Admiral Squish
2012-04-15, 01:38 AM
Changeling Warshaper
http://fc00.deviantart.net/fs25/i/2009/243/b/4/PROTOTYPE_armor_blade_G_rolli_by_prototype91.jpg
“Every weapon master preaches that a weapon must be like an extension of your body. In my case, it’s simply more literal.”
"Blades dull, armor rusts, allies abandon you. The only thing you can count on is yourself."
Prerequisites:
Race: Changeling
Base Attack Bonus: +5
Feats: Quick Change, Mutable Body
Hit die: d8
Skill Points: 2+int modifier
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), and Swim (Str).
{table=head]Level|BAB|Fort|Ref|Will|Special|Armory
1st|+1|+2|+2|+0|Morphic Armory|+0
2nd|+2|+3|+3|+0|Morphic Body|+1
3rd|+3|+3|+3|+1|Morphic Reach|+1
4th|+4|+4|+4|+1|Morphic Healing|+2
5th|+5|+4|+4|+1| Morphic Armory|+2
6th|+6|+5|+5|+2|Morphic Body|+3
7th|+7|+5|+5|+2|Morphic Movement|+3
8th|+8|+6|+6|+2|Morphic Healing|+4
9th|+9|+6|+6|+3|Morphic Immunity|+4
10th|+10|+7|+7|+3|Morphic Armory|+5
[/table]
Morphic Armory (Su): A changeling warshaper’s most fundamental ability is the ability to change portions of their bodies into weapons and armor, becoming a walking armory. A changeling warshaper can, grow blades, spikes, and bludgeoning maces to attack with or bony armor and shields to protect themselves. A changeling is always proficient with morphic weapons, armor, and shields. At 2nd level, the changeling gains enough practice to truly take advantage of the weapon being an inherent part of their body. They gain a competence bonus to attack and damage rolls made with morphic weaponry equal to ½ their class level, and the armor and shield bonuses of their morphic armor and shields increases by ½ their class level. A changeling can unshape a morphic weapon, piece of armor, or shield as a free action.
-Weaponry: As a move action or as part of a usage of minor shape change, a changeling warshaper can turn one or both hands into a slashing, piercing, or bludgeoning weapon. This weapon deals 1d6 points of damage and deals double damage on a critical hit. This weapon is treated like a light manufactured weapon with a hardness of 5. You can make iterative attacks with a morphic weapon, and they can be used to trip. If a morphic weapon is targeted by a sunder effect, the changeling takes the damage instead. If a sunder attack deals damage greater than the changeling’s constitution modifier plus their changeling warshaper level, the weapon is effectively destroyed, and the changeling must reshape it to use it again. At 5th level, a changeling’s ability to form weapons improves, allowing them to make larger, more dangerous weapons. The weapon’s base damage improves to 1d8, it’s hardness increases to 8, and it deals triple damage on a successful critical hit. At 10th level, the weapon’s base damage increases to 1d10,, it’s hardness increases to 12, and it threatens a critical hit on a roll of 19-20.
-Armor: As a move action or as part of a usage of minor shape change, a changeling warshaper can sprout bulky plates of bony or scaly armor to protect themselves. This armor provides a +4 armor bonus to AC. It is treated as light armor, with a maximum dexterity bonus of 4, no armor check penalty, and an arcane spell failure chance of 20%. At 5th level, the armor bonus increases to +6 and it grants DR 2/silver. At 10th level, the armor bonus increases to +8, and it grants DR 5/Silver.
-Shield: As a move action or as part of a usage of minor shape change, a changeling warshaper can form one forearm into a thick, bony shield. This shield provides a +2 shield bonus to AC, has a -2 armor check penalty, and deals 1d4 points of damage when used to shield bash. At 5th level, the shield bonus increases to +3, and it deals 1d6 points of damage when used to shield bash. At 10th level, the shield bonus increases to +4 and it deals 1d8 points of damage when used to shield bash.
Morphic Body (Su): A changeling warshaper of 2nd level can empower his body with strength, flexibility, or toughness. As a move action or as part of a usage of minor shape change, a changeling warshaper can grant themselves a +4 racial bonus to strength, dexterity, or constitution. This bonus lasts until they next use their minor shape change ability or until they use this ability again. At 6th level, a changeling warshaper can gain a +4 bonus to two stats when using this ability, or can choose to gain a +6 bonus to a single stat.
Morphic Reach (Su): A changeling warshaper of 3rd level can stretch their limbs to strike distant targets, their bones unhinging and rejoining seamlessly. A changeling warshaper’s reach increases by 5 feet.
