potatocubed
2012-04-30, 10:31 AM
Hello! I'm not used to blatant self-promotion.
Fatescape is a hack of Spirit of the Century which I designed to be useful for playing all my old D&D stuff - from Temple of Elemental Evil to Planescape to Shackled City - without having to interact with the D&D rules, which I'd kind of gone off when I started writing it.
Since it's now in a state where I'd like more input, I'm announcing it properly to everyone who reads this board. You can get the current pdf from here:
http://potatocubed.files.wordpress.com/2012/04/fatescape.pdf
And if you want to see the results of the first RL playtest game I lined up ("Planar Shenanigans") you can read along here:
http://www.giantitp.com/forums/showthread.php?t=198880
Having experimented, I'd say that Fatescape handles Planescape really well. Aspects allow for extremely flexible character creation, which is useful for showing off the variety of creatures you get knocking about on the planes, and by taking the focus off combat it promotes alternative ways to solve problems.
Fatescape's not so great with dungeon crawls, though, since it takes the focus off combat: tactical options are present, but less important than in D&D. I've found that reducing a typical crawl to a handful of key encounters works best, then spinning further consequences out of that.
So! Fatescape! Have a look, tell me what you think. (Although note that it's not a finished, polished product yet - just a playable one.) I'd appreciate some feedback, and if you have any questions I'd be happy to start a discussion in this thread.
In fact, I'm going to pre-empt a question right here:
--
Q: Why not use Strands of Fate? It does FATE-based fantasy already.
A: There are several reasons why I, personally, would choose Fatescape over SoF. I understand that these might not be universal.
Firstly, SoF leans a bit too far back towards crunchy for my tastes. I prefer the SotC variation of FATE because it's extremely rules-light.
Secondly, SoF didn't actually exist when I started writing Fatescape (I've been at it, on and off, for years). I suppose I could have dropped Fatescape and transferred to SoF but... I'm stubborn. I'd started, so I'll finish.
And finally, Fatescape is free. SoF isn't. (I think. Correct me if I'm wrong.)
--
What else would you like to know?
Fatescape is a hack of Spirit of the Century which I designed to be useful for playing all my old D&D stuff - from Temple of Elemental Evil to Planescape to Shackled City - without having to interact with the D&D rules, which I'd kind of gone off when I started writing it.
Since it's now in a state where I'd like more input, I'm announcing it properly to everyone who reads this board. You can get the current pdf from here:
http://potatocubed.files.wordpress.com/2012/04/fatescape.pdf
And if you want to see the results of the first RL playtest game I lined up ("Planar Shenanigans") you can read along here:
http://www.giantitp.com/forums/showthread.php?t=198880
Having experimented, I'd say that Fatescape handles Planescape really well. Aspects allow for extremely flexible character creation, which is useful for showing off the variety of creatures you get knocking about on the planes, and by taking the focus off combat it promotes alternative ways to solve problems.
Fatescape's not so great with dungeon crawls, though, since it takes the focus off combat: tactical options are present, but less important than in D&D. I've found that reducing a typical crawl to a handful of key encounters works best, then spinning further consequences out of that.
So! Fatescape! Have a look, tell me what you think. (Although note that it's not a finished, polished product yet - just a playable one.) I'd appreciate some feedback, and if you have any questions I'd be happy to start a discussion in this thread.
In fact, I'm going to pre-empt a question right here:
--
Q: Why not use Strands of Fate? It does FATE-based fantasy already.
A: There are several reasons why I, personally, would choose Fatescape over SoF. I understand that these might not be universal.
Firstly, SoF leans a bit too far back towards crunchy for my tastes. I prefer the SotC variation of FATE because it's extremely rules-light.
Secondly, SoF didn't actually exist when I started writing Fatescape (I've been at it, on and off, for years). I suppose I could have dropped Fatescape and transferred to SoF but... I'm stubborn. I'd started, so I'll finish.
And finally, Fatescape is free. SoF isn't. (I think. Correct me if I'm wrong.)
--
What else would you like to know?