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JadePhoenix
2012-04-23, 08:26 PM
Hello, playground.
My last gaming session was a blast. My character died while facing (and defeating!) the BBEG's Dragon (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDragon). My party got to escape and save the royal family. Unfortunatelly, my character's body is still in the BBEG's castle. Ressurrection is not an option and I fear we'll see her back as some kind of undead in the future.
I have to create a new character, then. I just don't know what I'll play! Any ideas?
My party consists of:
- CG Human Bard 7. He is an exiled prince and we just saved his family. Our party's face, also a good support character in melee. He traded his Inspire Courage for Pathfinder's Derring-Do. He was my character's best friend.
- NE Half-elf Mystic Ranger 5/Assassin 3. She is stealthy, she is deadly, she doesn't talk much... and she heals us with Devoted Spirit maneuvers. Our local Wolverine - she does what we can't stomach, though we might just be turning her back to good. She seems to be a reincarnation of a Jade Phoenix Mage and the player already said she might go into that prc eventually.
- TN Aasimar Hexblade 4/Binder 3. Our local mercenary and debuffer. He always thinks about the money first, but he is fond of the Assassin (they were partners before they joined our little band of do-gooders). "A devil with the face of an angel", we usually say.
- CG Elan Warlock 7. Our main damage dealer, he'll be going into Thayan Gladiator next. He is focused on Eldritch Claw.

My previous character was an Elf Spellthief. My next character will be 7th level we have most 3.5 and Pathfinder books among our collections. I don't want anything too powerful (around t4 would be fine), but I'm simply out of ideas. A Rogue simply feels boring, specially since our Assassin already deals precision damage and I was already doing the Staggering Strike as main debuff thing with my Spellthief. Any help?

Wyntonian
2012-04-23, 08:31 PM
Well, how about an archetype?

Sneaky bugger, Fighty badass, Casty dude...

That'll help us narrow your options a little bit.

If you want one off the top of my head, I've been wanting to play a binder for a while. It's in Tome of Magic.

JadePhoenix
2012-04-23, 08:50 PM
Well, how about an archetype?

Sneaky bugger, Fighty badass, Casty dude...

That'll help us narrow your options a little bit.

If you want one off the top of my head, I've been wanting to play a binder for a while. It's in Tome of Magic.

I thought about that as well, but there is a Binder in the party already.
I dunno, I don't really want to play a support character, but all the bases are more or less covered. I thought about an Incarnate or a Psychic Warrior, but I'm really at a loss here, I have zero ideas. I thought about being a member of La Resistance to overthrow the BBEG, but that's so vague I can't really build a character around that.

Empedocles
2012-04-23, 08:50 PM
Apparently his party already has a binder :smallfrown:

A dragon shaman can be surprisingly fun IMO, but it's not very popular...

Other suggestions...you guys seem to need a full caster. Wizard, duskblade, and beguiler could all be fun. If you're also using Pathfinder, my top recommendation is ALCHEMIST though. SOOOOOOOO much fun and so many playing styles :smallbiggrin:

doko239
2012-04-23, 09:15 PM
For PF stuff, I've always liked Summoners. Fully customizable animal companion analogue, plus Summon Monster SLAs at 1m/level as a standard action. Some interesting archetypes to choose from (Synthesist and Master Summoner being my favorites).

Failing that, as others have noted you lack a pure arcane caster. PF sorcerers get some fun toys to play with; maybe go Draconic bloodline Sorcerer into Dragon Disciple?

There's also a Monk/Ninja build I'm working on for PFS involving the Sap Adept and Sap Master feats in combination with Shatter Defenses and Enforcer for silly amounts of nonlethal damage.

JadePhoenix
2012-04-23, 09:16 PM
Apparently her party already has a binder :smallfrown:
FTFY :smallwink:


A dragon shaman can be surprisingly fun IMO, but it's not very popular...
I thought about that, but I don't usually have a lot of fun with support characters. The fluff for Dragon Shaman is delicious, though. I'll think about it. Thx!


