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BelGareth
2012-04-27, 10:25 AM
So a thought crept into my brain just a moment ago, I would like to request from all of you, the genius of the Playground, all the wonderfully awesome builds that are either OP/MinMax/Awesome/Fun.

I am aware of several builds myself, but I'm interested in all the glorious ones. Everytime I apply to a game, I inevitably see someone referencing a build that they will do.

Please provide the following:

Name/nickname of build
Brief breakdown of build
Why is said build freakin Awesome


For Example, the Robilar's gambit build....(I have no idea on how to build this, but i understand the concept)

Table o'Amazin Builds
{table=head]Name|Description|Submitter
The Bomb (http://www.giantitp.com/forums/showpost.php?p=13140371&postcount=4)|Regeneration + low health + Final strike to blow up when hit|Dr.Orpheus
baddonkey dude (or chick) (http://www.giantitp.com/forums/showpost.php?p=13140401&postcount=5)|Proverbial Warblade|danzibr
Multiheaded DFA (http://www.giantitp.com/forums/showpost.php?p=13140617&postcount=7)|deal 160d6 on breath attacks|Igneel
Combat Skill Monkey (http://www.giantitp.com/forums/showpost.php?p=13140619&postcount=8)|Iaijutsu Focus Factotum Swordsage|Bloodgruve
Equipment man (http://www.giantitp.com/forums/showpost.php?p=13140691&postcount=9)|Be the fighters enchanted shield and weapon|Dr.Orpheus
Cheese caster (http://www.giantitp.com/forums/showpost.php?p=13141101&postcount=11)|Cast everything DMM'd|Randomguy
Sneak Bomber (http://www.giantitp.com/forums/showpost.php?p=13141265&postcount=13)|Pathfinder Pyro Gnome|Tokuhara
Pouncing Knight Eidolon (http://www.giantitp.com/forums/showpost.php?p=13141860&postcount=15)|Pathfinder Synthesist Summoner 16/Cavalier 4|doko239
DragonBall Zel (http://www.giantitp.com/forums/showpost.php?p=13142191&postcount=17)|Elan Egoist|Do everything, and a few things broken|Cor1
Freaky reach Chain AoO fighter (http://www.giantitp.com/forums/showpost.php?p=13142874&postcount=19)|As the name says|Dumbledore lives
Snow8luff's Supermount (http://www.giantitp.com/forums/showpost.php?p=13142934&postcount=21)|Create a lvl 39 Golden Dragon Wyrmling Mount|Snowbluff
Lazy Lob (http://www.giantitp.com/forums/showpost.php?p=8441606&postcount=106)|Trap door were-spider dungeoncrasher|123456789blaaa
Yuan Ti Celebrant (http://www.giantitp.com/forums/showpost.php?p=9111589&postcount=106)|Yuan Ti Pureblood Bard 2/Snakelord 10/ Soul Eater 1/ Cloaked Dancer 3; Medium monstrous humanoid (Psionic)|123456789blaaa
Dawn and Dusk (http://www.giantitp.com/forums/showpost.php?p=9942753&postcount=197)|Dvati Shadow-Walker Monk/warblade/assassin|123456789blaaa
Nasty Suel (http://www.giantitp.com/forums/showpost.php?p=13144550&postcount=32)|Ranger 2/Duskblade 3/Warblade 2/Suel Arcanamach 6/Impure Prince 5/Jade Phoenix Mage 2|Amphetryon
Not Enough 8lades (http://www.giantitp.com/forums/showpost.php?p=13144559&postcount=33)|Ranger 2/Warblade 3/Revenant blade 5/Eternal blade 10|Snowbluff
Ranger McSwift (http://www.giantitp.com/forums/showpost.php?p=13144845&postcount=37)|Wildshape Mystic Ranger11/Swiftblade9|Snowbluff
Salad Bar Monk (http://www.giantitp.com/forums/showpost.php?p=13151578&postcount=44)|Warforged Monk 2/ Druid 3/ Lanforged Walker 5/ Sacred Fist 10 (text trumps table)|gorfnab
Hellfire Ur-Lock (http://www.giantitp.com/forums/showpost.php?p=13151578&postcount=44)|Warlock 4/ Binder 1/ Ur-Priest 2/ Eldritch Disciple 2/ Hellfire Warlock 3/ Eldritch Disicple 8|gorfnab
Sacrilegious Fist (http://www.giantitp.com/forums/showpost.php?p=13151578&postcount=44)|Duskblade 3/ Monk 2/ Ur-Priest 2/ Sacred Fist 10/ Enlightened Fist 3|gorfnab
Ruby Knight Win-dicat-Ur (http://www.giantitp.com/forums/showpost.php?p=13151578&postcount=44)|Human Paragon 1/ Crusader 4/ Ur-Priest 2/ Ruby Knight Vindicator 10/ Crusader 3|gorfnab
Divine Crusader of the Sovereign Host (http://www.giantitp.com/forums/showpost.php?p=13151578&postcount=44)|Crusader 7/ Divine Crusader 3/ Sovereign Speaker 9/ Crusader, Ordained Champion, or X full BAB 1|gorfnab
Mailman, et Brokenus (http://www.giantitp.com/forums/showpost.php?p=13152187&postcount=51)|Sorc2/MetaphysicalSpellshaper3/Incantatrix10|Snowbluff
Skill Monkey (http://www.giantitp.com/forums/showpost.php?p=13153811&postcount=52)|Human, Rogue 3/Bard 2/Trapsmith 2/Earth Dreamer 3/Sublime Chord 2/Earth Dreamer +2/Unseen Seer 6|Piggy Knowles
shadowpouncer (http://www.giantitp.com/forums/showpost.php?p=13153811&postcount=52)|Azurin, Rogue 1/Totemist 2/Cobra Strike Monk 2/Umbral Disciple 3/Telflammar Shadowlord 4/Swiftblade 8|Piggy Knowles
?? (http://www.giantitp.com/forums/showpost.php?p=13153811&postcount=52)|Warforged, Cloistered Cleric 5/Landforged Walker 5/Earth Dreamer 5/Paragnostic Apostle 5|Piggy Knowles
Dr. Banner and Mr. Hulk (http://www.giantitp.com/forums/showpost.php?p=13155250&postcount=54)|Factotum 2/Stoneblessed 3/Spirit Lion Totem Wolf Totem Goliath Barbarian 2/Factotum +1/Fighter 1/Frenzied Berzerker X|Morph Bark
Pious Bear of the Deep Forest (http://www.giantitp.com/forums/showpost.php?p=13155594&postcount=55)|Wild Shape Trapfinding Ranger 1 / Spirit Lion Totem Barbarian 2 / Monk 2 / Fist of the Forest 2 / Deepwarden 2 / Pious Templar 1 / Bear Warrior 10|Kaje
Thriller (http://www.giantitp.com/forums/showpost.php?p=13157949&postcount=63)|Necropolitan Human Bard X/Warblade X/Something|Battleship789
Mistress o' Slap (http://www.giantitp.com/forums/showpost.php?p=13159530&postcount=69)|Mantled Warrior Psychic Warrior/Slayer|Snowbluff
Sorcadin Gish (http://www.giantitp.com/forums/showpost.php?p=13160388&postcount=80)|Paladin 2/ Sorcerer 4/Spellsword 1/Abj Champ 5/ Sacred Exorcist 8|Essence_of_War
This Thri-Keen hurts people (http://www.giantitp.com/forums/showpost.php?p=13161332&postcount=82)|Thri-Keen Duskblade13/MonstrousHumanoid2|Snowbluff
This Thri-Keen is Educated (http://www.giantitp.com/forums/showpost.php?p=13161332&postcount=82)|Thri-Keen Factotum8/Iaijutsu Master5/MonstrousHumanoid2/ShadowDancer1?|Snowbluff
The Carebear (http://www.giantitp.com/forums/showpost.php?p=13164950&postcount=83)|VoP Eldritch Disciple|Soranar
The Eldritch Assassin (http://www.giantitp.com/forums/showpost.php?p=13164950&postcount=83)|Eldritch assassin....|Soranar
Fistbeard Beardfist (http://www.giantitp.com/forums/showpost.php?p=14452106&postcount=85)|Ranger 2 / Monk 2 / Ranger 1 / Deepwarden 2 / Fist of the Forest 3 / Kensai 10|Juntao112
Black Jack Wellesley (http://www.giantitp.com/forums/showpost.php?p=14452106&postcount=85)|Bard 9 / Marshal 1 / Dread Pirate 10|Juntao112
[/table]

eggs
2012-04-27, 10:44 AM
Are you asking for every combination of race/class/feat/spells/powers/magic items/etc.?

I think you might want to narrow this down. A lot.

BelGareth
2012-04-27, 11:00 AM
I am asking for any sort of build that might be your favorite or something you came across or anything, I'm curious as to the awesome builds out there, on a purely metegame level.

Dr.Orpheus
2012-04-27, 11:57 AM
The bomb
Get regeneration (Be an imp, troll, or get regeneration with permanency) / Get an elemental subtype (ritual of association) / Get the feat final strike and diehard / Have a way to bring yourself to -9 hp (be a self mutilator so you can make your max hp -9 and you will have tons of AC) / It's not mandatory, but try to get high con
This is awesome because you benefit from dying or being hurt. Whenever you take any damage you explode dealing 1.5 times your level d6's of damage and with the electricity subtype everyone effected is stunned till next round where it will happen again. You always regen back to -9 and live without blowing up though.

danzibr
2012-04-27, 12:04 PM
Well, this is the only fully constructed (missing just one or two things, actually) build I have on me, and of course I think it's awesome, so here it is!
Human Warblade 20.

Stats:
Str 16 = 8 + 8 (10 pts)
Dex 14 = 8 + 6 (6 pts)
Con 16 = 8 + 8 (10 pts)
Int 14 = 8 + 6 (6 pts)
Wis 8 = 8 + 0 (0 pts)
Cha 8 = 8 + 0 (0 pts)

Feats:
Power Attack (lvl 1)
Improved Sunder (human)
Improved Bull Rush (flaw, Weak Will)
Mage Slayer (lvl 3)
Improved Initiative (lvl 5)
Shock Trooper (lvl 6)
Blind-Fight (lvl 9)
Leap Attack (lvl 9)
Combat Brute (lvl 12)
Quick Draw (lvl 13)
Pierce Magical Concealment (lvl 15)
Some Warblade bonus feat (lvl 17)
Pierce magical Protection (lvl 18)

Skills (4+int):
jump
tumble
intimidate
concentrate
balance
Twisted Charge (Balance 5, Tumble 5)
Back on Your Feet (Tumble 12)
Extreme Leap (Jump 5)
Nimble Charge (Balance 5)
Nimble Stand (Tumble 8)
1: 4 in jump, tumble, intimidate, concentrate, balance, 2 in spellcraft
leave 2 in spellcraft
2: 5 in jump, balance, tumble, concentrate, 4 in intimidate, Twisted Charge
leave 5 in balance
3: 6 in jump, tumble, concentrate, intimidate, 1 in Knowledge (History)
4: 7 in jump, tumble, concentrate, intimidate, 1 in Knowledge (History), Nimble Charge
5: 8 in jump, tumble, concentrate, intimidate, 3 in Knowledge (History)
6: 9 in jump, tumble, concentrate, intimidate, 3 in Knowledge (History), Nimble Stand
7: 10 in jump, tumble, concentrate, intimidate, 5 in Knowledge (History)
8: 11 in jump, tumble, concentrate, intimidate, 5 in Knowledge (History), Extreme Leap
9: 12 in jump, tumble, concentrate, intimidate, 7 in Knowledge (History)
10: 13 in jump, tumble, concentrate, intimidate, 7 in Knowledge (History), Back on Your Feet
11: 14 in jump, tumble, concentrate, intimidate, 9 in Knowledge (History)
12: 15 in jump, tumble, concentrate, intimidate, 11 in Knowledge (History)
13: 16 in jump, tumble, concentrate, intimidate, 13 in Knowledge (History)
14: 17 in jump, tumble, concentrate, intimidate, 15 in Knowledge (History)
15: 18 in jump, tumble, concentrate, intimidate, 17 in Knowledge (History)
16: 19 in jump, tumble, concentrate, intimidate, Knowledge (History)
17: 20 in jump, tumble, concentrate, intimidate, Knowledge (History), 1 in Knowledge (Local)
18: 21 in jump, tumble, concentrate, intimidate, Knowledge (History), 2 in Knowledge (Local)
19: 22 in jump, tumble, concentrate, intimidate, Knowledge (History), 3 in Knowledge (Local)
20: 23 in jump, tumble, concentrate, intimidate, Knowledge (History), 4 in Knowledge (Local)

level 1:
stats: 16, 14, 16, 14, 8, 8
feats: Power Attack (lvl 1), Improved Sunder (human), Improved Bull Rush (flaw, Weak Will)
maneuvers: Momement of Perfect Mind (DM), Steely Strike (IH), Sudden Leap (1TC)
stance: Hunter's Sense (TC)

level 2:
Sapphire Nightmare Blade (DM) (maneuver)

level 3 (2nd lvl maneuevers):
Mage Slayer (lvl 3), Wall of Blades (IH) (maneuver)

level 4:
+1 Str, Leading the Charge (WR) (stance)
maybe switch out old

level 5 (3rd lvl maneuvers):
Improved Initiative (Warblade feat), White Raven Tactics (1WR) (maneuver)

level 6:
Shock Trooper (lvl 6)
Sapphire Nightmare Blade (DM)->Iron Heart Surge (DM)

level 7 (4th lvl maneuvers):
Bounding Assault (2DM) (maneuver)

level 8:
+1 Str, Tactics of the Wolf (1WR) (stance)
Steely Strike (IH)->Lightning Recovery (IH)

level 9 (5th lvl maneuvers):
Blind-Fight (Warblade feat), Leap Attack (lvl 9), Pouncing Charge (2TC) (maneuver)

level 10:
maybe switch out old

level 11 (6th lvl maneuvers):
Dancing Blade Form (2IH) (stance)

level 12:
+1 Str, Combat Brute (lvl 12), Hearing the Air (2DM) (stance)
maybe switch out old

level 13 (7th lvl maneuvers):
Quick Draw (Warblade feat), Swooping Dragon Strike (3TC) (maneuver)

level 14:
maybe switch out old

level 15 (8th lvl maneuvers):
Pierce Magical Concealment (lvl 15), Adamantite Hurricane (3IH) (maneuver)

level 16:
+1 Str, Stance of Alacrity (3DM) (stance)
Sudden Leap (TC)->White Raven Hammer (3WR) (maneuever)

level 17 (9th lvl maneuvers):
something (Warblade feat, maybe Acrobatic), Strike of Perfect Clarity (4IH) (maneuver)

level 18:
Pierce Magical Protection (lvl 18)
Lightning Recovery (IH)->Time Stands Still (4DM) (maneuver)

level 19:
War Master's Charge (4WR)

level 20:
+1 Str
maybe switch out old
It's not in the above information, but get yourself a greatsword. Then you're a really baddonkey dude (or chick) swinging around a big ol' sword and can do proverbial donkey tons of damage on a charge.

