racial bonus to their saving throws against spells and spell-like abilities, as well as a +4 racial bonus to their touch AC against spells. Half-drow are not nearly as resistant to spellcasting as their drow parents, but they are still harder to affect than most creatures.
Vision: Half-drow have darkvision out to 60 feet.
Adaptation: As half-humans, half-drow are naturally more adept at a variety of talents. A half-drow receives 4 additional skill points at 1st level, and 1 extra skill point at each level after that.
Racial Skill Bonuses: Half-drow receive a +2 racial bonus to their Bluff, Intimidate, and Listen checks.
Power of the Shadows: A half-drow is able to cast darkness, as the spell, as a spell-like ability once per day, with a caster level equal to her character level. If the half-drow is at least 10th level, she may instead choose to cast deeper darkness when she uses this ability. (She gets one daily spell-like ability, chosen when she casts as to whether it is darkness or deeper darkness).
Light Sensitivity: Half-drow take a -1 penalty to attack rolls and Spot and Search checks while in broad daylight.
Racial Heritage: A half-drow is considered both a human and a drow for all purposes, including racial feats, racial prestige classes, and magic items. For example, a half-drow could take both the Able Learner feat and the Highborn Drow feat.
Automatic Languages: Common and Undercommon.
Bonus Languages: Any
Favored Class: Any
Level Adjustment: +1
Improved Racial Resilience
Prerequisites: Half-Drow, Base Fort Save +1, Base Will Save +1, Base Reflex Save +1, 6 HD
Benefits: Whenever you succeed a saving throw against a spell or spell-like ability that deals half damage or inflicts a partial effect on a successful save, you instead take no effect. (For example, succeeding a Will save against a harm spell would leave you completely unscathed, rather than taking half damage, while succeeding a Fortitude save against the cloudkill spell would also leave you unscathed, instead of taking one-half of 1d4 points of Constitution damage).