hushblade
2012-04-25, 01:28 PM
I've been tossing this idea around for a while.
Neth sometimes buds children to serve as interior “antibodies”, but more often they are dispatched on to other planes, commanded to explore and return for re-absorption into Neth's folds to share all they have learned in their travels.
I've always sort of wanted to play one of these, in the fluff, it mentions that it is essentially a flesh golem and not technically sentient, so there are three options I see to gain sentience.
1. Some minor re-fluffing of the concept and make all of Neth's children sentient.
2. Make my character a special experiment of Neth's.
2a. A random mistake made by Neth resulting in sentience.
3. Some sort of happenstance after his creation causing sentience afterwards.
Of course Flesh Golems(even if awakened) aren't really all that playable, but a changeling refluffed makes pretty good sense with the concept, some minor shapeshifting just makes sense for a bud formed from a giant amorphous fleshy plane.
I think he could be a compelling character because he could start as a blank slate, with a single-minded mission, content to learn all he can about the planes around him and the origin of Neth himself(joining up with adventurers because who else has more adventures breaking new ground and discovering new things), and then being reabsorbed, giving his creator his knowledge, but slowly develop a personality, an attachment to life, conflict between his life and his original mission. So I'm mostly looking for a little feedback, ideas, critiques, ect...
Please and thank you everyone.
Neth sometimes buds children to serve as interior “antibodies”, but more often they are dispatched on to other planes, commanded to explore and return for re-absorption into Neth's folds to share all they have learned in their travels.
I've always sort of wanted to play one of these, in the fluff, it mentions that it is essentially a flesh golem and not technically sentient, so there are three options I see to gain sentience.
1. Some minor re-fluffing of the concept and make all of Neth's children sentient.
2. Make my character a special experiment of Neth's.
2a. A random mistake made by Neth resulting in sentience.
3. Some sort of happenstance after his creation causing sentience afterwards.
Of course Flesh Golems(even if awakened) aren't really all that playable, but a changeling refluffed makes pretty good sense with the concept, some minor shapeshifting just makes sense for a bud formed from a giant amorphous fleshy plane.
I think he could be a compelling character because he could start as a blank slate, with a single-minded mission, content to learn all he can about the planes around him and the origin of Neth himself(joining up with adventurers because who else has more adventures breaking new ground and discovering new things), and then being reabsorbed, giving his creator his knowledge, but slowly develop a personality, an attachment to life, conflict between his life and his original mission. So I'm mostly looking for a little feedback, ideas, critiques, ect...
Please and thank you everyone.