EDIT: Durr, forgot the race and class levels.

BelGareth
2012-04-27, 12:15 PM
The bomb
Get regeneration (Be an imp, troll, or get regeneration with permanency) / Get an elemental subtype (ritual of association) / Get the feat final strike and diehard / Have a way to bring yourself to -9 hp (be a self mutilator so you can make your max hp is -9 and you will have tons of AC) / It's not mandatory, but try to get high con
This is awesome because you benefit from dying or being hurt. Whenever you take any damage you explode dealing 1.5 times your level d6's of damage and with the electricity subtype everyone effected is stunned till next round where it will happen again. You always regen back to -9 and live without blowing up though.

WOW.

That's awesome, I have never seen this before, but I love it. (even if it is full of cheese, which isn't bad for this btw)


Well, this is the only fully constructed (missing just one or two things, actually) build I have on me, and of course I think it's awesome, so here it is!
Human Warblade 20.

Stats:
Str 16 = 8 + 8 (10 pts)
Dex 14 = 8 + 6 (6 pts)
Con 16 = 8 + 8 (10 pts)
Int 14 = 8 + 6 (6 pts)
Wis 8 = 8 + 0 (0 pts)
Cha 8 = 8 + 0 (0 pts)

Feats:
Power Attack (lvl 1)
Improved Sunder (human)
Improved Bull Rush (flaw, Weak Will)
Mage Slayer (lvl 3)
Improved Initiative (lvl 5)
Shock Trooper (lvl 6)
Blind-Fight (lvl 9)
Leap Attack (lvl 9)
Combat Brute (lvl 12)
Quick Draw (lvl 13)
Pierce Magical Concealment (lvl 15)
Some Warblade bonus feat (lvl 17)
Pierce magical Protection (lvl 18)

Skills (4+int):
jump
tumble
intimidate
concentrate
balance
Twisted Charge (Balance 5, Tumble 5)
Back on Your Feet (Tumble 12)
Extreme Leap (Jump 5)
Nimble Charge (Balance 5)
Nimble Stand (Tumble 8)
1: 4 in jump, tumble, intimidate, concentrate, balance, 2 in spellcraft
leave 2 in spellcraft
2: 5 in jump, balance, tumble, concentrate, 4 in intimidate, Twisted Charge
leave 5 in balance
3: 6 in jump, tumble, concentrate, intimidate, 1 in Knowledge (History)
4: 7 in jump, tumble, concentrate, intimidate, 1 in Knowledge (History), Nimble Charge
5: 8 in jump, tumble, concentrate, intimidate, 3 in Knowledge (History)
6: 9 in jump, tumble, concentrate, intimidate, 3 in Knowledge (History), Nimble Stand
7: 10 in jump, tumble, concentrate, intimidate, 5 in Knowledge (History)
8: 11 in jump, tumble, concentrate, intimidate, 5 in Knowledge (History), Extreme Leap
9: 12 in jump, tumble, concentrate, intimidate, 7 in Knowledge (History)
10: 13 in jump, tumble, concentrate, intimidate, 7 in Knowledge (History), Back on Your Feet
11: 14 in jump, tumble, concentrate, intimidate, 9 in Knowledge (History)
12: 15 in jump, tumble, concentrate, intimidate, 11 in Knowledge (History)
13: 16 in jump, tumble, concentrate, intimidate, 13 in Knowledge (History)
14: 17 in jump, tumble, concentrate, intimidate, 15 in Knowledge (History)
15: 18 in jump, tumble, concentrate, intimidate, 17 in Knowledge (History)
16: 19 in jump, tumble, concentrate, intimidate, Knowledge (History)
17: 20 in jump, tumble, concentrate, intimidate, Knowledge (History), 1 in Knowledge (Local)
18: 21 in jump, tumble, concentrate, intimidate, Knowledge (History), 2 in Knowledge (Local)
19: 22 in jump, tumble, concentrate, intimidate, Knowledge (History), 3 in Knowledge (Local)
20: 23 in jump, tumble, concentrate, intimidate, Knowledge (History), 4 in Knowledge (Local)

level 1:
stats: 16, 14, 16, 14, 8, 8
feats: Power Attack (lvl 1), Improved Sunder (human), Improved Bull Rush (flaw, Weak Will)
maneuvers: Momement of Perfect Mind (DM), Steely Strike (IH), Sudden Leap (1TC)
stance: Hunter's Sense (TC)

level 2:
Sapphire Nightmare Blade (DM) (maneuver)

level 3 (2nd lvl maneuevers):
Mage Slayer (lvl 3), Wall of Blades (IH) (maneuver)

level 4:
+1 Str, Leading the Charge (WR) (stance)
maybe switch out old

level 5 (3rd lvl maneuvers):
Improved Initiative (Warblade feat), White Raven Tactics (1WR) (maneuver)

level 6:
Shock Trooper (lvl 6)
Sapphire Nightmare Blade (DM)->Iron Heart Surge (DM)

level 7 (4th lvl maneuvers):
Bounding Assault (2DM) (maneuver)

level 8:
+1 Str, Tactics of the Wolf (1WR) (stance)
Steely Strike (IH)->Lightning Recovery (IH)

level 9 (5th lvl maneuvers):
Blind-Fight (Warblade feat), Leap Attack (lvl 9), Pouncing Charge (2TC) (maneuver)

level 10:
maybe switch out old

level 11 (6th lvl maneuvers):
Dancing Blade Form (2IH) (stance)

level 12:
+1 Str, Combat Brute (lvl 12), Hearing the Air (2DM) (stance)
maybe switch out old

level 13 (7th lvl maneuvers):
Quick Draw (Warblade feat), Swooping Dragon Strike (3TC) (maneuver)

level 14:
maybe switch out old

level 15 (8th lvl maneuvers):
Pierce Magical Concealment (lvl 15), Adamantite Hurricane (3IH) (maneuver)

level 16:
+1 Str, Stance of Alacrity (3DM) (stance)
Sudden Leap (TC)->White Raven Hammer (3WR) (maneuever)

level 17 (9th lvl maneuvers):
something (Warblade feat, maybe Acrobatic), Strike of Perfect Clarity (4IH) (maneuver)

level 18:
Pierce Magical Protection (lvl 18)
Lightning Recovery (IH)->Time Stands Still (4DM) (maneuver)

level 19:
War Master's Charge (4WR)

level 20:
+1 Str
maybe switch out old
It's not in the above information, but get yourself a greatsword. Then you're a really baddonkey dude (or chick) swinging around a big ol' sword and can do proverbial donkey tons of damage on a charge.

EDIT: Durr, forgot the race and class levels.
Ah yes, Warblade is a build in and of itself, awesome!

Igneel
2012-04-27, 01:04 PM
Not an actual build, just a thought experiment that somewhat went terribly wrong...

Ingredients:
Dvati (Dragon Compendium) [LA +1, get 2 bodies]
Multi-Headed (Savage Species) [LA +2/+2 HD for 1 extra head for a Med. sized creature]
Dragonfire Adept class
LA buy off as much LA as you can. (lets just say you can buy off all +3 LA you have and then regain your levels to lvl 20)

Instructions:

Take your Dvati twins and apply the Multi-Headed Template to gain a second head for both bodies (as each twin is considered a half of the same body, I assume this means both bodies get a head)
Figure out how to explain this monstrosity/role-play its conversations
Start taking levels in Dragonfire Adept
Upon getting to 15th level take Tiamat's Fivefold Breath which for a single body at 18th level (since you have 2HD) gets you 5 x 8d6 damage, which doubles for Dvati, and multiplies pending on number of multiple heads.
Find ways to increase your damage, Dragon Spirit Cincture (+1d6 if wielding weapon that deals same energy damage), Heir of Syberis PrC + Breath of Syberis feat (+2d6 to all breaths)
Find a way to apply metabreaths to your breath, namely either in the form of Dragonborn (assuming it doesn't get rid of your twin bodies), Metabolic Fire graft, or the feat in a Dragon Magazine.
Apply Maximize, Heighten, Clinging and/or Lingering for some more fun.


Results:
What is normally five 8d6 breath weapons combined into one nuke now becomes 20 (4 heads X 5= 20) 8d6 breath weapons for 160d6 damage to enemies that fail their Reflex save.

Alternate strategies:

Get two (don't think you need more then that) Crowns of the North Wind (Dragons of Faerun, 70k ea) to put on one head per body. Now whenever you choose to breath you can have one dealing Fire/Cold/Acid/Electricity damage, and the other causing Weakening/Tiring/Paralyzing/Slow/Repulsion breath effects of metallic dragons.
Edit: Get your neighborhood friendly Sorcerer to cast Breath Weapon Admixture or Enervating Breath spells (both from Draconomicon) into a Moderate Glyph Seal (MIC, 5k ea) so that when push comes to shove you can make a bigger boom. Since Moderate Glyph Seals basically act like Spell Storing stickers for level 5 and up spells that can be recharged, place it on a spell component pouch to activate by reaching into the spell component pouch.

With Admixture you double your breaths with a different energy then what your breath is dealing, so your fire can deal fire and another energy, your acid with another, etc. Making the breath some what customizable to deal with enemies immune to certain energies. Gets you (4 heads * 10 breaths * 8d6) 320d6 = 1,920 elemental damage.
With Enervating, deal 2d4 negative levels per breath weapon, for 40d4 levels.



Pros:
-160d6 (Maximized makes it 960/or 320d6 for 1,920) is nothing to sneeze at.
-Got to role play 4 heads

Cons:
-Got to role play 4 heads
-Got to explain to your Dm how you came into existence, if he doesn't outright ban this.
-You take Class level x2 (if evil) when using this breath, when each of your bodies get half your total HP. Making this basically a glass cannon.
-Evasion, Mettle (if using alternative metallic breaths), Resistance, Immunity to any or all of your breaths can greatly gimp your damage output.

Bloodgruve
2012-04-27, 01:05 PM
Most enjoyable build that I've run personally is my current character.

Dark Creature templated Whisper Gnome Factotum10/Swordsage1 built for Iaijutsu Focus. High Dex and Int.

Dark Creature for Hide in Plain Sight and Hide bonuses. LA bought off.

Whisper Gnome for Hide and Gnomish Quickrazor proficiency.

Swordsage for Child of the Night, Shadow Jaunt, Wolf Fang Strike and Sapphire Night Blade.

Feats:
TWF, Weapon Finesse, Font if Inspiration x2, Shadow Blade and Item Familiar
Flaws; Curious and Cursed Item. Yes these are DanDwiki but screw it they're fun and give life to the character ;)

Skills:
Focusing on Iajutsu Focus (with invested skills from Item Familiar), Hide/Move Silent, Bluff and Disguise.
Most all other skills have at least 1 rank to work with Factotum.

Combat tactics are to create Flat Footed condition on your target by various tactics, mainly Hide/HiPS and maintaining that through combat. Not hard with a massive hide bonus. On average ~7d6+10 per strike and 3 to 5 strikes per round.

I love this build because you can skill monkey very well and still be strong in combat.

My DM allowed Quickrazors to count as daggers for Shadow Blade. Also allowed concealment from Child of the Night to help with HiPS after 10' move, prior to this we were unaware that Dark Creature HiPS required Concealment. Now I utilize Veil of Shadows for concealment from eternal wands and Arcane Dilettante.

To complement the Factotum I was able to purchase Shax's Indespensible Haversack (http://www.giantitp.com/forums/showthread.php?t=148101). This has come in very handy, all of my skillmonekys will have one if able.

It will be hard to play another character with less options.

Blood~

Dr.Orpheus
2012-04-27, 01:19 PM
Equipment man
Be a good aligned awakened dreadguard / Take wizard levels / Have the ancestral weapon feat and magic item creation feats / Be possessed by a demon.
You are the fighters enchanted armor and weapon.

BelGareth
2012-04-27, 01:52 PM
~


Holy cow, very interesting, and your right, having 4 heads at the same time would be...hard to explain....and RP.
And this smells a tad (but again, I like that :smallbiggrin:)



~

This is very cool and a build I wouldn't mind doing, I love skill monkeys that are still capable in combat. They have the same allure to me as a well developed gish does. Props.



~


This made me laugh...a lot. I...don't know what to say....


@Anyone:
Does anyone know/can explain the Robilars gambit build and/or the dungeoncrashing PA build ?

Randomguy
2012-04-27, 02:53 PM
I love Danzibr's build. (At level 20) You charge, power attack for 120 damage (40 from PA, *3 from leap attack, and still hit thanks to shock trooper) and then on the next round you get another +120 damage per attack from combat brute. AWESOME.

Personally I'd add a level of barbarian to that, for pounce.


There was this one caster build I saw online, I thought it was the twice betrayer of shar but it wasn't, (I think it's a bit stronger). It uses a HUGE amount of cheese.

I don't remember how it works exactly, but it's something like this:

Dread necromancer for fixed spell list and turn undead.
Alternate spell source + DMM persist.
A level of wizard + Versatile spellcaster. This lets you cast any wizard spell you want. The reason this works is that while you can't actually prepare high level wizard spells, you can still put them in your spellbook, since it's possible to scribe spells you can't cast as long as you have a high enough spellcraft check. If you prefer your versatility, you can add a level of archivist/wu jen for the same reason, but not both, since you still want to get 9's.
Lastly, you add on 10 levels of rainbow servant, which gets you spontaneous cleric casting. It also lets you take the Initiate of Mystra feat, for casting in antimagic fields.
And of course you can take a few dips into other classes or prestige classes, like sacred exorcist, for more turn attempts.

One of the key spell to persist is Arcane spellsurge, which lets you quicken any spell. Add on a +0 LA metamagic, like invisible spell (the real build used some other one) and then you can cast 2 spells each round.

Anything a wizard can do, you can do persisted. Anything a DMM persist cleric can do, you can do quickened. Not even disjunction can dispel your buffs, since you've got at least a few antimagic fields around you at all times. Or a few dozen, if you can get the turn attempts.

Igneel
2012-04-27, 02:59 PM
Holy cow, very interesting, and your right, having 4 heads at the same time would be...hard to explain....and RP.
And this smells a tad (but again, I like that :smallbiggrin:)


Thanks.
It kinda came to me while trying to think up a character that comes as close to Tiamat as I could get. A build before that was a Half-Minotaur, Half-Ogre Mongrelfolk with a couple Half-Dragon templates (enough to cover acid, fire, cold, and electricity) but it was very LA heavy and not near as strong as I would like.

The role-playing and explaining is the biggest reason why I never tried to actually play this beast in a game, including a very promising Epic Gestalt. I just couldn't imagine how work I would have to put in a post to give voices/personalities to each of the heads. It was a very interesting concept. but basically filed it away in my fun concepts bin along with a War Hulk/Hulking Hurler build using homebrew.

Not sure if you saw the Edit, but that is currently the top of the damage charts I can get that build to without going Pun-Pun, infinite Con increase cycle, etc cheese. But 1,920 damage (or 40d4 negative levels, or 480 damage with status effects) to an enemy is still one of my better records sad to say.

Tokuhara
2012-04-27, 03:25 PM
Name: Sneak Bomber
Game: Pathfinder

Race: Pyromaniac Gnome
Favored Class: Alchemist (+1/4 bombs)
Class: Mysterious Stranger Gunslinger 2/Vivisectionist Grenadier Alchemist 4/Scout Ninja 5/Mysterious Stranger Gunslinger 1/Vivisectionist Grenadier Alchemist 8

Equipment Choices:

Double Hackbut (2d10 x4 crit, 50')

Tactics:

Pre-Combat- Load Gun, prepare bombs
Opening round- Move 10', blast Hackbut at enemies. 2d10+9d6 SA within 50' with both "Flat-footed" and Touch Attack. Drop gun.
Further rounds-Run around like a madman and fling bombs, making sure to move 10' each time. Bomb Damage + SA or reload gun and repeat.

Why it's awesome:

This build makes best of dipping with a multiclass. You have a gun (hello easy hit), "Skirmish" from 3.5 and lots of ninja-y things, and the joys of flinging bombs like a bat**** maniac.

Venger
2012-04-27, 04:30 PM
Holy cow, very interesting, and your right, having 4 heads at the same time would be...hard to explain....and RP.
And this smells a tad (but again, I like that :smallbiggrin:)


This is very cool and a build I wouldn't mind doing, I love skill monkeys that are still capable in combat. They have the same allure to me as a well developed gish does. Props.



This made me laugh...a lot. I...don't know what to say....


@Anyone:
Does anyone know/can explain the Robilars gambit build and/or the dungeoncrashing PA build ?

Robilar's gambit gives you an AoO after each one of your enemy's swings. the trick to this leaves a fair amount of flexibility up to the individual player, but it should hit upon one of the two approaches:

1)Get your AC as low as possible.

2)Get your AC as high as possible.

if you go with 1, then you'll probably enjoy some variation on the famous King of Smack, explained in detail here:
http://community.wizards.com/go/thread/view/75882/19866038/The_king_of_smack.

the basic idea is you get people to hit you, then you hit them back with claws of the vampire, restoring health.

if 2, then you have a little more wiggle room. you could be a gish and go abjruant champion, making an AC in the low 40s possible with very little work, and one in the 50s-60s possible if you try very hard

you might also go melee cleric/ur-priest with either monk dips (free combat reflexes, prereq for robilar's gambit) or a monk belt if you don't care about burning feats.

in this instance the basic idea is to get everybody to hit you, but your AC's so stupidly high, they always miss. after each attack, you get one back. pump dex (raising AC more) to get lots of AoOs. win D&D

doko239
2012-04-27, 05:10 PM
System: Pathfinder

Synthesist Summoner 16/Cavalier 4

Take all the TWF feats. Have your Eidolon be a Quadruped with the Pounce, Limbs (Arms), Mount and Large evolutions, plus whatever else you like. Use Split Forms to become two creatures. Use Greater Evolution Surge on your Eidolon to make it Huge. Ride your Eidolon while dual-wielding Lances, getting a full-attack at the end of a charge for x3 damage on each, after which your Eidolon-mount will also get a full-attack.

BAB is 16
Minimum base Str for this form is 28.

With two +5 lances, that's

+30/+30/+25/+25/+20/+20

on a charge, each for 3d8 + 27 damage. Throw in Power Attack and Arcane Strike, and it becomes

+25/+25/+20/+20/+15/+15

for 3d8 + 66 damage each! This doesn't include other boosts to Str, such as Improved Attribute evolutions, the 3 +1 attribute boosts from Eidolon HDs, or Belt of Giant's Strength, and doesn't include your mount's attacks.

Granted, this only works for 16 rounds/day, but one round is all you should need to utterly FUBAR something.

Edit: forgot Mount evolution

BelGareth
2012-04-27, 05:57 PM
~

Sweet, thanks. There are so many ways to abuse PA....

And yes, you are right. That does smell.
(should have name this post Cheese, Cheese, Wonderful Cheese! :smalltongue:)


~
I did see the edit, and wow. That's insane, but I'm not sure how you would handle multiple standard actions from multiple heads at the same time.



~

Wow, I really like that, and it's pretty hard to make a dip build in PF as they even tried to design it to deter players from doing so. Nice job.

And yes, Guns are OP in and of themselves



~


Thanks, but I thought there was one where you chose not to take the Aoo's to gain extra damage in the later round....



~


Interesting, it seems a little low for 20th level, IMHO, especially with TWF with lances. But interesting nonetheless....and of course Synthesist is the ultimate in cheese (IMHO)

Cor1
2012-04-27, 06:15 PM
Build : DragonBall Zel

Race : Elan
Levels : Psion (Egoist) 20 (min. 17 for the tricks)

Feats:
Flaw : Psicrystal Affinity (Single-minded)
Flaw : Enhanced Elan Resilience
Lvl1 : Overchannel
Lvl1 bonus : Talented
Lvl3 : Expanded Knowledge (Astral Construct)
Lvl5 bonus : True Healer ACF (this is for fluff reasons, can be swapped out for moar minmaxing)
Lvl6 : Improved Psicrystal (Nimble)
Lvl9 : Psicrystal Containment
Lvl10b : Psionic Meditation
Lvl12 : Expanded Knowledge (Schism)
Lvl15 : Expanded Knowledge (Temporal Reiteration)
Lvl15b : Expanded Knowledge (Quintessence)
Lvl18 : Expanded Knowledge (Telekinetic Sphere)
Lvl20b : ???

Psicrystal 1 (Single-minded)
1 HD Hidden Talent (Minor Creation, 1,5m cu. , 5hrs)
3 HD Practiced Manifester
6 HD Psicrystal Affinity (Nimble) (Yes, That Is Legal.)
9 HD Linked Power (+X)
12 HD Delay Power (+2)
15 HD Extend Power (+2)
18 HD Quicken Power (+6)
21 HD ???

Psicrystal 2 (Nimble)
1 HD Hidden Talent (Far Hand @ 4,5m, 2,2Kg)
3 HD Alertness
6 HD Mindsight
9 HD Transdimensional Power (+0)
12 HD Burrowing Power (+2)
15 HD Twin Power (+6)
18 HD Enlarge Power (+0)
21 HD ???

Powers (only the important ones, or used in tricks):

Lvl 1 : Synchronicity, Vigor, Share Pain
Lvl 2 : Bestow Power (for recharging), Feat Leech (for using the feats stored in the Psicrystals, and, later, more stuff)
Lvl 3 : Energy Wall, Hustle
Lvl 4 : Psychic Reformation, Quintessence, Schism
Lvl 5 : Psionic Revivify
Lvl 6 : Temporal Acceleration, Contingency
Lvl 7 : Energy Conversion, Fission, Soul Crystal, Mind Blank (Personal)
Lvl 8 : Fusion, Telekinetic Sphere, Mind Blank (the version your party needs)
Lvl 9 : Affinity Field, Greater Metamorphosis, Timeless Body, Absorption

Item : Ioun Stone, Orange prism (+1 Caster Level, works because transparency)

Skills :
Autohypnosis : max
Concentration : max
Knowledge (Psionics) : max
Psicraft : max
Craft (sculpture) : 1
Heal : 8 (for True Healer ACF)
Knowledge (everything else) : 1 (to make trained checks with Collector of Stories, and make it work because crazy high Int)
Others : distribute as needed with Psychic Reformation

Skill Tricks : Swift Concentration, Collector of Stories, Healing Hands (for fluff reasons).


So many tricks with this build ...

Invincibility : Schism + Extended Timeless Body + one Extended Temporal Reiteration every round. And that can be shared to a Metamorphosis'ed Psicrystal. (Not a Greater Metamorphosis'ed one, note. But having 15 HD is not a problem when nothing can touch you.)

Instantaneous recharge : Fission, each clone in its own and the other's Affinity Field, manifest Bestow Power on one and it bounces infinity times between them, giving them +2 power points every bounce.

Instantaneous Reformatting : Delay power (http://www.d20srd.org/srd/psionic/psionicFeats.htm#delayPower) is worded such that it negates the power's casting time. Linked power does that too, but Delay is more explicit. So if you morph into, say, a Thri-Kreen, you can happen to qualify for Rapidstrike and Multiattack, reformat your Expanded Knowledges into the Suite Of Claw, and more feats into Martial Studies and Stances while you're at it to suddenly go King Of Smack. (I plan to do just that very hard on one boss in my current campaign.)

Army of Dragons : Soul Crystals can be used by any creature. Create a dozen Soul Crystals of Astral Construct, manifested at ML 25, with 50pp each, give two to your psicrystals. Have them each summon up 1st-level Astral Constructs (using 1pp). Then give each Construct a Soul Crystal of Greater Metamorphosis, created at ML 25 if possible. Morph into a 25 HD Dragon, have them follow suit. Give them Soul Crystals of Astral Construct. There is no reason those creatures could not use Soul Crystals, so : suddenly, dragons everywhere.

Psychic Tactics : You in the middle of your allies, in your Affinity Field. Manifest Twin Synchronicity. Move action, regain focus. Use Synchronicity action to manifest Synchronicity linked to Hustle. Use Synchronicity to manifest Hustle linked to Synchronicity. Regain focus. Next turn, you'll have two move actions to regain your foci, and three standard actions to manifest powers. Also, your allies now have one move and three standard actions before next round, and one free round next round too.
(This is why Synchronicity is broken.)

Transdimensional Juggling : Have your Psicrystal manifest Transdimensional Far Hand, grab a Soul Crystal from the pocket of your Handy Haversack that's filled with Quintessence, put it inside your Casting Glove, ready to use.


I made that build to see just how good Psions were... well they're better than that. This one showcases every dirty trick I know, that I can reasonably pull off in play without breaking the campaign world too much. (For example, it could do the save game trick, but I find that's too much for actual play.)

The reason it's awesome? Well, imagine a Wizard who can both recharge its magic and swap all his spells memorized in one round and a half. With a clone, four minions and at least four summons, all shapechanging several times every round, and most of them immune to YES. The weakest pets are the four invincible young adult white dragons. The invincible undead incorporeal Thri-Kreen Kings Of Smack made of steel are also Psions with max ML 49. Their total invulnerablity may last ten minutes solid before needing to recharge, and that takes all of one standard action.

Best moment in the campaign so far : -"It's okay if it's dangerous, Maker : I'm unbreakable, now."

doko239
2012-04-27, 08:56 PM
Interesting, it seems a little low for 20th level, IMHO, especially with TWF with lances. But interesting nonetheless....and of course Synthesist is the ultimate in cheese (IMHO)

Bear in mind, this is all done using Paizo-published material with no 3.5 splatbooks or other traditional cheese, and doesn't include any equipment other than the lances, any magic outside of Greater Evolution Surge, or any other shenanigans. Plus, it's just fun to describe what's happening:

"The 10-foot-tall naked guy riding the 30-foot purple squirrel just hit for 420 damage."

Dumbledore lives
2012-04-27, 09:09 PM
This is something I was playing around with the other day, and seems like it'd be fun to use.

LE Changeling Knight 3/ Fighter 2/ Warshaper 3/ Crusader 2 rest of levels would probably be Crusader

You really need flaws to make this work, and with them your feats go like this.

F: Abberant Blood
F: Inhuman Reach
1: Willing Deformity
3: Deformity (Tall)
F: EWF (Spike Chain)
F: Combat Reflexes
6: Extended Reach
9: Stand Still

It's using a little bit of a shaky interpretation of the rules, but basically you have tentacles, which you can use to extend your reach, so Extended reach adds to your natural reach, as the second sentence says. In the end you have a natural reach of 25 ft. as a medium size creature, making it 50 ft. with a spiked chain. Knight 3 means that's all difficult terrain so long as they start in your reach, Stand still means an attack of opportunity can stop them from moving, and Crusader gives us Thicket of Blades so even 5 ft. steps provoke attacks of opportunity. No one is moving anywhere near you basically.

Yorrin
2012-04-27, 09:13 PM
Evidently nobody has cared enough to put all the truly classic builds on here.

Like the Mailman- a sorcerer who uses Arcane Fuision and Orb of Fire along with Searing Spell and various other ways of breaking action economy to deal megatons of irresistable damage.

Or the Twice Betrayer of Shar- using Ocular Spell to be able to Persist any spell in the game, and then gaining immunity to just about everything via that, of course using DMM to pay for all that metamagic, and then finally using Initiate of Mystra or similar to get an AMF that doesnt effect you or your buffs- essentially making you invincible.

Or Jack B. Quick- a variation on the old Robiliar's Gambit trick that seeks to optimize a straight 20 levels of Fighter. Gets 6+ attacks everytime a foe hits him, and at double damage due to an ACF.

A quick google search will show you the full builds for any of these, and I'm sure there are several more that aren't coming to mind just now. And that's just the ones with names- there are plenty of PrCs out there that are just plain broken. Tainted Scholar, Hulking Hurler, Ruby Knight Vindicator, Initiate of the Sevenforld Veil, Incantatrix, etc.

Snowbluff
2012-04-27, 09:28 PM
Snow8luff's Supermount!

Strongheart Halfling Druid4/Wizard1/ArcaneHeirophant10/KnightRangerofFurmonody1/MysticTheurge4(Or Uncanny Tricker or Legacy Champion, apply benefit to Archeir).

Makes a Golden Dragon Wyrmling Mount that gets the stats of a level 39 (18+15+6) Special Mount, a level 25 (10+10+4+1) Animal Companion, and some familiar stuff (really just some NA, as the Dragon has its own Int score anyway). With out the extra few levels from Legacy Champ/Trickster, which will net a couple more HD. One stupid thing to note as your Dragon counts as an animal as well, letting you use more druid spells on it.

Feats: Theurgic Mount (Arcane CL to Special Mount), Holy Mount(Divine Cl to , Theurgic Bond (Double dip on ArcHeir for AnC), Devoted Tracker (Makes you Special Mount your AnC), Draconic Steed (Gold Wyrmlings make sweet mounts). Natural Bond may be taken as well.


Strong Points: Broken SpecialMount/CompanionFamilar with more HD than you
Decent Casting.
Dual Progression is effective to heavy use of Swift Action Spells in the Wizard List.
Wildshape is available, but taking advantage of the Druid ACFs/Su8stitution levels is an option with your mount doing the fighting and Wizard/Druid protective spells to keep you safe.

Might be a little off, done from memory and I am tired. I think the Record for Supermount is on this site as well. I picked up some genral tricks from it, and these are valid for other builds as well.

Igneel
2012-04-28, 01:57 AM
I did see the edit, and wow. That's insane, but I'm not sure how you would handle multiple standard actions from multiple heads at the same time.


Does it help that in the Multi-Headed template specifically states that if the base creature has a breath weapon, all heads get it and when its being used all heads use it at the same time?

Dvati also has a thing about how when spellcasting each twin has to take the same action, but doesn't for other actions like breath weapons mostly because breath weapon access wasn't all that accessible back when they were first printed. I'd think that it wouldn't be much to just assume that all your breaths are used in the same standard action.

Morph Bark
2012-04-28, 04:46 AM
Snow8luff's Supermount!

Strongheart Halfling Druid4/Wizard1/ArcaneHeirophant10/KnightRangerofFurmonody1/MysticTheurge4(Or Uncanny Tricker or Legacy Champion, apply benefit to Archeir).

Makes a Golden Dragon Wyrmling Mount that gets the stats of a level 39 (18+15+6) Special Mount, a level 25 (10+10+4+1) Animal Companion, and some familiar stuff (really just some NA, as the Dragon has its own Int score anyway). With out the extra few levels from Legacy Champ/Trickster, which will net a couple more HD. One stupid thing to note as your Dragon counts as an animal as well, letting you use more druid spells on it.

Feats: Theurgic Mount (Arcane CL to Special Mount), Holy Mount(Divine Cl to , Theurgic Bond (Double dip on ArcHeir for AnC), Devoted Tracker (Makes you Special Mount your AnC), Draconic Steed (Gold Wyrmlings make sweet mounts). Natural Bond may be taken as well.


Strong Points: Broken SpecialMount/CompanionFamilar with more HD than you
Decent Casting.
Dual Progression is effective to heavy use of Swift Action Spells in the Wizard List.
Wildshape is available, but taking advantage of the Druid ACFs/Su8stitution levels is an option with your mount doing the fighting and Wizard/Druid protective spells to keep you safe.

Might be a little off, done from memory and I am tired. I think the Record for Supermount is on this site as well. I picked up some genral tricks from it, and these are valid for other builds as well.

Wait, what? Where is Knight Ranger of Furmonody from?

Golden Ladybug
2012-04-28, 05:02 AM
Dragon Magazine #317, according to Google. It grants 5 levels of Paladin Advancement of your Special Mount (and probably other stuff).

Morph Bark
2012-04-28, 08:01 AM
I see. Well in that case I suppose it could work, though the level advancement needs to go a little differently, as at level 5 you don't get a feat (so you cannot get Precocious Apprentice) and you only get two feats after/when going into KRoF, so you couldn't get all three out of Theurgic Mount, Holy Mount and Devoted Tracker. You'll also need Track to qualify for Devoted Tracker. Also, you don't have wildshape since you don't have Druid 5, and iirc Arcane Hierophant doesn't grant wildshape, only advances it.

danzibr
2012-04-28, 08:02 AM
I love Danzibr's build. (At level 20) You charge, power attack for 120 damage (40 from PA, *3 from leap attack, and still hit thanks to shock trooper) and then on the next round you get another +120 damage per attack from combat brute. AWESOME.

Personally I'd add a level of barbarian to that, for pounce.
Ha, thanks. That's the first time I've been complimented on a build.

I'm still not exactly sure how the Leap Attack does things. I thought it'd just give 80 to damage per swing. But still, with Pouncing Charge (maneuver) and Leading the Charge (stance), that's another +20 to damage per swing and you do get that pounce after all.

Then if you're using a Valorous weapon (x2 damage on a charge, and I'm honestly not sure how this interacts with the above) and are Hasted or have Speed on the weapon too, that's like, a ton of damage.

So how does Valorous interact with Leap Attack? So you do -20 attack (actually AC) and +80 to damage (perhaps +120, unsure), then another +20 from leading the charge, say your Str modifier is +10 with a +5 Valorous weapon. That should be +120 or +160 damage depending on Shock Trooper before Valorous. Then what does Valorous do to it?

Oh right, and we have the greatsword itself.

Not to mention a couple skill tricks make it easier to actually charge.

danzibr
2012-04-28, 08:16 AM
Evidently nobody has cared enough to put all the truly classic builds on here.

Like the Mailman- a sorcerer who uses Arcane Fuision and Orb of Fire along with Searing Spell and various other ways of breaking action economy to deal megatons of irresistable damage.

Or the Twice Betrayer of Shar- using Ocular Spell to be able to Persist any spell in the game, and then gaining immunity to just about everything via that, of course using DMM to pay for all that metamagic, and then finally using Initiate of Mystra or similar to get an AMF that doesnt effect you or your buffs- essentially making you invincible.

Or Jack B. Quick- a variation on the old Robiliar's Gambit trick that seeks to optimize a straight 20 levels of Fighter. Gets 6+ attacks everytime a foe hits him, and at double damage due to an ACF.

A quick google search will show you the full builds for any of these, and I'm sure there are several more that aren't coming to mind just now. And that's just the ones with names- there are plenty of PrCs out there that are just plain broken. Tainted Scholar, Hulking Hurler, Ruby Knight Vindicator, Initiate of the Sevenforld Veil, Incantatrix, etc.
The Wish and the Word come to mind. Or Batman.

Douglas
2012-04-28, 09:05 AM
A demonstration of just how many stackable buff spells there are in 3.5, and what happens when you stack them all: Team Solars (see my sig)

123456789blaaa
2012-04-28, 09:16 AM
I find that in every iron chef contest their is at least one outstanding build. A few off the top of my head are:

dawn and dusk from iron chef assassin (http://www.giantitp.com/forums/showpost.php?p=9942753&postcount=197

, old lob from iron chef stonelord http:///www.giantitp.com/forums/showpost.php?p=8441606&postcount=106

, and sway from iron chef animal lord http://www.giantitp.com/forums/showpost.php?p=9111589&postcount=106

keep in mind that these are only the ones that occur off the top of my head. their were plenty of other standouts in other competitions (which you should really check out).

Gharkash
2012-04-28, 09:23 AM
you chose not to take the Aoo's to gain extra damage in the later round....

Stormguard Warrior, from ToB. The general idea (won't go into specifications) is that it lets you forgo an AoO to get +4 TA/damage on your attacks in the next round. The same feat has the option of making all your attacks on your turn touch attacks that deal no damage, but you deal 5 more damage per touch attack that hit on your attacks on the next round.

What i made out of this: you are a warblade, you get stormguard, robilar's and maybe other feats that synergize, use Time Stands Still (double full attack meneuver) or Avalance of Blades (hit with full bab and then with a stacking -4 until you miss maneuver) and probaly Dancing/Raging Mongoose (moar attacks for you at highest bab boost) and you could easily land 8-12 touch attacks. Activate robilar's and let em hit you, using Wall of Blades (block attack maneuver with opposed attack rolls), and then forgo your counter attacks to get a stacking +4 bonus TA and damage. When it is your turn, idealy use Diamond Nightmare Blade (roll a normal attack, multiply it by four maneuver) and you roll an attack that deals (not average nor maxed not any math whatsoever done) (1d10+Str+58)x4.

You can also dip psi-warrior or take wild tallent/psionic weapon/deep impact (psionic feats) to make the Diamond Nightmare Blade a touch attack rather than a normal one (you could also PW there....).

I may be wrong at multiple points in this one, if that is the case please correct me.

Snowbluff
2012-04-28, 09:28 AM
I see. Well in that case I suppose it could work, though the level advancement needs to go a little differently, as at level 5 you don't get a feat (so you cannot get Precocious Apprentice) and you only get two feats after/when going into KRoF, so you couldn't get all three out of Theurgic Mount, Holy Mount and Devoted Tracker. You'll also need Track to qualify for Devoted Tracker. Also, you don't have wildshape since you don't have Druid 5, and iirc Arcane Hierophant doesn't grant wildshape, only advances it.

This is a rather general build, I left a little leway in it. You're right, that's no an advancement, just the levels.

1) You can take another level of Druid. The build wont fall apart.

2) There is an ACF to get Track as a bonus feat as a Druid.

3) Retraining is your Friend. Psy Reformation or Chaos Shuffle works wonders.

4) Just a heads up, the KRoF gives 5 + your levels in it. :smallwink:

I'm working on a different one as well. Pretty much Focus Specialist Wizard3/Druid1/KnightRanger1/Archeir10/thensome. The main difference is you Theurgic Specialist, adding you Druid CL to your specialist school. Your favorite spells get a bump, and the extra CL applies to your Druid spells as well. Something like that hammer Spell that does uncapped force damage can be used to add some bang to the class, or you can get Shapechange to last almost the whole day with a MM Rod o' Extend.

Amphetryon
2012-04-28, 09:41 AM
I like this Nasty Suel, myself:

Ranger 2/Duskblade 3/Warblade 2/Suel Arcanamach 6/Impure Prince 5/Jade Phoenix Mage 2

Feats: Combat Casting, Iron Will, Track, TWF, Symbiont Mastery, Fell Drain, Multiattack, Knowledge Devotion, Explosive Spell, Spontaneous Summoner.


Maneuvers: Wall of Blades, Iron Heart Surge, Iron Heart Endurance, Stone Vise, Hunter's Sense, Claw at the Moon.

Ultimo Tarrasco, Jr. (http://www.giantitp.com/forums/showpost.php?p=9465081&postcount=102) received a lot of love in the War Mind IC contest.

Snowbluff
2012-04-28, 09:42 AM
While I am here, here's another good build.

Not Enough 8lades.

Ranger2/Warblade3/RevenantBlade5/EternalBlade10

Feats: Weapon Focus, other feat tax for RB, TWF, Imp TWF, Greater TWF, Improved Critical.

If you are so inclined/have a loose interpretation of Aptitude Weapon, Lightning Maces with Aptitude Double Scimmy is your Weapon of Choice. You're an Elf(they get all the best PrCs), so you can Chaos Shuffle for feats for somethign like Stormguard warrior, picking up Raging Mongoose/pouncing. Power Attack can be granted by RB, as well as some other feats. I even went Deepspawn with Gloves of Man to wield 2 Double Scimmies, for lolz.