Morphic Healing (Su): A changeling warshaper of 4th level can will close their own wounds, leaving seamless flesh where wounds once gaped. A changeling warshaper gains fast healing 2. As a full-round action, a changeling warshaper can concentrate solely on closing his wounds, healing HP equal to his class level x2 At 8th level, this fast healing increases to fast healing 5, and the full-round healing increases to class level x3.
Morphic Movement (Su): A changeling warshaper can alter their body in ways that make them able to move faster or in different ways. As a move action or as part of a usage of minor shape change, a changeling warshaper can gain a swim speed or a climb speed equal to their base land speed, a 30-foot bonus to their base land speed, or a fly speed with Poor maneuverability equal to their base land speed.
Morphic Immunity (Su): A changeling warshaper is a master of self-alteration, shifting their organs around, growing back damaged ones, and even creating primitive backups when necessary. A changeling warshaper is immune to critical hits, paralysis, polymorph, stunning, and ability damage.
-----------------------------------------------------------
Feats:
Arcane Mutability:
Prerequisites: Morphic Armory, Able to cast arcane spells.
Benefit: You can infuse your morphic weapons or armor with arcane power to improve them further. You can lose one or more arcane spell slots with a combined spell level equal or lesser than your armory bonus. You can grant your morphic weapon, armor, or shield magical properties with a total base price modifier equal to the spell slot lost. For example, you could permanently lose a 3rd level spell slot to grant your morphic weapon the speed property (+3), or you could lose one 1st level spell slot and one 3rd level spell slot to grant your morphic weapon the Holy (+2) and Shocking Burst (+2) properties. When your armory bonus increases you can choose to regain all lost spell slots and lose all properties applied and essentially start the process over.
Assume Claws:
Prerequisites: Mutable Body
Benefit: When using your minor shape change ability, you can reshape your hands, gaining two primary claw attacks. These claws deal 1d4 points of damage each.
Assume Fangs:
Prerequisites: Mutable Body
Benefit: When using your minor shape change ability, you can sharpen your teeth and strengthen your jaw, gaining a primary bite attack that deals 1d6 points of damage.
Assume Hide:
Prerequisites: Mutable Body
Benefit: When using your minor shape change ability, you can thicken your skin, gaining a +2 natural armor bonus to AC.
Assume Might:
Prerequisites: Morphic Body
Benefit: When using your minor shape change ability, you can enhance your new form, gaining a +2 racial bonus to strength, dexterity, or constitution, which lasts until you next use your minor shape change ability. You cannot gain this benefit to two stats at once.
Mighty Morphic Weapon
Prerequisites: Morphic Armory
Benefit: You can make your morphic weaponry is larger and heavier. When forming a morphic weapon, you can choose to make a mighty morphic weapon instead. A mighty morphic weapon is treated as a one-handed weapon, and it deals 1d8 points of damage at 1st level, 1d10 at 5th, and 2d6 at 10th.
Mighty Morphic Armor
Prerequisites: Morphic Armory
Benefit: You can make your morphic armor heavier and thicker. When forming your morphic armor, you can choose to form mighty morphic armor instead. Mighty Morphic Armor is treated as medium armor. At 1st level, this armor has an AC bonus of +6, a maximum dexterity bonus of 3, an armor check penalty of -2, and an arcane spell failure chance of 25%. While this armor is shaped, your land speed is decreased from 30 feet to 20 feet. At 5th level, the AC bonus increases to +8. At 10th level, the AC bonus increases to +10.
Mighty Morphic Shield
Prerequisites: Morphic Armory
Benefit: You can make your morphic shields broader and heavier. When forming a morphic shield, you can choose to form a mighty morphic shield instead. At 1st level, this shield has an AC bonus of +4 and an armor check penalty of -10. It cannot be used to shield slam. At 5th level, the AC bonus increases to +5. At 10th level, the AC bonus increases to +6.
Mutable Protection
Prerequisites: Mutable Body
Benefit: You can shift your organs slightly inside your body, making them hard to target with strikes. Whenever you are the target of a critical hit or sneak attack, you have a 25% change to negate the extra damage and instead roll damage normally.
