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Duncan_Ruadrik
2012-04-27, 10:31 AM
In your opinion, what class or multiclass/prestige class combo makes the best guerilla warrior? Explain in detail, if you please!

Thanks in advance!

grarrrg
2012-04-27, 12:11 PM
Either Rogue (Scout) (http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue-archetypes/scout) 8 for guaranteed Sneak Attack damage when you move 10+ft. in a round, combined with either Shot on the Run (http://www.d20pfsrd.com/feats/combat-feats/shot-on-the-run-combat---final) and/or Spring Attack (http://www.d20pfsrd.com/feats/combat-feats/spring-attack-combat---final).
Take other classes/feats to increase your movement speed.

OR
Fighter (Mobile Fighter) (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/mobile-fighter) 11, is basically Spring Attack turned up to (level) 11! You lose your Highest Bab attack, but can make the rest at any point during your movement.
Not sure how this works with two-weapon fighting though, do I lose BOTH Highest Bab attacks? Or do I just lose 1? Either way it may be worth looking into just to increase how many attacks you get.
Again, take classes/feats that increase movement speed.

Toliudar
2012-04-27, 01:38 PM
Jokes about wildshaping into large primates aside, Druid is a pretty spectacular guerilla fighter. Mobility and many forms of movement, the ability to hide in plain sight through wildshape, using spells like summon nature's ally, call lightning and cometfall to bring down a world of pain without giving away your location. What's not to love?

The darkstalker feat, and maybe a level in one of ranger/rogue/scout/factotum for a little more skill flexibility, complete the picture.

doko239
2012-04-27, 01:44 PM
Either Rogue (Scout) (http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue-archetypes/scout) 8 for guaranteed Sneak Attack damage when you move 10+ft. in a round, combined with either Shot on the Run (http://www.d20pfsrd.com/feats/combat-feats/shot-on-the-run-combat---final) and/or Spring Attack (http://www.d20pfsrd.com/feats/combat-feats/spring-attack-combat---final).
Take other classes/feats to increase your movement speed.

OR
Fighter (Mobile Fighter) (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/mobile-fighter) 11, is basically Spring Attack turned up to (level) 11! You lose your Highest Bab attack, but can make the rest at any point during your movement.
Not sure how this works with two-weapon fighting though, do I lose BOTH Highest Bab attacks? Or do I just lose 1? Either way it may be worth looking into just to increase how many attacks you get.
Again, take classes/feats that increase movement speed.

Throw in 6 levels of Druid (Ape Shaman) and you're a Gorilla Guerilla Warrior!

Bhaakon
2012-04-27, 04:28 PM
Wizard 20's the best everything, right? Just kidding. There are lots of good alternatives

A ranger with maxed favored enemy against whatever the guerrillas are opposed to.

A rogue with the bandit and sniper archetypes, and the surprise attack rogue talent (full attack with a bow in the surprise round, getting sneak attack on all shots regardless of initiative, then either move in for the kill or melt away before they can close).

Ninja. Just, ninja.

Bomb-throwing alchemists make good anarchists (Eat this, Archduke!).

Lead, of course, by a bard with maxed out oratory for spouting rousing political slogans (vanilla is good, but I also like buccaneer archetype if they're good-aligned).

grarrrg
2012-04-27, 06:02 PM
Throw in 6 levels of Druid (Ape Shaman) and you're a Gorilla Guerilla Warrior!

It took 3 hours and 13 minutes for that joke to appear.
So who won the pool?

Tokuhara
2012-04-27, 07:42 PM
My build:

Race: Half-Elf
Class: Mysterious Stranger Gunslinger 1/Mobile Fighter 11/Scout Ninja 8

Touch AC is always easier to hit if the target is also denied their DEX.

grarrrg
2012-04-27, 09:09 PM
A quick rundown of ways to increase your land speed to better use hit-and-run tactics.

Race
Be a Medium race. There are various Small races with 30ft. speed as well.
Xeph (http://www.d20pfsrd.com/psionics-unleashed/races/xeph), 3rd party, 30ft. base speed, 3/day can get up to +30ft. Competence bonus to speed for 3 rounds.

Enhancement Bonuses (do NOT stack with each other)
Boots of Striding and Springing (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/boots-of-striding-and-springing), Equipment, +10ft.
Longstrider (http://www.d20pfsrd.com/magic/all-spells/l/longstrider), Spell, +10ft. 1-hour/level
Expeditious Retreat (http://www.d20pfsrd.com/magic/all-spells/e/expeditious-retreat), Spell, +30ft. 1-min/level

Non-type bonuses
Barbarian 1, Class, +10ft.
Oracle (http://www.d20pfsrd.com/classes/base-classes/oracle) 1, Flame/Metal Mysteries, +10ft. (don't take Lame curse, Metal requires you use a Metal weapon)
Travel Domain (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/travel-domain), Domain, +10ft. (Cleric/Inquisitor/Wolf Druid)
Fleet (http://www.d20pfsrd.com/feats/general-feats/fleet---final), Feat, +5ft., can be taken multiple times.
Sorcerer Bloodline (various), either Sorcerer 15, or 4 Feats w/17 CHA (Eldritch Heritage line), +30ft.

Cheapest/quickest method would be Boots of S&S, dip 1 level of Barbarian or a Domain-able class (or BOTH!), take the Fleet feat once.
Your base land speed is now 55ft.

Duncan_Ruadrik
2012-04-27, 11:38 PM
Either Rogue (Scout) (http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue-archetypes/scout) 8 for guaranteed Sneak Attack damage when you move 10+ft. in a round, combined with either Shot on the Run (http://www.d20pfsrd.com/feats/combat-feats/shot-on-the-run-combat---final) and/or Spring Attack (http://www.d20pfsrd.com/feats/combat-feats/spring-attack-combat---final).
Take other classes/feats to increase your movement speed.

OR
Fighter (Mobile Fighter) (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/mobile-fighter) 11, is basically Spring Attack turned up to (level) 11! You lose your Highest Bab attack, but can make the rest at any point during your movement.
Not sure how this works with two-weapon fighting though, do I lose BOTH Highest Bab attacks? Or do I just lose 1? Either way it may be worth looking into just to increase how many attacks you get.
Again, take classes/feats that increase movement speed.

unfortunately, errata has rendered the Rogue (scout)'s Skirmish useless with Spring Attack. I've gotta run to work, but you can check it out at Paizo's messageboards.