Other suggestions...you guys seem to need a full caster. Wizard, duskblade, and beguiler could all be fun. If you're also using Pathfinder, my top recommendation is ALCHEMIST though. SOOOOOOOO much fun and so many playing styles :smallbiggrin:
Between our Bard and Mystic Ranger, we've been doing quite okay so far. I could give Alchemist a try - the power level is just right! I usually prefer melee characters, but I'll think about this. Thx again!


For PF stuff, I've always liked Summoners. Fully customizable animal companion analogue, plus Summon Monster SLAs at 1m/level as a standard action. Some interesting archetypes to choose from (Synthesist and Master Summoner being my favorites).
My DM has a thing for Synthesists. Hm. It could work.


Failing that, as others have noted you lack a pure arcane caster. PF sorcerers get some fun toys to play with; maybe go Draconic bloodline Sorcerer into Dragon Disciple?
That could get too powerful compared to the other characters...


There's also a Monk/Ninja build I'm working on for PFS involving the Sap Adept and Sap Master feats in combination with Shatter Defenses and Enforcer for silly amounts of nonlethal damage.
Quite unusual... Not exactly sold on this, but looks interesting.


If its on the table, why not try Gunslinger? Its stupidly fun to play :smallcool:
We've seen no guns as of now, but I'll ask my DM about this. We have no ranged specialists, even!

Golden Ladybug
2012-04-23, 09:17 PM
If its on the table, why not try Gunslinger? Its stupidly fun to play :smallcool:

doko239
2012-04-23, 09:37 PM
Quite unusual... Not exactly sold on this, but looks interesting.

Well, here's the gist of the build, might get your interest up:

As Monk 1/Ninja 8, vs something that A. isn't sneak attack immune, B. doesn't have uncanny dodge, C. isn't immune to nonlethal damage, and D. isn't immune to fear effects, the build should be able to pump out 9d6+24 nonlethal damage (before Str modifier or other bonuses) on each hit of a Flurry of Blows vs a demoralized target, and on every successful hit (whether a sneak attack or not) should be able to make an Intimidate check to demoralize the target for a number of rounds equal to the damage dealt (which with the above would be effectively the rest of the fight).

With the Offensive Defense rogue trick, you'll also be able to give yourself a Dodge bonus to AC equal to the number of sneak attack dice you deal on a hit. With 8 dice of sneak attack damage on up to four attacks per round, your AC should go up drastically once you start beating on something. :smallbiggrin:

For the Monk part of the build, I'd probably go with the Sohei archetype if you can convince your DM that RAI for the class should let you flurry in light armor (an ongoing debate, way too much vagueness in Ultimate Combat for my liking).

Edit: screwed up the rogue talent name, it's Offensive Defense (APG)

Tokuhara
2012-04-23, 09:41 PM
Odd Pathfinder Full Caster choice, but Witch can be the BFC master in the long-run. Hexes are reasonably powerful and a good spell list. My tip: ALWAYS take Extra Hex

doko239
2012-04-23, 09:45 PM
Odd Pathfinder Full Caster choice, but Witch can be the BFC master in the long-run. Hexes are reasonably powerful and a good spell list. My tip: ALWAYS take Extra Hex

This is very true. Evil Eye is NASTY, especially when followed up with a Save or Die.

Tokuhara
2012-04-23, 09:57 PM
This is very true. Evil Eye is NASTY, especially when followed up with a Save or Die.

Plus, Out of Combat, Misfortune is a hoot. Make a bartender spill drinks, make the village champion into the village idiot, and cackle to keep the humor going. Because as we all know, the best healers prevent damage from happening.

JadePhoenix
2012-04-23, 10:03 PM
Odd Pathfinder Full Caster choice, but Witch can be the BFC master in the long-run. Hexes are reasonably powerful and a good spell list. My tip: ALWAYS take Extra Hex

Witches are very powerful, and very good at debuffing. I'd be stepping on the Hexblade's toes and I'm afraid I'd be too powerful, all things considered.

