PDA

View Full Version : Anti-sneak attack? [Feats]



Phosphate
2012-05-01, 01:44 AM
Fair Warning
Prerequisites: Bab 1+, Cha 13, Fighter 1
Benefit: You may issue a warning towards an opponent before striking him. This helps him prepare for the strike, but at the same time ensures you'll be better set to hit harder. Whenever you make a melee attack or a ranged attack at 30 feet or less against an opponent that is denied his dexterity modifier to AC for any reason but is NOT unconscious, he instantly regains it, but you deal 2d6 more damage if you hit. This damage is not multiplied on a critical hit.
Special: You may take this feat multiple times. Every time you do, increase the damage by 3d6.

Look Behind You
Prerequisites: Cha 15, Fair Warning
Benefit: You may issue a warning towards an opponent before one of your allies attacks him as an immediate action. Whenever am ally makes a melee attack or a ranged attack at 30 feet or less against an opponent that is denied his dexterity modifier to AC for any reason but is NOT unconscious, he instantly regains it, but the ally deals 2d6 more damage if he hits. This damage is not multiplied on a critical hit.
Special: You may take this feat multiple times. Every time you do, increase the damage by 3d6.

Deceitful Warning
Prerequisites: Cha 17, Fair Warning, Look Behind You
Benefit: Make a bluff check as a swift action against an opponent's Sense Motive. The opponent must be denied his Dex to AC. If you win, everyone who strikes the target in melee or ranged within 30 feet until his round begins deals 4d6 more damage, and the target regains his dex bonus right before the first attack made against him. Until the target is hit and dealt damage, however, he is treated as being flat-footed.