kieza
2012-04-23, 02:41 PM
So, I'm working on a plot for a one-shot that tangentially involves time-travel, and I could use some feedback on whether it's internally consistent.
The Setup
In this setting, research into large-scale time travel is banned by the UN-equivalent, because nobody knows what will happen if it causes a paradox--universe-ending consequences may ensue. Thaumophysicists have done small-scale time-travel, such as sending back information or living creatures in situations specifically designed to create a stable loop instead of a paradox. A covert organization (a collaboration between some mad scientists and the faculty of a dwarven-secessionist university) is very interested in setting up a large-scale time machine, "in case of emergency." The idea is that, if something happens which is already screwing up the world, such as the local LHC-equivalent going awry or an invasion from the lower planes, they can use the time machine in the hopes that it won't end the world and they can fix the other problem before it happens. The machine is finished (they can't test it, though), but the project has been receiving threatening letters and parcel bombs from an unknown entity. They've hired the party to provide security for the immediate future.
The Machine
The time machine itself is mostly the generator needed to provide the massive amounts of power for temporal displacement. The actual apparatus is relatively small, mounted underneath the bulk of the generator in a small suite of rooms which can be isolated from the outside world to minimize paradox. The traveler stands in a small cubicle in the future version of the machine, vanishes, and reappears in the cubicle of the version at his destination time. The traveler can't go back before the machine was functional. The machine can safely send someone back up to six hours, and it can send them back up to four days at the cost of destroying both past and future versions of the machine. (It's single-use.) The operators have a rota of on-call travelers, so that their future versions can send someone back who have a past version present when he arrives. The past version can thus be isolated, and hopefully they can send him back again to set up a stable time loop.
The Event
Shortly after the party arrives, the "imminent arrival" warning goes off. The on-call traveler rushes into the arrival suite and locks the door according to protocol. Shortly afterwards, a bunch of explosions go off behind the door, indicating that the traveler is coming back from more than six hours up. As the explosions die down, the future version of the traveler exits the room (which is on fire) and informs the party and operators that his past self was caught in an explosion as the systems overloaded, and is dead. He explains that he has come back from three months up, after a breakthrough in temporal mechanics enabled them to make their machine more efficient while remaining backwards compatible--he's not sure, but the past machine may be reparable. Anyways, he's come back to prevent the machine itself from falling into the wrong hands: one of the dwarves working on the project passed the schematics of the project to a radical dwarven-progressivist group, which built a duplicate. Three months in the future (after the breakthrough is adapted to the duplicate machine), they send a traveler back five weeks, and using information which becomes public knowledge in that interval, they plan and execute an assassination which kills all six of the joint regents of the Dwarven Confederacy. This kicks off a world war, in which the Confederacy uses its stockpile of doomsday weapons. The traveler has come back to make sure the last aspects of the schematics don't get sent to the progressivists.
The Change
With this information, the party goes about rounding up all of the dwarves on the project. It goes well at first, but then they encounter armed resistance from some of the dwarves, confirming the traveler's suspicions. They're forced to fight room-to-room through the facility's dormitories subduing the dwarves. However, once they've gotten all of the dwarves, it turns out that the traveler doesn't know which one was the spy, and he plans to kill them all to make sure the information never gets out. Furthermore, the dwarves say that the reason they were armed is that they've been receiving anonymous letters warning them that a human government is attempting to take control of the time machine. And at the same time, one of the human technicians approaches them, saying that the information the traveler brough, purporting to explain their breakthrough, seems to be falsified--it doesn't hang together with their understanding of temporal mechanics--and that the machine should have been destroyed, but has only suffered minor damage confined to the apparatus in the arrival suite.
The Reveal
It turns out that nobody ever used the machine. The "traveler" is really just his present self, who changed clothing and applied makeup in the arrival suite after faking the arrival alert. His "corpse," burned beyond recognition, is a fake he pulled out of a bag of holding. He is, in reality, an agent for a human government which has found out about the machine and wants control of it as a weapon. However, at this point, one of the dwarves has escaped custody, and has alerted the dwarven government to the existence of the machine and the humans' attempt to gain control. The dwarves actually do go ahead and deploy one of their superweapons against the humans to prevent them from getting it, inadvertently leading to a war like the one that the agent made up. The party is forced to fight through forces teleported in by the agent, in order to regain control of the machine and send themselves back to a point before their original arrival to prevent the agent from kicking off the events leading to a global doomsday war.
