ngilop
2012-04-19, 10:13 PM
Hey everybody, just got to thinking that anybody who plays a commoner form 1st to 20th level should really be rewarded somehow with soem cool stuff, after all you basically are the chosen one if you manage to survive all 20 levels as a commoner. but I know that most players dislike starting at levels below 5 ( except for the E6 peoples) so in that case going to 20 as a commoner really isn't that big of a woop as i feel the first 5 levels are indeed the most dangerous, even more so for a simple commoner.
Commoner
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+0|+0|
2nd|+1|+0|+0|+0|
3rd|+1|+1|+1|+1|
4th|+2|+1|+1|+1|
5th|+2|+1|+1|+1|
6th|+3|+2|+2|+2|
7th|+3|+2|+2|+2|
8th|+4|+2|+2|+2|
9th|+4|+3|+3|+3|
10th|+5|+3|+3|+3|
11th|+5|+3|+3|+3|
12th|+6/+1|+4|+4|+4|
13th|+6/+1|+4|+4|+4|
14th|+7/+2|+4|+4|+4|
15th|+7/+2|+5|+5|+5|
16th|+8/+3|+5|+5|+5|
17th|+8/+3|+5|+5|+5|
18th|+9/+4|+6|+6|+6|
19th|+9/+4|+6|+6|+6|
20th|+10/+5|+6|+6|+6|Paragon of Mortal-kin
[/table]
Alignment: Any
Hit Die: 1d6
Class Skills:
Class Skills: The commoner’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Weapon and Armor Proficiency
The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.
Class Features
Paragon of Mortal-kin {Ex}: A commoner who has survived the horrors and near-death experinces that accompany a rise to this level gains several bonuses. These bonuses are as follows
+4 Bonus to all Ability Scores
50 Bonus skills points as well as 4 new Class skills as chosen by the player
+8 bonus to AC
+6 bonus to all saves
+10 bonus to Attacks
+12 bonus to all weapon and unarmed damage rolls
Fast Healing 8
Regeneration 1/Evil
Damage Reduction 15/-
SPell Resistance equal to 5+ Total Hit die + Wis mod + Con Mod against spells of a harmful or detrimental effect
Fire, Cold, Electrical Reistance: 50
Acid, Sonic, Force Resistance: 30
Operates as if under the effects of a freedom of movement, true seeing, mind blank ( only against spells of a harmful or detrimental effect), Favored of the Martyr
2 Bonus feats
Immunity to (Death) effects and energy drain
Evasion ( as the rogue ability)
in addition he may use the following spell like abilites three times per day at 10th caster level, Haste, Greater Heroism, Magic Circle against Evil,
Commoner
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+0|+0|
2nd|+1|+0|+0|+0|
3rd|+1|+1|+1|+1|
4th|+2|+1|+1|+1|
5th|+2|+1|+1|+1|
6th|+3|+2|+2|+2|
7th|+3|+2|+2|+2|
8th|+4|+2|+2|+2|
9th|+4|+3|+3|+3|
10th|+5|+3|+3|+3|
11th|+5|+3|+3|+3|
12th|+6/+1|+4|+4|+4|
13th|+6/+1|+4|+4|+4|
14th|+7/+2|+4|+4|+4|
15th|+7/+2|+5|+5|+5|
16th|+8/+3|+5|+5|+5|
17th|+8/+3|+5|+5|+5|
18th|+9/+4|+6|+6|+6|
19th|+9/+4|+6|+6|+6|
20th|+10/+5|+6|+6|+6|Paragon of Mortal-kin
[/table]
Alignment: Any
Hit Die: 1d6
Class Skills:
Class Skills: The commoner’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Weapon and Armor Proficiency
The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.
Class Features
Paragon of Mortal-kin {Ex}: A commoner who has survived the horrors and near-death experinces that accompany a rise to this level gains several bonuses. These bonuses are as follows
+4 Bonus to all Ability Scores
50 Bonus skills points as well as 4 new Class skills as chosen by the player
+8 bonus to AC
+6 bonus to all saves
+10 bonus to Attacks
+12 bonus to all weapon and unarmed damage rolls
Fast Healing 8
Regeneration 1/Evil
Damage Reduction 15/-
SPell Resistance equal to 5+ Total Hit die + Wis mod + Con Mod against spells of a harmful or detrimental effect
Fire, Cold, Electrical Reistance: 50
Acid, Sonic, Force Resistance: 30
Operates as if under the effects of a freedom of movement, true seeing, mind blank ( only against spells of a harmful or detrimental effect), Favored of the Martyr
2 Bonus feats
Immunity to (Death) effects and energy drain
Evasion ( as the rogue ability)
in addition he may use the following spell like abilites three times per day at 10th caster level, Haste, Greater Heroism, Magic Circle against Evil,