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Snowy-
2012-04-27, 04:31 PM
Hullo everyone.

I'm playing in a Birthright game at the moment as a Paladin/Noble, currently at 3/3, there's a system where we can train feats though the actions we use for that are more often going to be used for ruling our nations.

Anyway, I'm playing a pretty fantasy classic Full plant, Tower shield, Dwarven Waraxe Paladin from a noble family. The DM supports the concept (letting me take Noble for a start with no XP penalty and multiclass it with Paladin) he also allows me to get in the way and be a heroic meat shield leader of men (dwarves).

Magic items are relatively rare and the weapon and the shield I have are magical so I'm unlikely to swap them out. One's a dwarven relic that tends to reshape to a warhammer if I put it down and the shield is a +2 Tower Shield with a 3/day animated Lions head that attacks who I'm fighting.

I've taken Shield Specialisation and Shield Ward, Power Attack and then a couple of Birthrite feats to make me better at leading troops (Great Leader and Military Genius for those of you who know the setting).

Books wise, we're using the normal set of 3.5 splat books but not psionics or book of nine swords.

I'm looking for any other good feats I might have missed or potential on theme prestige classes.

The other players are a halfling rogue, a soon to be mystic theurge and a bard. So there's a quite a lot of buffing and fighting and not as much blasting and SOS/SOD as you'd normally see.

Thanks All

Flickerdart
2012-04-27, 04:58 PM
Paladins are not, by default, proficient with Tower Shields, so keep that in mind.

Since your entire party is squishy, you are going to need some way of making sure enemies come to you instead of them. What is your plan for this? You are slow and have no reach or ranged attacks. I recommend getting the Mystic Theurge to take Craft Magic Arms and Armor, and slapping arrow catching on your tower shield, to at least redirect some ranged weapons towards yourself. It really is a shame that you multiclassed, as with a mount you could have actually been a credible threat on the field of battle rather than a turtle.

Snowy-
2012-04-27, 05:10 PM
Noble is giving me the tower shield proficiency, says shields and the GM ruled that was all shields. I'm considering training or taking Goad. Then I can have some minimal crowd control, not sure if it's enough but it's a start.

Happily he's already give for craft arms and armour, so that's a start. I'll ask him/look into arrow catching, I know he's planning on enchanting the nice dwarven armour we have, any good armour enchantments?

In Birthright as paladin of moradin I get to summon an Earth elemental for a period of time instead of a mount. Kinda useful, quite cool but not good for movement. Though most of our fights theres enough terrain for me to hold somewhere to defend people, while the rogue moves to flank and the others use ranged, spells or stand alongside me. Or we're fighting the dwarven ancient enemy orogs and everything tries to mob me :-D

Thanks for the comments. Anything more you can think of that'd help?

Flickerdart
2012-04-27, 05:26 PM
You may want to consider Knight (PHB2) (http://www.wizards.com/default.asp?x=dnd/ex/20060501a&page=2) instead of Paladin. They're thematically similar, and you can actually kind of tank with Knight.

If you want to stick with Paladin, are willing to level in it further, and still don't want the elemental, Underdark Knight (Complete Champion) gives you earthglide at level 12, useful for a dwarf. Speaking of dwarves, there are a couple of Dwarf variants that don't give up Charisma (which is very important for a Paladin). Desert Dwarves (Unearthed Arcana) and Dream Dwarves (Races of Stone) both give up 2 points of Dexterity instead of Charisma.