TuggyNE
2012-04-29, 04:06 PM
Gummi Bear
Size/Type: Large Magical Beast
Hit Dice: 10d10+60 (115)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 21 (-1 size, +1 dexterity, +7 natural, +4 deflection), touch 15, flat-footed 20
Base Attack/Grapple: +10/+22
Attack: Slam +20 melee (2d6+10)
Full Attack: 2 Slams +20 melee (2d6+10) and bite +18 melee (2d6+5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Engulfing grasp, improved grab
Special Qualities: DR 10/slashing, blindsight 90 ft., partial ooze traits, attractive deflection, water vulnerability
Saves: Fort +13, Ref +8, Will +5
Abilities: Str 31, Dex 12, Con 23, Int 3, Wis 14, Cha 18
Skills: Listen +14, Survival +3
Feats: Improved Natural Attack: Slam, Combat Reflexes, Improved Initiative, Multiattack
Environment: Temperate Forests
Organization: Solitary
Challenge Rating: 10
Treasure: 1/2 standard
Alignment: Always neutral
Advancement: 11-16 (Large)
Level Adjustment: --
This large beast is composed entirely of a semi-solid and multicolored goo. Gummi bears may understand a few words of Common, but do not speak.
Combat
Gummi bears are generally peaceful unless attacked.
Partial Ooze Traits (Ex)
Blind, with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Immunity to poison, sleep effects, paralysis, and stunning.
Not subject to critical hits or flanking.
Attractive Deflection (Ex)
Gummi bears apply their Charisma modifer as a deflection bonus to their AC.
Improved Grab (Ex)
To use this ability, a gummi bear must hit with a slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Engulfing Grasp (Ex)
A gummi bear can try to engulf a grabbed opponent of up to one size smaller by making a successful grapple check. The engulfed creature takes 1d8+9 points of bludgeoning damage and 1d6 points of acid damage per round from the gummi bear's insides. An engulfed creature can attempt to escape the grapple by making a successful grapple or Escape Artist check.
Water Vulnerability (Ex)
Gummi bears treat exposure to water as weak acid, doing half damage.
I need a picture but am too lazy to find one right now; I'll go look for one later unless someone is helpful enough to find one for me :smallwink:
CR estimation:
#1. Divide creature's average HP by 4.5 to 6.5.
4.5 for 5 HD or lower, 5 for 6-10 HD, 5.5 for 11-15 HD, 6 for 16-20 HD., 6.5 for 20-25 HD.
115/5=23
#2. Add 1 for each five points above 10 its AC is, subtracting 1 for every 5 below.
21=2.2
#3. Add 1 for each special attack (+2 to +5 or more if its got a decent number of spells in its spell-like abilities).
2
#4. Add 1 for each quality unless you deem it worthy of more. Add 1 for each resistance and 10 points of DR it has, and 2 for each immunity. Subtract 1 for each vulnerability.
+6 (each line of the partial ooze traits is counted as 1)
-1
#5. Add 1 for every two bonus feats it has.
0
#6. Divide total by 3. This should be its rough CR.
32.2/3 = 10.733 = 10 (truncating, as I don't think it's quite that strong)
Next up: Dire Gummi Bear!
Size/Type: Large Magical Beast
Hit Dice: 10d10+60 (115)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 21 (-1 size, +1 dexterity, +7 natural, +4 deflection), touch 15, flat-footed 20
Base Attack/Grapple: +10/+22
Attack: Slam +20 melee (2d6+10)
Full Attack: 2 Slams +20 melee (2d6+10) and bite +18 melee (2d6+5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Engulfing grasp, improved grab
Special Qualities: DR 10/slashing, blindsight 90 ft., partial ooze traits, attractive deflection, water vulnerability
Saves: Fort +13, Ref +8, Will +5
Abilities: Str 31, Dex 12, Con 23, Int 3, Wis 14, Cha 18
Skills: Listen +14, Survival +3
Feats: Improved Natural Attack: Slam, Combat Reflexes, Improved Initiative, Multiattack
Environment: Temperate Forests
Organization: Solitary
Challenge Rating: 10
Treasure: 1/2 standard
Alignment: Always neutral
Advancement: 11-16 (Large)
Level Adjustment: --
This large beast is composed entirely of a semi-solid and multicolored goo. Gummi bears may understand a few words of Common, but do not speak.
Combat
Gummi bears are generally peaceful unless attacked.
Partial Ooze Traits (Ex)
Blind, with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Immunity to poison, sleep effects, paralysis, and stunning.
Not subject to critical hits or flanking.
Attractive Deflection (Ex)
Gummi bears apply their Charisma modifer as a deflection bonus to their AC.
Improved Grab (Ex)
To use this ability, a gummi bear must hit with a slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Engulfing Grasp (Ex)
A gummi bear can try to engulf a grabbed opponent of up to one size smaller by making a successful grapple check. The engulfed creature takes 1d8+9 points of bludgeoning damage and 1d6 points of acid damage per round from the gummi bear's insides. An engulfed creature can attempt to escape the grapple by making a successful grapple or Escape Artist check.
Water Vulnerability (Ex)
Gummi bears treat exposure to water as weak acid, doing half damage.
I need a picture but am too lazy to find one right now; I'll go look for one later unless someone is helpful enough to find one for me :smallwink:
CR estimation:
#1. Divide creature's average HP by 4.5 to 6.5.
4.5 for 5 HD or lower, 5 for 6-10 HD, 5.5 for 11-15 HD, 6 for 16-20 HD., 6.5 for 20-25 HD.
115/5=23
#2. Add 1 for each five points above 10 its AC is, subtracting 1 for every 5 below.
21=2.2
#3. Add 1 for each special attack (+2 to +5 or more if its got a decent number of spells in its spell-like abilities).
2
#4. Add 1 for each quality unless you deem it worthy of more. Add 1 for each resistance and 10 points of DR it has, and 2 for each immunity. Subtract 1 for each vulnerability.
+6 (each line of the partial ooze traits is counted as 1)
-1
#5. Add 1 for every two bonus feats it has.
0
#6. Divide total by 3. This should be its rough CR.
32.2/3 = 10.733 = 10 (truncating, as I don't think it's quite that strong)
Next up: Dire Gummi Bear!