killem2
2012-04-14, 06:03 AM
Ok, here is what I decided to generate for the party.
I think this might be safer only because when I was rolling I was actually making them fight basically PCs, because of how I was doing weapons, this new npc designer works a lot better.
Arlia CR4
Female Human Rogue 3/Fighter 1
CE Medium Humanoid
Init +6 (+2 Dex, +4 Improved Initiative); Senses Listen +4, Spot -1
Languages Common, Halfling, Ettin
AC 18, touch 12, flat-footed 16
hp 31 (4HD)
Fort +6 Ref +5 Will +0
Speed 30 ft. (6 squares)
Melee mwk longsword +6 (1d8+1/19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +4
Special Atk sneak attack +2d6
Abilities Str 12, Dex 14, Con 12, Int 15, Wis 9, Cha 11
SQ evasion, trap sense +1 and trapfinding
Feats Dodge, Great Fortitude, Improved Initiative, Weapon Focus (longsword)
Skills Balance +8 (+6 ranks, +2 dex), Bluff +6 (+6 ranks), Climb +7 (+6 ranks, +1 str), Decipher Script +7 (+5 ranks, +2 int), Gather Information +5 (+5 ranks), Heal +2 (+3 ranks, -1 wis), Hide +8 (+6 ranks, +2 dex), Intimidate +8 (+6 ranks, +2 synergy), Knowledge (Local) +4 (+2 ranks, +2 int), Listen +4 (+5 ranks, -1 wis), Move Silently +8 (+6 ranks, +2 dex), Search +8 (+6 ranks, +2 int), Sense Motive +5 (+6 ranks, -1 wis).
Possessions +1 studded leather, +1 buckler, mwk longsword, potion of spider climb, 2 pp, 14 gp, 7 sp, 15 cp, 695 gp in other assets.
Personal Info: Background: Dungeoneer, Ht: 5' 7", Wt: 113lbs, Hair: Red, Eyes: Brown, Age: 42.
Sneak Attack (Ex): Any time Arlia's opponent is denied her Dexterity bonus to AC, or if a she flanks her opponent, she deals an extra 2d6 points of damage.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Arlia takes no damage with a successful saving throw.
Trap Sense (Ex): Arlia has a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps.
Trapfinding: Arlia can use the Search skill to find traps with Search DCs higher than 20.
Ybilaven CR3
Female Elf Cleric 3
CE Medium Humanoid
Init +0; Senses low-light vision; Listen +6, Spot +4
Languages Common, Elven
AC 15, touch 10, flat-footed 15
hp 20 (3HD)
Immune to sleep
Fort +3 Ref +1 Will +5
Speed 30 ft. (6 squares)
Melee mwk morningstar +4 (1d8+1)
Space 5 ft.; Reach 5 ft.
Base Atk +2; Grp +3
Special Atk rebuke undead 5/day
Cleric spells prepared (CL 3, +3 melee touch, +2 ranged touch)
2nd--death knell (DC 14/W), hold person (DC 14/W), spiritual weapond
1st--comprehend languages (DC 13/W), magic weapon (DC 13/W), protection from lawd, sanctuary (DC 13/W)
0--cure minor wounds (DC 12), guidance (DC 12/W), purify food and drink (DC 12/W), resistance (DC 12/W)
D Domain Spell. Domains: War, Chaos
Abilities Str 13, Dex 10, Con 10, Int 10, Wis 15, Cha 14
SQ low-light vision, immunity to sleep, elf traits and low-light vision
Feats Extra Turning, Power Attack
Skills Balance +1 (+1 ranks), Heal +6 (+4 ranks, +2 wis), Knowledge (History) +1 (+1 ranks), Listen +6 (+2 ranks, +2 wis, +2 racial), Search +2 (+2 racial), Spot +4 (+2 wis, +2 racial).
Possessions mwk studded leather, +1 light steel shield, mwk morningstar, potion of resist energy (electricity) 20, wooden holy symbol, 8 pp, 13 gp, 8 sp, 14 cp, 328 gp in other assets.
Personal Info: Deity: Bob; Background: Diplomat, Ht: 4' 11", Wt: 104lbs, Hair: Black, Eyes: Green, Age: 132.
Rebuke Undead (Su): Ybilaven can rebuke or command undead 5 times per day as a 3 level cleric.
Elf Traits: Ybilaven is immune to magic sleep spells and effects and has a +2 racial bonus on saves against enchantment spells or effects. She has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. As an elf, she has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Tirarid CR3
Male Elf Sorcerer 3
LE Medium Humanoid
Init +5 (+1 Dex, +4 Improved Initiative); Senses low-light vision; Listen +7, Spot +10
Languages Common, Elven, Gnoll
AC 11, touch 11, flat-footed 10
hp 12 (3HD)
Immune to sleep
Fort +2 Ref +2 Will +4
Speed 30 ft. (6 squares)
Melee +1 spear +1 (1d8/x3)
Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp +0
Sorcerer Spells learned (CL 3, +0 melee touch, +2 ranged touch)
1st (6/day)--disguise self, hypnotism (DC 13/W), mage armor (DC 13/W)
0 (6/day)--dancing lights, daze (DC 12/W), mending (DC 12/W), message, open/close (DC 12/W)
Abilities Str 8, Dex 12, Con 12, Int 13, Wis 12, Cha 15
SQ low-light vision, immunity to sleep, elf traits and low-light vision
Feats Alertness, Improved Initiative, Skill Focus (Spot)
Skills Concentration +5 (+4 ranks, +1 con), Listen +7 (+2 ranks, +1 wis, +2 racial, +2 alertness), Search +5 (+2 ranks, +1 int, +2 racial), Spellcraft +2 (+1 ranks, +1 int), Spot +10 (+2 ranks, +1 wis, +2 racial, +2 alertness, +3 skill focus).
Possessions +1 spear, potion of darkvision, 7 pp, 17 gp, 12 sp, 14 cp, 249 gp in other assets.
Tirarid`s owl familiar: hp 6
Personal Info: Background: Adventurer - Mage, Ht: 5' 3", Wt: 95lbs, Hair: Black, Eyes: Green, Age: 130.
Elf Traits: Tirarid is immune to magic sleep spells and effects and has a +2 racial bonus on saves against enchantment spells or effects. He has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. As an elf, he has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Erelith CR4
Male Halfling Rogue 4
LE Small Humanoid
Init +4 (+4 Dex); Senses Listen +7, Spot +5
Languages Common, Halfling, Goblin, Elven
AC 17, touch 15, flat-footed 13
hp 21 (4HD)
Fort +3 Ref +9 Will +3
Speed 20 ft. (4 squares)
Melee shortspear +2 (1d4) and +1 short sword +3 (1d4+2/19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp -1
Special Atk sneak attack +2d6
Abilities Str 10, Dex 18, Con 13, Int 14, Wis 8, Cha 10
SQ halfling traits, evasion, trap sense +1, trapfinding and uncanny dodge
Feats Iron Will, Two-Weapon Fighting
Skills Bluff +5 (+5 ranks), Climb +9 (+7 ranks, +2 racial), Forgery +7 (+5 ranks, +2 int), Jump +5 (+7 ranks, +2 racial, -6 speed, +2 synergy), Knowledge (Local) +3 (+1 ranks, +2 int), Listen +7 (+6 ranks, -1 wis, +2 racial), Move Silently +12 (+6 ranks, +4 dex, +2 racial), Ride +6 (+2 ranks, +4 dex), Search +6 (+4 ranks, +2 int), Spot +5 (+6 ranks, -1 wis), Tumble +13 (+7 ranks, +4 dex, +2 synergy), Use Rope +11 (+7 ranks, +4 dex).
Possessions +1 padded, +1 short sword, shortspear, potion of shield of faith +2, 8 pp, 13 gp, 7 sp, 10 cp, 283 gp in other assets.
Personal Info: Background: Diplomat, Ht: 3' 3", Wt: 47lbs, Hair: Black, Eyes: Green, Age: 36.
Sneak Attack (Ex): Any time Erelith's opponent is denied his Dexterity bonus to AC, or if a he flanks his opponent, he deals an extra 2d6 points of damage.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Erelith takes no damage with a successful saving throw.
