Zach J.
2012-04-20, 10:27 AM
I am currently playing a human cleric of Pelor named Nazim. In order to make things easier for myself as a player I have decided to write up multiple spell lists for tonight's session.
Spell List 1
0 Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink
1 Bless Water, Detect Undead, Remove Fear, Protection from Evil, Sanctuary+Endure Elements
2 Delay Poison, Lesser Restoration, Remove Paralysis, Resist Energy+Cure Moderate Wounds
3 Daylight, Protection from Energy, Searing Light+Cure Serious Wounds
This spell list can be considered the default selection. The focus is on healing and fighting undead as I plan to prestige class into Radiant Servant of Pelor. Spells picked for this list are largely based on how I roleplay the character.
Spell List 2
0 Create Water (2), Detect Poison, Light, Purify Food and Drink
1 Endure Elements (5)+Endure Elements
2 Augury, Delay Poison, Resist Energy, Status+Cure Moderate Wounds
3 Create Food and Water, Dispel Magic,
Protection from Energy+Searing Light
The party is traveling through a desert right now so this is the spell list that is prepared at the start of the session.
Spell List 3
0 Create Water, Detect Magic, Light (2), Purify Food and Drink
1 Cause Fear (2), Divine Favor, Entropic Shield, Obscuring Mist+Cure Light Wounds
2 Augury, Silence, Shield Other (2)+Heat Metal
3 Create Food and Water, Dispel Magic, Locate Object+Cure Serious Wounds
This list is for use in a special circumstance: Nazim's sister and nephew have been taken as slaves. He plans to help them escape with the help of these spells.
I just wanted to ask for a critique on my selection. Are there areas in which I could improve my choices? I am currently limited to the SRD, but I think my DM may have the Spell Compendium.
Edit: Character also has potions of Cure Serious Wounds and Shield of Faith, scrolls of Dispel Magic, Remove Blindness/Deafness and Remove Disease and a wand of Cure Light Wounds.
Spell List 1
0 Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink
1 Bless Water, Detect Undead, Remove Fear, Protection from Evil, Sanctuary+Endure Elements
2 Delay Poison, Lesser Restoration, Remove Paralysis, Resist Energy+Cure Moderate Wounds
3 Daylight, Protection from Energy, Searing Light+Cure Serious Wounds
This spell list can be considered the default selection. The focus is on healing and fighting undead as I plan to prestige class into Radiant Servant of Pelor. Spells picked for this list are largely based on how I roleplay the character.
Spell List 2
0 Create Water (2), Detect Poison, Light, Purify Food and Drink
1 Endure Elements (5)+Endure Elements
2 Augury, Delay Poison, Resist Energy, Status+Cure Moderate Wounds
3 Create Food and Water, Dispel Magic,
Protection from Energy+Searing Light
The party is traveling through a desert right now so this is the spell list that is prepared at the start of the session.
Spell List 3
0 Create Water, Detect Magic, Light (2), Purify Food and Drink
1 Cause Fear (2), Divine Favor, Entropic Shield, Obscuring Mist+Cure Light Wounds
2 Augury, Silence, Shield Other (2)+Heat Metal
3 Create Food and Water, Dispel Magic, Locate Object+Cure Serious Wounds
This list is for use in a special circumstance: Nazim's sister and nephew have been taken as slaves. He plans to help them escape with the help of these spells.
I just wanted to ask for a critique on my selection. Are there areas in which I could improve my choices? I am currently limited to the SRD, but I think my DM may have the Spell Compendium.
Edit: Character also has potions of Cure Serious Wounds and Shield of Faith, scrolls of Dispel Magic, Remove Blindness/Deafness and Remove Disease and a wand of Cure Light Wounds.