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Miraqariftsky
2012-04-13, 01:27 PM
Alright. Settle into yer sofas, make sure ye don't spill yer snacks and sodas...
...oh, right, please repost yer sheets here and choose font colours fer yer respective characters' speech.

Who goes in this group? The Oddly Charismatic Everyman, The Wandering Scholar, the Simpleton Sacred Slasher and The Messiah.

Thank you for your patronage, hope 'twill be a good run.

Plumjelly
2012-04-13, 02:29 PM
How about Purple

Character Sheet

Backstory:

On a hive world billions claw there way to survival. There is no outside for it is a desolate wasteland. There is no light of the sun for it is blocked out by the metal of the city. There is only trying to scrape a meager living out for oneself. Pete was one of these billions, not exactly the strongest of the crowd, nor was he the most intelligent; he was an average man trying to make a living for himself in what he would call an average city, a city of billions.

Pete's early life was a bit rough as it would be for any youngster in the hive, his parents were well off enough to live in the middle hive and did honest work. Pete was fortunate enough to be taught basic skills in the hives public schola program. Once Pete was of age, and finished with his public schola program he left home to pursue vocational schooling, his parents had pooled together a meager sum for him to try to make a better life than theirs, and he was going to make the best of it. Pete studied hard at becoming a Therapist Pete had always enjoyed the company of others being surrounded by them from day one this being what drove him to pursue this career. Alas poor Pete did not make the grades to complete his schooling.

Falling on hard times Pete moved back into his parents home living there, although heartbroken at not completing what he set out to do he took up small jobs around the middles hive mostly in the service field, one day however things changed for Pete, a job opening at the company where his father worked opened up, and by mere luck Pete was able to nab this moderately well paying job.

Pete did rather well for himself at this job in fact after only a few short years he managed to turn his meager makings into his own shop, which doubled as his residence. Selling mostly common household goods Pete's general store did rather well, Pete had found his niche as a merchant his former education as a therapist helped him with dealing with irate customers, and with making good deals with more hospitable ones. Feeling comfortable enough Pete married his college sweetheart and settled down the both of them working the shop together.

Life was good for Pete he had everything he wanted his own business a house to call his own a loving family even a new addition a cat named Jerry, he was happy and for once he felt like he was on top of the world. This is where everything changed for Pete found himself in the wrong place at the right time. Coming home one night from playing pool, and having a few rounds with his good old buddies,Peering down a dark alleyway Pete notices something out of place, he saw something moving down the alleyway and in his stupor decided to investigate the sight. Getting closer to the movement he began hearing sounds coming from behind a waste bin sounds of something meaty being torn. Finally Pete saw it, a man hunched over a body of a small furry animal, his own cat in fact Jerry. Pete suddenly remembered something important; the night before this a strange man in regal garb had visited Pete's shop asking questions about a drug sweeping the under-hive, a drug that the man had said was making those that take it become far more aggressive to the point of committing horrible crimes, a drug that was making its way up the hive. Of course Pete hadn't heard anything about this, his shop was just a general goods store the only customers Pete gets are middle hivers looking to restock their food stores or other supplies. Regardless Pete was told if he was to see anything suspicious to report it right away and to not get involved. This was exactly what the man was talking about, but this was one of his own, this was his cat he couldn't let this person get away with killing his beloved Jerry. This was it Pete charged at the man slipped into a puddle of the emperor knows what, and took a tumble before nearing his target. The man now alerted stood up blood dribbling down his chin, Screaming something incoherent he tore after the now dazed Pete, suddenly two shots rang out before the drugged man could strike. Standing down further in the alleyway was the man in regal garb, who walked over to Pete and held out his hand.Taking the hand of the man and noticing the Inquisitional Rosette the man sighs and says "Now what am I going to do with you, you got involved I told you to stay out of this, but you got courage and that goes a long way. You know what I think I've got something you can do for me, you know as a favor for saving your life."

Attributes:

Weapon skill[32]
Ballistic skill[27]
Strength[34]
Toughness[28]
Agility[34]
Intellect[32]
Perception[32]
Willpower[30]
Fellowship[53]
Fate Points[1]
Wounds[12]
Divination:"To war is human" +3 Agility

Skills:

Speak Language (Low Gothic) (Int)
Blather
Deceive
Awareness +10
Common Lore (Imperium)
Charm
Inquiry

Talents/Traits:

Melee Weapons Training (Primitive)
Pistol Training (SP)
Basic Weapons Training (SP)
Unremarkable
Hive bound
Caves of Steel(Tech use as basic)
Wary
Accustomed to Crowds
Peer (Workers)

Possessions:

Selling for 1:1:

autopistol 1 mag - 75
knife - 5
autogun 1 mag - 100
brass knuckles - 5
quilted vest - 10
streetware (poor clothing) - Var
195 + 123 = 318
Gear:
Data-Slate - 25
Lamp pack(flash light) - 15
Recaf - 5
Ration packsx2 - 20
Flak Cloak - 80
Micro Bead - 20
Chrono - 40
Backpack - 10
Common quality Clothing x2 - 10
Pump action shotgun - 75
100 shells - 5
Spent 305
13 Thrones left

Advances:

100 Barter
100 Fel simple
100 Awareness +10
250 Fel intermediate
100 Peer(workers)
100 Inquiry
750 spent 50 remaining

Leman Russ
2012-04-13, 02:37 PM
Dark Olive Green Voice


Sheet:
http://i.imgur.com/Y2BUW.png
Lazerus Kell, Wandering Scholar

The Imperium of Man: An empire of a million worlds, the Imperium stretches across the galaxy. Besieged by aliens and monsters, attacked from within by Heretics and Rebels, for ten thousand years it has endured; and for ten thousand years this endurance has produced widows, grieving parents, and orphans.

Lazerus is one such orphan. The product of some war or another he was given over to [RECORD EXPUNGED] to be raised for service. Held to a strict regime of scholarship and ballistic training he was molded from youth to be the perfect Imperial Citizen, in the eyes of his mentors, that is. The books and lessons were Lazerus’ strength, however, and his teachers noticed this, allowing him more time in the study lecterns and excusing his increasingly disdainful attitude towards the more physical exercises he and his schola-mates were expected to perform.

Years went by and soon [RECORD EXPUNGED] had no more research material Lazerus was not already a master on. He, under supervision, was allowed to visit any place of learning he desired and sate his thirst for knowledge. He traveled all across the Calixis sector, picking up trivia, scraps of history, secrets, and all the common knowledge his brain could absorb.

It was whilst returning from one such trip that Lazerus arrived home to discover [RECORD EXPUNGED] ablaze and surrounded by black soldiers and vehicles bearing the mark of the Holy Ordos. In the confusion of the purge he was able to slip away, just a slight boy, darting through the milling crowd.

Most children would have trouble surviving the hardships of the Imperium without support but Lazerus had been prepared by his tutors and used his intellect to manipulate his way into and out of whatever situation he had to. Passing from job to job, collecting bits of information here and there Lazerus naturally found his way to the Hetaireia Lexis. His intelligence once again served him and he was able to impress his way into membership and the comfortable life it provided.

Years of research and learning, sometimes of things perhaps better left forgotten, have done nothing to improve Lazerus’ dark humor and his tendency towards isolation have won him few friends. Possessed by a drive to learn more he never really stopped the research trips that started so long ago, simply shifted sponsors. Who pays for his studies is irrelevant, to him the only thing that matters is his pursuit of information. While well and truly a scholar in every regard, Lazerus’ life has not been as soft as his fellow academics, and when deep in his research surrounded by scribes and intellectuals, he is the only one with one hand on the book, and one on a gun.

Now the Inquisition has come knocking and the irony concerning his past and present does not escape him...




Character Sheet:

About:
A tallish, bald man with stern, but forgettable features.
Lazerus Kell
Background Package: Scholar of the Colleges Hetareia Lexis 100 XP

Attributes:

WS: 22
BS: 35
S: 24
T: 24
Ag: 32
Int: 45
Per: 29
WP: 40
Fel: 36
Wounds: 12
FP: 2
CP: 9
IP: 7

Divination: Thought begets Heresy; Heresy begets Retribution."

Skills:
Speak Language (Low Gothic, High Gothic) (Int)
Literacy (Int)
Trade (Copyist) (Int)
Common Lore (Imperium, Tech) (Int)
Inquiry
Logic
Ciphers (Secret Society - Hetaireia) (Int)
Scholastic Lore (Occult) (Int)
Forbidden Lore (Archeotech) (Int)

Treat as Basic:
Forbidden Lore (Cults, Demonology, Heresy, Psykers, and Warp) (Int)

Talents:
Resistance (Psychic Powers)
Strong Minded
Foresight
Basic Weapon Training (SP)
Melee Weapon Training (Primitive)
Pistol Training (SP)
Light Sleeper
Unremarkable
Peer (Academic)

Note: Tempered Will

Possessions:
Stub Revolver
Dark Robes(common-quality clothing)
Auto-quill
Chrono
Data Slate
Backpack
Carnodon 200 Thrones
Xeno Mesh 375 Thrones
Knife 5 Thrones
66 Bullets 3 Thrones

Thrones: 3

Advances
Intelligence 100
Willpower 100
Fellowship 250
Inquiry 100
Logic 100

50 XP Remaining

DaedalusMkV
2012-04-13, 02:40 PM
If it's no trouble to anyone, I claim Blood Red. Well, it's just normal red. But you know.

An interesting group. A sniper of terrifying skill, a cultist swordsman who distains guns, a fragile but resolute scholar of the occult, and possibly the most normal and well-adjusted character ever to show up in a Dark Heresy game. I expect some... Interesting conversations.

Wulfgar, First Blade of the Bretheren of the Emperor's Light

Homeworld: Imperial World
Career Path: Assassin
Rank: Secluse
WS: 48
BS: 27
S: 30
T: 30
Ag: 47
Int: 26
Per: 35
WP: 40
Fel: 32

Wounds: 3/14
Fate: 2/2
Insanity: 2
Corruption: 10
Fatigue: 0
Divination: "The wise man learns from the death of others", +3 Int

Skills:

Trained:
Speak Language (Low Gothic) (Int)
Secret Tongue (Bretheren) (Int)
Awareness +10 (Per)
Climb (S)
Shadowing (Ag)
Silent Move +10 (Ag)
Dodge +10 (Ag)
Inquiry +10 (Fel)
Acrobatics (Ag)
Tracking +10 (Per)
Concealment (Ag)
Security (Ag)

Untrained:
Speak Language (High Gothic) (Int)
Literacy (Int)
Common Lore (Imperial Creed) (Int)
Common Lore (Imperium) (Int)
Common Lore (War) (Int)


Traits:
Blessed Ignorance: -5 on Forbidden Lore tests.
Hagiography
Liturgical Familiarity
Superior Origins (+3 WP)
The Bloody Edge: Must take a Hard WP test to use non-bladed weapon in combat unless no chance to harm opponent otherwise. Bladed weapons gain Tearing while wielded.
Talents:
Melee Weapon Training (Primitive)
Unremarkable
Thrown Weapon Training (Primitive)
Basic Weapon Training (SP)
Pistol Training (SP)
Jaded (Cannot gain Insanity from non-supernatural horrors)
Heightened Senses (Sight, Hearing) (Gain+10 on any tests involving sight, hearing)
Sound Constitution
Berserk Charge (+10 WS tests when charging)
Sure Strike (When determining location hit, may choose whether or not to reverse the dice)
Swift Attack (When attacking in melee, may make up to two Attacks as a Full Action)
Sprint (When using Full Move, additional AB meters. When Running, double movement. If used two turns in a row, 1 Fatigue)
Lightning Reflexes (Double Ag bonus when rolling for Initiative)
Quick Draw (May Ready weapons as a Free Action).
Blademaster (When using swords or knives, may reroll one missed attack per round)

Gear:

Base Thrones: 120+16+(132*4) = 662
Sold: Mono-sword (50), Handbow (200), Armoured Bodyglove (100?)

6 Throwing Knives
Equipment Harness
3 Doses Stimm
Grapnel and Line
Vial of Blood (Charm)
Holy Blade (Best Sanctified Mono-Long-saber) (1235)
2 Photon Flash Grenades (120)
Mesh Combat Cloak (350)
Chameleoline Cloak (500)
Good Photo-Visor (300)
Clip Harness (25)
Stummers (25)
Good Respirator (75)
Multi-Key (150)
Good Micro-bead (60)
Heavy cloak and concealing clothing
Emperor's Whisper
Mono Guard Combat Knife
Carapace Chestplate

84 Thrones


Advances:
XP Expenditure 3200/3200:
Moritat Background Package (300)
Rank 1 (500):
Inquiry (100)
Basic WS Advance (100)
Basic Ag Advance (100)
Heightened Senses (Sight) (100)
Sound Constitution (100)

Rank 2 (500):
Acrobatics (100)
Tracking (100)
Berserk Charge (100)
Sure Strike (200)

Rank 3 (1000):
Dodge +10 (100)
Swift Attack (200)
Concealment (100)
Silent Move +10 (100)
Heightened Senses (Hearing) (100)
Security (100)
Sprint (200)
Sound Constitution (100)

Rank 4 (1000):
Lightning Reflexes (100)
Awareness +10 (100)
Inquiry +10 (100)
Quick Draw (100)
Tracking +10 (100)
Intermediate WS Advance (250)
Intermediate Ag Advance (250)

Rank 5:
Blademaster (200)



Combat Summary

AP4 to Arms, Legs, Head, AP6 to Chest.

Holy Blade: Base WS target 58, Dam d10+6R, Pen 4, Tearing, Balanced, Two-handed, Sanctified.
Mono-Combat Knife: Base WS target 48, Dam 1d5+6R, Pen 2, Tearing
Thrown Knife: Base BS Target 27, Dam 1d5+2R, Pen 0, Tearing, Rng 10



Background:

My first memory is of waking up in an unfamiliar bed in the halls of the High Temple of the Bretheren, but my Brothers tell me of a time before that. I was found on a plundered and sacked farmstead in the Ork-ridden lands outside of Scallan. The Orkish horde that rampaged from their crashed rock had swarmed over the region on their way to the City, plundering and butchering everything they found, apparently my home and family among them. The Orks, typical of their foul, brutish kind, were not ready for the might and zeal of His Imperial Guard, as well as the valiant defenders of our planet. The Orks broke themselves on the city's defenses, and the Bretheren began their hunt. The Elder Brothers still tell tales of the gallons of foul Xenos blood spilled in offering and devotion to the Emperor's Light, the clumsy remnants of the invasion tracked down and cut apart by our hallowed Blades. One Party came to my farm, where they found a young boy still alive despite the devestation, a bloody scythe in his hands and two of the Orks' childish minions dead before him, along with half a dozen adults. How the boy-that-was-I survived two weeks alone none but the Emperor can say, but His intervention was clear and the boy was taken to become a Brother himself.

I have few memories of the early days of my training. The Elders say that in His mercy He took my memories of the horrors I had lived through. Regardless, the Bretheren are the only family I can remember, and I enjoyed those early days. The Elders taught me all of the creeds and rituals of our order. I learned the best ways to spill blood in offering to the Emperor, how to stalk our unholy prey, how to pass unnoticed though both the crowds of the city and the open farmlands while on the hunt. While I am neither the largest nor the strongest of us I proved gifted in all these areas, and made my first Offering on my tenth Day of Rebirth, among the youngest of all living Bretheren.

One day, the Dread Master arrived at the High Temple. She had need of our warriors once again, in direct service to His Holy Inquisition, and four Brothers were sent with her to hunt at her direction. Now I hunt on worlds unfamiliar and dark, through mountains of steel where live more Men than the whole of our home, making Offerings to the Emperor's Light at the direction of one of His Holiest servants. Sometimes I am asked to work with others, Nonbrothers ininitiated in the proper way of the hunt, but I do not question the Dread Master, for she speaks with the Voice of the Emperor. The Wicked, the Tainted and the Unfaithful are plentiful here, more Offerings than can be made in a lifetime, but a Holy Blade never dulls, and I am a First Blade, together enough to spill the blood of millions of Offerings. The prey here is plentiful, the hunting grounds infinite. I am content.

Now, I am asked once more to join with Nonbrothers on the hunt. A new mission awaits, by direct order of the Dread Master. My hands itch and my blade hums in anticipation of the Offerings to be made...


Looking forwards to seeing where we're going to wind up. Out of curiousity, Nexus, how long will this Cell have been together before the mission starts? You know, so we can work out what sort of introductions would have been made and information shared.

Miraqariftsky
2012-04-14, 12:18 AM
Heh. Shoulda said "the Sniping Saint" but player's wording takes precedence.

Ahem.

Why the grouping as it is? At its simplest, plain niche-filling-utility. The Face, the Smarts/Skills, the Slasher, the Shooter.

By the way, questions for Plumjelly: Why am I so blithely referring to Pete as "The Face"? He's got a Fellowship score out the wazoo. Ye say he's a therapist/factory-worker/shopkeeper. And a cat-lover. Who just happened to be at the right place at the right time. What... else... does he do?

How long? W'elp. Hmm. Freshly slapped together, I suppose--- barely a day or two after y'all's first meeting with Inquisitor Grandma Gunhappy. Starts y'all off en route to... erm, wherevertheheckthatwashaha. Gives y'all ample opportunity for introductory roleplay, getting into yer respective characters' skins afore the proverbial crap will inevitably hit the proverbial fan, that's the plan thus far. [Or at least, 'smuch as can be safely revealed, ha-ha].

When's the IC come up, ye ask? When everybody's checked in.

Gamgee
2012-04-14, 10:44 PM
Dr. Kill Shot reporting in. (http://www.youtube.com/watch?v=DW3dg9VURMU)

Okay here I am, the shooter.

Cain the Messiah
Name: Cain
Specialization: Assassin (Shadesman)
Homeworld: Voidborn
Divination: “Know the mutant, kill the mutant.” +2Per
Description:
stunted
1.70m/55kg
17 years
Porcelain
Auburn
Green
pallid
Chartist Vessel

Wounds: 7
Corruption:
Insanity
Fate Points: 3
Throne Gelt: 6
Armor: Mesh Cowl (3 Head), Mesh Vest (4 Body)
Movement: Half 3m Full 6m Charge 9m Run 18m
XP Spent: 750
XP left: 50

Weapons
Long Las|Basic|150m|S/-/-|1d10+4E|Pen1|Clip20|RldFull|Accurate, Reliable|4.5kg
Hand Canon|Pistol|35m|S/-/-|1d10+4I|Pen1|Clip5|Rld2Full|Reliable|3kg
Sword
Knife

Characteristics:
WS 23
BS 50
S 30
T 26
A 32
I 32
P 34
WP 36
F 36

Skills:
Awareness
Dodge
Speak Language (Low Gothic)
Speak Language (Ship Dialect)

Talents:
Basic Weapon Training (SP)
Melee Weapon Training (Primitive)
Pistol Training (Las)
Pistol Training (SP)
Unremarkable

Advances:
Basic Weapon Training (Las) 100
Silent Move 100
Weapon Skill +5 100
Heightened Senses (Sight) 100
Weapon Skill +5 250
Shadowing 100

Home world Abilities.
Charmed (Keep a fate point on the natural roll of 9, not when burning)
Ill Omened (-5 Fel tests with non voidborn)
Shipwise (Navigation (Stellar), Pilot (Space Craft) are basic skills)
Void Accustomed (Immune to travel sickness, low gravity environments are not treated as difficult)

Equipment:
Black Body Glove (Common Quality)
Charm (Corpse Hair)
Knife
Stimm x3
Sword
Long Las (Overcharge Pack, red dot laser sight, Telescopic Sight)
Charge Pack (Basic) x3
Hot Shot Charge Pack x2
Hand Canon (Good quality)
Bullets x20 (4 Reloads)
2 Blind Grenades
2 Photon Flash Grenades
Mesh Vest
Mesh Cowl

Background:
Born as REDACTED, Agent Cain was born on the chartist ship known as the "Eclipse Phase". His boring life ferrying people from world to world soon grew weary on the young boy. His prodigal spacial skills led him to be one of the finest enrolled for future membership in the ships Officer Program. A gravity training chamber allowed guards station don the ship to keep up their skills in any kind of gravity imagined. Cain would sneak into these zones with a low charge las pistol and shoot the target runs.

His superior eye sight, hand-eye coordination, reflexes, and exposure to low gravity made him an exceptional shot. Even at a young age of eight and only being a child he regularly hit 30% of his targets. He performed as well as the guards or better than his fathers hired help. This game kept him sharp aboard the cramped vessel. He never had many friends growing up. Many new faces were always coming and going and he never got attached to anyone other than the relatively small permanent crew including his immediate family.

By the age of thirteen his skills with weaponry of all kinds was growing immense. His specialty was rifles, he designed his own custom courses in the null gravity chamber which he would race through. By now easily forty percent of his shots hit dead on in all kinds of situations. From being upside down to taking shots while moving in zero gravity. He especially taught himself special maneuvers to turn himself in zero gravity to get shots off. He also became an expert at using his guns to propel himself around the room dodging the fire of the training dummies.

His father insisted he follow the family line and enter the Cadet program which would leave him with very little free time. His father didn't want him to waste his time anymore, especially now that he was quickly becoming a man of responsibility. Agent Cain didn't like this and took action where he could. Most notably as a performer, on their stops on different worlds he would use his shore leave time to perform for the locals making all sorts of dazzling and miraculous trick shots.

At the age of fourteen on planet REDACTED is when the death cult known as the Hand of Nod discovered Agent Cain. They took note of his absolutely stunning and miraculous skill and took him under their wing. He served with them for two years. Finally at the age of sixteen they revealed he was being groomed for a position in the Inquisition. The Hand of Nod had contact with the Inquisition in the past and have on occasion taken on less serious missions for them.

Finally the day came to meet the Inquisitor who would take him under his wing. Inquisitor Hannibal and one of the legendary Space Marines came to see his skill for themselves. The battle brother was known as Marcus of the Blood Angels. So impressed with his ability to shoot and his exceptional abilities for a human Markus challenged him to a test of skill. A marathon of tests, trials, and feats to assess who was the better shot. Markus was absolutely stunned that Agent Cain out shot him and easily out scored him in terms of marksmanship. Seeing his youth Markus petitioned Inquisitor Roland that the boy should be taken and made into a Space Marine, he was clearly a prodigy.

Hannibal however insisted that the boy could do better in the service of the Inquisition. Eventually Brother Markus had to relent, to this day he holds a minor grudge over the political manipulation the Inquisitor used to get access of Agent Cain and his prodigal skill with a gun. For his last year he has served him dutifully on a wide range of assassinations. The death cult Hand of Nod
reveres him and their prophets see him as a messiah sent to punish the threats of the Imperium. Though he still knows he has a lot to learn about the art of shooting and the beauty of death.[/QUOTE]

Plumjelly
2012-04-14, 11:38 PM
By the way, questions for Plumjelly: Why am I so blithely referring to Pete as "The Face"? He's got a Fellowship score out the wazoo. Ye say he's a therapist/factory-worker/shopkeeper. And a cat-lover. Who just happened to be at the right place at the right time. What... else... does he do?

Pete is a simple man with simple tastes, he enjoys his pool, and drinking with his friends that he's made of the years of his schooling and with working different jobs. Other than this he spends most of his time working his shop, or with his family (parents/wife). I would imagine making it in the hive would not be easy especially with home business, and would require a lot of his time; however this is soon to change with the introduction into the inquisition having his wife and parents running his shop while he is away.

Miraqariftsky
2012-04-16, 02:27 AM
http://www.giantitp.com/forums/showthread.php?t=239946

Bam.

Done.

IC thread is up.

Sorreh fer the delay...
...and the double-post. Horrid Daemonica Electronica.

Gamgee
2012-04-17, 04:45 PM
Where am I? Can you turn the purple prose (http://tvtropes.org/pmwiki/pmwiki.php/Main/PurpleProse) down a little? I kind of need to know what's going on. Reading your opening post five times didn't help.

Plumjelly
2012-04-17, 05:33 PM
Where am I?

Judging from how he wrote it, I assumed he wanted us to write out our own entrances onto the scene.

DaedalusMkV
2012-04-17, 11:30 PM
Gah, and the forum ate my post. Three times. And an OOC post, too. Cursed server issues, and thank goodness for ctrl-c.

I've still got thumb-splint related typing issues, compounded by an expremely busy couple of weeks as a result of final exams. As such, my posting may be delayed and erratic over the next week or so. Appologies in advance.

Miraqariftsky
2012-04-18, 08:07 AM
Where am I? Can you turn the purple prose (http://tvtropes.org/pmwiki/pmwiki.php/Main/PurpleProse) down a little? I kind of need to know what's going on. Reading your opening post five times didn't help.
Apologies for the incoherence...
Acknowledged. Thought the bombast was mebbe overboard. Thanks for the feedback, I'll try to be more succinct.

I usually wouldn't restrict where in the initial scene a player would want to set his character [within reason, of course]--- that should be the player's prerogative and pleasure...
...but in your case, since things have already been set in motion, 'mfraid yer options have been boiled down to either Cain the Voider already in a recessed corner of the shuttle and "groundsick" or yet-to-be-picked-up-at-the-orbital-station-after-some-[your choice]-trouble-with-customs-or-whatnot.


Judging from how he wrote it, I assumed he wanted us to write out our own entrances onto the scene.
DING-DING-DING!
...and he assumes Correctly.
YOU"RE the stars of the show, I am but the facilitator. It's my job to set the table afore any cards be played. Mine to set the boards and pieces and y'all are playing White.

Also, unless previously stated, for example, "For whatever reason, the ship you're on declares an emergency evacuation and y'all find yerselves in an escape pod along with these four other lucky random bastards..." but, as stated earlier, I say again... I usually wouldn't restrict where in the initial scene a player would want to set his character [within reason, of course]--- that should be the player's prerogative and pleasure.


Gah, and the forum ate my post. Three times. And an OOC post, too. Cursed server issues, and thank goodness for ctrl-c.

I've still got thumb-splint related typing issues, compounded by an expremely busy couple of weeks as a result of final exams. As such, my posting may be delayed and erratic over the next week or so. Appologies in advance.

Ack, I feel yer pain on the former, my good fellow...

...annnnnd hope ye get well soon and survive-and-hopefully-ace them 'xams.

Miraqariftsky
2012-04-18, 10:19 AM
Alright. That was the prologue, so to speak.

Abbreviating this trip. No offense meant but, Gamgee, if and when ye do post, already placing you at the back of this presently in-flight shuttle. "That Voider with groundsickness". Can't afford to go back up for him.



Update presently under construction.
Please wear hard heads.
Beware falling
Words.

DaedalusMkV
2012-04-30, 01:45 PM
So, what's the status of this, Nexus? Are we calling it quits or what? It's been a damned long time since the last update, and I figured it was about time for a poke. I was so looking forwards to finding out what you had planned for us...

Miraqariftsky
2012-05-01, 01:54 PM
Hullo. Hope y'all are well, chaps.

Presently horribly sleepy.

Chaps, my abject apologies for this horrid lapse.

Suffice it to say, schedules have not been kind.

And no, not calling it quits unless y'all are. I may be [horribly] late, but I [try to] not let my people down. Your update has been/is in the works. But... things got in the way, was called elsewhere, et cetera. Also, had to keep up with the pace of the other group. Yeah... underestimated the difficulty of handling two groups at once. Nevertheless, it's not too late. Hopefully. If y'all are still willing?

PS: Yes, chaps, again, apologies. Owe y'all PM replies, I do.

Miraqariftsky
2012-05-02, 03:05 PM
Annnnnnd updated. Again, sorry for the delays.

DaedalusMkV
2012-05-02, 03:59 PM
I totally understand.

In the future, could you assign difficulties for any Tests you'd like us to make, or even make reactive (IE Awareness) checks for us? I could make an Awareness test right now and not have a clue whether I passed or failed because I don't know what my target score is.

An escort mission, eh? Not exactly my specialty, but I suppose we can get it done. First we'll need to get there and find this person, though... A person we do not have so much as a description for, in a location none of us have ever been, heading for another location we don't much know how to get to, against unknown threats who may or may not already be aware of our mission. Sounds about right. :smallamused:

I guess it's about time for the First Blade to crack open those neglected lips and actually say something, then.

Plumjelly
2012-05-04, 01:45 AM
Yeah I'm still down for the game.

I do have a question though, where do you want us to do skill checks, in spoiler tags or something?

Miraqariftsky
2012-05-04, 01:55 PM
I totally understand.

In the future, could you assign difficulties for any Tests you'd like us to make, or even make reactive (IE Awareness) checks for us? I could make an Awareness test right now and not have a clue whether I passed or failed because I don't know what my target score is.

An escort mission, eh? Not exactly my specialty, but I suppose we can get it done. First we'll need to get there and find this person, though... A person we do not have so much as a description for, in a location none of us have ever been, heading for another location we don't much know how to get to, against unknown threats who may or may not already be aware of our mission. Sounds about right. :smallamused:

I guess it's about time for the First Blade to crack open those neglected lips and actually say something, then.
Thankee.

Understood.

Annnnnnnnnnnnd that conundrum's solved, mehopes?

Of course it's an escort mission. An escort mission where Wulfgar will likely get to plant flowers, Pete'll mow down Cadians with a horny assault cannon, Kell will cook a barbeque and Cain will be blitzed out drunk.
^--- Yesh, itsch a joke.
Except for the first sentence, of course. Maybe.

Heh. Truth be told, original script had y'all actually going to Fenksworld when the call for an escort/pick-up/possible pre-emptive purge was rung out. And then I realized, "Holy crap, I put the Volgite in the other group! Ah, oh well..."


Yeah I'm still down for the game.

I do have a question though, where do you want us to do skill checks, in spoiler tags or something?
Thankee.

Spoilers-tags, or ((double-parenthetical))/[[brackets]] would be fine to indicate OOC matters like rolls and whatnot, thankee.

DaedalusMkV
2012-05-06, 02:03 PM
Hmm... Looks like it's just Plumjelly and myself left here. Do we keep going without the other two, or what?

Miraqariftsky
2012-05-07, 07:39 AM
Hmm... Looks like it's just Plumjelly and myself left here. Do we keep going without the other two, or what?

I've got contingency plans for Down-to-Three, got contingencies for Down-to-Two. Some of those plans' solutions on the more extreme end of the scale involve rerouting the script into story convergence with the other group's plotline. Last resort is a request to a Moderator for outright thread-merge.

Also, niiiiiice. Looks like we've got Leman back.

Update in... shortly.

Update is in.

DaedalusMkV
2012-05-07, 07:04 PM
Wow... That was a lot of text. Um, not really all that much there for my character to pick up, but oh well. Such is the life of a 'Moritat'. I'm going to make my Awareness test here, for easiness sake.
[roll0] vs TN 35
IC post incoming in a few hours.
Edit: :smalleek::smallbiggrin::smallcool:

Miraqariftsky
2012-05-08, 01:54 PM
@^: Nice roll, bucko. PM'd details in a few hours. Need me some sleep.

W'elp. Updated.
Hope that was a... satisfactory... answer for Pete.

Miraqariftsky
2012-05-10, 08:01 AM
Update done.
Wulfgar'd separated himself from the pack, so he got his update by PM.

Plumjelly
2012-05-12, 03:29 PM
Awareness [Challenging]: [roll0]

Failed by 6 degrees

Miraqariftsky
2012-05-15, 03:21 PM
Update's up.

@Leman Russ: Please confirm, still about, or should I make changes to the "plans"?

Plumjelly
2012-05-17, 03:26 PM
Scrutiny[roll0] Unskilled failed by 1 degree
Awareness[roll1] Failed by 1 degree as well

Sorry about the delay updating IC atm

DaedalusMkV
2012-05-17, 03:55 PM
Oh, right, I was supposed to make some rolls too.
Shadowing 1: [roll0] vs Base 42 (5 Degrees of Failure on that shoddy roll)
Awareness 1: [roll1] vs Base 35 (Fail, no Degrees of Failure)
Scrutiny 1: [roll2] vs Base 23 (Fail, two Degrees of Failure)

Shadowing 2: [roll3] vs Base 42 (Five more Degrees of Failure on an even worse roll)
Awareness 2: [roll4] vs Base 35 (Success, two Degrees of Success.)
Scrutiny 2: [roll5] vs Base 23 (Fail, four Degrees of Failure)

Shadowing 3: [roll6] vs Base 42 (Pass, two Degrees of Success)
Awareness 3: [roll7] vs Base 35 (Fail, three Degrees of Failure)
Scrutiny 3: [roll8] vs Base 23 (Fail, Six Degrees of Failure)

Shadowing 4: [roll9] vs Base 42 (Fail, four Degrees of Failure)
Awareness 4: [roll10] vs Base 35 (Fail, no Degrees of Failure)
Scrutiny 4: [roll11] vs Base 23 (Fail, no Degrees of Failure)

Shadowing 5: [roll12] vs Base 42 (Success, one Degree of Success)
Awareness 5: [roll13] vs Base 35 (Fail, four Degrees of Failure)
Scrutiny 5: [roll14] vs Base 23(Fail, no Degrees of Failure)

Thank goodness for Heightened Senses, or Wulfgar's Per-based Skills would be abysmal.

Edit: Oh dear, that's a whole bunch of bad luck all over the place. Only three successes on 15 rolls, and about ten times as many Degrees of Failure as Degrees of Success, though I actually did remarkably well on those Scrutiny checks all things considered. I might need to see about putting an Advance into Per, even if it is a non-Core skill for Assassins... Or just hope that nobody shanks me before I hit Secluse and the next set of Awareness boosters.

Miraqariftsky
2012-05-18, 01:26 PM
Update's in.

DaedalusMkV
2012-05-18, 02:12 PM
Update's in what? In development? In progress? In limbo? In five hours? In negotiations for a movie deal? In the midst of a paradigm shift? In hell? In the mail? In a shoebox? In trouble? In the midst of being cancelled? I have to know! The uncertainty is tearing me apart! :smallwink:

Edit: Ah, in my PM box. Fair enough. Stupid Fatigue, making me suck at everything.

Miraqariftsky
2012-05-25, 02:48 PM
Bam. Update.

Miraqariftsky
2012-06-04, 03:12 PM
Annnnnnd it's in.

DaedalusMkV
2012-06-09, 12:22 AM
Sorry for the delay.
Need some rolls:
Awareness: [roll0] vs 35
Shadowing: [roll1] vs 42

Edit: Once again, epic fail. Oh well.

Miraqariftsky
2012-06-20, 11:48 PM
Sorreh 'bout the delay. Rental shop. Technical and temporal difficulties. 'Nyhow, update's up.