Halfling Traits: Erelith has a +1 racial bonus on all saving throws, a +2 morale bonus on saving throws against fear, a +1 racial attack bonus with a thrown weapon, and a +2 racial bonus on Climb, Jump, Listen, and Move Silently checks (already figured into the statistics given above).
Trap Sense (Ex): Erelith has a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps.
Trapfinding: Erelith can use the Search skill to find traps with Search DCs higher than 20.
Uncanny Dodge (Ex): Erelith retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Adriadith CR3
Female Elf Ranger 3
NE Medium Humanoid
Init +7 (+3 Dex, +4 Improved Initiative); Senses low-light vision; Listen +8, Spot +7
Languages Common, Elven, Draconic
AC 17, touch 13, flat-footed 14
hp 15 (3HD)
Immune to sleep
Fort +3 Ref +4 Will +1
Speed 30 ft. (6 squares)
Melee mwk longsword +4 (1d8+2/19-20) and mwk dagger +5 (1d4+1/19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +5
Abilities Str 14, Dex 17, Con 11, Int 12, Wis 10, Cha 8
SQ low-light vision, immunity to sleep, elf traits, low-light vision, favored enemy (aberrations +2) and wild empathy
Feats Endurance, Improved Initiative, Track, Two-Weapon Fighting, Weapon Finesse
Skills Knowledge (History) +2 (+1 ranks, +1 int), Listen +8 (+6 ranks, +2 racial), Ride +8 (+5 ranks, +3 dex), Search +9 (+6 ranks, +1 int, +2 racial), Spot +7 (+5 ranks, +2 racial), Survival +6 (+6 ranks).
Possessions +1 studded leather, mwk dagger, mwk longsword, potion of eagle's splendor, 9 pp, 12 gp, 11 sp, 19 cp, 608 gp in other assets.
Personal Info: Background: Diplomat, Ht: 4' 11", Wt: 98lbs, Hair: Black, Eyes: Green, Age: 135.
Elf Traits: Adriadith is immune to magic sleep spells and effects and has a +2 racial bonus on saves against enchantment spells or effects. She has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. As an elf, she has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Favored Enemy (Ex): Adriadith has selected Aberrations as favored enemies. She gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Aberrations. Likewise, she gets a +2 bonus on weapon damage rolls against Aberrations.
Wild Empathy (Ex): Adriadith can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check made to influence the attitude of a person, but Adriadith's modifier to the die roll is +0. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, Adriadith must be able to study the animal and it her, so they must be within 30 feet of each other under normal conditions. Generally an attempt takes 1 minute. Adriadith can also use this ability to influence the attitude of a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Chaowyr CR3
Male Gnome Wizard 3
CE Small Humanoid
Init +1 (+1 Dex); Senses low-light vision; Listen +7, Spot +4
Languages Common, Gnome, Dwarven, Orc
AC 12, touch 12, flat-footed 11
hp 17 (3HD)
Fort +4 Ref +2 Will +6
Speed 20 ft. (4 squares)
Melee +1 quarterstaff +2 (1d4)
Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp -4
Spell-Like Abilities (CL 1) 1/day - speak with animals(burrowing mammals only, duration 1 minute).
Special Atk spell-like abilities
Wizard Spells Memorized (CL 3, +0 melee touch, +2 ranged touch)
2nd--resist energy (DC 14/F)
1st--floating disk, magic aura, protection from good (DC 13/W)
0--detect poison, flare (DC 12/F), prestidigitation (DC 12), read magic
Abilities Str 8, Dex 13, Con 16, Int 15, Wis 12, Cha 8
SQ low-light vision, gnome traits and low-light vision
Feats Alertness, Combat Casting, Iron Will, Scribe Scroll
Skills Intimidate +1 (+2 ranks, -1 cha), Knowledge (Arcana) +7 (+5 ranks, +2 int), Listen +7 (+2 ranks, +1 wis, +2 racial, +2 alertness), Search +4 (+2 ranks, +2 int), Spellcraft +9 (+5 ranks, +2 int, +2 synergy), Spot +4 (+1 ranks, +1 wis, +2 alertness).
