Milo v3
2012-04-22, 07:46 AM
Dragonborn
Origin
Normally Dragonborn are only created when a Karmainian or similar creature makes a pact with the god Trothar. They then enter a state were they become encased within a fleshy egg-like sac. Inside the egg they decide on their Aspect. After eight hours they exit the sac and come out as a Dragonborn regardless of what they once were. While they are being "born" the Dragonborn seems to lose its reproductive system during the transistion. A Dragonborn "birthed" in this way is called a True Dragonborn.
But they can also be create in another way. In the late Second Era when Sventar attacked, most Dragonborn were killed and their souls were damaged. As such Trothar grant 1 in 10 True Dragonborn the ability to breed with other dragonborn and they retain their reproductive system instead of losing it during the transformation. The child would have the soul of one of the Dragonborn which died when Sventar attacked. It wouldn't have the memories or personality of the orginal, but they did have the same aspect as its orginal. A Dragonborn "birthed" in this way is called a Reborn Dragonborn. Reborn Dragonborn are always born with reproductive systems.
Personality
True Dragonborn are Devoted to Trothar's cause, having chosen a pure and noble path of service to the King of Good Dragons. This choice was not lightly made, but arrived at through ceremony and contemplation. Dragonborn have given up their former lives, loves, and interest for a hard life of duty. A Dragonborn, therefore has a strong sense of identity of themselves with a clear purpose in life. This causes them to be more content with what they have than other species in Keran.
But a Reborn Dragonborn is different. They weren't allowed to choose their destiny, unlike their parent, instead being forced into the destiny of killer of evil dragonkind. This causes them to be more agressive than most other people.
Physical Description
A Dragonborn stands around 5 foot to 7 feet tall and is covered in scales. The colour of these scales can be from a Dark Sanguine Red to a Shining Pure White. A Dragonborn is a humanoid generally of muscular build, regardless of gender. Instead of hair, a Dragonborn has a few tendrils which after a week raise and harden into horn like structures.
Relations
Dragonborn take a strategic view towards other humanoid races. Anyone and everyone might be useful to the Dragonborn cause. These folks can and should be employed in the fight against Tiam's spawn.
In addition a True Dragonborn tends to hold members of its original race in a place of high esteem and gentle affection. Having grown up as that creature they better understand them and their culture.
A Reborn Dragonborn generally despise True Dragonborn, especially the two who birthed it, seeing them as fools who have given up the only thing that makes mortals special.
Alignment
True Dragonborn are normally some form of good, as they have dedicated their lives to the cause of slaying evil dragons. They cannot be evil as Trothar will revoke his gift from the Dragonborn.
Reborn Dragonborn are generally chaotic, and doesn't care about harm coming to others. This causes them to steer toward evil acts, which allow them to finish each mission more efficently at the cost of there morality.
Lands
They have no homeland. They closest thing they had to a homeland is now destroyed. The Ruins was a once a small nation of Good Draconic creatures and Karmainian's. The goddess Sventar saw that they were a threat to her children and flew over the nation. Then she opened all her heads, and let out their breath weapons upon the terrain. The land is now a wasteland where only abominations dwell, except in a single location. A kobold city built in the middle of a volcano. The Dragonborn see this as a single sign of hope for a future nation.
Religion
True Dragonborn view Trothar simultaneously as their deity and their father. They accord him honour and worship. Trothar allows his children to worship other deities as long as they are of Good Alignment, but they seldom do.
Reborn Dragonborn generally hate the gods. They see themselves as pawns in gods schemes, and know that there creator will never let them go.
Language
Dragonborn know all the languages from their previous life and normally try and learn Draconic the Language of Dragons to help gain allies or frighten enemies.
Names
True Dragonborn regularly keep their old names to remind them of what they once were and what they have become. But recently some True Dragonborn have been taking new names in Draconic to symbolise they have are a new person after rebirth.
Reborn Dragonborn instictively know of the name of its previous-self and uses that as its name.
Racial Traits
+2 Con, -2 Dex: Dragonborn are hearty and healthy, but their bodies are stiff and slow moving.
Humanoid (Dragonblood): Dragonborn are humanoids with the dragonblood subtype.
Medium: As Medium creatures, Dragonborn have no special bonuses or penalties due to their size.
Dragonborn base land speed is 30 ft.
Blood Foe: Dragonborns were created to combat evil dragons and whenever they fight with there natural foe they're blood begins to boil. When an Evil Dragon is within line of sight, they receive a +1 morale bonus on all attacks and saving throws.
Destined Foe: A Dragonborn has a +2 racial bonus on Saving Throws against Dragons.
Draconic Aspect: Trothar has blessed the Dragonborn with the ability to imbue dragon power within their bodies. By touching the corpse of a True Dragon and expending a Full-Round action they gain some of the traits of the slain creature. This aspect is retained until a new one is gained, upon which time as the previous aspect is lost. See below for the abilities granted by the specific dragon.
Dragon Fury: Dragonborn have two primary claw attacks that deal 1d4 points of slashing damage plus Strength bonus, and a secondary bite attack that deals 1d6 points of piercing damage plus 1/2 Strength bonus.
Low Metabolism: A Dragonborn can survive on one-tenth the food and water it takes to sustain a Karmainian.
Silent Soul: A Dragonborn innately infuses body with the elemental energy of his surroundings, this stops creatures with an elemental subtype being able to pin point the Dragonborn using Blindsense.
Favored Class: Paladin.
Aspects
Amber: Gains the ability use Wild Shape as a druid once per day, this can only be used to become Small Animals with a HD of 1 or Less. At 5 HD you can wildshape into a Small Animal with a HD of 5 or Less. At 10 HD you can wildshape into Small and Medium Sized animals with a HD of 10 or Less.
Amethyst: Gains 5 resistance to force damage. At 10 HD the Dragonborn can Planeshift to the Elemental Plane of earth as a spell-like ability at will.
Black: Gains 5 resistance to acid. At 5 HD you also gain Waterbreathing as a Black Dragon.
Blue: Gains 5 resistance to electricity. At 5 HD you also gain Create/Destroy Water ability of a Blue Dragon.
Brass: Gains 5 resistance to fire. At 5 HD you can Speak with Animals (as the spell).
Bronze: Gains 5 resistance to electricity. At 5 HD you also gain Waterbreathing as a Bronze Dragon.
Brown: Gains 5 resistance to acid, At 5 HD you also gain the Tremorsense 30ft ability of a Brown Dragon.
Copper: Gains 5 resistance to acid. At 5 HD you are under the effect of the Spider Climb spell.
Crystal: Gains 5 resistance to cold damage. At 10 HD the Dragonborn can Planeshift to the Elemental Plane of Air as a spell-like ability at will.
Dry: Gains 5 resistance to desiccation damage rounded down, as well as the Hold Breath ability of a Dry Dragon. At 5 HD you also gain the Tremorsense 30ft ability of a Dry Dragon.
Emerald: Gains 5 resistance to Sonic damage.At 10 HD the Dragonborn can Planeshift to the Elemental Plane of Air as a spell-like ability at will.
Gold: Gains 5 resistance to Fire. At 5 HD you also gain Waterbreathing as a Gold Dragon.
Green: Gains 5 resistance to Acid. At 5 HD you also gain Waterbreathing as a Green Dragon.
Mercury: Gains the Fire Subtype. At 5 HD you also gain Brilliance of a Mercury Dragon.
Plains: Gain 5 Spell Resistance. At 5 HD it increases to 10 Spell Resistance. At 10 HD it increases to 15 Spell Resistance.
Plague: Gains 5 resistance to Acid. At 5 HD you also gain immunity to disease as a Plague Dragon.
Red: Gains the Fire Subtype. At 10 HD you also can cast Suggestion 3 times per day as a spell-like ability.
Sapphire: Gains 5 resistance to acid. At 5 HD you are under the effect of the Spider Climb spell.
Sand: Gains 5 resistance to Fire, At 5 HD you also gain the Tremorsense 30ft ability of a Sand Dragon.
Silver: Gains 5 resistance to Cold, At 5 HD you also gain the Cloudwalker ability of a Silver Dragon.
Spellwaste: Gains the Spell Warding ability of a Spellwaste dragon. At level two it only affects level 0 and 1 spells and spell-like abilities. At 10 HD it affects level 2 and 3 spells and spell-like abilities.
Steel: Gains the Resistance to Poison ability of a Steel Dragon. At 10 HD the Dragonborn can cast Polymorph (as the spell) as a spell-like ability once per day.
Topaz: Gains 5 resistance to Cold. At 5 HD you also gain Waterbreathing as a Topaz Dragon.
White: Gains 5 resistance to Cold, At 5 HD you also gain the Icewalking ability of a White Dragon.
Vital Statistics
Dragonborn Random Starting Ages| | |
Adulthood|Simple|Moderate|Complex
20 Years|+2d4|+3d6|+4d8
Dragonborn Aging Effects| | |
Middle Age|Old|Venerable|Maximum Age
150 Years|250 Years|500 Years|+5d% Years
{table="head"]Dragonborn Random Height and Weight| | |
Gender|Base Height|Height Modifier|Base Weight|Weight Modifier
Male|5'2"|+2d10|125 lb.|x (3d4) lb.
