pilvento
2012-04-12, 01:42 PM
Hello my old friends, its been a LONG time.
All campaings are finished, our setting is going to change into eberron (we are introducing races, clases and action points so far)
My dm loves urban settings, solo misions, and roleplay. and since the campaing will be magic heavy my character is going to be the following
Spellthief5/Assassin4/Unseen seer2/Assassin3/Unseen seer2/Assassin2/Unseen seer1/Assassin1
Change to the assassin prc: poison resistance removed and the DM added the insightfull strike class feature but with the following changes changes.
- lvl2 Begginer: x ½ INT mod to dmg.
- lvl4 Apprentice: x 1 INT mod to dmg.
- lvl6 Adept: x 1½ INT mod to dmg.
- lvl8 Expert: x2 INT mod to dmg.
- lvl10 Master: x1 INT mod to dmg agains any type of creatures.
Feats so far:
Flaw Craven
1 Obtain Familiar (changed to DARKSTALKER)
3 Weapon finnese
6 Master Spellthief (CL 20 for class and assassin)
9 Shadow striker (Handbook 2 pag 94)
12 Knowledge devotion (a must, high int and all knowledge class skils Useer)
15 Spell thesis heart ripper (no need to shout KALIMA any more and more HD)
18 Rising strike?
Total BaB 14, SA dice 9d6, Steal spell lvl 9
I was allowed to exchange spellgrace from spellthief for the altertate rouge feature penetrating strike.
My feast so far, im extreamly squishy, i have no defenses and from lvls 15+ i bet we are going to fight colosal constructs/demons/whatever and i wont be as usefull as i was in the mid lvls.
I ask the playground for advicies from those who palyed this kind of characters before in long campaings 1 to 20, this is our second 1 to 20 campaing after the first one wich lasted 5years.
and those who never did but know lots about books and character building i accept any advice from feats to equipment and spellchoices.
Ty again playgrounders, sry for the long post :smallbiggrin:
All campaings are finished, our setting is going to change into eberron (we are introducing races, clases and action points so far)
My dm loves urban settings, solo misions, and roleplay. and since the campaing will be magic heavy my character is going to be the following
Spellthief5/Assassin4/Unseen seer2/Assassin3/Unseen seer2/Assassin2/Unseen seer1/Assassin1
Change to the assassin prc: poison resistance removed and the DM added the insightfull strike class feature but with the following changes changes.
- lvl2 Begginer: x ½ INT mod to dmg.
- lvl4 Apprentice: x 1 INT mod to dmg.
- lvl6 Adept: x 1½ INT mod to dmg.
- lvl8 Expert: x2 INT mod to dmg.
- lvl10 Master: x1 INT mod to dmg agains any type of creatures.
Feats so far:
Flaw Craven
1 Obtain Familiar (changed to DARKSTALKER)
3 Weapon finnese
6 Master Spellthief (CL 20 for class and assassin)
9 Shadow striker (Handbook 2 pag 94)
12 Knowledge devotion (a must, high int and all knowledge class skils Useer)
15 Spell thesis heart ripper (no need to shout KALIMA any more and more HD)
18 Rising strike?
Total BaB 14, SA dice 9d6, Steal spell lvl 9
I was allowed to exchange spellgrace from spellthief for the altertate rouge feature penetrating strike.
My feast so far, im extreamly squishy, i have no defenses and from lvls 15+ i bet we are going to fight colosal constructs/demons/whatever and i wont be as usefull as i was in the mid lvls.
I ask the playground for advicies from those who palyed this kind of characters before in long campaings 1 to 20, this is our second 1 to 20 campaing after the first one wich lasted 5years.
and those who never did but know lots about books and character building i accept any advice from feats to equipment and spellchoices.
Ty again playgrounders, sry for the long post :smallbiggrin: