View Full Version : Phyrexia 3.5
lorddrake
2012-04-17, 10:52 AM
If you were to journey to Phyrexia in a 3.5 game (allowing some 3.0 and Pathfinder material) how would you make the phyrexian creatures?
I thought about demons and devils with some weird tamplates (like metal-clad). And grafts.
Do you think there is something more in tune with what I'm thinking? Or should I just homebrew stuff?
(I mean, a phyrexian template would be indeed awesome...)
sol_kanar
2012-04-17, 11:20 AM
The MM2 had a half-golem template, that I think it's horrid enough to apply to Phyrexia's inhabitants. Also, lots of undead :-)
Knight13
2012-04-17, 11:30 AM
Someone in Homebrew Design was working on statting out Phyrexian creatures and had a template for converted organic creatures, as well as stats for Glistening Oil.
lorddrake
2012-04-17, 11:39 AM
Someone in Homebrew Design was working on statting out Phyrexian creatures and had a template for converted organic creatures, as well as stats for Glistening Oil.
You don't have a link, do you?
EDIT: I supose you mean this (http://www.giantitp.com/forums/showthread.php?t=186026)?
kulosle
2012-04-17, 06:17 PM
Wow I totally have to run a Phyrexia campaign now.
lorddrake
2012-04-17, 06:28 PM
Wow I totally have to run a Phyrexia campaign now.
If this is online, count me in!
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