Norix
2012-04-17, 09:29 AM
Hi,
For my current campaign I wanted to create a lightning based longsword. I have most of its abilities finished, but there are some fine details left.
It is a normal +1 longsword, but with charges (max 10 charges).
As long as it has at least one charge left, it is a +1 shock longsword.
It has two different active abilites (each consuming one charge):
- As a standard action the wielder can fire a lightning bolt (120 ft. line, 10W6, DC 18 Reflex half).
- As a full-round-action the wielder can call down bolts of lightning on up to 10 targets within 30 ft. of him (3W6 per bolt, DC 18 Reflex half). No target can be hit by more than one bolt.
Recharging:
To recharge the longsword, the wielder can ready an action to absorb (negates the damage dealt and any other side-effects) the next lightning based attack against him, except melee touch attacks. So things like a lightning bolt spell or a blue dragons breath, but not a shocking grasp spell. Alternatively the wielder can attract a lightning bolt if he is inside a thunderstorm (full-round-action). Each of these actions restores one charge and you can only absorb one attack per round.
Questions/Optional:
First of all, what do you think about it? Is it rather strong, or rather weak?
I am thinking of increasing the damage dealt by its abilities if the wielder is outside and within a storm (10W10 and 3W10 respectively).
The save DC is more or less random at the moment, but the minimum DC of 14 (spell level 3, ability score 13) seemed a bit low.
Should I allow spell resistance or not?
One problem I have with the recharge system is that it works fine with single use attacks (lightning bolt), but not with things like call lightning (druid spell). Both are level 3 spells, but the latter could restore multiple charges. So I was thinking of setting a minimum damage dealt by the attack for a charge to be restored (like 15-20 damage). The effect is absorbed in either cases.
Last one: How much do you think should it cost?
+2 weapon enhancement: 8000gp
Staff with lightning bolt and call lightning: 3*10*(400+300) = 21000gp
Absorption+Recharge: ????
Thanks.
For my current campaign I wanted to create a lightning based longsword. I have most of its abilities finished, but there are some fine details left.
It is a normal +1 longsword, but with charges (max 10 charges).
As long as it has at least one charge left, it is a +1 shock longsword.
It has two different active abilites (each consuming one charge):
- As a standard action the wielder can fire a lightning bolt (120 ft. line, 10W6, DC 18 Reflex half).
- As a full-round-action the wielder can call down bolts of lightning on up to 10 targets within 30 ft. of him (3W6 per bolt, DC 18 Reflex half). No target can be hit by more than one bolt.
Recharging:
To recharge the longsword, the wielder can ready an action to absorb (negates the damage dealt and any other side-effects) the next lightning based attack against him, except melee touch attacks. So things like a lightning bolt spell or a blue dragons breath, but not a shocking grasp spell. Alternatively the wielder can attract a lightning bolt if he is inside a thunderstorm (full-round-action). Each of these actions restores one charge and you can only absorb one attack per round.
Questions/Optional:
First of all, what do you think about it? Is it rather strong, or rather weak?
I am thinking of increasing the damage dealt by its abilities if the wielder is outside and within a storm (10W10 and 3W10 respectively).
The save DC is more or less random at the moment, but the minimum DC of 14 (spell level 3, ability score 13) seemed a bit low.
Should I allow spell resistance or not?
One problem I have with the recharge system is that it works fine with single use attacks (lightning bolt), but not with things like call lightning (druid spell). Both are level 3 spells, but the latter could restore multiple charges. So I was thinking of setting a minimum damage dealt by the attack for a charge to be restored (like 15-20 damage). The effect is absorbed in either cases.
Last one: How much do you think should it cost?
+2 weapon enhancement: 8000gp
Staff with lightning bolt and call lightning: 3*10*(400+300) = 21000gp
Absorption+Recharge: ????
Thanks.