Miraqariftsky
2012-08-08, 08:12 AM
Well, well, well. Let's see how the bones roll, eh?

Wulfgar's Initiative, Dodges and Parries
[roll0] Yikes.
[roll1] Dodged very well. TN 42
[roll2] Hit.
[roll3] Parried well. TN 48
[roll4] Parried well.

Dem Dung Gits
Pivot-Gunner
[roll5]
[roll6] BS 31
[roll7] Misses, crude ball-round blows a chunk of meat out of one of his mates.
Shankers
[roll8]
[roll9] WS 21+20
[roll10] Hit. <---Stopped by Flak+Toughness
[roll11] WS 21+20
[roll12] Hit. <---Stopped by Flak+Toughness
[roll13] WS 21+20
[roll14] Miss.
[roll15] WS 21+20
[roll16] Miss.
Pipe-Clubbers --- Missed. Horribly. Special attention. Ahead of the pack, they hurled themselves at him from two sides, Wulfgar just ducks and lets the two hit each other. One takes a pipe to the head, dazing him, the other a pipe to the wrist--- currently disarmed and hopping about in pain.
[roll17]
[roll18] WS 22+40
[roll19]
[roll20] WS 22+40
[roll21]

~~~

Hmm. On afterthought, sorry... Would ye like me ta cook up maps for circumstances like this?

DaedalusMkV
2012-08-10, 03:43 PM
Er... Pretty sure that you only get one Reaction (dodge, parry, etc) per round, not per attack. Otherwise Dodge would be even more of a god-skill than it already is. Also, wow. Wulfgar's basically making these fools look like useless wastes of his time. Unexpected for a Rank 2 character with mediocre stat rolls, but I'm not complaining. Also very glad for grabbing that Flak armour; thanks to damage from Primitive weapons like these muties are using doubling the armour's AP, the only way any of them can actually hurt Wulfgar is by hitting him in the head (everywhere else soaks 8 points of damage, and their maximum is about that). Which was kind of the point, actually. Anyways, will post IC again soon.

Also, no need for maps when it's just me, and this particular tactical situation is pretty simple. There's nowhere to go and Wulfgar is being attacked from all sides. It'll come down to whichever side dies first; I fully intend that to be the guy with the relic sword and the body armour.

Miraqariftsky
2012-08-11, 04:30 AM
HEH-heh-heh-heh.

Ah, wait, I see what ye mean. Well, trust me. If ye fail to react to something in a fight, yer dead. And besides, kindly direct your gaze to p191 of the Core Book, "Combat Abstractions".

Just a little nitpick, but... On that armour--- Yer saying it's got 4 AP regular? Technically speaking, is that the Flak Greatcoat from the Warzones section of the IH, or the Flak Jacket in the Armoury: Armour section of the Core Book? The latter's got just 3 AP.

Then again, this is my first gig and you're the veteran, so, thanks fer reminding that there be only one Reaction per round.

Alrighty, oh, right. You brought up the matter of rank. Let's see now... RP, staging a "Follow that cab! Cabbie, follow, uh, them!" scene, running across half a city in half an hour, breaking loose from some corrupt cops, stumbling across some "Wyrd Sisters" and receiving part of a prophecy and taking a head, linking back up with his erstwhile comrades despite the odds, staging an ambush for his pursuers, annnnnd now here we are...

Should be worth a bucketload of XP. Should I deduct the XP costs for "grace"?

DaedalusMkV
2012-08-11, 10:21 AM
Nah, armour's AP3, but double that and add Toughness and it's a total resistance of 8 points. If it were AP4 I'd have a total soak of 10 points. Can't forget Toughness, because unlike armour it's near impossible to ignore. And I wasn't referring to the description, which was basically perfect, just the fact that you rolled a whole bunch of Reactions at once. Which, while cool, would make a Dodge-focused Assassin almost invincible at higher Rank (it's far from impossible for a character to have a Dodge target of 85 or better). So yeah, best to keep it to the one "last minute" reaction and keep the rest in the basic Roll to Hit plus deal with AP stuff.

As for XP, whatever you'd like. I'm not too fussed. Still incoming on that IC post... :smallsigh:

Miraqariftsky
2012-08-16, 02:13 PM
Pipe Clubbers Scrap-Shooter Headshot.
[roll0] potential Dodge 36
[roll1] BS 56
[roll2] +2 *Scattershot and Primitive

Shankers Grapplers FAIL.
[roll3] WS 21+20
[roll4] potential Dodge 36
[roll5] WS 21+10
[roll6] potential Dodge 36

Shanker Chainfighter KLONK-ow!
[roll7] potential Dodge 36
[roll8] WS 21+20
[roll9]

Beardy Blighter
[roll10] <-potential Dodge, otherwise, Aimed groin-kick
[damage surely won't get through armour+Tgh, rather, if hit, test Tgh [+20] to see if he withstands the pain]

Pivot-Gunner Shrieking Covenmaster
*just drew a brace of blades

Wulfgar
[roll11] Potential Dodge/Parry*

*Well, well. Caramba, sorry, missed spotting your 49-roll. Ye want I should let this slide and let him take a full blast of scrapshot to the face and chest?

Huh. Can't help but imagine if I were in your place. I'd be going, "Why you going soft? BRING IT!".

Miraqariftsky
2012-08-16, 02:15 PM
Oops, caramba, forgot.

Scattershot, eh? The second bit. Yes, it's a Gunmetallican-made Meathammer. What, whaaaaat?
[roll0]

~~~

Question, then, before the IC comes up. Looks like they're mobbing on him. And failing. Of those he's already injured, three are still alive. The original pipe-beater is currently knocked out, the bone-broke original chainfighter's snatched the other bugger's "emergency gun" and has now discharged it at Wulfgar. Then there's the beardy blighter, still on the floor from Wulgar's pummeling, but his upward kicks are apparently connecting.

To whom do the NINE points of inevitably lethal damage from the long-sabre go?

DaedalusMkV
2012-08-16, 03:40 PM
Oops, caramba, forgot.

Scattershot, eh? The second bit. Yes, it's a Gunmetallican-made Meathammer. What, whaaaaat?
[roll0]

~~~

Question, then, before the IC comes up. Looks like they're mobbing on him. And failing. Of those he's already injured, three are still alive. The original pipe-beater is currently knocked out, the bone-broke original chainfighter's snatched the other bugger's "emergency gun" and has now discharged it at Wulfgar. Then there's the beardy blighter, still on the floor from Wulgar's pummeling, but his upward kicks are apparently connecting.

To whom do the NINE points of inevitably lethal damage from the long-sabre go?
Oh god, a Meathammer. Thank the Emperor that thing isn't going to get to fire again, and thank him equally that that second hit lands on Wulfgar's chest for relatively minimal damage. Also, yeah, I rolled it and failed. I'm taking the damage.

Sending the damage at the guy with the gun. I don't care much about the ineffective melee weapons of the rest of this lot, but they need to be taught that pulling a gun into a swordfight isn't going to work.

Also, that guy would have had to back away from the fight to shoot his buddy's gun (no Basic weapons in melee), and he would have needed to go for it as a Half Action if he wanted to actually shoot which gives Wulfgar a free attack against him. In fact, there's no possible way he could have fired at all this turn, since it would take a Half Action to get out of melee and a Half Action to Ready the gun. Either way, if he's doing anything but fleeing for the hills Wulfgar gets his free attack. So yeah, that might change things a bit for your IC post. In which case, him either being already stabbed in the back or not having fired the gun yet, Wulfgar will send his damage at the bearded fool to finish him off, gaining an irrelevant bonus on his WS test for attacking a Prone target.

Attack at the retreating combatant: [roll0] vs 49
Damage at retreating combatant: [roll1] plus 5.

Edit: connects with Righteous Fury. I really doubt he can handle 15 Damage at pen 5, but if that doesn't totally eviscerate him you can feel free to roll the confirming attack and extra damage.

Toughness test for the bearded fool's attack: [roll2] vs 49.
Edit: Fails. By 2. Come on.

DaedalusMkV
2012-08-22, 03:32 PM
Awareness Test: [roll0]

Edit: Failed, I guess. Oh well.

Miraqariftsky
2012-08-25, 11:39 AM
Well, then. Wulfgar going to continue baiting the bugger to see if he might let slip some information in his boasting or is he going to spit 'im like the heretical pig that he is?

DaedalusMkV
2012-08-25, 12:15 PM
Baiting, while finishing off the rest of the cultists. There should still be one active cultist who "looked like he was contemplating running" and one unconscious pipe-swinger to finish off before I run out of victims. At least, unless the active cultist ran away. He wasn't in the description; is he still within reach?

Yeah, I had planned to have the IC post up days ago. We've had company and work has been busy, so I've been keeping up with other things and letting this fall behind a bit. I'll make the post some time today, though.

Miraqariftsky
2012-08-25, 01:35 PM
Baiting, while finishing off the rest of the cultists. There should still be one active cultist who "looked like he was contemplating running" and one unconscious pipe-swinger to finish off before I run out of victims. At least, unless the active cultist ran away. He wasn't in the description; is he still within reach?

Yeah, I had planned to have the IC post up days ago. We've had company and work has been busy, so I've been keeping up with other things and letting this fall behind a bit. I'll make the post some time today, though.

Should be within reach with a Move. Would provoke an AoO from the bossman, unless I'm mistaken.

Don't worry, bub. Have been working certain matters as well. Certain matters at work that needed quite a bit of chasing.

DaedalusMkV
2012-08-25, 02:05 PM
Hmm? It would only allow the 'bossman' an attack if we were already in melee combat. The only time Dark Heresy hands out attacks of opportunity is attempting to move away from melee. Even moving around within melee is perfectly acceptable as long as you don't leave anyone's reach. Since he wasn't within reach of me before and did not advance, I assumed that we were not. If he's within sword-reach without moving, Wulfgar wouldn't hesitate to eviscerate him while he blathers.

I'll post assuming that the fat knife-wielder isn't currently in melee combat with Wulfgar. If he is, I'll need to change it.

Miraqariftsky
2012-09-24, 02:30 AM
Well, well, well. Sorreh fer almost forgetting.

BAM. [roll0]*100 XP = 900 XP, looks like, heh-heh.

WS and T, if you so choose, can be rounded off to 40 and 30 for the price of 100 XP. He's earned it, I believe.

DaedalusMkV
2012-09-24, 12:06 PM
Well, well, well. Sorreh fer almost forgetting.

BAM. [roll0]*100 XP = 900 XP, looks like, heh-heh.

WS and T, if you so choose, can be rounded off to 40 and 30 for the price of 100 XP. He's earned it, I believe.

Wow, maxed out that roll. Lucky me. :smallbiggrin:

I'll take you up on that generous offer, given the discount over a T Advance. The WS boost doesn't matter (1 point? Eh), but one more point of TB is a huge deal.

Woo, Rank 3. I'll get to Advancing. Update to sheet soon.

bluntpencil
2012-09-26, 01:57 PM
It seems that the players of Wulfgar, as well as Captain Alexei Britanov are both active.

Could List: Cats and List: Hounds be merged?

DaedalusMkV
2012-09-26, 05:25 PM
A new challenger appears!


I for one wouldn't be opposed to it. As amusing as "Wulfgar stumbles around killing all of the heretics" is, and I won't deny that these misadventures have been pretty entertaining, having someone else along for the ride can't possibly hurt. Also, seems like a pretty good team-up. Wulfgar can handle the information-gathering, tracking and finding people while Britanov handles the interrogating, knowing things and not being a psychopath bits. Well, actually they're both relentlessly overzealous psycopaths... Oh well, means they should get along pretty well.

Besides, the part of this game where other people were playing it too was altogether too short for me.

bluntpencil
2012-09-27, 07:58 AM
Well, Britanov is a complete *sshole, but he can't help it. It's genetic. He's pretty clever though, and likes kicking in heretics.

Miraqariftsky
2012-09-27, 12:22 PM
Well, well, well. This was unexpected. And welcome. Quite welcome indeed. Feel free to banter about while ye wait.

Wait? Sorry to disappoint, chaps, but the next gig ain't kicking off until October 15th or so. Until then be academicrap crunch-time. Guilty as charged, yes, that I've presently got my foot in several gigs, but as a mere common player.

Mmm... nah. Merge? Something like that. 'Sgunna be Ratcatchers: The Redeemers, once this part ends properly and the sequel begins. Got precedents for that "Redeemers" title, from both of your sides.

My primary targets for invitation PMs would be you two, plus Urist. And Strawberries as well, she'd said she wanted a second chance to play that Marcus fellow. All four confirmed actives.

Looks like there be a lesson here, GMing-wise: Don't bite off more'n ye can chew. Trim it down to one group.

Right. Anyhow, since this is the OOC thread and all, let's see... how in the bleeding hells do Britanov and Yarach know to get out into the Badlands between Gunmetal and Sibellus?

And while we're at it, if y'all don't mind my asking, just curious, comprehension check from y'all, both OOC and IC: How much of the grander mystery have y'all managed to piece together?

bluntpencil
2012-09-27, 12:26 PM
The easy answer was they tortured several prisoners who all confirmed a common location.

I've pieced together very little, to be honest. Not enough happened. I'd say that the loyalist rebels we encountered were maybe Divine Light of Sollex types though, which could imply that Zweiker is a part of a radical offshoot of said sect.

Just guessing though.

Miraqariftsky
2012-09-27, 01:10 PM
Sad to say, agreeing with "didn't get too far".

Had we progressed further, it would have been discovered that Zweiker was a prodigy and a fallen prince of the Fane. As a boy, he'd played truant with his tutors, become one of the youngest gunrakes to walk the Infernis ash-fields. As a young man, he'd done a stint as a Cogboy in the Guard and because of certain clerical errors was shipped into campaign after campaign before being snatched off to study under the Sollex Smiths. His main point of rebellion? Why the hell doesn't the average Guardsman have a better "best friend"? Sterling as both scholar and soldier, he got picked for Inquisitive service, stumbled across tainted archeotech on a dig on Endrite, dig collapsed around him, was presumed dead... until he resurfaced, leading the Magnagorsk Uprising from the shadows. Disappeared again after that.

The room that Colonel Defective Peglegs had left Britanov and Yarach at? Inside was the Takaran High Smith... who also happened to be Zweiker's mother. Rent asunder (barely kept alive with complex life support systems) by the overzealousness of the Redemptionist in your predecessor-cell for harbouring a heretic, didn't find the hidden stash of Zweiker's logs, journals and workshop scraps. Apparently, he'd been coming home on those times he'd been disappearing, experimenting, giving overpowered guns to gangers, devolving, slowly losing himself to the thing which he'd brought back from Endrite, the thing which saved him from death...

Except, while the two (or three, including Arbitrator Tainted), would have been inside, investigating and interrogating, Colonel Defective Peglegs Mind-Hacked would have collapsed, spasmed, having verbal diarrhea, spilling all kinds of beans before the sheer mental feedback of having a mindwipe reversed would have killed him.

Information enough to lead them to the train already en route to Sibellus?
"Benevolent blessings under Hax' shadow. Look for the whispers of the voice. Swim on steel river"

Hrhmm. Now to work at dressing all that up fancy-like.

bluntpencil
2012-09-27, 01:13 PM
Yeah, never would have got that, seeing as we didn't get a chance to do our investigating.

Did guess right on him being Sollex though! :P

DaedalusMkV
2012-09-27, 01:57 PM
I'll admit I hadn't figured out anything, really. Chaos cults are after some lady with a fancy book, now they're dead. Lots of Khornate and Tzeentchian activity, maybe some sort of alliance between their cultists in the region. They almost certainly have a mole in the Arbites, and possibly in our Inquisitor's group as well given their ability to anticipate and interfere with our actions. We had an escort mission, though, not an investigative one. So yeah, I don't know how much there was to figure out.

Besides, figuring things out isn't Wulfgar's job. He's more of a troubleslicer; he finds trouble, then he slices it to bits. Leave it to the smart people who aren't afraid of books to find out what was actually going on.

Well, I'll throw up an IC post somewhere here. I don't expect to see any real advancement, since you're pretty busy, but I can wait.

Miraqariftsky
2012-09-28, 12:44 PM
Yeah, never would have got that, seeing as we didn't get a chance to do our investigating.

Did guess right on him being Sollex though! :P
Unfortunately.

Yyyyyep. Lieutenant Death Light might even have had a bit of hero worship going for "that strangely horrifying incredibly brave bronzecoat" had the winds of attendance blown thattaway.


I'll admit I hadn't figured out anything, really. Chaos cults are after some lady with a fancy book, now they're dead. Lots of Khornate and Tzeentchian activity, maybe some sort of alliance between their cultists in the region. They almost certainly have a mole in the Arbites, and possibly in our Inquisitor's group as well given their ability to anticipate and interfere with our actions. We had an escort mission, though, not an investigative one. So yeah, I don't know how much there was to figure out.

Besides, figuring things out isn't Wulfgar's job. He's more of a troubleslicer; he finds trouble, then he slices it to bits. Leave it to the smart people who aren't afraid of books to find out what was actually going on.

Well, I'll throw up an IC post somewhere here. I don't expect to see any real advancement, since you're pretty busy, but I can wait.

Correct.
Correct.
Correct.
Half-correct.

Looks like Wulfgar's going to have to make do with whatever he can do, given that Mr Bookish had evaporated.

Heh. 'Tsokay. Helps with stress relief... and helps as the literary/social exercise that it is, eh, chaps?

What has to wait for the 15th is the next chapter of this gig, so to speak.

Urist
2012-10-06, 06:17 AM
Finally found this thread again, yay! As for comprehension, everything I've gathered has already been stated. :smallbiggrin:

Miraqariftsky
2012-10-16, 11:30 AM
Grr, grumble, mispost, grumble.

Wulfgar
WP vs Fear [roll0]
Shock, if applicable [roll1] Panicking and fleeing. Holy crap.
WP vs Insanity and Corruption
Insanity [roll2]
Corruption [roll3]

Cain
WP vs Fear [roll4]
Shock, if applicable [roll5] Startled, but stands his ground.
WP vs Insanity and Corruption
Insanity [roll6]
Corruption [roll7]

Judgment: Endgame for this chapter, bucko. You might want to try your luck at Snapping Out Of It. Also, if you happen upon this post before the IC update comes up, know this, ye ain't alone on the other side of the table anymore, if ye get my drift.

DaedalusMkV
2012-10-16, 04:09 PM
Was that Fear (2) or Fear (1)? If the latter, Wulfgar's 40 WP means he only had 4 Degrees of Failure, scores a 70-something on the Shock table and is in the same "Frozen with Terror" boat as Cain. Also, was it coming from the obvious witchery or the bloody mutilation? If the former, everything is as normal. If the latter, Wulfgar ignores the Insanity gain due to being Jaded as all hell. Not that I care, because one Insanity (which I don't mind, Wulfgar being a crazy bastard) ten Corruption (which I do, because too many of these and he might turn Khornate and stop caring who he sacrifices to the Emperor's glory)... Bah.

Actually, I'm going to spend my other Fate Point to reroll that Fear test, since I can't do much worse and my first choice for the character's reaction is to kill the witch. Fear reroll: [roll0] vs 40 Edit: Same result. Bah some more.

WP versus Malignancy ('cause I got nothin' for defending against Sorcery): [roll1] vs 40. -Passed
Malignancy if failed: [roll2] -Blackouts. Thank the Emperor I dodged that bullet.

DaedalusMkV
2012-10-16, 04:20 PM
Okay, let's see how long it takes him to Snap Out of it, then. WP tests versus 40 all day long.
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

Edit: Passed the first time. Wulfgar will be able to act normally again, albeit with a -10 penalty, either 1 round after arrival or as soon as he finds a place to take cover, depending on if it was Fear 1 or Fear 2.

Miraqariftsky
2012-10-17, 10:28 AM
W'elp, these things had to come, sometime, sooner or later. Apparently, later.

Discount the "bloody mutilation" part. Eysh. He himself'd done such and far worse mere minutes before and multiple times before that [albeit offthread], and innumerable times offstage on account of being a Moritat Brother of the Emperor's Light.

Unless I read 'em incorrectly, should be Fear 2, because of, quoting the old refrain from Profitofrage's gig, WARPCRAFT! Fear 1? He's a Moritat Brother of the Emperor's Light, no mere butchery can faze him.

Old dog medical emergency. Get back to y u Canine leptospirosis, with multiple complications.

Miraqariftsky
2012-10-19, 03:41 AM
Once more, unto the breach or seal the gap with our dicing dead!

Also, yes, yes forgot quite a lot of stuff, apparently. Stuff caught up via on-table rolls.

Agent Orange
[roll0] Parry
[roll1] WP
[roll2] Initiative
[roll3][roll4][roll5] +3 fwumpff
[roll6][roll7][roll8] Psychic Phenomena, just in case
[roll9][roll10][roll11] Perils of the Warp, just in case
[roll12] Awareness
~~~

Wulfgar
[roll13] Dodge
[roll14] Initiative
[roll15] Awareness

Cain
[roll16] BS
[roll17] Initiative
[roll18] Awareness

~~~
Air Support Initiative
[roll19]

*Blast me for not looking up the proper armaments beforehand, ha-ha. Multilasers, Heavy Bolters and Rockets it is, then. One with Multilasers and Autocannons.
Valk 1
[roll20]
[roll21] 30 Multilaser strafing, ineffectual
[roll22] 15 Heavy Bolter strafing, ineffectual

Valk 2
[roll23]
[roll24] 17 damage per, successful Autocannon strafing, "5" hits
[roll25] 16 damage per, successful Multilaser strafing, "5" hits

Valk 3
[roll26]
[roll27] 16 damage per, successful Autocannon strafing, "7" hits
[roll28] 16 damage per, successful Heavy Bolter strafing, "7" hits
~~~

Bandit/Cultist Horde Initiative
[roll29]

Execution squads
[roll30]

Sinners' Sentinel
[roll31]
[roll32] 31 damage per, successful Autocannon volley

Sinners' Sentinel
[roll33]
[roll34] Lascannon Bandits Blew Their Load Ineffectually

Scrapdread
[roll35]
[roll36]
[roll37] Scrap-laser miss by THAAAAAAAT much.

Barrage of Small Arms from Bandit Grunts
[roll38]<---how many manage to shoot
[roll39]<---how well they shoot
[roll40] --->12 Pen 2 X 96 shooters X 3 RoF = 324 damage total
[roll41]<---Friggen DODGE
[roll42]<---how WELL they Dodge

Miraqariftsky
2012-10-19, 05:29 AM
Grr, grumble, missed one roll.

Joint Taskforce collective Initiative: [roll0]

~~~

Various summaries below:
---
Initiative sequence:
Cain 9
Agent Orange 6
Wulfgar 5 [feel free to correct me if you've got some sort of Improved Initiative-like Talent]

Bandit/Cultist Initiative 13
Air Support 12
Execution Squads 10
Train Passengers 10
Joint Taskforce 9
---
Combat:
>Cain stands slack-jawed and trembling while Wulfgar ducks for cover and Orange rants. Still shaking, he aims and fires... 13 damage, 5/11 Wounds. Cursing, Orange seizes the Scholar's soon-to-be-corpse even as Kell manages to grab the snub-las he'd been reaching for. The voider's las-bolt finishes off the scholar Kell, but the latter's fingers spasm on the pistol's trigger, sending laserfire everywhere. One lasbolt completely blows off the Scholar's left leg, leaving him with a smoking gristly stump, sending him spewing and screaming -9/7 Wounds. Another lasbolt hits Wulfgar in the left leg, staggering him as he charges in, but he perseveres only for his blade to get stuck in Orange's human shield. Such is his speed and rage, though, that he manages to stab straight through and feels Orange gasp and wince. 4/11 Wounds.

Despite his righteous rage, Wulfgar has enough situational awareness that he still perceives the incredible amounts of fire being exchanged in the distance. Agent Orange, however, is too busy trying to not get stabbed... oh, right... she also failed a WP test. <---HMM.

>The bandit horde doesn't fail to miss spotting the three Valkyries screaming down on their position. One of the squat-bodied sinners' Sentinels fires its lascannon uselessly. Its comrade fares better, its flak rattling the lead Valk enough to destroy the onboard weapons control system as well as one of the engines, forcing the pilot to switch to manual as he lays down a wildly off-the-mark suppression fire while the troopers disembark. The scrapdread fills the air with flak but incredibly misses with every shot even though it had two targets right in its sights. Of the wingmate Valks, one rips apart two scrap-APCs, the other lays waste to dozens of Badlander buggies and trucks and countless horses and riding lizards, as well as a good damned deal of bandit infantry. The remainder return fire with startlingly effective small arms fire.

Valk 1 manages to unload its half-squad fireteam and its Drop-Sentinel, but with its severely damaged engine, elects to stay grounded, present its less damaged side and try to provide covering fire. Valk 2 drops 4 troopers before it is effectively destroyed by concentrated fire. Valk 3 drops its half-squad fireteam and its Drop-Sentinel, then returns to the sky.

Effective forces at Acolyte disposal:
Goddamned Captain Alexei Britanov
Lieutenant Yarach
Lieutenant Lorne Takara [the loyal rebel]
Arbitrator Xerxes Left behind in a drooling, babbling mess.
2 Takaran "Red Rags" with tweaked out lascarbines
4 Westingkrup Rangers with Slayers and goddamn bowie knives
5 Orthlack "Firebrands" with Creed-9s and Gorge grenade launchers
1 DropSentinel with a Heavy Bolter, 1 DropSentinel with a Multilaser
1 flightless Valkyrie with one flank of armour, multilaser and 2 Heavy Bolters
1 Valkyrie still fully functional, currently circling back for another strafing run

Effective forces on the Bandit Horde, at least, that can be seen:
>A battlefield chock-full of flaming wreckage [-20 to PER checks, -10 to BS checks, unless y'all have special optic-equipment]
>As of last sensor-readings approximately 80 heretic troopers armed with overpowered heretek guns
---whether they'll be affected adversely by the fire, smoke and craplot of shrapnel, remains to be seen.
>Unknown quantity and quality of hostiles, friendlies and civilians in the train itself.
>As of last sensor-readings, transports to or from site have been effectively fragged. Only ways out now are the train itself or if the rebels manage to hijack one of the Valks. Two SinSents and one Scrapdread still operational... albeit with marksmanship severely in question. Whether that's because of pilot morale, the resident Blunter, or machine malfunction is uncertain.
~~~

WARNING:
POST UNDER CONSTRUCTION.
WORDS FALLING. WEAR HARD HAT.
PS Gunna sleep this off. Hopefully, Urist'd be up and on by the morning.

bluntpencil
2012-10-19, 02:32 PM
Has Britanov received any medical treatment since his last fight with a Scrapdread?

Miraqariftsky
2012-10-20, 03:06 AM
Has Britanov received any medical treatment since his last fight with a Scrapdread?
Grr, grumble, Search function down.
Good point. Should still be a bit concussed, but has been treated by Takaran medicae. Cleaning, bandaging, compressing, cold-patches, painkillers, the works. Well, whatever could have been done in that short a time. Mechanically, let's see... lingering -5 to all Tests, Wounds sustained in previous combat are reduced by half.

bluntpencil
2012-10-20, 05:33 AM
Grr, grumble, Search function down.
Good point. Should still be a bit concussed, but has been treated by Takaran medicae. Cleaning, bandaging, compressing, cold-patches, painkillers, the works. Well, whatever could have been done in that short a time. Mechanically, let's see... lingering -5 to all Tests, Wounds sustained in previous combat are reduced by half.

-5 to all tests? He wasn't critically wounded! :P

He had suffered 11 wounds, so should heal 5.

bluntpencil
2012-10-20, 05:35 AM
http://images2.wikia.nocookie.net/__cb20110803063746/warhammer40k/images/thumb/c/c6/Arbiter_with_Shotgun.jpg/169px-Arbiter_with_Shotgun.jpg

Alexei Britanov, Volg-Hive Enforcer


"I'll teach you one thing, before you die: Fear."
Background

Volg Hive is a blight on the planet of Fenksworld, albeit a necessary one. It is, on paper, a penal colony that provides the hives of Magnagorsk and Nova Castilia with clean water. It is constantly ravaged by monsters and gang violence. Its Enforcers have to be horrifically brutal, not to impose order, but simply to survive. Alexei Britanov is one such Enforcer, and he's even less likeable than standard. There's something about him that is just frightening...

This something that makes people uneasy around the harsh policeman is what got him picked up as an Inquisitorial agent, and given semi-legitimate Adeptus Arbites papers and identification. He was technically an Arbitrator, but he was truly an Inquisitorial catspaw. Fair enough, for such an intelligent man, Alexei likes things simple. He'll crush the skulls of heretics and leave the rest to whoever wants to deal with it. Paperwork and crap like that wasn't something he wanted to waste his time on.

He is a witch-hunter, and that's what matters. He cuts to the chase and gets to the executions. He has his suspicions as to why he finds witches so easy to cut down when he's sent after them, but he only ever claims that it is because they are physically and morally weaker than he, so simply earn their just punishment. He knows this isn't true, but he doesn't need to tell people about his unusual nature. Just let him get to work, committing righteous murder in the Underhive against those that would let the unclean in via the backdoor.

Of course, if one was to ask him in more civilised surroundings, he would explain how the likes of Volg Hive need a firm hand, lest the rest of Fenksworld die of thirst. This is not to say he has any sympathy for those living in the luxury of Nova Castilia's Hive Spires; he thinks they are weak, and probably needing a good shock maul to the spine.

He has taken to using the large, triple-barrelled, 'Meat-Hammer' shotgun which is common amongst gangers in Volg Hive. He's noticed that its brutally gory effects, as well as its deafening roar, are especially intimidating to the weak of heart, and, being from Volg, he appreciates the unsubtle use of terror as a psychological weapon. He also appreciates the irony of using a ganger's gun to enforce Imperial law.

When not blasting (admittedly inaccurately) criminals and heretics into small, unrecognisable bits from behind his armoured shield, he switches to a more standard shock maul, in case he needs to take someone in alive. Probably for torture or a more public execution, to be fair.

The rest of the time, when off-duty, or investigating, he spends his time relishing the irrational distaste people have for him, throwing insults at them, or rubbing them the wrong way. He is gruff and nasty, and generally not a nice person. However, he is utterly loyal to the Imperium, in spite of his general hatred for most of the people forming it. He has nothing but loathing for those that would attempt to harm humanity as a whole, even if individual people are less than insects to him.


Character Sheet

Attributes



WS | BS | Str | Tou | Ag | Int | Per | WP | Fel | IP | CP
33 | 37 | 32 | 45 | 24 | 40 | 24 | 40 | 14 | 10 | 0

Armour:
Stationary

Head: 5
Body: 10
Left Arm: 10
Right Arm: 6
Legs: 9

Moving

Head: 9
Body: 10
Left Arm: 10
Right Arm: 6
Legs: 5


Fate: 0/1
Wounds: 0/17
Critical: 2 to Body
Divination: "Be a boon to your brother, and a bane to your enemies."

Trained Skills

Common Lore (Adeptus Arbites)
Common Lore (Imperium)
Inquiry
Interrogation
Intimidate [Talented]
Literacy
Speak Language (Low Gothic)
Speak Language (Volg Hive Dialect)
Speak Language (Magnagorsk Dialect)

Talents

Basic Weapons Training (SP)
Jaded
Light Sleeper
Melee Weapon Training (Primitive)
Melee Weapon Training (Shock)
Quick Draw
Sound Constitution x4
Talented: Intimidate

Traits

Accustomed to Crowds
Caves of Steel
Hivebound

Unsettling Presence
Psychic Blank
Psychic Invulnerability
Psychic Disruption

Equipment

Shock Maul
Synford Pattern Lockshield

Magistratum Carapace Armour with Ballistic Surcoat

Volg "Meat-Hammer" Scattergun with Red-Dot Sight
27 Shotgun Shells

Microbead
Rebreather

Excruciator Kit
Truth Revealed

Knife
Uniform
Chrono
Arbitrator ID
Bandolier
Manacles

16 thrones

2041 Thrones
Buying:
Magistratum Carapace: 1,100
Ballistic Cloth Surcoat: 275
Synford Lockshield: 90
Red-Dot Sight for Meathammer: 50
Excruciator Kit: 375
One Dose of Truth Revealed: 135

16 Thrones left


Advances: 2200/2200 (1800 total, due to Untouchable)

Untouchable: 400
Ballistic Skill: 100
Ballistic Skill (2): 250
Toughness: 100
Toughness (2): 250
Intelligence: 100
Weapon Training (Shock): 100
Sound Constitution x4: 400
Talented: Intimidate: 150
Willpower: 250

Interrogation: 100

Miraqariftsky
2012-10-20, 08:52 AM
-5 to all tests? He wasn't critically wounded! :P

He had suffered 11 wounds, so should heal 5.

He took a mecha's kick to the head. Ever tried getting hit by a high-speed chunk of iron flying at yer noggin with deadly intent? ~reminiscing~ Hmm. Okay, fine, those two times, I was dazed for a few moments, in pain for several hours, but was more or less fully functional... and Arnisador and train/jeep-hopper though I be, I surely don't have close to a Volgite Arbite's fortitude and protection.

So be it, rescind the thing.

Incidentally, had I commented on that character portrait yet? That's the image of the iconic Moriturge from the Radical's Handbook as well as the stock portrait for Godwyn Fischig over at Lexicanum, right?

bluntpencil
2012-10-20, 09:07 AM
He took a mecha's kick to the head. Ever tried getting hit by a high-speed chunk of iron flying at yer noggin with deadly intent? ~reminiscing~ Hmm. Okay, fine, those two times, I was dazed for a few moments, in pain for several hours, but was more or less fully functional... and Arnisador and train/jeep-hopper though I be, I surely don't have close to a Volgite Arbite's fortitude and protection.

So be it, rescind the thing.

Incidentally, had I commented on that character portrait yet? That's the image of the iconic Moriturge from the Radical's Handbook as well as the stock portrait for Godwyn Fischig over at Lexicanum, right?

It's the Mortiurge, aye! I'm not sure if it's actually Godwyn Fishy, though.

I figure, even if not an official Mortiurge, he's certainly got the disgusting attitude.

DaedalusMkV
2012-10-20, 04:06 PM
WARNING:
POST UNDER CONSTRUCTION.
WORDS FALLING. WEAR HARD HAT.
PS Gunna sleep this off. Hopefully, Urist'd be up and on by the morning.

Out of curiousity, should I wait for the custruction to finish, or go ahead and post away as the others have?

