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View Full Version : Mind control/Tyranntical Prestige Classes



Morithias
2012-04-22, 08:37 PM
Well apparently the War campaign and talking about the evil Queen isn't over quite yet, cause my friend just revealed that in this gestalt campaign you can have a prestige class on BOTH sides.

Currently I have a special 3rd party prestige class designed for keeping commoners in line (bonuses to loyalty, and the capstone is your people can't rebel), however now I'm looking for something more...minion gathering.

I'm looking for a good prestige class/combo that would enable me to get powerful high level cohort-like minion to send into battle, or just enable me to manipulate the other ruler's minds while I send my armies to take over the material plane.

Thrallheard is out however, I need the leadership feat for the "hero of the people".

I'm looking at the mind bender but a lot of research shows people don't think highly of it.

3rd party is okay (although I will have to get it approved by him), as is campaign setting material, but let's avoid anything really nutty like chain gating m'kay?

Edit: Probably some more info. I don't have a ton of feats to blow, however I can get up to 2 feats from a devil contract, 1 feat from giving up noble birth, and up to 5 vile feats from worshiping an eldirch abommination called the "first evil".

Fouredged Sword
2012-04-24, 07:16 AM
Well there is this one class. It's called wizard. Really good PRC so I hear. It has a capstone called mindrape, so I hear. It forever makes someone loyal to you.

Then you POA some piles of dead bodies into dragon corpses and turn them into dragon zombies for giant flying meat tanks (use silver dragons for the breath weapons). Control undead can provide good enough control, just take some low (3 to 6th level) wizards and get them to cast control undead with all their spell slots over 2nd level, the weakest can control three dragons with no HD caps)

Then start farming liquid agony from your minions who can't rebel. Not like they will complain. Use the agony as exp for crafting. Sell the rest to daemons for the non exp costs for your massive enchanted item factory.

Have your Cohort be a factotum. Make a scroll of mindrape. He can punch it through all SR without any roll needed. Take over lots of high level demons. Use spells to drain the willsave of the target to acceptable levels.

Have fun with your army of undead dragons, mindraped slaves, and demon lords under your thrall.

dsmiles
2012-04-24, 07:45 AM
It's too bad Thrallherd is out. Is Mindbender an option?

Urpriest
2012-04-24, 09:09 AM
It's too bad Thrallherd is out. Is Mindbender an option?

The OP mentioned Mindbender gets a bad rap, but since the game is gestalt you might be able to stagger your levels so as to fully progress casting. If you've got full casting then Mindbender actually has really nice class features. I don't know if your homebrew PrC progresses casting though.

Morithias
2012-04-24, 12:03 PM
Well there is this one class. It's called wizard.

Well I suppose I could do a wizard/master specialist or something like that...

Mind Bender IS an option, but most people seem to think it's weak.

As for the "Hero of the people" no it does not advance casting, it's a PrC that would be useless in any campaign except for this one. The only things that are note, is the +10 to all loyalty scores from commoners, and the level 5 "cannot rebel" capstone.

Also it's not homebrew, it's from the AEG "Empire" book.

eggs
2012-04-24, 12:38 PM
Mind Bender is weak compared to full spellcasters. But Wizard 10/Mind Bender 10 is still a 15th level wizard - it'll still be able to break a game with a Warblade/Rogue/Totemist party over its knee.

That said, assuming the prestige class is Hero of the People, you'll be hurting pretty badly for non-leadership abilities (either melee or casting).

War Chanter can be pretty cool for a military leader - with marginal DFI inspiration, at level 15, it can give all allies within 60 feet Base Attack equal to the War Chanter's, shift all their armor classes to attack bonus, add +6d6 damage to all their attacks through Dragonfire Inspiration and simultaneously Frighten enemies nearby.

Even if its allies are just and 3 peasants chucking rocks, that's a huge amount of damage - especially considering it only takes one standard action to trigger, and persists through all the peasants other actions.

As far as being a tyrant, between inspire recklessness and HotP, those are going to die, and they aren't going to ask questions while doing it. That's pretty tyranical.

Morithias
2012-04-24, 12:47 PM
Mind Bender is weak compared to full spellcasters. But Wizard 10/Mind Bender 10 is still a 15th level wizard - it'll still be able to break a game with a Warblade/Rogue/Totemist party over its knee.

Yeah, you're right the whole "wizard/master specialist" combo is looking more and more attractive.


That said, assuming the prestige class is Hero of the People, you'll be hurting pretty badly for non-leadership abilities (either melee or casting).

The Hero of people is on the other side of the geslalt (along with Urban soul, but i'm thinking of swapping that out too cause the campaign might end with her becoming a god if I play my cards right)


War Chanter can be pretty cool for a military leader - with marginal DFI inspiration, at level 15, it can give all allies within 60 feet Base Attack equal to the War Chanter's, shift all their armor classes to attack bonus, add +6d6 damage to all their attacks through Dragonfire Inspiration and simultaneously Frighten enemies nearby.

Even if its allies are just and 3 peasants chucking rocks, that's a huge amount of damage - especially considering it only takes one standard action to trigger, and persists through all the peasants other actions.

As far as being a tyrant, between inspire recklessness and HotP, those are going to die, and they aren't going to ask questions while doing it. That's pretty tyranical.

Problem with that is that the battlefield isn't her position. You don't send the queen out to fight your wars, although she probably could if she wanted to. The main reason I want more high level minions is because one of the other players is playing a fiend binder with the Mother Cyst feat, and we're VERY competitive, so I'm not sure my cleric/blackguard cohort Rance will be good enough.

eggs
2012-04-24, 01:17 PM
The problem with that is that most D&D effects are limited to a few hundred yards' range - basically the front lines. Psions have remote viewing (http://www.d20srd.org/srd/psionic/powers/remoteViewing.htm), which might make a non-Thrallherd Telepath worthwhile.

I know I've seen an effect that let a caster possess and cast from another creature's body EDIT:at long range, without personal risk, but I'm totally drawing a blank. Maybe someone else knows it?

Otherwise, Lesser Planar Binding, Metamorphic Transfer or Assume Supernatural Ability for the Nightmare's Astral Projection seem like the easiest ways to affect things/cast enchantments on things without actually putting the character on the battlefield. But those get a bit into the nutty category.

Morithias
2012-04-24, 01:30 PM
The problem with that is that most D&D effects are limited to a few hundred yards' range - basically the front lines. Psions have remote viewing (http://www.d20srd.org/srd/psionic/powers/remoteViewing.htm), which might make a non-Thrallherd Telepath worthwhile.

I know I've seen an effect that let a caster possess and cast from another creature's body EDIT:at long range, without personal risk, but I'm totally drawing a blank. Maybe someone else knows it?

Otherwise, Lesser Planar Binding, Metamorphic Transfer or Assume Supernatural Ability for the Nightmare's Astral Projection seem like the easiest ways to affect things/cast enchantments on things without actually putting the character on the battlefield. But those get a bit into the nutty category.

Magic Jar?

I'll keep looking, thanks for all your help!