Basically, you're a TWF build that wields 2 zweihanders (Each end of the Scimmy, thanks to RB). Stacking bonuses like Blood in the Water and Stormguard Warrior wreck anything you touch. Maneuvers give you a wide variety of extra options like extra attacks, some defensive stuff, etc. EB gives you early Time Stands Still/ Avalanche of Blades, and some other neat bonuses when you don't need those anymore, like ignoring DR.

Dr.Orpheus
2012-04-28, 10:53 AM
Froglord
Be an awakened toad / Get high CHA / Take the leadership feat.
Now all these humanoids are the toad's familiars.

Snowbluff
2012-04-28, 10:55 AM
Hypnotoad
Be an awakened toad / Get high CHA / Take the leadership feat.
Now all these humanoids are the toad's familiars.
Learn Dominate


Fixed that for you! :smallbiggrin:

Morph Bark
2012-04-28, 11:02 AM
Don't forget to dominate all the world's princesses into marrying you.

Snowbluff
2012-04-28, 11:17 AM
Ranger McSwift

Wildshape Mystic Ranger11/Swiftblade9

Feats: Power Attack, Dodge, Mobility, Natural Spell, Sword of the Arcane Order, Arcane Strike.

If allowed (debatably SotAO allows Arcane) Obtain Familiar and Draconic/Improve Familiar are awesome with your HP and full BaB.

Ask your DM if SB will progress Mystic Ranger's casting. De8ata8le as well, but shouldn't be a problem either way.

Swfitblade Improves your defensive capabilities immensely. A good Medium sized form, like Fleshraker, will make you a melee monster that's tough to kill.

Buy yourself a spell8ook, or use a friends for prepping Wizard spells with SotAO.

danzibr
2012-04-29, 02:10 PM
Inspired by my earlier Warblade 20 build, I asked a question in the rules by RAW and the great Curmudgeon responded with this:

A 826 [correction]

Not only do you need to read the Complete Adventurer Errata for Leap Attack, you also need to read the Complete Warrior Errata to interpret it. From the Valorous weapon property (Unapproachable East, pages 54-55): The weapon damage would be 2d6+15, doubled by Valorous to 4d6+30. The Power Attack damage would be 20, doubled to 40, and doubled again by Valorous to 60. Leap Attack adds +100% the normal damage from use of Power Attack, shown to be an additional 40 points, and because this damage is a separate added bonus it is not subject to doubling.

The total damage is thus 4d6+130.
So swinging a +5 greatsword with full power attack, leap attack, Leading the Charge, Valorous weapon, +10 Str, and say you have either Speed or Haste, you'd get

2d6+15 base
(2d6+15)*2=4d6+30 from Valorous
Power Attack with 2-hander for 20, double to 40, double again from Valorous to 60
Leap Attack gives an extra +40 (not subject to doubling)
Leading the Charge gives an extra +20 (not subject to doubling)

So add it all up, it looks like 4d6+30+60+40+20=4d6+150~164. Looking back, I just took exactly what Curmudgeon said and added Leading the Charge. That's not even very optimized.

Still, totally baddonkey. Catch the Tarrasque when it isn't looking, charge in, catch it flatfooted, totally down it in 2 rounds.

Snowbluff
2012-04-29, 05:49 PM
Inspired by my earlier Warblade 20 build, I asked a question in the rules by RAW and the great Curmudgeon responded with this:

So swinging a +5 greatsword with full power attack, leap attack, Leading the Charge, Valorous weapon, +10 Str, and say you have either Speed or Haste, you'd get

2d6+15 base
(2d6+15)*2=4d6+30 from Valorous
Power Attack with 2-hander for 20, double to 40, double again from Valorous to 60
Leap Attack gives an extra +40 (not subject to doubling)
Leading the Charge gives an extra +20 (not subject to doubling)

So add it all up, it looks like 4d6+30+60+40+20=4d6+150~164. Looking back, I just took exactly what Curmudgeon said and added Leading the Charge. That's not even very optimized.

Still, totally baddonkey. Catch the Tarrasque when it isn't looking, charge in, catch it flatfooted, totally down it in 2 rounds.

Might be more effective if you throw in some Barbarian so you can get Frenzied Berserker for the 8onus to power attack, as well as the obviously awesome a8ility to rage. :smallcool:

Here's another one. Man, I wish more would contri8ute, it's a fun thread.

8ardsader of 8ard...land...

Dragonborn or Silverbrow Human Bard3/Crusader15/SeekeroftheSong2

Feats: Song of the Heart (Trade out Inspire Competence for this, as according to ECS), Words of Creation, Song of the White Raven, Skill Knowledge (For Perform and Knowledge Arcane), Dragonfire Inspiration,
Stone Power/Power Attack, Extra Granted Maneuver.

Skill Focus: Perform from Seward's Hall (CS)

Good Items to have: Badge of Valor, Vest of Legends, Wand of Inspirational Boost (It goes in your sword's Wand Chamber).

Simply, you get Seeker of the Song and Words of Creation and all of that for a large bonus to Attack, Damage, as well as the DFI's extra damage dice. You can Power Attack/Stone Power and make up for the penalty with your own Bardic Musics, which you can use 2 of at a time. White Raven Stances and Boost can make anyone in your party an effective melee damage dealer with things like larges bonuses to charging stacked up with the Bardic Musics.

Can go Cha heavy as well with Snowflake Wardance, perhaps fueled by Extra Bardic Music or something.

Mithril Leaf
2012-04-29, 06:10 PM
Nobody has mentioned the most versatile PrC yet? Behold the lovely Planar Shepherd, master of triple nines! The gist of the build is that you take 10 levels of Druid and 10 levels of Planar Shepherd. This isn't anything extra broken in and of itself, although Planar Shepherd are broken by default. The real point here is to become a Planar Shepherd of Mechanus, the Clockwork Nirvana. Described in the online web enhancement to the Manual Of The Planes, you gain access to the weird geometric lifeforms, Modrons. The highest level form here gives you level 20 Sorcerer and Cleric casting. This is in addition to the full druid casting and animal companion. Just wildshape to a Secundus before you sleep and wake up with 3 level 20 casting abilities. Why not nova all day, just burn a casting form each encounter.

Dr.Orpheus
2012-04-29, 07:54 PM
Nobody has mentioned the most versatile PrC yet? Behold the lovely Planar Shepherd, master of triple nines! The gist of the build is that you take 10 levels of Druid and 10 levels of Planar Shepherd. This isn't anything extra broken in and of itself, although Planar Shepherd are broken by default. The real point here is to become a Planar Shepherd of Mechanus, the Clockwork Nirvana. Described in the online web enhancement to the Manual Of The Planes, you gain access to the weird geometric lifeforms, Modrons. The highest level form here gives you level 20 Sorcerer and Cleric casting. This is in addition to the full druid casting and animal companion. Just wildshape to a Secundus before you sleep and wake up with 3 level 20 casting abilities. Why not nova all day, just burn a casting form each encounter.

Or you could always pick the plane of dreams get all the bonus actions, turn in to a dream larva, take the feat supernatural spell and assume supernatural ability in order to cast the epic level spell dreamscape travel physically to the plane of dreams (making everything that you do while there real), then make lucid dreaming checks to dream into existence some magic items with plus infinite bonuses and dream yourself to be a great wyrm prismatic dragon.

Morph Bark
2012-04-29, 07:59 PM
Or you could always pick the plane of dreams get all the bonus actions, turn in to a dream larva, take the feat supernatural spell and assume supernatural ability in order to cast the epic level spell dreamscape travel physically to the plane of dreams (making everything that you do while there real), then make lucid dreaming checks to dream into existence some magic items with plus infinite bonuses and dream yourself to be a great wyrm prismatic dragon.

And the ability to not gain any XP to boot!

Mithril Leaf
2012-04-29, 08:45 PM
Is there anything a properly built Planar Shepherd can't do? Only psionics springs to mind.

gorfnab
2012-04-29, 08:59 PM
Salad Bar Monk
Warforged Monk 2/ Druid 3/ Lanforged Walker 5/ Sacred Fist 10 (text trumps table).
9th level spells, 16 BAB, Treant Kung-Fu (ability to Wildshape into a plant of equal HD)

Hellfire Ur-Lock
Warlock 4/ Binder 1/ Ur-Priest 2/ Eldritch Disciple 2/ Hellfire Warlock 3/ Eldritch Disicple 8 (may also include a level of Mindbender instead of a level of Eldritch Disciple for Mindsight goodness)
9th level spells, Dark Invocations, and Hellfire with the ability to burn multiple times thanks to the Naberious vestige

Sacrilegious Fist
Duskblade 3/ Monk 2/ Ur-Priest 2/ Sacred Fist 10/ Enlightened Fist 3
9th level spells, 17 BAB, and 2 ways to channel spells

Ruby Knight Win-dicat-Ur
Human Paragon 1/ Crusader 4/ Ur-Priest 2/ Ruby Knight Vindicator 10/ Crusader 3
9th level spells, 9th level maneuvers, 18 BAB, and RKV goodies

Divine Crusader of the Sovereign Host
Crusader 7/ Divine Crusader 3/ Sovereign Speaker 9/ Crusader, Ordained Champion, or X full BAB 1
9th level spells, a 10 domain spell list, 16 BAB, and some maneuvers

Fable Wright
2012-04-29, 09:08 PM
Personally, my favorite builds are the Chrono-Legionnaire (http://community.wizards.com/go/thread/view/75882/19859478/TeleporterConjurer_Gish?post_id=338080418#33808041 8), and the relatively simple Human Abrupt Jaunt Martial Conjurer 6/Swiftblade 10/Abjurant Champion 4, with Improved Initiative (Martial Wizard bonus), Expeditious Dodge (1st), Militia (Human bonus), Power Attack (3rd), Mobility (Martial Wizard bonus), Spell Mastery (6th), Sprint Attack (Swiftblade bonus), Uncanny Forethought (9th), Practiced Spellcaster (12th), Bounding Assault (Swiftblade Bonus), Combat Casting (15th), Arcane Strike (18th). Aside from the joy of being able to convert unused slots otherwise dedicated to haste for buffs while timestopped, utility spells that you otherwise wouldn't bring to bear, and divinations for the next day's spellcasting, you gain the ability to tear apart almost any character build in the game. Against any caster build, you have at least a +20 to initiative, so you're going first, then you can use Time Stop to get in close enough to stand on the other wizard's head, then Antimagic Field during the time stop (Which, being a Haste effect, is (Ex) and unaffected by the field, though now that your flight spells are gone, the only way to stay on top of the flying wizard is to stand on him) and ready two standard actions to attack him when the time stop wears off. When it does, you get your two attacks, and then your full attack for the round you initially timestopped in (and since your haste is (Ex), you get an additional attack and more bonus to hit) and possibly use your remaining standard action in the round to either finish of the wizard if they're alive, or dismiss the timestop in time to deal with the Wizard's bodyguards. Against melee brutes, you have Abrupt Jaunt, meaning you can't be attacked by anyone, plus a 50% miss chance if they try, plus wizard defenses (Heart of Earth, etc), the spring attack line of feats if you don't want to stick near the person, Greater Blink to win melee, Wraithstrike to bypass any and all defenses, and so on.

Snowbluff
2012-04-29, 09:12 PM
And people say SB is a weak PrC. :smallamused:

Loki_42
2012-04-29, 09:34 PM
It's not really a full build, but it's something I saw a while back that I really want to play, regardless of exactly how powerful it is.
Race: Pixie
Monk 2/Stoneblessed 3/Barbarian 1/War Hulk 10

Basically, you take the Stoneblessed to count as a Goliath, then grab the Mountain Rage Barbarian substitution level that makes you large when you rage. Use that to get into Warhulk, where you finish out your build.

It's awesome because your a permanently Greater Inisible'd large melee monster who can ambush anyone before proceeding to beat them up.

BelGareth
2012-04-29, 10:08 PM
This has become exactly what I was hoping for...:smallbiggrin:


I enjoy reading every single post in this thread and I've seen some amazing builds!

Dr.Orpheus
2012-04-29, 10:32 PM
The seductive sorcerer
Be a succubus or incubus / There is a feat in the book of erotic fantasy that lets you gain up to six cha when performing a sexual act, take it the maximum of three times.
Now after doing what you do best you get some bonus spells and higher spell DC's.

@VV: I only made two cha builds?

Zyoto12
2012-04-29, 11:11 PM
So this is a build I came up with that I like to call Wizard McWizard. The goal is to pretty much never take another level of wizard after level 5 and end up with a caster level of 19 or 20 by the end of it.

Here is the CL 19 Version: Domain Wizard 5/Wild Mage 1/Geometer 1/Fatespinner 1/MotAO 1/Unseen Seer1/Nightmare Spinner1/Wayfarer Guide 1/Loremaster 1/Archmage 1/ Elemental Savant 1/Divine Oracle 1/Mindbender 1/Seawitch 1/Frost Mage 1/ IotSV 1

The only loss of caster level is the one level of Nightmare Spinner.
The CL 20 version is pretty much identical but you replace the Unseen Seer, Nightmare Spinner, and Wayfarer Guide levels with 2 levels of Thaumaturgist and 1 level of Malconvoker. However, this relies on the DM allowing you to use the spell research rules to make an arcane version of lesser planar ally to qualify for Thaumaturgist. I know I could get it on my spell list with Arcane Disciple, but the build is incredibly feat intensive to the point where it pretty much needs the secret gained from Loremaster to be a bonus feat.

Snowbluff
2012-04-29, 11:12 PM
It's not really a full build, but it's something I saw a while back that I really want to play, regardless of exactly how powerful it is.
Race: Pixie
Monk 2/Stoneblessed 3/Barbarian 1/War Hulk 10

Basically, you take the Stoneblessed to count as a Goliath, then grab the Mountain Rage Barbarian substitution level that makes you large when you rage. Use that to get into Warhulk, where you finish out your build.

