The_Scourge
2012-04-28, 08:33 PM
A couple friends are putting together a big 4 part Pathfinder game this summer. 4 "modules" one each at levels 4, 8, 16, and 20.
I'm no stranger to Pathfinder but I want to give myself a challange. I'm looking to see if I can make a Tetori monk work through all four modules.
I'm thinking a Pro-Wrestler style personalty for him, a kind of cross between Zangief and that red haired guy from Jackie Chan Adventures. A-la Los Tiburon, I shall grapple ALL THE THINGS.
Here's my feat progression so far broken up by each round, let me know what you think/how I can improve/why this is a dumb idea etc.
Round 1
H: Snapping Turtle Style
1: [blank]
B1: Improved Grapple
B2: Stunning Pin
3:Snapping Turtle Clutch
Round 2
5: Combat Reflexes
B6: Greater Grapple
7: Jawbreaker
Round 3
9: Rapid Grappler
B10: Pinning Knockout
11: Bonebreaker
Round 4 and five are open as far as feats go. The one thing I'm really concerned about is the few occasions where I'll be unable to grapple. How do I keep him useful in these situations?
Theoretical Grapple numbers are looking like this:
Level 4: +11 =4(level)+4(str)+2(imp. grapple)+1(amulet of MF)
Level 8: +23=8(level)+6(str)+4(grtr. grapple)+1(amulet of MF) +4(grab)
Level 12: +29=12(level)+7(str)+4(grtr. grapple)+2(amulet of MF) +4(grab)
Level 16: +36=16(level)+9(str)+4(grtr. grapple)+3(amulet of MF) +4(grab)
Level 20: +45=20(level)+12(str)+4(grtr. grapple)+5(amulet of MF) +4(grab)
An additional floating +6 can be factored in from a few spells that add to grapple cmb.
Pathfinder Core Material is allowed [Core, APG, UC, and UM] and can be found here (http://www.d20pfsrd.com/) and the Tetori archetype is here (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/tetori)
Thanks for the help Playgrounders
Edit: put this in the wrong forum, please move to 3.5 etc
I'm no stranger to Pathfinder but I want to give myself a challange. I'm looking to see if I can make a Tetori monk work through all four modules.
I'm thinking a Pro-Wrestler style personalty for him, a kind of cross between Zangief and that red haired guy from Jackie Chan Adventures. A-la Los Tiburon, I shall grapple ALL THE THINGS.
Here's my feat progression so far broken up by each round, let me know what you think/how I can improve/why this is a dumb idea etc.
Round 1
H: Snapping Turtle Style
1: [blank]
B1: Improved Grapple
B2: Stunning Pin
3:Snapping Turtle Clutch
Round 2
5: Combat Reflexes
B6: Greater Grapple
7: Jawbreaker
Round 3
9: Rapid Grappler
B10: Pinning Knockout
11: Bonebreaker
Round 4 and five are open as far as feats go. The one thing I'm really concerned about is the few occasions where I'll be unable to grapple. How do I keep him useful in these situations?
Theoretical Grapple numbers are looking like this:
Level 4: +11 =4(level)+4(str)+2(imp. grapple)+1(amulet of MF)
Level 8: +23=8(level)+6(str)+4(grtr. grapple)+1(amulet of MF) +4(grab)
Level 12: +29=12(level)+7(str)+4(grtr. grapple)+2(amulet of MF) +4(grab)
Level 16: +36=16(level)+9(str)+4(grtr. grapple)+3(amulet of MF) +4(grab)
Level 20: +45=20(level)+12(str)+4(grtr. grapple)+5(amulet of MF) +4(grab)
An additional floating +6 can be factored in from a few spells that add to grapple cmb.
Pathfinder Core Material is allowed [Core, APG, UC, and UM] and can be found here (http://www.d20pfsrd.com/) and the Tetori archetype is here (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/tetori)
Thanks for the help Playgrounders
Edit: put this in the wrong forum, please move to 3.5 etc