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killianh
2012-04-23, 04:36 AM
Me and a few friends are planning on setting up a campaign with the following rules:

Level 10 start, Level 25 end (roughly)
All books allowed (no Dragon mag)
characters must have an ECL of min 4\max 6 before class levels
Any tier
Gestalt
Point spread of 16 14 13 12 11 10 before race\level mods

I'm just wondering what some good build ideas you guys might have would be?

Morph Bark
2012-04-23, 04:52 AM
Feral Mineral Warrior Lolth-Touched Half-Copper Dragon Arctic Mongrelfolk Barbarian 4//Dragonfire Adept 4?

Saint Winged Anthropomorphic Monkey Druid 6//Totemist 4/Swordsage 2?

Half-Minotaur Half-Ogre Feral Mineral Warrior Lolth-Touched White Dragonspawn Incarnate Construct Warforged Scout Barbarian/War Hulk//Cleric? (:smalltongue:)

Taelas
2012-04-23, 07:04 AM
Assuming you can split a race's RHD and LA on each side of the gestalt (otherwise you can't become ECL 6 in gestalt before taking levels)... Succubus. 6 RHD, +6 LA. They get awesome stats and nice SLAs. Use a double Cha gestalt, like Sorcerer//Dread Necromancer.

So Outsider 6/Sorcerer 4//Succubus 6/Dread Necromancer 4 at the beginning.

If you want to go for some more cheese, be LN and go for Rainbow Servant on the DN side. Rainbow Servant 10 gets access to the Cleric spell list, and a Dread Necromancer can cast any spell on their list spontaneously. Any spell that is only on the Cleric spell list remains divine rather than arcane (so you can now cast divine spells). A Dread Necromancer gets Rebuke Undead... That opens up DMM abuse.

If you take a level in Cleric, you get two times turning attempts (which means any source of extra turning attempts, like Extra Turning, works on both at once).

Imagine Succubus Sorcerer 19//Dread Necromancer 8/Rainbow Servant 10/Cleric 1.

You get Sorcerer 9ths and Cleric 9ths. With DMM: Persistent Spell, you can have the cleric-only buffs up permanently (recasting them each morning). You should even be able to miracle up some druid-only buffs of 7th level or lower and Persist them with DMM, since they are divine.

Your Cha'll be around 48 before buffs, so that's a lot of attempts. 46, to be exact. That's enough to Persist 6 buffs, before even looking at Extra Turning or nightsticks.

hoverfrog
2012-04-23, 07:19 AM
I'm running a low level gestalt campaign at the moment and every PC has levels of either rogue or ranger to max out their skill points. If you're starting at level 10 that's not such as issue.

Morph Bark
2012-04-23, 10:05 AM
Assuming you can split a race's RHD and LA on each side of the gestalt (otherwise you can't become ECL 6 in gestalt before taking levels)... Succubus. 6 RHD, +6 LA. They get awesome stats and nice SLAs. Use a double Cha gestalt, like Sorcerer//Dread Necromancer.

So Outsider 6/Sorcerer 4//Succubus 6/Dread Necromancer 4 at the beginning.

If you want to go for some more cheese, be LN and go for Rainbow Servant on the DN side. Rainbow Servant 10 gets access to the Cleric spell list, and a Dread Necromancer can cast any spell on their list spontaneously. Any spell that is only on the Cleric spell list remains divine rather than arcane (so you can now cast divine spells). A Dread Necromancer gets Rebuke Undead... That opens up DMM abuse.

If you take a level in Cleric, you get two times turning attempts (which means any source of extra turning attempts, like Extra Turning, works on both at once).

Imagine Succubus Sorcerer 19//Dread Necromancer 8/Rainbow Servant 10/Cleric 1.

You get Sorcerer 9ths and Cleric 9ths. With DMM: Persistent Spell, you can have the cleric-only buffs up permanently (recasting them each morning). You should even be able to miracle up some druid-only buffs of 7th level or lower and Persist them with DMM, since they are divine.

Your Cha'll be around 48 before buffs, so that's a lot of attempts. 46, to be exact. That's enough to Persist 6 buffs, before even looking at Extra Turning or nightsticks.

Except that if you cast the Cleric spells from your DN slots, they'll be arcane spells, disallowing DMM use on them.

Taelas
2012-04-23, 10:14 AM
Except that if you cast the Cleric spells from your DN slots, they'll be arcane spells, disallowing DMM use on them.

No. Rainbow Servant explicitly says any spells which are only on the Cleric spell list are cast as divine spells.

Which I mentioned.

EDIT: Actually, to be precise, it says is that if they aren't on the Sorcerer/Wizard or Bard spell lists, they are cast as divine spells.

Soranar
2012-04-23, 03:00 PM
Well, besides the obvious (factotum//erudite)

16 14 13 12 11 10

Those aren't incredible stats, I'd go for a wildshaping option.

A druid//ardent would be fairly powerful (psionic powers can be manifested in any form, druid gets natural spell)

ardent is limited a druid could cover all the roles your build wasn't filling normally

Then again, maybe you don't like psionics (a lot of people are wary of that system, much like tome of battle)

A strong tier 3 gestalt can handle just about anything too, no reason to completely dominate every encounter. Also, oddly enough, melee regains in importance during epic levels.

A wildshape ranger can give you a pretty powerful chassis without going into insane territory. As for the other side, you could use it to improve your wildshape. Something like this:

side A (must be chaotic)

1 Ninja (for WIS to AC)
2 Battledancer (for CHA to AC)
3 Stoneblessed
4 Stoneblessed
5 Stoneblessed (to be considered a dwarf)
6 Barbarian (for pounce)
7 Barbarian (for uncanny dodge)
8 Deepwarden
9 Deepwarden (CON replaces DEX to AC)
10 Fist of the forest (CON to AC)
11 Nature's Warrior
12 Nature's Warrior
13 Nature's Warrior
14 Nature's Warrior
15 Nature's Warrior
16 Warshaper
17 Warshaper
18 Warshaper
19 Warshaper
20 Warshaper

Side B

1 Ranger
2 Ranger
3 Ranger
4 Ranger
5 Ranger
6 Master of many forms
7 Master of many forms
8 Master of many forms
9 Master of many forms
10 Master of many forms
11 Master of many forms
12 Master of many forms
13 Master of many forms
14 Master of many forms
15 Master of many forms
16 Champion of Gwynharwiff
17 Champion of Gwynharwiff
18 Champion of Gwynharwiff
19 Champion of Gwynharwiff
20 Champion of Gwynharwiff

Works with any race, you can also age yourself to get better mental stats. Your Con score is determined by your wildshape form.

Notes: You need 13 STR for power attack (which is a prerequisite for fist of the forest) but otherwise your best stats should go for your mental stats. I arranged the build to maintain full BAB at all levels and maximise skillpoints and hitpoints.

Nature's warrior and warshaper improves your forms on top of their basic stats , making you that much more problematic to deal with. You touch AC should be insane, depending on your wildshape form.

If you go for a gestalt into epic levels (20-25) I recommend you take 5 more levels of champion of gwynharwiff (as it improves your rage further + spellcasting and full BAB) and pair it with epic shifter (found here : http://www.wizards.com/default.asp?x=dnd/ei/20031010a).