I'm thinking about a Gunslinger (Mysterious Stranger) 2/Summoner (Synthesist) 5. That way I can reliably do melee (with the eidolon's natural attacks) or ranged (with mah gun). Still waiting on the DM to okay guns, but if he does that's probably what I'll play.
Currently trying to get ideas from the classes' fluff.

Tokuhara
2012-04-23, 10:06 PM
Witches are very powerful, and very good at debuffing. I'd be stepping on the Hexblade's toes and I'm afraid I'd be too powerful, all things considered.

I'm thinking about a Gunslinger (Mysterious Stranger) 2/Summoner (Synthesist) 5. That way I can reliably do melee (with the eidolon's natural attacks) or ranged (with mah gun). Still waiting on the DM to okay guns, but if he does that's probably what I'll play.
Currently trying to get ideas from the classes' fluff.

Do Blondie from the Dollars Trilogy, and you'll be fine for gunslinger

Empedocles
2012-04-23, 10:14 PM
Witches are very powerful, and very good at debuffing. I'd be stepping on the Hexblade's toes and I'm afraid I'd be too powerful, all things considered.

I'm thinking about a Gunslinger (Mysterious Stranger) 2/Summoner (Synthesist) 5. That way I can reliably do melee (with the eidolon's natural attacks) or ranged (with mah gun). Still waiting on the DM to okay guns, but if he does that's probably what I'll play.
Currently trying to get ideas from the classes' fluff.

It's always been my understanding that summoners don't multiclass well....

deuxhero
2012-04-23, 11:02 PM
Witches are very powerful, and very good at debuffing. I'd be stepping on the Hexblade's toes and I'm afraid I'd be too powerful, all things considered.

I'm thinking about a Gunslinger (Mysterious Stranger) 2/Summoner (Synthesist) 5. That way I can reliably do melee (with the eidolon's natural attacks) or ranged (with mah gun). Still waiting on the DM to okay guns, but if he does that's probably what I'll play.
Currently trying to get ideas from the classes' fluff.

If you want to do melee+range, I'd recommend Zen Archer Monk. Great ranged, passable melee (though mostly there to AoO people). You can dip Empyreal Sorcerer (Take seeker on top of that if you want someone to disable magic traps), then use it to go into Arcane Archer and be very SAD.

JadePhoenix
2012-04-23, 11:18 PM
DM said no to guns, so I've decided on single-classed Summoner, after all. I'll use a weapon and focus on defensive/utility for my eidolon. I'll be an elf - that way I get longsword proficiency. I'll be my last character's younger sister, finally finding where her big sis is... but too late to tell her she could go home (long story short, my last char was banished from the elven lands for a crime she did not commit). Her goal is to recover her sister's body so she can be ressurrected and brought back home (or at least buried there).
I'm thinking of her as very innocent and pure. CG, a very idealistic elf.
Build-wise, I want the Dimensional Dervish tree. I'll probably get Einhander when I have room for it, since I'm already going one-handed anyway.

Is Abjurant Champion worth losing 5 levels of eidolon advancement?

doko239
2012-04-23, 11:58 PM
DM said no to guns, so I've decided on single-classed Summoner, after all. I'll use a weapon and focus on defensive/utility for my eidolon. I'll be an elf - that way I get longsword proficiency. I'll be my last character's younger sister, finally finding where her big sis is... but too late to tell her she could go home (long story short, my last char was banished from the elven lands for a crime she did not commit). Her goal is to recover her sister's body so she can be ressurrected and brought back home (or at least buried there).
I'm thinking of her as very innocent and pure. CG, a very idealistic elf.
Build-wise, I want the Dimensional Dervish tree. I'll probably get Einhander when I have room for it, since I'm already going one-handed anyway.

Is Abjurant Champion worth losing 5 levels of eidolon advancement?

I'd say yes to Abjurant Champion, that is absolutely a huge boost, especially the capstone ability; your biggest problem as a Synthesist is going to be BAB.