Miraqariftsky
2012-10-21, 12:48 AM
Out of curiousity, should I wait for the custruction to finish, or go ahead and post away as the others have?

Heads up, folks. This is from a rental shop while in transit. Was struck by Daemonica Electronica last night. Update was buggered. Update be sometime... eh, late Monday or mid-Tuesday, +8 GMT. Hopefully. Sorry for the delay.

Now, answering your question...
0] Daemonica Electronica struck, and not the regular browser-freeze variety.
1] Mechanics-wise, you posted worth for two turns. That would have been fine and dandy if you were still going solo... thing is, you ain't solo no more, bucko.
2] Holy hell, I never expected to be running massive battles when I kicked up this gig. Indeed, I never expected to have so high an attrition rate, nor etc, etc. But I adapted... and apparently, this is where circumstances, story and stat have led us. Summary: It's a lot. You know me, my good fellows, updates are comprehensive, barring unfopreseen circumstances.

Anyhow, thank you for your patience and patronage. Running out of rent-till.

Strawberries
2012-10-22, 03:07 AM
Uhm.... hello, everyone.

I'm the fourth player Nexus has contacted by PM for the new chapter of this game. I was not sure if it was good form to post here before being introduced or not, but I figured I might as well come in and introduce myself.

Nice to meet you, and I'm looking forward to game with you all. :smallsmile:

Also, Bluntpencil, I have been warned that my character and your character's interactions may end up be...interesting*. :smallbiggrin:

*the "oh God, oh God, we're all going to die" kind of interesting

DaedalusMkV
2012-10-22, 03:26 AM
Uhm.... hello, everyone.

I'm the fourth player Nexus has contacted by PM for the new chapter of this game. I was not sure if it was good form to post here before being introduced or not, but I figured I might as well come in and introduce myself.

Nice to meet you, and I'm looking forward to game with you all. :smallsmile:

Also, Bluntpencil, I have been warned that my character and your character's interactions may end up be...interesting*. :smallbiggrin:

*the "oh God, oh God, we're all going to die" kind of interesting

Good day and welcome, Madame. Looks like things really are heating up around these parts, with four active players once again. Regardless, welcome to the insanity. We're currently in the middle of a war, while a couple of hapless murderers try to execute a Witch before she can turn us inside-out with her horrid heretical Sorcery. Things did not go smooth*. In short, I doubt the Inquisitor will be pleased. Welcome to the crazy. Enjoy your stay, 'cause that was just day 1. It can only get worse from here.

*Why don't things ever go smooth?

Strawberries
2012-10-22, 03:38 AM
Good day and welcome, Madame.

Strawberries, Strawbs, 'berries, or whatever you want to maul shorten my nick in is perfectly fine by me. :smalltongue:


Looks like things really are heating up around these parts, with four active players once again.

Well, for what I understand, you'll get me at the start of next chapter. I'll be cheering from the sidelines till then. :smallwink:


*Why don't things ever go smooth?

Because it would be pretty dull and boring if they did?



Welcome to the crazy. Enjoy your stay, 'cause that was just day 1. It can only get worse from here.

:smallbiggrin: Thank you so much. And I don't doubt it. Nexus has told you about my character, hasn't he?
Let's just say I think we're off to a nice dysfunctional ragtag band of misfits acolyte cell in the service of the glory of the Emperor. :smallwink: Looking forward to it.

bluntpencil
2012-10-22, 07:23 AM
Uhm.... hello, everyone.

I'm the fourth player Nexus has contacted by PM for the new chapter of this game. I was not sure if it was good form to post here before being introduced or not, but I figured I might as well come in and introduce myself.

Nice to meet you, and I'm looking forward to game with you all. :smallsmile:

Also, Bluntpencil, I have been warned that my character and your character's interactions may end up be...interesting*. :smallbiggrin:

*the "oh God, oh God, we're all going to die" kind of interesting

Sounds about right. Captain Britanov relies on fear to do basically everything. Nobody likes him, with the possible exception of maybe Lieutenant Yarach, his Adeptus Mechanicus subordinate.

Strawberries
2012-10-22, 07:37 AM
Sounds about right. Captain Britanov relies on fear to do basically everything. Nobody likes him, with the possible exception of maybe Lieutenant Yarach, his Adeptus Mechanicus subordinate.

Weeeellll....you know the character I'm going to play,more or less... I had him in that short-lived game we were both in togheter.

How would you classify the potential interations between the two? "Oh god oh god, we're all going to die" seemed the perfect descriptor to me. :smalltongue::smallwink:

Miraqariftsky
2012-10-22, 07:40 AM
IC post in progress, y'all. And welcome aboard Ms... Jam.

Annnnnd yeah. She's saying PSYKER, you're saying BLANK.

Strawberries
2012-10-22, 07:48 AM
IC post in progress, y'all. And welcome aboard Ms... Jam.

Thanks for the welcome.... and go right ahead and call me that whenever you wish. :smallbiggrin:


Annnnnd yeah. She's saying PSYKER, you're saying BLANK.


:smalltongue: Yup. Among other things. :smallbiggrin:

bluntpencil
2012-10-22, 08:03 AM
Hey, we're not all going to die. Just the psyker witch.

:P

Strawberries
2012-10-22, 08:10 AM
Hey, we're not all going to die. Just the psyker witch.

:P

Oh, thank you so very much, freak sir. :smalltongue:

It's going to be an epic campaign, I can tell. :smallbiggrin:

Miraqariftsky
2012-10-22, 09:42 AM
W'elp. Update's up, y'all.

Something I forgot: Initiative, for the friggen commanding officers. Bluntpencil and Urist, would y'all want to roll for that, or would y'all want to be counted in the collective joint taskforce's Initiative of 9?

Turns? The ball's currently in their court, but the closest bandits have blown their load, so feel free to go, y'all.

Miraqariftsky
2012-10-22, 09:45 AM
Note to self: TRY to have contingency plans that don't involve massive engagements that lead to forgetting minutiae.

Wulfgar's Dodge: [roll0] Reactive. Players appreciate having to not worry about Reactions, right? Though... Feel free to reroll this if this is a flop. Just the once, though.

DaedalusMkV
2012-10-22, 11:02 AM
Strawberries, Strawbs, 'berries, or whatever you want to maul shorten my nick in is perfectly fine by me. :smalltongue:



Sorry about that. I tend to get all grandiouse when it's early in the morning and I'm not asleep yet. Strawberries isn't too long, really, I just went overboard again.

... A psyker. After what just happened? Oh dear. Step carefully around Wulfgar, he might look like a quiet, loyal dude who never voices an objection, but given the current state of affairs a psycopathic Death Cultist with twinges of Witch-phobia and a history of eviscerating everything that looks at him funny might be more dangerous in the long run than Britanov's more obvious hostility.


Note to self: TRY to have contingency plans that don't involve massive engagements that lead to forgetting minutiae.

Wulfgar's Dodge: [roll0] Reactive. Players appreciate having to not worry about Reactions, right? Though... Feel free to reroll this if this is a flop. Just the once, though.
Heh. Heheheh. Contingency plans, oh yes. It's not a real contingency plan if it's not absolutely crazy. Mine tend to involve very large explosions or putting the protagonists in debt to the villains. My players once had to make a deal with the Blood of Vol to help their Warforged buddy with his (totally earned) murder rap. They didn't know the guys they were dealing with were Bad Guys, but they sure got the impression that it was shady as all hell and the Paladin was extremely cheesed off. If they hadn't gone for it, my backup plan was terrorism. :smallbiggrin: Which still isn't as bad as when I encouraged my players to use cruise missiles and deorbited sattelites to take down the boss (and the town, and much of the surrounding countryside) in my modern-setting game. Magic>Physics, you say? Tell that to a hundred-kiloton impact from an orbital kinetic weapon! Good old Division XIII, with their "Trolls are extinct because we invented airstrikes."

Ooh, success. Ooh, gigantic IC post. Er, gotta go now. Read IC later. Post then. Yes.

Miraqariftsky
2012-10-22, 11:16 AM
Sorry about that. I tend to get all grandiouse when it's early in the morning and I'm not asleep yet. Strawberries isn't too long, really, I just went overboard again.

... A psyker. After what just happened? Oh dear. Step carefully around Wulfgar, he might look like a quiet, loyal dude who never voices an objection, but given the current state of affairs a psycopathic Death Cultist with twinges of Witch-phobia and a history of eviscerating everything that looks at him funny might be more dangerous in the long run than Britanov's more obvious hostility.

Hah. You ain't alone, bucko.

OOC: Whoops, not my fault. Erm. Hrmm. Eh, fine. Partly my fault. My only in-depth non-GMing, non-rulesbooking, non-TvTropes/Lexicanum/4chan knowledge of Psykers comes from primarily from omnibus editions of Ravenor, Eisenhorn, Enforcer and the novel Faith and Fire. Thus, I actually have yet to see a psyker do his stuff without a GM's handwavery* in-game, in-depth.

*"huge-ass claw made from own blood and behemothic teleportation"--- Is there any actual psyk-power that covers that? I doubt it. But hell, it's WARPCRAFT, damnit, so let the mad times flow.


Heh. Heheheh. Contingency plans, oh yes. It's not a real contingency plan if it's not absolutely crazy. Mine tend to involve very large explosions or putting the protagonists in debt to the villains. My players once had to make a deal with the Blood of Vol to help their Warforged buddy with his (totally earned) murder rap. They didn't know the guys they were dealing with were Bad Guys, but they sure got the impression that it was shady as all hell and the Paladin was extremely cheesed off. If they hadn't gone for it, my backup plan was terrorism. :smallbiggrin: Which still isn't as bad as when I encouraged my players to use cruise missiles and deorbited sattelites to take down the boss (and the town, and much of the surrounding countryside) in my modern-setting game. Magic>Physics, you say? Tell that to a hundred-kiloton impact from an orbital kinetic weapon! Good old Division XIII, with their "Trolls are extinct because we invented airstrikes."

Ooh, success. Ooh, gigantic IC post. Er, gotta go now. Read IC later. Post then. Yes.

Sounds juicy, bub. JUICY. Eenteresting, I suppose the standard "good guys" in your gig were the Church of the Silver Flame? HMM. As for the other one, no fallout, political or otherwise?

Sleep ye well, then, my good fellow.

Strawberries
2012-10-22, 11:17 AM
Sorry about that
I was joking, don't worry!


... A psyker. After what just happened? Oh dear. Step carefully around Wulfgar, he might look like a quiet, loyal dude who never voices an objection, but given the current state of affairs a psycopathic Death Cultist with twinges of Witch-phobia and a history of eviscerating everything that looks at him funny might be more dangerous in the long run than Britanov's more obvious hostility.

Oh, dear... my poor, poor damaged and scared character...:smallwink:
No worries. Marcus steps carefully pretty much around everybody. It's in the nature of the character... even if, I had hoped to find someone to help the poor guy unwind a little... it seems he'll just end up more traumatized after this. Oh well, can't win them all. :smalltongue:

Miraqariftsky
2012-10-22, 12:07 PM
Let's see what niches the Volgite Arbite, the Mindwiping Cogboy, the Uber-Moritat and the Scar(r)ed Psyker cover, shall we?
>Badass in terms of sheer durability on multple levels
>Precision marksmanship and go-to guy for anything tech-wise
>Tracking, ambushing, slicing and dicing
>SLORCH (http://servantsoftheimperium.com/comic.php?comicid=144)* plus healing
*not exactly, but close enough, I reckon.

Alrighty, y'all. What'd I miss?

Any protips that will be put up for any prospective players?
>Somebody to cover the social department
>Somebody to cover the DAKKA department*, and by that I mean Suppression power [Yarach's a long-range combatant with his longlas. Alexei's meathammer is best up close and after that needs quite a while to reload and he isn't the quickest of fellows to move about. Wulfgar does things up close and personal, pure and simple.]

*Unless Yarach elects to use a leeeettle something that iiiiiiiisn't actually heretek, but might be seen as such by certain eyes...

Any other suggestions, y'all?

bluntpencil
2012-10-22, 12:25 PM
Hey, I've got social covered!

Intimidate! Intimidate! Intimidate!

Strawberries
2012-10-22, 12:30 PM
>SLORCH (http://servantsoftheimperium.com/comic.php?comicid=144)* plus healing
*not exactly, but close enough, I reckon.

:smallamused: I wasn't aware "slorch" was a niche...


>Somebody to cover the social department


Welll.... theoretically, I DO kinda have 39 Fel... oh, who am I kidding? :smalltongue:


*Unless Yarach elects to use a leeeettle something that iiiiiiiisn't actually heretek, but might be seen as such by certain eyes...

Oh? Who were you all calling witch a minute ago? :smalltongue:

Also, Nexus, did you get my pm with the answers to your questions? No rush, just wondering if it went through.

bluntpencil
2012-10-22, 12:48 PM
I've noticed I've made an error in my advances.

My Strength advance should cost 500, not 250. I'll fix that right away. It won't affect my last Intimidate roll.

Miraqariftsky
2012-10-22, 12:50 PM
...fart lightning bolts...
Righteous Fury against GM's funny bone, bub.



Hey, I've got social covered!

Intimidate! Intimidate! Intimidate!


~snip~Welll.... theoretically, I DO kinda have 39 Fel... oh, who am I kidding? :smalltongue:
Prrrrroooooving my point, y'all.



Oh? Who were you all calling witch a minute ago? :smalltongue:

Also, Nexus, did you get my pm with the answers to your questions? No rush, just wondering if it went through.

Grr, grumble, mourn the lost Search, can't quite find old thread.
Hey Urist, apologies if that may have been Spoilered information, but I ain't exactly sure now. Wonder if you remember one of Yarach's "discoveries"... Y'know, that little toolbox in Father Konrad's "Crate of Goodies", the one that had AdMech and Takaran sigils on it, with the cutting edge las-piece components?

Yes. Yes, I did. Got that on one tab. The other tab has the campaign where I rose to "Steward of the GM's Throne" as charity to my fellow players because the original GM went on inexplicable exile before it could even begin.

Strawberries
2012-10-22, 12:57 PM
Prrrrroooooving my point, y'all.

We kinda are, aren't we? :smalltongue:


Grr, grumble, mourn the lost Search, can't quite find old thread.

Google's your friend. This one? (http://www.giantitp.com/forums/showthread.php?t=239892) or this other one? (http://www.giantitp.com/forums/showthread.php?t=239641)


Yes. Yes, I did. Got that on one tab. The other tab has the campaign where I rose to "Steward of the GM's Throne" as charity to my fellow players because the original GM went on inexplicable exile before it could even begin.

Absolutely no worries, take your time.

DaedalusMkV
2012-10-22, 01:02 PM
Hah. You ain't alone, bucko.

OOC: Whoops, not my fault. Erm. Hrmm. Eh, fine. Partly my fault. My only in-depth non-GMing, non-rulesbooking, non-TvTropes/Lexicanum/4chan knowledge of Psykers comes from primarily from omnibus editions of Ravenor, Eisenhorn, Enforcer and the novel Faith and Fire. Thus, I actually have yet to see a psyker do his stuff without a GM's handwavery* in-game, in-depth.

*"huge-ass claw made from own blood and behemothic teleportation"--- Is there any actual psyk-power that covers that? I doubt it. But hell, it's WARPCRAFT, damnit, so let the mad times flow.



Sounds juicy, bub. JUICY. Eenteresting, I suppose the standard "good guys" in your gig were the Church of the Silver Flame? HMM. As for the other one, no fallout, political or otherwise?

Sleep ye well, then, my good fellow.
Sleep? No, not sleep, just had to go. I slept between my last two posts, on account of the first one being at about 2:00 AM me-time. I'm back now, will remain so for the next few minutes. Or so. Huge claw made by own biomass works for me; could be considered a heresy-laden Chaos-style Hammerhand. Mass teleportation is covered by Gate of Infinity, though it's usually used by far more powerful psykers than the witch Wulfgar is currently attempting to eviscerate (as-in, Space Marine psykers and up).

Nah, that particular campaign was a heavily edited version of the Eberron intro campaign. The Church wasn't involved at all at that point; the Paladin was an independent operator who wasn't a big fan of the Silver Flame's penchant for burning everything that looked vaguely like a Lycanthrope, among other things. They did wind up on team Good Guys later, in some limited fashion, though. I... Like to mess with the usual Good Guy/Bad Guy mechanic. In that particular case, my players were unwittingly working for the Lords of Dust Rakshasas through a proxy. As for political repurcussions in the modern game... The players worked for a global conspiracy with a near-complete monopoly on human magic. They were somewhat surprised to discover that the town was "sadly lost to a freak wildfire started by local arsonists" and the cruise missiles were just part of a "military training exercise" and "did not contain any sort of warhead". When your superiors have strong influence in most world governments and all the witnesses are dead, political consequences of fighting the reawakened demigod with big bombs tend to just disappear. Regardless, they never actually called a "Code White" again. Perhaps because they only barely escaped the sattelite's blast radius themselves.



Alrighty, y'all. What'd I miss?

Any protips that will be put up for any prospective players?
>Somebody to cover the social department
>Somebody to cover the DAKKA department*, and by that I mean Suppression power [Yarach's a long-range combatant with his longlas. Alexei's meathammer is best up close and after that needs quite a while to reload and he isn't the quickest of fellows to move about. Wulfgar does things up close and personal, pure and simple.]

*Unless Yarach elects to use a leeeettle something that iiiiiiiisn't actually heretek, but might be seen as such by certain eyes...

Any other suggestions, y'all?
Wulfgar will always be solid at Inquiry, and Alexi can Intimidate his way through most non-combat situations. We've got the finding the heretics and the scaring the not-heretics covered. Is... There some other talky-bit necessary for an Inquisitorial cell? If so, I propose that we violently murder it as an example to the rest of the skills to behave themselves.
As to raw firepower... Pah, anyone can do that. The Psyker can do that. All you need is about 200 Thrones worth of Autogun, bullets and Fire Selector and the actions to spend blasting away in the general direction of the enemy. A small child or servitor can do that. Still, this group is somewhat focused on precision attacks at this point. Perhaps Alexi and Yarach can load up on a few Grenades, just in case?

Edit:


Prrrrroooooving my point, y'all.


Heresy! Diplomacy is for the weak! Burn the heretic, destroy the alien, banish the Daemon! The righteous shall stand by our side, for our cause is just and we bear the authority of the Inquisition. Those that stand in our way stand in opposition to the Emperor's Will, and shall have the mercy of a quick death and a chance to explain to Him in person their errors. Acta Imperator numquam mortalia fallunt.

bluntpencil
2012-10-22, 01:04 PM
Wulfgar will always be solid at Inquiry, and Alexi can Intimidate his way through most non-combat situations. We've got the finding the heretics and the scaring the not-heretics covered. Is... There some other talky-bit necessary for an Inquisitorial cell? If so, I propose that we violently murder it as an example to the rest of the skills to behave themselves.

Hell yes.

If we're asking nicely, we're doing our job wrong.

Oh, and Yarach should totally tell the Adepus Mechanicus guys they owe him a Gun Servitor to tag along with us and kill heretics cause collateral damage.

Strawberries
2012-10-22, 01:08 PM
Hell yes.

If we're asking nicely, we're doing our job wrong.

Aaaaand I'll repeat:


my poor, poor damaged and scared character...

:smalltongue:

EDIT:

Also:



As to raw firepower... Pah, anyone can do that. The Psyker can do that.

The Psyker...would very much prefer not to do that, if there is any means by which he can avoid it. :smallwink:

Urist
2012-10-22, 01:12 PM
Hell yes.

If we're asking nicely, we're doing our job wrong.

Oh, and Yarach should totally tell the Adepus Mechanicus guys they owe him a Gun Servitor to tag along with us and kill heretics cause collateral damage.

Always, always a great choice. Yarach enjoys Dakka, in the name of the Cargo Cult Machine God!

Sheet again:


Yarach, Hive-World Tech-Priest:
http://fc04.deviantart.net/fs27/f/2008/118/0/0/Adeptus_Mechanicus_by_FirstKeeper.jpg

"The Known is but a shadow of the Knowable: false proverb. Mankind’s knowledge:limitless. Capacity for maintaining sanity upon receipt of knowledge: less certain.”

Background::

//Starting boot sequence:Mech-Wright Yarach.
Verifying
Memory Integrity:89%
Damage Report:
Corruption of Memory:41,100(Sol Standard)-41,120:Information unavailable.

Please initiate CheckBrain on next reboot.
Reflexes:Intact
Emotional Cortex:Intact
Reasoning ability:Intact.
Pituitary gland/Chem Glands:Intact
Sensory Integration:Intact
Autonomic Nervous Functions:Intact
Verifying Physical Integrity: 85%
Damage Report:

Nervous systems:No physical damage
Circulatory System:No Damage
Digestive System:Performance Adequate
Intergumentary System: Lacerations over arms and chest. Superficial.
Flash Burns on right arm. 1st Degree.
Skeletal System:Fractures in arm and leg(Left Side)
Muscular:Intact
Respiratory System:Intact
Endocrine System:Intact
Lymphatic System:Intact(Implant Active)
Cyber Mantle:Functional
Potentia Coil:Charged
Within acceptable parameters? Y/N
Y
What Personality Packages do you wish to load? Enter numbers.
1. Scholar Package
2. Targetting
3. Morality Core
4. IFF Database
5. Omnissian Creed
6. Inquisitorial Agent
1.
2.
3.
4.
5. 5. 5. 5. 5. 5. 5. 5.
6.
Self Repair Complete. Welcome back, Mech-Wright Yarach. Praise be to the Omnissiah, may he bless your path. 01001101 01100001 01111001 00100000 01110100 01101000 01100101 00100000 01100101 01101110 01100101 01101101 01101001 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 00101101 01000111 01101111 01100100 00100000 01100110 01100101 01100101 01101100 00100000 01111001 01101111 01110101 01110010 00100000 01100110 01110101 01110010 01111001 00101110 00001101 00001010.//

Many are the servants of the Imperium who toil in the service of the Tricorn. They are drawn from all walks of life: scum from the hives of Tarsus and Sibellus, feral barbarians drawn from the world of Iocanthos, clerics raised on Holy Terra itself. But often forgotten are the menial servants of the Machine-God who scuttle around the Tricorn, tending to the cogitator-banks, libraries,communication arrays, and torture rooms of the Inquisition. In dark basements of the Fortress-Monastery of the Ordos Calixis, Tech-Adepts who haven’t seen the light of day since they were but mere babes labor in darkness at the behest of the Inquisitors, Adepts, and Interrogators who slave away in the service of the God-Emperor, doing their menial part in rooting out the cancer of heresy from the body of the Imperium.

Yarach was born in Sibellus, and raised from birth to be inducted into the service of the Mechanicus. His early years were a strict time, consumed for the majority of the day with lessons in a cold, bare room, along with hundreds of other pupils, being schooled in the basics of the Omnissiah’s blessings: the assembly of a lasgun, composition of alloys, operation and coercion of basic machine-spirits, and, lastly and most importantly, the basic precepts of the faith of the Machine-God. He was always an ideal student, less often beaten or or cowed then the other students due to his quick wit, friendliness, and his ability to soak up knowledge. Due to these traits, Yarach was tagged as an ideal candidate for induction into the priesthood, and pulled out of the normal laborer classes, to learn even more of the arcane and eldritch secrets of the cult of the Machine-God. By his fiftenth year(although he only figured this out later, from looking at his file; as an initiate to the mysteries of the Omnissiah, birthdays, holidays, and other markers of the passage of time were deemed to be frivolous and distracing to his education), Yarach was ready to receive the first of many implants in the service of the Omnissiah. By his eighteenth, his system had been extensively augmented, increasing his strength, speed, durability, faith, and intelligence. However, they also ignited something else: a thirst for the unknown, above and beyond the average Tech-Priest. Unable to ignore this growing thirst, the Mechanicus sent him to the Tricorn, to serve as a Mech-Wright there, as well as an archivist. After all, where could be safer for the boy and those around him then in the palace of the Inquisition, where any heresy, tech-based or otherwise, could be sniffed out immediately? They might even put his curiosity to good use, the reasoning went.

It seemed that the Mechanicus priests were right, at least for a while: Yarach flourished in the archive stations of the Tricorn, satisfying his lust for information while under close scruitiny to prevent corruption latent in the data and devices he was handling. For 20 years, Yarach sat and sifted through mountains of data, classfying, reporting, filing, and even sometimes being asked to interpret documents of both ancient and recent provenance, aiding the Inquisition in their sacred task. In particular, he grew talented at working on police reports, investigative summaries, and other documents, putting together a complete picture of incidents in an amazingly quick fashion. He was content to sit at his desk forever, accumulating more and more information, doing his duty to the Inquisition as best he knew how.

However, even the most disciplined of archivists sometimes slip, and Yarach slipped one day. In his investigation of a cell of cultists in the underhive of Sibellus, he accidentally pursued a lead a bit too far, and ended up reading the true name of a Daemon of Nurgle. This revelation was too much for Yarach, and for a little while, Yarach was driven entirely mad. He stood up from his desk, and, laspistol in one hand and metal staff in the other, he simply walked out of the Tricorn. People on their way out are not often questioned, and the one guard who tried was swiftly bludgeoned to death.

Of course, this state of affairs couldn’t last long without coming to an Inquisitor’s attention. Dead bodies in the Tricorn, disturbingly common as they are, are not usually clad in the armor of an Inquisitorial Stormtrooper. A squad was dispatched to find the rogue Mech-Wright, and terminate him with extreme prejudice. However, once they’d tracked him down, in the Underhive, they were met with a surprise.

They found Yarach among the corpses of the diseased cultists, covered in pus and blood, rocking back and forth among the offal. When questioned, the only sounds he would make were screeches of binary, followed by the pronouncement: “Heretics must be cleansed. The Omnissiah has so decreed.”. Intrigued, the Stormtroopers aprehended him, and brought him in for questioning at the Tricorn. As a Tech-Priest, most methods of physical coercion were inneffective, and so the operatives had to rely on sleep and sensory deprivation. After two weeks without sleep, even a Tech-Priest will begin to crack slightly. Over the next four months, in which Yarach spent 8 hours a day, sometimes more, in front of an examiner, these facts began to emerge:

Yarach had read the true name of a Greater Daemon.
This was more than slightly unsettling to his sanity.
Right before he went off of the brink into irredemable madness, a vision of the Omnissiah appeared before him, and absorbed the knowledge which had so unsettled him.
The Omnissiah then instructed him to seek out the heretics, and deliver to them their just reward of death.

Although skeptical of the exact circumstances(visions of the Omnissiah are not often seen, after all), the Inquisitor in charge of his case felt it necessary to question him personally.

Transcript:

Inquisitor: So the Omissiah came to you?

Yarach: Indeed. Experience:Transcendental.

Inquisitor: And you killed every one of the cultists? Did you hesitate at all? You can’t have been used to killing, having worked as a deskrat your entire career.

Yarach: Cultists: Classification: Heretic. Category:Remorse:Not applicable.

Inquisitor: Perfect. So, Mech-Wright Yarach, how would you like to work for the Inquisition?

Yarach: Query: Is this unit not currently a member of List: Inquisiton?

Inquisitor: As a field agent, Yarach. Under the authority of an Inquisitor, rooting out heresy, chasing xenos, that sort of thing?

Yarach: Further query: Will killing of more like them occur?

Inquisitor: *Chuckles * You can be assured of that, my friend.

Yarach: This unit has been added to List: Inquisitorial Adepts. Awaiting further commands, Inquisitor.




Sheet:


Appearance

Despite his job as a desk clerk and Tech-Priest, Yarach maintains a high level of physical fitness and ability. At around 6" tall, Yarach cuts an imposing figure, especially combined with his habit of wearing long, voluminous red robes, emblazoned with a large skull-and-cogwheel mark of the Adeptus Mechanichus. When his face can be seen under the cowl of the robe, his skin appears grey and pallid, respirator implants over his mouth obscuring much of his face.

With a sword sheathed on his hip, a longlas slung over his back, and a pistol holstered in a bandolier looped on his chest, Yarach appears ready for combat at all times. However, if one was to remove his gloves, one would see hands inked purple, stained indelibly with the ink of years of labor.


Characteristics:

WS:35
BS:40+5=45
S:35
T:30+10(Advance)=40
Ag:20
Int:40+5(Advance)=45
Per:20
WP:30+5(Advance)=35
Fel:40

Trained Skills


Speak Language (Low Gothic)
Tech-Use
Literacy
Common Lore(Tech)+10
Common Lore(Imperium)
Common Lore(Imperial Creed)
Tech Use(+10)
Logic(+10)
Common Lore(Machine Cult)+20
Common Lore(War)
Medicae
Secret Tongue(Tech)
Trade (Copyist)


Talents


Melee Weapon Training (Primitive)
Basic Weapon Training (Las)
Pistol Training (Las)
Electro Graft Use
Basic Weapon Training(SP)
Pistol Training(SP)
Luminen Charge
Deadeye Shot
Crack Shot
Sound Constitution(2)
Quick Draw


Traits:


Mechanicus Implants
Accustomed to Crowds
Caves of Steel
Hivebound
Wary


Advances:


Willpower +5 100
Int +5(100)
Toughness +10(350)
Ballistic Skill +5(250)
Common Lore(Tech)-100
Common Lore(Tech)+10-100
Tech Use +10(100)
Common Lore(Imperium)-100
Common Lore(Machine Cult(100)
Common Lore(Machine Cult)+10-100
Common Lore(Machine Cult)+20-100
Logic(100)
Logic +10(100)
Deadeye Shot(100)
Crack Shot(100)
Medicae(100)
Sound Constitution(3)-300
Quick Draw(100)
Pistol Training(SP)100
Common Lore(War)-100


Wounds 12+3=15
Fate:2

Equipment


Magistratum Carapace Armor(1,100)-Built in photovisor, respirator, and commbead, AP 5.
Mark IV Laspistol(150)-(5 clips)-50-6 total(Start)
Orthlak MK IV Autopistol(75)-Fire Selector(25)+Silencer(10)+100 Bullets(5)+60 Dum Dum(50)+50 Manstopper(50)+-215
D'Laku Crusade Pattern Hellgun-180+ 2 Backpack Capacitor(50)=230
Recoil Gloves-85
Good Quality Mono Longsword(85)
Best Quality Mono Longsword(190)
Backpack(10)
Chrono(40)-styled as a Cogwheel symbol of the Omnissiah
Auspex(145)
Vanaheim Combat Shotgun(300)+Red Dot Laser Sight(50)+200 Shells(10)=360
14 Thrones
1d10 Spare Parts
Dataslate
Metal Staff
Mechanicus Robes and Vestments
Glow Lamp
75 thrones
2500(Base)+150(Sale of Flak Armor)=2650 start,
:
[/QUOTE]

DaedalusMkV
2012-10-22, 01:27 PM
RIGHTEOUS FURY, baybeh. Oh yeah.

WS to confirm: [roll0] versus 50. (Success! Again!)

Damage: [roll1] (Lots more pain!)
More Damage: [roll2]
What're the odds of three tens in a row: [roll3]
If this number is used, she's gonna die: Damage: [roll4]

bluntpencil
2012-10-22, 01:31 PM
Heresy! Diplomacy is for the weak! Burn the heretic, destroy the alien, banish the Daemon! The righteous shall stand by our side, for our cause is just and we bear the authority of the Inquisition. Those that stand in our way stand in opposition to the Emperor's Will, and shall have the mercy of a quick death and a chance to explain to Him in person their errors. Acta Imperator numquam mortalia fallunt.

I like this guy!

Burn the witches!

One ultra-Puritan cell, coming up, and if our Inquisitor doesn't like it, we'll burn him too!

Joking aside, I could totally see Alexei hanging out with Redemptionists, not because he's anything like them, but he'd probably appreciate the torching of heretics. I'm going to take a look at some Cell Directives that could be appropriate for us... :D

Miraqariftsky
2012-10-22, 01:33 PM
Y'all forgot Better a thousand innocents die than a guilty man walk free and Light your way through the darkness with the screaming pyres of burning heretics.

Proper responses tomorrow. Sleep. Soon. Horrendous time.

Strawberries
2012-10-22, 01:35 PM
Don't make me pointedly clear my throat at you all... :smalltongue:

bluntpencil
2012-10-22, 01:40 PM
Don't make me pointedly clear my throat at you all... :smalltongue:

A psyker's opinion is worthless!

Strawberries
2012-10-22, 01:44 PM
A psyker's opinion is worthless!

Agreed... I wasn't referring to Marcus. It's ME you all should be afraid of. :smallbiggrin:

Jokes aside, I'm a tiiiiiny bit worried that I may not have the best character for this party setup, personality-wise, but hey. It'd be a roleplay challange, at the very least. :smallwink:

DaedalusMkV
2012-10-22, 01:49 PM
A psyker's opinion is worthless!

Now, now, let's not be overly hasty. Malcador and the Emperor were both psykers, after all, as are a lot of Inquisitors. There's nothing wrong with psykers as long as they toe the line and don't practice Blasphemy. Besides, the Inquisitor wouldn't have saddled us with a Psyker unless it was somehow beneficial to our long-term goals.

But nobody will keep us from the Emperor's work! The corrupt and wicked shall be as wheat before the scythe! Those who stand in the way condone the heresy! The blood of the impure and the ashes of the witch are the fertilizer that feeds the Imperium!

... I think I might be channeling a bit of Karamazov right now. Yeah, something tells me Wulfgar and Britanov will get along just fine.
Edit: I have yet to see anything about your character, Strawberries, but a moderating influence on the psycopathic zealots might not be a bad thing at all. This semi-in-character dialogue is getting a little bit worrisome, and the last thing we need is for every mission to end with a train-full of corpses and 75% of everyone who got a name horribly dead. I mean, this was supposed to be a low-key escort mission and Wulfgar has already racked up a double-digit body count!

bluntpencil
2012-10-22, 01:49 PM
Agreed... I wasn't referring to Marcus. It's ME you all should be afraid of. :smallbiggrin:

Jokes aside, I'm a tiiiiiny bit worried that I may not have the best character for this party setup, personality-wise, but hey. It'd be a roleplay challange, at the very least. :smallwink:

Conflict and tragedy make for the most interesting tales!

I'm currently sitting wondering how to make Alexei actually competent at Intimidate instead of just lucky. I figure that Untouchables should be terrifying, but, mechanically, it's hard to pull off.

Ways to make him better at Intimidate: Increase the skill (I will do this all the time), get Disturbing Voice (Arbitrators can't get it), somehow find a way to base it off another statistic reliably (Arbitrators have low Strength).

