View Full Version : Gummi Bears (3.5 joke monster, PEACH, WIP)

2012-04-29, 04:06 PM
Gummi Bear

Size/Type: Large Magical Beast
Hit Dice: 10d10+60 (115)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 21 (-1 size, +1 dexterity, +7 natural, +4 deflection), touch 15, flat-footed 20
Base Attack/Grapple: +10/+22
Attack: Slam +20 melee (2d6+10)
Full Attack: 2 Slams +20 melee (2d6+10) and bite +18 melee (2d6+5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Engulfing grasp, improved grab
Special Qualities: DR 10/slashing, blindsight 90 ft., partial ooze traits, attractive deflection, water vulnerability
Saves: Fort +13, Ref +8, Will +5
Abilities: Str 31, Dex 12, Con 23, Int 3, Wis 14, Cha 18
Skills: Listen +14, Survival +3
Feats: Improved Natural Attack: Slam, Combat Reflexes, Improved Initiative, Multiattack
Environment: Temperate Forests
Organization: Solitary
Challenge Rating: 10
Treasure: 1/2 standard
Alignment: Always neutral
Advancement: 11-16 (Large)
Level Adjustment: --

This large beast is composed entirely of a semi-solid and multicolored goo. Gummi bears may understand a few words of Common, but do not speak.


Gummi bears are generally peaceful unless attacked.

Partial Ooze Traits (Ex)
Blind, with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Immunity to poison, sleep effects, paralysis, and stunning.
Not subject to critical hits or flanking.

Attractive Deflection (Ex)
Gummi bears apply their Charisma modifer as a deflection bonus to their AC.

Improved Grab (Ex)
To use this ability, a gummi bear must hit with a slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Engulfing Grasp (Ex)
A gummi bear can try to engulf a grabbed opponent of up to one size smaller by making a successful grapple check. The engulfed creature takes 1d8+9 points of bludgeoning damage and 1d6 points of acid damage per round from the gummi bear's insides. An engulfed creature can attempt to escape the grapple by making a successful grapple or Escape Artist check.

Water Vulnerability (Ex)
Gummi bears treat exposure to water as weak acid, doing half damage.

I need a picture but am too lazy to find one right now; I'll go look for one later unless someone is helpful enough to find one for me :smallwink:

CR estimation:
#1. Divide creature's average HP by 4.5 to 6.5.
4.5 for 5 HD or lower, 5 for 6-10 HD, 5.5 for 11-15 HD, 6 for 16-20 HD., 6.5 for 20-25 HD.
#2. Add 1 for each five points above 10 its AC is, subtracting 1 for every 5 below.
#3. Add 1 for each special attack (+2 to +5 or more if its got a decent number of spells in its spell-like abilities).
#4. Add 1 for each quality unless you deem it worthy of more. Add 1 for each resistance and 10 points of DR it has, and 2 for each immunity. Subtract 1 for each vulnerability.
+6 (each line of the partial ooze traits is counted as 1)
#5. Add 1 for every two bonus feats it has.
#6. Divide total by 3. This should be its rough CR.
32.2/3 = 10.733 = 10 (truncating, as I don't think it's quite that strong)

Next up: Dire Gummi Bear!

Man on Fire
2012-04-29, 04:34 PM
I was really hoping for a different kind (http://3.bp.blogspot.com/_J9PlRvGGXS8/Se63rhoA5qI/AAAAAAAAAWk/tJ-R6awCZ6I/s400/Disneys+Adventures+Gummi+Bears2.jpg) of Gummi Bears when I seen this thread :smallsigh:

2012-04-29, 09:51 PM
I was really hoping for a different kind (http://3.bp.blogspot.com/_J9PlRvGGXS8/Se63rhoA5qI/AAAAAAAAAWk/tJ-R6awCZ6I/s400/Disneys+Adventures+Gummi+Bears2.jpg) of Gummi Bears when I seen this thread :smallsigh:

I remember that cartoon. I think Netflix has a copy on DVD.

2012-05-02, 09:04 AM
If gummi bears are blind, why do they have Spot as a skill? Blind characters automatically fail Spot checks.

He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.


2012-05-02, 12:04 PM
I like the easy access to miniatures and what you can do after you kill the monster. Therefore these should be infernally evil creatures with vast armies seeking to invade wherever the PCs happen to be. And size small for the armies because too many Large ones would make me sick :smalltongue:. /thinking with stomach

2012-05-02, 07:01 PM
If gummi bears are blind, why do they have Spot as a skill? Blind characters automatically fail Spot checks.

I was sloppy and didn't take the time to research whether blindsight needed Spot or not. :smallwink:

(It doesn't. Editing.)

@ericgrau Haha, I actually hadn't fully considered that aspect :smalltongue:.

2012-05-02, 10:20 PM
You've given them too many skills. If you put all into Listen and adjusted for Wisdom modifier, it would have Listen +14. If it had a Climb speed, it would make sense to have a climb skill but without it, it doesn't need it. It would just make a strength check. You don't need to list it as a class skill since it has no ranks in it. Ditto for Jump. There isn't a reason to give a creature a class skill without ranks. Survival is sorta wasted on these as well as they aren't really going to forage for food.