Female|4'9"|+2d10|90 lb.|x (3d4) lb.[/table]
Origin
Normally Dragonborn are only created when a Karmainian or similar creature makes a pact with the god Trothar. They then enter a state were they become encased within a fleshy egg-like sac. Inside the egg they decide on their Aspect. After eight hours they exit the sac and come out as a Dragonborn regardless of what they once were. While they are being "born" the Dragonborn seems to lose its reproductive system during the transistion. A Dragonborn "birthed" in this way is called a True Dragonborn.
But they can also be create in another way. In the late Second Era when Sventar attacked, most Dragonborn were killed and their souls were damaged. As such Trothar grant 1 in 10 True Dragonborn the ability to breed with other dragonborn and they retain their reproductive system instead of losing it during the transformation. The child would have the soul of one of the Dragonborn which died when Sventar attacked. It wouldn't have the memories or personality of the orginal, but they did have the same aspect as its orginal. A Dragonborn "birthed" in this way is called a Reborn Dragonborn. Reborn Dragonborn are always born with reproductive systems.
Personality
True Dragonborn are Devoted to Trothar's cause, having chosen a pure and noble path of service to the King of Good Dragons. This choice was not lightly made, but arrived at through ceremony and contemplation. Dragonborn have given up their former lives, loves, and interest for a hard life of duty. A Dragonborn, therefore has a strong sense of identity of themselves with a clear purpose in life. This causes them to be more content with what they have than other species in Keran.
But a Reborn Dragonborn is different. They weren't allowed to choose their destiny, unlike their parent, instead being forced into the destiny of killer of evil dragonkind. This causes them to be more agressive than most other people.
Physical Description
A Dragonborn stands around 5 foot to 7 feet tall and is covered in scales. The colour of these scales can be from a Dark Sanguine Red to a Shining Pure White. A Dragonborn is a humanoid generally of muscular build, regardless of gender. Instead of hair, a Dragonborn has a few tendrils which after a week raise and harden into horn like structures.
Relations
Dragonborn take a strategic view towards other humanoid races. Anyone and everyone might be useful to the Dragonborn cause. These folks can and should be employed in the fight against Tiam's spawn.
In addition a True Dragonborn tends to hold members of its original race in a place of high esteem and gentle affection. Having grown up as that creature they better understand them and their culture.
A Reborn Dragonborn generally despise True Dragonborn, especially the two who birthed it, seeing them as fools who have given up the only thing that makes mortals special.
Alignment
True Dragonborn are normally some form of good, as they have dedicated their lives to the cause of slaying evil dragons. They cannot be evil as Trothar will revoke his gift from the Dragonborn.
Reborn Dragonborn are generally chaotic, and doesn't care about harm coming to others. This causes them to steer toward evil acts, which allow them to finish each mission more efficently at the cost of there morality.
Lands
They have no homeland. They closest thing they had to a homeland is now destroyed. The Ruins was a once a small nation of Good Draconic creatures and Karmainian's. The goddess Sventar saw that they were a threat to her children and flew over the nation. Then she opened all her heads, and let out their breath weapons upon the terrain. The land is now a wasteland where only abominations dwell, except in a single location. A kobold city built in the middle of a volcano. The Dragonborn see this as a single sign of hope for a future nation.
Religion
True Dragonborn view Trothar simultaneously as their deity and their father. They accord him honour and worship. Trothar allows his children to worship other deities as long as they are of Good Alignment, but they seldom do.
Reborn Dragonborn generally hate the gods. They see themselves as pawns in gods schemes, and know that there creator will never let them go.
Language
Dragonborn know all the languages from their previous life and normally try and learn Draconic the Language of Dragons to help gain allies or frighten enemies.
Names
True Dragonborn regularly keep their old names to remind them of what they once were and what they have become. But recently some True Dragonborn have been taking new names in Draconic to symbolise they have are a new person after rebirth.
Reborn Dragonborn instictively know of the name of its previous-self and uses that as its name.
Racial Traits
+2 Con, -2 Dex: Dragonborn are hearty and healthy, but their bodies are stiff and slow moving.
Humanoid (Dragonblood): Dragonborn are humanoids with the dragonblood subtype.
Medium: As Medium creatures, Dragonborn have no special bonuses or penalties due to their size.
Dragonborn base land speed is 30 ft.
Blood Foe: Dragonborns were created to combat evil dragons and whenever they fight with there natural foe they're blood begins to boil. When an Evil Dragon is within line of sight, they receive a +1 morale bonus on all attacks and saving throws.
Destined Foe: A Dragonborn has a +2 racial bonus on Saving Throws against Dragons.