He's also going to take Interrogate when the chance comes up. :)

Strawberries
2012-10-22, 01:58 PM
Conflict and tragedy make for the most interesting tales!

Ooh, glad to see we think alike! :smallbiggrin:


I figure that Untouchables should be terrifying, but, mechanically, it's hard to pull off.


By the way, regarding Untouchables, since I’m fairly new at Dark Heresy, and for the sake of proper roleplay... the fact that your character is an Untouchable, by my understanding, implies the following for Marcus:

-Extreme discomfort to even be in the same room as him. It is something that may abate, with time, if I read the effect of the background package correctly... but the first impression should be more or less akin to a kick to the guts for a psyker.

-Outright physical and psychical pain if he gets very close (let’s say in personal space) or if he ever tries to touch him.

-He doesn’t register psychically... or better yet, he registers as a void. Again, strange and frightening.

Am I right? And is there something else I should know?

Also, just because I have to sooner or later, I'll post Marcus here:

Marcus Lumen, imperial Psyker:
Sheet, in a handy spreadsheet format (https://docs.google.com/spreadsheet/ccc?key=0AoSa9PDHvKyjdDBrQ1BXQk1CU1BRaXozLUxIQS1MV FE#gid=0)

Appearance
Short, pale and frail-looking, his appearance is not very impressive. He has short black hair, thick eyebrows, black eyes and a delicate bone structure. He looks younger than he is: he is 18, but he looks barely over 15 - it is unlikely he has to shave more than once a week. He has dark circles under his eyes and a general unhealthy appearance, but that is more likely to be a sign of him being born in the Warp than of any present illness
Personality
He has been afraid all his life. For himself, but mainly, of what he could make happen if he isn’t careful. Moreover, somehow, despite all the premises, he has retained a kind, empathic side. Those two traits combine in creating a softly spoken, unassuming young man, that most tend to underestimate. Contrary to popular belief, however, being afraid doesn’t mean being a coward, and being unassuming doesn’t mean being a fool.
Background
If he concentrates, he remembers corridors and hatchways that seemed very tall, so those are almost surely memories from when he was very little. And he remembers the screaming, too. He isn’t sure if it was just in his mind or he could hear it with his physical senses, but it was almost a constant. From what he knows now, being born aboard one of the Black Ships isn’t such a common thing…or if it is, then not many of those born there survive to adulthood.

His mother was almost surely one of the Psykers that were being taken to Terra, which means she is almost surely dead. As for him, he was raised by one of the crew…another Psyker, of course, like all those aboard. An impartial observer could say that his…tutor wasn’t the most stable of people. That impartial observer wouldn’t be wrong, but still, it is the way he was raised, and it has left its signs. He can’t remember a moment in his life, not even when he was very young, when he didn’t know what exactly he was and what he could do, in all the most disturbing details. What he almost surely would end up doing, according to his tutor. This has of course left scars: fear, first of all, but also, amazingly enough, a sort of quiet determination to prove those prognostication wrong.

When he was ten, he manifested the first signs of psy powers… nothing extremely dramatic happened, of course. He had been monitored his entire life precisely for this sort of occurrence: you can almost say that the others noticed before he himself had the time to become aware of it. He was packed with the others without the mere hint of remorse, and dropped to Terra at the next planned stop. He survived. Contrary to all expectations, those of his tutors most of all, not only he did survive, but he proved strong enough to be sanctioned… at an age younger than most.

His first assignment was on Thical, an hive world in in the Drusus Sub-sector... or, better said, what it WAS an hive world in the Drusus Sub-sector. Marcus was 16 at the time. It was his first time on a planet, if you exclude Terra, and he was scared half out of his mind. The mission, needless to say, was not a success: of the six acolytes forming the inquisitorial squad, only Marcus and two others survived...and only Marcus survived with his mind more or less intact.
Of the others, two were mindwiped, one died in a gunfight with a group of heretics, one died of blood loss just minutes before they managed to make their escape, and the other...well, the other, Constantine Gallus, another Psyker, died because of Marcus. They were alone, making a stand against a group of heretics, and when Marcus tried to repel them using his psy abilities, something went horribly wrong. There was cold in the air, and for a moment, he could feel the Warp, nearer than ever... just seconds before something unspeakable appeared, and charged towards them. They managed to kill it... well, Constantine did. Marcus was too much in shock to be of much help. The other psyker, however, had been mortally wounded in the conflict. He still remembers his last words "Don't tell. Never tell anyone." He did run after the man died, and he hasn't told anyone... but he still has nightmares about it, sometimes.

The second assigment after that (Drhan, another hive world, and another heretic cult), went way better: the cult was eradicated with minimum collateral damage. However, while Marcus remembers perfectly names, appearance and mannerisms of his companions of that first, unfortunate Thical run, he has to make an effort to call to mind more than a basic outline of the faces of that second acolyte cell. He doesn't think he said more than five words together: he tried to distance himself as much as possible from all of them, and to work alone as often as he could. He already knew he is dangerous, on Thical he's had proof on it, and, if somebody else had to die because of it, Marcus would prefer it to be himself, instead of another of his companions.

bluntpencil
2012-10-22, 02:05 PM
Sounds about right. Extreme discomfort. Describe it however you like. Skin crawling, perhaps?

Miraqariftsky
2012-10-22, 02:10 PM
Brief note on Blanks: They disrupt any and all psychic activity. Tyranid telepathy? Buggered. An actual Daemon manifesting in the flesh? If that ever happens, holy hell, have Alexei kick its ass, literally. Tainted artifact/s? Nullified. Attack-swarm by several mind-ghost psykers? Flushed. Manifestation of Greater Daemon? Plugged. At least, for a while. Beware, though, too much exposure to too much psyk for too long, too often can burn Blanks out such that they become that which they were meant to combat.


I have yet to see anything about your character, Strawberries, but a moderating influence on the psycopathic zealots might not be a bad thing at all. This semi-in-character dialogue is getting a little bit worrisome, and the last thing we need is for every mission to end with a train-full of corpses and 75% of everyone who got a name horribly dead. I mean, this was supposed to be a low-key escort mission and Wulfgar has already racked up a double-digit body count!
Precisely.

Because, it might as well be Only War or Deathwatch if that's what's gunna happen every time, eh?

Part of that was due to, circumstances, as well you know. OOC disappearing circumstances, as are, sadly, inevitable.

I suppose it's my fault for not making it more evident at the time. Wulfgar had some pretty spectacular Perception rolls earlier. Wasn't he able to pick up on subtle signs of suspicion on the oh-so-jovial Father Konrad?

Speaking of whom? Speaking this late into the game, [and given that it's already being spat by the Vaakon Librarian who was bartering forbidden tomes for a cure] I suppose it no longer qualifies for spoilerage that Alexei's suspicions and accusations against their "boss" were right.

Looks like they still have to meet up and let the adrenaline cool before they could put the pieces together, though.

Strawberries
2012-10-22, 02:17 PM
Edit: I have yet to see anything about your character, Strawberries, but a moderating influence on the psycopathic zealots might not be a bad thing at all.

It's up in the air whether Marcus could overcome his... issues enough to be a moderating influence in an active way, not only in a passive one. I'd lean towards 'yes', but how to pull it off in-game, with those kind of party members, that is the question. :smalltongue:


Sounds about right. Extreme discomfort. Describe it however you like. Skin crawling, perhaps?

Mmmmh... I'd go with something worse, I think. Skin crawling is the effect you'd have on normal people... a psy-2 psyker? Should get worse off than that.
I wonder why I'm such a sadist with my characters...


Brief note on Blanks: They disrupt any and all psychic activity. Tyranid telepathy? Buggered. An actual Daemon manifesting in the flesh? If that ever happens, holy hell, have Alexei kick its ass, literally. Tainted artifact/s? Nullified. Attack-swarm by several mind-ghost psykers? Flushed. Manifestation of Greater Daemon? Plugged.

In less-positive news.... Marcus tries to heal you via psy-powers? Buggered. :smallwink:

bluntpencil
2012-10-22, 02:28 PM
Brief note on Blanks: They disrupt any and all psychic activity. Tyranid telepathy? Buggered. An actual Daemon manifesting in the flesh? If that ever happens, holy hell, have Alexei kick its ass, literally. Tainted artifact/s? Nullified. Attack-swarm by several mind-ghost psykers? Flushed. Manifestation of Greater Daemon? Plugged. At least, for a while. Beware, though, too much exposure to too much psyk for too long, too often can burn Blanks out such that they become that which they were meant to combat.

Actually, I don't think Blanks stop Daemons from appearing, but their Warp Instability affects them terribly... but their Daemonic presence doesn't affect them. Warp Corruption? No effect.

Also, the ritual summoning the Daemon will just fail if happening nearby.

I think Untouchables don't become Psykers with too much exposure, but seeing too many daemons is likely to drive them mad. Of course, insanity is a blessing. The Untouchable status doesn't prevent mental scarring, after all.

I say screw the risks, Alexei is needed to beat down witches and daemons. If he goes mad? Pfft. You'd need to be crazy in the first place to do that.

I think going too far with Untouchables and Blanks turns them into an equivalent monster to a Psyker, but the opposite.

I think there's a scale... 'Alpha Blanks' on one extreme (Culexus Assassins!)... You and me in the middle... Alpha Psykers on the other side.
---

Also, any ideas how to make Alexei reliably Intimidating? So far he's just lucky. Buying Strength is just too expensive for the soul-less monster.

Miraqariftsky
2012-10-22, 02:44 PM
I have yet to see anything about your character, Strawberries, but a moderating influence on the psycopathic zealots might not be a bad thing at all. This semi-in-character dialogue is getting a little bit worrisome, and the last thing we need is for every mission to end with a train-full of corpses and 75% of everyone who got a name horribly dead. I mean, this was supposed to be a low-key escort mission and Wulfgar has already racked up a double-digit body count!
Precisely.

Because, it might as well be Only War or Deathwatch if that's what's gunna happen every time, eh?

Part of that was due to, circumstances, as well you know. OOC disappearing circumstances, as are, sadly, inevitable.

I suppose it's my fault for not making it more evident at the time. Wulfgar had some pretty spectacular Perception rolls earlier. Wasn't he able to pick up on subtle signs of suspicion on the oh-so-jovial Father Konrad?

Speaking of whom? Speaking this late into the game, [and given that it's already being spat by the Vaakon Librarian who was bartering forbidden tomes for a cure] I suppose it no longer qualifies for spoilerage that Alexei's suspicions and accusations against their "boss" were right.

Looks like they still have to meet up and let the adrenaline cool before they could put the pieces together, though.


It's up in the air whether Marcus could overcome his... issues enough to be a moderating influence in an active way, not only in a passive one. I'd lean towards 'yes', but how to pull it off in-game, with those kind of party members, that is the question. :smalltongue:

Ca...
No, NOT like Carl Thonius. Yeah, sure, he's got plenty of character development, but is it the good sort?


Actually, I don't think Blanks stop Daemons from appearing, but their Warp Instability affects them terribly... but their Daemonic presence doesn't affect them. Warp Corruption? No effect.

Also, the ritual summoning the Daemon will just fail if happening nearby.

I think Untouchables don't become Psykers with too much exposure, but seeing too many daemons is likely to drive them mad. Of course, insanity is a blessing. The Untouchable status doesn't prevent mental scarring, after all.

I say screw the risks, Alexei is needed to beat down witches and daemons. If he goes mad? Pfft. You'd need to be crazy in the first palce to do that.

---

Also, any ideas how to make Alexei reliably Intimidating? So far he's just lucky. Buying Strength is just too expensive for the soul-less monster.

The ritual, yeah, that's the ticket.

Okay.
1] Explain, please, how in the hellsteeth is it that the enforcers of the Lex Imperialis do not train their strength easily?
2] Change the key. If yer putting the beatdown on a suspect, sure, use Str+Fel. If yer in a combat situation and you've got a fair number of guys on your side and his buddy just scarpered and every single shot missed and yer using a megavox-torc, Fel+20. If ye'd somehow been captured and are resisting incredibly, key it to Tgh+WP. Ye get me drift?

Strawberries
2012-10-22, 02:48 PM
Actually, I don't think Blanks stop Daemons from appearing, but their Warp Instability affects them terribly... but their Daemonic presence doesn't affect them. Warp Corruption? No effect.


There, you see? It might be a good idea for Marcus to keep you near, after all... :smalltongue:
I wonder what would happened if he screwed up with Perils of the warp and accidentally summoned a Daemon while you're near.... iiiiiinteresting scenario, for a number of reasons. :smallbiggrin:

Also, in other notes, regarding my background... sorry for having killed-off your old character off-screen... couldn't have had the Thical mission go well now, could I? :smalltongue:



Ca...
No, NOT like Carl Thonius. Yeah, sure, he's got plenty of character development, but is it the good sort?

:smallconfused:
Who's Carl Thonius? Should I google it, or do I risk spoilering something for myself?

bluntpencil
2012-10-22, 03:01 PM
1] Explain, please, how in the hellsteeth is it that the enforcers of the Lex Imperialis do not train their strength easily?
2] Change the key. If yer putting the beatdown on a suspect, sure, use Str+Fel. If yer in a combat situation and you've got a fair number of guys on your side and his buddy just scarpered and every single shot missed and yer using a megavox-torc, Fel+20. If ye'd somehow been captured and are resisting incredibly, key it to Tgh+WP. Ye get me drift?

1] No idea. Game balance I guess? Strength is expensive. An option would be to swap the Strength and Fellowship costs on the table for Alexei, but I think that's quite twinky, and removes a major disadvantage of Untouchable. "Ah, if Fel costs 500 for the first advance, I wouldn't have bought it anyway."


2] Fel+20 sounds quite powerful, but still useless for a terrifying Blank (In fact, that's roughly equivalent to using Strength!).

Maybe getting access to Disturbing Voice in future (rename as 'Disturbing Presence') and maybe allow use Willpower, in order to take advantage of natural talents? Blank powers are based off Willpower after all: If their terrifying nature is considered part of this, it's probably Willpower based.

There are a number of existing traits that can be earned via talents or alternate ranks that allow reliable switching of abilities, such as Intelligence for Deceive and similar.

I could write up an Elite advance package that may make sense and submit it for vetting...

bluntpencil
2012-10-22, 03:02 PM
There, you see? It might be a good idea for Marcus to keep you near, after all... :smalltongue:


We could take the Sanction Wardens Cell Directive!

bluntpencil
2012-10-22, 03:20 PM
An idea for Blanks! The Unnatural Willpower is based off the Unnatural Intelligence Adepts get, but is quite specific in usage, since Willpower bonus is rarely used, unlike, for example Strength or Toughness. Psykers make more use of it, and it does extend the radius of the Blank's weird aura.

Criticism very welcome!


Soul-less Terror Elite Advance Package

Cost to enter: 250 XP
Prerequisites: Untouchable

Benefit: You gain the Disturbing Presence trait.
Disturbing Presence

You may use Willpower for Intimidate checks, your focus of your soul-less void terrifying others. You may apply the +10 from Hatred (Psykers) to Intimidate checks.Advances:

Intimidate: 100
Intimidate +10: 100
Intimidate +20: 100
Disturbing Voice: 300
Hatred (Psykers): 200
Hatred (Daemons): 200
Forbidden Lore (Daemonology): 100
Forbidden Lore (Psykers): 100
Forbidden Lore (Warp): 100
Unnatural Willpower (x2): 1,000

Strawberries
2012-10-22, 03:23 PM
We could take the Sanction Wardens Cell Directive!

*googles*
*reads up on it*

---you know, that MAY not be that terrible an idea... BUT, if we want to, I'm going to ask that we roleplay the decision in-game. Because it would be kind of a big deal for Marcus. Let's keep it open as an option if the GM agrees, shall we?

I'm a pain in the ass... I'm aware.:smalltongue:



Hatred (Psykers): 200

Awwww..... :smallfrown:
:smalltongue:

Miraqariftsky
2012-10-23, 03:10 PM
Du-de-du-de-doo...

ARRRGH! Misclicked.

Initiative sequence:
Cain 9
Agent Orange 6
Wulfgar 5

Bandit/Cultist Initiative 13
Air Support 12
Execution Squads 10
Train Passengers 10
Joint Taskforce 9


Cain
*Forcing his leg-stump onto a sizzling piece of debris.
TGH [roll0] Failure means he still croaks from sheer shock and agony.

Agent Orange
Parry [roll1]
WS [roll2]
[roll3]
WP [roll4]

Wulfgar
Dodge/Parry if still necessary. Dude, that Fury was Riiiiiiighteous, yo.
[roll5]

~~~

SinSent
[roll6]
[roll7]

SinSent
[roll8]
[roll9]

Scrapdread
[roll10]
[roll11]
[roll12]

Bandit/Cultist Infantry
[roll13]<--- how many manage to shoot
[roll14]<--- how well they shoot
[roll15]
[roll16] Dooooo...
[roll17] ...ooodge

~~~

Corax' Kiss Friggen alpha strike on a strafing run
[roll18] Chin-mounted multilaser
[roll19]
[roll20] Port heavy bolter
[roll21]
[roll22] Starboard heavy bolter
[roll23]
[roll24] Hellstrike missiles
[roll25]
[roll26]

~~~

Execution squads
[roll27]
[roll28]

Militant Passengers Who've Somehow Still Survived
[roll29]
[roll30]

~~~

DropSent
[roll31]
[roll32]

DropSent
[roll33]
[roll34]

Sable Prayer (Valk-1)
[roll35]
[roll36]
[roll37]
[roll38]

JTF
The Red Rags
[roll39]
[roll40]
The Marshals
[roll41]
[roll42]
The Rangers
[roll43]
[roll44]

Yesssss, where are all the other shots? Extrapolation, abstraction and simplification, my dear folks. Would y'all be actually wanting to count out the value of each individual shot?

SLEEP NOW. Y'all who have concerns or questions, apologies. Please re-post them. Thank you.

Miraqariftsky
2012-10-24, 02:47 AM
Cain
W'elp. Defied the odds. Bugger's still alive, but barely.

Agent Orange
Definitely successful strike, partially successful parry. FAILURE on warpcraft containment. CRAP.

Wulfgar (woops, sorry, missed my Spot check on your Dodge. Still. Looks like a botch, alas.)
[Hard] Tgh text vs Toxin [roll0]
[roll1]
[Ordinary] WP test vs [roll2] Corruption
Hmm. Even considering damage reduction, that Righteous Fury's more than enough to knock 'er way past the negatives. Witch purge successful.

~~~

SinSent 1
3 successful hits took out an incoming missile, 3 successful hits fragged Valk-3's left wing. How well it takes, resolved in down there...

SinSent 2
Successful hit, finished off Valk-1

Scrapdread
whirr-clunk-KLIK-KLIK-KLIK

Bandit/Cultist Infantry
Largely ineffective flak, 59 manage to leap into some form of cover. 21 are either too slow or stand around like gormless idjits.

~~~

Valk-3
Piloting check to avoid the worst of the flak [roll3]
Hits partially jar the firing solutions, only 7 successful hits. One missile missed, the other fragged SinSent 2

~~~

Looks like some passengers have/had the will and the strength to fight back. How well, though, remains to be seen. Maybe they had overcome through surprise and numbers? Uncertain until further action. Be that as it may, looks like they took cover over on the other side of the train and on the underside, hiding from the heretics. Motley collection of mostly stowaway scum, average Gunmetallicans, bounty hunters, security guards, maybe a traveling priest or two. Looks like the execution squads were too focused on looking for their target to consolidate after their initial blitz.

~~~

DropSent 1 lays down a field of suppressive fire. DropSent 2 gets in 5 successful licks. Valk-1 gets in 3 successful licks before it's lanced out.

~~~

The Takarans put out some hurt and take out 3 incoming Death Squad while the Westingkrups pin them down with volleys of buckshot. The Orthlacks lose their nerve and run away in the vague direction of the cargo cars--- closest "cover" that isn't currently swarming with hostiles--- when their guns unexpectedly jam.

Miraqariftsky
2012-10-24, 01:08 PM
Update's up, y'all. They're dead, Jim.

Strawberries
2012-10-24, 01:18 PM
Update's up, y'all. They're dead, Jim.

Yay? :smallcool:

Miraqariftsky
2012-10-24, 01:37 PM
Yay? :smallcool:

And by "they" I mean primarily, the mook who died 90% through with his confession and the unintentional witch who wanted a cure for her curse.

Oh, and Captain Warren and Gunner Wilson of the Sable Prayer.

And Marshall Mori, pilot of SinSent-2, Regulator once from Takara, went rogue when he was denied further advancement in the mysteries of the Machine-God because he flunked the entrance test.

And a slew of mooks.

Strawberries
2012-10-24, 02:43 PM
And by "they" I mean primarily, the mook who died 90% through with his confession and the unintentional witch who wanted a cure for her curse.

Oh, in that case.... awww..... :smallfrown:
:smalltongue:

Miraqariftsky
2012-10-26, 12:38 PM
Oh, in that case.... awww..... :smallfrown:
:smalltongue:

Want me to crank out flash-backstories for the stageful of mooks colourful characters who've crossed our intrepid heroes' paths thus far?

bluntpencil
2012-10-27, 12:38 AM
Want me to crank out flash-backstories for the stageful of mooks colourful characters who've crossed our intrepid heroes' paths thus far?

Go for it! Their innocence proves nothing.

Miraqariftsky
2012-10-27, 07:05 AM
SinSent 1
[roll0]
[roll1]

Bandit/Cultist Infantry
[roll2]<--- how many manage to shoot
[roll3]<--- how well they shoot
[roll4]
[roll5] <---Dooooo...
[roll6] <---...ooooooodge

~~~

Valk-3
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]

~~~

Execution squads
[roll13]
[roll14]

Militant Passengers / Mob of Survivors
[roll15]
[roll16]

Westingkrup Rangers
[roll17]
[roll18]

*Yarach, free to chip in wherever
~~~

Scrapdread
[roll19]
[roll20]<---W'elp. Caught in Alexei's aura. Poor Scrapdread 3, we hardly knew ye. Pulling out now the non-collective massed fire. Pen 0 instead of the earlier Pen 5... which kept missing or jamming. Bugger.
[roll21][roll22][roll23] Barrel 1
[roll24][roll25][roll26] Barrel 2
[roll27][roll28][roll29] Barrel 3
[roll30][roll31][roll32] Barrel 4

DropSent 1
[roll33]
[roll34]

DropSent 2
[roll35]
[roll36]

Takaran Red Rags
[roll37]
[roll38]
[roll39]
[roll40][roll41][roll42]

Westingkrup Marshals
WP [roll43]

Miraqariftsky
2012-10-27, 08:00 AM
The pilot of SinSent 1 seems exceptionally skilled. [roll0] Is it the end for Valk-3? No, she makes it!

One of the Takaran Red Rags goes berserk, charges into the heretic horde's midst, firing wildly, stabbing madly, surfing bodies and heads as he tries to get at the metallic monstrosity that is the Scrapdread. Alas, he is ripped to shreds by bandit infantry.

~~~

12 more casualties inflicted by Valk-3's heavy bolters. Bay gunners got fragged by flak, though.

~~~

Though the mob of survivors had the initial element of surprise, the heretics have rallied and, cornered, fight like trapped rats... trapped rats with heretek fangs. It seems, however, they have provided enough distraction as the Westingkruppers charge into the fray.

~~~

The Scrapdread unleashes yet another full barrage at Britanov. Fortunately, his armour and toughness tank him out THE EMPEROR PROTECTS and he takes only 3 Wounds instead of being ripped to shreds. If he continues on his current course, he should be within grenade-chucking range by this turn, melee on the next.

The two DropSents argue for a while about the strategic value of holding ground and taking out the remaining SinSent which appears to have a better pilot than the Scrapdread, but obey their orders. 6 heavy bolter rounds hit and 3 multilaser shots hit for a total of 30 damage, 30 damage without the Chaos' blessing to dampen the blows.

Heartened by the courage of their captain charging at the corrupt construct, the Westingkruppers rally and turn their guns on the remaining heretic infantry who've begun to advance once more without the DropSents' suppression, pinning them down again.
[roll1] <---everything misses. Looks like they're still a bit rattled.
[roll2]

The remaining Red Rag looks like he kept his cool, found a good sniping position and took a potshot at the Scrapdread.

Miraqariftsky
2012-10-29, 01:52 PM
Bam. Update's up.

Britanov's within grenade range of the now bleeding and limping Scrapdread. Could get charge-and-a-blow if he so chooses next turn.

Orthlackers are back in action, currently trying to redeem themselves after their earlier cowardice.

SinSent-1 is still largely unscathed. No word from Valk-3.

Inside the train, two remaining Takarans currently scoping and sniping out of broken windows. The survivors have been rescued, the execution squads devastated. One heretic surrendered. Does Yarach spare the bugger or finish him off?

bluntpencil
2012-10-29, 02:28 PM
Righteous fury for the frag!

[roll0]

Damage
[roll1]

Edit: Pfft.

Still, 19 damage, Pen 0, but 19 nonetheless, after its hull got torn open.

Miraqariftsky
2012-10-29, 03:04 PM
Did I happen to mention that those who designed these damned warmachines are utter idjits? W'elp. Either the prodigal Magos traded some of his smarts for power, or has utter idjits for underlings. I mean, sorcerous shielding notwithstanding, who the hell doesn't armour the main gun and on top of that forgets to install secondary weapons systems? Utter gorram idjits, that's who!

Pfft, yeah. Congrats, folks. Looks like a little more and this front's going to cave. It might not have been a direct hit, but it might well do the job. Let's see, what's left? Some forty-odd troopers, one POW, one magnificently-piloted SinSent, one barely-standing Scrapdread.

Anybody care to lay wagers on how many more turns they'll last?

Anticipating--- Would y'all want to RP out the aftermath and the wrap-up?
Sequel takes off two years after the current events. Where would y'all's characters have been in that time?
Would y'all want a separate thread/s when it comes time to continue, or simply put up a heading of RATCATCHERS: Act II: The Redeemers?

DaedalusMkV
2012-10-29, 04:39 PM
Did I happen to mention that those who designed these damned warmachines are utter idjits? W'elp. Either the prodigal Magos traded some of his smarts for power, or has utter idjits for underlings. I mean, sorcerous shielding notwithstanding, who the hell doesn't armour the main gun and on top of that forgets to install secondary weapons systems? Utter gorram idjits, that's who!

Pfft, yeah. Congrats, folks. Looks like a little more and this front's going to cave. It might not have been a direct hit, but it might well do the job. Let's see, what's left? Some forty-odd troopers, one POW, one magnificently-piloted SinSent, one barely-standing Scrapdread.

Anybody care to lay wagers on how many more turns they'll last?

Anticipating--- Would y'all want to RP out the aftermath and the wrap-up?
Sequel takes off two years after the current events. Where would y'all's characters have been in that time?
Would y'all want a separate thread/s when it comes time to continue, or simply put up a heading of RATCATCHERS: Act II: The Redeemers?

How many more turns? I can barely make any sense of that high-density field of rolls you've been using to adjudicate this to begin with. Still, the heretics seem to be dwindling quickly so... Dunno, two? Ish? Barring further reinforcement for either side (and I expect Imperial reinforcements would be much more likely than heretic).

RPing out the aftermath would be good. Wrap-up not necessarily. The immediate consequences of this are likely to be very interesting (such as informing the Inquisitor of Father Conrad's involvement), but little details might not get us anywhere.

Where would Wulfgar have been for two years? Wherever the Inquisitor sends him, murdering people he considers impure on a regular basis. Due to his status as a First Blade, he doesn't actually have a life outside of Inquisitorial service, nor will he allow himself to develop one.

We're going to be what, six, maybe seven pages into this thread when this is all done? I think just putting in a new heading should be sufficient.

Strawberries
2012-10-29, 05:54 PM
We're going to be what, six, maybe seven pages into this thread when this is all done? I think just putting in a new heading should be sufficient.

You can't change heading if the thread is more than a month old, though, if I'm not mistaken. You'll have to ask a mod to do that for you, or just open a new one.

I'm perfectly alright with whatever you guys decide.

As for Marcus... well, Nexus, you know. You've got my PMs...:smalltongue:

Miraqariftsky
2012-10-29, 11:41 PM
How many more turns? I can barely make any sense of that high-density field of rolls you've been using to adjudicate this to begin with. Still, the heretics seem to be dwindling quickly so... Dunno, two? Ish? Barring further reinforcement for either side (and I expect Imperial reinforcements would be much more likely than heretic).
I had a feeling it'd be like that. My apologies. Maybe besides labelling, I should spoiler the respective rolls? Will that help?

Anyhow, that was precisely why right after the "high density field of rolls", there was a post with interpretations/summaries of said rolls.

Of course.


RPing out the aftermath would be good. Wrap-up not necessarily. The immediate consequences of this are likely to be very interesting (such as informing the Inquisitor of Father Conrad's involvement), but little details might not get us anywhere.

Where would Wulfgar have been for two years? Wherever the Inquisitor sends him, murdering people he considers impure on a regular basis. Due to his status as a First Blade, he doesn't actually have a life outside of Inquisitorial service, nor will he allow himself to develop one.
Acknowledged and appreciated.


We're going to be what, six, maybe seven pages into this thread when this is all done? I think just putting in a new heading should be sufficient.
HAH! Add in the pages from the other cell and you get, what, plus ten? Ahem. I mean, my apologies once more for how circumstances have played out.


You can't change heading if the thread is more than a month old, though, if I'm not mistaken. You'll have to ask a mod to do that for you, or just open a new one.

I'm perfectly alright with whatever you guys decide.

As for Marcus... well, Nexus, you know. You've got my PMs...:smalltongue:
Understood.
Yes, yes, working on it...

...wait, plural? Did I miss something?

Strawberries
2012-10-30, 12:29 AM
Understood.
Yes, yes, working on it...

...wait, plural? Did I miss something?

Nope, I don't think so... I was referring to the sum of my PMs, not meaning to put pressure on you. Take your time! :smallsmile:

DaedalusMkV
2012-10-30, 02:23 AM
I had a feeling it'd be like that. My apologies. Maybe besides labelling, I should spoiler the respective rolls? Will that help?

Anyhow, that was precisely why right after the "high density field of rolls", there was a post with interpretations/summaries of said rolls.

Of course.


Acknowledged and appreciated.


HAH! Add in the pages from the other cell and you get, what, plus ten? Ahem. I mean, my apologies once more for how circumstances have played out.

I don't need to know how it works. You're the GM, after all, I'm just a participant. It's just, since I don't know the mechanics behind anything I can't give an easy answer to the question of how long the fight will take. That's all.

Also, no need to apologise. We were down two people within a week of starting the game, so frankly I'm surprised it's still going now.

Miraqariftsky
2012-10-30, 03:30 AM
Nope, I don't think so... I was referring to the sum of my PMs, not meaning to put pressure on you. Take your time! :smallsmile:
~check Word doc~ Sitrep is somewhere past halfway done, I reckon.


I don't need to know how it works. You're the GM, after all, I'm just a participant. It's just, since I don't know the mechanics behind anything I can't give an easy answer to the question of how long the fight will take. That's all.

Also, no need to apologise. We were down two people within a week of starting the game, so frankly I'm surprised it's still going now.
Well, looks like I'll hafta spoiler and label the lot, then. It was partly for my benefit as well, so's I could know what the heck's going on where.

Tip for making things easier next time: Try to keep things small-scale.

Besides, ~shrug~ Well, looks like you're not quite a gambler, eh? I thought it might be fun/ny to toss out the old line "Anybody care to wager on X".

ONLY IN DEATH DOES DUTY END.
Where there's a will, there's a way. HOPE IS THE FIRST STEP ON THE ROAD TO DISAPPOINTMENT.
While there's life, there's hope.

In other words, "Once again, thank you for your patience and patronage".

Miraqariftsky
2012-10-30, 03:14 PM
Once more unto the breach or seal the gap with our dicing dead!

Rolls concerning Britanov, Yarach and company:

SinSent
[roll0]
[roll1]

Bandit/Cultist Infantry
[roll2]<--- how many manage to shoot
[roll3]<--- how well they shoot
[roll4]
[roll5] <---Dooooo...
[roll6] <---...ooooooodge

Defiant Scrapdread Pilot
[roll7]
[roll8][roll9] Pen 2

DropSent1
[roll10]
[roll11]

DropSent2
[roll12]
[roll13]

Takaran Red Rags
[roll14]
[roll15][roll16][roll17]
[roll18]
[roll19][roll20][roll21]

Miraqariftsky
2012-10-31, 01:21 PM
Update's up, y'all.
One last push against the groundpounders. How many left? [roll0]
Pick up Wulfgar and Cain.

And then the revelation of how much crap hit the fan neat and tidy tying of loose ends.

bluntpencil
2012-10-31, 04:40 PM
Okay, rolling RF

Damage to the heretek from Alexei: Currently at 16.

[roll0] to confirm
[roll1]
[roll2]
[roll3]

----

Also, Scatter!

This should give possibly two extra hits, depending on smoke.

[roll4] best 2 +6 14 damage
[roll5] best 2 +6 13 damage

bluntpencil
2012-10-31, 04:42 PM
Actually, 3 bonus hits if no smoke penalty at point blank.... Ignore this if smoke penalty applies. If there's a size modifier, maybe another hit.

[roll0] best 2 +6 14 damage

Miraqariftsky
2012-11-01, 12:21 PM
IC post under construction. (And heading you off, yes ma'am, working on it.)

Rolls and rulings regarding Britanov and co.:

Los Erehes y Bandidos
[roll0] WP save to not totally crap their pants and surrender after seeing their group's leaders get brutally purged
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
Results: Mass surrender.
Two more died from a DropSentinel's multilaser having a case of overpenetration. One jumped on a Westy's grenade and saved his comrades. One ate his gun. Four took minor injuries from scattershot/shrapnel through their cover getting shredded. Dead SinSent pilot got another headshot, courtesy of Yarach, just in case.
26 POWs.

DropSent 1
[roll6]
[roll7]

DropSent 2
[roll8]<--- W'elp. Forgot the to-hit roll. Oh, well. Let's call it a "safety shot".

Westingkruppers [4 shooting, Stranded Pilot of Valk-1 holding the PoW]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]

Takarans [plus Yarach, presumably]
[roll17][roll18][roll19][roll20]<---Roll of 9 with Reliable. Missed. Incidentally, crit-miss on to-hit, but maxed on the damage roll? OH CRAP. THANK THE GOD-MACHINE FOR A PSYCHIC BLANK IN RANGE.
[roll21][roll22][roll23][roll24]<---Roll of 1 with Reliable.
[roll25][roll26][roll27][roll28]<---Hellooooo, reliable. Thank the Omnissiah.

W'elp. Hiver from say, Sibellus or Tarsus or even Malfi would still have had trouble in battlefield conditions like this. "Volgite" trumps smoke and steel, blood and sand.

Okay, holy crap Meathammer damage, what's the total?
BS 32 + 30 Point Blank + 10 Half-Aim = 72
Roll of 15, Scatter applies for every two degrees of success... Thus you get your whole damned lot. Fifty-Seven Damage to Body and Legs.

KRABLAM! Szweet! Dude. Hell yeah. Even if the bugger manages to dodge one of those hits, it'd still be way past the negatives. He's dead, Jim.

Now please Dodge [roll29] a couple of deadman bombs that were wired into his shock clubs. [roll30] Rolled as one for brevity's sake. Nearby debris-heaps should provide Cover AP of 10, hopefully/fortunately.

Result: 21 Damage - 12 Shield+Armour+Toughness - 6 Wounds = Critical [Explosive] Damage 3, pushed back 2 meters... shield and armour get shredded, unfortunately.

I wonder... Does some scrap of the ubiquitous helmet remain, or do we get a Stallone moment?

bluntpencil
2012-11-01, 02:35 PM
Damage should be reduced a little more, since Flak provides bonuses versus indirect explosive damage.

But still, OUCH.

DaedalusMkV
2012-11-01, 02:49 PM
Damage should be reduced a little more, since Flak provides bonuses versus indirect explosive damage.

But still, OUCH.

Eh, we've all got some Critical damage to worry about here. I don't know how much exactly Wulfgar took, but it was certainly a decent bit. Though, still, big, big number.

Miraqariftsky
2012-11-01, 02:56 PM
Boom.
Update's up.
Mop-up, Wrap-up and Aftermath to follow.
Next chapter's Acolytes will clock in at 2000 XP. Bonus 200 for Britanov and Wulfgar for exemplary performance. 2000 Thrones' worth as well, in terms of accumulated loot, two years' wage and service bonuses.

Yes, yes, it's nowhere near "Grendel", sorry. Heh.

Miraqariftsky
2012-11-01, 03:13 PM
Damage should be reduced a little more, since Flak provides bonuses versus indirect explosive damage.

But still, OUCH.
Hmm. Page 144 Core Book, I see. The note on Flak. Hrhmm. On the one hand, I'm already letting you go, mechanically speaking, on the severe bits of shrapnel from the chunks of various vehicles that were blown all over the place. Reiterating from the other side, just counting the damage from the deadman bombs. Also? Flak 5 only applies when not at the practical epicenter of the explosion.


Eh, we've all got some Critical damage to worry about here. I don't know how much exactly Wulfgar took, but it was certainly a decent bit. Though, still, big, big number.
Correction, your honour. Assuming that your sheet's 10/14 Wounds is accurate, then he took 8 claw damage and 7 toxin damage. Net of 9, thus 1/14 Wounds positive, but with a lingering two slaps of Fatigue from extreme exertion and moreover, his arm swelling heavily, still numb and practically unmoving. Fortunately, the secondary Toughness test that was rolled on meatspace after he'd killed the Librarian was a success and his fortitude's hardy enough to see him through.

bluntpencil
2012-11-01, 03:14 PM
I'll update my sheet right now!

Okay, I'll need new armour, but who cares?

Also, I hope my references to war crimes are not too far into grimdark when executing prisoners. I can remove if needed, but it seemed fitting.

Miraqariftsky
2012-11-01, 03:27 PM
Amendment, then.

Results: Mass surrender. Dead SinSent pilot got another headshot, courtesy of Yarach, just in case.

Two more died from a DropSentinel's multilaser having a case of overpenetration. One jumped on a Westy's grenade and saved his comrades. One ate his gun. Four took minor injuries from scattershot/shrapnel through their cover getting shredded. One more expires from injuries and exhaustion while digging. One gets desperate, takes his shovel to his guard's face--- Westy survives, rebel scum is cut down and falls into the ditch. Another, upon recognition by face, is set upon by the remaining Takarans for treachery and heresy. Still alive, but condition critical... soon enough stabilized, though. Another charges at the Takarans but is cyber-fried by Yarach. As ordered, full one-third, eight more are summarily executed as punishment and as example.

16 POWs.


I'll update my sheet right now!

Okay, I'll need new armour, but who cares?

Also, I hope my references to war crimes are not too far into grimdark when executing prisoners. I can remove if needed, but it seemed fitting.

IC? Quite fitting. Given the circumstances? Not excessive.

OOC? Hell no. My comrades and I are amongst those who pr--- [REDACTED FOR FORUM RULES VIOLATION] ---ahem. That is wrong, unrighteous, inhuman, violates the Geneva Conventions, etc.

DaedalusMkV
2012-11-01, 03:43 PM
2200 XP (600 over what I've got now) and 2000 additional Thrones worth of gear. Got it. Will look into what I'm wanting right away.

... I should have over 1k to spend on armour. Maybe as much as 1300, all things considered, since I've already got the best melee weapon I can find pre-Power Swords once I throw 500 at Blessing it. Hmm... How about a Chameleoline Mesh Combat Cloak? With a Carapace Chestplate undertneath, perhaps? That sounds hella-awesome. Myess.

Also, you call that a war-crime? You didn't even ritualistically murder them. I mean, no burnings, no decapitations, no forcing them to eat their own fingers? Pssh. They aren't even national combatants, they're terrorists. I'm pretty sure summarily executing them doesn't even violate international law.

... OOC has no place in the 40k universe. Wulfgar's a religious zealot serial-killer, for goodness' sake!

bluntpencil
2012-11-01, 03:44 PM
Cool, well, the Critical Damage seems slightly irrelevant at present, since we're getting two years of punching heretics Scot-free. Nice.

I've went for some minor upgrades to his gear.

Gone for Magistratum carapace: the cheapest carapace going, a new shield, a ballistic cloth surcoat (likely with Inquisitorial iconography, because screw subterfuge), as well as torture gear.

I've bought more Wounds, and Interrogation and some Ballistic Skill, since I've realised that missing at Point Blank is pretty difficult.

bluntpencil
2012-11-01, 03:45 PM
Also, you call that a war-crime? You didn't even ritualistically murder them. I mean, no burnings, no decapitations, no forcing them to eat their own fingers? Pssh. They aren't even national combatants, they're terrorists. I'm pretty sure summarily executing them doesn't even violate international law.


Yeah, executing any prisoners is a major war-crime, whether uniformed or not.

I was just worried the 'dig your own graves' part would be too Holocausty. But then again, 40K has Holocaust as a psychic power.

DaedalusMkV
2012-11-01, 04:10 PM
Yeah, executing any prisoners is a major war-crime, whether uniformed or not.

I was just worried the 'dig your own graves' part would be too Holocausty. But then again, 40K has Holocaust as a psychic power.

I may have been joking a little bit. Just maybe. Once again, it would have been completely in-character for this universe to kill them horribly and painfully, preferably with fire. Yeah, Britanov is an evil bastard for that. Not contesting this. But those guys were in the process of killing a train-full of civilians, and my character is still a ritualistic serial murderer. Every military in the setting uses chemical warfare and fields flamethrowers as squad-level weapons. Commiting atrocities is a good way to be praised as a man of high moral fibre.

Strawberries
2012-11-01, 04:11 PM
Pssh. They aren't even national combatants, they're terrorists. I'm pretty sure summarily executing them doesn't even violate international law.


Yeah, executing any prisoners is a major war-crime

Hell no, bluntpencil and Nexus are right, summary execution of prisoners definitely violates the Geneva Convention...

IC, let me just say :smalleek:

EDIT:sorry, just caught your post, Daedalus.

bluntpencil
2012-11-02, 03:30 PM
I may have been joking a little bit. Just maybe. Once again, it would have been completely in-character for this universe to kill them horribly and painfully, preferably with fire. Yeah, Britanov is an evil bastard for that. Not contesting this. But those guys were in the process of killing a train-full of civilians, and my character is still a ritualistic serial murderer. Every military in the setting uses chemical warfare and fields flamethrowers as squad-level weapons. Commiting atrocities is a good way to be praised as a man of high moral fibre.

My question was because shooting people into graves they dug was Holocaust-inspired, not because it was an atrocity...

Miraqariftsky
2012-11-03, 11:36 AM
Annnnnnnd update's up, y'all.

My GM's adjudication regarding this little fracas:

page 240, Core Book]
It should almost go without saying that Dark Heresy
is just a game, and as such is meant to be enjoyable
fun. The things depicted in it do not exist.* However,
if you do not want your players to get drawn into the
temptations of Chaos, steer clear.**

~At the expense of maybe shooting my argument in the foot, I'll add the following notes...

***Yeah. Except when they actually do. Did ever I mention why I like the Ordo Hereticus best of the Inquisition's main branches? Xenos may be the most fantastic, Malleus may be the most badass of the three... But Hereticus deals with people. Setting the witchery aside for a moment, it's Hereticus that has both its feet on the ground, so to speak. What are we left with, after setting Aliens, Daemons, Mutants and Psykers out of "The things depicted in it"? We're left with a portrait of the human condition--- the good, the bad and the ugly--- all seen through crap-stained glasses. The game includes everything from lying to larceny to drugs to zealotry to murder to genocide. Slap back on the Mutants, the Psykers, the Aliens, the Daemons, the Warp and what do ye get? The craptitude of humanity keyed up to levels most folk would agree are "over the top". Hell, the books themselves say that the current age is the "Age of Ending". And yet what do we get, despite all the darkness and despair? The very fact that humanity struggles on--- keeps on loving, hating, making, fighting--- THAT is triumph in itself already.

Strawberries
2012-11-03, 04:26 PM
Well... My two cents on the matter are:

as always, in these things, everyone will have their own personal boundaries, and they're going to be different from player to player. Since we don't really know each other and we can't know where each of us draws the line, it's good that you asked OOC.

For my part, don't worry about me... my personal boundaries as far as IC posts are concerned are quite relaxed. Which is to say, as long as you don't get too graphic (which would be against forum rules anyway), don't be concerned about offending me, I'm good at separating IC and OOC.

Miraqariftsky
2012-11-06, 09:27 PM
Update's, effectively, up.
Sorry for the delay. Rushing. Only missing formatting.
Anyhow, @Daedalus:

Bungled the Toughness check on my part, sorry. But hey, it's a good enough roll. Divide both by 10, you get effectively a 1/10 on a d10. Looks like he's one tough bugger.

Perception/Awareness exemplary roll there?
>Rescuer pocketed something out of the debris. Souveneir? Veneer? Loot? Or some nefarious purpose? Whatever it was, musta been small. Maybe just gunslinger tradition with letting sand flow through the fingers after a death. Maybe she took one of the tomes.
>Valk y'all are riding in's been shot up pretty bad. Smells and looks like work of solid projectile work. Bloodstains and wreck-marks on the bay doors where a gunner and bolter should be. At least one missing ammo crate, but Wulfgar ain't sure, what with his lack of experience in matters of munitions.

Urist
2012-11-07, 12:01 PM
I'm back! Sorry guys, college app season is...stressful. And by stressful, I mean "breakdown".

Miraqariftsky
2012-11-07, 12:12 PM
Annnnnnd welcome back, Mr Urist. Hope all's well there. Just got done with fresh registration here as well.

Koff. Looks like his optics might have malfunctioned? Valk-2 got shot out of the sky. Valk-1 crashlanded and subsequently served as a heroic sacrifice until it was slagged as well. Valk-3 lost contact with the joint taskforce, that is, you folk, presumed to have been shot out as well, based on the last transmission beamed to Britanov's comms...

...except, OOC, we know that Valk-3 was badly shot up but survived and has proceeded to investigate the strange sensor readings from earlier, as well as rescue [?] the survivors of another Inquisitorial cell.

Other vehicles capable of swift and heavy transport in immediate vicinity? The DropSents travel too slow and carry limited crew. The train? The engine block is still operational, as are the wrecked-and-bloodstained-on-the-inside passenger cars. Otherwise, Yarach seems to be on the ball, yes.

~~~

Also? General question to y'all... Quality control time, whooooooo!
What do y'all think of the gig thus far? Any outrage, resentment, indignation, frustration, suggestions, comments or feedback, if y'all please?

Ever since the stagnation/exodus/amalgamation, I had had to adapt the storylines--- both on the large-scale and small-scale --- to the changing circumstances of available and active players. Part of said adaptation was this... escalation and engagement in the desert, partly as a contrivance to get the Acolytes back together and also to expedite the progress to a fresh chapter. Anyhow, I've got two main worries here. The first is that I might be straying too far onto Abnett territory. Yes, Urist, you guessed correctly, the incoming Naval bombardment? Homage to Inquisitor Voke's purge of House Glaw holdings in Eisenhorn: Xenos. The second is that I might be, perforce or not, constraining your range of choices too much, that is to say, railroading. If so, then feel free to steal my last slice of pizza, guys, heh.

Strawberries
2012-11-07, 02:03 PM
I've got two main worries here. The first is that I might be straying too far onto Abnett territory. Yes, Urist, you guessed correctly, the incoming Naval bombardment? Homage to Inquisitor Voke's purge of House Glaw holdings in Eisenhorn: Xenos. The second is that I might be, perforce or not, constraining your range of choices too much, that is to say, railroading. If so, then feel free to steal my last slice of pizza, guys, heh.

I haven't yet read any of the novels, so I can't spot any homage... and I'm not really in the position to comment on the rest, as well...

I just wanted to say... there's pizza?! Why am I never informed? :smalltongue:

DaedalusMkV
2012-11-07, 05:40 PM
Yeah, I won't argue that the plot hasn't been a bit railroady to this point, at least from my perspective. Ever since I got on the train I've had at most superficial choices, with the possible exception of whether to retrieve the witch's corpse or burn it. On the other hand, there's really nothing wrong with a bit of railroading, and it never felt inorganic that I didn't have much choice. Obviously there's only one way to go on a train, clearly there's not much choice to be had about whether the Witch teleports you into the middle of nowhere.

Overall, I'd say that really my only major issue with the game is that it felt kind of like things were completely out of my hands for a fair portion of it, and with the exception of one eviscerated Witch, Wulfgar's actions didn't really have an effect on things as they progressed. Disrupting the enemy at the train platform didn't stop them from raiding the train, killing the Chaos cult didn't make any difference to the mission and being sneaky and causing distractions didn't help to evade pursuit. I could have done nothing but meekly follow along with the rest of the group and achieved an identical result. Otherwise, I'm really still enjoying it. If I weren't, I would have taken the chance to duck out long ago. Plus, for all that what I did didn't make a huge difference, it was still incredibly badass.

As for the rest, I do have to question the necessity of a Lance Strike at this point. What is an orbital barrage accomplishing that couldn't be done with a couple of Flamers?

Miraqariftsky
2012-11-08, 10:25 AM
I haven't yet read any of the novels, so I can't spot any homage... and I'm not really in the position to comment on the rest, as well...

I just wanted to say... there's pizza?! Why am I never informed? :smalltongue:
Whaaaaaaat? Heh. Isn't that the traditional tabletop gamer geek's staple? It ain't always cheap, but it gets the job done.


Yeah, I won't argue that the plot hasn't been a bit railroady to this point, at least from my perspective. Ever since I got on the train I've had at most superficial choices, with the possible exception of whether to retrieve the witch's corpse or burn it. On the other hand, there's really nothing wrong with a bit of railroading, and it never felt inorganic that I didn't have much choice. Obviously there's only one way to go on a train, clearly there's not much choice to be had about whether the Witch teleports you into the middle of nowhere.

Overall, I'd say that really my only major issue with the game is that it felt kind of like things were completely out of my hands for a fair portion of it, and with the exception of one eviscerated Witch, Wulfgar's actions didn't really have an effect on things as they progressed. Disrupting the enemy at the train platform didn't stop them from raiding the train, killing the Chaos cult didn't make any difference to the mission and being sneaky and causing distractions didn't help to evade pursuit. I could have done nothing but meekly follow along with the rest of the group and achieved an identical result. Otherwise, I'm really still enjoying it. If I weren't, I would have taken the chance to duck out long ago. Plus, for all that what I did didn't make a huge difference, it was still incredibly badass.

As for the rest, I do have to question the necessity of a Lance Strike at this point. What is an orbital barrage accomplishing that couldn't be done with a couple of Flamers?

Oki-dokee, point by point response.

1a] Supposing nobody had evaporated/disappeared, the Plan 1 (Plan Zero was made on assumptions and deductions, given simply the various character sheets and their respective backstories) still had the train ride, yes and still had an ambush midway along the line. Along the way, there would have been, still, at least one ambush by corrupt cops and masked stalkers making their move. BEFORE the Badlands raiders [and originally, they were only just bandidos and not an entire heretic horde] make their move, there should have been plenty of time for RP and interaction to build up both sympathies and suspicions of various persons onboard. Sitrep on choices? Who y'all would have talked to, how y'all would have talked with them, and if y'all had might have decided some folk onboard were threat/heretic enough to warrant sanctioned murder. I was banking that Mr Kell would have nosed about the Librarian's stuff enough to at least have enough suspicion as to her purity. BAM, TRAIN ROBBERY. In and out, sitrep on choices: Pursue and rescue, pursue and purge or get back to the Tricorn with suspicions, etc.

1b] Might as well do a bit of the others', while we're at it. The Takaran lead wasn't the only lead. The scummy members of the cell would have found suspicions, contacts, leads and maybe even evidence as well down in the dives at around the same time that Alexei and company would have been rooting around finding stuff in the Takaran holdings. Pre-Exodus, there was no plan for heretic hordes and underhiver uprisings. Pre-Exodus, the planned grand finale would have been for y'all to have a good damned showdown with Magos Zweiker down in the pits of Infernis... but HOW y'all got there would have been up to your devices.

1c] Then again, MOOT. The Exodus happened. And then the Amalgamation. And yes, if it hasn't been obvious, my dear players, the world =does= move beyond the PC's reach.

2] Holy flip-flying frak, sorry it seems like that. a] That Wulfgar took the circuitous route--- well, there had to be some explanation for that "beautiful" set of mangled rolls on Shadowing, eh?--- and not the direct route was actually fortunate as he had an early warning on what the local cults were planning. b] His move outside the train station? It was actually confusion enough that they thought there were more of you. Without that, they would have simply converged en masse through the crowd before they got to the guards. Their professional riot instigators mistook Wulfgar's move for their signal and they bungled themselves up. Confessions of the prisoners from the fracas that stemmed from Wulfgar's smart stabbing corroborated statements given by prisoners during the Takaran investigation. c] Annihilating the Chaos cult stewing in the shadows of the cargo cars? He reaffirmed the faith of the other scav-scum tribes and it was actually their then-fanatic mob that allowed the Westingkruppers to close in for the kill. d] For once, I'll quit stabbing myself in the foot, here. Whoever's been planning whatever move this was had taken the time to seed the city with cult cells. With the actions of the Acolytes, all of them, and Wulfgar, whoever on the other side might have panicked, thrown everything into the breach. e] HELL YEAH, glad to be of service, my good fellow.

3] Did I say "everything" and "the world moves"? Part of the intro for the next chapter act [What IS the proper term?] would be reports on the Underhiver Uprisings of 405. The previous revolt on Volg was only a precursor. Massive rebellions on Scintilla, Tranch, Malfi... and Thical. Why use an orbital cannon to properly purge a witch's remains when a simple flamer or grenade would do? Might as well, since a number of Scrapdreads are leading the charge in Gunmetallica, Hive Scintilla and Hive Tarsus... enough of them that the considerable number of stormtroopers, Sisters and Astartes stationed there need some support. Also, what can a Lance strike do that a groundpounder's flamer can't? Leave evidence.

4] Arghleblarghle explain-explain spooooooiiiiiilerrrrs, grumble, grumble.

~~~

Alrighty. Any other concerns that need to be addressed, your honours?

~~~

:smallwink: Thanks for the mulligans, chaps. Update's on the way.

Strawberries
2012-11-08, 03:33 PM
Whaaaaaaat? Heh. Isn't that the traditional tabletop gamer geek's staple? It ain't always cheap, but it gets the job done.

So, how come noone has still delievered one to me, eh? EH? :smalltongue:




Alrighty. Any other concerns that need to be addressed, your honours

Yeah. Where's my PM?! :smalltongue:
Kidding! I've got the second part of mine almost ready for you!

Strawberries
2012-11-11, 07:38 AM
He was the kinda guy that he could hang out with and torture folk and shoot up bad guys with.

And again I repeat.... ouch. I DEFINITELY don't have the right character for this party. :smalleek:
I don't suppose that any of you would be hiding a kind side under the "utter freaky sociopaths" shell, wouldn't you?:smalltongue: (Don't worry, I can deal. I'm less sure about Marcus...)

Urist
2012-11-11, 09:14 AM
Yarach's not usually a sociopath, he thinks he has a religious calling:smallbiggrin:. Hereteks really set him off, and it's been a really, really stressful day.

Strawberries
2012-11-11, 12:35 PM
Yarach's not usually a sociopath, he thinks he has a religious calling:smallbiggrin:. Hereteks really set him off, and it's been a really, really stressful day.

Oh, good, Marcus' only chance at some normal 'human' interaction is the implanted Techpriest who talks in thirs person... yes, I see this ending well. :smalltongue:

bluntpencil
2012-11-11, 02:22 PM
Oh, good, Marcus' only chance at some normal 'human' interaction is the implanted Techpriest who talks in thirs person... yes, I see this ending well. :smalltongue:

That's what I love about this game!

The guy assigned face duty is the guy that would normally be the one with social pariah status!

Miraqariftsky
2012-11-11, 02:48 PM
That's what I love about this game!

The guy assigned face duty is the guy that would normally be the one with social pariah status!

Koff. And the guy who is a social, biological and psychic pariah, happens to be the team leader in personality and in performance. What the heck indeed, eh, my good fellow?

DaedalusMkV
2012-11-11, 03:30 PM
And again I repeat.... ouch. I DEFINITELY don't have the right character for this party. :smalleek:
I don't suppose that any of you would be hiding a kind side under the "utter freaky sociopaths" shell, wouldn't you?:smalltongue: (Don't worry, I can deal. I'm less sure about Marcus...)
For a normal person? Possibly. Wulfgar likes to pretend to emotionlessness and utter detachment, but he certainly can build connections and respect. He went to so much trouble to help Cain out precisely because he can respect a guy whose first reaction after getting a leg blown off was to try and shoot the Witch anyways. He's a religious fanatic who enjoys murdering people, but once you get on his good side you'd probably find him to be a fairly personable, loyal comrade, especially if you're a firm believer in killing the wicked and corrupt. I mean, he does have an above-average Fel, after all. So, I expect he and Britanov will probably get along pretty well, all things considered.

Problem, though, is that your character's a Psyker. Which, all things considered, means that it's going to take an excessive amount of effort to get on his "people I don't have any intention of murdering at the slightest hint of something wrong" list, much less all the way to his "People I'd fire a gun to help" list. But, if you're looking for a relatively normal relationship, that's pretty much the only way it's gonna happen in this group.

Koff. And the guy who is a social, biological and psychic pariah, happens to be the team leader in personality and in performance. What the heck indeed, eh, my good fellow?

I guess because he's the only one in either group who wanted a leadership role at all?

Strawberries
2012-11-11, 03:39 PM
For a normal person? Possibly. Wulfgar likes to pretend to emotionlessness and utter detachment, but he certainly can build connections and respect.

Oh, good, that's reassuring. I was starting to get worried, here.


Problem, though, is that your character's a Psyker. Which, all things considered, means that it's going to take an excessive amount of effort to get on his "people I don't have any intention of murdering at the slightest hint of something wrong" list, much less all the way to his "People I'd fire a gun to help" list. But, if you're looking for a relatively normal relationship, that's pretty much the only way it's gonna happen in this group.

Hey, that's half the fun of roleplaying, isn't it? Don't worry, I'll make it work. Somehow. Maybe. Oh, gods... :smalltongue:


I guess because he's the only one in either group who wanted a leadership role at all?

In that case, he'll keep being leader for quite long, I think. Marcus DEFINITELY isn't leader material. :smallwink:

bluntpencil
2012-11-12, 07:56 AM
I guess because he's the only one in either group who wanted a leadership role at all?

Funnily enough he thought the priest was an idiot for picking him as the leader.

"What? People hate me!"

Urist
2012-11-12, 12:06 PM
Yarach's normal enough, don't worry. Cultivate an interest in las-weaponry, and he'll get along with Marcus even better! :smallbiggrin:

DaedalusMkV
2012-11-12, 04:04 PM
Yarach's normal enough, don't worry. Cultivate an interest in las-weaponry, and he'll get along with Marcus even better! :smallbiggrin:

Did you just describe a Techpriest, any Techpriest, as 'normal'? :smallwink:

Urist
2012-11-12, 09:13 PM
Did you just describe a Techpriest, any Techpriest, as 'normal'? :smallwink:

The term is definitely relative. :smallbiggrin:

Strawberries
2012-11-13, 02:13 PM
The term is definitely relative. :smallbiggrin:

I was about to say "It depends from where you set the standard", as well. :smalltongue:

Strawberries
2012-11-20, 04:47 PM
Nexus, just a quick check, because you mentioned that you had limited PM space: can you just give me a quick OK in the ooc if you got the PM that I sent to you five minutes ago? Just to tell me that I don't need to worry about re-sending it or anything.

Thanks!

Miraqariftsky
2012-11-20, 10:35 PM
Nexus, just a quick check, because you mentioned that you had limited PM space: can you just give me a quick OK in the ooc if you got the PM that I sent to you five minutes ago? Just to tell me that I don't need to worry about re-sending it or anything.

Thanks!

Done, received. Presently cleaning the box. There is room at the inn.

Miraqariftsky
2012-12-16, 11:40 AM
Yaaaaaaawn.

Grr. Grumble. Work. Schedules. Busy. Rrrrrrrecharrrrrrrrrge overrrrrrr deh 'olidays. Friggen paradox of GM-ideaflood coinciding with GM-fatigue.

Update in the works, y'all, don't worry.



Also, heading ye off--- Yes, yes, also working on your PM replies.

Strawberries
2012-12-20, 04:45 PM
'

Update in the works, y'all, don't worry.


Yay!

Will I be in? Will I? Will I? :smalltongue:

Miraqariftsky
2012-12-30, 01:24 PM
IC update, sometime tomorrow or Wednesday.

http://www.giantitp.com/forums/showthread.php?p=14449459#post14449459
^Bam. Re-recruiting's up. Once that's done, sorry for the long wait y'all, the next act awaits.

DaedalusMkV
2012-12-30, 01:35 PM
Tomorrow or wednesday? But, those are... Oh, yeah. You're like 15 hours ahead of me over there. Carry on, then.

We're re-recruiting again? Okay then. Do you want us to get involved in that at all?

Edit: Man, these new recruits are spoiled as heck. My Attributes only added up to 92 Point Buy equivalent and I had to leave them where they were rolled. Not to mention the fact that they're starting with 200 more XP than me... I feel jealous.

Strawberries
2012-12-30, 07:35 PM
Edit: Man, these new recruits are spoiled as heck. My Attributes only added up to 92 Point Buy equivalent and I had to leave them where they were rolled. Not to mention the fact that they're starting with 200 more XP than me... I feel jealous.

Hmmm... I'm not sure what point buy equivalent Marcus'attributes translate to... For the sake of my curiosity, can someone more DH savvy than me let me know? He is starting at 2000 xp, though, so 500 behind. Oh well.

Also, Daedalus, 'Strawberries'unnamed psyker?' I could have sworn I HAD posted Marcus in the OOC...

...aha, I had! :smalltongue:. Here:




Also, just because I have to sooner or later, I'll post Marcus here:

Marcus Lumen, imperial Psyker:
Sheet, in a handy spreadsheet format (https://docs.google.com/spreadsheet/ccc?key=0AoSa9PDHvKyjdDBrQ1BXQk1CU1BRaXozLUxIQS1MV FE#gid=0)

Appearance
Short, pale and frail-looking, his appearance is not very impressive. He has short black hair, thick eyebrows, black eyes and a delicate bone structure. He looks younger than he is: he is 18, but he looks barely over 15 - it is unlikely he has to shave more than once a week. He has dark circles under his eyes and a general unhealthy appearance, but that is more likely to be a sign of him being born in the Warp than of any present illness
Personality
He has been afraid all his life. For himself, but mainly, of what he could make happen if he isn’t careful. Moreover, somehow, despite all the premises, he has retained a kind, empathic side. Those two traits combine in creating a softly spoken, unassuming young man, that most tend to underestimate. Contrary to popular belief, however, being afraid doesn’t mean being a coward, and being unassuming doesn’t mean being a fool.
Background
If he concentrates, he remembers corridors and hatchways that seemed very tall, so those are almost surely memories from when he was very little. And he remembers the screaming, too. He isn’t sure if it was just in his mind or he could hear it with his physical senses, but it was almost a constant. From what he knows now, being born aboard one of the Black Ships isn’t such a common thing…or if it is, then not many of those born there survive to adulthood.

His mother was almost surely one of the Psykers that were being taken to Terra, which means she is almost surely dead. As for him, he was raised by one of the crew…another Psyker, of course, like all those aboard. An impartial observer could say that his…tutor wasn’t the most stable of people. That impartial observer wouldn’t be wrong, but still, it is the way he was raised, and it has left its signs. He can’t remember a moment in his life, not even when he was very young, when he didn’t know what exactly he was and what he could do, in all the most disturbing details. What he almost surely would end up doing, according to his tutor. This has of course left scars: fear, first of all, but also, amazingly enough, a sort of quiet determination to prove those prognostication wrong.

When he was ten, he manifested the first signs of psy powers… nothing extremely dramatic happened, of course. He had been monitored his entire life precisely for this sort of occurrence: you can almost say that the others noticed before he himself had the time to become aware of it. He was packed with the others without the mere hint of remorse, and dropped to Terra at the next planned stop. He survived. Contrary to all expectations, those of his tutors most of all, not only he did survive, but he proved strong enough to be sanctioned… at an age younger than most.

His first assignment was on Thical, an hive world in in the Drusus Sub-sector... or, better said, what it WAS an hive world in the Drusus Sub-sector. Marcus was 16 at the time. It was his first time on a planet, if you exclude Terra, and he was scared half out of his mind. The mission, needless to say, was not a success: of the six acolytes forming the inquisitorial squad, only Marcus and two others survived...and only Marcus survived with his mind more or less intact.
Of the others, two were mindwiped, one died in a gunfight with a group of heretics, one died of blood loss just minutes before they managed to make their escape, and the other...well, the other, Constantine Gallus, another Psyker, died because of Marcus. They were alone, making a stand against a group of heretics, and when Marcus tried to repel them using his psy abilities, something went horribly wrong. There was cold in the air, and for a moment, he could feel the Warp, nearer than ever... just seconds before something unspeakable appeared, and charged towards them. They managed to kill it... well, Constantine did. Marcus was too much in shock to be of much help. The other psyker, however, had been mortally wounded in the conflict. He still remembers his last words "Don't tell. Never tell anyone." He did run after the man died, and he hasn't told anyone... but he still has nightmares about it, sometimes.

The second assigment after that (Drhan, another hive world, and another heretic cult), went way better: the cult was eradicated with minimum collateral damage. However, while Marcus remembers perfectly names, appearance and mannerisms of his companions of that first, unfortunate Thical run, he has to make an effort to call to mind more than a basic outline of the faces of that second acolyte cell. He doesn't think he said more than five words together: he tried to distance himself as much as possible from all of them, and to work alone as often as he could. He already knew he is dangerous, on Thical he's had proof on it, and, if somebody else had to die because of it, Marcus would prefer it to be himself, instead of another of his companions.

DaedalusMkV
2012-12-30, 10:22 PM
Hmmm... I'm not sure what point buy equivalent Marcus'attributes translate to... For the sake of my curiosity, can someone more DH savvy than me let me know? He is starting at 2000 xp, though, so 500 behind. Oh well.

Also, Daedalus, 'Strawberries'unnamed psyker?' I could have sworn I HAD posted Marcus in the OOC...

...aha, I had! :smalltongue:. Here:

Yours amounts to 117 Point Buy, but it should be pretty obvious just from looking at the stats that Marcus is better-off than Wulfgar, since Marcus has better scores in every Attribute except WS and Ag. I'm just griping because if Nexus had had those guidelines in place last time I'd be playing Uriah Stane instead of Wulfgar, since the lack of stat-rerolls combined with abysmal BS and Per made Stane untenable and the alternative by those guidelines was to play a character without any Fate Points (AKA a doomed redshirt). To be fair, all of us have less than 2500 XP; Wulfgar and Britanov only have 2200, and Yarach is at the same place as Marcus.

Also, sorry about that. I totally missed it when I scoured the thread looking for Britanov and Yarach's sheet. I really should have at least been able to get his name out of that, though, since it's mentioned in about six separate posts... :smallredface:

Strawberries
2012-12-31, 02:38 AM
Yours amounts to 117 Point Buy

Yup, I know Marcus' stats weren't bad (also, I lucked out of divination and I DID buy two WP advances...) I was just curious about the numerical value. Also, for the sake of knowledge: where can I find how point buy works in Dark Heresy?

EDIT: I'm the Queen of the Kingdom of Idiots... I just realised you just have add up your rolls pre-any modifier and ta-da: 117 point buy. I play too much D&D, it seems.


Also, sorry about that. I totally missed it when I scoured the thread looking for Britanov and Yarach's sheet. I really should have at least been able to get his name out of that, though, since it's mentioned in about six separate posts... :smallredface:

No worries at all. :smallsmile:

Miraqariftsky
2012-12-31, 12:26 PM
Tomorrow or wednesday? But, those are... Oh, yeah. You're like 15 hours ahead of me over there. Carry on, then.

We're re-recruiting again? Okay then. Do you want us to get involved in that at all?
HEH. Long been that I'd been keeping time on the 24-hour system--- holdover habit after a past relationship with a military lady. Mayhap I might convert to estimates of days like "ETA 72 hours from now" to simplify during overseas correspondence like this.

Well, funny thing about transhemispheric correspondence like this? You've already done so, ha-hah! And you're welcome to it, and thanks as well.


Edit: Man, these new recruits are spoiled as heck. My Attributes only added up to 92 Point Buy equivalent and I had to leave them where they were rolled. Not to mention the fact that they're starting with 200 more XP than me... I feel jealous.

