PDA

View Full Version : Epic Spellcasting, Conjure seeds and Mind Switch



Alleran
2012-04-16, 01:37 AM
Long story short, I'm looking at a way that a 21st level wizard might go about creating an eternal, immortal body to become as close to a perfect being as Pun-Pun will allow. (You may choose to read the preceding sentence as if it was said by Father in FMA.) To outline the relevant quotes:

"To give a creature spell-like abilities, apply other epic seeds to the epic spell that replicate the desired ability. To give the creature a supernatural or extraordinary ability rather than a spell-like ability, double the cost of the relevant seed." (Conjure seed)

"For each normal extraordinary ability or supernatural ability granted to the transformed creature, increase the Spellcraft DC by +10." (Transform seed)

"The conjure seed can be used in conjunction with the life and fortify seeds for an epic spell that creates an entirely new creature, if made permanent." (Conjure seed)

Now, based on this, it would seem quite plausible to create an entirely new creature. Let's say a dragon, because everybody loves dragons, except this is going to be a brand new one-of-a-kind species of dragon. Give it all the usual bells and whistles. Spellcasting, wings, and so on (no supernatural abilities, though - I'll get to that). Then, you could give it a Wish at-will spell-like ability for some cost I don't really know (though Transform implies that you can add any extraordinary or supernatural ability to the creature you're transforming or transforming into, for the low cost of +10 to the DC), unless somebody would have a ballpark figure based on the "other epic spell seeds" that replicate it. It'd be handy if somebody knows it?

You could also tack on Shapechange at will, Time Stop at will, Astral Projection at will, and so on and so forth.

And then you make them all into extraordinary abilities by doubling the cost of the relevant seed (just the seed, so that's only +20-30 on average), whatever that seed might be. Suddenly things get interesting.

You'd have Wish, Miracle, Shapechange, Time Stop, all those lovely spells as (Ex) rather than relying on magic (and so could laugh off antimagic fields as they tried to stop your wishes and miracles). So you have a brand new creature, armed and armoured with everything you can possibly think of (Tarrasque Regeneration... why not? Planar Bubble at will, sure!).

Then, all you have to do is make sure your brand new creature has very few points of INT, WIS and CHA (really high physical scores, though, always a good thing), so it's Will save will be terrible (alternately, knock it unconscious). And then you only have to UPD a True Mind Switch to swap bodies:

"You gain the extraordinary special attacks and qualities of your assumed body, but you do not gain supernatural or spell-like abilities."

You don't get the (Su) or SLAs of your new form, but you do get the (Ex) qualities. Which, thanks to your creating the creature from scratch, will include things like Wish at will, Miracle at will, Shapechange at will, Tarrasque Regeneration, and all those marvelous toys that make the Fighter cry because he wasted his 21st level feat on Armour Skin while you picked Epic Spellcasting.

Now, you can't be forced back into your old body. You can, in fact, kill off your old body and only lose one level (which, if you've made it to 22nd level by that point, is peanuts anyway, since you won't be losing your Epic Spellcasting). And you will survive the experience in your new, godlike dragon form that may just make the heavens themselves (minus Pun-Pun) quake in terror.

Is there anything wrong with this process, before I continue with the issue I'm trying to work on at the moment?

Anyway, the problem that I haven't figured out how to get around is the creation of the new body. Because it is a permanent magical effect (happening through making the Epic spell permanent), it is liable to be dispelled by a good enough spellcaster, which could un-create your new form while your mind is inhabiting it. That probably wouldn't be very pleasant. This can be mitigated somewhat if you're a Dweomerkeeper and make it a (Su) effect, but that would still potentially be canceled out in antimagic fields, because it's still a (Su) permanent magical effect, and can thus be suppressed.

What I'm looking for is some way to get around the issue entirely and turn the target for True Mind Switch into something that can't be uncreated that way. I'll take "reducing the risk as much as possible" if I absolutely have to, but I'd prefer to get around it entirely.

Does anybody have any ideas?

tyckspoon
2012-04-16, 02:07 AM
Manifest an Astral Seed, get your body killed or dispelled, and recreate it from the Seed? Astral Seed specifically gives you the same body you had when you manifested it, with all the powers you had in that body. It's kind of *made* for this sort of shenanigans. (See also Greater Metamorphosis.)

candycorn
2012-04-16, 02:44 AM
Make 2 of them, and have them breed? Then possess the child?

Emperor Tippy
2012-04-16, 02:47 AM
Give one the Ex ability to cast the spell that created it, call it Replication or the like.

Never mind switch with the first generation result of an Origin of the Species spell. It's permanent duration, makes you very easy to get rid of. And the real kicker is that you aren't dead, just dispelled, so you can't be resurrected or returned to life if you do get dispelled.

candycorn
2012-04-16, 02:58 AM
Give one the Ex ability to cast the spell that created it, call it Replication or the like.That could make for a very large number of these things. Not conducive to being singularly powerful.