Draconic Aspect: Trothar has blessed the Dragonborn with the ability to imbue dragon power within their bodies. By touching the corpse of a True Dragon and expending a Full-Round action they gain some of the traits of the slain creature. This aspect is retained until a new one is gained, upon which time as the previous aspect is lost. See below for the abilities granted by the specific dragon.
Dragon Fury: Dragonborn have two primary claw attacks that deal 1d4 points of slashing damage plus Strength bonus, and a secondary bite attack that deals 1d6 points of piercing damage plus 1/2 Strength bonus.
Low Metabolism: A Dragonborn can survive on one-tenth the food and water it takes to sustain a Karmainian.
Silent Soul: A Dragonborn innately infuses body with the elemental energy of his surroundings, this stops creatures with an elemental subtype being able to pin point the Dragonborn using Blindsense.
Favored Class: Paladin.
Aspects
Amber: Gains the ability use Wild Shape as a druid once per day, this can only be used to become Small Animals with a HD of 1 or Less. At 5 HD you can wildshape into a Small Animal with a HD of 5 or Less. At 10 HD you can wildshape into Small and Medium Sized animals with a HD of 10 or Less.
Amethyst: Gains 5 resistance to force damage. At 10 HD the Dragonborn can Planeshift to the Elemental Plane of earth as a spell-like ability at will.
Black: Gains 5 resistance to acid. At 5 HD you also gain Waterbreathing as a Black Dragon.
Blue: Gains 5 resistance to electricity. At 5 HD you also gain Create/Destroy Water ability of a Blue Dragon.
Brass: Gains 5 resistance to fire. At 5 HD you can Speak with Animals (as the spell).
Bronze: Gains 5 resistance to electricity. At 5 HD you also gain Waterbreathing as a Bronze Dragon.
Brown: Gains 5 resistance to acid, At 5 HD you also gain the Tremorsense 30ft ability of a Brown Dragon.
Copper: Gains 5 resistance to acid. At 5 HD you are under the effect of the Spider Climb spell.
Crystal: Gains 5 resistance to cold damage. At 10 HD the Dragonborn can Planeshift to the Elemental Plane of Air as a spell-like ability at will.
Dry: Gains 5 resistance to desiccation damage rounded down, as well as the Hold Breath ability of a Dry Dragon. At 5 HD you also gain the Tremorsense 30ft ability of a Dry Dragon.
Emerald: Gains 5 resistance to Sonic damage.At 10 HD the Dragonborn can Planeshift to the Elemental Plane of Air as a spell-like ability at will.
Gold: Gains 5 resistance to Fire. At 5 HD you also gain Waterbreathing as a Gold Dragon.
Green: Gains 5 resistance to Acid. At 5 HD you also gain Waterbreathing as a Green Dragon.
Mercury: Gains the Fire Subtype. At 5 HD you also gain Brilliance of a Mercury Dragon.
Plains: Gain 5 Spell Resistance. At 5 HD it increases to 10 Spell Resistance. At 10 HD it increases to 15 Spell Resistance.
Plague: Gains 5 resistance to Acid. At 5 HD you also gain immunity to disease as a Plague Dragon.
Red: Gains the Fire Subtype. At 10 HD you also can cast Suggestion 3 times per day as a spell-like ability.
Sapphire: Gains 5 resistance to acid. At 5 HD you are under the effect of the Spider Climb spell.
Sand: Gains 5 resistance to Fire, At 5 HD you also gain the Tremorsense 30ft ability of a Sand Dragon.
Silver: Gains 5 resistance to Cold, At 5 HD you also gain the Cloudwalker ability of a Silver Dragon.
Spellwaste: Gains the Spell Warding ability of a Spellwaste dragon. At level two it only affects level 0 and 1 spells and spell-like abilities. At 10 HD it affects level 2 and 3 spells and spell-like abilities.
Steel: Gains the Resistance to Poison ability of a Steel Dragon. At 10 HD the Dragonborn can cast Polymorph (as the spell) as a spell-like ability once per day.
Topaz: Gains 5 resistance to Cold. At 5 HD you also gain Waterbreathing as a Topaz Dragon.
White: Gains 5 resistance to Cold, At 5 HD you also gain the Icewalking ability of a White Dragon.
Vital Statistics
Dragonborn Random Starting Ages| | |
Adulthood|Simple|Moderate|Complex
20 Years|+2d4|+3d6|+4d8
Dragonborn Aging Effects| | |
Middle Age|Old|Venerable|Maximum Age
150 Years|250 Years|500 Years|+5d% Years
{table="head"]Dragonborn Random Height and Weight| | |
Gender|Base Height|Height Modifier|Base Weight|Weight Modifier
Male|5'2"|+2d10|125 lb.|x (3d4) lb.
Female|4'9"|+2d10|90 lb.|x (3d4) lb.[/table]