Jaquettie
2012-04-21, 09:37 AM
This is a bit of a long post, but basically I am setting the scene and the asking for ideas of how I could use an Idea I came up with for maximum awesome :smallbiggrin:.
In the campaign I am running at the moment there is an Island to the south east of the main continent, where the “Monarch” (for lack of a better term for the main human government of the continent) has a major presence. Getting permission from the monarch to gain passage to this island is nearly imposable. The Monarch check you out to if you are in anyway affiliated with the rebellion and then make you a member of the “Travellers Guild” which many people know is one of the Monarch’s many guilds that they use to keep tabs on specific people.
Btw the Monarch is a bit of a fascist regime:smalleek:, especially when it comes to magic, it is virtually impossible to learn magic without joining the mages guild, which is another one of the Monarch’s ways of keeping tabs on people.
Anyway, the PC’s are part of a rebellion who are basically a bunch of mages who didn’t want to join the mages guild and long story short they became a rebellion. What the mages know is that there is some seriously strong magic coming from just a little off the island to the south east, and from what they have gathered, there is a gigantic maelstrom raging just off from the island in question. The rebellion has a number of goals.
Long term Goal: Topple the Monarch and bring a new government bla bla they are a rebellion, what do you think their long term goal is.
Short term goal: Figure out what is going on near that island and why it is so important in a hope that they can gain some power over the Monarch (they are a group of mages, how can they resist). AND to make as many alliances with the various factions around the area that are not under direct control of the Monarch (e.g. the Dwarfs, Gnomes, Elves Halflings, etc.)
So not what is happening at the maelstrom I hear you ask? Well, in this world Arcane spells draw their power from “Aspects” of reality, there are an uncountable number of aspects in the same way that there are an uncountable number of planes. These aspects fall under categories which are the schools of magic: Conjuration, Divination, Evocation and so on (tho there may be more categories than there is currently known). The aspects within each school can be thought of as Ideas, and these Ideas can be combined to make spells.
For example the spell fly is a combination of the Aspect “gravity”, “remove” and “exert force on self”, while mage hand in exactly that same but instead of “exert force on self”, it is “exert force on object”.
Now what is happening at the maelstrom is that Aspects, which normally exist outside of reality and can only be reached mentally, giving them a link to reality so that they can have an effect on it, are now seeping through directly into reality. This means a number of things, so let me list them:
“Fire” and “Water” that make the elemental planes the way they are, in the areas that they are seeping through make the land around them behave as if they were part of the plane of fire or water or whatever. Think of it as the elemental planes are seeping into the world in certain areas.
With this Idea one of idea that I had was to have them need to do something (like get X or kill X or find information) on a number of islands that behave as if they were elemental planes. For the ethereal one, have them make a will save every minute or turn ethereal, and then have to find a way to become corporal again, so on so on.
Another thing that it would mean would be that I could think of any situation and just say that “this Aspect and this Aspect are both seeping out and making this happen” like making a multi-story dungeon, where the direction of gravity changes every so often, or floating islands that move. You get the picture.
What I want from you is some Ideas for cool thing I could do like the floating islands that move, because the Idea is that when they get here they will have to travel from a number of islands that spiral inward to get to the centre of the maelstrom (I’ll figure out why they need to get to the centre later tho your input you be appreciated) and each time the premise of the island will get more and more AWSOME. For instance I might start out with a fire elemental islands (simple enough), then the ethereal island (have them go “**** I’m ethereal didn’t expect that to happen), then the floating Island’s etc, each Island getting bigger and more extravagant than the last.
So post your Ideas… now!
In the campaign I am running at the moment there is an Island to the south east of the main continent, where the “Monarch” (for lack of a better term for the main human government of the continent) has a major presence. Getting permission from the monarch to gain passage to this island is nearly imposable. The Monarch check you out to if you are in anyway affiliated with the rebellion and then make you a member of the “Travellers Guild” which many people know is one of the Monarch’s many guilds that they use to keep tabs on specific people.
Btw the Monarch is a bit of a fascist regime:smalleek:, especially when it comes to magic, it is virtually impossible to learn magic without joining the mages guild, which is another one of the Monarch’s ways of keeping tabs on people.
Anyway, the PC’s are part of a rebellion who are basically a bunch of mages who didn’t want to join the mages guild and long story short they became a rebellion. What the mages know is that there is some seriously strong magic coming from just a little off the island to the south east, and from what they have gathered, there is a gigantic maelstrom raging just off from the island in question. The rebellion has a number of goals.
Long term Goal: Topple the Monarch and bring a new government bla bla they are a rebellion, what do you think their long term goal is.
Short term goal: Figure out what is going on near that island and why it is so important in a hope that they can gain some power over the Monarch (they are a group of mages, how can they resist). AND to make as many alliances with the various factions around the area that are not under direct control of the Monarch (e.g. the Dwarfs, Gnomes, Elves Halflings, etc.)
So not what is happening at the maelstrom I hear you ask? Well, in this world Arcane spells draw their power from “Aspects” of reality, there are an uncountable number of aspects in the same way that there are an uncountable number of planes. These aspects fall under categories which are the schools of magic: Conjuration, Divination, Evocation and so on (tho there may be more categories than there is currently known). The aspects within each school can be thought of as Ideas, and these Ideas can be combined to make spells.
For example the spell fly is a combination of the Aspect “gravity”, “remove” and “exert force on self”, while mage hand in exactly that same but instead of “exert force on self”, it is “exert force on object”.
Now what is happening at the maelstrom is that Aspects, which normally exist outside of reality and can only be reached mentally, giving them a link to reality so that they can have an effect on it, are now seeping through directly into reality. This means a number of things, so let me list them:
“Fire” and “Water” that make the elemental planes the way they are, in the areas that they are seeping through make the land around them behave as if they were part of the plane of fire or water or whatever. Think of it as the elemental planes are seeping into the world in certain areas.
With this Idea one of idea that I had was to have them need to do something (like get X or kill X or find information) on a number of islands that behave as if they were elemental planes. For the ethereal one, have them make a will save every minute or turn ethereal, and then have to find a way to become corporal again, so on so on.
Another thing that it would mean would be that I could think of any situation and just say that “this Aspect and this Aspect are both seeping out and making this happen” like making a multi-story dungeon, where the direction of gravity changes every so often, or floating islands that move. You get the picture.
What I want from you is some Ideas for cool thing I could do like the floating islands that move, because the Idea is that when they get here they will have to travel from a number of islands that spiral inward to get to the centre of the maelstrom (I’ll figure out why they need to get to the centre later tho your input you be appreciated) and each time the premise of the island will get more and more AWSOME. For instance I might start out with a fire elemental islands (simple enough), then the ethereal island (have them go “**** I’m ethereal didn’t expect that to happen), then the floating Island’s etc, each Island getting bigger and more extravagant than the last.
So post your Ideas… now!