Regarding your weapon, if you're going 1h without a shield, you may want to consider the Dervish Dance (http://www.archivesofnethys.com/feats.htm#dervish-dance) feat and go with a Scimitar instead of a Longsword. You can get proficiency easily enough by going Half-Elf instead of Elf, as one of the alternate racial ability options of Half-Elves is a weapon proficiency feat.

Either that, or go for an Elven Curveblade; 2h finessable weapon, and martial for elves. You'd need a level-dip into a martial prof class though.

JadePhoenix
2012-04-24, 12:34 AM
I'd say yes to Abjurant Champion, that is absolutely a huge boost, especially the capstone ability; your biggest problem as a Synthesist is going to be BAB.
I qualify at level 7, I believe.


Regarding your weapon, if you're going 1h without a shield, you may want to consider the Dervish Dance (http://www.archivesofnethys.com/feats.htm#dervish-dance) feat and go with a Scimitar instead of a Longsword. You can get proficiency easily enough by going Half-Elf instead of Elf, as one of the alternate racial ability options of Half-Elves is a weapon proficiency feat.
That would ruin my backstory, though. Also, it's easier to increase an eidolon's Strenght than Dexterity. And I wouldn't need Weapon Finesse.


Either that, or go for an Elven Curveblade; 2h finessable weapon, and martial for elves. You'd need a level-dip into a martial prof class though.
Nah, definitely not. Losing evolution points for Abjurant Champion is going to hurt a lot already, I can't risk more than that.

doko239
2012-04-24, 01:46 AM
Fair enough.

For simple melee power, here's a suggested Eidolon build at 7th level:

Humanoid base form

16 str, 12 dex, 13 con, speed 30, Natural Armor +2, Limbs (Arms), Limbs (Legs), Claws

Evolutions:

Natural Armor Increase x2, 2 pts
Str Increase x2, 4 pts
Con Increase x2, 4 pts

You'll end up with the following bonuses:

23 str, 15 dex, 17 con, Natural Armor +12, Shield AC +2, +2 all saves, BAB +6

with one attribute point left to invest anywhere. Assuming average HD rolls, your Eidolon's HP should be about 51 (57 if you boost Con to 18).


Things to be careful of:

Antimagic Fields. Your eidolon will wink out if you're in one.

Banishment. Sucks to be you.

Outsider-only effects. You're considered to be an Outsider while fused, so any effects that would hurt an Outsider will also hurt you.

Killer Angel
2012-04-24, 02:35 AM
It's always been my understanding that summoners don't multiclass well....

It's because they don't. :smallwink:


DM said no to guns, so I've decided on single-classed Summoner, after all.

YEAH! That's perfect!
(I'm fond of Summoners, so forgive me... :smalltongue:)

Darth_Versity
2012-04-24, 02:36 AM
How about playing a Dragon? Well, sort of...

Dragon Wrought Kobold (bear with me here), Dragonfire Adept.

You take Dragonwrought at 1 and Dragon Wings at 3. You introduce yourself as a powerful Dragon, albeit with stunted growth.

Its leads to a series of events where you try to prove yourself by fighting larger dragons, similar to how small dogs always try to fight others that are about 5x their size.

If you do, don't take the Magic Insight invocation. Kobolds are better off with Identify as the spell they choose for the Draconic Rite of Passage.

JadePhoenix
2012-04-24, 02:41 AM
How about playing a Dragon? Well, sort of...

Dragon Wrought Kobold (bear with me here), Dragonfire Adept.

You take Dragonwrought at 1 and Dragon Wings at 3. You introduce yourself as a powerful Dragon, albeit with stunted growth.

Its leads to a series of events where you try to prove yourself by fighting larger dragons, similar to how small dogs always try to fight others that are about 5x their size.

If you do, don't take the Magic Insight invocation. Kobolds are better off with Identify as the spell they choose for the Draconic Rite of Passage.
Not exactly an idea that seems interesting for me (kobolds are, well, ugly) but thanks for contributing.