Possessions +1 quarterstaff, 9 pp, 17 gp, 16 sp, 12 cp, 550 gp in other assets.
Spellbook Wizard: spells prepared plus: 0--acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, ghost sound, light, mage hand, mending, message, open/close, ray of frost, resistance, touch of fatigue
1st--endure elements, hypnotism, unseen servant, magic weapon
Spell Book value: 1400 gp.
Chaowyr`s bat familiar: hp 8
Personal Info: Deity: Bob; Background: Adventurer - Mage, Ht: 3' 4", Wt: 44lbs, Hair: brown, Eyes: Dark Blue, Age: 64.
Gnome Traits: Chaowyr has a +2 racial bonus on saving throws against illusions, a +1 racial bonus on attack rolls against kobolds and goblinoids, and a +4 dodge bonus against giants. The DC for any illusion spells he casts increases by +1. He also gains a +2 bonus on Listen and Craft (alchemy) checks (already figured into the statistics above).
Chaowyr may treat gnome hooked hammers as martial weapons rather than exotic weapons.
Legiraoered CR2
Male Human Barbarian 2
LE Medium Humanoid
Init +1 (+1 Dex); Senses Listen +2, Spot +1
Languages Common
AC 15, touch 11, flat-footed 14
hp 24 (2HD)
Fort +4 Ref +1 Will +1
Speed 30 ft. (6 squares)
Melee mwk falchion +5 (2d4+3/18-20)
Space 5 ft.; Reach 5 ft.
Base Atk +2; Grp +4
Special Atk rage 1/day
Abilities Str 14, Dex 12, Con 13, Int 11, Wis 13, Cha 9
SQ fast movement and uncanny dodge
Feats Run, Track
Skills Climb +5 (+5 ranks, +2 str, -2 acp), Handle Animal +4 (+5 ranks, -1 cha), Intimidate +3 (+4 ranks, -1 cha), Jump +9 (+5 ranks, +2 str, +4 speed, -2 acp), Listen +2 (+1 ranks, +1 wis), Ride +7 (+4 ranks, +1 dex, +2 synergy), Swim +2 (+4 ranks, +2 str, -4 acp).
Possessions +1 hide, mwk falchion, potion of enlarge person, 6 pp, 14 gp, 9 sp, 11 cp, 410 gp in other assets.
Personal Info: Background: Dungeoneer, Ht: 6' 1", Wt: 225lbs, Hair: Black, Eyes: Hazel, Age: 41.
Rage (Ex): The following changes are in effect as long as Legiraoered rages:
AC 13, touch 9, flat 12
hp 28 (2HD)
Fort +6 Will +3
Melee mwk falchion +7 (2d4+6/18-20)
Base Atk +2 Grp +6
Abilities Str 18, Con 17
Skills Climb +7 (+5 ranks, +4 str, -2 acp), Jump +11 (+5 ranks, +4 str, +4 speed, -2 acp), Swim +4 (+4 ranks, +4 str, -4 acp).
His fit of rage lasts for 6 rounds, though he may voluntarily end it prematurely. After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. Legiraoered can fly into a rage only once per encounter and only one time per day. Entering a rage takes no time by itself, but Legiraoered can do it only during his action, not in response to someone else's action.
Uncanny Dodge (Ex): Legiraoered retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Cromabwyn CR3
Male Half-Orc Barbarian 3
NE Medium Humanoid
Init +5 (+1 Dex, +4 Improved Initiative); Senses darkvision 60 ft.; Listen +1, Spot +1
Languages Common, Orc
AC 16, touch 11, flat-footed 15
hp 34 (3HD)
Fort +5 Ref +2 Will +2
Speed 30 ft. (6 squares)
Melee mwk heavy flail +7 (1d10+4/x3)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +6
Special Atk rage 1/day
Abilities Str 17, Dex 13, Con 14, Int 8, Wis 12, Cha 6
SQ darkvision 60 ft., half-orc traits, fast movement, trap sense +1 and uncanny dodge
Feats Improved Initiative, Power Attack
Skills Handle Animal +2 (+4 ranks, -2 cha), Intimidate +2 (+4 ranks, -2 cha), Jump +9 (+5 ranks, +3 str, +4 speed, -3 acp), Ride +2 (+1 ranks, +1 dex), Survival +5 (+4 ranks, +1 wis).
