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Hanuman
2012-04-14, 07:10 AM
Welcome to my humble thread, this covers the Au campaign I've been working on for several years, and I've cleared some time to actually run it!

I've decided to keep a public thread open to let you, the playgrounders, ask questions or give input about the campaign. Any amount of criticism is welcome.

Depending on the level of playgrounder involvement, I'll improve this thread, polish it, provide detailed graphics, and add different ways for playgrounders to provide input, decide player fate, and color the world as they see fit.

Initial:

http://picasion.com/pic51/dacbebce54dbe40274fa2283fbe77d3f.gif
Large Geographic Map: http://i.imgur.com/j1sKQ.jpg
Full Map Options: http://donjon.bin.sh/world/
1159385192 Seed
5300 Iteration
Any Height
Any Map Projection
90 Rotation
Standard/Alternate Map Palette
73 Water
22 Ice

Map/Distance Calculation: 1px = 3KM (when map is set to 2000)

Geographical Regional Map:
http://i.imgur.com/IsUKq.jpg

Setting-
Med/Low Magic, Low Psi
Mixed tech, depending on area/plane
Low infrastructure/globalization
Expanded pantheon, standard alignment scheme

Initial setting-
ECL2, 900g, 30 Pointbuy
Players start off as a drafted soldier to fight at the front lines of a war they know nothing/little about, supposedly for the kingdom in which they came from.
Players might have been willing participants, they may have been called upon from thier homes and families, they may have been grabbed out of back alleys or off the streets-- how the player is in the situation is determined by the player upon character creation.

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-Starting coordinates:
1843 X
1059 Y
Hills Terrain
Surrounding Squares (9 squares = 3km radius) Check (Knowledge [Geography])
5 = Hills, Forest
10 = Hills: (Rugged, rocky hills, Gradual/Steep slopes, minimal Cliffs, lots of light undergrowth, lots of trees, minimal scree), Forest: (Moderate undergrowth, numerous trees)
15+ = Ask DM
20+ = Ask DM

Surrounding Squares Check (9 squares = 3km radius) (Knowledge [Nature])
10 = Dry Springs, Warm Summers, Cold Fall, Freezing Winter
15 = Nemoral Biome, Temperate Coniferous
20+ = Ask DM

Month: 13/24 Newfall (3rd Season) (West Hemisphere)


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Chapter 1: The Secret War
This chapter focuses heavily on the morality surrounding the aspects of war.

I've taken heavily from the book Geomancer for this chapter: https://en.wikipedia.org/wiki/Geomancer_%28Well_of_Echoes%29 (I've not read the others in the series.)

The players are in transit with a shipment of arms (firearms, gunpowder, clanker parts, semi-precious metals) in horse-drawn caravans, they are scheduled to arrive at a warcamp in about 5 hours from their session.

The enemies of this war are something like griffons, and I might just use the griffon description as-is for it, except modify their int to be 6+2d4 and speak draconic and a bit of common.

They come from another plane where instead of humans having a cohabitation with other humanoids (for the most part) they evolved with a steady violent competition of sentient races, dozes of races were sentient and fighting/eating each other and this was the race who became dominant.

Clankers are constructs but do not have any sentience, they are powered by arcane nodes, and controlled through machine levers (Knowledge: Engineering), they are mounted with very large firelances or other firearms, as AA tanks are really the only thing that is giving the humanoid population a chance right now.

At the same time, the humanoids are both keeping the war secret, and employing very morally questionable means to further their survival efforts, and a lot of downright evil behavior.

I plan to have a pair of these attack the caravan when it's on a hill, the main line of soliders will engage the griffons while the players go off a steep hill, down some scree, and wind up at the bottom near the border between the hills terrain and the forest to the north. At that point I'll detail the screams of the soldiers being torn to shreds and the players can make the choice to either go defend the caravan or take their stuff out of the busted carriage and flee into the forest.

The forest then leads into a forest marsh where Chapter (2b): The Black Tree-- will activate, leading the players to their death, away from the marsh or to the center of the marsh to find the black tree.

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Players:

-Moonbug (Grippli Druid)
http://i.imgur.com/udM52.jpg
This small monstrous humanoid looks somewhat like a poison-dart frog found in the distant jungles.
No more information is known about this character.

-Quill (Kobold Bard)
http://i.imgur.com/6N5aL.jpg
This small monstrous humanoid looks somewhat like a lizard with a long carnivorous jawline.
No more information is known about this character.

-Dina (Aasimar Summoner)
http://i.imgur.com/K5I7H.jpg
This beautiful young woman looks foreign but in an implacably familiar way.
No more information is known about this character.

-Creise (Human Gunslinger)
http://i.imgur.com/FfnzB.jpg
This weathered man's years have not been kind to him.
No more information is known about this character.