-----------------------------------------------------------
I always like to include warshaper in my changeling builds, but it doesn't go quite far enough for my tastes. So, I made a more specific version. I ended up making the whole thing in like an hour of me not being able to sleep, so I'm not sure of the quality. I feel it needs a little extra cherry on top at 10th, but I'm not entirely sure what it should be.
http://fc00.deviantart.net/fs25/i/2009/243/b/4/PROTOTYPE_armor_blade_G_rolli_by_prototype91.jpg
“Every weapon master preaches that a weapon must be like an extension of your body. In my case, it’s simply more literal.”
"Blades dull, armor rusts, allies abandon you. The only thing you can count on is yourself."
Prerequisites:
Race: Changeling
Base Attack Bonus: +5
Feats: Quick Change, Mutable Body
Hit die: d8
Skill Points: 2+int modifier
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), and Swim (Str).
{table=head]Level|BAB|Fort|Ref|Will|Special|Armory
1st|+1|+2|+2|+0|Morphic Armory|+0
2nd|+2|+3|+3|+0|Morphic Body|+1
3rd|+3|+3|+3|+1|Morphic Reach|+1
4th|+4|+4|+4|+1|Morphic Healing|+2
5th|+5|+4|+4|+1| Morphic Armory|+2
6th|+6|+5|+5|+2|Morphic Body|+3
7th|+7|+5|+5|+2|Morphic Movement|+3
8th|+8|+6|+6|+2|Morphic Healing|+4
9th|+9|+6|+6|+3|Morphic Immunity|+4
10th|+10|+7|+7|+3|Morphic Armory|+5
[/table]
Morphic Armory (Su): A changeling warshaper’s most fundamental ability is the ability to change portions of their bodies into weapons and armor, becoming a walking armory. A changeling warshaper can, grow blades, spikes, and bludgeoning maces to attack with or bony armor and shields to protect themselves. A changeling is always proficient with morphic weapons, armor, and shields. At 2nd level, the changeling gains enough practice to truly take advantage of the weapon being an inherent part of their body. They gain a competence bonus to attack and damage rolls made with morphic weaponry equal to ½ their class level, and the armor and shield bonuses of their morphic armor and shields increases by ½ their class level. A changeling can unshape a morphic weapon, piece of armor, or shield as a free action.
-Weaponry: As a move action or as part of a usage of minor shape change, a changeling warshaper can turn one or both hands into a slashing, piercing, or bludgeoning weapon. This weapon deals 1d6 points of damage and deals double damage on a critical hit. This weapon is treated like a light manufactured weapon with a hardness of 5. You can make iterative attacks with a morphic weapon, and they can be used to trip. If a morphic weapon is targeted by a sunder effect, the changeling takes the damage instead. If a sunder attack deals damage greater than the changeling’s constitution modifier plus their changeling warshaper level, the weapon is effectively destroyed, and the changeling must reshape it to use it again. At 5th level, a changeling’s ability to form weapons improves, allowing them to make larger, more dangerous weapons. The weapon’s base damage improves to 1d8, it’s hardness increases to 8, and it deals triple damage on a successful critical hit. At 10th level, the weapon’s base damage increases to 1d10,, it’s hardness increases to 12, and it threatens a critical hit on a roll of 19-20.
-Armor: As a move action or as part of a usage of minor shape change, a changeling warshaper can sprout bulky plates of bony or scaly armor to protect themselves. This armor provides a +4 armor bonus to AC. It is treated as light armor, with a maximum dexterity bonus of 4, no armor check penalty, and an arcane spell failure chance of 20%. At 5th level, the armor bonus increases to +6 and it grants DR 2/silver. At 10th level, the armor bonus increases to +8, and it grants DR 5/Silver.
-Shield: As a move action or as part of a usage of minor shape change, a changeling warshaper can form one forearm into a thick, bony shield. This shield provides a +2 shield bonus to AC, has a -2 armor check penalty, and deals 1d4 points of damage when used to shield bash. At 5th level, the shield bonus increases to +3, and it deals 1d6 points of damage when used to shield bash. At 10th level, the shield bonus increases to +4 and it deals 1d8 points of damage when used to shield bash.
Morphic Body (Su): A changeling warshaper of 2nd level can empower his body with strength, flexibility, or toughness. As a move action or as part of a usage of minor shape change, a changeling warshaper can grant themselves a +4 racial bonus to strength, dexterity, or constitution. This bonus lasts until they next use their minor shape change ability or until they use this ability again. At 6th level, a changeling warshaper can gain a +4 bonus to two stats when using this ability, or can choose to gain a +6 bonus to a single stat.
Morphic Reach (Su): A changeling warshaper of 3rd level can stretch their limbs to strike distant targets, their bones unhinging and rejoining seamlessly. A changeling warshaper’s reach increases by 5 feet.
