Madara
2012-04-22, 09:38 AM
So, as you all know, the grafting rules are...weaker than the other item creation counter-parts. Here is the redo.
Create Graft [Item Creation]
Prerequisite:Caster level 5th.
Benefit:You can create any graft item whose prerequisites you meet. Creating a Graft takes one days for each 500 gp in its price. To create a graft, the graft donor must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price.
In order to create a graft, the creator must have the proper lab equipment, which costs 500gp.
Special: Wizards, and Artificers may select this feat as a bonus feat.
Bizarre Grafter
Prerequisite: Create Graft
Benefit: You may use a donor that has the same type as the one normally required for a graft in place of the normal donor requirement.
For example, you could take a Genie's arm to make a devil graft.
Normal: You have to obtain the graft from the specific donor.
Special: Wizards and Artificers may select this feat as a bonus feat.
Create Graft [Item Creation]
Prerequisite:Caster level 5th.
Benefit:You can create any graft item whose prerequisites you meet. Creating a Graft takes one days for each 500 gp in its price. To create a graft, the graft donor must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price.
In order to create a graft, the creator must have the proper lab equipment, which costs 500gp.
Special: Wizards, and Artificers may select this feat as a bonus feat.
Bizarre Grafter
Prerequisite: Create Graft
Benefit: You may use a donor that has the same type as the one normally required for a graft in place of the normal donor requirement.
For example, you could take a Genie's arm to make a devil graft.
Normal: You have to obtain the graft from the specific donor.
Special: Wizards and Artificers may select this feat as a bonus feat.