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Temotei
2012-04-26, 02:47 AM
Autumn Amulet

This amulet is shaped like a leaf and changes colors from green to red or yellow and finally to brown, only to start over continuously, representing a leaf's birth, life, and death. Followers of Obad-Hai in particular find the amulet helpful in their lives of harmony with nature.

The autumn amulet emanates a constant calm animals effect within 30 feet.

Moderate enchantment; CL 8th; Craft Wondrous Item, calm animals; price 4,000 gp; 2,000 gp + 160 XP.

Beastly Dominion

This mask usually looks like a simple plank of wood with slits for the eyes, nostrils, and mouth of the wearer. However, whenever an animal looks at the wearer of the mask, it sees a creature of its own kind. Worshipers of Phyton often wear these masks.

The beastly dominion mask grants a +8 bonus on Handle Animal checks up to three times per day.

Faint enchantment; CL 6th; Craft Wondrous Item, charm animal; price 3,840 gp; 1,920 gp + 154 XP.

Karaan's Rage

This ring was made naturally when a tree was destroyed by a pyromancer. In the pyromancer's ignorance, he punched a hole through a tree and pushed the edges out, forming this ring. It appears gnarled and rough, with burn marks on the insides.

Karaan's rage grants the ability to rage, as a barbarian, once per day (If the wearer is already able to rage, this adds one use per day to the wearer's available uses, with this one use not fatiguing the wearer.), except the wearer isn't fatigued after use. In addition, the ring increases damage dealt by natural weapons and unarmed attacks by 1d4.

Moderate enchantment and transmutation; CL 12th; Forge Ring, rage, shillelagh; price 11,100 gp; 5,550 gp + 444 XP.

Renewal's Breath

This flute, crafted from a blessed sapling, produces wind and breath-like sounds that rejuvenate everything able to listen. The flute is smooth and its wood appears young.

Any creature that plays renewal's breath will find that regardless of how talented they are at playing an ordinary flute, beautiful sounds are produced. Once per day, the flute can be played to invigorate dying plants within 1 mile. As well, any creatures within 100 feet that the player deems worthy are cured of fatigue and any exhausted creatures within the radius become fatigued instead. The flute may be played as often the bearer likes, but its magical effects only work once per day.

Moderate conjuration and transmutation; CL 12th; Craft Wondrous Item, lesser restoration, plant growth; price 12,000 gp; 6,000 gp + 480 XP.

Wild Rations

This pouch was crafted from various animals' skins. It's a simple brown pouch with a unicorn horn decorating it.

The wild rations pouch allows the bearer to find whatever animal food she desires inside in a proper portion for the given animal. Taking animal food out of the pouch will attract any animals that like the given food within 1,000 feet. No attracted animals will be hostile unless provoked. The bearer of wild rations may take food out three times per day.

Faint conjuration; CL 6th; Craft Wondrous Item, create food and water; price 3,600 gp; 1,800 gp + 144 XP.

Narciso Bizarro
2012-04-26, 08:32 AM
Renewal's Breath

This flute, crafted from a blessed sapling, produces wind and breath-like sounds that rejuvenate everything able to listen. The flute is smooth and its wood appears young.

Any creature that plays renewal's breath will find that regardless of how talented they are at playing an ordinary flute, beautiful sounds are produced. Once per day, the flute can be played to invigorate dying plants within 1 mile. As well, any creatures within 100 feet that the player deems worthy are cured of fatigue and any exhausted creatures within the radius become fatigued instead. The flute may be played as often the bearer likes, but its magical effects only work once per day.




How does this affect monsters with Plant type?

Cieyrin
2012-04-26, 09:18 AM
Looks nice enough to me. Karaan's Rage would look amusing on a Fistbeard Beardfist type build as well.

Temotei
2012-04-26, 12:05 PM
How does this affect monsters with Plant type?

I'd originally intended to have plant creatures unaffected, but I left it ambiguous in case a DM wanted it to affect them.