Jaraak
2012-04-26, 10:54 PM
For a new game, thinking of going Wizard 5 / Sorc 1 to optimize my Enchantment spell DC's.
This is what I have so far. Please make suggestions on how I might better it! Thanks.
All PF and 3.5 content available. No Dragon Mag.
Human Wizard 5 / Sorc 1
School: Divination (Foresight)
Opposed School: Evocation, Necromancy
1. Shadow Weave Magic +1 DC, Spellcasting Prodigy +1 DC
3. SF (Enchantment) +1 DC
5. GSF (Enchantment) +1 DC , Domain Granted Power (Tyranny) +1 DC // replaces bonus level 5 wizard feat
6. Crossblooded Fey/Serpent +2 DC Compulsions, Diplomacy, UMD*, Bluff, Affect Animals/Monstrious humanoids/Magical Beasts
Caster Level 5
Int 22 (+6)
Enchantments DC 20 + spell lvl
Compulsions DC 23 + spell lvl
Serpent’s Fang (Ex): At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier.
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.
*I am getting a Raven familiar for UMD fun, and possibly at level 7 I'll get an Imp familiar for even more UMD fun.
This is what I have so far. Please make suggestions on how I might better it! Thanks.
All PF and 3.5 content available. No Dragon Mag.
Human Wizard 5 / Sorc 1
School: Divination (Foresight)
Opposed School: Evocation, Necromancy
1. Shadow Weave Magic +1 DC, Spellcasting Prodigy +1 DC
3. SF (Enchantment) +1 DC
5. GSF (Enchantment) +1 DC , Domain Granted Power (Tyranny) +1 DC // replaces bonus level 5 wizard feat
6. Crossblooded Fey/Serpent +2 DC Compulsions, Diplomacy, UMD*, Bluff, Affect Animals/Monstrious humanoids/Magical Beasts
Caster Level 5
Int 22 (+6)
Enchantments DC 20 + spell lvl
Compulsions DC 23 + spell lvl
Serpent’s Fang (Ex): At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier.
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.
*I am getting a Raven familiar for UMD fun, and possibly at level 7 I'll get an Imp familiar for even more UMD fun.