Possessions +1 scale mail, mwk heavy flail, potion of fly, 5 pp, 15 gp, 5 sp, 11 cp, 435 gp in other assets.
Personal Info: Background: Bounty Hunter, Ht: 5', Wt: 164lbs, Hair: Brown, Eyes: Dark Brown, Age: 19.
Rage (Ex): The following changes are in effect as long as Cromabwyn rages:
AC 14, touch 9, flat 13
hp 40 (3HD)
Fort +7 Will +4
Melee mwk heavy flail +9 (1d10+7/x3)
Base Atk +3 Grp +8
Abilities Str 21, Con 18
Skills Jump +11 (+5 ranks, +5 str, +4 speed, -3 acp).
His fit of rage lasts for 7 rounds, though he may voluntarily end it prematurely. After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. Cromabwyn can fly into a rage only once per encounter and only one time per day. Entering a rage takes no time by itself, but Cromabwyn can do it only during his action, not in response to someone else's action.
Half-orc Traits: Cromabwyn has darkvision 60 ft. He is considered orc blood for all special abilities and effects.
Trap Sense (Ex): Cromabwyn has a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps.
Uncanny Dodge (Ex): Cromabwyn retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Guld CR3
Male Human Wizard 3
CE Medium Humanoid
Init +1 (+1 Dex); Senses Listen +4, Spot +5
Languages Common, Draconic, Ettin, Elven
AC 11, touch 11, flat-footed 10
hp 13 (3HD)
Fort +2 Ref +2 Will +4
Speed 30 ft. (6 squares)
Melee +1 quarterstaff +1 (1d6)
Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp +0
Wizard Spells Memorized (CL 3, +0 melee touch, +2 ranged touch)
2nd--fox's cunning (DC 15/W), rope trick
1st--color spray (DC 14/W), enlarge person (DC 14/F), floating disk
0--acid splash, detect magic, disrupt undead, mage hand
Abilities Str 9, Dex 12, Con 13, Int 16, Wis 13, Cha 9
Feats Alertness, Maximize Spell, Scribe Scroll, Skill Focus (Knowledge (Arcana)), Spell Penetration
Skills Concentration +5 (+4 ranks, +1 con), Decipher Script +8 (+5 ranks, +3 int), Forgery +5 (+2 ranks, +3 int), Hide +3 (+2 ranks, +1 dex), Knowledge (Arcana) +12 (+6 ranks, +3 int, +3 skill focus), Listen +4 (+1 ranks, +1 wis, +2 alertness), Search +4 (+1 ranks, +3 int), Spellcraft +10 (+5 ranks, +3 int, +2 synergy), Spot +5 (+2 ranks, +1 wis, +2 alertness), Swim +1 (+2 ranks, -1 str).
Possessions +1 quarterstaff, 5 pp, 19 gp, 8 sp, 3 cp, 550 gp in other assets.
Spellbook Wizard: spells prepared plus: 0--arcane mark, dancing lights, daze, detect poison, flare, ghost sound, light, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue
1st--detect undead, erase, hold portal, jump, mount
Spell Book value: 1550 gp.
Guld`s cat familiar: hp 6
Personal Info: Deity: Bob; Background: Diplomat - Arcane, Ht: 5' 6", Wt: 144lbs, Hair: Dark brown, Eyes: Grey, Age: 42.
Elieeich CR2
Male Elf Fighter 2
NE Medium Humanoid
Init +2 (+2 Dex); Senses low-light vision; Listen +2, Spot +4
Languages Common, Elven, Sylvan
AC 18, touch 12, flat-footed 16
hp 16 (2HD)
Immune to sleep
Fort +6 Ref +2 Will +0
Speed 20 ft. (4 squares)
Melee mwk longsword +5 (1d8+2/19-20)
Ranged mwk shortbow +6 (1d6/x3)
Space 5 ft.; Reach 5 ft.