Thoughts?
The Setup
In this setting, research into large-scale time travel is banned by the UN-equivalent, because nobody knows what will happen if it causes a paradox--universe-ending consequences may ensue. Thaumophysicists have done small-scale time-travel, such as sending back information or living creatures in situations specifically designed to create a stable loop instead of a paradox. A covert organization (a collaboration between some mad scientists and the faculty of a dwarven-secessionist university) is very interested in setting up a large-scale time machine, "in case of emergency." The idea is that, if something happens which is already screwing up the world, such as the local LHC-equivalent going awry or an invasion from the lower planes, they can use the time machine in the hopes that it won't end the world and they can fix the other problem before it happens. The machine is finished (they can't test it, though), but the project has been receiving threatening letters and parcel bombs from an unknown entity. They've hired the party to provide security for the immediate future.
The Machine
The time machine itself is mostly the generator needed to provide the massive amounts of power for temporal displacement. The actual apparatus is relatively small, mounted underneath the bulk of the generator in a small suite of rooms which can be isolated from the outside world to minimize paradox. The traveler stands in a small cubicle in the future version of the machine, vanishes, and reappears in the cubicle of the version at his destination time. The traveler can't go back before the machine was functional. The machine can safely send someone back up to six hours, and it can send them back up to four days at the cost of destroying both past and future versions of the machine. (It's single-use.) The operators have a rota of on-call travelers, so that their future versions can send someone back who have a past version present when he arrives. The past version can thus be isolated, and hopefully they can send him back again to set up a stable time loop.
The Event
Shortly after the party arrives, the "imminent arrival" warning goes off. The on-call traveler rushes into the arrival suite and locks the door according to protocol. Shortly afterwards, a bunch of explosions go off behind the door, indicating that the traveler is coming back from more than six hours up. As the explosions die down, the future version of the traveler exits the room (which is on fire) and informs the party and operators that his past self was caught in an explosion as the systems overloaded, and is dead. He explains that he has come back from three months up, after a breakthrough in temporal mechanics enabled them to make their machine more efficient while remaining backwards compatible--he's not sure, but the past machine may be reparable. Anyways, he's come back to prevent the machine itself from falling into the wrong hands: one of the dwarves working on the project passed the schematics of the project to a radical dwarven-progressivist group, which built a duplicate. Three months in the future (after the breakthrough is adapted to the duplicate machine), they send a traveler back five weeks, and using information which becomes public knowledge in that interval, they plan and execute an assassination which kills all six of the joint regents of the Dwarven Confederacy. This kicks off a world war, in which the Confederacy uses its stockpile of doomsday weapons. The traveler has come back to make sure the last aspects of the schematics don't get sent to the progressivists.
The Change
With this information, the party goes about rounding up all of the dwarves on the project. It goes well at first, but then they encounter armed resistance from some of the dwarves, confirming the traveler's suspicions. They're forced to fight room-to-room through the facility's dormitories subduing the dwarves. However, once they've gotten all of the dwarves, it turns out that the traveler doesn't know which one was the spy, and he plans to kill them all to make sure the information never gets out. Furthermore, the dwarves say that the reason they were armed is that they've been receiving anonymous letters warning them that a human government is attempting to take control of the time machine. And at the same time, one of the human technicians approaches them, saying that the information the traveler brough, purporting to explain their breakthrough, seems to be falsified--it doesn't hang together with their understanding of temporal mechanics--and that the machine should have been destroyed, but has only suffered minor damage confined to the apparatus in the arrival suite.
The Reveal
It turns out that nobody ever used the machine. The "traveler" is really just his present self, who changed clothing and applied makeup in the arrival suite after faking the arrival alert. His "corpse," burned beyond recognition, is a fake he pulled out of a bag of holding. He is, in reality, an agent for a human government which has found out about the machine and wants control of it as a weapon. However, at this point, one of the dwarves has escaped custody, and has alerted the dwarven government to the existence of the machine and the humans' attempt to gain control. The dwarves actually do go ahead and deploy one of their superweapons against the humans to prevent them from getting it, inadvertently leading to a war like the one that the agent made up. The party is forced to fight through forces teleported in by the agent, in order to regain control of the machine and send themselves back to a point before their original arrival to prevent the agent from kicking off the events leading to a global doomsday war.
Thoughts?