White_Drake
2012-04-24, 09:15 AM
Nah, definitely not. Losing evolution points for Abjurant Champion is going to hurt a lot already, I can't risk more than that. Probably I bad quote job here, I mean in reference to the Curveblade, and I think you mean Courtblade, from Races of the Wild.

What about the weapon proficiency groups variant in Unearthed Arcana?
The trouble with that is many weapons aren't covered, including this one, but I imagine you could probably work it out with your DM (maybe heavy blades and exotic: heavy blades would work).

grarrrg
2012-04-24, 09:40 AM
I'm thinking about a Gunslinger (Mysterious Stranger) 2/Summoner (Synthesist) 5. That way I can reliably do melee (with the eidolon's natural attacks) or ranged (with mah gun). Still waiting on the DM to okay guns, but if he does that's probably what I'll play.
Currently trying to get ideas from the classes' fluff.

GUN-DO-LON! GUN-DO-LON! GUN-DO-LON! (http://www.giantitp.com/forums/showthread.php?p=12152413#post12152413)



Apparently her party already has a binder :smallfrown:


FTFY :smallwink:

There are no girls on the internet. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ThereAreNoGirlsOnTheInternet) :smalltongue:

deuxhero
2012-04-24, 10:55 AM
I'd multiclass if and only if the DM allows a "Eidolon Bond" feat or allow's PF's "boon companion" to apply to an Eidolon, and only to the max level you don't lose Eidolon levels.

Tokuhara
2012-04-24, 12:06 PM
I have a question of stacking:

First Worlder could (if it could stack with Synthesist) by changing the type from Outsider to Fey and changes the Summon Monster to Summon Nature's Ally. Is it uber? No. Is it flavorful? YES.

Imagine this: Your character was denied training by the druids. However, you discovered another way...

You learned to bind yourself to a rare variety of Fey known as an Eidolon: a being of pure nature.

You are like a Druid and a Totemist had a baby and named it First World Synthesist

Particle_Man
2012-04-24, 02:05 PM
Half-Gold Dragon Swashbuckler named Inigo Montoya. :smallbiggrin:

Lonely Tylenol
2012-04-24, 03:09 PM
Always good to see someone happy and willing to die in glorious battle! :smallsmile:

I would support the Summoner, but most variants are a little powerful for the "T4" sweet spot you originally described - have you considered the Broodmaster variant? It would allow you to create several different Eidolons for the purposes of utility (at 7th level, one with tremorsense and scent, and the other one with flight, low-light vision and major magic [invisibility or see invisibility] would give you two interchangeable scouting methods, essentially allowing you to switch at any time between the ground-based tremorsense and scent or the flight-based low-light vision as a standard action with Bond Senses. By loading all your Hit Dice, BAB, saves and natural attacks into one form (say, the ground one) and your skills into the other (say, the flight-based one), you can have one that is *somewhat* suitable for combat (although it has no evolution points to devote exclusively to combat) and one that remains with you, bestowing upon you the Shield Ally benefit while your other one fights. The more likely scenario, however, is if you're using your brood for Bond Senses scouting, your Summon Monster SLAs are doing the heavy lifting in combat.

You could also have two combat-ready eidolons in your brood, which makes flanking multiple people a much easier task (or even just using them to flank with each other), although at that point I suppose it's just better to have one big bruiser.

Malachei
2012-04-24, 04:45 PM
Swordsage.

JadePhoenix
2012-04-24, 05:21 PM
Always good to see someone happy and willing to die in glorious battle! :smallsmile:
That was awesome! That guy had already defeated as all together once. "Do you really think you can defeat me?", he said. "No. But I do think I can slow you down!"
Staggering Strike, Spring Attack and my wand of Wings of Cover were the reasons it was battle instead of a slaughter. Using action points to get Elusive Target also proved a lifesaver (well, for one round, but that round really did count).
As he finally died, I had 2 hit points... and only four rounds left on the potion of Bear's Endurance I took (it was a LONG battle!).
It was really good. The DM would do a few rounds of the battle, then switch to my friend getting away, then come back to the battle.