Base Atk +2; Grp +4
Abilities Str 15, Dex 15, Con 12, Int 12, Wis 10, Cha 8
SQ low-light vision, immunity to sleep, elf traits and low-light vision
Feats Combat Reflexes, Great Fortitude, Weapon Focus (shortbow)
Skills Handle Animal +2 (+3 ranks, -1 cha), Intimidate +2 (+3 ranks, -1 cha), Listen +2 (+2 racial), Ride +7 (+5 ranks, +2 dex), Search +3 (+1 int, +2 racial), Spot +4 (+2 ranks, +2 racial).
Possessions mwk hide, +1 heavy steel shield, mwk shortbow with 23 arrows, mwk longsword, 9 pp, 14 gp, 13 sp, 17 cp, 219 gp in other assets.
Personal Info: Background: Dungeoneer, Ht: 5', Wt: 127lbs, Hair: Brown, Eyes: Green, Age: 132.
Elf Traits: Elieeich is immune to magic sleep spells and effects and has a +2 racial bonus on saves against enchantment spells or effects. He has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. As an elf, he has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Ermas CR8
Male Orc Barbarian 8
NE Medium Humanoid
Init +6 (+2 Dex, +4 Improved Initiative); Senses darkvision 60 ft.; Listen +1, Spot +1
Languages Common,Orc, Undercommon
AC 16, touch 12, flat-footed 14
hp 70 (8HD); DR 1/-
Fort +9 Ref +4 Will +3
Speed 40 ft. (8 squares)
Melee mwk battleaxe +13/+8 (1d8+6/x3) and +2 dagger +14 (1d4+5/19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +8; Grp +14
Special Atk rage 3/day
Abilities Str 22, Dex 15, Con 17, Int 12, Wis 12, Cha 10
SQ darkvision 60 ft., damage reduction 1/-, light sensitivity, fast movement, improved uncanny dodge, trap sense +2 and uncanny dodge
Feats Dodge, Improved Initiative, Two-Weapon Fighting
Skills Concentration +9 (+6 ranks, +3 con), Handle Animal +7 (+7 ranks), Intimidate +9 (+9 ranks), Jump +21 (+11 ranks, +6 str, +4 speed), Ride +11 (+7 ranks, +2 dex, +2 synergy), Survival +10 (+9 ranks, +1 wis).
Possessions +1 studded leather, +2 dagger, mwk battleaxe, potion of mage armor, 14 gp, 14 sp, 12 cp.
Personal Info: Background: Diplomat (Spy), Ht: 6' 5", Wt: 201, Skin: Red Orange, Hair: Reddish Brown, Eyes: Yellow, Age: 25.
Rage (Ex): The following changes are in effect as long as Ermas rages:
AC 14, touch 10, flat 12
hp 86 (8HD)
Fort +11 Will +5
Melee mwk battleaxe +15/+10 (1d8+8/x3) and +2 dagger +16 (1d4+6/19-20)
Base Atk +8 Grp +16
Abilities Str 26, Con 21
Skills Jump +23 (+11 ranks, +8 str, +4 speed).
His fit of rage lasts for 8 rounds, though he may voluntarily end it prematurely. After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. Ermas can fly into a rage only once per encounter and only three times per day. Entering a rage takes no time by itself, but Ermas can do it only during his action, not in response to someone else's action.
Improved Uncanny Dodge (Ex): Ermas can no longer be flanked. This defense denies a rogue the ability to sneak attack Ermas by flanking him, unless the attacker has at least four more rogue levels than Ermas has barbarian levels.
Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of daylight spell.
Trap Sense (Ex): Ermas has a +2 bonus on Reflex saves to avoid traps and a +2 dodge bonus to AC against attacks by traps.
Uncanny Dodge (Ex): Ermas retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
TREASURE
Give all money and items on the enemies to the players and all the gold in assets as one lump sum of gold.
Level 11 encounter, will grant:
1600 gp
black star sapphire, worth 4000
Silver Masterwork Dagger
Vanisher Cloak
ALL ENEMIES have GOGGLES OF NIGHT.
Powered by vBulletin® Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.