toapat
2012-04-25, 10:36 PM
http://i.imgur.com/riOZxl.jpg
The Stramm are the result of a union between Orcs and Dwarves, resulting in an immensely sturdy offspring who are often mistaken for animate and angry city fortifications instead of living creatures.
Stramm
Personality: Stramm are withdrawn people, showing little emotion, although they present an outwardly good personality, their eyes contain a barely contained inferno of rage.
Physical Description: Only barely taller than their dwarven parentage, the Stramm have skincolors ranging from olive to dark black. Their hair is always black, and their eyes range from rusty brown to bright red. Male Stramm always have Magnificent flowing beards. All Stramm have builds that most city dwellers would compare favorably to a Brick ****house.
Relations: Stramm get along well with orcs, dwarves, and humans, while Halflings and gnomes distrust them. Elves on the other hand, carry immense hatred of Stramm, and have been known to declare wars because of the mere presence of a Stramm diplomat.
Alignment: Stramm hold no particular alignment, although most are chaotic.
Stramm Lands: Stramm typically live in Dwarven or Orcish settlements, as there are not enough at any one time to ever form a nation.
Religion: Stramm do not worship any deities, instead, they worship War itself.
Language: Stramm know Common, Dwarven, and Orc. They may pick up any other languages as relevant.
Adventurers: Stramm are almost always adventurers, as their nature compels them to fight..
Stramm Racial Traits:
+2 Strength, +2 Constitution,-2 Wisdom, -4 Charisma
Humanoid (Dwarf, Orc)
Medium: As Medium creatures, Stramm have no special bonuses or penalties due to their size.
Stramm base land speed is 20 feet, however, Stramm can move at this speed even in Medium and Heavy armor or when carrying a Medium or Heavy load.
Darkvision out to 60 feet
Weapon Proficiency: Stramm are Proficient with all Axes (Axes are Throwing Axe, Hand Axe, Battle Axe, Great Axe, Dwarven War-Axe, Dwarven Urgrosh, and the Orcish Double Axe).
Powerful Build: The physical stature of Stramm lets them function in many ways as if they were one size category larger. Whenever a Stramm is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Stramm is treated as one size larger if doing so is advantageous to him. A Stramm is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Stramm can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
+2 racial bonus on Saving throws against Poison
Stability: Stramm gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Automatic Languages: Common, Dwarf, Orc. Bonus Languages: Any.
Favored Class: Barbarian
LA +0
Stramm Random Starting Ages
{table=head]Adulthood|Simple|Moderate|Complex
40 years|+3d6|+5d6|+7d6[/table]
Stramm Aging Effects
{table=head]Middle Age|Old Age|Venerable|Maximume Age
125 years|188 years|250 years|+2d% years[/table]
Stramm random Height and Weight
{table=head]Gender|Base Height|Height Modifier|Base Weight|Weight Modifier
Male|4’ 0”|+2d4|150 lb.|× (2d6) lb.
Female|3’ 10”|+2d4|120 lb.|× (2d6) lb.[/table]
The Stramm are the result of a union between Orcs and Dwarves, resulting in an immensely sturdy offspring who are often mistaken for animate and angry city fortifications instead of living creatures.
Stramm
Personality: Stramm are withdrawn people, showing little emotion, although they present an outwardly good personality, their eyes contain a barely contained inferno of rage.
Physical Description: Only barely taller than their dwarven parentage, the Stramm have skincolors ranging from olive to dark black. Their hair is always black, and their eyes range from rusty brown to bright red. Male Stramm always have Magnificent flowing beards. All Stramm have builds that most city dwellers would compare favorably to a Brick ****house.
Relations: Stramm get along well with orcs, dwarves, and humans, while Halflings and gnomes distrust them. Elves on the other hand, carry immense hatred of Stramm, and have been known to declare wars because of the mere presence of a Stramm diplomat.
Alignment: Stramm hold no particular alignment, although most are chaotic.
Stramm Lands: Stramm typically live in Dwarven or Orcish settlements, as there are not enough at any one time to ever form a nation.
Religion: Stramm do not worship any deities, instead, they worship War itself.
Language: Stramm know Common, Dwarven, and Orc. They may pick up any other languages as relevant.
Adventurers: Stramm are almost always adventurers, as their nature compels them to fight..
Stramm Racial Traits:
+2 Strength, +2 Constitution,-2 Wisdom, -4 Charisma
Humanoid (Dwarf, Orc)
Medium: As Medium creatures, Stramm have no special bonuses or penalties due to their size.
Stramm base land speed is 20 feet, however, Stramm can move at this speed even in Medium and Heavy armor or when carrying a Medium or Heavy load.
Darkvision out to 60 feet
Weapon Proficiency: Stramm are Proficient with all Axes (Axes are Throwing Axe, Hand Axe, Battle Axe, Great Axe, Dwarven War-Axe, Dwarven Urgrosh, and the Orcish Double Axe).
Powerful Build: The physical stature of Stramm lets them function in many ways as if they were one size category larger. Whenever a Stramm is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Stramm is treated as one size larger if doing so is advantageous to him. A Stramm is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Stramm can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
+2 racial bonus on Saving throws against Poison
Stability: Stramm gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Automatic Languages: Common, Dwarf, Orc. Bonus Languages: Any.
Favored Class: Barbarian
LA +0
Stramm Random Starting Ages
{table=head]Adulthood|Simple|Moderate|Complex
40 years|+3d6|+5d6|+7d6[/table]
Stramm Aging Effects
{table=head]Middle Age|Old Age|Venerable|Maximume Age
125 years|188 years|250 years|+2d% years[/table]
Stramm random Height and Weight
{table=head]Gender|Base Height|Height Modifier|Base Weight|Weight Modifier
Male|4’ 0”|+2d4|150 lb.|× (2d6) lb.
Female|3’ 10”|+2d4|120 lb.|× (2d6) lb.[/table]