I would support the Summoner, but most variants are a little powerful for the "T4" sweet spot you originally described
Really? I thought a Synthesist Summonter would be around t3, specially considering I'm multiclassing.


You could also have two combat-ready eidolons in your brood, which makes flanking multiple people a much easier task (or even just using them to flank with each other), although at that point I suppose it's just better to have one big bruiser.
My problem with Summoners in general (and the reason I like Synthesist) is that too many actions gets too powerful very fast. And I don't want to spend like 5 minutes moving my eidolons in the map and stuff like that.
With Synthesist I get a combat form (eidolon) and I can use summon monster for utility when needed. (we use 3.5 Summon Monster charts)

Wavelab
2012-04-24, 05:26 PM
Well if your DM allows Frank and K's Tome series, here (http://www.tgdmb.com/viewtopic.php?t=28828) is a nice summoner.

The only thing with that summoner is that you'll have to focus on summoning instead of fighting, but you can paint the backstory as the elven mage who took too deep an interest in summoning outsiders.

JadePhoenix
2012-04-24, 05:50 PM
Well if your DM allows Frank and K's Tome series, here (http://www.tgdmb.com/viewtopic.php?t=28828) is a nice summoner.

The only thing with that summoner is that you'll have to focus on summoning instead of fighting, but you can paint the backstory as the elven mage who took too deep an interest in summoning outsiders.

I thought the Tomes were aimed at high-op tier 1 games... that's not exactly what I'm looking for. But thanks anyway.

Wavelab
2012-04-24, 07:07 PM
I thought the Tomes were aimed at high-op tier 1 games... that's not exactly what I'm looking for. But thanks anyway.

Well that class is more of a tier-3 class. It's basically just balanced more with a wizard.

killianh
2012-04-24, 07:19 PM
since you already have two multiclass guys in the party why not try Favoured Soul\Sorc? divine and arcane instant casing with both relying on CHA. Favoured soul will round you out a bit and all the sorc spells can go into evocation or whatever really catches your fancy.

If you want melee though I would say swordsage or Factotum\warblade

JadePhoenix
2012-04-24, 07:50 PM
Well that class is more of a tier-3 class. It's basically just balanced more with a wizard.

That doesn't really make sense, does it? Balanced with tier 1 is, well, tier 1.

marcielle
2012-04-24, 08:08 PM
Hows about a Spellslinger wizard. Strictly inferior to the normal wizard (still strong but definitely knocked outta Tiers 1 and 2) but instead of just casting fireballs or shooting people, you get to shoot people with fireballs.

Summoners can get pretty awesome though. Wings of fire, Shiva arms, or just a giant face eating bear. It's like someone turned the monster manual into Lego. And dropping haste( only a second level slot for summoners?!?) onto a group like yours is like turning on OVERDRIVE.

Since you don't have a ranged specialist, a Zen Archer might be good. You just rain arrows at max BAB, getting full attacks for as long as it takes the enemy to get through your meelee heavy team. And since you are starting beyond 3rd level, you can dump Dex and just concentrate on Str and Wis.

grarrrg
2012-04-24, 08:46 PM
Hows about a Spellslinger wizard. Strictly inferior to the normal wizard (still strong but definitely knocked outta Tiers 1 and 2) but instead of just casting fireballs or shooting people, you get to shoot people with fireballs.

Definitely out of Tier 1, but it's still probably Tier 2. You need to pick 4 opposing schools and you lose Cantrips, but opposing spells can still be prepared by using 2 spell slots (and there's a Feat you can take to drop it down to 3 opposed schools), and you can always prepare Cantrips in 1st level slots.
VERY weaker at lower levels, slightly weaker at higher levels, when Spell Slots are less of an issue.



Since you don't have a ranged specialist, a Zen Archer might be good. You just rain arrows at max BAB, getting full attacks for as long as it takes the enemy to get through your meelee heavy team. And since you are starting beyond 3rd level, you can dump Dex and just concentrate on Str and Wis.