[...]

Yours amounts to 117 Point Buy, but it should be pretty obvious just from looking at the stats that Marcus is better-off than Wulfgar, since Marcus has better scores in every Attribute except WS and Ag. I'm just griping because if Nexus had had those guidelines in place last time I'd be playing Uriah Stane instead of Wulfgar, since the lack of stat-rerolls combined with abysmal BS and Per made Stane untenable and the alternative by those guidelines was to play a character without any Fate Points (AKA a doomed redshirt). To be fair, all of us have less than 2500 XP; Wulfgar and Britanov only have 2200, and Yarach is at the same place as Marcus.

Grhmm. Tch, indeed.

Yeah, see, I did say this is my first time to GM up some DH, right? All my previous GMing gigs were either D&D or BattleTech. Some freeform gigs too, I'd be remiss in omitting those. Thus, mistakes were made, well, more mistakes than would have been made by a more experienced bugger than I.

HAH, indeed. Ehem, should I apologize? I'll do better. Chief's Word on the matter: If any of you feel unsatisfied with your roll-totals, feel free to crank them up to the 110-mark.

HAH, remember what was my reasoning back then for that ruling? "Subpar stats? Well, tough luck, bugger. Even the mechanics are GRIMDARK. Them's the friggen rules, see? Who can actually choose whaddaheck they're born with/develop with? Hmph. Well, ye want to choose, go ahead, but that's losing the Fate Points."

HAH-hahaha, now that I look back on that. Yeesh. My apologies, ol' chap.

Ahhhh, and that XP difference from whatever y'all've got now and what the new guys are getting? To All Parties Concerned: Feel free to account for that with a second mission. Seeing as it's a relatively small amount of XP, it seems whatever it was, it was swift... and small? Hopefully "successful", for most definitions of the word.

~~~

Also, to any who're interested: Who the frak is this Uriah Stane? Guardsman played by the fine fellow Daedalus in a previous gig, GM was one Profitofrage. Grew up devout as any on an agri-world, until the Guard came recruiting. He was seconded to the Inquisition for his exemplary shooting. They were tasked with guarding a certain captive and delivering her to a forward base in a trackless desert and had taken shelter in a deserted outpost. He was on guard on the roof and almost beyond the horizon, sighted some hostiles incoming. Calmly, he prayed while aiming and pulled the trigger of his longlas twice. Two bodies burst aflames and the dune they were hiding behind was smothered in flash-exploded body parts. Mechanically, the damage he put out on TWO consecutive instances of Righteous Fury would have been more than enough to kill a Space Marine. He never bragged overmuch, just thanked the Emperor and kissed his gun.

Did I miss anything?

~~~

@Bluntpencil: See that little bit in the Re-Recruting's intro? THICAL. I wonder how Mustang escaped.

~~~


I'm the Queen of the Kingdom of Idiots... I just realised you just have add up your rolls pre-any modifier and ta-da: 117 point buy. I play too much D&D, it seems.
Nah. Almost all of us here, unless I'm mistaken, came from D&D, so to speak. Which do ye think is the simpler PB system?

Strawberries
2012-12-31, 12:34 PM
Ahhhh, and that XP difference from whatever y'all've got now and what the new guys are getting? To All Parties Concerned: Feel free to account for that with a second mission. Seeing as it's a relatively small amount of XP, it seems whatever it was, it was swift... and small? Hopefully "successful", for most definitions of the word.

I'm okay, thanks all the same... already explained via PM why I want to start straight from where Marcus is now :smalltongue:. Plus, I've got good stats, so... it evens out. :smallsmile:

Also, is it New Year already where you are, Nexus? Happy new year! :smallsmile:

EDIT:


Nah. Almost all of us here, unless I'm mistaken, came from D&D, so to speak. Which do ye think is the simpler PB system?

I'm so used to 3.5 32 point buy system that I automatically default to that or something like that... but just adding up the stat value is SO much quicker...

Miraqariftsky
2012-12-31, 12:47 PM
I'm okay, thanks all the same... already explained via PM why I want to start straight from where Marcus is now :smalltongue:. Plus, I've got good stats, so... it evens out. :smallsmile:

Also, is it New Year already where you are, Nexus? Happy new year! :smallsmile:

Eh? You've ALREADY got it covered. DRHAN and Urval.

Annnnnd yes. Street party's still thick with drunken revelry. Fireworks, gunworks, bottleworks, firetrucks, the works.

~~~
HAPPY NEW YEAR, YEH FRAKKERS!