It's awesome because your a permanently Greater Inisible'd large melee monster who can ambush anyone before proceeding to beat them up.

Oh wow. This one I have got to try sometime. XD


This has become exactly what I was hoping for...:smallbiggrin:


I enjoy reading every single post in this thread and I've seen some amazing builds!

Yeah, I am loving this thread. When I am out of ideas for 8uilds, this will 8e something awesome



The seductive sorcerer
Be a succubus or incubus / There is a feat in the book of erotic fantasy that lets you gain up to six cha when performing a sexual act, take it the maximum of three times.
Now after doing what you do best you get some bonus spells and higher spell DC's.


I'm waiting for the day the good doctor posts a non-cha 8ased 8uild.

Here's one more for the 8ooks, pointing out the real reason BoEF should be 8anned. And no, I am not talking a8out the 8ad/wonderful time I had with the monk.

Mailman, et Brokenus.

Sorc2/MetaphysicalSpellshaper3/Incantatrix10

Feats: Twin Spell, Energy Subsitution + Energy Admixture x a lot, Maximized spell, Quicken Spell, Chain Spell + Split Ray, Arcane Thesis, any other damage boosting spell.

Persistent Spell works well, because you can Persit your own stuff for free, or use a Spellcraft. Using a Strongheart Vest soulbind can give some precious ability damage reduction.

MPS can be entered at level 3 due to the weaksauce skill prereqs and the ease at which spell level requirements are cheesed away. The class is essentially the better parts of Incantatrix, except the free metamagic replaces 'difficult spellcraft check' with 'preventa8ble, semi-annoying to heal a8ility damage'. Using the Metamagic Manipulation also increases standard action spells to full actions, making arcane fusion work seemlessly with Rapid Metamagic, a major hang up for the original Mailman.

Also, the only reason why this PrC is in this book is 8ecause of an off-color joke in the flavor text. It's not really that funny, and 8arely meets the raunchiness to 8e expected from the rest of the book.

Force Missile Mage is only 5 levels long and can easily fill out the last five levels along with Knowledge devotion. This can lead to a lot of butt hurt depending on how many missiles you use. A maxed out Magic Missile does 7 missiles like this, each doing 35 extra (Thanks, Knowledge Devotion!). Depending on how you interpret Admixture, etc, that little combo can really hurt. Adding Fell Drain will make each volley know a large number of levels off of your target.

Pathfinder offers the Magical Lineage trait, Spell Perfection, as well Intensify Spell (5 more die = five more missile?!). Oh, and Toppling Spell. Each Missile will force a CMD (Trip in 3.5) to trip some poor guy. Hilarity ensues.

Piggy Knowles
2012-04-30, 09:46 AM
For some skill-monkey builds...

Human, Rogue 3/Bard 2/Trapsmith 2/Earth Dreamer 3/Sublime Chord 2/Earth Dreamer +2/Unseen Seer 6

End result: Full Trapsmith casting, 9th-level Wizard/Sorcerer spells, excellent skills, divination spells off of any list, ability to see through earth and stone, Earth Glide, tremorsense.

Possible alternatives: Rogue could be replaced with Spellthief for Master Spellthief CL shenanigans. Dropping a level of Unseen Seer for a level of Mindbender lets you trade Divination Spell Power for Telepathy, which opens up Mindsight.

---

Azurin, Rogue 1/Totemist 2/Cobra Strike Monk (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#cobraStrike) 2/Umbral Disciple 3/Telflammar Shadowlord 4/Swiftblade (http://www.wizards.com/default.asp?x=dnd/prc/20070327) 8

End result: My take on a shadowpouncer. Dimension Door at-will as a move action. At the end of every DimDoor, you get a full attack, letting you attack or cast as a standard action, DimDoor as your move, and get another full attack in. Hide in plain sight. Freedom of Movement plus a blur effect on you pretty much constantly. Full Shadowlord casting.

Possible alternatives: If you're planning on playing until level 20, I'd replace the Cobra Strike Monk with Fighter, so that you can get your BAB up to +16. (Don't try to pump Wisdom for Monk abilities or the build will be MAD as heck - just think of it as a two level fighter dip, only you trade a point of BAB for better skills and evasion.)

---

Warforged, Cloistered Cleric 5/Landforged Walker 5/Earth Dreamer 5/Paragnostic Apostle 5

End result: Almost full cleric casting, pretty excellent wildshape, some divination and skill-related abilities, tremorsense, see through earth and solid rock, Earth Glide. Spend your time as a treant with 19th-level casting, plus a slew of other abilities. Great skills for a cleric, and Divine Insight to boost them through the roof.

Possible alternatives: You could drop out Paragnostic Apostle for Contemplative and Divine Oracle, to pick up some additional domains and some nice defensive abilities, although I prefer Paragnostic Apostle's easy entry requirements - save those feats for metamagic and Extra Turning to fuel DMM!

Venger
2012-04-30, 01:40 PM
So this is a build I came up with that I like to call Wizard McWizard. The goal is to pretty much never take another level of wizard after level 5 and end up with a caster level of 19 or 20 by the end of it.

Here is the CL 19 Version: Domain Wizard 5/Wild Mage 1/Geometer 1/Fatespinner 1/MotAO 1/Unseen Seer1/Nightmare Spinner1/Wayfarer Guide 1/Loremaster 1/Archmage 1/ Elemental Savant 1/Divine Oracle 1/Mindbender 1/Seawitch 1/Frost Mage 1/ IotSV 1

The only loss of caster level is the one level of Nightmare Spinner.
The CL 20 version is pretty much identical but you replace the Unseen Seer, Nightmare Spinner, and Wayfarer Guide levels with 2 levels of Thaumaturgist and 1 level of Malconvoker. However, this relies on the DM allowing you to use the spell research rules to make an arcane version of lesser planar ally to qualify for Thaumaturgist. I know I could get it on my spell list with Arcane Disciple, but the build is incredibly feat intensive to the point where it pretty much needs the secret gained from Loremaster to be a bonus feat.

one small thing: malconvoker does not advance casting at the first level, you'd still be casting as a 19th lvl wizard

Morph Bark
2012-04-30, 03:26 PM
I call this build Dr. Banner and Mr. Hulk:

Race: Human
Classes: Factotum 2/Stoneblessed 3/Spirit Lion Totem Wolf Totem Goliath Barbarian 2/Factotum +1/Fighter 1/Frenzied Berzerker X
Ability scores: Int 18, Str and Con above average, dump the rest.
Flaws: Blind Rage, Shaky.
Feats: Power Attack [F], Cleave [F], Improved Bull Rush [H], Weapon Focus (something) [1], Knowledge Devotion [3], Destructive Rage [6], Improved Trip , Shock Trooper [F1], Intimidating Rage [9], Righteous Wrath [12]
[B]Skills: max Intimidate, Jump, Knowledge (arcana/dungeoneering/local/nature/religion/the planes). Some ranks in Heal.
Skill tricks: Collector of Stories, Never Outnumbered.

Continue afterwards with more Frenzied Berzerker, take True Believer and a level in Pious Templar for Mettle. If you don't dump Cha you can take Imperious Command. Other good feats are Leap Attack and Battle Jump (heck, you can switch Weapon Focus for Battle Jump). Always remember to use Knowledge Devotion prior to Rage and Frenzy.

Kaje
2012-04-30, 04:39 PM
Nothing super cheesy here, but fun as hell

Pious Bear of the Deep Forest.

Race: Dwarf
Classes: Wild Shape Trapfinding Ranger 1 / Spirit Lion Totem Barbarian 2 / Monk 2 / Fist of the Forest 2 / Deepwarden 2 / Pious Templar 1 / Bear Warrior 10

Feats: 1 - Endurance
1 - Great Fortitude [Flaw]
1 - Power Attack [Flaw]
3 - Steadfast Determination
4 - Improved Unarmed Strike [Monk]
4 - Improved Grapple [Monk]
5 - Combat Reflexes [Monk]
6 - True Believer
8 - Track [Deepwarden]
9 - Weapon Focus (Claw)
12 - Extra Rage
15 - Instantaneous Rage
18 - Multiattack

Con-based will save. Con to AC twice. Wis to AC if you feel like it. And that Con is through the frickin roof. Evasion, mettle, and improved uncanny dodge. Turns into a bear when it gets mad. And can even turn into a bear when not its turn, to say, severely boost that will or fort save if someone casts a spell on you. You can safely dump all stats if you wish, though you'd be stupid to not have an awesome con.

Dr.Orpheus
2012-04-30, 06:36 PM
Rule Bender
10 lv forsaker / 10 lv warblade / get the feats vow of poverty, improved unarmed strike, and superior unarmed strike.
You can't use magic, but you can use martial maneuvers. You can't own items, but you can own martial scripts in tattoo form. You now have a character with no magic and no worldly positions, but you kick major butt.

Zyoto12
2012-04-30, 09:50 PM
one small thing: malconvoker does not advance casting at the first level, you'd still be casting as a 19th lvl wizard

Thanks for pointing that out. I guess I'll have to strike the Malconvoker and throw in either Wayfarer Guide or Unseen Seer.

Dusk Eclipse
2012-04-30, 10:43 PM
While I am here, here's another good build.

Not Enough 8lades.

Warblade5/RevenantBlade5/EternalBlade10

Feats: Weapon Focus, other feat tax for RB, TWF, Imp TWF, Greater TWF, Improved Critical.

If you are so inclined/have a loose interpretation of Aptitude Weapon, Lightning Maces with Aptitude Double Scimmy is your Weapon of Choice. You're an Elf(they get all the best PrCs), so you can Chaos Shuffle for feats for somethign like Stormguard warrior, picking up Raging Mongoose/pouncing. Power Attack can be granted by RB, as well as some other feats. I even went Deepspawn with Gloves of Man to wield 2 Double Scimmies, for lolz.

Basically, you're a TWF build that wields 2 zweihanders (Each end of the Scimmy, thanks to RB). Stacking bonuses like Blood in the Water and Stormguard Warrior wreck anything you touch. Maneuvers give you a wide variety of extra options like extra attacks, some defensive stuff, etc. EB gives you early Time Stands Still/ Avalanche of Blades, and some other neat bonuses when you don't need those anymore, like ignoring DR.


Doesn't work, you need 8 ranks in hide and move siently to enter Revenant blade, Ranger 2/Warblade 3/Revenant blade 5/Eternal blade 10 does work though.

Snowbluff
2012-04-30, 11:10 PM
Doesn't work, you need 8 ranks in hide and move siently to enter Revenant blade, Ranger 2/Warblade 3/Revenant blade 5/Eternal blade 10 does work though.

Crap, you're right. I had away around those particular skills the last time I did this, but I really don't remem8er what. Ideally, you wouldn't take more that 1 level of Ranger, as it would drop your Ilvl too far, but I don't think Eternal Blade works like that...

Dusk Eclipse
2012-04-30, 11:37 PM
You are loosing an IL already as the fraction is rounded down, so you make the best out of the dip and enjoy Dex free TWF, allowing you to focus more on strength.

Also I don't understand what you mean by "but I don't think Eternal Blade works like that..."

Starbuck_II
2012-04-30, 11:46 PM
Further rounds-Run around like a madman and fling bombs, making sure to move 10' each time. Bomb Damage + SA or reload gun and repeat.

Why it's awesome:


Sorry, Pathfinder ruled splash weapons don't get sneak attack even on direct hits. One of the sad nerfs of it.


It's not really a full build, but it's something I saw a while back that I really want to play, regardless of exactly how powerful it is.
Race: Pixie
Monk 2/Stoneblessed 3/Barbarian 1/War Hulk 10

Basically, you take the Stoneblessed to count as a Goliath, then grab the Mountain Rage Barbarian substitution level that makes you large when you rage. Use that to get into Warhulk, where you finish out your build.

It's awesome because your a permanently Greater Inisible'd large melee monster who can ambush anyone before proceeding to beat them up.

Wait, why Monk? I can see Stoneblessed. I can see Barbarian, but why the Monk?

Kuulvheysoon
2012-05-01, 12:17 AM
Rule Bender
10 lv forsaker / 10 lv warblade / get the feats vow of poverty, improved unarmed strike, and superior unarmed strike.
You can't use magic, but you can use martial maneuvers. You can't own items, but you can own martial scripts in tattoo form. You now have a character with no magic and no worldly positions, but you kick major butt.


You've also lost a lot of versatility and, more importantly, tactical movement.


Doesn't work, you need 8 ranks in hide and move siently to enter Revenant blade, Ranger 2/Warblade 3/Revenant blade 5/Eternal blade 10 does work though.

I believe that there's an Apprentice feat in DMG2 that gives you both of those as class skills.

Battleship789
2012-05-01, 02:24 AM
Surprised this hasn't been mentioned before (not my build, but I have seen it thrown around a few times.)

General Premise: the spell Undersong (SpC) allows you to use Perform in place of Concentration checks. There is a trio of Diamond Mind maneuvers that allow you to use Concentration checks in place of saves. Combine the two together and now your songs are so amazing that you dodge dragon breath, ignore poison, and resist mind control! Now use the Perform (Weapon Drill) skill from CW and you are using your weapon to CUT through dragon breath, CUT poison out of your body (ew) and CUT your mind out of mind control (?, also, ow)!

A variation (which I am certain can be improved upon/actually stated out):

Name: Thriller
Build: Necropolitan Human Bard X/Warblade X/Something (Sublime Chord -> Jade Phoenix Mage is fun for getting level 9 spells and higher level maneuvers.)