Never mind switch with the first generation result of an Origin of the Species spell. It's permanent duration, makes you very easy to get rid of. And the real kicker is that you aren't dead, just dispelled, so you can't be resurrected or returned to life if you do get dispelled.
That creates a solution, though. Give it an ability to Replicate, but give it a lengthy activation time. Say, 10 minutes.

Mindrape it into replicating, and set yourself up to True Mind Switch the creation. The lengthy time will prevent it from doing it repeatedly, meaning you'll only have one replicated creature to deal with.

The second one gets Mind Switched, and you're fine.

Emperor Tippy
2012-04-16, 03:17 AM
That could make for a very large number of these things. Not conducive to being singularly powerful.

That creates a solution, though. Give it an ability to Replicate, but give it a lengthy activation time. Say, 10 minutes.

Mindrape it into replicating, and set yourself up to True Mind Switch the creation. The lengthy time will prevent it from doing it repeatedly, meaning you'll only have one replicated creature to deal with.

The second one gets Mind Switched, and you're fine.
Why in the world are you making anything with Origin of the Species that is not absolutely, hardcoded, loyal to you?

Alleran
2012-04-16, 03:59 AM
Never mind switch with the first generation result of an Origin of the Species spell. It's permanent duration, makes you very easy to get rid of. And the real kicker is that you aren't dead, just dispelled, so you can't be resurrected or returned to life if you do get dispelled.
Would the mentioned Mind Switch + Astral Seed trick get around the permanent duration?

Emperor Tippy
2012-04-16, 04:16 AM
Would the mentioned Mind Switch + Astral Seed trick get around the permanent duration?

Probably. It should at least.

candycorn
2012-04-16, 04:49 AM
Why in the world are you making anything with Origin of the Species that is not absolutely, hardcoded, loyal to you?

Because loyalty can be subverted. Mind Rape, anyone?

Emperor Tippy
2012-04-16, 04:57 AM
Because loyalty can be subverted. Mind Rape, anyone?

Won't do jack. Mind Rape can't overcome abilities, like the Absolute Loyalty (Ex) ability that your creatures have that makes them absolutely loyal to you.

candycorn
2012-04-16, 05:09 AM
Won't do jack. Mind Rape can't overcome abilities, like the Absolute Loyalty (Ex) ability that your creatures have that makes them absolutely loyal to you.

And loyalty doesn't matter vs domination.

Not to mention, at this play level, epic spells to remove abilities are possible...

Such as Absolute Loyalty (Ex).

Or mind raping them into believing that killing a creature is a demonstration of love and loyalty to it.

Then their Absolute Loyalty would compel them to kill you.

Emperor Tippy
2012-04-16, 05:14 AM
No, that is pure house rules.

Just like you could dominate and mind rape an ice assassin and it's creator could simply say "Stop" and it would stop. It doesn't matter what the creature wants to do, it's physically incapable of disobeying you or acting against you.

candycorn
2012-04-16, 05:34 AM
No, that is pure house rules.

Just like you could dominate and mind rape an ice assassin and it's creator could simply say "Stop" and it would stop. It doesn't matter what the creature wants to do, it's physically incapable of disobeying you or acting against you.

Unless it is incapable of understanding what "acting against" is. And incapable of understanding what the order is that it must obey.

Some effects trump a creature's will. Dominate is one. A creature's loyalty doesn't matter jack vs a magical effect compelling action.

If a creature can't understand you, and is led to believe that using its abilities in a fashion that is detrimental to you is actually helpful, then it is acting, to the best of its abilities, in a manner that is beneficial to you. That bypasses Absolute Loyalty.

And, while we're on the subject of house rules...

This whole thing is house rules. Creating "Absolute Loyalty" is house rules. Making the darn creature in the first place is "house rules".

Strict RAW cannot be applied here.

For the Ice Assassin, what happens when the Ice Assassin is in a zone of silence? How does that impact what happens when the creator says "stop"? What happens if its ears are stoppered so as to be deaf?

The ability to effectively give an order is a step in the chain of following an order.
The ability to effectively understand that order is another.
The ability to effectively identify that the giver of the order is you is another.
The ability to understand how best to accomplish that order is another.

The creature's views on what to do in the absence of orders is another roadblock to loyalty.

All of these can be interfered with. Someone could impersonate you, and usurp control.

Someone could mind rape it into believing that they are you.
Someone could mind rape it, and remove every scrap of knowledge it has, including the ability to understand languages.
Someone could feeblemind it, and remove the ability to understand your orders.

All of these are RAW ways to mess with an otherwise loyal creature.