I appreciate the wellwishes
And may you and yours
From this new January
'Til the month thirteenth
Be joyous and healthy
Prosperous in every course
May they ever you bless
Fellows and ancestors

~~~


I'm so used to 3.5 32 point buy system that I automatically default to that or something like that... but just adding up the stat value is SO much quicker...
You bring up the 32 PB... Have you ever tried playing D&D [and not say, Pathfinder] on PB 20?

Strawberries
2012-12-31, 01:07 PM
Eh? You've ALREADY got it covered. DRHAN and Urval.

Oooh, nice, thanks! :smallsmile:

Aaand... total Dark Heresy newbie moment AGAIN: can I spend the other 500 xp in advances linked to Rank 4 even if I'm not yet rank 5, or do I have to wait to become Scholar Medicae for that?


You bring up the 32 PB... Have you ever tried playing D&D [and not say, Pathfinder] on PB 20?


Nope... lower I went was 25, I think. Still, all my characters are woefully unoptimised, so higher stats help me die less. Sometimes. :smalltongue:

Miraqariftsky
2012-12-31, 02:42 PM
Oooh, nice, thanks! :smallsmile:

Aaand... total Dark Heresy newbie moment AGAIN: can I spend the other 500 xp in advances linked to Rank 4 even if I'm not yet rank 5, or do I have to wait to become Scholar Medicae for that?



Nope... lower I went was 25, I think. Still, all my characters are woefully unoptimised, so higher stats help me die less. Sometimes. :smalltongue:

Sorry. Please clarify your question. Thank you.

Strawberries
2012-12-31, 02:56 PM
Sorry. Please clarify your question. Thank you.

Alright, sorry. Let me try to put that in understandable English...

Presently Marcus would be at 2500-1850 = 650xp, and he is a Scholar Materium, because he's hit Rank 4 when he got 2000xp, right? If I want to purchase something from the Scholar Materium advancment table (let's say Invocation +10 and Psyniscience +10, for instance), can I do it now with those 650xp or do I have to wait till he becomes a Scholar Medicae and thus raises to Rank 5?

I hope it made a little more sense that way... :smallsmile:

DaedalusMkV
2012-12-31, 03:20 PM
Grhmm. Tch, indeed.

Yeah, see, I did say this is my first time to GM up some DH, right? All my previous GMing gigs were either D&D or BattleTech. Some freeform gigs too, I'd be remiss in omitting those. Thus, mistakes were made, well, more mistakes than would have been made by a more experienced bugger than I.

HAH, indeed. Ehem, should I apologize? I'll do better. Chief's Word on the matter: If any of you feel unsatisfied with your roll-totals, feel free to crank them up to the 110-mark.

HAH, remember what was my reasoning back then for that ruling? "Subpar stats? Well, tough luck, bugger. Even the mechanics are GRIMDARK. Them's the friggen rules, see? Who can actually choose whaddaheck they're born with/develop with? Hmph. Well, ye want to choose, go ahead, but that's losing the Fate Points."

HAH-hahaha, now that I look back on that. Yeesh. My apologies, ol' chap.

Well, don't mind if I take you up on that to some degree. While I like having most of Wulfgar's low stats low, I think I'll bump up his S by those three niggling points and his Per to a more reasonable number. Probably fall a bit shy of 110, but that's cool.

Yeah, I remember that reasoning. I didn't necessarily disagree; I knew what I was getting into ahead of time, after all, and those sort of constraints can be good; they led to me building this character, who I'm very satisfied with. It's only when I saw other people getting a much more lenient (in fact, probably the most lenient stat generation system I've seen to date for Dark Heresy) system that I got a little bit jealous.




Ahhhh, and that XP difference from whatever y'all've got now and what the new guys are getting? To All Parties Concerned: Feel free to account for that with a second mission. Seeing as it's a relatively small amount of XP, it seems whatever it was, it was swift... and small? Hopefully "successful", for most definitions of the word.

Does Wulfgar have 2500 or 2700 XP, then, accounting for that bonus 200? Either way... Perhaps Wulfgar was sent to assassinate one of the remaining Heretic leaders on Scintilla? It's the kind of job he's well suited for and would really relish, but short-term enough to justify the 'short and small' requirement.



Did I miss anything?


He was also surprisingly likeable and personable, with his Fel of 38. Plus, he enjoyed life in the Imperial Guard to a rather unreasonable degree; this was a guy who was actually happy to be assigned to a forested cesspool of a planet for an interminable war with rebel guerillas because it wasn't boring and had nothing to do with farming. Oh, that first shot... 600 meters range, the farthest extreme his Long-las could manage, Stane accumulated such a ludicrous set of bonuses with his Sniper Rifle that he could only miss on a Jam result, and blew a poor Ganger's head off with a 36 Damage Righteous Fury to the face. Not quite enough to kill a Space Marine, but certainly enough to put him three or four points into Critical Damage. That was my first game of Dark Heresy, and I still have very fond memories.

Miraqariftsky
2012-12-31, 03:32 PM
~ker-snip~ It's only when I saw other people getting a much more lenient (in fact, probably the most lenient stat generation system I've seen to date for Dark Heresy) system that I got a little bit jealous.
~shrug~ We live, we learn.

Also? LENIENT? Chief LeSwordfish... and, sorry, I forget. At least two others. Probably more. Had the impression from those that the "standard or crap then 110" is the GM's courtesy.

~~
Sorry for the digression, but... meta-joke!
Holy crap, I pulled an Eisenhorn! I went from "THEM"S GRIMDARK MECHANICS" to "Oh poor you! GM's courtesy!" From Puritan/Orthodox to Lenient/Radical!
A-ha-ha-ha?
~~


Does Wulfgar have 2500 or 2700 XP, then, accounting for that bonus 200? Either way... Perhaps Wulfgar was sent to assassinate one of the remaining Heretic leaders on Scintilla? It's the kind of job he's well suited for and would really relish, but short-term enough to justify the 'short and small' requirement.
Alrighty.

Ahhhhhhh, OH, THAT 200. Huh. Well, let's put it at 2700, then. That is, until I somehow manage to track down all threads/posts concerned and piece together how much is how much. Bah.


He was also surprisingly likeable and personable, with his Fel of 38. Plus, he enjoyed life in the Imperial Guard to a rather unreasonable degree; this was a guy who was actually happy to be assigned to a forested cesspool of a planet for an interminable war with rebel guerillas because it wasn't boring and had nothing to do with farming. Oh, that first shot... 600 meters range, the farthest extreme his Long-las could manage, Stane accumulated such a ludicrous set of bonuses with his Sniper Rifle that he could only miss on a Jam result, and blew a poor Ganger's head off with a 36 Damage Righteous Fury to the face. Not quite enough to kill a Space Marine, but certainly enough to put him three or four points into Critical Damage. That was my first game of Dark Heresy, and I still have very fond memories.

Yeah, that he was. A rather jolly sort of fellow, as I remember.

Ol' Urpna was my second. My first didn't get to the threshold of "a good run", just like Strawberries' Marcus there, and Bluntpencil's Mustang.

Strawberries
2012-12-31, 03:40 PM
~~
Sorry for the digression, but... meta-joke!
Holy crap, I pulled an Eisenhorn! I went from "THEM"S GRIMDARK MECHANICS" to "Oh poor you! GM's courtesy!" From Puritan/Orthodox to Lenient/Radical!
A-ha-ha-ha?
~~


Nexus, I swear to you, if you don't stop spoiling the books for me I'll hop right up on the first plane and come to deal with you PERSONALLY. :smallmad:

:smalltongue:

And:


Alright, sorry. Let me try to put that in understandable English...

Presently Marcus would be at 2500-1850 = 650xp, and he is a Scholar Materium, because he's hit Rank 4 when he got 2000xp, right? If I want to purchase something from the Scholar Materium advancment table (let's say Invocation +10 and Psyniscience +10, for instance), can I do it now with those 650xp or do I have to wait till he becomes a Scholar Medicae and thus raises to Rank 5?

I hope it made a little more sense that way... :smallsmile:

*puppy eyes*. Can I have clarification, please? :smalltongue:

Miraqariftsky
2012-12-31, 03:42 PM
Alright, sorry. Let me try to put that in understandable English...

Presently Marcus would be at 2500-1850 = 650xp, and he is a Scholar Materium, because he's hit Rank 4 when he got 2000xp, right? If I want to purchase something from the Scholar Materium advancment table (let's say Invocation +10 and Psyniscience +10, for instance), can I do it now with those 650xp or do I have to wait till he becomes a Scholar Medicae and thus raises to Rank 5?

I hope it made a little more sense that way... :smallsmile:

I understand your English fine. Pero yo no comprendo los numeros que locos. Perdoname, senorita. Comprendes? It's the numbers I don't get.

Are you counting backwards / subtracting?
I suggest counting upwards or adding the dang numbers and skills and what-the-freggen-not.

Sorry if that sounds discourteous or incoherent. I still don't get it. Also, I am way, waaaay past a healthy sleep-point at this point so I need to point my head down on something and sleep.

Adjutant-GM Daedalus, please see to her concerns. THANK YOU.

Miraqariftsky
2012-12-31, 03:47 PM
Nexus, I swear to you, if you don't stop spoiling the books for me I'll hop right up on the first plane and come to deal with you PERSONALLY. :smallmad:

:smalltongue:

And:

*puppy eyes*. Can I have clarification, please? :smalltongue:

OOPS. Sorry. Severe aplogies.

I missed my Perception and Logic checks...

...and a Toughness check, gaddemmet. It's 0445. SLEEP.

DaedalusMkV
2012-12-31, 03:47 PM
Adjutant-GM Daedalus, please see to her concerns. THANK YOU.
Roger that, Nexus.

Alright, sorry. Let me try to put that in understandable English...

Presently Marcus would be at 2500-1850 = 650xp, and he is a Scholar Materium, because he's hit Rank 4 when he got 2000xp, right? If I want to purchase something from the Scholar Materium advancment table (let's say Invocation +10 and Psyniscience +10, for instance), can I do it now with those 650xp or do I have to wait till he becomes a Scholar Medicae and thus raises to Rank 5?

I hope it made a little more sense that way... :smallsmile:
Your Rank is determined by XP Spent, not XP accumulated. You can't take an Advance from a higher rank until you've spent the minimum amount of XP required to reach it. Since you don't have any Background Packages to screw with your advancement, unlike Wulfgar, you can start taking Rank 4 Advances as soon as you've spent 2000 XP. So, with your current 1850 XP spent, you'll need to spend at least 150 more XP before you have access to the Scholar Materium Advances.

Strawberries
2012-12-31, 03:57 PM
Sorry if that sounds discourteous or incoherent. I still don't get it. Also, I am way, waaaay past a healthy sleep-point at this point so I need to point my head down on something and sleep.

Neither discourteous nor incoherent, don't worry... but now I'm worrying that I've got the whole character advancment thing wrong... :smalleek:

Also, it's... *counts* 5 in the morning where you are? BED. NOW. :smalltongue:



Your Rank is determined by XP Spent, not XP accumulated.

AHA! That's what I was missing! Thanks, Daedalus!


You can't take an Advance from a higher rank until you've spent the minimum amount of XP required to reach it. Since you don't have any Background Packages to screw with your advancement, unlike Wulfgar, you can start taking Rank 4 Advances as soon as you've spent 2000 XP. So, with your current 1850 XP spent, you'll need to spend at least 150 more XP before you have access to the Scholar Materium Advances.

Okay, so I didn't screw up TOO badly... I just wrote on his sheet a rank more than what he was. Let me peruse the manual a bit and I'll get to spend those 650 points straight away.

Thanks for the help, guys... and if you see me making obvious newbie mistakes, please point those out to me. :smallsmile:

Strawberries
2012-12-31, 05:15 PM
Aaand...done. Sheet updated. :smallsmile: (Edit as of the following day: just did a little adjustment, but still: done now.)

Also, Marcus is apparently a Telepath, now. Huh. I didn't expect that to happen so soon. :smalltongue:

Miraqariftsky
2013-01-03, 03:16 PM
BAM. Updated.

Approximate 48 hour delay. Apologies, folks.

Once again...

...thank you for your patience and patronage.

Henry the 57th
2013-01-06, 02:30 PM
http://i219.photobucket.com/albums/cc106/Robert100000/SisterKaeliEtemarasmall_zpsdc0f0ce4.jpg
Sister Kaeli Etemara

"I am the Emperor's servant. His will and wrath made manifest upon those who would defy Him. My life is as nothing compared to my sacred task."

-Sister Kaeli Etemara

Sister Kaeli Etemara
Origin: Imperial World
Career Path: Adepta Sororita
Height: 1.65m
Weight: 60kg
Skin Color: Fair
Hair Color: Dyed (White)
Eye Color: Green

WS: 30
BS: 42
S: 30
T: 42
AG: 42
Int: 30
Per: 38
WP: 33
Fel: 32

Wounds: 10
Fate Points: 3
Armor: All-5
Movement: Half-4 Full-8 Charge-12 Run-24
Imperial Divination: "There is no substitute for zeal."

Skills:
Awareness (+10)
Charm
Common Lore (Imperial Creed, Imperium, War)
Concealment
Drive (Ground Vehicle)
Dodge (+10)
Intimidate
Literacy
Performer (Singer)
Speak Language (Low Gothic, High Gothic)
Trade (Copyist)

Talents:
Basic Weapon Training (Primitive, Bolt, Flamer)
Cleanse and Purify
Melee Weapon Training (Primitive)
Pistol Training (Las)
Pure Faith
Quick Draw
Rapid Reaction
Rapid Reload
Resistance (Psychic Powers)
Sound Constitution
Unshakeable Faith
Wrath of the Righteous

Gear:

Las Pistol

6 Charge Packs

Aquila Necklace
Chaplet Ecclesiasticus

Mutikey on top
BC mono punch dagger below
Micro-lamps in skull's eyes
Multikey and lamps require 1 laspack of energy

Vestments
4 Candles
Writing Kit
Copy of the Rule of the Sororitas
Ring of Suffrage (counts as a Charm)
Scourge Boltgun

Red Dot Laser Sight
2 Full Clips
Bayonet counts as mono-axe
Bayonet can be removed to be GC Mono Combat Knife

Voss Pattern Flamer

20 Clips Fuel

Backpack/Field Sack
Cameleoline Combat Armor
Chrono
Micro-Bead
Climb/Drop Harness
5 Frag Grenades
10 Fire Bombs
Auspex
Data-Slate
2 Arbite Gauntlets (+1 AP to Arms, Recoil Gloves and Best-Qual Brass Knuckles in one package)
Tac-Light
Pict-Recorder

Advances:
Awareness (100)
Dodge (100)
Simple BS Advance (100)
Drive (Ground Vehicle) (100)
Charm (100)
Sound Constitution (200)
Concealment (100)
Dodge +10 (100)
Simple Toughness Advance (250)
Basic Weapon Training (Bolt) (100)
Simple Agility Advance (250)
Awareness +10 (100)
Resistance (Psychic Powers) (200)
Unshakeable Faith (200)
Quick Draw (100)
Basic Weapon Training (Flamer) (100)
Rapid Reload (100)
Rapid Reaction (100)
Cleanse and Purify (100)
Wrath of the Righteous (100)
Intimidate (100)
2600/2800xp

Acquisitions:

Sold:
Staff (10)
Carapace Chest Plate (600)
Mesh Cowel (100)

Bought:
Scourge Boltgun (650)
Voss Pattern Flamer (400)
Backpack/Field Sack (5)
Cameleoline Combat Armor (1000)
Chrono (0)
Micro-Bead (20)
20 clips fuel (200)
5 clips pistol charge pack (50)
Red Dot Laser Sight (50)
Climb/Drop Harness (25)
5 Frag Grenades (50)
10 Fire Bombs (50)
Auspex (145)
Data-Slate (25)
Cameleoline Cloak (500)
3170/3210 spent

Background:
Kaeli was born to a pair of faithful temple servants on Valon Urr. She was a twin, and her Emperor-fearing parents took this as a sign from above, thanks mostly to local superstitions. As a result, as soon as the pair were of appropriate age, they were turned over to the sacred sisterhood, with the hope that they might be accepted for training in the Emperor’s service. As the Emperor willed it, they were both accepted into the Schola.
Training was harsh, merciless, and above all, pious. But the Emperor was with Kaeli, and while she was never the strongest nor the most intelligent of her class, she was always pious in the extreme, and her physical abilities were not below acceptable parameters. Kaeli developed her favored style of warfare during that time, when she excelled at remaining unseen during the countless drills and exercises. Her instructors found that she was most effective at stealthy flanking attacks, where she would draw close unseen, and then vaporize the unsuspecting enemy from close range with the Sororitas’ signature flame weapons.

The Sororitas, contrary to Kaeli’s parents, were no respecters of biological twins, and hence she and her sister were never afforded much in the way of time together beyond the usual standards of the Adeptus initiates. As the years went by, they saw each other less and less, until finally they ceased to see one another at all. By this time, Kaeli’s fanaticism had grown to the extent that the loss did not hurt as much as it might once have, but she still prayed daily to the God-Emperor to allow her to at least see her twin again.

One day, many years after her last contact with her sister, Kaeli was pulled aside from training and taken into a chamber she had never entered before. There, she found none other than her twin, bound and beaten. Her sister, bloody and weeping, begged Kaeli for help. Kaeli demanded to know what was going on. The truth horrified her.

Her sister had failed to show sufficient piety as the years passed, and her obedience, while never gone, became more and more grudging. The Sororitas have never allowed such people to join their ranks, and all their efforts to alter her failed. Eventually, Kaeli’s twin was dismissed from the Schola. That had been several years ago. For years, nothing more of her came to the Sororitas’ attentions. Suddenly, mere weeks before, Kaeli’s twin had been caught by the Enforcers in an act of heresy most vile. She had been making a populist, passionate, blasphemous speech in a bar. Before several dozen people, she boldly declared that the Emperor did not exist, or at the very least was long dead. She said that there were no gods, only men and their fearful superstitions. She spoke of the cruelties of the Imperium, the tyranny of the Ecclesiarchy, and the daily atrocities done in the name of “the so-called God-Emperor”. She argued emotionally that the Imperium was in need of dire and drastic reform, that the Ecclesiarchy needed to be abolished, the Inquisition reigned in, and an atheistic, materialistic, humanistic view of the universe must be embraced. She spoke for hours of the tortures inflicted on those who dared question the ruling dogma, of the numerous hypocrisies of the church, and of the vast and unnecessary pains and oppressions they caused humanity. By the end, numerous audience members were in tears, and most cheered her.

Unfortunately for Kaeli’s twin, one of the listeners had been an off-duty Enforcer, and the loyal man quickly contacted his superiors. The humanist crowd was soon surrounded, beaten, shot at, and arrested, with only and handful managing to flee the Emperor’s vengeful subjects. When her identity had become known, Kaeli’s sister had been taken by a Sororita who happened to have been in the area on order business. As she had come from them, so it was their duty to purge her.

Kaeli was so unbelievably shocked and horrified by the story told, that her instructors did not even have time to tell her what they wished her to do or why they had brought her. The Emperor guided Kaeli, and she knew what had to be done. She wrenched a flamer from the grip of her stunned instructor. Even as the other occupants rapidly drew their weapons, Kaeli ran screaming at her twin. As soon as she entered range, she, without question, hesitation, or compunction, pulled the trigger as hard as she could. Screaming praises to the God-Emperor and curses on heretics, Kaeli mercilessly burnt her own screaming, helpless twin sister alive. She fired and fired until the flamer ran out of ammo, and had to be restrained from lunging on the burning corpse by fellow Sororitas.

It was then that, with unanimous consent, Kaeli’s instructors declared she had proven herself worthy of full sisterhood in the Orders Militant. As a gift to memorialize her great act of faith and fire, Kaeli was gifted with the very flamer she had used to burn her sister. To match the skills she showed in training, she was gifted with Cameleoline Combat Armor. From that same day, Kaeli has refused to mention her twin’s name, calling her only “the heretic”.

Shortly after her induction ceremony, she was surprised to find a man coming for her. He had only to flash the Sacred Rosette to gain her attention and obedience. He explained that he had seen her merciless fury against heretics, no matter who they might be, and that he desired such fury in his acolytes. Without hesitation, Kaeli joined him. Her sisters gifted her with an ornate boltgun from the order to celebrate her induction as an acolyte.

Personality:
Kaeli is a highly focused, disciplined, and fanatical warrior of the Emperor. Her piety goes above and beyond even that of the average Sororita, and soars vastly over that of the common folk. She has a great deal of suspicion and a degree of contempt for the great masses of the Imperium, seeing them as an undisciplined, unreliable rabble not nearly devoted enough to the Emperor for her liking. She has a special contempt for the dens of vice so frequent in the Imperium - gambling dens, taverns, brothels, gladiator arenas, etc. She also dislikes money, seeing it as a necessary evil at best, and an enormous source of corruption at worst. More than anything short of heresy, Kaeli despises luxury. To her, the accumulation of goods, wealth, and power far beyond what is needed to accomplish a person' role in the God-Emperor's sacred domain is itself a sin and a form of corruption. Only the Emperor (and his saints, to a lesser degree) should posses towering palaces of exquisite decoration and extravagant expense. In her ideal world, the entirety of society is run in the same sort of manner as the Adeptus Sororitas - goods are allocated entirely by the needs of the individual and collective, without money changing hands, luxury is nonexistent, and any time not spent doing one's duty is spent in religious exercise, reading, and contemplation.

Much of Kaeli's training was specifically to restrain such urges and feelings from manifesting themselves in ways that might harm the Imperium or Sororitas. While many of Kaeli's mentors approved of her attitude towards society at large, they nonetheless recognized that allowing such attitudes to be translated into actions without focus and careful thought would spell disaster. For example, to attempt to purge half of the men in a unit of Imperial Guard for failure to show up at daily prayers enough while they were fighting an Ork invasion would only spell disaster. Such an act would be a betrayal of her duty towards the Emperor, they taught Kaeli, and she took the lesson to heart. Though she frequently loathes what she sees of Imperial society, she has learned to keep her frustrations buried for the most part. She unleashes her bottled-up aggression and hatred upon heretics and criminals, while reassuring herself that the Emperor will see to it that those who were lax in duty and religion will suffer for it as their deeds and hearts warrant, in this life or the next.

Sororitas training is particularly harsh, and there are those capable of meeting just about any theological challenge that an initiate might bring up. Otherwise, it would have been impossible to mold a woman as full of contempt for the masses as Kaeli into someone who can be disarmingly charming when she chooses, but it was done. Kaeli has been taught the occasional necessity of recruiting aid with more than just commands in the Emperor's name, with weapons primed as a backup. Though she can display great friendliness and humor when it is needed, underneath she still seethes with loathing for those for whom duty and religion alone are not enough reason to provide her with the aide she needs.

The harsh discipline imposed on those of the Adeptus Sororitas succeeded in bottling up Kaeli's hatred and frustrations, but no human mind can contain such burning fury forever. It was thus that she was taught to unleash herself upon the enemies of the Imperium: the heretic, the mutant, and the xenos. Her rage might seem at odds with her preferred method of combat, and indeed she would enjoy nothing more than to rip a heretic apart with her bare hands. However, she recognizes that she is as much the Emperor's property as everything else in the Imperium, and to waste her own life would be just as much a crime as to steal from a cathedral. She uses the talents the Emperor has given to her to bring His fury to His enemies, and contents her hatred over the burning corpses of heretics.

Kaeli's constant need to contain her aggressive impulses mean that she is extremely reluctant to pass up an opportunity for combat when it does arrive. To refuse the chance to kill a heretic requires great struggle on her part, and the longer she is denied her battle, the more surly and sour she becomes. When combat does at last come, she embraces it with great joy, moving as quickly as possible to engage the enemy. Kaeli is never happier than when she is standing triumphant over the charred corpses of the Emperor's enemies, and nothing warms her heart like the sight of a heretic screaming as he burns at her hand.



Sister Kaeli will speak in Dark Orchid.

LeSwordfish
2013-01-06, 02:43 PM
http://images.wikia.com/secretworld/images/9/98/Templar_witch_hunter_female.png

Kaarli Remora

Quintian Cleric

The light of the emperor shines in all places. We merely teach the masses to turn their face to it. Kintyre, Volume nine, four-seven. A philosophy of mine. Do excuse me.

Background
Arrest Warrant (https://docs.google.com/document/d/13V1v3J-KmDfqxMg3Fdu2ackViTIcBbGEeHgAl4PWvdg/edit)

The Emperor's Light (https://docs.google.com/document/d/1wmxhh6LYRSd9ILs_i4_iQuxo15nqfgiIMG9GR_rrzX4/edit)- Short Story


Stats
WS 40
BS 40
S 32
T 30
Ag 25
Per 27
Int 30
WP 40
Fel 50

Fate 3/3
Wounds 9/12
Move 2/4/6/12

Corruption 3
Insanity 0

Skills, Traits, Talents
Skills
Awareness+10
Charm
Command
Common Lore (Imperial Creed, Imperium,* War*),
Decieve +10
Dodge
Inquiry+10
Literacy,
Perform (Singer),
Scrutiny
Speak Language (Low Gothic, High Gothic*),
Trade (Cook)

*= Basic skill

Traits
-5 to sight
-5 to forbidden lore


Talents
Basic weapon training (Primitive, Las)
Disarm
Master Orator
Melee weapon training (Primitive)
Pistol weapon training (SP)
Peer (Ecclesiarchy, Workers, Middle Classes)
Resistance (Cold)
Sound Constitution x3
Unshakable Faith


Gear
Weapons
Weighted Hammer (Best Mono-hammer, 1d10+2, pen 2, Unbalanced, +10 attack)
Autopistol (30m, S//6, 1d10+2, Clip 16, reload Full)
-36 Ammo
Crossbow (30m, S/-/-, 1d10, Pen 1, Clip 1, reload 2full)
Lasgun (100m, S/3/-, 1d10+3, Clip 60, reload Full, Reliable)
- 2 Charge packs

Armour
Xeno Mesh (AP 4)
Mesh Cowl (AP 3)

Gear
Charm- Maccabean Dog-shell necklace
Aquila necklace
Backpack
Photo-visors
Gas mask
Data-slate
Magnoculars
Microbead

Bionic arm, concealed good mono-sword (1d10+SB, Pen 2, Balanced, half action Ready, +5 to hit)

443 thrones


Design, purchases, etc
Homeworld: Maccabeus Quintus (Fate +1, Resistance (Cold), -5 to sight.

WS 20+15
BS 20+15
S 20+10+2
T 20+13-3
Ag 20+5
Per 20+7
Will 20+15
Int 20+10
Fel 20+20

-5 Forbidden Lore, Common Lore (Imperial Creed, Imperium, War), Literacy, Speak (High Gothic) as basic skills.

Speak Language (Low gothic), Common Lore (Imperial Creed), Literacy, Perform (Singer), Trade (Cook)

Melee weapon training (Primitive), Pistol weapon training (SP), Basic weapon training (Primitive)

Hammer, Autopistol and clip, Crossbow and 10 bolts, Aquila necklace, Charm, good-quality robes, backpack, chain coat.

Fate 2+1

Wounds 9

Move 2/4/6/12

Divination: Even a man who has nothing to offer can still give his life.

2500 xp

Rank 1
Wp+5
Fel+5
BS+5
Awareness
Inquiry

Rank 2-500 spent
Sound Constitution
" "
" "
Basic weapon training (Las)
Peer (Ecclesiarchy)

WS+5
Fellowship+5

Rank 3-1500 spent
Charm
Decieve
Peer (Workers)
Scrutiny
Dodge

Rank 4: 2000 spent
Disarm
Awareness+10
Inquiry+10
Peer (Middle Classes)
Decieve +10

Rochelle and gang as contacts- 100xp
Master Orator
Unshakable faith

2800 earned, 2800 spent

Gear purchases

Mono for hammer 40
Best-craftsmanship for hammer 90
Telescopic sight for Crossbow 35
20 crossbow bolts 1
20 Autopistol bullets 1
Lasgun, 2 charge packs 105 172 spent

Xeno Mesh 4 375
Mesh cowl 3 100 647 spent
photo-visors 100
Gas mask 25
Data-slate 25
Magnoculars 55
Microbead 20 872 spent

Bionic Arm 1000
Common-quality concealed weapon 300
-Mono-sword 55
-good-quality weapon 30

2127 thrones spent

443 thrones left

Strawberries
2013-01-06, 02:47 PM
And... I already posted my sheet, so I suppose I'll just have to choose speech colour. Can I have purple, please? Or is it too similar to Henry the 57th's chosen colour?

EDIT: oh, well, since everybody is reposting, and for the sake of keeping everything in one place:


Marcus Lumen, imperial Psyker:

SheetIn a handy spreadsheet format (https://docs.google.com/spreadsheet/ccc?key=0AoSa9PDHvKyjdDBrQ1BXQk1CU1BRaXozLUxIQS1MV FE#gid=0)

Appearance
Short, pale and frail-looking, his appearance is not very impressive. He has short black hair, thick eyebrows, black eyes and a delicate bone structure. He looks younger than he is: he is 18, but he looks barely over 15 - it is unlikely he has to shave more than once a week. He has dark circles under his eyes and a general unhealthy appearance, but that is more likely to be a sign of him being born in the Warp than of any present illness

Personality
He has been afraid all his life. For himself, but mainly, of what he could make happen if he isn’t careful. Moreover, somehow, despite all the premises, he has retained a kind, empathic side. Those two traits combine in creating a softly spoken, unassuming young man, that most tend to underestimate. Contrary to popular belief, however, being afraid doesn’t mean being a coward, and being unassuming doesn’t mean being a fool.

Background
If he concentrates, he remembers corridors and hatchways that seemed very tall, so those are almost surely memories from when he was very little. And he remembers the screaming, too. He isn’t sure if it was just in his mind or he could hear it with his physical senses, but it was almost a constant. From what he knows now, being born aboard one of the Black Ships isn’t such a common thing…or if it is, then not many of those born there survive to adulthood.

His mother was almost surely one of the Psykers that were being taken to Terra, which means she is almost surely dead. As for him, he was raised by one of the crew…another Psyker, of course, like all those aboard. An impartial observer could say that his…tutor wasn’t the most stable of people. That impartial observer wouldn’t be wrong, but still, it is the way he was raised, and it has left its signs. He can’t remember a moment in his life, not even when he was very young, when he didn’t know what exactly he was and what he could do, in all the most disturbing details. What he almost surely would end up doing, according to his tutor. This has of course left scars: fear, first of all, but also, amazingly enough, a sort of quiet determination to prove those prognostication wrong.

When he was ten, he manifested the first signs of psy powers… nothing extremely dramatic happened, of course. He had been monitored his entire life precisely for this sort of occurrence: you can almost say that the others noticed before he himself had the time to become aware of it. He was packed with the others without the mere hint of remorse, and dropped to Terra at the next planned stop. He survived. Contrary to all expectations, those of his tutors most of all, not only he did survive, but he proved strong enough to be sanctioned… at an age younger than most.

His first assignment was on Thical, an hive world in in the Drusus Sub-sector... or, better said, what it WAS an hive world in the Drusus Sub-sector. Marcus was 16 at the time. It was his first time on a planet, if you exclude Terra, and he was scared half out of his mind. The mission, needless to say, was not a success: of the six acolytes forming the inquisitorial squad, only Marcus and two others survived...and only Marcus survived with his mind more or less intact.
Of the others, two were mindwiped, one died in a gunfight with a group of heretics, one died of blood loss just minutes before they managed to make their escape, and the other...well, the other, Constantine Gallus, another Psyker, died because of Marcus. They were alone, making a stand against a group of heretics, and when Marcus tried to repel them using his psy abilities, something went horribly wrong. There was cold in the air, and for a moment, he could feel the Warp, nearer than ever... just seconds before something unspeakable appeared, and charged towards them. They managed to kill it... well, Constantine did. Marcus was too much in shock to be of much help. The other psyker, however, had been mortally wounded in the conflict. He still remembers his last words "Don't tell. Never tell anyone." He did run after the man died, and he hasn't told anyone... but he still has nightmares about it, sometimes.

The second assigment after that (Drhan, another hive world, and another heretic cult), went way better: the cult was eradicated with minimum collateral damage. However, while Marcus remembers perfectly names, appearance and mannerisms of his companions of that first, unfortunate Thical run, he has to make an effort to call to mind more than a basic outline of the faces of that second acolyte cell. He doesn't think he said more than five words together: he tried to distance himself as much as possible from all of them, and to work alone as often as he could. He already knew he is dangerous, on Thical he's had proof on it, and, if somebody else had to die because of it, Marcus would prefer it to be himself, instead of another of his companions.

ellna
2013-01-06, 03:28 PM
My sheet...


Character Sheet


Sarah "Vlad" Haxta, Malfi-Hive Scum
Attributes:



WS | BS | Str | Tou | Ag | Per | Int | WP | Fel | Insan | Corr
45 | 46 | 44 | 30 | 37 | 33 | 34 | 36 | 37 | 24 | 26

Armour:{table=header]Location|AP|Item|Worn
Body|4|Flak Coat|Yes
Legs|4|Flak Coat|Yes
Head|0|Hair|Yup
Arms|5|Carapace Arms|Yes[/table]

Fate: 2/2
Wounds: 4/10
Fatigue: 0
Divination: "Do not ask why you serve. Only how."

Trained Skills:
Awareness +10
Blather
Charm
Common Lore (Imperium)
Common Lore (Underworld)
Deceive
Dodge +10
Inquiry
Navigation (Surface)
Speak Language (Low Gothic)
Speak Language (Malfi Hive Dialect)
Trade (Armourer)
Tech-use


Talents:
Melee Weapons Training (Primitive)
Pistol Training (SP)
Pistol Training (Las)
Ambidextrous
Basic Weapon Training (Primitive)
Heightened Senses (Sight)
Quick Draw
Peer (Underworld)


Traits:
Iron Stomach
Caves of Steel
Hivebound
Wary


Equipment
Short List{table=header]Item| Class | Weight |Current Load|Carried
Amadeus | Weapon | 10 | 12/12 | No
20 Spikes | Ammo| 1.66 | - | No
Fat Vera| Weapon | 2 | 20/20 | Yes
20 Man Stoppers | Ammo | 0.2 | - | Yes
Valentine | Weapon | 1.7 | 1/1 | Yes
3 Valentine Charge Packs | Ammo | 0.51 | - |Yes
Multi-purpose light emitter | Utility | 3 | 1/1 | Yes
2 Hot Shot Packs | Ammo | 0.22 | - | Yes
Carapace Arms | Armour | 3 | -| Yes
Flak Coat | Armour | 9 | -| Yes
Swash | Weapon | 2 | -| Yes
Comm Bead | Utility | - | - |Yes
Amadeus' Crib | Container | 2 | - |No
Schematics' Slate | Utility | 3 | - |No
Duffel Bag | Container | 2 | -|No
Tool Kit | Utility | 2 | -|No
Weapon Maintainance Kit | Utility | 2 | - |No
Nutcracker | Weapon | 0.5 | - | Yes
Dog Tags | Miscellaneous | - | -| Yes
Ammo Webbing | Storage | 1 | - | Yes
Streetware | Clothing | - | - | Yes
Rags | Miscellaneous | - | -|Yes
Golden Cog | Miscellaneous | - | -|Yes
Holy Grenade | Weapon | 0.5 | -|Yes
Combat Knife | Weapon | 0.8 | - | Yes
Bionic Eye | Miscellaneous | - | - | Yes
Frag Grenade | Weapon | 0.5 | - | Yes
Wrath | Weapon | 4.5 | 7(1)/7(1) | Yes
Fury | Weapon | 4.5 | 7(1)/7(1) | Yes
24 54. Rounds | Ammo | 1.4 | - | Yes
8 Shotgun Shells | Ammo | 0.4 | - | Yes
Igniter | Miscellaneous | - | - | Yes
Amasec | Booze | - | 10/10| No
Rotgut | Booze | - | 10/10 | No
Deck of Cards | Miscellaneous | - | - | Yes
[/table]

100 Thrones
Total Equipment Weight: 58.39/45 Kg
Total Weight Carried: 35.73/45 Kg


Fluff ListAmadeus – Amadeus is Sarah’s joy; an adapted XJ-Delta series drive nailer originally designed to punch sturdy pins through sheet metal. Since falling into Sarah’s hands however this beast has seen extensive modification now firing 10mm spikes at an exit velocity well exceeding the lethal limit. Amadeus uses compressed gas and a robust feed mechanism to achieve this. A secondary firing mechanism consisting of tensioned wires and compressed springs enables a single spike to be propelled with even more force however this mechanism requires manual resetting which is a laborious effort. The overall appearance of this creation is that of an oversized rifle with an array of gears, winches, twisted wires, coiled springs and tubing. A cylinder of compressed gas sits nestled within the high pressure apparatus. The =I= of the Inquisition is burned into the wooden stock beneath the scratched letters “Ahmahdayus”.

Fat Vera – A Hecuter 9/5 Heavy Combat Autopistol produced by Fane Orthlack prized for reliability and stopping power. This example, known as a Fat Man due to the bloated box containing the calibre of bullets normally reserved for small hand cannons, resembles an ornate primitive flintlock pistol. The sturdy box is the only thing that hints to the modern machining and precision engineering concealed within.

Schematics' Slate – A bulky data slate equipped with various instruments for inputting schematics and other technical drawings. A pict recorder enables image capture while a separate machine allows for creating and modifying the images. The device is sturdy, but for the sake of surety Sarah has wrapped it within a tattered flak vest still bearing the symbol of the Adeptus Arbites.

Valentine Pistol – A fine duelling pistol, grooves once containing golden gilt now contained dried blood that stubbornly remains despite the years of use. It resembles a flintlock pistol complete with a rosewood handle. A small chain hangs from it toting an Aquila the chain is new and still has a clean shine to it unlike the battered Aquila that hangs from it one of its wings bent awkwardly.

Swash - A common Malfian Bolo Knife. The mono-serrated plexsteel blade has sickly yellow swirls from it was dipped in the fungus pits' of her youth.

Nutcracker - A plexsteel set of knuckles with vicious studs.

Ammo Webbing - A bandoleer and set of leg webbing and holsters containing Sarah's pistols and various ammunitions.

Amadeus' Crib - A hard leather case made for Amadeus. The leather is treated to be water and corrosion resistant. The crib also has a smaller pouch containing the many items required to keep Amadeus working.

Streetware (Sturdy boots, Cargo pants & Tank Top)

Duffel Bag - A large padded duffel bag.

Carapace Arms – A set of carapace vambraces and gauntlets totting mono edged blades set into the knuckles. The left forearm has a mounting for the energy caster. The armour shows a severe state of wear and many dents, scratches and burns speak of past damage, much of which has been patched up with crude repairs.

Flak Coat - A heavy guard flak greatcoat. The arms are removed and the inside is packed with a multitude of pockets. The hem is frayed and the once green camouflage is now stained a deep red by a combination of dried blood and rust.

Holy Grenade - A grenade covered in miniature holy scriptures.

Multi-purpose Light Emitter - An amalgamation of various light emitters and lenses taken from a wide array of machines. Serving mainly as a lascutter the other parts of the device function as a flashlight, laser sight and a short burst las weapon. The object outwardly resembles short and bulky multi-barrelled lasgun devoid of a handle or stock. It is festooned with thick wiring, complicated focusing dials and archaic activation runes for controlling the temperamental machine spirit. The contraption has a standard fitting allowing it to plug into various mountings.

Dog Tags - A set of battered, old dog tags with a Jackal engraved on one face and "SARAH" on the reverse.

Bionic Eye - A visceral reminder of a past foe. This small metal orb has an artificial nerve sprouting from its back and on its front an iris and dull red optic cell.

Wrath & Fury - A Matched pair of 54. Tranters with underslung barrels for shotguns shells. Both a hurriedly put together jury-rigged assemblies. They are however quite deadly and best of all messy.

Igniter - A small brass igniter with curious 3 point design etched on one side.

Rules List{table=Header]Weapon|Name|Class and Type|Rate of Fire|Damage|AP|Range|Clip Size|Reload|Qualities|Attachments
Modified Good Quality Drive Nailer| Amadeus| Basic - Primitive | 1/3/- | 1d10+1 R | 4 | 10m | 12 | 3Full | Primitive, Reliable | - |
Combi Heavy Crossbow | Amadeus| Basic - Primitive | S/-/- | 1d10+4 R | 2 | 80m | ^ | 2Full | Primitive | - |
Hecuter 9/5 (Fat Man) | Vera MkII | Pisol - SP | 1/3/6 | 1d10+4 I | 0 | 30m | 20 | Full | Reliable | - |
Khayer-Addin Dueling Las | Valentine Pistol | Pisol - Las | 1/-/- | 1d10+4 E | 4 | 30m | 1 | Full | Tearing, Accurate | - |
Takara Palantine Compact Laspistol | Palantine | Pisol - Las | 1/3/- | 1d10+2 E | 0 | 14m | 20 | Full | Reliable | - |
54. Tranter | Wrath & Fury | Pistol - SP | 1/2/- | 1d10+5 I | 2 | 30m | 7 | Full | Unrealiable | Shotgun
Underslung Shotgun | Wrath & Fury | Pistol - SP | 1/-/- | 1d10+4 | 0 | 15m | 1 | Full | Scatter | - [/table]

{table=Header] Weapon | Name | Class and Type | Damage | AP | Qualities
Bolo Knife | Swash | Melee - Primitive | 2d5+4 R | 2 | SB Included
Good Quality Brass Knuckles | Nutcracker | Melee - Primitive | 1d5+3 I | 0 | Primitive, SB Included, +5 WS
Mono Edged Armoured Gauntlet | Carapace Arms | Melee - Primitive | 1d5+4 R | 2 | Mono, SB Included
Combat Knife | Combat Knife | Melee - Primitive | 1d5+7 R | 0 | Primitive, SB Included[/table]

Organisational ListStashed:
Amadeus' Crib
-Amadeus
--12 Spikes
--Bandage Wrappings
-Weapon Maintainance Kit
-Schematics' Slate
Duffel Bag
-Tool Kit
-Bandoleer
--8 Spikes
-Amasec
-Rotgut

Worn:
Ammo Webbing
-1 Hot Shot Charge Pack
-6 Shells
-14 54. Rounds
-Wrath
--1 Shotgun Shell
--7 54. Rounds
-Fury
--1 Shotgun Shell
--7 54. Rounds
-Belt & Holster
--Swash
--Combat Knife
--Fat Vera
---20 Man Stoppers
--2 Valentine Charge Pack
--Valentine Pistol
---1 Valentine Charge Pack
Rags
Carapace Arms
-Multi-purpose light emitter
--1 Hot Shot Charge Pack
Flak Coat
-Nutcracker
-100 Thrones
-Holy Grenade
-Frag Grenade
-Bionic Eye
-Igniter
-Deck of Cards
Dog Tags
-Golden Cog
Comm Bead
Streetware

Held:
Hands

Advances:
Elite Advance
---
Navigation (Surface): 100 - Background
Trade (Armourer): 200 - Reclaimator/Background

Stat Advances
---
Ballistic Skill: 100
Ballistic Skill: 250
Weapon Skill: 250
Strength :500
Agility: 100
Fellowship: 100

Reclaimator
---
Charm: 100
Dodge +10: 100
Tech-use: 200
Pistol Training (Las): 100
Awareness +10 :100
Sound Constitution :100

Outcast
---
Quick Draw: 100
Inquiry:100
Common Lore (Underworld)
Peer (Underworld)

Outlaw
---
Heightened Senses (Sight): 100

Total Spent XP: 2800
Unspent XP: 0


Background:
http://fc02.deviantart.net/fs70/i/2011/334/e/9/cheer_by_a6a7-d4hsxqc.jpg (a6a7.deviantart.com)
Sarah "Vlad" Haxta, Malfi-Hive Scum

Image by A6A7

Sarah's Life Before The InquisitionSarah was born on Malfi a planet rife with political intrigue. However at the bottom of the hive far beneath the well polished heels of the nobles is where Sarah grew up. Farming the fungus that grew alongside the chemical pits ,her life could never be accused of being easy, but compared to some hivers her youth was more pleasant than most. Highest among her priorities were protecting her family from the roving gangs that populate the lowest areas. From the time she could hold a knife or point a gun there was violence in her life. A strong arm and a steady hand kept them at bay and with the cost of bullets not many could afford to trouble a rickety homestead by the waves of boiling sea. So while no stranger to the ways of the world Sarah grew in the emperors light with as good a life as one such could hope for.

The world beneath the sun, however far from sight it may be, is vast and wondrous and Sarah soon set to wanderlust. She left behind her cosy family home and went in search of riches and fame. Although she would of been content with an honest man and air that was free of fungus fumes. Not quite such a tall order she thought. Life in the underhive soon proved to be just as rancid as the sludge she had left behind. The people she met on the road soon proved to be either murders or thieves. Giving them a warm greeting soon rewarded her with snarls and stares or else they tried to kill, rob or cheat her of what little she had. During her journey Vera proved to be a excellent travelling companion, a Mk III Ferox, small, easily concealable and deadly. It was her grandmother's pistol and it kept her safe. Bullets are expensive though so often she would just stick them like a rat. Smiling still as the blood flew out of them warming her cold hands in the metal wasteland. Killing a evil man was so easy for without the emperor's mercy who could hope to survive.

Her seeking finally found rest when she staggered up to the gates of Taj'ken a trading outpost with fierce guards and soft beds. Her she made a life for herself hiring out to the various merchant seeking protection. Her true passion however discovered root among the nearby fields of scrap picked clean and rusted. No technology can be ever truly broken though and she quickly developed a knack for fixing the broken and selling them at Taj'ken. A mechanic and a fierce fighter she garnered a reputation among the folk. She joined Subbel, a trader of batteries, generators and other things needed to make a life in the barrens. Travelling in his convoy Sarah's blessed life finally took a turn for the worst. The attack came without warning and soon Vera was blasting away at painted attackers. A shaggy man smashed Vera from her hand with a sickening crack it flew into splintered pieces. She fled tumbling down the sides of the metal graveyard. He pursued his boots crunching the rusted debris as he raised his weapon for the finishing blow. Sarah's hand sought for a weapon among the scrap. It fell apon the handle of a XJ-Series Drive Nailer. Swinging it up she pumped the trigger. With a harsh screeching of metal the ancient tool plunged it's load through the man's skull. The grating rending of rust was a symphony. The spray of blood a spiralling crescendo. The slam of the corpse hitting the wreckage a final note. To Sarah the kill was a thing of beauty, a moment in time perfect and resplendent in it's gory glory. The emperor's mercy had saved her.

When she picked her way back to the caravans it was too late. The painted devils had butchered all her companions. Their bodies littered the ground the raiders had made off with whatever they had wanted. Subbel's broken shell was face down in his own blood. The painted people had suffered losses as well. She walked among the dead making note of the hideous patterns that adorned them. She would find them and kill them. Something that proven much harder to do than she thought. No one knew who these brigands were. Sarah's story was met with sorrow and her questions uncovered no clues to the mystery. So with Amadeus slung over her shoulder she left Taj'ken to walk the wastes once again. She became a bounty hunter for the arbites. The fortified precinct HQ filled with gruff, poorly kept squads of arbites too jaded to concern themselves with the sorrows of the underhive. Sarah quickly gained a new reputation as she tore through the Iron Wastes stapling death warrants to the unfortunate scum's head by way of a 10mm spike. "Vlad the Impaler" they called her. Still she kept her smile. Tuning Amadeus to musical heights. It's carefully oiled pulleys and compressor overflow valves keening a requiem for the dead. A heavenly sound. Still she kept her smile.

Eventually she came across a lead for the painted pariahs. Over a pint of rot-gut she heard rumours of a corrupt cult that filled the ancient vault of Jericus with maniacal laughter and distorted song. Any that ventured into the archeotech horde never returned. Another ghost story made by some gang to keep their stash safe. Sarah thought nothing of it until her drinking buddy mentioned the painted faces of the demons within. Where had he heard this? After three more bottles he divulged the name of a scavenger who had seen them. Sarah hunted him down. A few thrones placed in his grimy hand broke his sullen silence. He had been tempted down there. He had heard of a haunted treasure trove. Not one to believe in superstitions he had ventured inside. The men he described within were had painted faces. His shuddering tale convinced Sarah that these were the men responsible for Subbel's death.

Sarah had no doubt what her next step was. Kill them all. Soon the corridors of the Vault of Jericus sang with Amadeus' song. The Painted men soon were all dead. Sarah smiled as she surveyed her handy work. The bodies dangled pinned to the walls like butchered meat. Blood dripped from her chin as her grin spread wide. The charnel house she had created lay all around her. The vile cult had died at her hands and it had been good. She remembered her laughter twining with the ratcheting of another spike inching back in Amadeus' chamber. They had stood no chance. After the first few guards they had no real strength. A family of sin hiding from the light. She left that wretched place with a happy step. Waiting outside however were a group of heavily armed men. Sarah's brain stalled she hadn't even the time to figure out what was happening before the shock maul slammed into her head. Her bliss faded to black...

She awoke in a tiny cell stripped bare and manacled against a slimy wall. A rough man slapped her awake. Leering he reached for a knife lying on the bench beside him. Torture. She endured for what seemed like forever laughing at his cuts and keening with bliss to his application of the electrical current of his devices. Surely he was tickling a newborn not torturing her. Eventually he tired of beating her senseless and left her battered and broken in the cold darkness. Days pasted and her lips cracked. Unhealthy scabs formed and she was racked with hunger and thirst. Eventually she heard the heavy footsteps stop at her door once again. Harsh light from the corridor flooded the room as the door howled open. A strong hand pulled her hair lifting her head from it's slump. She looked at him wildly through the pain. A different man, older, weary and with a bored look on his face. He spoke the words grating slowly from his mouth. "Will you answer." She nodded.

Rough hands once again dragged her from her cell to another. A table two chairs. She was bolted to one and her interrogator sat in another. The questions came now like a barrage of bullets. Each answer she dragged from her torn throat brought fresh pain. He queried her involvement with the painted villains. Who had killed them? Why? Did you know what they were doing? The man kept throwing questions at her. He asking some seemingly meaningless questions and some so direct it startled her. The painted men were involved in heresy and he thought her involved. As her sundered body scraped truths from her depths her mind raced. Who was this man? A bounty hunter? An arbite? A judge? She couldn't put the puzzle together.

The questions stopped a wiry man entered the room with a sheath of papers. Sarah Smiled her parched lips springing a well of blood which blossomed beneath the scab. The mystery man leafed through the papers pausing to nod to the man. From some unspoken command he unlocked the manacles that bound Sarah still. Rubbing her wrists she placed her hands on the table to find a cup of clean, fresh water put in them. Cautiously she drank the water wetting her lips. It tasted good. She drank the rest greedily. The was either good news or she was being given a last meal. A rather poor one she must say. The sheets of crumpled paper were given to her. Trembling hands closing on the aged parchment. She peered at them. They were bounty warrants she recognised them easily enough. The scratched ink making the words she had to memorise to make every thing legal. At the bottom of each page a single signature. SARAH. The only word she could read, the only word she needed. These verified her story, she was safe? The mystery man met her eyes and said "How would you like a job?"
In his hand he held a pen offered out to her. The last warrant bore an empty signature and where the picture of the poor man should of been there was a picture of those horrid symbols that the painted man wore. She took the pen, pausing as she wetted her lips to speak. "On one condition. I'll need Amadeus back."