Relevant Stuff:
Skills: Perform (Dance)
Feats: IC/DFI Stuff (Song of the Heart, Lingering Song, Song of the Raven, etc.), Leadership, Undead Leadership, Requiem (Bardic Music effects Undead), Dragontouched, Draconic Heritage (Pyroclastic Dragon)
Gear: More IC/DFI Boosts! (Badge of Valor, Vest of Legends)
Spells: UNDERSONG, Inspiration Boost
Maneuvers:Action Before Thought, Mind Over Body, Moment of Perfect Mind, Insightful Strike/(Greater Version), Diamond Nightmare Blade (and it's lower level versions)

[B]Execution: For your (large) group of followers/cohorts, choose zombies/more Necropolitan Humans with a lower level variation of your build (with different energy affinities for more fun.) During battle the basic tactic is to wade into melee with the weapon of your choice, group dancing your way through anything! Use normal attacks that have been DFIed for most actions and throw in a few Insightful Strike/Diamond Nightmare Blade for higher damage. The followers/cohorts can even aid another on their Perform checks so your defense/attack is even higher.

Why it is Awesome: This (http://www.youtube.com/watch?feature=player_detailpage&v=jQ_ExkfcBao#t=434s) and the (http://antiheroescomic.com/comic/22)se. (http://antiheroescomic.com/comic/23)

Morph Bark
2012-05-01, 05:19 AM
Nothing super cheesy here, but fun as hell

Pious Bear of the Deep Forest.

Race: Dwarf
Classes: Wild Shape Ranger 1 / Spirit Lion Totem Barbarian 2 / Monk 2 / Fist of the Forest 2 / Deepwarden 2 / Pious Templar 1 / Bear Warrior 10

Why Wild Shape Ranger? You don't get access to wildshape until level 5, so what's the use here? :smallconfused:


Doesn't work, you need 8 ranks in hide and move siently to enter Revenant blade, Ranger 2/Warblade 3/Revenant blade 5/Eternal blade 10 does work though.

Does Hexblade have Hide and Move Silently? That would be one more blade in there. :smallamused:


*snip*

Another example (http://www.giantitp.com/comics/erf0140.html).

Stabbald
2012-05-01, 08:39 AM
~

This thread could be quite long, if you've got some free time to kill it'd be awesome to edit your first post with links to these builds so that people can find them easier.

Kaje
2012-05-01, 08:45 AM
Why Wild Shape Ranger? You don't get access to wildshape until level 5, so what's the use here? :smallconfused:
It's not strictly necessary, but there's no reason to ever not take the wild shape variant if you're only doing a one level dip. They get fast movement at level 1, and there's no cost if you never take level 2.


Here's another nice trick.

Play a hengeyokai sparrow knight. Take Confound the Big Folk and enter an enemy space. Use Test of Mettle to force most enemies to make a will save or attack you. You're fine-sized, so they'll probably miss. 50% of those that would hit you instead hit the creature whose space you're in. Combine with things like paladin of tyranny, blackguard, and binder if you want to nerf that will save.

Snowbluff
2012-05-01, 11:39 AM
You are loosing an IL already as the fraction is rounded down, so you make the best out of the dip and enjoy Dex free TWF, allowing you to focus more on strength.

Also I don't understand what you mean by "but I don't think Eternal Blade works like that..."

Yeah, except you still need Dex 19 to get the last TWF.

EB doesn't work that way because the last level is effectively dead Maneuver-wise, so dipping in Ranger should be fine. I might make an Amendment to the build later.

I might find a way to make a natural attack version sometime, using Psychic Warrior, Clawlock, or Totemist. Or Wildshape Ranger, but that's a different story.


It's not strictly necessary, but there's no reason to ever not take the wild shape variant if you're only doing a one level dip. They get fast movement at level 1, and there's no cost if you never take level 2.



I think picking up the free Combat style would be nicer, just as my personal preference. Warblade4/Ranger6/EternalBlade10

Crusader/WildshapeMysticRanger6/JadePheonixDorkMage might do better with Ranger. Bonus Point for doing a Crusader/SaidRanger/TurningGrantingPrC/RKV type of deal.

Dusk Eclipse
2012-05-01, 12:01 PM
IIRC there was a ruling in some book (CWar perhaps) that Rangers didn't need to meet the Dex Requirement for any feat with Two weapon fighting on it's name, besides GTW is awful feat, an extra attack at -10 is not worth a feat slot IMO and you can get ITWF quite easilly by buying Gloves of the Balanced hand.

Snowbluff
2012-05-01, 12:14 PM
IIRC there was a ruling in some book (CWar perhaps) that Rangers didn't need to meet the Dex Requirement for any feat with Two weapon fighting on it's name, besides GTW is awful feat, an extra attack at -10 is not worth a feat slot IMO and you can get ITWF quite easilly by buying Gloves of the Balanced hand.

Oooh, neat. You can use the Gloves to qualify for GTWF with an item. You aren't exactly in need of mental Abilities with this build, so you aren't mad even with the Dex Requirement, which can be filled in with an item and the fact you have to play an Elf anyway.

It would 8e, except that it -10 is also the attack bonus at which you make your third iterative attack at 11 BaB, and that it is doubled with Times Stands Still. Granting extra attack if beyond imperative with TWF/TSS builds.If you have another suggestion to grant extra attacks with the Double Scimmy that will work with Times Stands Still, please tell me rather than 8ash what I got going here.

Another build, based on the King o' Smack. Really Feat heavy.

Mistress o' Slap.

Mantled Warrior Psychic Warrior/Slayer. Levels are Mix and Match Usually, getting feats from Psi Warrior, and the 8etter BaB of Slayer (Hitting 16 BaB grants an extra attack, which justifies is for the most part).

Feats: Monastic Training, Tashalatora (Monk FoB and Unarmed stuff, for extra attack and max hurt), Beast Strike (Add claw damage to your u8er unarmed strikes), (Imp) Rapid Strike (The rules for Aptitude weapons are stupid beyond compare, easily the only questionable part of the build), Snap Kick, Track (to get into Slayer). The Extend Metapsionic would be nice as well, along with Quicken.

Quick note on using Aptitude weapon (on a Natural Weapon Amulet) with Rapid Strike, it doesn't say the weapon has to meet the prerequisites of the feat, and Rapid Strike does does choose a weapon (8y the silliest, strictest interpretation of the feat). This trick is nice, but the built works with out it anyway. Still less questiona8le than the King o' Smack turning into something you can't turn into.

You need to 8e an Aberration or some other kind o' moster for Rapid Strike, and Elan fits the roll quite nicely.

What you do is take the Mantle to Metamorphosis into something huge and humanoid (MM2 has some nice Giant Forms), make your Psi Claws, make yourself 2 sizes bigger, and beat the crud out of things with your massive number of damage die.

Duke of URL
2012-05-01, 12:14 PM
This one is more "fun" and an example of something that can be very thematically "elegant" while still having 6+ classes in the build: Edit: I see someone already posted this, but I put more detail into it...

Nickname: Ur-Lock
Breakdown: Binder 1 / Warlock 4 / Ur-Priest 2 / Eldritch Disciple 7 / Hellfire Warlock 3 / Mindbender 1 / (Any 1/2 caster or better PrC) 2

Rationale: This guy has "dark magic" written all over him -- binds spirits, made some sort of fiendish pact for other powers, steals magic from the gods, calls upon the very fires of hell itself, and for fun, likes to poke about in people's heads. If you really want to finish off offending most of civilization, grab two levels of Pale Master, though there are much better choices from a power standpoint.

The Binder level serves double duty: it both grants the Fortitude bonus necessary to qualify for Ur-Priest and allows you to bind Naberius for ability score regeneration once you start messing around with Hellfire.

Because of Eldritch Disciple requirements, you'll need your DM to agree to allow you to be an Ur-Priest of a dead evil (or chaotic) god.

Once you've got the minimum pre-reqs for Eldritch Disciple, you start regaining some of the slack ground (it's a bit weak in the 6-9 or -10 range), getting 9th-level cleric spells at character level 14 (with sufficiently high Wisdom), with a respectable 11th-level equivalent of Warlock abilities (including a greater invocation).

Now you can grab your Hellfire Warlock levels (or get them a little earlier if you decide you can delay your cleric casting level), and since the pre-reqs should be fairly easy (and thematic), a Mindbender dip for telepathy (use your 18th level feat for Mindsight).

At this point, it's totally up to you to polish it off. You want one more invoker level to grab a dark invocation, and possibly one more Ur-Priest caster level would grant you a few extra high-level spells per day. Eldritch Theurge +1 is quite reasonable, though you get no class features at that level (though you would gain +1 DC on some class abilities).

Kaje
2012-05-01, 01:49 PM
I think picking up the free Combat style would be nicer, just as my personal preference.But not if you only take the one level, as I said.


Here's an idea I've been playing with, though I don't have anything concrete yet.
1. Take the Barbarian ACF that gives you something rage-like whenever your hit points are less than character level x 5.
2. Build the rest of your character around having awesome things that activate only in a rage.
3. Have fewer than level x 5 hit points. Have fun!

Dr.Orpheus
2012-05-01, 02:06 PM
This is a PF build

Magic Missile Man (MMM)
Be an Evoker Wizard / take the Magical Lineage trait / take the intensify spell and empower spell feats / wait till you can cast third level spells.
Being able to do hundreds of unavoidable damage is cool, but anyone with the shield spell is not.

Morph Bark
2012-05-01, 02:40 PM
But not if you only take the one level, as I said.


Here's an idea I've been playing with, though I don't have anything concrete yet.
1. Take the Barbarian ACF that gives you something rage-like whenever your hit points are less than character level x 5.
2. Build the rest of your character around having awesome things that activate only in a rage.
3. Have fewer than level x 5 hit points. Have fun!

Problems:
1. Berserker Strength (PHBII 33) activates when your hit points are less than barbarian level x 5.
2. Barbarians have d12 HD and since they are very likely to take a lot of damage, prefer to have high Con, further increasing their hit points, thus making activation of Berserker Strength not happen often.
3. If you have less than level x 5 hit points, you will likely die incredibly fast.

Duke of URL
2012-05-01, 02:41 PM
This is a PF build

Magic Missile Man (MMM)


There's a 3.5 build for this that can be fun if you're playing a "blaster" wizard and not trying to be particularly "tier 1":

Evoker 5 / Force Missile Mage 5 / Incantatrix 10

With Arcane Thesis (magic missile) and a metric boatload of metamagic feats, you're basically preparing some form of metamagiced magic missile in every spell slot you aren't using for buffs. Twin Repeat Fell Drain is a personal favorite for debuffing groups, if your DM will overlook the scores of wights you'd be likely to create over your career from death by level drain.

FMM has abilities that let you bypass shield, as well as gaining 2 extra missiles per casting. It's less about the damage you can do, and more about the nasty effects you can layer onto them.

Randomguy
2012-05-01, 02:42 PM
Play a hengeyokai sparrow knight...


What book is hengeyokai from? Is sparrow knight a PrC or an obscure base class or the name of the build?

Dusk Eclipse
2012-05-01, 02:47 PM
Hengeyoukai are a rece of shapeshifters found in Oriental Adventures, they have an alternate form of the animal they are, there are a lot of hengeyoukai, sparrow is just one of the options.

Snowbluff
2012-05-01, 02:55 PM
This is a PF build

Magic Missile Man (MMM)
Be an Evoker Wizard / take the Magical Lineage trait / take the intensify spell and empower spell feats / wait till you can cast third level spells.
Being able to do hundreds of unavoidable damage is cool, but anyone with the shield spell is not.



There's a 3.5 build for this that can be fun if you're playing a "blaster" wizard and not trying to be particularly "tier 1":

Evoker 5 / Force Missile Mage 5 / Incantatrix 10


I. Already. Did. This. :smallsigh:

Duke of URL
2012-05-01, 02:55 PM
Problems:
1. Berserker Strength (PHBII 33) activates when your hit points are less than barbarian level x 5.
2. Barbarians have d12 HD and since they are very likely to take a lot of damage, prefer to have high Con, further increasing their hit points, thus making activation of Berserker Strength not happen often.
3. If you have less than level x 5 hit points, you will likely die incredibly fast.

Key phrase there is "prefer to have high Con" -- how about an intentionally low Con score, like 3 (-4). If playing with "average HP" rules (max at 1st plus 1/2 HD each level), you'll trigger the ability constantly at 3rd level and higher.

To mitigate the low HP total, invest in DR, improve miss chances, take the Diehard feat, and have a healing buddy stand by (possibly using shield other and a good source of self-healing).


I. Already. Did. This. :smallsigh:

Missed that one, sorry.

Snowbluff
2012-05-01, 02:56 PM
Key phrase there is "prefer to have high Con" -- how about an intentionally low Con score, like 3 (-4). If playing with "average HP" rules (max at 1st plus 1/2 HD each level), you'll trigger the ability constantly at 3rd level and higher.

To mitigate the low HP total, invest in DR, improve miss chances, take the Diehard feat, and have a healing buddy stand by (possibly using shield other and a good source of self-healing).

Frenzied Berserker. You can't die due to HP damage. :smallcool:

Essence_of_War
2012-05-01, 04:04 PM
I searched the thread so far and no one has included the classic Sorcadin Gish!


Paladin 2/ Sorcerer 4/Spellsword 1/Abj Champ 5/ Sacred Exorcist 8

Gets BAB +16; CL 18 (yay 9s!)
You have great hit points, ability to cast spontaneously in armor, turn attempts to burn on devotion/divine feats, and are just generally an all-around master of disaster.