Morphic Healing (Su): A changeling warshaper of 4th level can will close their own wounds, leaving seamless flesh where wounds once gaped. A changeling warshaper gains fast healing 2. As a full-round action, a changeling warshaper can concentrate solely on closing his wounds, healing HP equal to his class level x2 At 8th level, this fast healing increases to fast healing 5, and the full-round healing increases to class level x3.
Morphic Movement (Su): A changeling warshaper can alter their body in ways that make them able to move faster or in different ways. As a move action or as part of a usage of minor shape change, a changeling warshaper can gain a swim speed or a climb speed equal to their base land speed, a 30-foot bonus to their base land speed, or a fly speed with Poor maneuverability equal to their base land speed.
Morphic Immunity (Su): A changeling warshaper is a master of self-alteration, shifting their organs around, growing back damaged ones, and even creating primitive backups when necessary. A changeling warshaper is immune to critical hits, paralysis, polymorph, stunning, and ability damage.
-----------------------------------------------------------
Feats:
Arcane Mutability:
Prerequisites: Morphic Armory, Able to cast arcane spells.
Benefit: You can infuse your morphic weapons or armor with arcane power to improve them further. You can lose one or more arcane spell slots with a combined spell level equal or lesser than your armory bonus. You can grant your morphic weapon, armor, or shield magical properties with a total base price modifier equal to the spell slot lost. For example, you could permanently lose a 3rd level spell slot to grant your morphic weapon the speed property (+3), or you could lose one 1st level spell slot and one 3rd level spell slot to grant your morphic weapon the Holy (+2) and Shocking Burst (+2) properties. When your armory bonus increases you can choose to regain all lost spell slots and lose all properties applied and essentially start the process over.
Assume Claws:
Prerequisites: Mutable Body
Benefit: When using your minor shape change ability, you can reshape your hands, gaining two primary claw attacks. These claws deal 1d4 points of damage each.
Assume Fangs:
Prerequisites: Mutable Body
Benefit: When using your minor shape change ability, you can sharpen your teeth and strengthen your jaw, gaining a primary bite attack that deals 1d6 points of damage.
Assume Hide:
Prerequisites: Mutable Body
Benefit: When using your minor shape change ability, you can thicken your skin, gaining a +2 natural armor bonus to AC.
Assume Might:
Prerequisites: Morphic Body
Benefit: When using your minor shape change ability, you can enhance your new form, gaining a +2 racial bonus to strength, dexterity, or constitution, which lasts until you next use your minor shape change ability. You cannot gain this benefit to two stats at once.
Mighty Morphic Weapon
Prerequisites: Morphic Armory
Benefit: You can make your morphic weaponry is larger and heavier. When forming a morphic weapon, you can choose to make a mighty morphic weapon instead. A mighty morphic weapon is treated as a one-handed weapon, and it deals 1d8 points of damage at 1st level, 1d10 at 5th, and 2d6 at 10th.
Mighty Morphic Armor
Prerequisites: Morphic Armory
Benefit: You can make your morphic armor heavier and thicker. When forming your morphic armor, you can choose to form mighty morphic armor instead. Mighty Morphic Armor is treated as medium armor. At 1st level, this armor has an AC bonus of +6, a maximum dexterity bonus of 3, an armor check penalty of -2, and an arcane spell failure chance of 25%. While this armor is shaped, your land speed is decreased from 30 feet to 20 feet. At 5th level, the AC bonus increases to +8. At 10th level, the AC bonus increases to +10.
Mighty Morphic Shield
Prerequisites: Morphic Armory
Benefit: You can make your morphic shields broader and heavier. When forming a morphic shield, you can choose to form a mighty morphic shield instead. At 1st level, this shield has an AC bonus of +4 and an armor check penalty of -10. It cannot be used to shield slam. At 5th level, the AC bonus increases to +5. At 10th level, the AC bonus increases to +6.
Mutable Protection
Prerequisites: Mutable Body
Benefit: You can shift your organs slightly inside your body, making them hard to target with strikes. Whenever you are the target of a critical hit or sneak attack, you have a 25% change to negate the extra damage and instead roll damage normally.
-----------------------------------------------------------
I always like to include warshaper in my changeling builds, but it doesn't go quite far enough for my tastes. So, I made a more specific version. I ended up making the whole thing in like an hour of me not being able to sleep, so I'm not sure of the quality. I feel it needs a little extra cherry on top at 10th, but I'm not entirely sure what it should be.