He laughed looking at the naked and starving prisoner before him. Broken, cut and bruised, but still of strong spirit. "Done."
She signed and Amadeus was placed heavily on the table. He took a glowing brand and pressed it into the wooden stock of Amadeus before casually tossing it to Sarah. "So who are you anyway?"
She stared at the slowly cooling =I= as thoughts snapped into place. Realisation crashed down. "Welcome to the Inquisition."


"Small crimes mask great evils."

The Jackal-Haxta AffairThe dataslate blinks into life and the symbol of the Inquisition proudly displays itself for a moment.

+++ Accessing records +++
+++ Thought for the day: Only in death does duty end. +++
A grainy image resolves itself showing a busy shopping scene. Soundlessly people surge like a human flotsam around the various stores and markets. Suddenly figures amidst the crowd begin firing wildly there muzzle flares causing the ever present static to increase. The images proceed to show a charnel house made of the street as riotous thugs butcher citizens in swathes. As more rioters emerge into view the shops themselves become the subject to the violence. The fronts and windows being smashed as mono-chrome blood fills the streets. The image flares into static and when it returns Arbites have begun their brutal retaliation against the heretics. A female figure emerges from one the devastated shops, a bright neon sign above it displays “Enoch's Electrical Emporium”, and fires into the swirling chaos taking down one of the figures as it chokes an arbite. The figure face turns and for a moment you are able to see her face as she screams soundlessly. The image freezes and sharpens enabling a somewhat clearer view of her face. This persists for a moment before the image disappears.
+++Addendum: Female figure identified as Sarah Haxta acolyte of the most Holy Inquisition. Speech fragment calculated from lip visuals: “…hounds will drag…”+++
+++ Key word search “Enoch's Electrical Emporium” +++
+++ Accessing archive +++
+++ Match found +++
+++ Displaying +++
Successful clearance of sector 14, no recidivist contact, 473 bodies reclaimed and one item to report. Corpse 385 within x emporium showed signs of being a fresh kill. Initial examination showed ritualistic mutilation. Verispex agent called to confirm time of death. After examination by verispex agent time of death was concluded to be concordant with the Underhiver Uprising. Difference in decomposition concluded to be due to warp tainted heresy. Order was given for authorised use of promethium. X emporium cleansed with fire. 0.3kg of promethium was used. X emporium exempt from imperial damages law under enforcement act 1787.
+++ Accessing Verispex agent file b4684 +++
A chemical analysis of corpse inconsistent with apparent visual decomposition, see pict file b4684a. Auspex scan inconclusive due to uneasy machine spirit. Warp taint suspected this would be consistent the uncongealed blood and tangible odour of sulphur. Recommended action immediate disposal.
+++ Accessing Pict file b4684a +++
A corpse lies in a pool of blood amid scattered electronics. The symbol of the inquisition is clearly visible carved into the torso of the… creature. Beneath the =I= is some sort of dog crudely drawn in this things warped flesh. The remains are repulsive to look at as the mutant is grotesque in the extreme.
+++ Accessing file b674ar73 +++
+++ Journal Enforcer Nathan 73 +++
Sarah. That was her name. She had saved me that day. Putting me in here instead of the Emperor’s light. The medicae say I’ll walk yet and the gelt is being fronted by the adeptus even though it is Scintillian thrones not proper Gunmetal currency. I suppose they’re still using them for the fight. Sometimes I can hear it in the distance, the rattle of gun fire. I suppose the hive needs some time to settle down. They’re already calling it the Underhiver Uprising I hear. Apparently it’s a big deal; Markus even told me they called in the big guns, the frakkin’ Navy. I remember when it started it was just another riot. I arrived and the gun show was already in full swing. It wasn’t the noise that got me it was the stench. It reeked of blood, but somehow it wasn’t clean. It wasn’t right. You could tell, just from the smell, the vileness of it all. It had a palpable feel. They enjoyed dying I swear it. They threw themselves at us spitting polluted las with no regard to their lives. Their accursed weapons bit through arbite flak as though it weren’t there, them cackling all the while. It was like a vision when she came charging out of that store, screaming the emperor’s word and blasting the heretics with a gunslingers art. Said she were an Inquisitor when the screaming died down. She was trying to raise her brothers on the vox, but she wasn’t having any luck. So Sarge he turns to me tells be to get to section HQ. On the double I said and I led her through the warring streets. Me, I can say I fought and walked and talked with a real Inquisitor. It was the corner of Drusus Street beneath the train’s shadow that the beast came. It was a mechanical monster that smashed its way through the building like a living tank. It crushed my leg beneath its foot. Thick smoke belched out of the thing and through the choking smog you could smell the blood. Sarah Emperor thrice bless her, while I bawled, she darted beneath that dreadful thing and snatched be from beneath its weight. The pain I still can feel the pain. It’s not right that something absent should still hurt. Still she saved me. If she was still with me when I awoke I would have thanked her. I guess the Emperor’s most loyal need no thanks.
+++ Accessing file iq785in64 +++
+++ Accessing case file: The Jackal Killings +++
It’s been a year now since the Underhive Uprising was put down yet I’m still finding reports of these jackal killings, the image of a jackal carved into the dead. The method of murder is often different between the victims. Some show signs of undergoing extreme torture prior to death. The victims are often found with broken heresies piled at their feet. 42 of the dead have had heretical las weaponry placed nearby. The initial theory of underhive gangers seems to fit less so with these killings than that of a vigilante. The arrangement of the “evidence” seems to be presenting the victims as gifts to imperial law. While the nature of the killer seems to be in benefit to the imperium the ritualistic mutilation is a clear indicator of a possible cult threat and the theatrical display which many of these killings show also suggests malign goal at the heart of the matter. At the very least the killings are generating a mythos that detracts from the legitimate rule of true imperial law.
Priority: medium
+++ Accessing message d4122 +++
+++ Playing video file +++
A scream pierces forth from the man. He is suspended by a pair of spikes that embed him to the hab wall. The jackal has already been carved into this man and his guts hang out of him like a gaudy decoration. Sarah stands beneath him her face barely visible, she is smiling. She seems to writing something. She turns back the mutilated human form, stuffing something into her massive coat. Receding into the distance she pauses perhaps to savour the agonising shrieks of the condemned figure. Her head tilts, then shakes and walks out of shot.
+++ Accessing text +++
Lord, subject positively identified as Sarah Haxta, also positively identified as the perpetrator of the jackal killings. Cell lambda requests further instructions.
+++ Response to message d4122 +++


The man rests the data slate back on his cluttered desk and reached for his cup of recaf. It had long since lost its heat and still tasted terrible. He sipped the dark liquid wincing slightly as it’s acrid taste assaulted his tongue. Finally he returned once again for the dataslate.


---

Sarah stuffed the bloodied parchment into her duffel bag where it nestled amid the many other pieces of paper. Each with a single word on them SARAH and each with its own blood stains and crudely drawn portrait. She allowed herself a smile she walked over to the iron pot that sat over the chem-fire. That bag once had a multitude of rounds, the various barter for gunmetal, now it sat filled with dead heretics. The faint hiss and bubble of the pot formed their requiem. Yes a smile was in order, but first soup, even the rat catchers need soup. A small beeping sound stopped her with the ladle still in her hand. Her comm bead was flickering with a dull blue light. The ladle dropped back into the broth with a faint splish as Sarah snatched up the micro bead. The thing was picking up an inquisition signal. Beaming from ear to ear she slotted the thing to her head as she pushed back the hide tent flap and stepped out into the glow of Infernis. Too late she saw the attack. Darkness consumed her as the crackling lump of metal struck her head.

She awoke in a small cell. Wiping her eyes she stood and crossed the barren room. She was clothed in a drab grey robe bearing a number stencilled onto it. The cell was dry, clean and manacle free. She smiled almost ecstatic with delight. She knew what came next her toes curled in anticipation. Time passed and she slept and woke and slept. Each time she woke food would find its way into the cell. A grey plastek tray complete with grey nutri slurry. She ate the food and slept and woke and slept. She remained in that cell keeping time flowing with eating and sleeping until she woke and the room was different. She was slumped over a desk with two seats bolted to the floor either side. The door opened and a familiar face walked in, a wiry man carrying a thick buddle of parchments. Sarah smiled at the fragrant scent of blood that occupied those pages. She spoke, this time, before he sat. “Didn’t we skip a step?”
“Oh?” The man paused setting down the papers.
“The pain.” She grinned.
“That will come yet you must be purified before returning.” He spoke softly
“Returning so I’m…” Her interest peaked.
“Needed.” He finished her words.
The wiry man smiled and left, soon to be replaced by a pair of pallid adepts that took Sarah to the promised purification.

It was some time later that Sarah found herself standing outside the Tricorn Palace. Staring up into Scintilla's roiling chemical smog as droplets of rain slapped down on her face. A dull pain throbbed still behind her eyes, the adept had said that would pass. Even now she could feel the effects of the painful art slipping away, as though washed off by the rain. A new network of scars neat and precise now nestled at the base of her neck. They would fade in time and disappear amid the myriad of others. Sarah, smiling, began to walk purposefully. The emperor had more work to be done, always, and Sarah planned to enjoy it.


"Through the destruction of our enemies we earn our salvation"



Loot:
9 Assorted Components.
4 Tac-lights
7 Scattershot shells
54 Solid rounds
2 Revolvers
2 Semi-auto Pistols
5 Packs of Lho
4 Obscura Packs
5 Stimm Smokes
10 Home-brand Glue Tubes
Pictcorder
Hand-vox
2 Items of Jewellery.
2 Wrist-chrons
Pocket-chron
Radio, Battery


"I trust heretics still bleed?"

bluntpencil
2013-01-06, 03:52 PM
Sorry about the lateness, folk. I've been dealing with a lot of utterly hopeless romance-related stress as well as arguing with my bosses about their poor treatment/bigotry towards other staff.

So, sorry for slowing things down, but I may have prevented someone from becoming homeless in a strange country, in Arctic conditions. So, kinda necessary. :smalleek:

Henry the 57th
2013-01-06, 03:56 PM
Sorry about the lateness, folk. I've been dealing with a lot of utterly hopeless romance-related stress as well as arguing with my bosses about their poor treatment/bigotry towards other staff.

So, sorry for slowing things down, but I may have prevented someone from becoming homeless in a strange country, in Arctic conditions. So, kinda necessary. :smalleek:

It's fine with me. Real life comes first.

Strawberries
2013-01-06, 03:58 PM
So, sorry for slowing things down, but I may have prevented someone from becoming homeless in a strange country, in Arctic conditions. So, kinda necessary. :smalleek:

Are you seriously apologising for something like that? Kudos to you, sir. :smallsmile:

ellna
2013-01-06, 04:07 PM
Sorry about the lateness, folk. I've been dealing with a lot of utterly hopeless romance-related stress as well as arguing with my bosses about their poor treatment/bigotry towards other staff.

So, sorry for slowing things down, but I may have prevented someone from becoming homeless in a strange country, in Arctic conditions. So, kinda necessary. :smalleek:

No problem gives me time to do that revision I'm meant to be doing *koff* Glad to be back.

"Ah it's you..." Sarah manages a lazy salute. "...Rrrreporting Sah."

bluntpencil
2013-01-06, 04:20 PM
New Sheet, using 110 point buy like the others, because it seems a good idea.


http://images2.wikia.nocookie.net/__cb20110803063746/warhammer40k/images/thumb/c/c6/Arbiter_with_Shotgun.jpg/169px-Arbiter_with_Shotgun.jpg

Alexei Britanov, Volg-Hive Enforcer


"I'll teach you one thing, before you die: Fear."
Background

Beginnings

Volg Hive is a blight on the planet of Fenksworld, albeit a necessary one. It is, on paper, a penal colony that provides the hives of Magnagorsk and Nova Castilia with clean water. It is constantly ravaged by monsters and gang violence. Its Enforcers have to be horrifically brutal, not to impose order, but simply to survive. Alexei Britanov is one such Enforcer, and he's even less likeable than standard. There's something about him that is just frightening...

This something that makes people uneasy around the harsh policeman is what got him picked up as an Inquisitorial agent, and given semi-legitimate Adeptus Arbites papers and identification. He was technically an Arbitrator, but he was truly an Inquisitorial catspaw. Fair enough, for such an intelligent man, Alexei likes things simple. He'll crush the skulls of heretics and leave the rest to whoever wants to deal with it. Paperwork and crap like that wasn't something he wanted to waste his time on.

He is a witch-hunter, and that's what matters. He cuts to the chase and gets to the executions. He has his suspicions as to why he finds witches so easy to cut down when he's sent after them, but he only ever claims that it is because they are physically and morally weaker than he, so simply earn their just punishment. He knows this isn't true, but he doesn't need to tell people about his unusual nature. Just let him get to work, committing righteous murder in the Underhive against those that would let the unclean in via the backdoor.

Of course, if one was to ask him in more civilised surroundings, he would explain how the likes of Volg Hive need a firm hand, lest the rest of Fenksworld die of thirst. This is not to say he has any sympathy for those living in the luxury of Nova Castilia's Hive Spires; he thinks they are weak, and probably needing a good shock maul to the spine.

He has taken to using the large, triple-barrelled, 'Meat-Hammer' shotgun which is common amongst gangers in Volg Hive. He's noticed that its brutally gory effects, as well as its deafening roar, are especially intimidating to the weak of heart, and, being from Volg, he appreciates the unsubtle use of terror as a psychological weapon. He also appreciates the irony of using a ganger's gun to enforce Imperial law.

When not blasting (admittedly imprecisely) criminals and heretics into small, unrecognisable bits from behind his armoured shield, he switches to a more standard shock maul, in case he needs to take someone in alive. Probably for torture or a more public execution, to be fair.

The rest of the time, when off-duty, or investigating, he spends his time relishing the irrational distaste people have for him, throwing insults at them, or rubbing them the wrong way. He is gruff and nasty, and generally not a nice person. However, he is utterly loyal to the Imperium, in spite of his general hatred for most of the people forming it. He has nothing but loathing for those that would attempt to harm humanity as a whole, even if individual people are less than insects to him.


Inquisitorial Career

On being recruited into the service of Inquisitor Kutot Nar's cadre of acolytes by one Interrogator traitor, Konrad, Acolyte Alexei Britanov (Codename: FOREBODING) quickly began to prove himself as a talented and loyal agent.

In spite of his social retardation caused by his unnatural condition as a <REDACTED>, as well as his hellish upbringing, he was catapulted into a leadership position (Acting rank: Captain), much to his chagrin. Leading wasn't for him, but at least he didn't have to take orders from, excuse me, 'weakling fools'. Someone had to do it, apparently, and it may as well be the 'trustworthy one that wouldn't end up a witch's puppet'.

His first action was during the Underhiver Uprisings, on Scintilla. He proved himself in close-quarters action against tech-heretics in the street, giving them a taste of Imperial Justice. Tales are still told of the brutal executions that were performed on the Sibellus Steel railway.

The next two years were spent performing investigative and retributive actions with his comrades, Yarach and Wulfgar, when he wasn't engaged in urban pacification operations with the Adeptus Arbites. Of particular note was Britanov's handling of Case:<CLASSIFIED>, where his status as a <REDACTED> allowed him to easily capture and interrogate a potentially dangerous sorcerer.

He appears to rely on Lieutenant Yarach, of the Adeptus Mechanicus, to do the actual voicing of his, admittedly few, orders, as he has shown some resistance to being placed in a command position. Observers have noted, however, that such delegation is, in fact, a wise command decision, considering his awareness of his lack of talent for interpersonal skills that don't involve interrogation and terror tactics.

For his continued loyalty, and, more importantly, success, this Acolyte has been placed into the Trusted category.


Character Sheet

Attributes



WS | BS | Str | Tou | Ag | Int | Per | WP | Fel | IP | CP
31 | 45 | 40 | 50 | 25 | 40 | 30 | 40 | 12 | 10 | 0


Armour:
Stationary

Head: 5
Body: 10
Left Arm: 10
Right Arm: 6
Legs: 9

Moving

Head: 9
Body: 10
Left Arm: 10
Right Arm: 6
Legs: 5


Fate: 1/1
Wounds: 13/18
Divination: "Be a boon to your brother, and a bane to your enemies."
Note: Has bought access to the Sworn Radical Inquisitorial Dogsbody Elite Advance table.

Trained Skills

Awareness
Common Lore (Adeptus Arbites)
Common Lore (Imperium)
Forbidden Lore (Inquisition)
Inquiry
Interrogation
Intimidate [Talented]
Literacy
Scholastic Lore (Judgement)
Scrutiny
Speak Language (Low Gothic)
Speak Language (Volg Hive Dialect)
Speak Language (Magnagorsk Dialect)

Talents

Basic Weapons Training (SP)
Die Hard
Jaded
Iron Jaw
Light Sleeper
Melee Weapon Training (Primitive)
Melee Weapon Training (Shock)
Pistol Training (Bolt)
Quick Draw
Sound Constitution x5
Talented: Intimidate

Traits

Accustomed to Crowds
Caves of Steel
Hivebound

Unsettling Presence
Psychic Blank
Psychic Invulnerability
Psychic Disruption


Contacts

Trooper 'Jim'
Individual, Common Contact
Trained in Inquiry


Equipment

Customised Shock Maul
Synford Pattern Lockshield

Magistratum Carapace Armour with Ballistic Surcoat

Good-Quality Volg "Meat-Hammer" Scattergun with Red-Dot Sight
33 Shotgun Shells

Sacristan Bolt Pistol with Red-Dot Sight
2 Bolt Clips (6 rounds each)
1 Inferno Round Clip (6 rounds each)
1 Signal Flare Clip (6 Flares)

1 Holy Hand Grenade

Microbead
Rebreather

Excruciator Kit
Truth Revealed

Knife
Uniform
Chrono
Arbitrator ID
Bandolier
Manacles
Enough smokes

16 thrones

{table=Header] Weapon | Class | Type | Damage | Pen | Clip | Qualities
Customised Shock Maul | Melee | Shock | 1d10+5 E | 2 | N/A | Balanced, Shocking, Special
Synford Lockshield | Melee | Primitive | 1d10+4 I | 0 | N/A | Defensive, Special
Sacristan Bolter | Pistol | Bolt | 1d10+6 X | 4 | 6 | Red Dot Sight, Tearing
Meat-Hammer | Basic | SP | 2d5+6 I | 0 | 1 (3) | Good Quality, Scatter, Tearing
[/table]

2041 Thrones
Buying:
Magistratum Carapace: 1,100
Ballistic Cloth Surcoat: 275
Synford Lockshield: 90
Red-Dot Sight for Meathammer: 50
Excruciator Kit: 375
One Dose of Truth Revealed: 135

16 Thrones left


Advances: 3050/3050 (2650/2650 total, due to Untouchable)

Untouchable: 400
Ballistic Skill: 100
Ballistic Skill (2): 250
Toughness: 100
Toughness (2): 250
Intelligence: 100
Weapon Training (Shock): 100
Sound Constitution x5: 500
Talented: Intimidate: 150
Willpower: 250

Interrogation: 100

Die Hard: 100
Pistol Proficiency (Bolt): 100
Scholastic Lore: Judgement: 100
Iron Jaw: 100

Awareness: 100
Scrutiny: 100

Sworn Radical Inquisitorial Dogsbody: 150

bluntpencil
2013-01-06, 04:56 PM
Oh, when I get the XP up high enough, Alexei is going for Mortiurge, since he's the right sort for it!

Strawberries
2013-01-06, 05:00 PM
Oh, when I get the XP up high enough, Alexei is going for Mortiurge, since he's the right sort for it!

And again, from a DH newbie... what's a Mortiurge?

bluntpencil
2013-01-06, 05:09 PM
And again, from a DH newbie... what's a Mortiurge?

From Radical's Handbook, they are basically Arbitrators whose job is simply to murder people.

They're usually bitter, jaded freaks. Sounds about right for Captain Britanov.

ellna
2013-01-06, 05:12 PM
And again, from a DH newbie... what's a Mortiurge?

They are members of the arbites that specialise in killing criminals. Government executioners, often brutal, that operate with their own authority to kill as they see fit.

Henry the 57th
2013-01-06, 05:24 PM
Now that we know who's on it, do you guys want to name the team "Frak Heresy!" since we're mostly a bunch of psychos?

bluntpencil
2013-01-06, 05:27 PM
Now that we know who's on it, do you guys want to name the team "Frak Heresy!" since we're mostly a bunch of psychos?

It's 'List: Hounds' until we're told otherwise. ;)

Technically, Britanov is actually quite Radical, you'd just never notice.

DaedalusMkV
2013-01-06, 05:28 PM
Eh. Whatever floats your boat, man. Team "Kill 'em all and let the Emperor sort it all out" would work just as well.

Man, eight people. Things are going to get a lot more hectic around here...

ellna
2013-01-06, 05:29 PM
Long live the hounds. I have team logos :smallbiggrin:

Strawberries
2013-01-06, 05:32 PM
It's 'List: Hounds' until we're told otherwise. ;)

I LIKE List: hounds, actually... and as one of the non-psychopath members of the team, I object. :smalltongue:


Technically, Britanov is actually quite Radical, you'd just never notice.

Really? Do tell!

bluntpencil
2013-01-06, 05:38 PM
Since Britanov is immune to Warp-crap, he doesn't really appreciate its threat. He'd happily sit and read a corrupt warp-tome, in order to find the witch that wrote it. He wouldn't let anyone else do it, because they're weak, but he's happy to 'Know Your Enemy'.

Still, ideology is something he cares little for, so long as he's punishing witches.

rbmflrcdst
2013-01-06, 05:50 PM
Hello everyone :smallsmile:

Question: how armed is the group? Should I be ok with only my Long Las and a pistol for backup?

Lupus Sinderfell

Home World: Noble Born (Malfi)
Career Path: Adept
Lineage of Renown: House of the Iron Spires
Height: 1.72m
Weight: 68kg
Skin Colour: Fair
Hair Colour: Brown
Eye Colour: Blue
Age: 18
Divination: "The pain of the bullet is ecstasy compared to damnation"
Handedness: Left-handed

Characteristics*

WS 31
BS 48
S 35
T 31
Ag 32
Int 53
Per 35
WP 38
Fel 39
Wounds: 10
Fate Points: 2
Income: 650
Corruption: 15
Insanity: 17


Weapons

Long Las (Laser Sight)
Puritan-14 Execution Pistol (Forearm Weapon Mounting, Laser Sight, Melee Attachment, Fire Selector)
4 Overcharge Packs
4 Hot-shot Charge Packs
30 Bullets
5 Shells
12 Inferno Shells


Armor

Magistratum Combat Carapace: AP 5 All; Built-in Respirator, comm-bead and photo-visor


Gear

Cameleoline Cloak
Administratum Robes
Medikit
Chrono
Best Quality Autoquill
Best Quality Dataslate
Best Quality Backpack


Skills

Awareness +10 (Per)
Common Lore (Int)
- Imperium
Forbidden Lore (Int)
- Daemonology
Literacy (Int)
Logic (Int)
Medicae +10 (Int)
Scholastic Lore (Int)
- Legend
Speak Language (Int)
- High Gothic
- Low Gothic
Trade (Int)
- Copyist


Talents

Basic Weapon Training
- Las
Light Sleeper
Master Chirurgeon
Peer
- Nobility
- Underworld
Pistol Weapon Training
- SP
Resistance
- Psychic Powers
- Fear
Talented
- Forbidden Lore Daemonology
- Deceive
Sprint


Traits

Vendetta


Advances

400 Thy Name I keep (True Savant)
250 BS Simple
500 BS Intermediate
100 Int Simple
250 Int Intermediate
100 WP Simple
100 Sound Constitution
100 Per Simple
100 Basic Weapon Training Las
100 Logic
100 Medicae
100 Medicae +10
100 Master Chirurgeon
100 Awareness
100 Awareness +10


Background

“Our family’s blood is cursed”, is what his mother Castella Sinderfell used to say. She also said there was no way to escape it, disgrace would befall them all. Young Lupus Sinderfell always refused to believe that, those were only tales to scare children after all. Their family was powerful and respected in the Underworld, but they were certainly not monsters, or involved with monsters for all he knew. And that was true, until things went wrong that is.
His mother always spent the nights reading, researching. She tried to find the source of the taint is what she said. For that, she would read all kinds of old books, manuscripts in unknown languages and other documents she would forbid him to even ask about. His father was always too busy with work to even take notice of any of that. He was a cruel man who didn’t care much about the others, had a good part of the hive working for him, so nothing seemed out of place. One night he woke up to the scent of smoke in his room. Still sleepy when he looked around, all he could see was fire, everywhere. Young Lupus ran and ran for his life, and barely escaped the crumbling mansion, completely reduced to ashes. His father was not at home when it all happened, but they say his mother perished on the fire, though no evidence of that could be found. In fact, they couldn’t even find evidence of how the fire started, crime or accident, so the conclusion was “unnatural” circumstances. That was not even so unusual in their family he would later learn, and the mansion could be easily rebuilt.
However, young Lupus at that time was 14, and refused to be satisfied with that. He desired to know the truth, to know how his mother died and how to escape the same fate, and he was determined to get his way. He took up his mother’s research, and even though most of the books were burned, he could get them again. He had the resources to do it, as his father would find books a good investment in his education, if he cared at all. During 3 years he researched, from family history to legends, from the Inquisition to things he should never know. But he had to push forward; he was getting closer to the truth after all. And the truth, he would soon learn, is that there are evil forces at work. The unnatural fire was started by a demon, and he mother was either killed, or possessed by the demon himself. None of those seemed good though, and he still wouldn’t know how to escape. There was only one way: he had to get the demon under control, before the same happened to him. How did he know it would happen? He didn’t, he just felt it would. And also, he started to believe his mother…
At that time he was 17, and pledged himself to the Inquisition. His father would have the contacts to get him in, and he didn’t care do so. Committing his services to the God-emperor could save him, or could at least provide him the assets to save himself. It wasn’t that hard to be accepted, not only he had the contacts but he could also be a valuable asset to the Inquisition. Smart and able as researcher, he was also a fairly able marksman, taught how to shoot by his father in the little time they spent together. Shortly after that, his father was killed. Shot to death by a rival family the rumors said. He didn’t really like his father, and everyone dies eventually. He had to take care of the family business however, and those would be his rivals then. That said, he know worked for the Inquisition and for his own interests, and didn’t have time to get involved in those mundane issues and petty rivalry. He would leave the family business for the rest of the family. His father conveniently had a few brothers who helped him take care of business, and they were still alive. He would only observe from a distance, they would never betray Lupus, not because they were his family, but because they would never risk it, he worked for the Inquisition now, and that granted him respect from the family. After a few months work for the Inquisition, he found what he was looking for: a way to get some power over the demon, to obtain its knowledge, and hopefully with that knowledge, find a way to protect his own soul from it.
It all happened in a stormy night. Lupus and the small acolyte cell (four acolytes) were investigating a small heretic cult. The acolytes got wind of information they could be trying to summon a demon, and although it was highly unlikely they would be successful, the acolytes had to check. When they got to the place of the ceremony, they sensed something was going to happen, and they took action immediately. They were able to completely eliminate the cult with smart tactics, but the cost was high, there were too just many cultists. Lupus was not only the brain of the group but also the Medic who should be protected at all costs, and so he survived with a few injuries. He was trained to save lives by the Inquisition, how to take them was in his blood. One of the other acolytes was already dead when the battle ended, and the other two were seriously injured. One missing an arm, the other was missing a leg and, and they were still trying to put a fight. He did his best to save them, poor lads. With the tools he had available, he was able to save their lives, but they probably would never be able to fight again. Bionic replacements could fix the missing limbs, but there was no way to fix the shock. The stakes were high, but so were the rewards, and he was able to snatch a book from the cult leader with the information he was looking for. He now had part of the name of a demon and they would soon strike a bargain. He desired the knowledge to protect his soul, to fight off the demons and the curse of his family, and would go to hell and back to get it. At that night he called on the demon, a most vicious sight to any mortal, it could easily drive weaker creatures insane. The foul creature unwillingly granted his desire, as it could not completely oppose the human who knew part of its name, and how to make use of that.
The bargain was struck, except that it was not really a bargain. However, even with access to the demon’s knowledge, his work in the name of the Emperor was only beginning. He still had to find the demon that possessed or killed his mother, to redeem his family’s name which’s been know as cursed for a long time, and if the Emperor allows, to save his own soul at the end. He would soon be assigned to a new acolyte cell, and where that would lead, not even his newly acquired knowledge could tell.

*Swap on WS-BS, re-roll on Perception


edit:
"Frak heresy" is good, I support that OOC (probably wouldn't care IC), which reminds me, is there an IC thread yet?
*And Mortiurge shouldn't be a problem at all, as long as you don't show too much chaotic/killer tendencies in front the group (GM said the book is allowed, just the group won't tolerate open suspicious behaviour)

ellna
2013-01-06, 05:53 PM
I think certain members of this group are well armed. You should be fine don't worry just get behind Alexei.

DaedalusMkV
2013-01-06, 05:55 PM
This group has more guns than arms, and Wulfgar doesn't even carry any. If you count melee weapons, we're getting pretty close to more weapons than fingers.

bluntpencil
2013-01-06, 05:56 PM
Britanov is quite unsubtly equipped, packing a triple-barrelled shotgun and a shock maul, decked out in hefty armour.

That's pretty heavy gear, and when you consider the torture gear too...

Yeah, just get behind him. He leads from the front. He'll be buying Command later, as useless as it will be, so he can get the Iron Discipline talent.

ellna
2013-01-06, 05:56 PM
Hey wait I don't have more guns than... ok well at least I have more fingers than melee... That depends if you count my fingers they've got mono-knuckles :smallbiggrin:

Henry the 57th
2013-01-06, 05:56 PM
The only melee weapon I'm carrying is attached to the end of my gun.

On the other hand, I'm carrying three guns. :smallbiggrin:

Strawberries
2013-01-06, 05:56 PM
Question: how armed is the group? Should I be ok with only my Long Las and a pistol for backup?


Right there with you, weapon-wise... well, if you don't count his BRAIN, of course.

And there's eight of us. I suppose we should be fine.

bluntpencil
2013-01-06, 06:07 PM
So, are we ready to rock and murder heretics, ladies and gentlemen?

ellna
2013-01-06, 06:09 PM
"What no time to swap life storries and some fine brew? It's been so long Capt'n"

bluntpencil
2013-01-06, 06:13 PM
edit:
"Frak heresy" is good, I support that OOC (probably wouldn't care IC), which reminds me, is there an IC thread yet?
*And Mortiurge shouldn't be a problem at all, as long as you don't show too much chaotic/killer tendencies in front the group (GM said the book is allowed, just the group won't tolerate open suspicious behaviour)

This is a guy that's been complimented for his ruthlessness, such as tying live prisoners to the back of a train, and dragging them along the tracks.

Simply murdering people? Tame stuff. Run-of-the-mill for Emperor-fearing coppers.

ellna
2013-01-06, 06:16 PM
Killing people is an art form to be perfected. Only the screams of the damned shall weigh against their sins when then stand before the emperor

bluntpencil
2013-01-06, 06:17 PM
Killing people is an art form to be perfected. Only the screams of the damned shall weigh against their sins when then stand before the emperor

There is no art. Only duty to the Throne.

:smallannoyed:

ellna
2013-01-06, 06:20 PM
Whaat come'on lighten up just because it's your duty don't mean you can't enjoy it. :smallbiggrin:

bluntpencil
2013-01-06, 06:21 PM
Whaat come'on lighten up just because it's your duty don't mean you can't enjoy it. :smallbiggrin:

True that, putting out cigars on prisoners' faces is something Britanov is mighty fond of.

Henry the 57th
2013-01-06, 06:22 PM
So, are we ready to rock and murder heretics, ladies and gentlemen?

"Always ready, dear captain."

rbmflrcdst
2013-01-06, 06:22 PM
I see that Alexei's got items from Book of Judgement, was that allowed (I'd have considered taking an alternate rank in like Verispex Adept, cause they seem cool)?

Other than that, "yeah we're ready"

ellna
2013-01-06, 06:29 PM
"Well I'm ready. Let's do this."

Strawberries
2013-01-06, 06:38 PM
And again, don't make me pointedly clear my throat at you all, you bunch of psychos...:smalltongue:

Other than that... "Uhm...ready. I suppose."

DaedalusMkV
2013-01-06, 07:42 PM
*And Mortiurge shouldn't be a problem at all, as long as you don't show too much chaotic/killer tendencies in front the group (GM said the book is allowed, just the group won't tolerate open suspicious behaviour)
Moriturge is just Arbites-talk for "I'm literally Judge Dredd. This here's my executioner." while waving around some sort of nasty killing implement. If killing people on vague suspicion of corruption was wrong, Wulfgar would have to kill himself on vague suspicion of corruption.

Killing people is an art form to be perfected. Only the screams of the damned shall weigh against their sins when then stand before the emperor
[Death Cultist] Screams? Only an amateur relies on something as messy as screams. A true professional creates art in the death of the victim, the pattern of their blood on the floor and walls, the angle of the cut, the way the body falls. Perfect control in every element, and the quick and beautiful cessation of life. What could a skilled hunter be, if not an artist?[/Death Cultist]

Wulfgar's sheet can be found on page 1 of this thread, because unlike the rest of you whipper-snappers he's been around since the very beginning.

"The First Blade is always prepared. To imply otherwise is to imply that such a being could have more than one purpose."

ellna
2013-01-06, 07:55 PM
[Death Cultist] Screams? Only an amateur relies on something as messy as screams. A true professional creates art in the death of the victim, the pattern of their blood on the floor and walls, the angle of the cut, the way the body falls. Perfect control in every element, and the quick and beautiful cessation of life. What could a skilled hunter be, if not an artist?[/Death Cultist]

Screams are the sweet notes, the soft dripping the beat. Perfect control creates a sterile and joyless kill. Death like life must shift and change in it's manner.


Wulfgar's sheet can be found on page 1 of this thread, because unlike the rest of you whipper-snappers he's been around since the very beginning.



Who you calling a whipper snapper.

rbmflrcdst
2013-01-06, 08:03 PM
If killing people on vague suspicion of corruption was wrong, Wulfgar would have to kill himself on vague suspicion of corruption.
Uh right, well most of it at least... Killing people on vague suspicion may even actually net you corruption, specially (but not necessarily, GMs call) if you find out they are innocent later, so if the group is as Puritan as it looks to me (on the surface of course), this could become a problem (even though I also believe it is not likely).

Henry the 57th
2013-01-06, 08:39 PM
Uh right, well most of it at least... Killing people on vague suspicion may even actually net you corruption, specially (but not necessarily, GMs call) if you find out they are innocent later, so if the group is as Puritan as it looks to me (on the surface of course), this could become a problem (even though I also believe it is not likely).

I can spend a fate point to avoid corruption for the entirety of an encounter, so if that us the case then I volunteer to do the killing.

rbmflrcdst
2013-01-06, 09:05 PM
Good to know, but that was not exactly my point... The thing is, killing indiscriminately is no puritan inquisition behaviour, maybe radical or something else... The fact you don't gain corruption does not change that fact it looks bad for who is watching...

That said, my character would not have a problem in turning the group radical straight away but unless we do, my character will do his to keep the "puritan inquisition image", and from what I get this is the same with the rest of the group... And cruel killing without evidence is, if you convince me nothing else, bad for our image.

edit:
I mean, how come the person with the demon pact is the only one who does a competent job not looking completely herectic/radical...

DaedalusMkV
2013-01-06, 09:11 PM
Uh right, well most of it at least... Killing people on vague suspicion may even actually net you corruption, specially (but not necessarily, GMs call) if you find out they are innocent later, so if the group is as Puritan as it looks to me (on the surface of course), this could become a problem (even though I also believe it is not likely).

What kind of 40k are you reading? "That guy did some things that might be interpreted as Heresy! Kill him just in case!" is how almost all of the Puritan factions operate. Karamazov is the archetypal Monodominant, and he puts whole cities to death for being in general proximity to a cultist at some point or another.

You don't get Corruption from killing innocents unless you're doing it solely for the fun of killing people (Khorne, ho!). If you did, every Inquisitor in the Galaxy would have reached terminal Corruption decades ago. Which isn't to say that Wulfgar couldn't be quietly Corrupted; goodness knows that the only difference between a Khornate cultist and a Death Cultist is how they choose who to kill. But killing people because he suspects that they're Heretics is not going to be the thing that does it. This is Warhammer 40k; casual cruelty and an utter lack of appreciation for the value of human life is just a fact of the setting.

rbmflrcdst
2013-01-06, 09:26 PM
You don't get Corruption from killing innocents unless you're doing it solely for the fun of killing people (Khorne, ho!). If you did, every Inquisitor in the Galaxy would have reached terminal Corruption decades ago. Which isn't to say that Wulfgar couldn't be quietly Corrupted; goodness knows that the only difference between a Khornate cultist and a Death Cultist is how they choose who to kill. But killing people because he suspects that they're Heretics is not going to be the thing that does it. This is Warhammer 40k; casual cruelty and an utter lack of appreciation for the value of human life is just a fact of the setting.

Yes, that is actually the same as what I am trying to say.
- There is no problem in suspecting a whole planet is corrupt, if everyone comes to the same conclusion
- There IS a problem if the rest of the group (or the GM, just in case) do not share the same mindset AND you kill everyone all the same (and you don't have a convincing excuse like orders from above from the Death Cult you're part of, just saying)

If "the group" suspects you are a Khornate Cultist instead of a Death Cult Assassin for whatever reason (we both know they are similar to a certain point) you are screwed... But as I said in my other post, expect no trouble from my character I guess

Edit: Getting back to the main point of the discussion, it would be in character for a Mortiurge to kill people that would make him look like a radical/heretic for the rest of the group (and thus get him killed). I was just highlighting that knowing that, some caution might be highly advised, but up to the player in the end...

Henry the 57th
2013-01-06, 09:33 PM
Yes, that is actually the same as what I am trying to say.
- There is no problem in suspecting a whole planet is corrupt, if everyone comes to the same conclusion
- There IS a problem if the rest of the group (or the GM, just in case) do not share the same mindset AND you kill everyone all the same (and you don't have a convincing excuse like orders from above from the Death Cult you're part of, just saying)

But as I said in my other post, expect no trouble from me

I do hope you're not saying this just because you deal with a daemon and are therefore liable to be executed as soon as anyone else finds out. :smalltongue:

Kaeli will obviously be participating in any killing of heretics, real or suspected. As others have put it, it is better to put a thousand innocents on a pyre than allow one heretic to escape. Besides, the Emperor will know his own, and the truly faithful will not long begrudge such a sacrifice in His name. :smallbiggrin:

DaedalusMkV
2013-01-06, 09:44 PM
You shouldn't have any worries on the front of suspecting that Wulfgar is a Heretic. He's about as fervent in his belief in the Emperor as they come, and tends to finish his killings by chanting praises to Him on Terra. Hell, he carries around a literally Holy weapon (inscribed with images of the Saints!) and his response to the slightest hint of Chaos or Xenos taint is to chop it to pieces.

Trust me, I've got the crazy-Puritanism covered. If Wulfgar didn't purposefully avoid any knowledge that might be forbidden like a plague, including the inner workings of the organization he works for, he'd be rooting for the Monodominants.

rbmflrcdst
2013-01-06, 10:17 PM
The discussion is quite helpful to understand where the group stands in my opinion

As I said, my character would not be even slightly worried about Wulfgar or anyone else, he would at most pretend to care.

Then again, rewriting the edit on my previous post to make sure it's clear:
It IS highly in character for a Mortiurge (or any other radical career) to do something that looks like heresy or radicalism to the rest of the party (rules are not set in stone, but KILLING someone you didn't have clear reason to, depending on the circumstances, can be an example of that… Remember you are not an almighty Inquisitor yet, and even Inquisitors are subject to judgement by their peers – they usually become exiled Rogue Traders lol).

Just saying I would recommend a bit of caution.

Henry the 57th
2013-01-06, 11:16 PM
As long as we can make a case for at least suspicion of heresy and we get the job done, we should be ok. The Imperiums has trillions, if not quintillions, of people available. The Inquisition usually doesn't worry about such things unless they make a big enough impact to start biting into a world's productivity. I don't think we'll be able to kill that many people.

Strawberries
2013-01-07, 12:43 AM
The discussion is quite helpful to understand where the group stands in my opinion.

Yeeeeah, not the WHOLE of the group. Marcus may be young and frightened, but I suspect HE would have something to say about killing a whole planet just because there are some heretics there. Empathy. Empathy will be my downfall, I know.

LeSwordfish
2013-01-07, 03:29 AM
Kaarli is not one for executing prisoners, let alone planets, I suspect us new people are the inquisition's attempt at reigning the old group in a bit.

ellna
2013-01-07, 04:34 AM
What no executions. Burn the heretic.

rbmflrcdst
2013-01-07, 06:48 AM
Kaarli is not one for executing prisoners, let alone planets, I suspect us new people are the inquisition's attempt at reigning the old group in a bit.

Lol, an excellent insight again my friend, you are probably correct, would never work though. But sometimes at least pretending is the smart thing to do.

Miraqariftsky
2013-01-07, 10:22 AM
I see that Alexei's got items from Book of Judgement, was that allowed (I'd have considered taking an alternate rank in like Verispex Adept, cause they seem cool)?

Other than that, "yeah we're ready"
Correct. Apologies, my bad that I forgot to put that in the OP. I don't technically have said book, but he forwarded some requested stuff, I reviewed said stuff and judged 'em appropriate for the character.

Verispex Adept? Okay, let's see, pitch it, if ye please.


~ker-snip~Who you calling a whipper snapper.Well, he ~did~ earn his right to that, since he had no hiatus and was there from beginning to end of Act I.


~ker-snip~
edit:
I mean, how come the person with the demon pact is the only one who does a competent job not looking completely herectic/radical...
I'd like to point y'all out to the examples of Inquisitors Kryptman and Eisenhorn. [W'ELP. SPOILER warning, to any who ain't read the Eisenhorn Omnibus yet.] The former, instead of slogging it out with the invading Tyranids on the ground, burnt world after world, creating the so-called Galactic Cordon, eventually stretching and starving the xenos out, weakening them enough for an Imperial counterattack to be that much more successful. Despite having arguably saved humanity, he was declared Rogue, Fool, Heretic, Radical and Excommunicatus Traitoris for one of the worst genocides since the Horus Heresy. The latter dealt with daemons aplenty, especially with one Cherubael, saving the sector from Chaos more than once. Eventually declared Rogue, Fool, Heretic, Radical and Excommunicatus Traitoris and hunted down by his brethren, even his own protege, as well.

Trust me, Lupus is not without precedent.


Yes, that is actually the same as what I am trying to say.
- There is no problem in suspecting a whole planet is corrupt, if everyone comes to the same conclusion
- There IS a problem if the rest of the group (or the GM, just in case) do not share the same mindset AND you kill everyone all the same (and you don't have a convincing excuse like orders from above from the Death Cult you're part of, just saying)

If "the group" suspects you are a Khornate Cultist instead of a Death Cult Assassin for whatever reason (we both know they are similar to a certain point) you are screwed... But as I said in my other post, expect no trouble from my character I guess

~ker-snip~

Proper and thorough investigation is necessary, however. Need I repeat? Proper. And. Thorough.

Also? No matter how good a torturer is, nor how many interrogated suspects' claims corroborate, data gleaned under [extreme, presumably] duress is always inferior to data gleaned through proper detective work. Useful, yes, but not always trustworthy. Why? Because suspects, unless they're sure they've won or if they're Slaaneshi, or if they're particularly zealous, will agree with anything and say whatever their interrogators want them to confess in order to make the pain stop.

One way to get around this, however, is through the use of psykers.

And no matter how well-proven, an Acolyte cell who hijack some starship to carry out vigilante Exterminatus will have propelled themselves way past Puritan all the way into Radical.

Also, you mention Khornate? Ohhh yeah. We been there. Daedalus, was it not your worry that if Wulfgar happens to accumulate enough Corruption/Insanity, his psychotic killing will lose its Imperial focus and might well devolve into inadvertent Khornate offerings?


The discussion is quite helpful to understand where the group stands in my opinion

As I said, my character would not be even slightly worried about Wulfgar or anyone else, he would at most pretend to care.

Then again, rewriting the edit on my previous post to make sure it's clear:
It IS highly in character for a Mortiurge (or any other radical career) to do something that looks like heresy or radicalism to the rest of the party (rules are not set in stone, but KILLING someone you didn't have clear reason to, depending on the circumstances, can be an example of that… Remember you are not an almighty Inquisitor yet, and even Inquisitors are subject to judgement by their peers – they usually become exiled Rogue Traders lol).

Just saying I would recommend a bit of caution.

Indeed. And Rogue Inquisitors are more often than not targets for Inquisitorial persecution and purging as well.


As long as we can make a case for at least suspicion of heresy and we get the job done, we should be ok. The Imperiums has trillions, if not quintillions, of people available. The Inquisition usually doesn't worry about such things unless they make a big enough impact to start biting into a world's productivity. I don't think we'll be able to kill that many people.
Whhhhoooooooaaaaaaa, bebeh. After all that... and then you contradict yourself by saying that you doubt y'all be able to kill that many?


Yeeeeah, not the WHOLE of the group. Marcus may be young and frightened, but I suspect HE would have something to say about killing a whole planet just because there are some heretics there. Empathy. Empathy will be my downfall, I know.
KOFF. As the Old Crew can attest, EMPATHY did cause the fall, at least in part, of Rogue Magos Zweiker. How the Apostate Konrad fell in with that scheme or had his own nefarious ends brewing, has yet to be discovered fully.


Kaarli is not one for executing prisoners, let alone planets, I suspect us new people are the inquisition's attempt at reigning the old group in a bit.
Yes, yes, yes, yessssssssss. Suffice it to say, He! Is! Savvy! THAT. Is Why. She. Got. Innnnnnn.

Ahem. Not exactly reining in, but balancing out the ultra-puritanical tendencies with some good ol' humanity.

@


Lol, an excellent insight again my friend, you are probably correct, would never work though. But sometimes at least pretending is the smart thing to do.

:belkar: Precisely.


From Radical's Handbook, they are basically Arbitrators whose job is simply to murder people.

They're usually bitter, jaded freaks. Sounds about right for Captain Britanov.
Acknowledged and approved.


Sorry about the lateness, folk. I've been dealing with a lot of utterly hopeless romance-related stress as well as arguing with my bosses about their poor treatment/bigotry towards other staff.

So, sorry for slowing things down, but I may have prevented someone from becoming homeless in a strange country, in Arctic conditions. So, kinda necessary. :smalleek:
Indeed. Excellent work, man. Keep it up. :smallsmile:

~~~

To Whom It May Concern: IC Update Under Construction.

ellna
2013-01-07, 10:31 AM
Well, he ~did~ earn his right to that, since he had no hiatus and was there from beginning to end of Act I.


Pah Hiatus. I didn't realise that Rat catchers was still going the hounds thread hadn't any new posts and the first I noticed that there was hope for Sarah was the re-recruitment thread. :smallfrown:


will agree with anything and say whatever their interrogators want them to confess in order to make the pain stop.

You say this like it's a bad thing. :smallbiggrin:

The evidence must tip the scales against the weight of life. It is a shame perhaps that so many in the Imperium weigh their lives so lightly, but a planet it must take the resolute hand of inquisition to tip the scale against such a grand weight. Watching planets burn is less fun anyhow, you get no appreciation for the scale of the destruction.


To Whom It May Concern: IC Update Under Construction.


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