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View Full Version : The Mimicist! (Mimicry focused PRC)



Icestorm245
2012-04-11, 07:40 PM
Hey everyone, my first time writing on this part of the forum, and this is my first attempt at making a PRC. Tell me what you think!

Hit Die: d6

Requirements:

To qualify to become a Mimicist, a character must fulfill the following criteria.

Skills: Disguise 6 ranks, Peform (Acting) 11 ranks, Concentration 4 ranks, Knowledge (History or Local or Nobility) 8 ranks.

Feats: Skill Focus Perform (mimicry)

Spells: Able to cast Disguise Self as an arcane spell.

Class Skills: Bluff, Concentration, Disguise, Knowledge (History, Local, Nobility), Perform (Acting), Sense Motive, Use Magic Device.

Skill Points per level: 4 + Int Modifier per level.

Class Features:

Weapon and Armor proficiency: A Mimicist gains no profiencies in weapons or armour, however
retains all his proficiencies from his previous class(es).

Mimic Point Pool: Upon first level, a Mimicist gains access to an inner resorvoir known as a
Mimic Point Pool. Through it, he is able to mimic attack rolls, spells, supernatural, extraordinary, spell-like abilies,
skill checks, and even save rolls. At first level, a Mimicist has 5 + Cha Mod Mimic points, and gains 5 Mimic points per level, to a
maximum of 50 + Cha Mod at tenth level.

Copy Allies: At first level, a Mimicist is able to mimic his allies actions, checks, and saves, provided he has
the required class feature and sufficient Mimic Points. He must be able to visually see the action, check, or save
performed and cannot mimic any seen through Divination. He is only able to mimic a single
action, check or save once eg. if his wizard ally casts a fireball, the Mimicist is able to mimic the exact same spell
however, only once, unless the wizard casts another fireball. A Mimicist can only mimic an action, check or save
that he has witnessed within the last five rounds (and thus is up to the player to remember them).

Mimic Skill Checks: At first level, a Mimicist gains the ability to mimic skill checks. He may mimic any skill check he has witnessed
within the last five rounds. He must spend 2 + 1 Mimic Points per 10 DC of the original DC to mimic a skill check.

Mimic Spells: At second level, a Mimicist gains the ability to mimic spells. The spell uses the same damage dice,
DC, and caster level of the original spell cast. He must spend 1 Mimic Point per spell level of the original spell. At second level,
he may only mimic first level spells, and may mimic an additional spell level per class level past second. Thus, a 4th level Mimicist
can mimic up to third level spells. A exception to this rule is Metamagic enhanced spells, as he is able to mimic any spell enhanced up to
the highest spell level he can mimic, however pays 2 Mimic points for any spell enhanced this way. Eg. A quickened cure light wounds spell
costs 9 Mimic Points. And an empowered fireball costs 5 Mimic Points. A spell costs the same experience points to cast as the
original user paid.

Mimic Attack Rolls: At third level, a Mimicist gains the ability to mimic attack rolls. He uses the exact same result as the original attack roll,
which is still subject to concealment and other effects which may cause the attack to fail. An attack roll costs 3 Mimic Points to mimic. He may use this as part
of a full attack action, however only one attack roll gains the benefit of the mimicry.

Mimic Saves: At fourth level, a Mimicist gains the ability to mimic saving rolls. A saving roll uses the original target's exact same result.
It costs 5 Mimic Points to mimic a saving roll.

Copy Enemies: At first level, a Mimicist is able to mimic his enemies actions, checks, and saves, provided he has
the required class feature and sufficient Mimic Points. He must be able to visually see the action, check, or save
performed and cannot mimic any seen through Divination. He is only able to mimic a single
action, check or save once eg. if the enemy wizard casts a fireball, the Mimicist is able to mimic the exact same spell
however, only once, unless the wizard casts another fireball. A Mimicist can only mimic an action, check or save
that he has witnessed within the last five rounds (and thus is up to the player to remember them).

Mimic Extraordinary abilities: At sixth level, a Mimicist is able to mimic any Extraordinary ability he has witnessed in the last
five rounds. Doing so costs 5 Mimic Points. The ability uses the exact same result as the original Extraordinary ability used.

Mimic Supernatural abilities: At seventh level, a Mimicist is able to mimic any Supernatural ability he witnessed within the last
five rounds. Doing so costs 5 Mimic Points. The ability uses the exact same result as the original Supernatural ability used.

Mimic Spelllike ability: At eighth level, a Mimicist is able to mimic any Spell-like ability he has witnessed in the last 5 rounds.
Doing do costs 5 Mimic Points. The Spell-like abilitiy uses the exact same result as the original Spell-like ability used. However, it
costs the same amount of Mimic Points to mimic a Spell-like ability that is the spell's equivalent. Eg. A wish Spell-like ability costs 9 points, as a Wish spell
would. The Spell-like ability costs the same experience to cast as the original user paid, if any. He cannot mimic any Spell-like ability that he does not have the
same spell's equivalent spell level prerequisite to mimic.

Mimicry Perfection: At ninth and tenth level, a Mimicist can pay 10 permanently lost Mimicry points to create a permanent copy of a previously used Extraordinary,
Supernatural or Spell-like ability (up to 6th level) usable once per day. He may select two different abilities or the same one twice (to have an ability usable twice per day).

BAB: 3/4
Saves: Poor Fort, Poor Ref, Good Will.