Feats and spells are basically up to the user. For feats, it's tough to go wrong with any of these:

Power Attack
Combat Casting (pre-req)
Extend Spell
Persist Spell
Arcane Strike
Minor Shapeshift
Law Devotion
Divine Might


For spells, some good choices (in the order that I thought of them):

The entire Heart of X line
Elemental Body
Wraithstrike
Whirling Blade
Heroics
True Strike
Mirror Image
Polymorph
Trollshape/Body of War (you do have a familiar, right?)
Shield
Bite of the were-X
Greater Mighty Wallop
Swift Fly/Exped Retreat
Enlarge Person

Dr.Orpheus
2012-05-01, 06:55 PM
Skipping to Epic
Get killed by a Shadow of the Void or Shape of Fire / Be cowardly and fight defensively under the rule of your new master until he is killed by your weakness / Then take levels in Emancipated Spawn.
Yay celebrate your new 32 HD and special abilities.

Snowbluff
2012-05-01, 07:27 PM
Some non-psionic Thri-Keen stuff, with the potential for my next 8uilds I use in a campaign.

This Thri-Keen hurts people/Thri-Keen Dusblade (Really more feat-driven)

Thri-Keen Duskblade13/MonstrousHumanoid2

Feats: Multi-Attack, (Imp, Greater) Multiweapon Fighting, Multitasking.

Other options include: Aberration Blood, Deepspawn, Inhuman Reach, Willing Deformity, Deformity Tall, Extend Reach All make of these are for making your reach longer, while Deepspawn gives some tentacle, which can be more arms with Gloves of Man on them.

Basic Metamagics, like Intensify Spell, will increase your Spell Damage considerably.

Skills: UMD is greats. Multitasking will let use activate a Wand in one of your Wand Chambers while you fight with the other weapon.

A Full Channeled Attack is 13 attacks (4 Mainhand, 3 from all 3 offhands). 13 spells hurt people. A lot.



This Thri-Keen is Educated/Thri-Keen Iaijutsu Factotum

Thri-Keen Factotum8/Iaijutsu Master5/MonstrousHumanoid2/ShadowDancer1? (Also more of a Feat Build)

Feats: (Imp, Greater) Multiweapon Fighting, Improved Initiative, Quickdraw, Weapon Focus, Combat Reflexes, Dodge, Mobility (TY, Iaijutsu Master), EWP: Gnomish Quickrazor, Fonts of Inspiration.

Item Familiar if you want to get wicked Skill Bonuses.

There are feats for drawing weapons on AoOs, as well Double Hit (Miniatures Handbook). Sudden Draw (Complete Scoundrel) is pretty awesome as well. Thri-Keen are good with Combat Reflexes actually. Hmmm...

FYI, this build is obnoxiously un-Thri-Keen. They have Bad Int, and even worse Cha. Diopsid is a better option in this case, if it is available.

Simply Hide in Plain Site at someone, then tear them apart. Sneak Attack synergizes well here. Consider taking the Dark template or getting a Collar of Umbral Metamorphosis for the Hide Bonus.

Soranar
2012-05-02, 01:39 PM
Here's a few builds I've done in the past


The Carebear

Race: strongheart halfling (furriest small creature I could think of)
Alignment: Chaotic Good
Templates: none

STATS (32 pts buy)

STR 6
DEX 16
CON 12
INT 14
WIS 16
CHA 14

1 Warlock Sacred Vow, Vow of Poverty, nymph's kiss
2 Warlock Vow of nonviolence
3 Warlock Travel devotion
4 Warlock Vow of peace
5 Warlock
6 Warlock Knowledge devotion Purify spell-like ability
7 Ruathar
8 Apostle of peace Consecrate spell-like ability
9 Apostle of peace Maximise Spell-like ability
10 Eldritch Disciple Consecrate spell
11 Eldritch Disciple
12 Eldritch Disciple Quicken spell-like ability good spell focus
13 Eldritch Disciple
14 Eldritch Disciple servant of the heavens
15 Eldritch Disciple spell penetration
16 Eldritch Disciple vow of purity
17 Eldritch Disciple
18 Eldritch Disciple greater spell penetration Vow of abstinence
19 Eldritch Disciple
20 Warlock Vow of chastity

So yeah, basically a very very nice little furry thing that likes to beam people happiness. It never eats, drinks or breathe, and wherever you try to hide it will find you!

The Eldritch Assassin

Race: Human
Alignment: neutral evil
Template: Necropolitan

STATs (32 pts)

STR 8
DEX 16
CON -
INT 18 (gets every increase)
WIS 14
CHA 8

1 Warlock Hidden Talent (dimension hop), point blank shot, mage hand, psionic shot
2 Warlock
3 Warlock greater psionic shot
4 Warlock
5 Factotum
6 Assassin psionic meditation
7 Assassin
8 Assassin
9 Eldritch Theurge Martial study
10 Eldritch Theurge
11 Arcane Trickster
12 Arcane Trickster Martial stance (assassin's stance)
13 Arcane Trickster
14 Arcane Trickster
15 Arcane Trickster Quicken spell-like ability
16 Arcane Trickster
17 Arcane Trickster
18 Arcane Trickster practiced spellcaster (warlock)
19 Arcane Trickster
20 Arcane Trickster

Build tricks: use assassin's spellcasting to meet the arcane trickster's spellcasting requirements, use spellhand to meet the mage hand requirements

Benefits:

-touch attacks
-can take 10 on UMD checks
-can add INT to damage twice per encounter (or to hit for very demanding opponents)
-full eldritch blast damage
-9d6 sneak attack damage (2d6 from assassin, 5d6 from trickster, 2d6 from assassin's stance)
-4d6 psionic shot damage, use a move action to restore it, you can also use dimension hop to move 10 ft as a swift action if need be
-trapfinding and ranged disable trap
-impromptu sneak attack to keep sneak attacking once you're discovered
-nice social skills options

Cons:

-low BAB compared to a straight warlock
-low hitpoints, necropolitan is quite necessary with 10 levels of d4 hitpoints
-no way to bypass immunity to sneak attack

Sgt. Cookie
2012-12-30, 08:57 PM
Sir Smitealot

Build

Class layout Bard 1/Harmonious Knight Sub level 1/Paladin 18
Important feats: Devoted Performer, From smite to song

Why it's awesome

Harmonious Knight gives you Inspire Courage useable a number of times per day equal to your paladin level. Devoted performer let's your Paladin levels stack with your Bard level to determine Bardic Music. This combo can give you 39 uses of IC per day.

From Smite to Song let's you, among other things, turn an IC use into a Smite attempt.

Result? 40+ Smite Evil attempts per day

Juntao112
2012-12-31, 12:34 AM
Fistbeard Beardfist (http://www.minmaxboards.com/index.php?topic=6062.0)

Ranger 2 / Monk 2 / Ranger 1 / Deepwarden 2 / Fist of the Forest 3 / Kensai 10

Reason why it is awesome: You are a dorf who heals by drinking alcohol. Also, you deflect axes, arrows, and magic with your ABS OF STEEL!.

Black Jack Wellesley (http://www.enworld.org/forum/showthread.php?327699-Shiver-Me-Timbers-It-s-Black-Jack-Wellesley!)

Bard 9 / Marshal 1 / Dread Pirate 10

Reason why it is awesome: You are a dashing pirate who buckle swash and make people sneak about quieter while singing, effectively turning any campaign you are part of into a musical.

BelGareth
2012-12-31, 02:13 AM
These are awesome!

I'm going to mod the OP with a list of great builds. Will work on it tonight.

Snowbluff
2012-12-31, 02:22 AM
I have since ascended to avatar-dumb! My meager previous attempts at character building are tainted!

I present:

Fighter20
Morcleon are you stalking my posts?
Bask in it!

Zetapup
2012-12-31, 05:04 AM
A build I'm working on right now (although I'm sure someone's done it before) is similar to the ogre fighter from OotS.
The race is human.
Fighter 1: Exotic Weapon Prof (Spiked Chain), Combat Reflexes, Evasive Reflexes
Cloistered Cleric 1: Take knowledge devotion, travel devotion, and luck domain
Crusader 1: Hold the Line
Crusader +x until you get Thicket Blades
Whatever else after that

Unless I'm catastrophically wrong in my interpretation of the feats involved, the build works thus: Charging opponents provoke an attack of opportunity from moving through your threat range (spiked chain) and provoke another because of hold the line. Attack normally for the 1st attack, but then use evasive reflexes to take a five foot step away from the opponent. Once Thicket of Blades comes online, you pretty much can't be engaged in melee.

More feats I've thought about adding for later on in the build are: Sidestep Charge, Expert Tactician, and Deft Opportunist.

Please let me know if this build doesn't work, can be improved, etc.


I have since ascended to avatar-dumb! My meager previous attempts at character building are tainted!

I present:

Fighter20

Ah, yes, fighter is such an overpowered class.

BelGareth
2012-12-31, 05:17 AM
I have since ascended to avatar-dumb! My meager previous attempts at character building are tainted!

I present:

Fighter20
Morcleon are you stalking my posts?
Bask in it!

Holy...wow Batman, that is...that is pure genius, you should get a custom Rank for that, just genius!


A build I'm working on right now (although I'm sure someone's done it before) is similar to the ogre fighter from OotS.
The race is human.
Fighter 1: Exotic Weapon Prof (Spiked Chain), Combat Reflexes, Evasive Reflexes
Cloistered Cleric 1: Take knowledge devotion, travel devotion, and luck domain
Crusader 1: Hold the Line
Crusader +x until you get Thicket Blades
Whatever else after that

Unless I'm catastrophically wrong in my interpretation of the feats involved, the build works thus: Charging opponents provoke an attack of opportunity from moving through your threat range (spiked chain) and provoke another because of hold the line. Attack normally for the 1st attack, but then use evasive reflexes to take a five foot step away from the opponent. Once Thicket of Blades comes online, you pretty much can't be engaged in melee.

More feats I've thought about adding for later on in the build are: Sidestep Charge, Expert Tactician, and Deft Opportunist.

Please let me know if this build doesn't work, can be improved, etc.


Ah, yes, fighter is such an overpowered class.

Ooh, I love the synergy and idea behind the Evasive Reflexes and Thicket of blades, you could also use the Knights Bulwark of Defense ability. Hell you could add that to make it even worse...locking down their action of economy (forcing them to use a move action instead of a 5ft.)

EDIT:
Add Defensive Sweep (PHBII) at 15th level and you have complete lock down bar tumbling and other shenanigans.

Zetapup
2012-12-31, 05:23 AM
Ooh, I love the synergy and idea behind the Evasive Reflexes and Thicket of blades, you could also use the Knights Bulwark of Defense ability. Hell you could add that to make it even worse...locking down their action of economy (forcing them to use a move action instead of a 5ft.)

EDIT:
Add Defensive Sweep (PHBII) at 15th level and you have complete lock down bar tumbling and other shenanigans.

Indeed. I believe there was a build earlier in here which got 50ft of reach. If the two builds were combined somehow, there would be a ridiculous amount of battlefield control :smalleek:

Artillery
2012-12-31, 07:38 AM
Holy...wow Batman, that is...that is pure genius, you should get a custom Rank for that, just genius!



Ooh, I love the synergy and idea behind the Evasive Reflexes and Thicket of blades, you could also use the Knights Bulwark of Defense ability. Hell you could add that to make it even worse...locking down their action of economy (forcing them to use a move action instead of a 5ft.)

EDIT:
Add Defensive Sweep (PHBII) at 15th level and you have complete lock down bar tumbling and other shenanigans.

Thats why Thicket of Blades is amazing. Tumbling still provokes AOO. Any movement, including 5ft steps provokes.

I wish I could figure out a way to get Shadow Blade to work while using Thicket of Blades, Shadow Blade adds dex mod to dmg when in a Shadow Hand stance and using one of its preferred weapons; like a spiked chain.

It doesn't specify replacing your strength bonus either, strength and dex. Its especially good for TWF, it also means any Aptitude weapon you have is now more awesome.

I can't wait to get my Morphing Sizing Aptitude X +1. It is any and every weapon and always has weapon focus, weapon proficiency and dex to dmg in Shadowhand Stance.

Current build I'm running is going Warblade2/UnarmedSwordSage2/Warblade3/UnarmedSwordSage3/ShadowSunNinja10. You get
SwordSage 10 known, 6 readed, 3 stances
Warblade 6 known, 4 readied, 2 stances
Shadowsun +4 known, +2 readied, +1 stance

Its fun so far, level 7 currently. I will need a Psychic Reformation at higher level though to adjust everything. I end up with IL 17 for both Swordsage and Warblade so lvl 9 Maneuvers and Stances at the end too.

Fable Wright
2012-12-31, 08:08 AM
Sir Smitealot

Build

Class layout Bard 1/Harmonious Knight Sub level 1/Paladin 18
Important feats: Devoted Performer, From smite to song

Why it's awesome

Harmonious Knight gives you Inspire Courage useable a number of times per day equal to your paladin level. Devoted performer let's your Paladin levels stack with your Bard level to determine Bardic Music. This combo can give you 39 uses of IC per day.

From Smite to Song let's you, among other things, turn an IC use into a Smite attempt.

Result? 40+ Smite Evil attempts per day
It doesn't work that way. Smite to Song is a one-way transaction: You can turn Smite Evil to Bardic Music, not vice-versa. You can probably use the 39 Bardic Music attempts for something, but not smiting.

Also, 7 month necro right there.

BelGareth
2012-12-31, 08:16 AM
It doesn't work that way. Smite to Song is a one-way transaction: You can turn Smite Evil to Bardic Music, not vice-versa. You can probably use the 39 Bardic Music attempts for something, but not smiting.


Ah yes, From smite to song (http://dndtools.eu/feats/champions-of-valor--28/from-smite-to-song--1195/) does indeed only work one way.


Also, 7 month necro right there.

Yeah, I was thinking the same thing...

EDIT:

Due to the Thread necormancy, I made a new thread per forum rules, HERE (http://www.giantitp.com/forums/showthread.php?p=14453162#post14453162)