You still need about 13 Dex for various Feats, as you can only take so many 'no-req' feats through Monk, and those are better spent on the 15+ Dex feats anyway.
But 13 Dex is a pittance in point buy anyway.

Lonely Tylenol
2012-04-24, 09:00 PM
I want to say that the whole fight recap sounds totally freakin' AWESOME, but re: this:


As he finally died, I had 2 hit points... and only four rounds left on the potion of Bear's Endurance I took (it was a LONG battle!).

Please tell me that you used your last 24 seconds of life to do something incredibly badass (like deliver some gritty monologue and slowly walking away as the spell expires, causing you to fall over dead)! That sounds like the most epic opportunity ever to end with a badass one-liner or Last Man Standing repertoire or... Or something! Especially if you knew you were going to die when the spell ended!


Really? I thought a Synthesist Summonter would be around t3, specially considering I'm multiclassing.

I thought you decided later on to go single-class, or PrC out?

My thinking was that Summoner (at least default Summoner) is mid-to-low T2 by virtue of the fact that its Summon Monster SLA scales at Wizard casting levels up to Gate at 19, and while it's only a 2/3 caster, it still gets some of the best spells in the game (such as haste) at lower levels, sometimes even early... I confess I don't know too much about the archetypes and how they affect tier, but I know none of them really change this.


My problem with Summoners in general (and the reason I like Synthesist) is that too many actions gets too powerful very fast. And I don't want to spend like 5 minutes moving my eidolons in the map and stuff like that.
With Synthesist I get a combat form (eidolon) and I can use summon monster for utility when needed. (we use 3.5 Summon Monster charts)

Then Synthesist sounds like the variant for you.

It also lets you be a Gundam. :smallbiggrin:

Tokuhara
2012-04-24, 09:14 PM
My idea:

Fistbeard Beardfist Mk. 2.0

Race: PF Dwarf
Class: White Haired Witch 8/Drunken Master Monk 5/Synthesist Summoner 7

Use your beard to grapple, punch, trip, strangle, and yank people around. Sure, you can't cast very well, but you'll be drunk, so who cares?

TravelLog
2012-04-24, 10:29 PM
Totemist. Fun, versatile, awesome.

JadePhoenix
2012-04-24, 10:37 PM
Please tell me that you used your last 24 seconds of life to do something incredibly badass (like deliver some gritty monologue and slowly walking away as the spell expires, causing you to fall over dead)! That sounds like the most epic opportunity ever to end with a badass one-liner or Last Man Standing repertoire or... Or something! Especially if you knew you were going to die when the spell ended!
Ah, I wish...
I just set the room on fire, sat down, lit a cigarette and said "Shouldn't have done this alone, after all."



I thought you decided later on to go single-class, or PrC out?
Yeah, but I'm prcing into Abjurant Champion. I mean, I'll get some pretty good defenses, but my offense won't be anything to write home about. That's king of my goal, I think... that way I can play support while actually doing stuff, which is probably the only way I can play support. I don't intend to be on my eidolon form all the time, even.


My thinking was that Summoner (at least default Summoner) is mid-to-low T2 by virtue of the fact that its Summon Monster SLA scales at Wizard casting levels up to Gate at 19, and while it's only a 2/3 caster, it still gets some of the best spells in the game (such as haste) at lower levels, sometimes even early... I confess I don't know too much about the archetypes and how they affect tier, but I know none of them really change this.
Summoner does get good buff spells, but that's the best way to play a caster, I think... I wouldn't be stepping on anyone's toes (well, our Bard usually casts haste for us, but his schtick is mainly tranforming everything into a Disney musical). Summoner is t2, meaning it can be used to do broken stuff, but t2 classes take effort to break and I'm not even trying. Should work.


Then Synthesist sounds like the variant for you.
Looks like, let's see how well it performs.


It also lets you be a Gundam. :smallbiggrin:
I was thinking more along the lines of Guyver/Kamen Rider Black (it being alive and stuff) but Gundam works :smallwink: